< Tekken 3 | Forest Law
(Just have FC and WS moves left to go. Will complete very soon.) |
m (→(UF_U_UB)+4) |
||
(10 intermediate revisions by the same user not shown) | |||
Line 173: | Line 173: | ||
| chadv = | | chadv = | ||
| notes = | | notes = | ||
}} | |||
=====<font style="visibility:hidden; float:right">b+(1+3_2+4)</font>===== | |||
{{AttackData-T3 | chara = law | |||
| cat = Throws | |||
| name = Parry | |||
| input = b+(1+3_2+4) | |||
| icons = {{Icon-TK|b}}+({{Icon-TK|1+3}}OR{{Icon-TK|2+4}}) | |||
| stance = | |||
| damage = | |||
| hitlevel = | |||
| throw = Parry | |||
| escape = N/A | |||
| impact = i2-i10 | |||
| recovery = | |||
| blockadv = - | |||
| hitadv = +7 | |||
| chadv = - | |||
| notes = Cannot be chickened. | |||
}} | |||
=====<font style="visibility:hidden; float:right">(d_db)+(1+3_2+4)</font>===== | |||
{{AttackData-T3 | chara = law | |||
| cat = Throws | |||
| name = Low Parry | |||
| input = (d_db)+(1+3_2+4) | |||
| icons = ({{Icon-TK|d}}OR{{Icon-TK|db}})+({{Icon-TK|1+3}}OR{{Icon-TK|2+4}}) | |||
| stance = | |||
| damage = | |||
| hitlevel = | |||
| throw = Parry | |||
| escape = N/A | |||
| impact = i2-i13 | |||
| recovery = | |||
| blockadv = - | |||
| hitadv = +16(punches), +18(kicks) | |||
| chadv = - | |||
| notes = Cannot be chickened. | |||
}} | }} | ||
Line 282: | Line 320: | ||
| hitadv = KND | | hitadv = KND | ||
| chadv = KND | | chadv = KND | ||
| notes = Combos from the | | notes = Combos from the 1st hit on counter hit. | ||
}} | }} | ||
Line 335: | Line 373: | ||
| blockadv = +1 | | blockadv = +1 | ||
| hitadv = +7 | | hitadv = +7 | ||
| chadv = + | | chadv = +10 | ||
| notes = | | notes = | ||
}} | }} | ||
Line 353: | Line 391: | ||
| blockadv = +1 | | blockadv = +1 | ||
| hitadv = +7 | | hitadv = +7 | ||
| chadv = + | | chadv = +10 | ||
| notes = | | notes = | ||
}} | }} | ||
Line 408: | Line 446: | ||
| hitadv = KND | | hitadv = KND | ||
| chadv = KND | | chadv = KND | ||
| notes = Delayable. | | notes = Delayable. 1,1,2,f2,2 is completely natural. | ||
}} | }} | ||
Line 429: | Line 467: | ||
}} | }} | ||
<section begin="LAW3,4" /> | |||
=====<font style="visibility:hidden; float:right">3,4</font>===== | =====<font style="visibility:hidden; float:right">3,4</font>===== | ||
{{AttackData-T3 | chara = law | {{AttackData-T3 | chara = law | ||
Line 447: | Line 485: | ||
| notes = Law's fastest launcher. | | notes = Law's fastest launcher. | ||
}} | }} | ||
<section end="LAW3,4" /> | |||
=====<font style="visibility:hidden; float:right">3,3</font>===== | =====<font style="visibility:hidden; float:right">3,3</font>===== | ||
Line 501: | Line 540: | ||
| notes = | | notes = | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right">...3,4</font>===== | =====<font style="visibility:hidden; float:right">...3,4</font>===== | ||
Line 520: | Line 560: | ||
}} | }} | ||
<section begin="LAW4" /> | |||
=====<font style="visibility:hidden; float:right">4</font>===== | =====<font style="visibility:hidden; float:right">4</font>===== | ||
{{AttackData-T3 | chara = law | {{AttackData-T3 | chara = law | ||
Line 537: | Line 578: | ||
| notes = | | notes = | ||
}} | }} | ||
<section end="LAW4" /> | |||
=====<font style="visibility:hidden; float:right">f+4</font>===== | =====<font style="visibility:hidden; float:right">f+4</font>===== | ||
Line 701: | Line 743: | ||
}} | }} | ||
<section begin="LAWdf+1" /> | |||
=====<font style="visibility:hidden; float:right">df+1</font>===== | =====<font style="visibility:hidden; float:right">df+1</font>===== | ||
{{AttackData-T3 | chara = law | {{AttackData-T3 | chara = law | ||
Line 718: | Line 761: | ||
| notes = | | notes = | ||
}} | }} | ||
<section end="LAWdf+1" /> | |||
=====<font style="visibility:hidden; float:right">df+2</font>===== | =====<font style="visibility:hidden; float:right">df+2</font>===== | ||
Line 1,025: | Line 1,069: | ||
| hitadv = KND | | hitadv = KND | ||
| chadv = KND | | chadv = KND | ||
| notes = | | notes = Can hold {{Icon-TK|dp}} to recover in crouch. | ||
}} | }} | ||
Line 1,082: | Line 1,126: | ||
}} | }} | ||
<section begin="LAWb+1<2<1" /> | |||
=====<font style="visibility:hidden; float:right">b+1<2<1</font>===== | =====<font style="visibility:hidden; float:right">b+1<2<1</font>===== | ||
