Garou: Mark of the Wolves/Kevin Rian: Difference between revisions

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'''Kevin Rian'''  
'''Kevin Rian'''  


>Got his knife removed because it created balance issues
>Got his knife removed during development because it created balance issues


>Still Top 1
>Still Top 1
Line 44: Line 44:




Notes:
* Special/Super moves with <span style="color:#ff0000;">"Guard" data in red text</span> are impossible to just defend at 0-pixel health bar.
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
| align="center" | Standing/Taunting || align="center" | Crouching || align="center" | Dashing || align="center" | Jumping
|-
| align="center"; valign="bottom" | [[File:Garou Kevin Stand.png]] || align="center"; valign="bottom" | [[File:Garou Kevin Crouch.png|bottom]] || align="center"; valign="bottom" | [[File:Garou Kevin Dash.png]] || align="center"; valign="bottom" | [[File:Garou Kevin Jump.png]]
|-
| align="center" |  || align="center" |  || align="center" |  || align="center" | 33F
|}


===Close Standing Normals===
===Close Standing Normals===


===== <span class="invisible-header"></span> =====
===== <span class="invisible-header">Close 5A</span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=Garou_Kevin_cl.A.jpg
|image=Garou_Kevin_c5A.png
|name=Cl. {{Icon-SNK|A}}
|name=c5A
|subtitle=
|subtitle=
|caption=
|caption=
Line 64: Line 76:
  |Hit Adv=+2
  |Hit Adv=+2
  |Block Adv=+2
  |Block Adv=+2
  |Feint Cancel=Yes
  |Feint Cancel=
  |Cancel on Hit=Yes/chainable
  |Cancel on Hit=/
  |Cancel on Block=Yes/chainable
  |Cancel on Block=/
  |Guard Crush Value=4
  |Guard Crush Value=4
  |description=Standing jab.
  |description=Standing jab.
Line 74: Line 86:




===== <span class="invisible-header"></span> =====
===== <span class="invisible-header">Close 5B</span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=Garou_Kevin_cl.B.jpg
|image=Garou_Kevin_c5B.png
|name=Cl. {{Icon-SNK|B}}
|name=c5B
|subtitle=
|subtitle=
|caption=
|caption=
Line 91: Line 103:
  |Hit Adv=+2
  |Hit Adv=+2
  |Block Adv=+2
  |Block Adv=+2
  |Feint Cancel=Yes
  |Feint Cancel=
  |Cancel on Hit=Yes/chainable
  |Cancel on Hit=/
  |Cancel on Block=Yes/chainable
  |Cancel on Block=/
  |Guard Crush Value=4
  |Guard Crush Value=4
  |description=
  |description=
Line 101: Line 113:




===== <span class="invisible-header"></span> =====
===== <span class="invisible-header">Close 5C</span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=Garou_Kevin_cl.C.jpg
|image=Garou_Kevin_c5C.png
|name=Cl. {{Icon-SNK|C}}
|name=c5C
|subtitle=
|subtitle=
|caption=
|caption=
Line 118: Line 130:
  |Hit Adv=-9
  |Hit Adv=-9
  |Block Adv=-9
  |Block Adv=-9
  |Feint Cancel=Yes
  |Feint Cancel=
  |Cancel on Hit=Yes
  |Cancel on Hit=
  |Cancel on Block=Yes
  |Cancel on Block=
  |Guard Crush Value=5
  |Guard Crush Value=5
  |description=
  |description=
Line 128: Line 140:




===== <span class="invisible-header"></span> =====
===== <span class="invisible-header">Close 5D</span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=Garou_Kevin_cl.D.jpg
|image=Garou_Kevin_5D.png
|name=Cl. {{Icon-SNK|D}}
|name=c5D
|subtitle=
|subtitle=
|caption=
|caption=
Line 145: Line 157:
  |Hit Adv=-9
  |Hit Adv=-9
  |Block Adv=-9
  |Block Adv=-9
  |Feint Cancel=Yes (on block)
  |Feint Cancel=
  |Cancel on Hit=No
  |Cancel on Hit=X
  |Cancel on Block=Yes
  |Cancel on Block=
  |Guard Crush Value=5
  |Guard Crush Value=5
  |description=
  |description=
Line 157: Line 169:
===Far Standing Normals===
===Far Standing Normals===


===== <span class="invisible-header"></span> =====
===== <span class="invisible-header">Far 5A</span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=Garou_Kevin_s.A.jpg
|image=Garou_Kevin_f5A.png
|name=Far {{Icon-SNK|A}}
|name=f5A
|subtitle=
|subtitle=
|caption=
|caption=
Line 174: Line 186:
  |Hit Adv=+2
  |Hit Adv=+2
  |Block Adv=+2
  |Block Adv=+2
  |Feint Cancel=Yes
  |Feint Cancel=
  |Cancel on Hit=Yes/chainable
  |Cancel on Hit=/
  |Cancel on Block=Yes/chainable
  |Cancel on Block=/
  |Guard Crush Value=4
  |Guard Crush Value=4
  |description=
  |description=
Line 184: Line 196:




===== <span class="invisible-header"></span> =====
===== <span class="invisible-header">Far 5B</span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=Garou_Kevin_s.B.jpg
|image=Garou_Kevin_f5B.png
|name=Far {{Icon-SNK|B}}
|name=f5B
|subtitle=
|subtitle=
|caption=
|caption=
Line 201: Line 213:
  |Hit Adv=-6
  |Hit Adv=-6
  |Block Adv=-6
  |Block Adv=-6
  |Feint Cancel=No
  |Feint Cancel=X
  |Cancel on Hit=No
  |Cancel on Hit=X
  |Cancel on Block=No
  |Cancel on Block=X
  |Guard Crush Value=4
  |Guard Crush Value=4
  |description=
  |description=
Line 211: Line 223:




===== <span class="invisible-header"></span> =====
===== <span class="invisible-header">Far 5C</span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=Garou_Kevin_s.C.jpg
|image=Garou_Kevin_f5C.png
|name=Far {{Icon-SNK|C}}
|name=f5C
|subtitle=
|subtitle=
|caption=
|caption=
Line 228: Line 240:
  |Hit Adv=-11
  |Hit Adv=-11
  |Block Adv=-11
  |Block Adv=-11
  |Feint Cancel=No
  |Feint Cancel=X
  |Cancel on Hit=No
  |Cancel on Hit=X
  |Cancel on Block=No
  |Cancel on Block=X
  |Guard Crush Value=10
  |Guard Crush Value=10
  |description=
  |description=
Line 238: Line 250:




