< Street Fighter 6 | Manon
(mega update) |
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(50 intermediate revisions by 4 users not shown) | |||
Line 9: | Line 9: | ||
| hp = 10000 | | hp = 10000 | ||
| throwRange = 0.8 | | throwRange = 0.8 | ||
| throwHurtbox = | | throwHurtbox = 0.33 | ||
| fwdWalkSpd = 0.0452 | | fwdWalkSpd = 0.0452 | ||
| bwdWalkSpd = 0.031 | | bwdWalkSpd = 0.031 | ||
Line 49: | Line 49: | ||
| punishAdv = (Frame advantage on Punish Counter + effects like Spin, Tumble, Crumple, etc.) | | punishAdv = (Frame advantage on Punish Counter + effects like Spin, Tumble, Crumple, etc.) | ||
| perfParryAdv = (Frame advantage of a move that is Perfect Parried on the first active frame, or a range of values for moves that can be spaced out) | | perfParryAdv = (Frame advantage of a move that is Perfect Parried on the first active frame, or a range of values for moves that can be spaced out) | ||
| DRcancelHit = (Hit advantage of a NORMAL CANCELED INTO DRIVE RUSH on hit; calculated from the moment a | | DRcancelHit = (Hit advantage of a NORMAL CANCELED INTO DRIVE RUSH on hit; calculated from the moment a follow-up attack is possible) | ||
| DRcancelBlk = (Block advantage of a NORMAL CANCELED INTO DRIVE RUSH on block; calculated from the moment a | | DRcancelBlk = (Block advantage of a NORMAL CANCELED INTO DRIVE RUSH on block; calculated from the moment a follow-up attack is possible) | ||
| afterDRHit = (Hit advantage of a normal/command normal when used AFTER Drive Rush; +4 from hitAdv, but may also affect juggle state) | | afterDRHit = (Hit advantage of a normal/command normal when used AFTER Drive Rush; +4 from hitAdv, but may also affect juggle state) | ||
| afterDRBlk = (Block advantage of a normal/command normal when used AFTER Drive Rush; +4 from blockAdv) | | afterDRBlk = (Block advantage of a normal/command normal when used AFTER Drive Rush; +4 from blockAdv) | ||
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| jugLimit = (Maximum juggle count that still allows the move to connect against juggled opponent; 0 only hits in free juggle state) | | jugLimit = (Maximum juggle count that still allows the move to connect against juggled opponent; 0 only hits in free juggle state) | ||
| projSpeed = (Movement speed of projectiles; if movement speed changes over time, list multiple values) | | projSpeed = (Movement speed of projectiles; if movement speed changes over time, list multiple values) | ||
| atkRange = (Range for certain attacks, generally normals/throws/DI; moves with extra horizontal movement listed as MaxRange(MinRange), e.g. Slides or 2-hit moves) | |||
| notes = (Additional details about the move that do not have their own dedicated field) | | notes = (Additional details about the move that do not have their own dedicated field) | ||
---> | ---> | ||
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| hitboxes = SF6_Manon_5lp_hitbox.png | | hitboxes = SF6_Manon_5lp_hitbox.png | ||
| damage = 300 | | damage = 300 | ||
| dmgScaling = | | dmgScaling = 20% Starter | ||
| startup = 4 | | startup = 4 | ||
| active = 3 | | active = 3 | ||
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| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| notes = Chains into 5LP/2LP/2LK; higher hitstun than other light normals allows a natural combo into 214LK/214MK | | atkRange = 1.01 | ||
| notes = Chains into 5LP/2LP/2LK; higher hitstun than other light normals allows a natural combo into 214LK/214MK; DR cancel is delayed until after active frames | |||
}} | }} | ||
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| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| notes = Moves forward during startup (very strong for Burnout pressure); easily hitconfirmable into TC | | atkRange = 1.48 | ||
| notes = Moves forward during startup (very strong for Burnout pressure); easily hitconfirmable into TC follow-up (always a true blockstring even if delayed); high active frame count makes it good for oki | |||
}} | }} | ||
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| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| atkRange = 1.66 | |||
| notes = Very lenient hitconfirm window (always a true blockstring even if delayed); puts airborne opponents into limited juggle state | | notes = Very lenient hitconfirm window (always a true blockstring even if delayed); puts airborne opponents into limited juggle state | ||
}} | }} | ||
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| hitboxes = SF6_Manon_5lk_hitbox.png | | hitboxes = SF6_Manon_5lk_hitbox.png | ||
| damage = 300 | | damage = 300 | ||
| dmgScaling = | | dmgScaling = 20% Starter | ||
| startup = 5 | | startup = 5 | ||
| active = 2 | | active = 2 | ||
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| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| atkRange = 1.35 | |||
| notes = Longest ranged light normal (important for punishing -5 or -6 attacks); does not naturally combo into 214LK/214MK outside of Punish Counter situations | | notes = Longest ranged light normal (important for punishing -5 or -6 attacks); does not naturally combo into 214LK/214MK outside of Punish Counter situations | ||
}} | }} | ||
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| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| notes = Front leg hurtbox is raised on frames 9-12, making it a good poke against low attacks | | atkRange = 1.587 (1.408) | ||
| notes = Front leg hurtbox is raised on frames 9-12, making it a good poke against low attacks; DR cancel is delayed until after active frames | |||
}} | }} | ||
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| startup = 15 | | startup = 15 | ||
| active = 3 | | active = 3 | ||
| recovery = 26 | | recovery = 23(26) | ||
| total = 43 | | total = 40(43) | ||
| guard = LH | | guard = LH | ||
| cancel = - | | cancel = - | ||
| hitAdv = {{sf6-adv| | | hitAdv = {{sf6-adv|P|+1}} | ||
| blockAdv = {{sf6-adv|VM|-6}} | | blockAdv = {{sf6-adv|VM|-6}} | ||
| punishAdv = {{sf6-adv|VP|+17 Stagger}} | | punishAdv = {{sf6-adv|VP|+17 Stagger}} | ||
| perfParryAdv = {{sf6-adv|VM|-27}} | | perfParryAdv = {{sf6-adv|VM|-27}} | ||
| afterDRHit = {{sf6-adv| | | afterDRHit = {{sf6-adv|VP|+5}} | ||
| afterDRBlk = {{sf6-adv|M|-2}} | | afterDRBlk = {{sf6-adv|M|-2}} | ||
| hitstun = 27 | | hitstun = 27 | ||
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| superGainHit = 1000 (700) | | superGainHit = 1000 (700) | ||
| superGainBlk = 500 (250) | | superGainBlk = 500 (250) | ||
| jugStart = 1 | | jugStart = 1 / {{clr|PC|0 PC air}} | ||
| jugIncrease = | | jugIncrease = 0 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| notes = | | atkRange = 2.28 (2.241) | ||
| notes = 3f extra recovery on block/whiff; incredibly long range poke that can combo into 214LK/214MK on Punish Counter from max range; Punish Counter puts airborne opponents into spinning free juggle state; extends a hurtbox 1f before active that is vulnerable to projectiles; the slow startup and recovery makes it especially vulnerable to Drive Impact | |||
}} | }} | ||
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| hitboxes = SF6_Manon_2lp_hitbox.png | | hitboxes = SF6_Manon_2lp_hitbox.png | ||
| damage = 300 | | damage = 300 | ||
| dmgScaling = | | dmgScaling = 20% Starter | ||
| startup = 4 | | startup = 4 | ||
| active = 2 | | active = 2 | ||
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| cancel = Chn Sp SA | | cancel = Chn Sp SA | ||
| hitconfirm = 12 | | hitconfirm = 12 | ||
| hitAdv = {{sf6-adv|P|+ | | hitAdv = {{sf6-adv|P|+3}} | ||
| blockAdv = {{sf6-adv|M|-2}} | | blockAdv = {{sf6-adv|M|-2}} | ||
| punishAdv = {{sf6-adv|VP|+ | | punishAdv = {{sf6-adv|VP|+7}} | ||
| perfParryAdv = {{sf6-adv|VM|-11}} | | perfParryAdv = {{sf6-adv|VM|-11}} | ||
| DRcancelHit = {{sf6-adv|VP|+ | | DRcancelHit = {{sf6-adv|VP|+6}} | ||
| DRcancelBlk = {{sf6-adv|P|+1}} | | DRcancelBlk = {{sf6-adv|P|+1}} | ||
| afterDRHit = {{sf6-adv|VP|+ | | afterDRHit = {{sf6-adv|VP|+7}} | ||
| afterDRBlk = {{sf6-adv|P|+2}} | | afterDRBlk = {{sf6-adv|P|+2}} | ||
| hitstun = | | hitstun = 16 | ||
| blockstun = 11 | | blockstun = 11 | ||
| hitstop = 9 | | hitstop = 9 | ||
