No edit summary |
|||
(5 intermediate revisions by the same user not shown) | |||
Line 14: | Line 14: | ||
<br> | <br> | ||
== Introduction == | == Introduction == | ||
The series' long-standing mascot and Ed Boon's precious baby. | The series' long-standing mascot and Ed Boon's precious baby. Scorpion is a fairly standard yet aggressive character that relies on pressure and damage up close. | ||
{{ProConTable | {{ProConTable | ||
|pros= | |pros= | ||
* ''' | * '''Simple Combos and Conversions:''' Scorpion is one of the easiest beginner characters to learn due to his extremely simple combos and transitions/cancels into specials. | ||
* '''Quick Specials:''' Scorpion's specials typically have a short startup and recovery, allowing most of his specials to be safer on block (or at least safe enough to begin a string). | |||
* '''Spear Pressure:''' Scorpion's approach revolves around constant and swift pressure, which allows him to be a far more dangerous threat against characters with slow startups, weak movement, or a larger body. | |||
|cons= | |cons= | ||
* '''Predictable:''' Scorpion's playstyle often funnels into a good rushdown complemented by his three-hit strings and Hell Port, but over time, | * '''Predictable:''' Scorpion's playstyle often funnels into a good rushdown complemented by his three-hit strings and Hell Port, but over time, especially due to Scorpion being overused in online play, it's relatively simple to predict a Scorpion player's next move or string and find a gap to punish from. | ||
* '''Please Get Over Here:''' Scorpion lacks any sort of zoning, including projectiles, which puts him at a significant disadvantage against zoners and keepaway characters. He can temporarily avoid being outzoned by using Hell Port, but this isn't a concrete solution as it's very predictable and practically the only option Scorpion has against zoning. | |||
* '''Underwhelming Damage:''' Most of Scorpion's basic strings and specials aren't able to deal much damage on their own, demanding more effort from the player. Creating more complex combo extensions can benefit and increase his damage output. | |||
}} | }} | ||
Latest revision as of 04:13, 12 October 2023
Scorpion #MK11_SCO | |
---|---|
VENGEANCE
Grandmaster Scorpion of the Shirai Ryu. Driven by rage, Hanzo Hasashi went through Hell and back to avenge his family and clan, never resting until he cut down their murderer, Quan Chi. Now he leads a reborn Shirai Ryu, avenging those who cannot avenge themselves. | |
Data | |
Health | 1000.00 |
Hitbox | Male |
Introduction
The series' long-standing mascot and Ed Boon's precious baby. Scorpion is a fairly standard yet aggressive character that relies on pressure and damage up close.
Strengths | Weaknesses |
---|---|
|
|
Movelist
Normals and Strings
1
Damage | Guard | Startup | Active | Recovery | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
20.00 / 3.00 / 0.30 | High | 9 | 2 | 11 | |||||||
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost | |||||||
12 | 23 | 4 | 4 | - | |||||||
Placeholder |
2
Damage | Guard | Startup | Active | Recovery | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
20.00 / 3.00 / 0.30 | High | 9 | 2 | 11 | |||||||
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost | |||||||
12 | 23 | 4 | 4 | - | |||||||
Placeholder |
3
Damage | Guard | Startup | Active | Recovery | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
20.00 / 3.00 / 0.30 | High | 9 | 2 | 11 | |||||||
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost | |||||||
12 | 23 | 4 | 4 | - | |||||||
Placeholder |
4
Damage | Guard | Startup | Active | Recovery | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
20.00 / 3.00 / 0.30 | High | 9 | 2 | 11 | |||||||
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost | |||||||
12 | 23 | 4 | 4 | - | |||||||
Placeholder |
Jump and Hop Attacks
Damage | Guard | Startup | Active | Recovery | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
20.00 / 3.00 / 0.30 | High | 9 | 2 | 11 | |||||||
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost | |||||||
12 | 23 | 4 | 4 | - | |||||||
Placeholder |
Getup and Flawless Block Attacks
Damage | Guard | Startup | Active | Recovery | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
20.00 / 3.00 / 0.30 | High | 9 | 2 | 11 | |||||||
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost | |||||||
12 | 23 | 4 | 4 | - | |||||||
Placeholder |
Throws
Damage | Guard | Startup | Active | Recovery | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
20.00 / 3.00 / 0.30 | High | 9 | 2 | 11 | |||||||
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost | |||||||
12 | 23 | 4 | 4 | - | |||||||
Placeholder |
Special Moves
Damage | Guard | Startup | Active | Recovery | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
20.00 / 3.00 / 0.30 | High | 9 | 2 | 11 | |||||||
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost | |||||||
12 | 23 | 4 | 4 | - | |||||||
Placeholder |
Fatal Blow
Damage | Guard | Startup | Active | Recovery | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
20.00 / 3.00 / 0.30 | High | 9 | 2 | 11 | |||||||
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost | |||||||
12 | 23 | 4 | 4 | - | |||||||
Placeholder |
Kustom Abilities
Damage | Guard | Startup | Active | Recovery | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
20.00 / 3.00 / 0.30 | High | 9 | 2 | 11 | |||||||
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost | |||||||
12 | 23 | 4 | 4 | - | |||||||
Placeholder |
Strategy and Kombos
General Tactics
Popular Variations
Universal Kombos
Variation Kombos