{{AttackData-T3 | chara = law | {{AttackData-T3 | chara = law | ||
Line 1,099: | Line 1,144: | ||
| notes = Combos from 1st hit on counter hit with minimum delay. | | notes = Combos from 1st hit on counter hit with minimum delay. | ||
}} | }} | ||
<section end="LAWb+1<2<1" /> | |||
=====<font style="visibility:hidden; float:right">b+2</font>===== | =====<font style="visibility:hidden; float:right">b+2</font>===== | ||
Line 1,136: | Line 1,182: | ||
}} | }} | ||
<section begin="LAWb+2,3,4" /> | |||
=====<font style="visibility:hidden; float:right">b+2,3,4</font>===== | =====<font style="visibility:hidden; float:right">b+2,3,4</font>===== | ||
{{AttackData-T3 | chara = law | {{AttackData-T3 | chara = law | ||
Line 1,153: | Line 1,200: | ||
| notes = | | notes = | ||
}} | }} | ||
<section end="LAWb+2,3,4" /> | |||
=====<font style="visibility:hidden; float:right">(uf_u_ub)+3</font>===== | =====<font style="visibility:hidden; float:right">(uf_u_ub)+3</font>===== | ||
Line 1,212: | Line 1,260: | ||
| cat = Normal | | cat = Normal | ||
| name = Somersault Kick | | name = Somersault Kick | ||
| input = (UF_U_UB) | | input = (UF_U_UB)+4 | ||
| icons = ({{Icon-TK|ufp}}OR{{Icon-TK|up}}OR{{Icon-TK|ubp}})+{{Icon-TK|4}} | | icons = ({{Icon-TK|ufp}}OR{{Icon-TK|up}}OR{{Icon-TK|ubp}})+{{Icon-TK|4}} | ||
| stance = | | stance = | ||
Line 1,296: | Line 1,344: | ||
| chadv = KND | | chadv = KND | ||
| notes = | | notes = | ||
}} | |||
== FC == | |||
=====<font style="visibility:hidden; float:right">FC.1</font>===== | |||
{{AttackData-T3 | chara = law | |||
| cat = Normal | |||
| name = | |||
| input = FC.1 | |||
| icons = Full Crouch.{{Icon-TK|1}} | |||
| stance = | |||
| damage = 3 | |||
| hitlevel = sm | |||
| impact = i8 | |||
| recovery = | |||
| total = - | |||
| blockadv = -2 | |||
| hitadv = +9 | |||
| chadv = +9 | |||
| notes = | |||
}} | |||
=====<font style="visibility:hidden; float:right">FC.2</font>===== | |||
{{AttackData-T3 | chara = law | |||
| cat = Normal | |||
| name = | |||
| input = FC.2 | |||
| icons = Full Crouch.{{Icon-TK|2}} | |||
| stance = | |||
| damage = 8 | |||
| hitlevel = sm | |||
| impact = i10 | |||
| recovery = | |||
| total = - | |||
| blockadv = -2 | |||
| hitadv = +9 | |||
| chadv = +9 | |||
| notes = | |||
}} | |||
=====<font style="visibility:hidden; float:right">FC.2,3</font>===== | |||
{{AttackData-T3 | chara = law | |||
| cat = Normal | |||
| name = Body Blow to Somersault | |||
| input = FC.2,3 | |||
| icons = Full Crouch.{{Icon-TK|2}}{{Icon-TK|3}} | |||
| stance = | |||
| damage = 8,21 | |||
| hitlevel = smm | |||
| impact = i24 | |||
| recovery = | |||
| total = - | |||
| blockadv = -19 | |||
| hitadv = JG | |||
| chadv = JG | |||
| notes = Only combos on counter hit. | |||
}} | |||
=====<font style="visibility:hidden; float:right">FC.3</font>===== | |||
{{AttackData-T3 | chara = law | |||
| cat = Normal | |||
| name = | |||
| input = FC.3 | |||
| icons = Full Crouch.{{Icon-TK|3}} | |||
| stance = | |||
| damage = 12 | |||
| hitlevel = l | |||
| impact = i16 | |||
| recovery = | |||
| total = - | |||
| blockadv = -14 | |||
| hitadv = -3 | |||
| chadv = -3 | |||
| notes = | |||
}} | |||
=====<font style="visibility:hidden; float:right">FC.3,4</font>===== | |||
{{AttackData-T3 | chara = law | |||
| cat = Normal | |||
| name = Double Impact | |||
| input = FC.3,4 | |||
| icons = Full Crouch.{{Icon-TK|3}}{{Icon-TK|4}} | |||
| stance = | |||
| damage = 12,21 | |||
| hitlevel = lm | |||
| impact = i29 | |||
| recovery = | |||
| total = - | |||
| blockadv = -19 | |||
| hitadv = JG | |||
| chadv = JG | |||
| notes = | |||
}} | |||
=====<font style="visibility:hidden; float:right">FC.4</font>===== | |||
{{AttackData-T3 | chara = law | |||
| cat = Normal | |||
| name = | |||
| input = FC.4 | |||
| icons = Full Crouch.{{Icon-TK|4}} | |||
| stance = | |||
| damage = 7 | |||
| hitlevel = l | |||
| impact = i12 | |||
| recovery = | |||
| total = - | |||
| blockadv = -8 | |||
| hitadv = +3 | |||
| chadv = +3 | |||
| notes = | |||
}} | |||
=====<font style="visibility:hidden; float:right">FC.4,3</font>===== | |||
{{AttackData-T3 | chara = law | |||
| cat = Normal | |||
| name = Low Kick to Somersault | |||