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| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| notes = Chains into 5LP/2LP/2LK; true blockstring when chained into 5LP/2LP; cannot combo into 214LK/214MK, but gives more reliable 3-hit light confirm | | atkRange = 1.09 | ||
| notes = Chains into 5LP/2LP/2LK; true blockstring when chained into 5LP/2LP; cannot combo into 214LK/214MK, but gives more reliable 3-hit light confirm; topmost hurtbox on frames 1-5 is vulnerable only to aerial attacks, preventing its use as an anti-air | |||
}} | }} | ||
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| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| atkRange = 1.29 | |||
| notes = 2f extra recovery on whiff; Manon's primary combo starter | | notes = 2f extra recovery on whiff; Manon's primary combo starter | ||
}} | }} | ||
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| jugIncrease = 10 | | jugIncrease = 10 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| atkRange = 0.89 | |||
| notes = Very strong anti-air but cannot hit cross-up; the hurtbox on Manon's arm and head is invincible to airborne strikes, and her hurtbox remains in a crouching state for the entire animation allowing for late anti-airs to work | | notes = Very strong anti-air but cannot hit cross-up; the hurtbox on Manon's arm and head is invincible to airborne strikes, and her hurtbox remains in a crouching state for the entire animation allowing for late anti-airs to work | ||
}} | }} | ||
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| hitboxes = SF6_Manon_2lk_hitbox.png | | hitboxes = SF6_Manon_2lk_hitbox.png | ||
| damage = 200 | | damage = 200 | ||
| dmgScaling = | | dmgScaling = 20% Starter | ||
| startup = 5 | | startup = 5 | ||
| active = 2 | | active = 2 | ||
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| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| atkRange = 1.33 | |||
| notes = Chains into 5LP/2LP/2LK; primary low combo starter; more pushback than other chainable light normals (cannot get a 3-hit light string without Drive Rush starter) | | notes = Chains into 5LP/2LP/2LK; primary low combo starter; more pushback than other chainable light normals (cannot get a 3-hit light string without Drive Rush starter) | ||
}} | }} | ||
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| guard = L | | guard = L | ||
| cancel = - | | cancel = - | ||
| hitAdv = {{sf6-adv|P|+ | | hitAdv = {{sf6-adv|P|+3}} | ||
| blockAdv = {{sf6-adv|M|-2}} | | blockAdv = {{sf6-adv|M|-2}} | ||
| punishAdv = {{sf6-adv|VP|+ | | punishAdv = {{sf6-adv|VP|+7}} | ||
| perfParryAdv = {{sf6-adv|VM|-18}} | | perfParryAdv = {{sf6-adv|VM|-18}} | ||
| afterDRHit = {{sf6-adv|VP|+ | | afterDRHit = {{sf6-adv|VP|+7}} | ||
| afterDRBlk = {{sf6-adv|P|+2}} | | afterDRBlk = {{sf6-adv|P|+2}} | ||
| hitstun = | | hitstun = 23 | ||
| blockstun = 18 | | blockstun = 18 | ||
| hitstop = 11 | | hitstop = 11 | ||
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| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| notes = Good range low poke that leads to combos and frame advantage when used out of Drive Rush; high pushback on hit and block | | atkRange = 1.62 (1.60) | ||
| notes = Good range low poke that leads to combos and frame advantage when used out of Drive Rush; high pushback on hit and block; after Drive Rush, can link into 5MP at closer ranges | |||
}} | }} | ||
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| jugStart = 1 | | jugStart = 1 | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 5 | ||
| notes = Moves forward during startup, giving it more range but also making it easily punished on block | | atkRange = 2.01 | ||
| notes = Moves forward during startup, giving it more range but also making it easily punished on block; has juggle potential (not a Hard Knockdown when juggled into) | |||
}} | }} | ||
=== Jumping Normals === | === Jumping Normals === | ||
Line 509: | Line 521: | ||
| guard = H | | guard = H | ||
| cancel = - | | cancel = - | ||
| hitAdv = - | | hitAdv = {{sf6-adv|VP|+5(+9)}} | ||
| blockAdv = - | | blockAdv = {{sf6-adv|P|+1}}{{sf6-adv|VP|(+5)}} | ||
| perfParryAdv = | | punishAdv = {{sf6-adv|VP|+9(+13)}} | ||
| perfParryAdv = {{sf6-adv|VM|-6}}{{sf6-adv|M|(-2)}} | |||
| hitstun = 13 | | hitstun = 13 | ||
| blockstun = 9 | | blockstun = 9 | ||
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| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| atkRange = 0.67 | |||
| notes = | | notes = | ||
}} | }} | ||
Line 539: | Line 553: | ||
| guard = H | | guard = H | ||
| cancel = - | | cancel = - | ||
| hitAdv = - | | hitAdv = {{sf6-adv|VP|+9(+11)}} | ||
| blockAdv = - | | blockAdv = {{sf6-adv|VP|+5(+7)}} | ||
| perfParryAdv = | | punishAdv = {{sf6-adv|VP|+13(+15)}} | ||
| perfParryAdv = {{sf6-adv|VM|-4}}{{sf6-adv|M|(-2)}} | |||
| hitstun = 15 | | hitstun = 15 | ||
| blockstun = 11 | | blockstun = 11 | ||
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| jugIncrease = 10 | | jugIncrease = 10 | ||
| jugLimit = 2 | | jugLimit = 2 | ||
| notes = Puts airborne opponents into limited juggle state; excellent horizontal air-to-air hitbox; lower body projectile invincibility can allow Manon to avoid landing on a fireball | | atkRange = 1.01 | ||
| notes = Puts airborne opponents into limited juggle state; excellent horizontal air-to-air hitbox; shifts Manon's hurtbox upward during startup; lower body projectile invincibility can allow Manon to avoid landing on a fireball | |||
}} | }} | ||
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| guard = H | | guard = H | ||
| cancel = - | | cancel = - | ||
| hitAdv = - | | hitAdv = {{sf6-adv|VP|+8(+15)}} | ||
| blockAdv = - | | blockAdv = {{sf6-adv|VP|+4(+11)}} | ||
| perfParryAdv = | | punishAdv = {{sf6-adv|VP|+12(+19)}} | ||
| perfParryAdv = {{sf6-adv|VM|-9}}{{sf6-adv|M|(-2)}} | |||
| hitstun = 19 | | hitstun = 19 | ||
| blockstun = 15 | | blockstun = 15 | ||
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| jugIncrease = 0 | | jugIncrease = 0 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| atkRange = 0.80 | |||
| notes = Causes spike knockdown vs. airborne opponents | | notes = Causes spike knockdown vs. airborne opponents | ||
}} | }} | ||
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| guard = H | | guard = H | ||
| cancel = - | | cancel = - | ||
| hitAdv = - | | hitAdv = {{sf6-adv|P|+3}}{{sf6-adv|VP|(+10)}} | ||
| blockAdv = - | | blockAdv = {{sf6-adv|M|-1}}{{sf6-adv|VP|(+6)}} | ||
| perfParryAdv = | | punishAdv = {{sf6-adv|VP|+7(+14)}} | ||
| hitstun = | | perfParryAdv = {{sf6-adv|VM|-9}}{{sf6-adv|M|(-2)}} | ||
| blockstun = | | hitstun = 14 | ||
| blockstun = 10 | |||
| hitstop = 9 | | hitstop = 9 | ||
| driveDmgBlk = 1500 | | driveDmgBlk = 1500 | ||
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| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| notes = Cross-up | | atkRange = 0.56 | ||
| notes = Cross-up; can be used as a fuzzy instant overhead (requires perfect safe jump timing) | |||
}} | }} | ||
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| guard = H | | guard = H | ||
| cancel = - | | cancel = - | ||
| hitAdv = - | | hitAdv = {{sf6-adv|VP|+8(+13)}} | ||
| blockAdv = - | | blockAdv = {{sf6-adv|VP|+4(+9)}} | ||
| perfParryAdv = | | punishAdv = {{sf6-adv|VP|+12(+17)}} | ||
| perfParryAdv = {{sf6-adv|VM|-7}}{{sf6-adv|M|(-2)}} | |||
| hitstun = 17 | | hitstun = 17 | ||
| blockstun = 13 | | blockstun = 13 | ||
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| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| notes = Cross-up | | atkRange = 1.23 | ||
| notes = Cross-up; shifts Manon's hurtbox upward during startup | |||
}} | }} | ||
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| guard = H | | guard = H | ||
| cancel = - | | cancel = - | ||
| hitAdv = - | | hitAdv = {{sf6-adv|VP|+8(+15)}} | ||
| blockAdv = - | | blockAdv = {{sf6-adv|VP|+4(+11)}} | ||
| perfParryAdv = | | punishAdv = {{sf6-adv|VP|+12(+19)}} | ||
| perfParryAdv = {{sf6-adv|VM|-9}}{{sf6-adv|M|(-2)}} | |||
| hitstun = 19 | | hitstun = 19 | ||
| blockstun = 15 | | blockstun = 15 | ||
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| jugIncrease = 0 | | jugIncrease = 0 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| atkRange = 1.13 | |||
