< Street Fighter 6 | Dhalsim
(76 intermediate revisions by 3 users not shown) | |||
Line 8: | Line 8: | ||
| icon = SF6 Dhalsim Face.png | | icon = SF6 Dhalsim Face.png | ||
| hp = 10000 | | hp = 10000 | ||
| throwRange = 0.8 | |||
| throwHurtbox = 0.33 | |||
| fwdWalkSpd = 0.028 | | fwdWalkSpd = 0.028 | ||
| bwdWalkSpd = 0.025 | | bwdWalkSpd = 0.025 | ||
Line 14: | Line 16: | ||
| fwdDashDist = 1.467 | | fwdDashDist = 1.467 | ||
| bwdDashDist = 1.00 | | bwdDashDist = 1.00 | ||
| | | jumpSpd = 4+68+3 | ||
| | | jumpApex = 2.178 | ||
| fwdJumpDist = 2.04 | | fwdJumpDist = 2.04 | ||
| bwdJumpDist = 1.768 | | bwdJumpDist = 1.768 | ||
| | | dRushMin = 0.471 | ||
| | | dRushBlock = 1.787 | ||
| | | dRushMax = 2.700 | ||
}} | }} | ||
Line 29: | Line 29: | ||
All possible move variables | All possible move variables | ||
Can delete row if not applicable, EXCEPT input / name / images / startup / active / recovery / cancel / damage / guard / hitAdv / blockAdv (that appears on main page) | Can delete row if not applicable, EXCEPT input / name / images / startup / active / recovery / cancel / damage / guard / hitAdv / blockAdv (that appears on main page) | ||
For hit/block/punish/perfParry advantage, use the sf6-adv template to change the color (NOT on knockdowns) | |||
sf6-adv|color code|number; color codes: VM (-4 or worse), M (-3 to -1), E (0), P (+1 to +3), VP (+4 or better) | |||
| input = (move input in Numpad notation) | | input = (move input in Numpad notation) | ||
| name = (Official move name) | | name = (Official move name) | ||
| images = (PNG filename of move image) | | images = (PNG filename of move image) | ||
| hitboxes = (PNG filename of hitbox image) | | hitboxes = (PNG filename of hitbox image) | ||
| damage = (Attack's damage value for each hit; separate by commas and use "xN" for multiple hits of the same damage) | |||
| damage = (Attack's damage value for each hit) | |||
| chip = (Attack's chip damage value vs. opponents in Burnout for each hit) | | chip = (Attack's chip damage value vs. opponents in Burnout for each hit) | ||
| dmgScaling = (Amount/Type of damage scaling applied to move; Starter = beginning of combo, Combo = mid-combo (applies to next move), Immediate = mid-combo (applies to this move) | |||
| startup = (Startup frames, including the first active frame) | | startup = (Startup frames, including the first active frame) | ||
| active = (Total number of active frames, separated per hit | | active = (Total number of active frames, separated per hit; also includes gaps in parentheses; e.g. 3,2,3 without gap or 2(5)2 with gap) | ||
| recovery = (Recovery frames after active frames end | | recovery = (Recovery frames after active frames end; airborne moves should have recovery split into air+landing frames) | ||
| total = (Total frame count of the move) | |||
| | |||
| guard = (Direction a move must be blocked; L = low, H = high/overhead, LH = block either direction, T = throw) | | guard = (Direction a move must be blocked; L = low, H = high/overhead, LH = block either direction, T = throw) | ||
| cancel = (Move's cancel ability; | | cancel = (Move's cancel ability; Chn = chain, TC = target combo, Jmp = Jump, Sp = special, SA = any super, SA(N) = Super Art N) | ||
| | | hitconfirm = (Hitconfirm reaction window when canceling into specials, supers, target combos, etc; from first hit frame until final cancel frame) | ||
| hitstun = (Number of frames | | hitAdv = (Frame advantage on Hit; no color template on Knockdown; can list a range of values if move can be spaced out) | ||
| blockstun = (Number of frames | | blockAdv = (Frame advantage on Block; can list a range of values if move can be spaced out; do not list a block KD Advantage on throws) | ||