| input = FC.4,3 | |||
| icons = Full Crouch.{{Icon-TK|4}}{{Icon-TK|3}} | |||
| stance = | |||
| damage = 7,21 | |||
| hitlevel = lm | |||
| impact = i29 | |||
| recovery = | |||
| total = - | |||
| blockadv = -19 | |||
| hitadv = JG | |||
| chadv = JG | |||
| notes = | |||
}} | |||
=====<font style="visibility:hidden; float:right">FC.df+3</font>===== | |||
{{AttackData-T3 | chara = law | |||
| cat = Normal | |||
| name = | |||
| input = FC.df+3 | |||
| icons = Full Crouch.{{Icon-TK|df}}+{{Icon-TK|3}} | |||
| stance = | |||
| damage = 12 | |||
| hitlevel = l | |||
| impact = i16 | |||
| recovery = | |||
| total = - | |||
| blockadv = -14 | |||
| hitadv = -3 | |||
| chadv = -3 | |||
| notes = | |||
}} | |||
=====<font style="visibility:hidden; float:right">FC.(UF_U_UB)+4</font>===== | |||
{{AttackData-T3 | chara = law | |||
| cat = Normal | |||
| name = Catapult Kick | |||
| input = (UF_U_UB)+4 | |||
| icons = ({{Icon-TK|ufp}}OR{{Icon-TK|up}}OR{{Icon-TK|ubp}})+{{Icon-TK|4}} | |||
| stance = | |||
| damage = 25 | |||
| hitlevel = m | |||
| impact = i14 | |||
| recovery = | |||
| total = - | |||
| blockadv = -30 | |||
| hitadv = JG | |||
| chadv = JG | |||
| notes = | |||
}} | |||
=====<font style="visibility:hidden; float:right">FC.(UF_U_UB)+3+4</font>===== | |||
{{AttackData-T3 | chara = law | |||
| cat = Normal | |||
| name = Rainbow Kick | |||
| input = (UF_U_UB)+3+4 | |||
| icons = ({{Icon-TK|ufp}}OR{{Icon-TK|up}}OR{{Icon-TK|ubp}})+{{Icon-TK|3+4}} | |||
| stance = | |||
| damage = 30,20 | |||
| hitlevel = mm | |||
| impact = i47,i9 | |||
| recovery = | |||
| total = - | |||
| blockadv = -4 | |||
| hitadv = KND | |||
| chadv = KND | |||
| notes = | |||
}} | |||
<section begin="LAWFC.df,d,DF+3" /> | |||
=====<font style="visibility:hidden; float:right">FC.df,d,DF+3</font>===== | |||
{{AttackData-T3 | chara = law | |||
| cat = Normal | |||
| name = Slide Kick | |||
| input = FC.df,d,DF+3 | |||
| icons = Full Crouch.{{Icon-TK|df}}{{Icon-TK|d}}{{Icon-TK|dfp}}+{{Icon-TK|3}} | |||
| stance = | |||
| damage = 17 | |||
| hitlevel = l | |||
| impact = i15 | |||
| recovery = | |||
| total = - | |||
| blockadv = -26 | |||
| hitadv = KND | |||
| chadv = KND | |||
| notes = Can be floated on block for a full launch. Guarantees wakeup 3 on hit. | |||
}} | |||
<section end="LAWFC.df,d,DF+3" /> | |||
=====<font style="visibility:hidden; float:right">WS+1</font>===== | |||
{{AttackData-T3 | chara = law | |||
| cat = Normal | |||
| name = | |||
| input = WS+1 | |||
| icons = While Standing+{{Icon-TK|1}} | |||
| stance = | |||
| damage = 12 | |||
| hitlevel = m | |||
| impact = i10 | |||
| recovery = | |||
| total = - | |||
| blockadv = -4 | |||
| hitadv = +7 | |||
| chadv = +7 | |||
| notes = | |||
}} | |||
=====<font style="visibility:hidden; float:right">WS+2</font>===== | |||
{{AttackData-T3 | chara = law | |||
| cat = Normal | |||
| name = | |||
| input = WS+2 | |||
| icons = While Standing+{{Icon-TK|2}} | |||
| stance = | |||
| damage = 15 | |||
| hitlevel = m | |||
| impact = i15 | |||
| recovery = | |||
| total = - | |||
| blockadv = -7 | |||
| hitadv = JG | |||
| chadv = JG | |||
| notes = | |||
}} | |||
=====<font style="visibility:hidden; float:right">WS+3</font>===== | |||
{{AttackData-T3 | chara = law | |||
| cat = Normal | |||
| name = Side Kick | |||
| input = WS+3 | |||
| icons = While Standing+{{Icon-TK|3}} | |||
| stance = | |||
| damage = 28 | |||
| hitlevel = h | |||
| impact = i16 | |||
| recovery = | |||
| total = - | |||
| blockadv = -16 | |||
| hitadv = KND | |||
| chadv = KND | |||
| notes = | |||
}} | |||
=====<font style="visibility:hidden; float:right">WS+3,4</font>===== | |||
{{AttackData-T3 | chara = law | |||
| cat = Normal | |||
| name = Side Kick to Somersault | |||
| input = WS+3,4 | |||
| icons = While Standing+{{Icon-TK|3}}{{Icon-TK|4}} | |||
| stance = | |||
| damage = 28,25 | |||
| hitlevel = hm | |||
| impact = i24 | |||
| recovery = | |||
| total = - | |||
| blockadv = -19 | |||
| hitadv = KND | |||
| chadv = KND | |||
| notes = | |||
}} | |||
=====<font style="visibility:hidden; float:right">WS+4</font>===== | |||
{{AttackData-T3 | chara = law | |||
| cat = Normal | |||
| name = Front Kick | |||
| input = WS+4 | |||
| icons = While Standing+{{Icon-TK|4}} | |||