===== <span class="invisible-header"></span> =====
===== <span class="invisible-header">Far 5D</span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=Garou_Kevin_s.D.jpg
|image=Garou_Kevin_5D.png
|name=Far {{Icon-SNK|D}}
|name=f5D
|subtitle=
|subtitle=
|caption=
|caption=
Line 255: Line 267:
  |Hit Adv=-9
  |Hit Adv=-9
  |Block Adv=-9
  |Block Adv=-9
  |Feint Cancel=Yes (on block)
  |Feint Cancel=
  |Cancel on Hit=No
  |Cancel on Hit=X
  |Cancel on Block=Yes
  |Cancel on Block=
  |Guard Crush Value=5
  |Guard Crush Value=5
  |description=
  |description=
Line 267: Line 279:
===Crouching Normals===
===Crouching Normals===


===== <span class="invisible-header"></span> =====
===== <span class="invisible-header">2A</span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=Garou_Kevin_cr.A.jpg
|image=Garou_Kevin_2A.png
|name=Cr. {{Icon-SNK|A}}
|name=2A
|subtitle=
|subtitle=
|caption=
|caption=
Line 284: Line 296:
  |Hit Adv=+2
  |Hit Adv=+2
  |Block Adv=+2
  |Block Adv=+2
  |Feint Cancel=Yes
  |Feint Cancel=
  |Cancel on Hit=Yes/chainable
  |Cancel on Hit=/
  |Cancel on Block=Yes/chainable
  |Cancel on Block=/
  |Guard Crush Value=4
  |Guard Crush Value=4
  |description=
  |description=
Line 294: Line 306:




===== <span class="invisible-header"></span> =====
===== <span class="invisible-header">2B</span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=Garou_Kevin_cr.B.jpg
|image=Garou_Kevin_2B.png
|name=Cr. {{Icon-SNK|B}}
|name=2B
|subtitle=
|subtitle=
|caption=
|caption=
Line 321: Line 333:




===== <span class="invisible-header"></span> =====
===== <span class="invisible-header">2C</span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=Garou_Kevin_cr.C.jpg
|image=Garou_Kevin_2C.png
|name=Cr. {{Icon-SNK|C}}
|name=2C
|subtitle=
|subtitle=
|caption=
|caption=
Line 338: Line 350:
  |Hit Adv=-7
  |Hit Adv=-7
  |Block Adv=-7
  |Block Adv=-7
  |Feint Cancel=Yes
  |Feint Cancel=
  |Cancel on Hit=Yes
  |Cancel on Hit=
  |Cancel on Block=Yes
  |Cancel on Block=
  |Guard Crush Value=5
  |Guard Crush Value=5
  |description=
  |description=
Line 348: Line 360:




===== <span class="invisible-header"></span> =====
===== <span class="invisible-header">2D</span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=Garou_Kevin_cr.D.jpg
|image=Garou_Kevin_2D.png
|name=Cr. {{Icon-SNK|D}}
|name=2D
|subtitle=
|subtitle=
|caption=
|caption=
Line 365: Line 377:
  |Hit Adv=KD
  |Hit Adv=KD
  |Block Adv=-12
  |Block Adv=-12
  |Feint Cancel=No
  |Feint Cancel=X
  |Cancel on Hit=No
  |Cancel on Hit=X
  |Cancel on Block=No
  |Cancel on Block=X
  |Guard Crush Value=5
  |Guard Crush Value=5
  |description=
  |description=
Line 376: Line 388:


===Jumping Normals===
===Jumping Normals===
===== <span class="invisible-header"></span> =====
===== <span class="invisible-header">jA</span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=Garou_Kevin_j.A.jpg
|image=Garou_Kevin_jA.png
|name=Jump {{Icon-SNK|A}}
|name=j.A
|subtitle=
|subtitle=
|caption=
|caption=
Line 394: Line 406:
  |Block Adv=
  |Block Adv=
  |Feint Cancel=
  |Feint Cancel=
  |Cancel on Hit=No
  |Cancel on Hit=X
  |Cancel on Block=No
  |Cancel on Block=X
  |Guard Crush Value=4
  |Guard Crush Value=4
  |description=
  |description=
Line 403: Line 415:




===== <span class="invisible-header"></span> =====
===== <span class="invisible-header">jB</span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=Garou_Kevin_j.B.jpg
|image=Garou_Kevin_jB.png
|name=Jump {{Icon-SNK|B}}
|name=j.B
|subtitle=
|subtitle=
|caption=
|caption=
Line 421: Line 433:
  |Block Adv=
  |Block Adv=
  |Feint Cancel=
  |Feint Cancel=
  |Cancel on Hit=No
  |Cancel on Hit=X
  |Cancel on Block=No
  |Cancel on Block=X
  |Guard Crush Value=4
  |Guard Crush Value=4
  |description=
  |description=
Line 430: Line 442:




===== <span class="invisible-header"></span> =====
===== <span class="invisible-header">jC</span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=Garou_Kevin_j.C.jpg
|image=Garou_Kevin_jC.png
|name=Jump {{Icon-SNK|C}}
|name=j.C
|subtitle=
|subtitle=
|caption=
|caption=
Line 448: Line 460:
  |Block Adv=
  |Block Adv=
  |Feint Cancel=
  |Feint Cancel=
  |Cancel on Hit=No
  |Cancel on Hit=X
  |Cancel on Block=No
  |Cancel on Block=X
  |Guard Crush Value=5
  |Guard Crush Value=5
  |description= Small Jump C has 9 damage.  
  |description= Small Jump C has 9 damage.  
Line 457: Line 469:




===== <span class="invisible-header"></span> =====
===== <span class="invisible-header">jD</span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=Garou_Kevin_j.D.jpg
|image=Garou_Kevin_jD.png
|name=Jump {{Icon-SNK|D}}
|name=j.D
|subtitle=
|subtitle=
|caption=
|caption=
Line 475: Line 487:
  |Block Adv=
  |Block Adv=
  |Feint Cancel=
  |Feint Cancel=
  |Cancel on Hit=No
  |Cancel on Hit=X
  |Cancel on Block=No
  |Cancel on Block=X
  |Guard Crush Value=5
  |Guard Crush Value=5
  |description= Small Jump D has 9 damage.  
  |description= Small Jump D has 9 damage.  
Line 486: Line 498:
===Command Normals===
===Command Normals===