| hitstop = (Number of frames | | punishAdv = (Frame advantage on Punish Counter + effects like Spin, Tumble, Crumple, etc.) | ||
| driveDmgBlk = (Amount of Drive Meter drained from opponent when | | perfParryAdv = (Frame advantage of a move that is Perfect Parried on the first active frame, or a range of values for moves that can be spaced out) | ||
| driveDmgHit = (Amount of Drive Meter drained from opponent when attack hits; put [Punish Counter] value in brackets) | | DRcancelHit = (Hit advantage of a NORMAL CANCELED INTO DRIVE RUSH on hit; calculated from the moment a follow-up attack is possible) | ||
| | | DRcancelBlk = (Block advantage of a NORMAL CANCELED INTO DRIVE RUSH on block; calculated from the moment a follow-up attack is possible) | ||
| | | afterDRHit = (Hit advantage of a normal/command normal when used AFTER Drive Rush; +4 from hitAdv, but may also affect juggle state) | ||
| | | afterDRBlk = (Block advantage of a normal/command normal when used AFTER Drive Rush; +4 from blockAdv) | ||
| | | hitstun = (Number of GROUNDED HITSTUN frames caused by attack; for multi-hit moves, separate by hit if possible or list as "N Total") | ||
| | | blockstun = (Number of BLOCKSTUN frames caused by attack; for multi-hit moves, separate each hit if possible or list as "N Total") | ||
| | | hitstop = (Number of HITSTOP/HITFREEZE frames caused by attack; if attacker/defender have different hitstop, list both) | ||
| driveDmgBlk = (Amount of Drive Meter drained from opponent when attack is blocked) | |||
| driveDmgHit = (Amount of Drive Meter drained from opponent when attack hits; put [Punish Counter] value in square brackets) | |||
| driveGain = (Amount of Drive Meter built or spent upon activation; if different between Hit/Block, list it as Hit(Block); 10000 = 1 bar) | |||
| superGainHit = (Amount of Super Meter built when attack hits, or spent upon activation; formatted as Attacker(Defender); 10000 = 1 bar) | |||
| superGainBlk = (Amount of Super Meter built when attack is blocked, or spent upon activation; formatted as Attacker(Defender); 10000 = 1 bar) | |||
| invuln = (Type/Amount of Invulnerability [Full, Air, Projectile, Throw, Upper Body etc.]; use most recent Hitbox Viewer, not in-game frame meter) | |||
| armor = (Any armor frames, number of armor hits, and location on body (e.g. Upper Body Armor); can also list Armor Break property) | |||
| airborne = (Any airborne frames of the attack; list FKD for Forced Knockdown state) | |||
| jugStart = (Opponent's juggle count after attack begins a juggle; often has different value vs. grounded and airborne opponent) | | jugStart = (Opponent's juggle count after attack begins a juggle; often has different value vs. grounded and airborne opponent) | ||
| jugIncrease = (Amount the opponent's juggle count is increased when connecting mid-juggle) | | jugIncrease = (Amount the opponent's juggle count is increased when connecting mid-juggle) | ||
| jugLimit = (Maximum juggle count that still allows the move to connect against juggled opponent; 0 only hits in free juggle state) | | jugLimit = (Maximum juggle count that still allows the move to connect against juggled opponent; 0 only hits in free juggle state) | ||
| notes = (Additional details about the move | | projSpeed = (Movement speed of projectiles; if movement speed changes over time, list multiple values) | ||
| atkRange = (Range for certain attacks, generally normals/throws/DI; moves with extra horizontal movement listed as MaxRange(MinRange), e.g. Slides or 2-hit moves) | |||
| notes = (Additional details about the move that do not have their own dedicated field) | |||