| stance = | |||
| damage = 12 | |||
| hitlevel = m | |||
| impact = i11 | |||
| recovery = | |||
| total = - | |||
| blockadv = -3 | |||
| hitadv = +8 | |||
| chadv = +8 | |||
| notes = | |||
}} | |||
=====<font style="visibility:hidden; float:right">WS+4,3</font>===== | |||
{{AttackData-T3 | chara = law | |||
| cat = Normal | |||
| name = Front Kick Somersault Variation | |||
| input = WS+4,3 | |||
| icons = While Standing+{{Icon-TK|4}}{{Icon-TK|3}} | |||
| stance = | |||
| damage = 12,21 | |||
| hitlevel = mm | |||
| impact = i29 | |||
| recovery = | |||
| total = - | |||
| blockadv = -19 | |||
| hitadv = JG | |||
| chadv = JG | |||
| notes = | |||
}} | |||
=====<font style="visibility:hidden; float:right">WS+(ub_u_uf)</font>===== | |||
{{AttackData-T3 | chara = law | |||
| cat = Normal | |||
| name = Somersault | |||
| input = WS+(ub_u_uf) | |||
| icons = While Standing+({{Icon-TK|ub}}OR{{Icon-TK|u}}OR{{Icon-TK|uf}}) | |||
| stance = | |||
| damage = | |||
| hitlevel = | |||
| impact = | |||
| recovery = | |||
| total = 38f | |||
| blockadv = | |||
| hitadv = | |||
| chadv = | |||
| notes = | |||
}} | |||
=====<font style="visibility:hidden; float:right">WS+(ub_u_uf),N,4</font>===== | |||
{{AttackData-T3 | chara = law | |||
| cat = Normal | |||
| name = Somersault Fake | |||
| input = WS+(ub_u_uf),N,4 | |||
| icons = While Standing+({{Icon-TK|ub}}OR{{Icon-TK|u}}OR{{Icon-TK|uf}}){{Icon-TK|n}}{{Icon-TK|4}} | |||
| stance = | |||
| damage = 25 | |||
| hitlevel = m | |||
| impact = i44 | |||
| recovery = | |||
| total = - | |||
| blockadv = -17 | |||
| hitadv = JG | |||
| chadv = JG | |||
| notes = | |||
}} | |||
== BT == | |||
=====<font style="visibility:hidden; float:right">BT.(1_2)</font>===== | |||
{{AttackData-T3 | chara = law | |||
| cat = Normal | |||
| name = Dragon Back Blow | |||
| input = BT.(1_2) | |||
| icons = Backturned+({{Icon-TK|1}}OR{{Icon-TK|2}}) | |||
| stance = | |||
| damage = 15 | |||
| hitlevel = h | |||
| impact = i15 | |||
| recovery = | |||
| total = - | |||
| blockadv = -6 | |||
| hitadv = +21 | |||
| chadv = +21 | |||
| notes = Puts the opponent into BT on hit. | |||
}} | }} | ||
== Fake Step == | == Fake Step == | ||
<section begin="LAWb+1+2" /> | |||
=====<font style="visibility:hidden; float:right">b+1+2</font>===== | =====<font style="visibility:hidden; float:right">b+1+2</font>===== | ||
{{AttackData-T3 | chara = law | {{AttackData-T3 | chara = law | ||
Line 1,317: | Line 1,733: | ||
| notes = Law's punch parry. Total is when cancelled at it's fastest. | | notes = Law's punch parry. Total is when cancelled at it's fastest. | ||
}} | }} | ||
<section end="LAWb+1+2" /> | |||
=====<font style="visibility:hidden; float:right">b+1+2,1</font>===== | =====<font style="visibility:hidden; float:right">b+1+2,1</font>===== | ||
Line 1,407: | Line 1,824: | ||
| notes = | | notes = | ||
}} | }} | ||
== Strings == | |||
=====<font style="visibility:hidden; float:right">df+1,2,2,1,3,3,3,4,3,4</font>===== | |||
{{AttackData-T3 | chara = law | |||
| cat = Strings | |||
| name = | |||
| input = df+1,2,2,1,3,3,3,4,3,4 | |||
| icons = {{Icon-TK|df}}+{{Icon-TK|1}}{{Icon-TK|2}}{{Icon-TK|2}}{{Icon-TK|1}}{{Icon-TK|3}}{{Icon-TK|3}}{{Icon-TK|3}}{{Icon-TK|4}}{{Icon-TK|3}}{{Icon-TK|4}} | |||
| stance = | |||
| damage = 10,5,6,5,7,6,7,7,10,25 | |||
| hitlevel = mhmhhlhhhm | |||
| hits = 10 | |||
| impact = | |||
| recovery = | |||
| total = - | |||
| blockadv = | |||
| hitadv = | |||
| chadv = | |||
| notes = | |||
}} | |||
=====<font style="visibility:hidden; float:right">df+1,3,2,2,3,d+3,3,4,3,4</font>===== | |||
{{AttackData-T3 | chara = law | |||
| cat = Strings | |||
| name = | |||
| input = df+1,3,2,2,3,d+3,3,4,3,4 | |||
| icons = {{Icon-TK|df}}+{{Icon-TK|1}}{{Icon-TK|3}}{{Icon-TK|2}}{{Icon-TK|2}}{{Icon-TK|3}}{{Icon-TK|d}}{{Icon-TK|3}}{{Icon-TK|3}}{{Icon-TK|4}}{{Icon-TK|3}}{{Icon-TK|4}} | |||
| stance = | |||
| damage = 10,6,6,8,6,6,7,7,10,25 | |||
| hitlevel = mlmhmlhhhm | |||
| hits = 10 | |||
| impact = | |||
| recovery = | |||
| total = - | |||
| blockadv = | |||
| hitadv = | |||
| chadv = | |||
| notes = | |||
}} | |||
=====<font style="visibility:hidden; float:right">df+1,2,2,1,3,d+3,3,4,3,4</font>===== | |||