===== <span class="invisible-header"></span> =====
===== <span class="invisible-header">Poli-Kick (6B)</span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=Garou_Kevin_6B-1.jpg
|image=Garou_Kevin_6B.png
|image2=Garou_Kevin_6B-2.jpg
|name=Poli-Kick
|name=Poli-Kick
|input={{Motion|6}}+{{Icon-SNK|B}}
|input=6B
|subtitle=
|subtitle=
|caption=
|caption=
Line 505: Line 516:
  |Hit Adv=-2
  |Hit Adv=-2
  |Block Adv=-2
  |Block Adv=-2
  |Feint Cancel=No
  |Feint Cancel=X
  |Cancel on Hit=No
  |Cancel on Hit=X
  |Cancel on Block=No
  |Cancel on Block=X
  |Guard Crush Value=4, 4
  |Guard Crush Value=4, 4
  |description=
  |description=
<gallery class="mw-collapsible">
  Garou_Kevin_6B.png|
  Garou_Kevin_6B_1.png|
</gallery>
  }}
  }}
}}
}}
Line 517: Line 532:
===Universal Moves===
===Universal Moves===


===== <span class="invisible-header"></span> =====
===== <span class="invisible-header">Lower-body Evasion Attack (5AB)</span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=Garou_Kevin_AB.jpg
|image=Garou_Kevin_5AB.png
|name=St. {{Icon-SNK|A}}{{Icon-SNK|B}}
|name=5A+B
|subtitle=Lower-body evasion attack
|subtitle=Lower-body evasion attack
|caption=
|caption=
Line 534: Line 549:
  |Hit Adv=0
  |Hit Adv=0
  |Block Adv=+6
  |Block Adv=+6
  |Feint Cancel=No
  |Feint Cancel=X
  |Cancel on Hit=No
  |Cancel on Hit=X
  |Cancel on Block=No
  |Cancel on Block=X
  |Guard Crush Value=6
  |Guard Crush Value=6
  |description= Overhead.  
  |description= Overhead.  
<gallery class="mw-collapsible">
  Garou_Kevin_5AB 1.png|Frame 1 Lower-Body Invincibility
  Garou_Kevin_5AB.png|
</gallery>
  }}
  }}
}}
}}
Line 544: Line 563:




===== <span class="invisible-header"></span> =====
===== <span class="invisible-header">Upper-body Evasion Attack (2AB)</span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=Garou_Kevin_2AB-1.jpg
|image=Garou_Kevin_2AB.png
|image2=Garou_Kevin_2AB-2.jpg
|name=2A+B
|image3=Garou_Kevin_2AB-3.jpg
|name=Cr. {{Icon-SNK|A}}{{Icon-SNK|B}}
|subtitle=Upper-body evasion attack
|subtitle=Upper-body evasion attack
|caption=
|caption=
Line 563: Line 580:
  |Hit Adv=-6
  |Hit Adv=-6
  |Block Adv=0
  |Block Adv=0
  |Feint Cancel=Yes (on hit)
  |Feint Cancel=
  |Cancel on Hit=Yes
  |Cancel on Hit=
  |Cancel on Block=No
  |Cancel on Block=X
  |Guard Crush Value=6
  |Guard Crush Value=6
  |description= 1~8F upper-body invincibility  
  |description= 1~8F upper-body invincibility  


Kevin has the only 2AB in the game that doesn't expose a hurtbox before being active,  
Kevin has the only 2AB in the game that doesn't expose a hurtbox before being active, which makes it much more reliable. Every other characters has a hurtbox that appears before being active, so if an active hitbox was there (ex: jump ins, delayed normals), they get hit even if the move didn't hit the low part. In this situation the worst case scenario for Kevin is a trade, for everyone else it's a full combo.
which makes it much more reliable.  
<gallery class="mw-collapsible">
Every other characters has a hurtbox that appears before being active,  
  Garou_Kevin_2AB_1.png|Startup
so if an active hitbox was there (ex: jump ins, delayed normals),  
  Garou_Kevin_2AB.png|
they get hit even if the move didn't hit the low part.  
  Garou_Kevin_2AB_2.png|Recovery
In this situation the worst case scenario for Kevin is a trade,  
</gallery>
for everyone else it's a full combo.
  }}
  }}
}}
}}
Line 581: Line 597:




===== <span class="invisible-header"></span> =====
===== <span class="invisible-header">T.O.P. Attack (CD)</span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=Garou_Kevin_CD-1.jpg
|image=Garou_Kevin_5CD.png
|image2=Garou_Kevin_CD-2.jpg
|image3=Garou_Kevin_CD-3.jpg
|name=Blast Charge (T.O.P. Attack)  
|name=Blast Charge (T.O.P. Attack)  
|input={{Icon-SNK|C}}{{Icon-SNK|D}}
|input=C+D (T.O.P. Only)
|subtitle=
|subtitle=
|caption=
|caption=
Line 606: Line 620:
  |Guard Crush Value=9×3
  |Guard Crush Value=9×3
  |description=
  |description=
<gallery class="mw-collapsible">
  Garou_Kevin_5CD.png|
  Garou_Kevin_5CD_1.png|
  Garou_Kevin_5CD_2.png|
</gallery>
  }}
  }}
}}
}}


===Throws===
===Throws===


===== <span class="invisible-header"></span> =====
===== <span class="invisible-header">Ground Throw</span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=Garou_Kevin_Grab.jpg
|image=Garou_Kevin_Grab.png
|name=Poli-Throw
|name=Poli-Throw
|input='''Close''' {{Motion|4}}/{{Motion|6}}+{{Icon-SNK|C}}
|input='''Close''' 4/6C
|subtitle=
|subtitle=
|caption=
|caption=
Line 625: Line 642:
  |Damage=14
  |Damage=14
  |Guard=
  |Guard=
  |Startup=1
  |Startup=0
  |Active=
  |Active=
  |Recovery=
  |Recovery=
Line 635: Line 652:
  |Cancel on Block=
  |Cancel on Block=
  |Guard Crush Value=
  |Guard Crush Value=
  |description= Normal throw.  
  |description= Normal throw but also sets up oki.
  }}
  }}
}}
}}