---> | ---> | ||
Line 75: | Line 81: | ||
| hitboxes = SF6_Dhalsim_5lp_hitbox.png | | hitboxes = SF6_Dhalsim_5lp_hitbox.png | ||
| damage = 300 | | damage = 300 | ||
| dmgScaling = 20% Starter | |||
| startup = 4 | | startup = 4 | ||
| active = 3 | | active = 3 | ||
| recovery = 8 | | recovery = 8 | ||
| | | total = 14 | ||
| guard = LH | | guard = LH | ||
| cancel = | | cancel = Chn Sp SA | ||
| | | hitconfirm = 13 | ||
| | | hitAdv = {{sf6-adv|VP|+4}} | ||
| DRcancelHit = | | blockAdv = {{sf6-adv|M|-1}} | ||
| DRcancelBlk = | | punishAdv = {{sf6-adv|VP|+8}} | ||
| | | perfParryAdv = {{sf6-adv|VM|-9}} | ||
| hitstun = | | DRcancelHit = {{sf6-adv|VP|+5}} | ||
| blockstun = | | DRcancelBlk = {{sf6-adv|E|0}} | ||
| hitstop = | | afterDRHit = {{sf6-adv|VP|+8}} | ||
| afterDRBlk = {{sf6-adv|P|+3}} | |||
| hitstun = 15 | |||
| blockstun = 10 | |||
| hitstop = 9 | |||
| driveDmgBlk = 500 | | driveDmgBlk = 500 | ||
| driveDmgHit = [] | | driveDmgHit = [2000] | ||
| | | driveGain = 250 | ||
| | | superGainHit = 300 (210) | ||
| | | superGainBlk = 150 (75) | ||
| jugStart = 1 | |||
| jugIncrease = 1 | |||
| jugLimit = 0 | |||
| jugStart = | | atkRange = 0.88 | ||
| jugIncrease = | | notes = Chains into 5LP/2LP/1LK | ||
| jugLimit = | |||
| notes = | |||
}} | }} | ||
Line 114: | Line 122: | ||
| active = 3 | | active = 3 | ||
| recovery = 19 | | recovery = 19 | ||
| | | total = 35 | ||
| guard = LH | | guard = LH | ||
| cancel = | | cancel = - | ||
| | | hitAdv = {{sf6-adv|E|0}} | ||
| | | blockAdv = {{sf6-adv|VM|-5}} | ||
| | | punishAdv = {{sf6-adv|P|+4}} | ||
| | | perfParryAdv = {{sf6-adv|VM|-20}} | ||
| | | afterDRHit = {{sf6-adv|P|+4}} | ||
| hitstun = | | afterDRBlk = {{sf6-adv|M|-1}} | ||
| blockstun = | | hitstun = 22 | ||
| hitstop = | | blockstun = 17 | ||
| hitstop = 11 | |||
| driveDmgBlk = 3000 | | driveDmgBlk = 3000 | ||
| driveDmgHit = [] | | driveDmgHit = [6000] | ||
| | | driveGain = 2000 | ||
| | | superGainHit = 500 (350) | ||
| | | superGainBlk = 250 (125) | ||
| jugStart = 1 | |||
| jugIncrease = 1 | |||
| jugLimit = 2 | |||
| jugStart = | | atkRange = 2.983 | ||
| jugIncrease = | | notes = Long range poke; extends hurtbox 1f before active so it can be counterpoked | ||
| jugLimit = | |||
| notes = | |||
}} | }} | ||
Line 150: | Line 156: | ||
| active = 4 | | active = 4 | ||
| recovery = 27 | | recovery = 27 | ||
| | | total = 46 | ||
| guard = LH | | guard = LH | ||
| cancel = | | cancel = - | ||
| | | hitAdv = {{sf6-adv|VM|-6}} | ||
| | | blockAdv = {{sf6-adv|VM|-11}} | ||
| | | punishAdv = KD +32 | ||
| | | perfParryAdv = {{sf6-adv|VM|-29}} | ||
| | | afterDRHit = {{sf6-adv|M|-2}} | ||
| hitstun = | | afterDRBlk = {{sf6-adv|VM|-7}} | ||
| blockstun = | | hitstun = 25 | ||
| hitstop = | | blockstun = 20 | ||
| hitstop = 13 | |||
| driveDmgBlk = 5000 | | driveDmgBlk = 5000 | ||
| driveDmgHit = [] | | driveDmgHit = [8000] | ||
| | | driveGain = 4000 | ||
| | | superGainHit = 1000 (700) | ||
| | | superGainBlk = 500 (250) | ||
| jugStart = 1 | |||
| jugIncrease = 1 | |||
| jugLimit = 2 | |||
| jugStart = | | atkRange = 3.624 (2.604) | ||
| jugIncrease = | | notes = Long range poke; extended hurtbox lingers for the first 16 recovery frames (slightly retracts on 12-16f of recovery), making it easily whiff punished even at max range | ||
| jugLimit = | |||
| notes = | |||
}} | }} | ||
Line 183: | Line 187: | ||
| hitboxes = SF6_Dhalsim_5lk_hitbox.png | | hitboxes = SF6_Dhalsim_5lk_hitbox.png | ||
| damage = 300 | | damage = 300 | ||
| dmgScaling = 20% Starter | |||
| startup = 9 | | startup = 9 | ||
| active = 4 | | active = 4 | ||
| recovery = 11 | | recovery = 11 | ||