{{AttackData-T3 | chara = law | |||
| cat = Strings | |||
| name = | |||
| input = df+1,2,2,1,3,d+3,3,4,3,4 | |||
| icons = {{Icon-TK|df}}+{{Icon-TK|1}}{{Icon-TK|2}}{{Icon-TK|2}}{{Icon-TK|1}}{{Icon-TK|3}}{{Icon-TK|d}}{{Icon-TK|3}}{{Icon-TK|3}}{{Icon-TK|4}}{{Icon-TK|3}}{{Icon-TK|4}} | |||
| stance = | |||
| damage = 10,5,6,5,7,6,7,7,10,25 | |||
| hitlevel = mhmhhlhhhm | |||
| hits = 10 | |||
| impact = | |||
| recovery = | |||
| total = - | |||
| blockadv = | |||
| hitadv = | |||
| chadv = | |||
| notes = | |||
}} | |||
=====<font style="visibility:hidden; float:right">df+1,3,2,2,3,d+3,3,3,4,4</font>===== | |||
{{AttackData-T3 | chara = law | |||
| cat = Strings | |||
| name = | |||
| input = df+1,3,2,2,3,d+3,3,3,4,4 | |||
| icons = {{Icon-TK|df}}+{{Icon-TK|1}}{{Icon-TK|3}}{{Icon-TK|2}}{{Icon-TK|2}}{{Icon-TK|3}}{{Icon-TK|d}}{{Icon-TK|3}}{{Icon-TK|3}}{{Icon-TK|3}}{{Icon-TK|4}}{{Icon-TK|4}} | |||
| stance = | |||
| damage = 10,6,6,8,6,6,6,7,7,36 | |||
| hitlevel = mlmhmlmllm | |||
| hits = 10 | |||
| impact = | |||
| recovery = | |||
| total = - | |||
| blockadv = | |||
| hitadv = | |||
| chadv = | |||
| notes = | |||
}} | |||
=====<font style="visibility:hidden; float:right">df+1,3,2,2,3,d+3,3,4,4,4</font>===== | |||
{{AttackData-T3 | chara = law | |||
| cat = Strings | |||
| name = | |||
| input = df+1,3,2,2,3,d+3,3,4,4,4 | |||
| icons = {{Icon-TK|df}}+{{Icon-TK|1}}{{Icon-TK|3}}{{Icon-TK|2}}{{Icon-TK|2}}{{Icon-TK|3}}{{Icon-TK|d}}{{Icon-TK|3}}{{Icon-TK|3}}{{Icon-TK|4}}{{Icon-TK|4}}{{Icon-TK|4}} | |||
| stance = | |||
| damage = 10,6,6,8,6,6,6,8,7,36 | |||
| hitlevel = mlmhmlmhlm | |||
| hits = 10 | |||
| impact = | |||
| recovery = | |||
| total = - | |||
| blockadv = | |||
| hitadv = | |||
| chadv = | |||
| notes = | |||
}} | |||
[[Category:Tekken 3]] | |||
{{Navbox-T3}} |
Latest revision as of 00:32, 17 January 2024
Throws
1+3
Dragon's Fire![]() Throws
| |||||
---|---|---|---|---|---|
Throw Type: Front - ![]() | |||||
Impact | Recovery | Total | Hit | Counter | Block |
i12 | - | +16 |
2+4
Hopping Frog![]() Throws
| |||||
---|---|---|---|---|---|
Throw Type: Front - ![]() | |||||
Impact | Recovery | Total | Hit | Counter | Block |
i12 | - | +13 |
df+1+2
Headlock Punch![]() ![]() Throws
| |||||
---|---|---|---|---|---|
Throw Type: Front - ![]() | |||||
Impact | Recovery | Total | Hit | Counter | Block |
i12 | - | +14 |
df+1+2,1,2,1+2
Headlock Drop![]() ![]() ![]() ![]() ![]() Throws
| |||||
---|---|---|---|---|---|
Throw Type: Front - N/A Escape | |||||
Impact | Recovery | Total | Hit | Counter | Block |
i12 | - | -6 |
f,f+3+4
Knee Lift![]() ![]() ![]() Throws
| |||||
---|---|---|---|---|---|
Throw Type: Front - ![]() | |||||
Impact | Recovery | Total | Hit | Counter | Block |
i12 | - | +36 | |||
Can be tech rolled, advantage changes to +51 |
f+2+3
Run Up to Drop![]() ![]() Throws
| |||||
---|---|---|---|---|---|
Throw Type: Front - ![]() | |||||
Impact | Recovery | Total | Hit | Counter | Block |
i11 | - | -8 | |||
Has a very distinct animation. |
(1+3_2+4)
Headlock Kick ( ![]() ![]() Throws
| |||||
---|---|---|---|---|---|
Throw Type: Left - ![]() | |||||
Impact | Recovery | Total | Hit | Counter | Block |
i12 | - | +14 |
(1+3_2+4)
Ball Breaker ( ![]() ![]() Throws
| |||||
---|---|---|---|---|---|
Throw Type: Right - ![]() | |||||
Impact | Recovery | Total | Hit | Counter | Block |
i12 | - | +16 |
(1+3_2+4)
Dragon Bites ( ![]() ![]() Throws
| |||||
---|---|---|---|---|---|
Throw Type: Back - N/A Escape | |||||
Impact | Recovery | Total | Hit | Counter | Block |
i12 | - | 0 |
b+(1+3_2+4)
Parry![]() ![]() ![]() Throws
| |||||
---|---|---|---|---|---|
Throw Type: Parry - N/A Escape | |||||
Impact | Recovery | Total | Hit | Counter | Block |
i2-i10 | - | +7 | - | - | |
Cannot be chickened. |
(d_db)+(1+3_2+4)
Low Parry ( ![]() ![]() ![]() ![]() Throws
| |||||
---|---|---|---|---|---|
Throw Type: Parry - N/A Escape | |||||
Impact | Recovery | Total | Hit | Counter | Block |
i2-i13 | - | +16(punches), +18(kicks) | - | - | |
Cannot be chickened. |
Normal
1
Jab![]() Normal
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
i8 | - | +7 | +10 | +1 |
f+1
Slower Jab![]() ![]() Normal
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
i10 | - | +7 | +10 | +1 |
(1_f+1),1