| notes = Incredible hitbox priority and downward reach (best option for most jump-ins) | | notes = Incredible hitbox priority and downward reach (best option for most jump-ins) | ||
}} | }} | ||
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| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| notes = Long TC cancel window into an overhead, but will not combo on hit if delayed too long; good anti-air hitbox (cannot hit cross-ups); puts airborne opponents into limited juggle state ( | | atkRange = 1.22 | ||
| notes = Long TC cancel window into an overhead, but will not combo on hit if delayed too long; good anti-air hitbox (cannot hit cross-ups); puts airborne opponents into limited juggle state (follow-up TC can continue juggle, or can juggle 236KK/SA1/SA2 on a high anti-air) | |||
}} | }} | ||
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| hitconfirm = 22 | | hitconfirm = 22 | ||
| hitAdv = {{sf6-adv|P|+3}} | | hitAdv = {{sf6-adv|P|+3}} | ||
| blockAdv = {{sf6-adv| | | blockAdv = {{sf6-adv|P|+1}} | ||
| punishAdv = {{sf6-adv|VP|+7}} | | punishAdv = {{sf6-adv|VP|+7}} | ||
| perfParryAdv = {{sf6-adv|VM|-21}} | | perfParryAdv = {{sf6-adv|VM|-21}} | ||
| DRcancelHit = {{sf6-adv|VP|+16}} | | DRcancelHit = {{sf6-adv|VP|+16}} | ||
| DRcancelBlk = {{sf6-adv|VP|+ | | DRcancelBlk = {{sf6-adv|VP|+14}} | ||
| afterDRHit = {{sf6-adv|VP|+7}} | | afterDRHit = {{sf6-adv|VP|+7}} | ||
| afterDRBlk = {{sf6-adv|P|+ | | afterDRBlk = {{sf6-adv|P|+5}} | ||
| hitstun = 26 | | hitstun = 26 | ||
| blockstun = | | blockstun = 24 | ||
| hitstop = 13 | | hitstop = 13 | ||
| driveDmgBlk = 5000 | | driveDmgBlk = 5000 | ||
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| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| notes = Strong punish starter and combo filler after Drive Rush routes; high active frame count makes it strong as a meaty; puts airborne opponents into limited juggle state; lenient hitconfirm window, but late cancels into 236P, 214HK, or 214KK can fail to combo | | atkRange = 1.09 (1.077) | ||
| notes = Strong punish starter and combo filler after Drive Rush routes; high active frame count makes it very strong as a meaty; puts airborne opponents into limited juggle state; lenient hitconfirm window, but late cancels into 236P, 214HK, or 214KK can fail to combo | |||
}} | }} | ||
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| jugStart = 1 | | jugStart = 1 | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 2 | ||
| notes = Not a low attack despite the animation; works as an anti-air to to invincibility on kicking leg; puts opponents into limited juggle state; can hit cross-up; kicks airborne opponents backwards for a side switch; Punish Counter also switches sides and gives a Hard Knockdown, allowing | | atkRange = 2.04 | ||
| notes = Not a low attack despite the animation; works as an anti-air to to invincibility on kicking leg; puts opponents into limited juggle state; can hit cross-up; kicks airborne opponents backwards for a side switch; Punish Counter also switches sides and gives a Hard Knockdown, allowing follow-up oki; only the 1st active frame can hit grounded opponents (active frames 2-9 hit airborne) | |||
}} | }} | ||
Line 803: | Line 830: | ||
| driveDmgBlk = 2500 | | driveDmgBlk = 2500 | ||
| driveDmgHit = [4000] | | driveDmgHit = [4000] | ||
| driveGain = | | driveGain = 2500 | ||
| superGainHit = 700 (490) | | superGainHit = 700 (490) | ||
| superGainBlk = 350 (175) | | superGainBlk = 350 (175) | ||
| notes = Pulls opponent close to Manon for a strike/throw mixup on hit (but also easily punishable on block); always a true blockstring | | notes = Pulls opponent close to Manon for a strike/throw mixup on hit (but also easily punishable on block); always a true blockstring | ||
}} | }} | ||
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| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 1 | | jugLimit = 1 | ||
| notes = Forces crouch on hit; 2f blockstring gap when canceled from 4MK, which can be increased by delaying the cancel for different frame trap timings; combos naturally from 4MK unless the TC cancel is delayed; has juggle potential and puts airborne opponents into limited juggle state (useful after a 4MK anti-air) | | notes = Forces crouch on hit; 2f blockstring gap when canceled from 4MK, which can be increased by delaying the cancel for different frame trap timings; combos naturally from 4MK unless the TC cancel is delayed; has juggle potential and puts airborne opponents into limited juggle OTG state (useful after a 4MK anti-air); special/DR cancel is delayed until after 3rd active frame | ||
}} | }} | ||
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| superGainHit = 1000 (700) | | superGainHit = 1000 (700) | ||
| superGainBlk = 500 (250) | | superGainBlk = 500 (250) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 5 | ||
| notes = Pulls opponent close to Manon for a strike/throw mixup on hit, but also easily punishable on block; 2f extra recovery on block; always a true blockstring even when delayed; easily hitconfirmed from 5HP | | notes = Pulls opponent close to Manon for a strike/throw mixup on hit, but also easily punishable on block; 2f extra recovery on block; always a true blockstring even when delayed; easily hitconfirmed from 5HP | ||
}} | }} | ||
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| superGainHit = 1000 (700) | | superGainHit = 1000 (700) | ||
| superGainBlk = 500 (250) | | superGainBlk = 500 (250) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 15 | ||
| notes = Causes spike knockdown after 2HP hits an airborne opponent; slightly better KD advantage when opponent is juggled high in the air | | notes = Causes spike knockdown after 2HP hits an airborne opponent; slightly better KD advantage when opponent is juggled high in the air | ||
}} | }} | ||
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| driveGain = 2000 | | driveGain = 2000 | ||
| superGainHit = 2000(1400) [4000(2800)] | | superGainHit = 2000(1400) [4000(2800)] | ||
| atkRange = 0.80 | |||
| notes = Can manually time a throw loop in the corner; Drive Rush also allows an auto-timed meaty throw that can be mixed up with 2MP or 4HP | | notes = Can manually time a throw loop in the corner; Drive Rush also allows an auto-timed meaty throw that can be mixed up with 2MP or 4HP | ||
}} | }} | ||
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| driveGain = 2000 | | driveGain = 2000 | ||
| superGainHit = 2000(1400) [4000(2800)] | | superGainHit = 2000(1400) [4000(2800)] | ||
| notes = Side switches; | | atkRange = 0.80 | ||
| notes = Side switches; after corner side switch, can walk for a pseudo throw loop or Drive Rush for a manually timed strike/throw mixup; can get true throw oki vs. wide characters (1f timing vs. Marisa, 2f timing vs. Blanka/E.Honda/Zangief); midscreen, can chase down with DR~5HP but no real strike/throw mixup | |||
}} | }} | ||
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| damage = 800 | | damage = 800 | ||
| chip = 200 | | chip = 200 | ||
| dmgScaling = 20% Starter | | dmgScaling = 20% Starter (Hit)<br>20% Multiplier (Block) | ||
| startup = 26 | | startup = 26 | ||
| active = 2 | | active = 2 | ||
Line 983: | Line 1,009: | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| atkRange = 2.500 | |||
| notes = See [[Street_Fighter_6/Gauges#Drive_Impact|Drive Impact]]. Airborne connect gives spinning juggle state on Punish Counter or corner Wall Splat with variable height. | | notes = See [[Street_Fighter_6/Gauges#Drive_Impact|Drive Impact]]. Airborne connect gives spinning juggle state on Punish Counter or corner Wall Splat with variable height. | ||
}} | }} | ||
Line 989: | Line 1,016: | ||
{{FrameData-SF6 | chara = Manon | moveId = manon_6hphk | moveType = drive | {{FrameData-SF6 | chara = Manon | moveId = manon_6hphk | moveType = drive | ||
| input = 6HPHK | | input = 6HPHK | ||
| name = Écarté | | name = Écarté (Block) | ||
| images = SF6_Manon_6hphk.png | | images = SF6_Manon_6hphk.png | ||
| hitboxes = SF6_Manon_6hphk_hitbox.png | | hitboxes = SF6_Manon_6hphk_hitbox.png | ||