===Feints===
===Feints===


===== <span class="invisible-header"></span> =====
===== <span class="invisible-header">Forward Feint (6AC)</span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=Garou_Kevin_ForwardTaunt.jpg
|image=Garou_Kevin_6AC.png
|name={{Motion|6}}+{{Icon-SNK|A}}+{{Icon-SNK|C}}
|name=6A+C
|subtitle=Forward Feint
|subtitle=Forward Feint
|caption=
|caption=
Line 670: Line 685:




===== <span class="invisible-header"></span> =====
===== <span class="invisible-header">Down Feint (2AC)</span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=Garou_Kevin_DownTaunt.jpg
|image=Garou_Kevin_2AC.png
|name={{Motion|2}}+{{Icon-SNK|A}}+{{Icon-SNK|C}}
|name=2A+C
|subtitle=Down Feint
|subtitle=Down Feint
|caption=
|caption=
Line 699: Line 714:
===Special Moves===  
===Special Moves===  


===== <span class="invisible-header"></span> =====
===== <span class="invisible-header">Hell Rotor (214P)</span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=Garou Kevin 214A.png
|caption=A
|image2=Garou Kevin 214C.png
|caption2=C
|name=Hell Rotor  
|name=Hell Rotor  
|input= {{Motion|214}}+{{Icon-SNK|A}}
|input=214A/C
|subtitle=
|subtitle=
|caption=
|data=
|data=
All versions are impossible to just defend at 0-pixel health bar. <br><br>
  {{AttackData-Garou
  {{AttackData-Garou
  |version={{Motion|214}}+{{Icon-SNK|A}} Lv 1
  |version=A Lvl.1
  |Damage=14
  |Damage=14
  |Guard=Mid
  |Guard=<span style="color:#ff0000;">Mid</span>
  |Startup=14
  |Startup=14
  |Active=
  |Active=2
  |Recovery=
  |Recovery=
  |Total=
  |Total=
Line 727: Line 742:
  }}
  }}
  {{AttackData-Garou
  {{AttackData-Garou
  |version={{Motion|214}}+ Hold {{Icon-SNK|A}} Lv 2
  |version=[A] Lvl.2
  |Damage=20
  |Damage=20
  |Guard=Mid
  |Guard=<span style="color:#ff0000;">Mid</span>
  |Startup=15-34
  |Startup=15-34
  |Active=
  |Active=2
  |Recovery=
  |Recovery=
  |Total=
  |Total=
Line 743: Line 758:
  }}
  }}
  {{AttackData-Garou
  {{AttackData-Garou
  |version={{Motion|214}}+ Hold {{Icon-SNK|A}} Lv 3
  |version=[A] Lvl.3
  |Damage=26
  |Damage=26
  |Guard=Mid
  |Guard=<span style="color:#ff0000;">Mid</span>
  |Startup=35-66
  |Startup=35-66
  |Active=
  |Active=2
  |Recovery=
  |Recovery=
  |Total=
  |Total=
Line 758: Line 773:
  |description= Charge held past 29 frames of startup, between the window of 30~61F (max) of startup (32 frame window). (How long you hold increases the startup by that amount.)  
  |description= Charge held past 29 frames of startup, between the window of 30~61F (max) of startup (32 frame window). (How long you hold increases the startup by that amount.)  
  }}
  }}
}}
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|name=Hell Rotor
|input= {{Motion|214}}+{{Icon-SNK|C}}
|subtitle=
|caption=
|data=
All versions are impossible to just defend at 0-pixel health bar. <br><br>
  {{AttackData-Garou
  {{AttackData-Garou
  |version={{Motion|214}}+{{Icon-SNK|C}} Lv 1
  |version=C Lvl.1
  |Damage=15
  |Damage=15
  |Guard=Overhead
  |Guard=<span style="color:#ff0000;">Overhead</span>
  |Startup=20
  |Startup=20
  |Active=
  |Active=3
  |Recovery=
  |Recovery=
  |Total=
  |Total=
Line 790: Line 790:
  }}
  }}
  {{AttackData-Garou
  {{AttackData-Garou
  |version={{Motion|214}}+ Hold {{Icon-SNK|C}} Lv 2
  |version=[C] Lvl.2
  |Damage=19
  |Damage=19
  |Guard=Overhead
  |Guard=<span style="color:#ff0000;">Overhead</span>
  |Startup=21-40
  |Startup=21-40
  |Active=
  |Active=3
  |Recovery=
  |Recovery=
  |Total=
  |Total=
Line 806: Line 806:
  }}
  }}
  {{AttackData-Garou
  {{AttackData-Garou
  |version={{Motion|214}}+ Hold {{Icon-SNK|C}} Lv 3
  |version=C Lvl.3
  |Damage=23
  |Damage=23
  |Guard=Overhead
  |Guard=<span style="color:#ff0000;">Overhead</span>
  |Startup=41-72
  |Startup=41-72
  |Active=
  |Active=3
  |Recovery=
  |Recovery=
  |Total=
  |Total=
Line 823: Line 823:
}}
}}


 
===== <span class="invisible-header">Hell Arrest (41236P)</span> =====
 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=Garou Kevin 41236A.png
|caption=A
|image2=Garou Kevin 41236C.png
|caption2=C
|name=Hell Arrest
|name=Hell Arrest
|input= {{Motion|41236}}+{{Icon-SNK|A}}/{{Icon-SNK|C}}
|input= 41236A/C
|subtitle=
|subtitle=
|caption=
|data=
|data=
  {{AttackData-Garou
  {{AttackData-Garou
  |version={{Motion|41236}}+{{Icon-SNK|A}}
  |version=A
  |Damage=10, 10
  |Damage=10, 10
  |Guard=
  |Guard=
Line 848: Line 848:
  |Cancel on Block=
  |Cancel on Block=
  |Guard Crush Value=
  |Guard Crush Value=
  |description=
  |description= Higher damage than a standard throw, now with startup. Resets to neutral.
  }}
  }}
  {{AttackData-Garou
  {{AttackData-Garou
  |version={{Motion|41236}}+{{Icon-SNK|C}}
  |version=C
  |Damage=12, 12
  |Damage=12, 12
  |Guard=
  |Guard=
Line 864: Line 864:
  |Cancel on Block=
  |Cancel on Block=
  |Guard Crush Value=
  |Guard Crush Value=
  |description=
  |description= Invalidates version A, same thing but does decently more damage for 1 more frame of startup.
  }}
  }}
}}
}}