(![]() ![]() ![]() ![]() Normal
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
i18 | - | -8 | +2 | -8 |
(1_f+1),1,1
(![]() ![]() ![]() ![]() ![]() Normal
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
i18 | - | -12 | +2 | -9 | |
Combos from the 1st hit on counter hit. |
(1_f+1),1,1,1
(![]() ![]() ![]() ![]() ![]() ![]() Normal
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
i18 | - | -12 | +2 | -9 | |
Combos from the 1st hit on counter hit. |
(1_f+1),1,1,1,1
Machine Gun Arrow ( ![]() ![]() ![]() ![]() ![]() ![]() ![]() Normal
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
i18 | - | KND | KND | -9 | |
Combos from the 1st hit on counter hit. |
1,2
Left Right Combo![]() ![]() Normal
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
i12 | - | +7 | +7 | 0 |
...1,2
2
![]() Normal
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
i10 | - | +7 | +10 | +1 |
f+2
![]() ![]() Normal
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
i12 | - | +7 | +10 | +1 |
(2_f+2)<2
Rave War ( ![]() ![]() ![]() ![]() Normal
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
i23 | - | KND | KND | -8 |
(2_f+2)<f+2
(![]() ![]() ![]() ![]() ![]() Normal
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
i20 | - | 0 | 0 | -7 | |
Delayable. |
(2_F+2)<f+2<2
Rave War Combo ( ![]() ![]() ![]() ![]() ![]() ![]() Normal
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
i13 | - | KND | KND | -9 | |
Delayable. 1,1,2,f2,2 is completely natural. |
3
![]() Normal
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
i14 | - | -3 | -3 | -14 |
3,4
High Kick to Somersault![]() ![]() Normal
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
i29 | - | JG | JG | -19 | |
Law's fastest launcher. |
3,3
![]() ![]() Normal
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
i25 | - | -3 | -3 | -14 |
3,3,3
Triple Head Kick![]() ![]() ![]() Normal
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
i25 | - | KND | KND | -14 |
...3,f+3
Mid Kick Combo During Triple Head Kick, ![]() ![]() Normal
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
i27 | - | -3 | -3 | -14 |
...3,4
Head Kicks to Somersault Kick During Triple Head Kick, ![]() Normal
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
i29 | - | JG | JG | -19 |
4
Right High Kick![]() Normal
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
i11 | - | +5 | JG | -4 |
f+4
Slower Right High Kick![]() ![]() Normal
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
i13 | - | +5 | JG | -4 |
(4_f+4),3
(![]() ![]() ![]() ![]() Normal
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
i19 | - | -19 | -19 | -15 | |
Yes, it's worse on hit than it is on block. |
(4_f+4),3,4
Shaolin Spin Kicks ( ![]() ![]() ![]() ![]() ![]() Normal
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
i21 | - | -1 | JG | -7 |
(4_f+4),u+3
Crescent Kick Combo ( ![]() ![]() ![]() ![]() ![]() Normal
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
i34 (14f gap) | - | KND | KND | -1 |
3+4
Backflip![]() Normal
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
i25 | - | JG | JG | -19 |
(3+4_UB/U/UF+4),3
Backflipper ( ![]() ![]() ![]() ![]() ![]() ![]() Normal
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
i34 (14f gap) | - | JG | JG | -17 |
1+2+3+4,1
Blackout![]() ![]() Normal
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
i8 | - | +10 | +10 | 0 |
1+2+3+4,1,3
Blackout Muggin'![]() ![]() ![]() Normal
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
i19 | - | -3 | -3 | -14 | |
2nd hit cannot be blocked if 1st is blocked. |
f+[2~1]
Poison Arrow![]() ![]() ![]() ![]() ![]() Normal
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
i19 | - | KND | KND | -19 | |
Unlike later games, this is super punishable on block, making it mostly useless. |
df+1
Quick Upper![]() ![]() Normal
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
i13 | - | +8 | +8 | +1 |
df+2
Uppercut![]() ![]() Normal
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
i14 | - | JG | JG | -8 |
df+3
Mid Kick![]() ![]() Normal
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
i18 | - | -3 | -3 | -14 |
df+4
Right Middle Kick![]() ![]() Normal
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
i12 | - | +7 | +7 | -4 |
df+4,3