Line 996: | Line 1,023: | ||
| startup = 20 | | startup = 20 | ||
| active = 3 | | active = 3 | ||
| recovery = 26 | | recovery = 26(31) | ||
| total = 48 | | total = 48(53) | ||
| guard = LH | | guard = LH | ||
| cancel = - | | cancel = - | ||
| hitAdv = KD +23 | | hitAdv = KD +23 | ||
| blockAdv = {{sf6-adv|VM|- | | blockAdv = {{sf6-adv|VM|-6}} | ||
| punishAdv = KD +23 | | punishAdv = KD +23 | ||
| perfParryAdv = {{sf6-adv|VM|-27}} | | perfParryAdv = {{sf6-adv|VM|-27}} | ||
| blockstun = | | blockstun = 23 | ||
| hitstop = 20 | | hitstop = 20 | ||
| driveGain = -20000 | | driveGain = -20000 | ||
Line 1,012: | Line 1,039: | ||
| jugIncrease = 100 | | jugIncrease = 100 | ||
| jugLimit = 1 | | jugLimit = 1 | ||
| notes = | | atkRange = 1.665 | ||
| notes = Performed by inputting 6HPHK during blockstun; 5f extra recovery on hit; freezes the screen for 4f during startup; see [[Street_Fighter_6/Gauges#Drive_Reversal|Drive Reversal]]. | |||
}} | |||
{{FrameData-SF6 | chara = Manon | moveId = manon_6hphk_recovery | moveType = drive | |||
| input = 6HPHK | |||
| name = Écarté (Recovery) | |||
| images = SF6_Manon_6hphk.png | |||
| hitboxes = SF6_Manon_6hphk_hitbox.png | |||
| damage = 500 recoverable | |||
| chip = 125 recoverable | |||
| startup = 18 | |||
| active = 3 | |||
| recovery = 26(31) | |||
| total = 46(51) | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = KD +23 | |||
| blockAdv = {{sf6-adv|VM|-6}} | |||
| punishAdv = KD +23 | |||
| perfParryAdv = {{sf6-adv|VM|-27}} | |||
| blockstun = 23 | |||
| hitstop = 20 | |||
| driveGain = -20000 | |||
| invuln = 1-20 Full | |||
| armor = Break | |||
| jugStart = 200 | |||
| jugIncrease = 100 | |||
| jugLimit = 1 | |||
| atkRange = 1.665 | |||
| notes = Performed by holding 6HPHK on wakeup; 5f extra recovery on hit; does not have any screen freeze; see [[Street_Fighter_6/Gauges#Drive_Reversal|Drive Reversal]]. | |||
}} | }} | ||
Line 1,024: | Line 1,081: | ||
| dmgScaling = 50% Multiplier (Perfect) | | dmgScaling = 50% Multiplier (Perfect) | ||
| startup = 1 | | startup = 1 | ||
| active = | | active = 12 or until released | ||
| recovery = | | recovery = 33(1)(11) | ||
| total = | | total = 45(3) | ||
| guard = - | | guard = - | ||
| cancel = - | | cancel = - | ||
Line 1,033: | Line 1,090: | ||
| driveGain = -5000,250~ | | driveGain = -5000,250~ | ||
| invuln = 6 Full (after Perfect Parry) | | invuln = 6 Full (after Perfect Parry) | ||
| notes = See [[Street_Fighter_6/Gauges#Drive_Parry|Drive Parry]]. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. | | notes = See [[Street_Fighter_6/Gauges#Drive_Parry|Drive Parry]]. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. After a Perfect Parry, all Super Gauge gain is reduced by 20% and Drive Gauge gain/damage is reduced by 50% for the entire punish combo. | ||
}} | |||
===== MPMK~66 ===== | |||
{{FrameData-SF6 | chara = Manon | moveId = manon_mpmk_66_pdr | moveType = drive | |||
| input = MPMK~66 | |||
| name = Parry Drive Rush | |||
| images = SF6_Manon_66.png | |||
| hitboxes = SF6_Manon_66_hitbox.png | |||
| damage = - | |||
| dmgScaling = 15% Multiplier (Mid-Combo) | |||
| startup = 3+8 | |||
| active = - | |||
| recovery = 15(37) | |||
| total = 26(48) | |||
| guard = - | |||
| cancel = - | |||
| hitAdv = - | |||
| blockAdv = - | |||
| driveGain = -10000 | |||
| notes = See [[Street_Fighter_6/Gauges#Drive_Rush|Drive Rush]]; 1-bar version performed out of a Parry; startup refers to minimum time before an attack can cancel the Drive Rush animation (if performed immediately after a successful Parry, only 1+8 startup); the first 15 recovery frames are cancelable into any attack; the final 22 recovery frames are cancelable into any attack or movement option or blocking (except Parry); only Normal and Command Normal attacks are enhanced with +4 frame advantage and improved juggle properties; Distance: 0.506 (min/throw), 1.417 (min/block), 2.347 (max/final DR frame) | |||
}} | }} | ||
{{FrameData-SF6 | chara = Manon | moveId = manon_mpmk_66_drc | moveType = drive | |||
{{FrameData-SF6 | chara = Manon | moveId = | | input = MPMK or 66 | ||
| input = 66 | | name = Drive Rush Cancel | ||
| name = Drive Rush | |||
| images = SF6_Manon_66.png | | images = SF6_Manon_66.png | ||
| hitboxes = SF6_Manon_66_hitbox.png | | hitboxes = SF6_Manon_66_hitbox.png | ||
| damage = - | | damage = - | ||
| dmgScaling = 15% Multiplier (Mid-Combo) | | dmgScaling = 15% Multiplier (Mid-Combo) | ||
| startup = 9 | | startup = 9 | ||
| active = | | active = - | ||
| recovery = | | recovery = 15(37) | ||
| total = | | total = 24(46) | ||
| guard = - | | guard = - | ||
| cancel = - | | cancel = - | ||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| driveGain = | | driveGain = -30000 | ||
| notes = See [[Street_Fighter_6/Gauges#Drive_Rush|Drive Rush]] | | notes = See [[Street_Fighter_6/Gauges#Drive_Rush|Drive Rush]]; 3-bar version performed on hit/block from a cancelable normal; can also be performed on whiff from cancelable light normals; startup refers to minimum time before an attack can cancel the Drive Rush animation; the first 15 recovery frames are cancelable into any attack; the final 22 recovery frames are cancelable into any attack or movement option or blocking (except Parry); only Normal and Command Normal attacks are enhanced with +4 frame advantage and improved juggle properties | ||
}} | }} | ||
Line 1,076: | Line 1,152: | ||
| driveDmgHit = [10000] | | driveDmgHit = [10000] | ||
| driveGain = 5000 | | driveGain = 5000 | ||
| superGainHit = 3000 (2100) | | superGainHit = 3000~5000 (2100~3500) | ||
| notes = Increases Medal Level by 1 on hit; damage at Medal Lv. 1-5: 2000/2300/2700/3000/3700; cannot be special canceled into; slowest startup with long range | | atkRange = 1.529 (1.511) | ||
| notes = Increases Medal Level by 1 on hit; damage at Medal Lv. 1-5: 2000/2300/2700/3000/3700; Super Gain at Medal Lv. 1-5: 3000/3000/4000/4000/5000; cannot be special canceled into; slowest startup with long range | |||
}} | }} | ||
Line 1,098: | Line 1,175: | ||
| driveDmgHit = [10000] | | driveDmgHit = [10000] | ||
| driveGain = 5000 | | driveGain = 5000 | ||
| superGainHit = 3000 (2100) | | superGainHit = 3000~5000 (2100~3500) | ||
| notes = Increases Medal Level by 1 on hit; damage at Medal Lv. 1-5: 2000/2300/2700/3000/3700; cannot be special canceled into; medium startup with medium range | | atkRange = 1.374 (1.296) | ||
| notes = Increases Medal Level by 1 on hit; damage at Medal Lv. 1-5: 2000/2300/2700/3000/3700; Super Gain at Medal Lv. 1-5: 3000/3000/4000/4000/5000; cannot be special canceled into; medium startup with medium range | |||
}} | }} | ||
Line 1,120: | Line 1,198: | ||
| driveDmgHit = [10000] | | driveDmgHit = [10000] | ||
| driveGain = 5000 | | driveGain = 5000 | ||
| superGainHit = 3000 (2100) | | superGainHit = 3000~5000 (2100~3500) | ||
| notes = Increases Medal Level by 1 on hit; damage at Medal Lv. 1-5: 2000/2300/2700/3000/3700; cannot be special canceled into; fastest startup with shortest range | | atkRange = 1.144 (1.126) | ||
| notes = Increases Medal Level by 1 on hit; damage at Medal Lv. 1-5: 2000/2300/2700/3000/3700; Super Gain at Medal Lv. 1-5: 3000/3000/4000/4000/5000; cannot be special canceled into; fastest startup with shortest range | |||
}} | }} | ||
Line 1,142: | Line 1,221: | ||
| driveDmgHit = [10000] | | driveDmgHit = [10000] | ||
| driveGain = -20000 | | driveGain = -20000 | ||
| superGainHit = 3000 (2100) | | superGainHit = 3000~5000 (2100~3500) | ||
| notes = Increases Medal Level by 1 on hit; damage at Medal Lv. 1-5: 2000/2300/2700/3000/3700; cannot be special canceled into; medium startup with long range | | atkRange = 1.524 (1.506) | ||
| notes = Increases Medal Level by 1 on hit; damage at Medal Lv. 1-5: 2000/2300/2700/3000/3700; Super Gain at Medal Lv. 1-5: 3000/3000/4000/4000/5000; cannot be special canceled into; medium startup with long range | |||
}} | }} | ||
=== Rond-point (236K) === | === Rond-point (236K) === | ||
Line 1,161: | Line 1,240: | ||
| total = 44 | | total = 44 | ||
| guard = LH | | guard = LH | ||
| cancel = SA3 | | cancel = SA3* (1st) | ||
| hitconfirm = | | hitconfirm = 12* | ||