 
===== <span class="invisible-header">Creeper (214B)</span> =====
 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=Garou Kevin 214B.png
|name=Creeper
|name=Creeper
|input= {{Motion|214}}+{{Icon-SNK|B}}
|input= 214B
|subtitle=
|subtitle=
|caption=
|caption=
Line 881: Line 879:
  {{AttackData-Garou
  {{AttackData-Garou
  |header=no
  |header=no
  |version= {{Motion|214}}+{{Icon-SNK|B}}
  |version= B
  |Damage=
  |Damage=
  |Guard=
  |Guard=
Line 894: Line 892:
  |Cancel on Block=
  |Cancel on Block=
  |Guard Crush Value=
  |Guard Crush Value=
  |description=Advance forward with a low-profile crawl.
  |description= Can be cancelled into 3 follow-ups, gain ground while low profiling many moves and most projectiles
  }}
  }}
  {{AttackData-Garou
  {{AttackData-Garou
  |version= --- {{Icon-SNK|A}}
  |version= B>A
  |subtitle= (Follow-up)
  |subtitle=
  |Damage=20
  |Damage=20
  |Guard=Low
  |Guard=Low
Line 912: Line 910:
  |Guard Crush Value=7
  |Guard Crush Value=7
  |description=Low follow-up
  |description=Low follow-up
<gallery class="mw-collapsible">
  Garou_Kevin_214B_1.png|
</gallery>
  }}
  }}
  {{AttackData-Garou
  {{AttackData-Garou
  |version= --- {{Icon-SNK|B}}
  |version= B>B
  |subtitle= (Follow-up)
  |subtitle=
  |Damage=20
  |Damage=20
  |Guard=Overhead
  |Guard=Overhead
Line 929: Line 930:
  |Guard Crush Value=7
  |Guard Crush Value=7
  |description=Overhead follow-up
  |description=Overhead follow-up
<gallery class="mw-collapsible">
  Garou_Kevin_214B_2.png|
</gallery>
  }}
  }}
  {{AttackData-Garou
  {{AttackData-Garou
  |version= --- {{Icon-SNK|C}}
  |version= B>C
  |subtitle= (Follow-up)
  |subtitle=
  |Damage=0
  |Damage=0
  |Guard=
  |Guard=
Line 946: Line 950:
  |Guard Crush Value=
  |Guard Crush Value=
  |description=Cancels Creeper.  
  |description=Cancels Creeper.  
<gallery class="mw-collapsible">
  Garou_Kevin_214B_3.png|
</gallery>
  }}
  }}
}}
}}


 
===== <span class="invisible-header">Abide Mine (214D)</span> =====
 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=Garou Kevin 214D.png
|name=Abide Mine
|name=Abide Mine
|input= {{Motion|214}}+{{Icon-SNK|D}}
|input= 214D
|subtitle=
|subtitle=
|caption=
|caption=
|data=
|data=
  {{AttackData-Garou
  {{AttackData-Garou
  |version={{Motion|214}}+{{Icon-SNK|D}}
  |version=D
  |Damage=0
  |Damage=0
  |Guard=
  |Guard=
Line 980: Line 985:




===== <span class="invisible-header"></span> =====
===== <span class="invisible-header">Hell Snipe (623P)</span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=Garou Kevin 623A.png
|caption=A
|image2=Garou Kevin 623C.png
|caption2=C
|name=Hell Snipe
|name=Hell Snipe
|input= {{Motion|623}}+{{Icon-SNK|A}}/{{Icon-SNK|C}}
|input= 623A/C
|subtitle=
|subtitle=
|caption=
|data=
|data=
  {{AttackData-Garou
  {{AttackData-Garou
  |version={{Motion|623}}+{{Icon-SNK|A}}
  |version=A
  |Damage=15
  |Damage=15
  |Guard=Mid
  |Guard=Mid
Line 1,004: Line 1,011:
  |Guard Crush Value=7
  |Guard Crush Value=7
  |description= 1~4F full-body invincibility.  
  |description= 1~4F full-body invincibility.  
<gallery class="mw-collapsible">
  Garou Kevin 623A.png|
  Garou_Kevin_623A_1.png|
</gallery>
  }}
  }}
  {{AttackData-Garou
  {{AttackData-Garou
  |version={{Motion|623}}+{{Icon-SNK|C}}
  |version=C
  |Damage=16
  |Damage=16
  |Guard=Mid
  |Guard=Mid
Line 1,020: Line 1,031:
  |Guard Crush Value=8
  |Guard Crush Value=8
  |description= 1~4F full-body invincibility. Whiffs against opponents on the ground.  
  |description= 1~4F full-body invincibility. Whiffs against opponents on the ground.  
<gallery class="mw-collapsible">
  Garou Kevin 623C.png|
  Garou_Kevin_623C_1.png|
</gallery>
  }}
  }}
}}
}}
Line 1,025: Line 1,040:




