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{{Character Subnav T3 | |||
|name=Forest Law | |||
}} | |||
==HISSATSU Combo Guide Video== | ==HISSATSU Combo Guide Video== | ||
<youtube>hzdvAC4rwYs</youtube> | <youtube>hzdvAC4rwYs</youtube> | ||
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| {{Icon-TK|3}}{{Icon-TK|4}}, WS+{{Icon-TK|4}}, {{Icon-TK|b}}+{{Icon-TK|2}}{{Icon-TK|3}}{{Icon-TK|4}} || i14 || 75 || {{clr|10|Very Easy}} || A harder hitting variation of the 3,4 combo, but not as consistent. This combo is most consistent from the front or off axis to the left. If the opponent flips over, the last hit of b+2,3,4 will whiff. | | {{Icon-TK|3}}{{Icon-TK|4}}, WS+{{Icon-TK|4}}, {{Icon-TK|b}}+{{Icon-TK|2}}{{Icon-TK|3}}{{Icon-TK|4}} || i14 || 75 || {{clr|10|Very Easy}} || A harder hitting variation of the 3,4 combo, but not as consistent. This combo is most consistent from the front or off axis to the left. If the opponent flips over, the last hit of b+2,3,4 will whiff. | ||
|- | |- | ||
===To be adapted to the table(WIP)=== | |||
(Counter Hit) b+1, 2, 1 < hold u/f+4, 3 or u/f+3, 4 | |||
hold u/f+4 < WS 4 < b+2, 3, 4 | |||
d/f+2 < b+2, 3 , 4 < b+2 | |||
tap u/f+4 < hold u/f+4, 3 | |||
b+2,3,4 < hold u/f+4, 3 | |||
Not a true launcher even on counter hit, but it can launch sometimes on opponents caught off guard | |||
(Counter Hit) 3, tap u+4, WS 4, b+2, 3, 4 | |||
hold u/f+4, 3 < 4, tap u+3 | |||
Tough combo, but racks up the damage if you get it down | |||
(Counter Hit) df+4, 3 < WS 4 < b+2, 3 , 4 | |||
(Counter Hit) 4 < b+2, 3, 4 | |||
(Counter Hit) FC 4, 3 < WS 4 < b+2, 3, 4 | |||
(Counter Hit) 3, 4 < WS 4 < b+2, 3, 4 | |||
f,f 3+4 < d/b+4 | |||
[[Category:Tekken 3]] | [[Category:Tekken 3]] | ||
[[Category:Forest Law]] | [[Category:Forest Law]] | ||
{{Navbox-T3}} | {{Navbox-T3}} |
Latest revision as of 23:10, 1 April 2024
HISSATSU Combo Guide Video
Disclaimer
All moves in Tekken 3 have clean hit ranges which make them do more damage. These can also make moves do less damage too. The damage values shown are the expected average damage, but these combos can vary anywhere from 10 to 15 points of damage for no other reason than where the move hits an opponent. Keep this in mind when reading these combos.
Beginner Combos
Beginner combos are basic, simple combos with few requirements or restrictions. They work on all or nearly all characters. They also do not require much execution.
To be adapted to the table(WIP)
(Counter Hit) b+1, 2, 1 < hold u/f+4, 3 or u/f+3, 4
hold u/f+4 < WS 4 < b+2, 3, 4
d/f+2 < b+2, 3 , 4 < b+2
tap u/f+4 < hold u/f+4, 3
b+2,3,4 < hold u/f+4, 3
Not a true launcher even on counter hit, but it can launch sometimes on opponents caught off guard
(Counter Hit) 3, tap u+4, WS 4, b+2, 3, 4
hold u/f+4, 3 < 4, tap u+3
Tough combo, but racks up the damage if you get it down
(Counter Hit) df+4, 3 < WS 4 < b+2, 3 , 4
(Counter Hit) 4 < b+2, 3, 4
(Counter Hit) FC 4, 3 < WS 4 < b+2, 3, 4
(Counter Hit) 3, 4 < WS 4 < b+2, 3, 4
f,f 3+4 < d/b+4