| hitAdv = KD +31 | | hitAdv = KD +31 | ||
| blockAdv = {{sf6-adv|VM|-15}} | | blockAdv = {{sf6-adv|VM|-15}} | ||
Line 1,178: | Line 1,257: | ||
| jugIncrease = 1,1 | | jugIncrease = 1,1 | ||
| jugLimit = 0,2 | | jugLimit = 0,2 | ||
| atkRange = 1.453 (1st) | |||
| notes = Strong anti-air but cannot hit cross-up; SA3 cancel is only useful if the attack is absorbed by armor; the 1st hit tends to whiff when canceled into at max range | | notes = Strong anti-air but cannot hit cross-up; SA3 cancel is only useful if the attack is absorbed by armor; the 1st hit tends to whiff when canceled into at max range | ||
}} | }} | ||
Line 1,194: | Line 1,274: | ||
| total = 46 | | total = 46 | ||
| guard = LH | | guard = LH | ||
| cancel = SA3 | | cancel = SA3* (1st) | ||
| hitconfirm = | | hitconfirm = 13* | ||
| hitAdv = KD +34 | | hitAdv = KD +34 | ||
| blockAdv = {{sf6-adv|VM|-14}} | | blockAdv = {{sf6-adv|VM|-14}} | ||
Line 1,211: | Line 1,291: | ||
| jugIncrease = 1,1 | | jugIncrease = 1,1 | ||
| jugLimit = 0,2 | | jugLimit = 0,2 | ||
| notes = Strong anti-air but cannot hit cross-up; SA3 cancel is only useful if the attack is absorbed by armor; puts opponents into limited juggle state (very high anti-air is required for a | | atkRange = 1.633 (1st) | ||
| notes = Strong anti-air but cannot hit cross-up; SA3 cancel is only useful if the attack is absorbed by armor; puts opponents into limited juggle state (very high anti-air is required for a follow-up juggle); the 1st hit tends to whiff when canceled into at max range | |||
}} | }} | ||
Line 1,227: | Line 1,308: | ||
| total = 44(46) | | total = 44(46) | ||
| guard = LH | | guard = LH | ||
| cancel = SA3 | | cancel = SA3 (1st) | ||
| hitconfirm = | | hitconfirm = 13 | ||
| hitAdv = KD +37 | | hitAdv = KD +37 | ||
| blockAdv = {{sf6-adv|VM|-11}} | | blockAdv = {{sf6-adv|VM|-11}} | ||
Line 1,244: | Line 1,325: | ||
| jugIncrease = 1,1 | | jugIncrease = 1,1 | ||
| jugLimit = 0,2 | | jugLimit = 0,2 | ||
| notes = Strong anti-air but cannot hit cross-up; the 1st hit can combo into SA3 vs. grounded opponents (causes SA3 to incur 15% immediate damage scaling instead of the usual 5%) | | atkRange = 1.833 (1st) | ||
| notes = Strong anti-air but cannot hit cross-up; the 1st hit can combo into SA3 vs. grounded opponents (causes SA3 to incur 15% immediate damage scaling instead of the usual 5%); the final 2 recovery frames can be canceled into any special or super on hit (allows for better juggles); puts opponents into limited juggle state with a higher float state than other meterless versions (but still requires an airborne hit to combo into a follow-up) | |||
}} | }} | ||
Line 1,252: | Line 1,334: | ||
| name = OD Rond-point | | name = OD Rond-point | ||
| images = SF6_Manon_236kk.png | | images = SF6_Manon_236kk.png | ||
| hitboxes = SF6_Manon_236kk_hitbox.png | | hitboxes = SF6_Manon_236kk_hitbox.png, SF6_Manon_236kk_hitbox2.png | ||
| damage = | | damage = 500,300 | ||
| chip = 100x2 | | chip = 100x2 | ||
| startup = 8 | | startup = 8 | ||
Line 1,260: | Line 1,342: | ||
| total = 41(46) | | total = 41(46) | ||
| guard = LH | | guard = LH | ||
| cancel = SA2 SA3 | | cancel = SA2 SA3 | ||
| hitconfirm = 28 | | hitconfirm = 28 / 15 (1st) | ||
| hitAdv = KD +45 | | hitAdv = KD +45 | ||
| blockAdv = {{sf6-adv|VM|-19}} | | blockAdv = {{sf6-adv|VM|-19}} | ||
Line 1,277: | Line 1,359: | ||
| jugIncrease = 1,1 | | jugIncrease = 1,1 | ||
| jugLimit = 1,2 | | jugLimit = 1,2 | ||
| notes = Strong anti-air with an enormous hitbox, but cannot hit cross-up; the final 5 recovery frames can be canceled into any special or super on hit (allows for better juggles); puts opponents into limited juggle state (has consistent juggle | | atkRange = 1.48 (1st) | ||
| notes = Strong anti-air with an enormous hitbox, but cannot hit cross-up; 2nd hit does 400 damage if 1st hit whiffs; the final 5 recovery frames can be canceled into any special or super on hit (allows for better juggles); puts opponents into limited juggle state (has consistent juggle follow-ups); 1st hit can combo into SA3 when canceled (causes SA3 to incur 15% immediate damage scaling instead of the usual 5%); 2nd hit juggles into SA2 when canceled (SA3 cancel only useful if attack is absorbed by armor); the 1st hit has extra range against grounded opponents | |||
}} | }} | ||
=== Dégagé (214K) === | === Dégagé (214K) === | ||
Line 1,309: | Line 1,391: | ||
| jugStart = 1,1 | | jugStart = 1,1 | ||
| jugIncrease = 1,1 | | jugIncrease = 1,1 | ||
| jugLimit = | | jugLimit = 5,6 | ||
| notes = Long range low attack that can catch opponents by surprise, but very unsafe if blocked; can be juggled into; leaves opponent close for | | atkRange = 3.23 (2.691) | ||
| notes = Long range low attack that can catch opponents by surprise, but very unsafe if blocked; can be juggled into; leaves opponent close for follow-up oki even midscreen | |||
}} | }} | ||
Line 1,341: | Line 1,424: | ||
| jugStart = 1,1 | | jugStart = 1,1 | ||
| jugIncrease = 1,1 | | jugIncrease = 1,1 | ||
| jugLimit = | | jugLimit = 5,6 | ||
| atkRange = 3.614 (2.751) | |||
| notes = Long range tool for combos and punishes, leading to great corner carry | | notes = Long range tool for combos and punishes, leading to great corner carry | ||
}} | }} | ||
Line 1,368: | Line 1,452: | ||
| driveDmgBlk = 4000 | | driveDmgBlk = 4000 | ||
| driveDmgHit = [5000] | | driveDmgHit = [5000] | ||
| driveGain = | | driveGain = 3000 | ||
| superGainHit = 800 (560) | | superGainHit = 800 (560) | ||
| superGainBlk = 400 (200) | | superGainBlk = 400 (200) | ||
Line 1,374: | Line 1,458: | ||
| jugStart = 1 | | jugStart = 1 | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 5 | ||
| atkRange = 2.893 | |||
| notes = Forces crouch on hit; 1st active frame can only hit airborne opponents (functionally 21f startup); works as a low crush but not actually airborne | | notes = Forces crouch on hit; 1st active frame can only hit airborne opponents (functionally 21f startup); works as a low crush but not actually airborne | ||
}} | }} | ||
Line 1,409: | Line 1,494: | ||
| jugStart = 1 | | jugStart = 1 | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 5 | ||
| atkRange = 2.919 (2.395) | |||
| notes = 1st active frame cannot hit crouching opponents (functionally 23f as an overhead); 1f better advantage on hit vs. crouching (allows links into 5MP/2MP for improved damage and oki); blockstun is reduced by 1f on active frames 2-3 (still -3 if stand blocked on frame 23) | | notes = 1st active frame cannot hit crouching opponents (functionally 23f as an overhead); 1f better advantage on hit vs. crouching (allows links into 5MP/2MP for improved damage and oki); blockstun is reduced by 1f on active frames 2-3 (still -3 if stand blocked on frame 23) | ||
}} | }} | ||
=== Renversé (236P) === | === Renversé (236P) === | ||
Line 1,440: | Line 1,525: | ||
| driveDmgHit = [8000] | | driveDmgHit = [8000] | ||
| driveGain = 1000,(2000) | | driveGain = 1000,(2000) | ||
| superGainHit = | | superGainHit = 2150~4150 (1505~2905) | ||
| superGainBlk = 75 (37) | | superGainBlk = 75 (37) | ||
| invuln = 3-21 Projectile | | invuln = 3-21 Projectile | ||
| jugLimit = | | jugLimit = 3 | ||
| notes = Hitgrab that works in combos/juggles and can be blocked; total damage at Medal Lv. 1-5: 1350/1500/1650/1800/1950; increases Medal Level by 1 on hit; 1st hit restands juggled opponents and allows a cancel into SA3 | | atkRange = 1.882 (1.858) | ||
| notes = Hitgrab that works in combos/juggles and can be blocked; total damage at Medal Lv. 1-5: 1350/1500/1650/1800/1950; Super Gain on Hit at Medal Lv. 1-5: 2150/2150/3150/3150/4150; 1st hit Super Gain is only 150 self / 105 opponent regardless of Medal Level; increases Medal Level by 1 on hit; 1st hit restands juggled opponents and allows a cancel into SA3 | |||
}} | }} | ||
Line 1,472: | Line 1,558: | ||
| driveDmgHit = [8000] | | driveDmgHit = [8000] | ||
| driveGain = 1000,(2000) | | driveGain = 1000,(2000) | ||
| superGainHit = | | superGainHit = 2150~4150 (1505~2905) | ||
| superGainBlk = 75 (37) | | superGainBlk = 75 (37) | ||
| invuln = 3-24 Projectile | | invuln = 3-24 Projectile | ||
| jugLimit = | | jugLimit = 3 | ||