===== <span class="invisible-header"></span> =====
===== <span class="invisible-header">Hell Trap (236K)</span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=Garou Kevin 236B.png
|caption=B
|image2=Garou Kevin 236D.png
|caption2=D
|name=Hell Trap
|name=Hell Trap
|input= {{Motion|236}}+{{Icon-SNK|B}}
|input= 236B/D (Brake OK)
|subtitle=
|subtitle=
|caption=
|data=
|data=
Impossible to just defend at 0-pixel health bar. <br><br>
  {{AttackData-Garou
  {{AttackData-Garou
  |version= {{Motion|236}} + {{Icon-SNK|B}}
  |version= B
  |Damage=9, 12
  |Damage=9, 12
  |Guard=Low, Mid
  |Guard=<span style="color:#ff0000;">Low, Mid</span>
  |Startup=10
  |Startup=10
  |Active=
  |Active=
Line 1,050: Line 1,065:
  |Cancel on Block=
  |Cancel on Block=
  |Guard Crush Value=7
  |Guard Crush Value=7
  |description= Follow-up is a hitgrab that whiffs or is blocked after guarding the first hit. The follow-up can be air JDed.  
  |description= Second hit is a hitgrab that can be air JDed.
<gallery class="mw-collapsible">
  Garou Kevin 236B.png|
  Garou Kevin 236K_1.png|
</gallery>
  }}
  }}
  {{AttackData-Garou
  {{AttackData-Garou
  |version= {{Motion|236}} + {{Icon-SNK|B}} Break
  |version= B Break
  |Damage=9
  |Damage=9
  |Guard=Low
  |Guard=<span style="color:#ff0000;">Low</span>
  |Startup=10
  |Startup=10
  |Active=
  |Active=
Line 1,066: Line 1,085:
  |Cancel on Block=
  |Cancel on Block=
  |Guard Crush Value=7
  |Guard Crush Value=7
  |description=
  |description=The only brake move that hits low. Can't be avoided by 2ABs.
  }}
  }}
}}
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|name=Hell Trap
|input= {{Motion|236}}+{{Icon-SNK|D}}
|subtitle=
|caption=
|data=
Impossible to just defend at 0-pixel health bar. <br><br>
  {{AttackData-Garou
  {{AttackData-Garou
  |version= {{Motion|236}} + {{Icon-SNK|D}}
  |version= D
  |Damage=9, 12
  |Damage=9, 12
  |Guard=Low, Mid
  |Guard=<span style="color:#ff0000;">Low, Mid</span>
  |Startup=14
  |Startup=14
  |Active=
  |Active=
Line 1,097: Line 1,101:
  |Cancel on Block=
  |Cancel on Block=
  |Guard Crush Value=8
  |Guard Crush Value=8
  |description= Follow-up is a hitgrab that whiffs or is blocked after guarding the first hit. The follow-up can be air JDed.  
  |description= Second hit is a hitgrab that can be air JDed.
<gallery class="mw-collapsible">
  Garou Kevin 236D.png|
  Garou Kevin 236K_1.png|
</gallery>
  }}
  }}
  {{AttackData-Garou
  {{AttackData-Garou
  |version= {{Motion|236}} + {{Icon-SNK|D}} Break
  |version= D Break
  |Damage=9
  |Damage=9
  |Guard=Low
  |Guard=<span style="color:#ff0000;">Low</span>
  |Startup=14
  |Startup=14
  |Active=
  |Active=
Line 1,116: Line 1,124:
  }}
  }}
}}
}}


===Super Moves===
===Super Moves===


===== <span class="invisible-header"></span> =====
===== <span class="invisible-header">Lucky Strike (236236P)</span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image =
|image =Garou Kevin 236236A.png
|caption=A
|image2=Garou Kevin 236236C.png
|caption2=C
|name  =Lucky Strike
|name  =Lucky Strike
|input  ={{Motion|236}},{{Motion|236}} + {{Icon-SNK|A}}/{{Icon-SNK|C}}
|input  =236236A/C
|caption=
|data=
|data=
  {{AttackData-Garou
  {{AttackData-Garou
  |version = {{Motion|236}},{{Motion|236}} + {{Icon-SNK|A}}
  |version = A
  |Damage=3, 3, 11, 11, 11
  |Damage=3, 3, 11, 11, 11
  |Guard=Mid
  |Guard=Mid
Line 1,144: Line 1,152:
  |Guard Crush Value=3×2, 4, 3×2  
  |Guard Crush Value=3×2, 4, 3×2  
  |description= 1~6F full-body invincibility, 7~14F lower-body invincibility, 15~18F upper-body invincibility.  
  |description= 1~6F full-body invincibility, 7~14F lower-body invincibility, 15~18F upper-body invincibility.  
<gallery class="mw-collapsible">
  Garou Kevin 236236A.png|
  Garou_Kevin_236236A_1.png|
  Garou_Kevin_236236A_2.png|
  Garou_Kevin_236236A_3.png|
  Garou_Kevin_236236A_4.png|
</gallery>
  }}
  }}
  {{AttackData-Garou
  {{AttackData-Garou
  | header =
  | header =
  |version ={{Motion|236}},{{Motion|236}} + {{Icon-SNK|C}}
  |version =C
  |Damage=2, 2, 10, 10, 10, 32
  |Damage=2, 2, 10, 10, 10, 32
  |Guard=Mid
  |Guard=Mid
Line 1,161: Line 1,176:
  |Guard Crush Value=4×2, 5×3, 20
  |Guard Crush Value=4×2, 5×3, 20
  |description= 1~7F full-body invincibility, 8~14F lower-body invincibility.  
  |description= 1~7F full-body invincibility, 8~14F lower-body invincibility.  
<gallery class="mw-collapsible">
  Garou Kevin 236236C.png|
  Garou_Kevin_236236C_1.png|
  Garou_Kevin_236236C_2.png|
  Garou_Kevin_236236C_3.png|
  Garou_Kevin_236236C_4.png|
</gallery>
  }}
  }}
}}
}}
Line 1,166: Line 1,188:




===== <span class="invisible-header"></span> =====
===== <span class="invisible-header">Gatling Freezer (236236K)</span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image =
|image =Garou Kevin 236236B.png
|caption=B
|image2=Garou Kevin 236236D.png
|caption2=D
|name  =Gatling Freezer
|name  =Gatling Freezer
|input  ={{Motion|236}},{{Motion|236}} + {{Icon-SNK|B}}/{{Icon-SNK|D}}
|input  =236236B/D
|caption=
|data=
|data=
  {{AttackData-Garou
  {{AttackData-Garou
  |version = {{Motion|236}},{{Motion|236}} + {{Icon-SNK|B}}
  |version = B
  |Damage=21
  |Damage=21
  |Guard=Mid
  |Guard=Mid
Line 1,192: Line 1,216:
  {{AttackData-Garou
  {{AttackData-Garou
  | header =
  | header =
  |version ={{Motion|236}},{{Motion|236}} + {{Icon-SNK|D}}
  |version =D
  |Damage=7, 8, 9, 10, 11
  |Damage=7, 8, 9, 10, 11
  |Guard=Mid
  |Guard=Mid
Line 1,206: Line 1,230:
  |Guard Crush Value=10
  |Guard Crush Value=10
  |description= 1F full-body invincibility.  
  |description= 1F full-body invincibility.  
<gallery class="mw-collapsible">
  Garou_Kevin_236236D.png|
  Garou_Kevin_236236D_1.png|
</gallery>
  }}
  }}
}}
}}

Latest revision as of 21:10, 2 February 2025

Introduction

Kevin Rian

>Got his knife removed during development because it created balance issues

>Still Top 1

>Bingo!