Right Middle Kick to Somersault![]() ![]() ![]() Normal
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
i24 | - | JG | JG | -19 |
d+1
Crouch Jab![]() ![]() Normal
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
i8 | - | +9 | +9 | -2 |
d+2
Body Blow![]() ![]() Normal
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
i10 | - | +9 | +9 | -2 |
d+2,3
Body Blow to Somersault![]() ![]() ![]() Normal
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
i24 | - | JG | JG | -19 | |
Your fastest counter hit launcher, but very unsafe if blocked. |
(d_db)+3
Dragon Low Kick ( ![]() ![]() ![]() Normal
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
i16 | - | -3 | -3 | -14 |
(d_db)+3,3...
Dragon Low Kick to Head Kicks ( ![]() ![]() ![]() ![]() Normal
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
i17 | - | -3 | -3 | -14 |
d+4
Low Kick![]() ![]() Normal
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
i12 | - | +3 | +3 | -8 |
d+4,3
Low Kick to Somersault![]() ![]() ![]() Normal
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
i30 | - | JG | JG | -19 |
d+3+4
Frogman![]() ![]() Normal
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
i19,i33 | - | KND_+2 | KND_+2 | -58_-8 | |
Second values in frame data and damage refer to the second hit of the move. |
d+3+4,D
Frogman to Down![]() ![]() ![]() Normal
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
i19 | - | KND | KND | -26 | |
Ends in a grounded state. |
db+2
Dragon Whip![]() ![]() Normal
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
i13 | - | +8 | +8 | -4 | |
Recovers in BT. |
db+2,4
Elbow Spring Kick![]() ![]() ![]() Normal
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
i32 | - | -23 | -23 | -36 | |
Recovers in BT. |
db+2,4,D
Elbow Spring Kick to Down![]() ![]() ![]() ![]() Normal
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
i32 | - | -14 | -14 | -27 | |
Recovers in grounded state. |
db+4
Dragon's Tail![]() ![]() Normal
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
i24 | - | KND | KND | -26 | |
Can hold ![]() |
db+1+2
b+1
![]() ![]() Normal
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
i14 | - | +4 | +4 | -7 |
b+1<2
![]() ![]() ![]() Normal
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
i21 | - | +3 | +3 | -9 |
b+1<2<1
Dragon Storm![]() ![]() ![]() ![]() Normal
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
i25 | - | JG | JG | -18 | |
Combos from 1st hit on counter hit with minimum delay. |
b+2
![]() ![]() Normal
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
i16 | - | +3 | +3 | -7 |
b+2,3
![]() ![]() ![]() Normal
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
i25 | - | 0 | 0 | -11 |
b+2,3,4
Junkyard Kick![]() ![]() ![]() ![]() Normal
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
i25 | - | JG | JG | -8 |
(uf_u_ub)+3
Jumping Kick ( ![]() ![]() ![]() ![]() Normal
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
i16 | - | KND | KND | -21 |
(uf_u_ub)+3,4
Jumping Kick to Somersault ( ![]() ![]() ![]() ![]() ![]() Normal
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
i29 | - | KND | KND | -19 |
(uf_u_ub)+4
Hopkick ( ![]() ![]() ![]() ![]() Normal
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
i15 | - | JG | JG | -13 |
(UF_U_UB)+4
Somersault Kick ( ![]() ![]() ![]() ![]() Normal
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
i18 | - | JG | JG | -17 |
(UB/U/UF)+4,3
Backflipper ( ![]() ![]() ![]() ![]() ![]() Normal
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
i34 (14f gap) | - | JG | JG | -17 |
QCF+1
Flash Jab![]() ![]() ![]() ![]() Normal
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
i8 | - | +7 | KND | +1 |
f,f,f+3
Running Side Kick![]() ![]() ![]() ![]() Normal
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
i20 | - | KND | KND | +14g | |
The only running 3 in the game that does not give free hits on block. |
SS+3+4
Double Dragon Sidestep+ ![]() Normal
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
i16 | - | KND | KND | -18 |
FC
FC.1
Full Crouch.![]() Normal
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
i8 | - | +9 | +9 | -2 |
FC.2
Full Crouch.![]() Normal
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
i10 | - | +9 | +9 | -2 |
FC.2,3