| notes = Hitgrab that works in combos/juggles and can be blocked; total damage at Medal Lv. 1-5: 1400/1550/1700/1850/2000; increases Medal Level by 1 on hit; 1st hit restands juggled opponents and allows a cancel into SA3 | | atkRange = 2.202 (2.178) | ||
| notes = Hitgrab that works in combos/juggles and can be blocked; total damage at Medal Lv. 1-5: 1400/1550/1700/1850/2000; Super Gain on Hit at Medal Lv. 1-5: 2150/2150/3150/3150/4150; 1st hit Super Gain is only 150 self / 105 opponent regardless of Medal Level; increases Medal Level by 1 on hit; 1st hit restands juggled opponents and allows a cancel into SA3 | |||
}} | }} | ||
Line 1,504: | Line 1,591: | ||
| driveDmgHit = [8000] | | driveDmgHit = [8000] | ||
| driveGain = 1000,(2000) | | driveGain = 1000,(2000) | ||
| superGainHit = | | superGainHit = 2150~4150 (1505~2905) | ||
| superGainBlk = 75 (37) | | superGainBlk = 75 (37) | ||
| invuln = 3-28 Projectile | | invuln = 3-28 Projectile | ||
| jugLimit = | | jugLimit = 3 | ||
| notes = Hitgrab that works in combos/juggles and can be blocked; total damage at Medal Lv. 1-5: 1500/1650/1800/1950/2100; increases Medal Level by 1 on hit; 1st hit restands juggled opponents and allows a cancel into SA3 | | atkRange = 2.377 (2.353) | ||
| notes = Hitgrab that works in combos/juggles and can be blocked; total damage at Medal Lv. 1-5: 1500/1650/1800/1950/2100; Super Gain on Hit at Medal Lv. 1-5: 2150/2150/3150/3150/4150; 1st hit Super Gain is only 150 self / 105 opponent regardless of Medal Level; increases Medal Level by 1 on hit; 1st hit restands juggled opponents and allows a cancel into SA3 | |||
}} | }} | ||
Line 1,535: | Line 1,623: | ||
| driveDmgHit = [8000] | | driveDmgHit = [8000] | ||
| driveGain = -20000 | | driveGain = -20000 | ||
| superGainHit = | | superGainHit = 2150~4150 (1505~2905) | ||
| superGainBlk = 75 (37) | | superGainBlk = 75 (37) | ||
| invuln = 3-26 Projectile (All) | | invuln = 3-26 Projectile (All); 3-26 Strike (Upper/Mid Body) | ||
| jugLimit = | | jugLimit = 3 | ||
| notes = Hitgrab that works in combos/juggles and can be blocked; total damage at Medal Lv. 1-5: 1500/1650/1800/1950/2100; increases Medal Level by 1 on hit; unlike the meterless versions, this one cannot be canceled into any Super; leaves Manon much closer to opponent in the corner on hit, allowing for better oki than other enders | | atkRange = 2.494 (2.47) | ||
| notes = Hitgrab that works in combos/juggles and can be blocked; total damage at Medal Lv. 1-5: 1500/1650/1800/1950/2100; Super Gain on Hit at Medal Lv. 1-5: 2150/2150/3150/3150/4150; 1st hit Super Gain is only 150 self / 105 opponent regardless of Medal Level; increases Medal Level by 1 on hit; unlike the meterless versions, this one cannot be canceled into any Super; leaves Manon much closer to opponent in the corner on hit, allowing for better oki than other enders | |||
}} | }} | ||
Line 1,552: | Line 1,641: | ||
| startup = - | | startup = - | ||
| active = - | | active = - | ||
| recovery = | | recovery = 31/32/33 | ||
| total = | | total = 31/32/33 | ||
| guard = - | | guard = - | ||
| cancel = - | | cancel = - | ||
Line 1,571: | Line 1,660: | ||
| startup = - | | startup = - | ||
| active = - | | active = - | ||
| recovery = | | recovery = 32 | ||
| total = | | total = 32 | ||
| guard = - | | guard = - | ||
| cancel = - | | cancel = - | ||
Line 1,581: | Line 1,670: | ||
| notes = Susceptible to low attacks during invincibility window; travel distance: 1.23 | | notes = Susceptible to low attacks during invincibility window; travel distance: 1.23 | ||
}} | }} | ||
=== Grand Fouetté (236P~K) === | === Grand Fouetté (236P~K) === | ||
Line 1,592: | Line 1,680: | ||
| damage = 800 | | damage = 800 | ||
| chip = 200 | | chip = 200 | ||
| dmgScaling = 10% Immediate | | dmgScaling = 10% Immediate; 10% Starter (applies to 3rd hit) | ||
| startup = (16/17/18)+11 | | startup = (16/17/18)+11 | ||
| active = 6 | | active = 6 | ||
Line 1,611: | Line 1,699: | ||
| superGainHit = 1150 (805) | | superGainHit = 1150 (805) | ||
| superGainBlk = 575 (287) | | superGainBlk = 575 (287) | ||
| jugStart = 1 | | jugStart = 1 / {{clr|PC|0 PC}} | ||
| jugIncrease = 0 | | jugIncrease = 0 | ||
| jugLimit = 1 | | jugLimit = 1 | ||
| notes = Startup of the initial spin depends on button strength; any invincibility from 236P is lost as soon as the kick | | atkRange = 1.99 (+Spin) | ||
| notes = Startup of the initial spin depends on button strength; any invincibility from 236P is lost as soon as the kick follow-up starts (can slightly delay the follow-up to extend invincibility); cancel into SA3 is only useful if the kick is absorbed by armor; puts opponent into limited juggle state (free juggle state on Punish Counter); can be spaced to be safer in neutral | |||
}} | }} | ||
Line 1,625: | Line 1,714: | ||
| damage = 800 | | damage = 800 | ||
| chip = 200 | | chip = 200 | ||
| dmgScaling = 10% Immediate | | dmgScaling = 10% Immediate; 10% Starter (applies to 3rd hit) | ||
| startup = 15+ | | startup = 15+10 | ||
| active = 6 | | active = 6 | ||
| recovery = 22 | | recovery = 22 | ||
Line 1,647: | Line 1,736: | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 1 | | jugLimit = 1 | ||
| notes = Any invincibility from 236PP is lost as soon as the kick | | atkRange = 1.99 (+Spin) | ||
| notes = Any invincibility from 236PP is lost as soon as the kick follow-up starts (can slightly delay the follow-up to extend invincibility); puts opponent into free juggle state on hit; can be spaced to be safer in neutral; combos naturally from 4HP, making it an excellent combo tool for damage and corner carry | |||
}} | }} | ||
Line 1,676: | Line 1,766: | ||
| superGainHit = -10000 | | superGainHit = -10000 | ||
| superGainBlk = -10000 | | superGainBlk = -10000 | ||
| invuln = 1 | | invuln = 1-13 Strike/Throw | ||
| armor = Break | | armor = Break | ||
| jugStart = 1 | | jugStart = 1 | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 5 | ||
| notes = Long range sliding low attack; switches sides with opponent on hit (except at max range); can be used in juggles | | atkRange = 3.083 (1.859) | ||
| notes = Long range sliding low attack; switches sides with opponent on hit (except at max range); can be used in juggles; can trade vs. projectiles at certain ranges, allowing for a follow-up juggle | |||
}} | }} | ||
Line 1,690: | Line 1,781: | ||
| images = SF6_Manon_214214k.png | | images = SF6_Manon_214214k.png | ||
| hitboxes = SF6_Manon_214214k_hitbox.png, SF6_Manon_214214k_hitbox2.png | | hitboxes = SF6_Manon_214214k_hitbox.png, SF6_Manon_214214k_hitbox2.png | ||
| damage = | | damage = 2800 | ||
| chip = 400,350,(125) | | chip = 400,350,(125) | ||
| dmgScaling = 40% Minimum | | dmgScaling = 40% Minimum | ||
Line 1,712: | Line 1,803: | ||
| armor = Break | | armor = Break | ||
| airborne = 21-36, 68-118 (FKD) | | airborne = 21-36, 68-118 (FKD) | ||
| jugIncrease = 1,1, | | jugIncrease = 1,1,0x3 | ||
| jugLimit = | | jugLimit = 6,6,99x3 | ||
| notes = If blocked, the last hit whiffs on crouching opponents; can be juggled into; full damage distribution: 450,400,500x2, | | atkRange = 2.383 (1.918) | ||
| notes = If blocked, the last hit whiffs on crouching opponents; can be juggled into; extended KD time for opponent if they fall out before 3rd hit; full damage distribution: 450,400,500x2,950 | |||
}} | }} | ||
Line 1,723: | Line 1,815: | ||
| images = SF6_Manon_236236p.png | | images = SF6_Manon_236236p.png | ||
| hitboxes = SF6_Manon_236236p_hitbox.png | | hitboxes = SF6_Manon_236236p_hitbox.png | ||
| damage = 4000 | | damage = 4000~4600 | ||
| dmgScaling = 50% Minimum; 5% Immediate (236HK: 15%) | | dmgScaling = 50% Minimum; 5% Immediate (236HK: 15%) | ||
| startup = 6+1 | | startup = 6+1 | ||
Line 1,737: | Line 1,829: | ||
| superGainHit = -30000 | | superGainHit = -30000 | ||
| invuln = 1-8 Full | | invuln = 1-8 Full | ||
| notes = Command throw that can be comboed into; opponent can jump on reaction after the Super freeze; cannot hit opponents behind Manon; juggles into meterless 236P grant a restand that combos into SA3; cinematic time regenerates ~2.2 Drive bars for Manon | | atkRange = 1.489 (1.463) | ||