Gameplay

TBD

Strengths Weaknesses
  • Insane damage potential
  • Has arguably the best super in the game in Gatling Freezer D
  • The only character with a low-hitting break move
  • Best cr.AB in the game
  • One of the best, if not the best st.A in the game
  • Rotor cancel gives him the fastest meter build in the game and leads to more optimal combos than using feint cancels
  • Infinite corner blockstring that leads to guard crush
  • Higher guard crush gauge than average
  • Doesn't have the best guard cancels without meter (however it is possible for him to guard cancel then rotor cancel into a normal)
  • His most optimal combos and techniques require relatively high execution
MOTW Kevin Art.png


Character Colors

Kevincolors.JPG

Move List

Frame Data Source: https://w.atwiki.jp/garoumow/pages/30.html and https://w.atwiki.jp/garoumow/pages/74.html


Data Help
Disclaimer: This is meant to teach basic terminology used when describing moves.
Hitbox: A predefined area (usually a rectangle or rectangles) that tells the game how any given attack can come in contact with a character. Hitboxes are invisible to the player when normally playing.
Hurtbox: A predefined area (usually a group of rectangles) that tell the game how your character is allowed to get hit by any incoming attack. Specifically, you'll get hit by (or block) an attack if that attack's hitbox ever overlaps your hurtbox.
Throw Box/Range: Active throw frames and range. Your opponent will be thrown in this field if not in block or hit stun.
Projectile Box: Hitbox on a projectile attack.
Guard/Counter Box: The Guard Box or Counter Box. This appears when blocking or using a counter move.
Push Box: Has no bearing on hit/hurt boxes. Just prevents characters to not pass through each other. (Also known as "Collision Box".)
Startup The number of frames before an attack can hit the opponent. Does not include the first active frame.
Guard The way this move must be blocked.

High or H or Overhead (especially when from the ground) -- must be blocked standing.
High-Low or HL or Mid -- can be blocked either standing or crouching.
Low or L -- must be blocked crouching.

Damage "Basic" damage -- Unmodified damage values

"Correct" damage -- Damage values accounting for damage scaling, TOP multiplier, and defense rate

Guard Crush Value Decreases the defender's guard durability gauge by this value.
+X Attacker has X number of advantage frames.
-X Attacker has X number of disadvantage frames.
KD Short for "knockdown", knocks down opponent on hit.
Cancelable on both hit and block.
Chain cancelable with the same button (renda cancel).
Cancelable on the first hit/part only.
《X》OR «X» OR <<X>> OR (X) X number of inactive frames between hits of multihit moves.
Only cancelable on block.
Only cancelable on hit.
× OR X Not cancelable.


Notes:

  • Special/Super moves with "Guard" data in red text are impossible to just defend at 0-pixel health bar.
Standing/Taunting Crouching Dashing Jumping
Garou Kevin Stand.png Garou Kevin Crouch.png Garou Kevin Dash.png Garou Kevin Jump.png
33F

Close Standing Normals

Close 5A

c5A
Garou Kevin c5A.png
Damage Guard Startup Active Recovery Total
4 Mid 4 4 9 17
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
+2 +2 ◯ / ∞ ◯ / ∞ 4

Standing jab.


Close 5B

c5B
Garou Kevin c5B.png
Damage Guard Startup Active Recovery Total
6 Mid 4 3 10 17
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
+2 +2 ◯ / ∞ ◯ / ∞ 4


Close 5C

c5C
Garou Kevin c5C.png
Damage Guard Startup Active Recovery Total
10 Mid 6 1 29 36
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
-9 -9 5


Close 5D

c5D
Garou Kevin 5D.png
Damage Guard Startup Active Recovery Total
14 Mid 11 3 27 41
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
-9 -9 X 5


Far Standing Normals

Far 5A

f5A
Garou Kevin f5A.png
Damage Guard Startup Active Recovery Total
5 Mid 3 3 10 16
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
+2 +2 ◯ / ∞ ◯ / ∞ 4


Far 5B

f5B
Garou Kevin f5B.png
Damage Guard Startup Active Recovery Total
7 Mid 9 4 17 30
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
-6 -6 X X 4


Far 5C

f5C
Garou Kevin f5C.png
Damage Guard Startup Active Recovery Total
11 Mid 11 4 28 43
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
-11 -11 X X 10


Far 5D

f5D
Garou Kevin 5D.png
Damage Guard Startup Active Recovery Total
14 Mid 11 3 27 41
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
-9 -9 X 5


Crouching Normals

2A

2A
Garou Kevin 2A.png
Damage Guard Startup Active Recovery Total
4 Mid 4 3 10 17
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
+2 +2 ◯ / ∞ ◯ / ∞ 4


2B

2B
Garou Kevin 2B.png
Damage Guard Startup Active Recovery Total
6 Low 5 3 10 18
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
+2 +2 No No 4


2C

2C
Garou Kevin 2C.png
Damage Guard Startup Active Recovery Total
9 Mid 6 3 25 34
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
-7 -7 5


2D

2D
Garou Kevin 2D.png
Damage Guard Startup Active Recovery Total
10 Low 7 2 31 40
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
KD -12 X X 5


Jumping Normals

jA

j.A
Garou Kevin jA.png
Damage Guard Startup Active Recovery Total
6 High 4 9 - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
- - X X 4


jB

j.B
Garou Kevin jB.png
Damage Guard Startup Active Recovery Total
6 High 6 8 - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
- - X X 4


jC

j.C
Garou Kevin jC.png
Damage Guard Startup Active Recovery Total
10 High 9 6 - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
- - X X 5

Small Jump C has 9 damage.


jD

j.D
Garou Kevin jD.png
Damage Guard Startup Active Recovery Total
10 High 12 6 - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
- - X X 5

Small Jump D has 9 damage.


Command Normals

Poli-Kick (6B)

Poli-Kick
6B
Garou Kevin 6B.png
Damage Guard Startup Active Recovery Total
6, 6 Low, Mid 7 2, 《14》, 7 16 46
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
-2 -2 X X 4, 4


Universal Moves

Lower-body Evasion Attack (5AB)

5A+B
Lower-body evasion attack
Garou Kevin 5AB.png
Damage Guard Startup Active Recovery Total
10 Overhead 22 6 13 41
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
0 +6 X X 6

Overhead.


Upper-body Evasion Attack (2AB)

2A+B
Upper-body evasion attack
Garou Kevin 2AB.png
Damage Guard Startup Active Recovery Total
10 Mid 8 3 22 33
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
-6 0 X 6

1~8F upper-body invincibility

Kevin has the only 2AB in the game that doesn't expose a hurtbox before being active, which makes it much more reliable. Every other characters has a hurtbox that appears before being active, so if an active hitbox was there (ex: jump ins, delayed normals), they get hit even if the move didn't hit the low part. In this situation the worst case scenario for Kevin is a trade, for everyone else it's a full combo.