Body Blow to Somersault Full Crouch. ![]() ![]() Normal
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
i24 | - | JG | JG | -19 | |
Only combos on counter hit. |
FC.3
Full Crouch.![]() Normal
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
i16 | - | -3 | -3 | -14 |
FC.3,4
Double Impact Full Crouch. ![]() ![]() Normal
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
i29 | - | JG | JG | -19 |
FC.4
Full Crouch.![]() Normal
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
i12 | - | +3 | +3 | -8 |
FC.4,3
Low Kick to Somersault Full Crouch. ![]() ![]() Normal
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
i29 | - | JG | JG | -19 |
FC.df+3
Full Crouch.![]() ![]() Normal
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
i16 | - | -3 | -3 | -14 |
FC.(UF_U_UB)+4
Catapult Kick ( ![]() ![]() ![]() ![]() Normal
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
i14 | - | JG | JG | -30 |
FC.(UF_U_UB)+3+4
Rainbow Kick ( ![]() ![]() ![]() ![]() Normal
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
i47,i9 | - | KND | KND | -4 |
FC.df,d,DF+3
Slide Kick Full Crouch. ![]() ![]() ![]() ![]() Normal
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
i15 | - | KND | KND | -26 | |
Can be floated on block for a full launch. Guarantees wakeup 3 on hit. |
WS+1
While Standing+![]() Normal
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
i10 | - | +7 | +7 | -4 |
WS+2
While Standing+![]() Normal
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
i15 | - | JG | JG | -7 |
WS+3
Side Kick While Standing+ ![]() Normal
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
i16 | - | KND | KND | -16 |
WS+3,4
Side Kick to Somersault While Standing+ ![]() ![]() Normal
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
i24 | - | KND | KND | -19 |
WS+4
Front Kick While Standing+ ![]() Normal
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
i11 | - | +8 | +8 | -3 |
WS+4,3
Front Kick Somersault Variation While Standing+ ![]() ![]() Normal
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
i29 | - | JG | JG | -19 |
WS+(ub_u_uf)
Somersault While Standing+( ![]() ![]() ![]() Normal
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
38f |
WS+(ub_u_uf),N,4
Somersault Fake While Standing+( ![]() ![]() ![]() ![]() ![]() Normal
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
i44 | - | JG | JG | -17 |
BT
BT.(1_2)
Dragon Back Blow Backturned+( ![]() ![]() Normal
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
i15 | - | +21 | +21 | -6 | |
Puts the opponent into BT on hit. |
Fake Step
b+1+2
Fake Step![]() ![]() Fake Step
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
i3-i23 | 80f | - | - | - | |
Law's punch parry. Total is when cancelled at it's fastest. |
b+1+2,1
Fake Step Blow![]() ![]() ![]() Fake Step
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
i16 | - | KND | KND | -14 | |
Only accessible after Fake Step becomes cancellable. |
After successful Fake Step, 1
Tricky Trap After successful Fake Step, ![]() Fake Step
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
- | - | +7 | +7 | - | |
Puts the opponent into BT. |
After successful Fake Step, 2
After successful Fake Step, 3
Tricky Mid Kick After successful Fake Step, ![]() Fake Step
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
- | - | KND | KND | - |
After successful Fake Step, 4
Tricky Low Kick After successful Fake Step, ![]() Fake Step
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
- | - | +19 | +19 | - |
Strings
df+1,2,2,1,3,3,3,4,3,4
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Strings
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
- |
df+1,3,2,2,3,d+3,3,4,3,4
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Strings
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
- |
df+1,2,2,1,3,d+3,3,4,3,4
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Strings
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
- |
df+1,3,2,2,3,d+3,3,3,4,4
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Strings
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
- |
df+1,3,2,2,3,d+3,3,4,4,4
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Strings
| |||||
---|---|---|---|---|---|
Impact | Recovery | Total | Hit | Counter | Block |
- |