| notes = Command throw that can be comboed into; opponent can jump on reaction after the Super freeze; damage at Medal Lv. 1-5: 4000/4100/4200/4400/4600; cannot hit opponents behind Manon; juggles into meterless 236P grant a restand that combos into SA3; cinematic time regenerates ~2.2 Drive bars for Manon; Range: 1.463 (2nd active frame 1.489) | |||
}} | }} | ||
===== 236236P(CA) ===== | ====== 236236P (CA) ====== | ||
{{FrameData-SF6 | chara = Manon | moveId = manon_236236p(ca) | moveType = super | {{FrameData-SF6 | chara = Manon | moveId = manon_236236p(ca) | moveType = super | ||
| input = 236236P | | input = 236236P | ||
Line 1,746: | Line 1,839: | ||
| images = SF6_Manon_236236p(ca).png | | images = SF6_Manon_236236p(ca).png | ||
| hitboxes = SF6_Manon_236236p(ca)_hitbox.png | | hitboxes = SF6_Manon_236236p(ca)_hitbox.png | ||
| damage = 4500 | | damage = 4500~5100 | ||
| dmgScaling = 50% Minimum; 5% Immediate (236HK: 15%) | | dmgScaling = 50% Minimum; 5% Immediate (236HK: 15%) | ||
| startup = 6+1 | | startup = 6+1 | ||
Line 1,760: | Line 1,853: | ||
| superGainHit = -30000 | | superGainHit = -30000 | ||
| invuln = 1-8 Full | | invuln = 1-8 Full | ||
| notes = Command throw that can be comboed into; opponent can jump on reaction after the Super freeze; cannot hit opponents behind Manon; juggles into meterless 236P grant a restand that combos into SA3; available at 25% HP or below; cinematic time regenerates ~2.4 Drive bars for Manon | | atkRange = 1.489 (1.463) | ||
| notes = Command throw that can be comboed into; opponent can jump on reaction after the Super freeze; damage at Medal Lv. 1-5: 4500/4600/4700/4900/5100; cannot hit opponents behind Manon; juggles into meterless 236P grant a restand that combos into SA3; available at 25% HP or below; cinematic time regenerates ~2.4 Drive bars for Manon; Range: 1.463 (2nd active frame 1.489) | |||
}} | }} | ||
Latest revision as of 09:59, 4 December 2024
Character Vitals
Normals
Standing Normals
5LP
5MP
5HP
5LK
5MK
5HK
Crouching Normals
2LP
2MP
2HP
2LK
2MK
2HK
Jumping Normals
j.LP
j.MP
j.HP
j.LK
j.MK
j.HK
Command Normals
4MK
4HP
3HK
Target Combos
5MP~MK
4MK~MK
5HP~HP
2HP~HP
Throws
LPLK
4LPLK
Drive Moves
HPHK
Manon
manon_hphk
|
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HPHK Glissade
|
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
800 | 200 | 20% Starter (Hit) 20% Multiplier (Block) |
LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
26 | 2 | 35 | - | 34 | 25 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
62 | 5000 | 10000 [15000] | -10000 | [3000(2100)] | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | 1-27 | - | 0 | 1 | 0 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 2.500 | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
Crumple (Standing +21, Juggle +46, HKD +104) | -35 | ||||
Hit Advantage | Block Advantage | ||||
KD +35 / Wall Splat KD +65 | -3 / Wall Splat HKD +72 | ||||
Notes | |||||
See Drive Impact. Airborne connect gives spinning juggle state on Punish Counter or corner Wall Splat with variable height. |
6HPHK
Manon
manon_6hphk
|
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6HPHK Écarté (Block)
|
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![]() ![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
500 recoverable | 125 recoverable | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
20 | 3 | 26(31) | - | 23 | 20 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
48(53) | - | - | -20000 | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-22 Full | Break | - | 200 | 100 | 1 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 1.665 | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +23 | -27 | ||||
Hit Advantage | Block Advantage | ||||
KD +23 | -6 | ||||
Notes | |||||
Performed by inputting 6HPHK during blockstun; 5f extra recovery on hit; freezes the screen for 4f during startup; see Drive Reversal. |
Manon
manon_6hphk_recovery
|
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6HPHK Écarté (Recovery)
|
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![]() ![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
500 recoverable | 125 recoverable | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
18 | 3 | 26(31) | - | 23 | 20 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
46(51) | - | - | -20000 | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-20 Full | Break | - | 200 | 100 | 1 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 1.665 | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +23 | -27 | ||||
Hit Advantage | Block Advantage | ||||
KD +23 | -6 | ||||
Notes | |||||
Performed by holding 6HPHK on wakeup; 5f extra recovery on hit; does not have any screen freeze; see Drive Reversal. |
MPMK
Manon
manon_mpmk
|
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---|---|---|---|---|---|
MPMK Drive Parry
|
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![]() ![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | 50% Multiplier (Perfect) | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
1 | 12 or until released | 33(1)(11) | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
45(3) | - | - | -5000,250~ | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
6 Full (after Perfect Parry) | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Parry. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. After a Perfect Parry, all Super Gauge gain is reduced by 20% and Drive Gauge gain/damage is reduced by 50% for the entire punish combo. |
MPMK~66
Manon
manon_mpmk_66_pdr
|
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MPMK~66 Parry Drive Rush
|
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![]() ![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | 15% Multiplier (Mid-Combo) | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
3+8 | - | 15(37) | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
26(48) | - | - | -10000 | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Rush; 1-bar version performed out of a Parry; startup refers to minimum time before an attack can cancel the Drive Rush animation (if performed immediately after a successful Parry, only 1+8 startup); the first 15 recovery frames are cancelable into any attack; the final 22 recovery frames are cancelable into any attack or movement option or blocking (except Parry); only Normal and Command Normal attacks are enhanced with +4 frame advantage and improved juggle properties; Distance: 0.506 (min/throw), 1.417 (min/block), 2.347 (max/final DR frame) |
Manon
manon_mpmk_66_drc
|
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---|---|---|---|---|---|
MPMK or 66 Drive Rush Cancel
|
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![]() ![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | 15% Multiplier (Mid-Combo) | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
9 | - | 15(37) | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
24(46) | - | - | -30000 | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Rush; 3-bar version performed on hit/block from a cancelable normal; can also be performed on whiff from cancelable light normals; startup refers to minimum time before an attack can cancel the Drive Rush animation; the first 15 recovery frames are cancelable into any attack; the final 22 recovery frames are cancelable into any attack or movement option or blocking (except Parry); only Normal and Command Normal attacks are enhanced with +4 frame advantage and improved juggle properties |
Special Moves
Manège Doré (63214P)
63214LP
63214MP
Manon
manon_63214mp
|
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---|---|---|---|---|---|
63214MP MP Manège Doré
|
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File:SF6 Manon 63214mp.png![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
2000~3700 | - | - | T | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
8 | 2 | 51 | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
60 | - | [10000] | 5000 | 3000~5000 (2100~3500) | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 1.374 (1.296) | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
HKD +19 | - | ||||
Hit Advantage | Block Advantage | ||||