T.O.P. Attack (CD)

Blast Charge (T.O.P. Attack)
C+D (T.O.P. Only)
Garou Kevin 5CD.png
Damage Guard Startup Active Recovery Total
7x3 (base damage) Mid 10 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
KD -5 - - 9×3

Throws

Ground Throw

Poli-Throw
Close 4/6C
Garou Kevin Grab.png
Damage Guard Startup Active Recovery Total
14 - 0 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
+48 - - - -

Normal throw but also sets up oki.

Feints

Forward Feint (6AC)

6A+C
Forward Feint
Garou Kevin 6AC.png
Damage Guard Startup Active Recovery Total
- - - - - 10
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
- - - - -

Mimics the start of Hell Rotor.


Down Feint (2AC)

2A+C
Down Feint
Garou Kevin 2AC.png
Damage Guard Startup Active Recovery Total
- - - - - 11
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
- - - - -

Mimics the start of cl.5C or f.5C.


Special Moves

Hell Rotor (214P)

Hell Rotor
214A/C
Garou Kevin 214A.png
A
Garou Kevin 214C.png
C
A Lvl.1 Damage Guard Startup Active Recovery Total
14 Mid 14 2 - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
-1 -1 - - 7

No charge. (Charge can't be held past 1~9F of startup.)

[A] Lvl.2 Damage Guard Startup Active Recovery Total
20 Mid 15-34 2 - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
KD -14 - - 8~10

Charge held past 9 frames of startup, between the window of 10~29F of startup (20 frame window). (How long you hold increases the startup by that amount.)

[A] Lvl.3 Damage Guard Startup Active Recovery Total
26 Mid 35-66 2 - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
KD -14 - - 8~10

Charge held past 29 frames of startup, between the window of 30~61F (max) of startup (32 frame window). (How long you hold increases the startup by that amount.)

C Lvl.1 Damage Guard Startup Active Recovery Total
15 Overhead 20 3 - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
KD -8 - - 7

No charge. (Charge can't be held past 1~15F of startup.)

[C] Lvl.2 Damage Guard Startup Active Recovery Total
19 Overhead 21-40 3 - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
KD -8 - - 8

Charge held past 15 frames of startup, between the window of 16~35F of startup (20 frame window). (How long you hold increases the startup by that amount.)

C Lvl.3 Damage Guard Startup Active Recovery Total
23 Overhead 41-72 3 - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
KD -8 - - 10

Charge held past 35 frames of startup, between the window of 36~67F of startup (32 frame window). (How long you hold increases the startup by that amount.)

Hell Arrest (41236P)

Hell Arrest
41236A/C
Garou Kevin 41236A.png
A
Garou Kevin 41236C.png
C
A Damage Guard Startup Active Recovery Total
10, 10 - 8 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
KD - - - -

Higher damage than a standard throw, now with startup. Resets to neutral.

C Damage Guard Startup Active Recovery Total
12, 12 - 9 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
KD - - - -

Invalidates version A, same thing but does decently more damage for 1 more frame of startup.

Creeper (214B)

Creeper
214B
Garou Kevin 214B.png
B Damage Guard Startup Active Recovery Total
- - - - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
- - - - -

Can be cancelled into 3 follow-ups, gain ground while low profiling many moves and most projectiles

B>A Damage Guard Startup Active Recovery Total
20 Low 9 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
KD -11 - - 7

Low follow-up

B>B Damage Guard Startup Active Recovery Total
20 Overhead 17 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
KD -10 - - 7

Overhead follow-up

B>C Damage Guard Startup Active Recovery Total
0 - - - - 7
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
- - - - -

Cancels Creeper.

Abide Mine (214D)

Abide Mine
214D
Garou Kevin 214D.png
D Damage Guard Startup Active Recovery Total
0 - - - - 32
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
- - - - -

1~11F full-body invincibility. 12~20F airborne hurtbox.


Hell Snipe (623P)

Hell Snipe
623A/C
Garou Kevin 623A.png
A
Garou Kevin 623C.png
C
A Damage Guard Startup Active Recovery Total
15 Mid 15 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
0 -1 - - 7

1~4F full-body invincibility.

C Damage Guard Startup Active Recovery Total
16 Mid 18 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
KD - - - 8

1~4F full-body invincibility. Whiffs against opponents on the ground.


Hell Trap (236K)

Hell Trap
236B/D (Brake OK)
Garou Kevin 236B.png
B
Garou Kevin 236D.png
D
B Damage Guard Startup Active Recovery Total
9, 12 Low, Mid 10 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
KD -22 - - 7

Second hit is a hitgrab that can be air JDed.

B Break Damage Guard Startup Active Recovery Total
9 Low 10 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
KD +11 - - 7

The only brake move that hits low. Can't be avoided by 2ABs.

D Damage Guard Startup Active Recovery Total
9, 12 Low, Mid 14 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
KD -25 - - 8

Second hit is a hitgrab that can be air JDed.

D Break Damage Guard Startup Active Recovery Total
9 Low 14 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
KD +9 - - 8

Super Moves

Lucky Strike (236236P)

Lucky Strike
236236A/C
Garou Kevin 236236A.png
A
Garou Kevin 236236C.png
C
A Damage Guard Startup Active Recovery Total
3, 3, 11, 11, 11 Mid 3 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
KD -9 - - 3×2, 4, 3×2

1~6F full-body invincibility, 7~14F lower-body invincibility, 15~18F upper-body invincibility.

C Damage Guard Startup Active Recovery Total
2, 2, 10, 10, 10, 32 Mid 3 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
KD -25 - - 4×2, 5×3, 20

1~7F full-body invincibility, 8~14F lower-body invincibility.


Gatling Freezer (236236K)

Gatling Freezer
236236B/D
Garou Kevin 236236B.png
B
Garou Kevin 236236D.png
D
B Damage Guard Startup Active Recovery Total
21 Mid 11 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
KD +1 - - 7

1~7F full-body invincibility, 10~11F full-body invincibility.

D Damage Guard Startup Active Recovery Total
7, 8, 9, 10, 11 Mid 0 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
KD +3 - - 10

1F full-body invincibility.


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