HKD +19 | - | ||||
Notes | |||||
Increases Medal Level by 1 on hit; damage at Medal Lv. 1-5: 2000/2300/2700/3000/3700; Super Gain at Medal Lv. 1-5: 3000/3000/4000/4000/5000; cannot be special canceled into; medium startup with medium range |
63214HP
Manon
manon_63214hp
|
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---|---|---|---|---|---|
63214HP HP Manège Doré
|
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File:SF6 Manon 63214hp.png![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
2000~3700 | - | - | T | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
5 | 2 | 54 | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
60 | - | [10000] | 5000 | 3000~5000 (2100~3500) | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 1.144 (1.126) | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
HKD +19 | - | ||||
Hit Advantage | Block Advantage | ||||
HKD +19 | - | ||||
Notes | |||||
Increases Medal Level by 1 on hit; damage at Medal Lv. 1-5: 2000/2300/2700/3000/3700; Super Gain at Medal Lv. 1-5: 3000/3000/4000/4000/5000; cannot be special canceled into; fastest startup with shortest range |
63214PP
Rond-point (236K)
236LK
236MK
Manon
manon_236mk
|
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236MK MK Rond-point
|
|||||
File:SF6 Manon 236mk.png File:SF6 Manon 236mk hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
400,600 | 100,150 | - | LH | SA3* (1st) | 13* |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
11 | 3(3)3 | 27 | - | 22 total | 6,8 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
46 | 2000x2 | [4000] | 1000x2 | 600,750 (420,525) | 300,375 (150,187) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
7-19 Air (Upper Body) | - | - | 1,1 | 1,1 | 0,2 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 1.633 (1st) | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +34 | -28(-27) | ||||
Hit Advantage | Block Advantage | ||||
KD +34 | -14 | ||||
Notes | |||||
Strong anti-air but cannot hit cross-up; SA3 cancel is only useful if the attack is absorbed by armor; puts opponents into limited juggle state (very high anti-air is required for a follow-up juggle); the 1st hit tends to whiff when canceled into at max range |
236HK
Manon
manon_236hk
|
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---|---|---|---|---|---|
236HK HK Rond-point
|
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File:SF6 Manon 236hk.png File:SF6 Manon 236hk hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
400x2 | 100x2 | - | LH | SA3 (1st) | 13 |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
14 | 3(3)3 | 22(24) | - | 22 total | 6,10 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
44(46) | 2000x2 | [4000] | 1000x2 | 600,750 (420,525) | 300,375 (150,187) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
9-22 Air (Upper Body) | - | - | 1,1 | 1,1 | 0,2 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 1.833 (1st) | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +37 | -25(-24) | ||||
Hit Advantage | Block Advantage | ||||
KD +37 | -11 | ||||
Notes | |||||
Strong anti-air but cannot hit cross-up; the 1st hit can combo into SA3 vs. grounded opponents (causes SA3 to incur 15% immediate damage scaling instead of the usual 5%); the final 2 recovery frames can be canceled into any special or super on hit (allows for better juggles); puts opponents into limited juggle state with a higher float state than other meterless versions (but still requires an airborne hit to combo into a follow-up) |
236KK
Dégagé (214K)
214LK
214MK
214HK
214KK
Renversé (236P)
236LP
236MP
Manon
manon_236mp
|
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236MP MP Renversé
|
|||||
File:SF6 Manon 236mp.png File:SF6 Manon 236mp hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
100,(1300~1900) | 25 | - | LH | SA3 (1st) | 13 |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
25 | 2 | 34 | 20/- | 16 | 5(10) |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
60 | 2000 | [8000] | 1000,(2000) | 2150~4150 (1505~2905) | 75 (37) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
3-24 Projectile | - | - | - | - | 3 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 2.202 (2.178) | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
HKD +15 | -34 | ||||
Hit Advantage | Block Advantage | ||||
HKD +15 | -20 | ||||
Notes | |||||
Hitgrab that works in combos/juggles and can be blocked; total damage at Medal Lv. 1-5: 1400/1550/1700/1850/2000; Super Gain on Hit at Medal Lv. 1-5: 2150/2150/3150/3150/4150; 1st hit Super Gain is only 150 self / 105 opponent regardless of Medal Level; increases Medal Level by 1 on hit; 1st hit restands juggled opponents and allows a cancel into SA3 |
236HP
Manon
manon_236hp
|
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236HP HP Renversé
|
|||||
File:SF6 Manon 236hp.png File:SF6 Manon 236hp hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
200,(1300~1900) | 50 | - | LH | SA3 (1st) | 13 |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
29 | 2 | 30 | 20/- | 16 | 5(10) |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
60 | 2000 | [8000] | 1000,(2000) | 2150~4150 (1505~2905) | 75 (37) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
3-28 Projectile | - | - | - | - | 3 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 2.377 (2.353) | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
HKD +15 | -30 | ||||
Hit Advantage | Block Advantage | ||||
HKD +15 | -16 | ||||
Notes | |||||
Hitgrab that works in combos/juggles and can be blocked; total damage at Medal Lv. 1-5: 1500/1650/1800/1950/2100; Super Gain on Hit at Medal Lv. 1-5: 2150/2150/3150/3150/4150; 1st hit Super Gain is only 150 self / 105 opponent regardless of Medal Level; increases Medal Level by 1 on hit; 1st hit restands juggled opponents and allows a cancel into SA3 |
236PP
Renversé Feint (236[P])
236[P]
236[PP]
Grand Fouetté (236P~K)
236P~K
236PP~K
Manon
manon_236pp_k
|
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---|---|---|---|---|---|
236PP~K OD Grand Fouetté
|
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![]() File:SF6 Manon 236pp k hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
800 | 200 | 10% Immediate; 10% Starter (applies to 3rd hit) | LH | SA2 SA3 | 22 |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
15+10 | 6 | 22 | - | 16 | 13(15) |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
38 | 4000 | [5000] | -20000 | 1150 (805) | 575 (287) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | 0 | 1 | 1 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 1.99 (+Spin) | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +58(+63) | -26(-21) | ||||
Hit Advantage | Block Advantage | ||||
KD +58(+63) | -12(-7) | ||||
Notes | |||||
Any invincibility from 236PP is lost as soon as the kick follow-up starts (can slightly delay the follow-up to extend invincibility); puts opponent into free juggle state on hit; can be spaced to be safer in neutral; combos naturally from 4HP, making it an excellent combo tool for damage and corner carry |
Super Arts
236236K
214214K
236236P
236236P (CA)
Manon
manon_236236p(ca)
|
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---|---|---|---|---|---|
236236P Pas de Deux (CA)
|
|||||
![]() File:SF6 Manon 236236p(ca) hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
4500~5100 | - | 50% Minimum; 5% Immediate (236HK: 15%) | T | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
6+1 | 2 | 72 | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
80 | - | 20000 | - | -30000 | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-8 Full | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 1.489 (1.463) | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
HKD +16 | - | ||||
Hit Advantage | Block Advantage | ||||
HKD +16 | - | ||||
Notes | |||||
Command throw that can be comboed into; opponent can jump on reaction after the Super freeze; damage at Medal Lv. 1-5: 4500/4600/4700/4900/5100; cannot hit opponents behind Manon; juggles into meterless 236P grant a restand that combos into SA3; available at 25% HP or below; cinematic time regenerates ~2.4 Drive bars for Manon; Range: 1.463 (2nd active frame 1.489) |
Taunts
5PPPKKK
6PPPKKK
4PPPKKK