| | | total = 23 | ||
| guard = LH | | guard = LH | ||
| cancel = | | cancel = Sp SA | ||
| | | hitconfirm = 14 | ||
| | | hitAdv = {{sf6-adv|P|+2}} | ||
| DRcancelHit = | | blockAdv = {{sf6-adv|VM|-6}} | ||
| DRcancelBlk = | | punishAdv = {{sf6-adv|VP|+6}} | ||
| | | perfParryAdv = {{sf6-adv|VM|-13}} | ||
| hitstun = | | DRcancelHit = {{sf6-adv|VP|+6}} | ||
| blockstun = | | DRcancelBlk = {{sf6-adv|M|-2}} | ||
| hitstop = | | afterDRHit = {{sf6-adv|VP|+6}} | ||
| afterDRBlk = {{sf6-adv|M|-2}} | |||
| hitstun = 17 | |||
| blockstun = 9 | |||
| hitstop = 9 | |||
| driveDmgBlk = 500 | | driveDmgBlk = 500 | ||
| driveDmgHit = [] | | driveDmgHit = [2000] | ||
| | | driveGain = 250 | ||
| | | superGainHit = 300 (210) | ||
| | | superGainBlk = 150 (75) | ||
| jugStart = 1 | |||
| jugIncrease = 1 | |||
| jugLimit = 0 | |||
| jugStart = | | atkRange = 1.55 | ||
| jugIncrease = | | notes = Extremely long range for a light normal, but has startup similar to a medium poke; DR cancel is delayed until after 2nd active frame | ||
| jugLimit = | |||
| notes = | |||
}} | }} | ||
Line 222: | Line 228: | ||
| active = 3 | | active = 3 | ||
| recovery = 18 | | recovery = 18 | ||
| | | total = 32 | ||
| guard = LH | | guard = LH | ||
| cancel = | | cancel = - | ||
| | | hitAdv = {{sf6-adv|M|-2}} | ||
| | | blockAdv = {{sf6-adv|VM|-6}} | ||
| | | punishAdv = {{sf6-adv|P|+2}} | ||
| | | perfParryAdv = {{sf6-adv|VM|-19}} | ||
| | | afterDRHit = {{sf6-adv|P|+2}} | ||
| hitstun = | | afterDRBlk = {{sf6-adv|M|-2}} | ||
| blockstun = | | hitstun = 19 | ||
| hitstop = | | blockstun = 15 | ||
| hitstop = 11 | |||
| driveDmgBlk = 3000 | | driveDmgBlk = 3000 | ||
| driveDmgHit = [] | | driveDmgHit = [6000] | ||
| | | driveGain = 2000 | ||
| | | superGainHit = 500 (350) | ||
| | | superGainBlk = 250 (125) | ||
| jugStart = 1 | |||
| jugIncrease = 1 | |||
| jugLimit = 2 | |||
| jugStart = | | atkRange = 2.50 | ||
| jugIncrease = | | notes = Long range poke; extends hurtbox 1f before active so it can be counterpoked | ||
| jugLimit = | |||
| notes = | |||
}} | }} | ||
Line 258: | Line 262: | ||
| active = 3 | | active = 3 | ||
| recovery = 20 | | recovery = 20 | ||
| | | total = 39 | ||
| guard = LH | | guard = LH | ||
| cancel = | | cancel = Sp SA | ||
| | | hitconfirm = 20 | ||
| | | hitAdv = {{sf6-adv|P|+3}} | ||
| DRcancelHit = | | blockAdv = {{sf6-adv|VM|-6}} | ||
| DRcancelBlk = | | punishAdv = {{sf6-adv|VP|+24 Stagger}} | ||
| | | perfParryAdv = {{sf6-adv|VM|-21}} | ||
| hitstun = | | DRcancelHit = {{sf6-adv|VP|+12}} | ||
| blockstun = | | DRcancelBlk = {{sf6-adv|P|+3}} | ||
| hitstop = | | afterDRHit = {{sf6-adv|VP|+7}} | ||
| afterDRBlk = {{sf6-adv|M|-2}} | |||
| hitstun = 26 | |||
| blockstun = 17 | |||
| hitstop = 13 | |||
| driveDmgBlk = 4000 | | driveDmgBlk = 4000 | ||
| driveDmgHit = [] | | driveDmgHit = [8000] | ||
| | | driveGain = 2500 | ||
| | | superGainHit = 1000 (700) | ||
| | | superGainBlk = 500 (250) | ||
| jugStart = 1 air | |||
| jugIncrease = 6 | |||
| jugLimit = 1 | |||
| jugStart = | | atkRange = 3.34 | ||
| jugIncrease = | | notes = Only the closest hitbox can hit crouching opponents; mid-range hitbox whiffs on crouching opponents unless they extend a vertical hurtbox; the 2 farthest hitboxes whiff on all crouching opponents (even with an extended vertical hurtbox); extremely long range cancelable poke and anti-air; puts airborne opponents into limited juggle state; stagger on Punish Counter can combo into 5HP at most ranges, or can confirm into Drive Rush for stronger punishes; leg has an extended hurtbox 2f before active that is vulnerable to projectiles, and 1f before active that can be counterpoked; tip of Dhalsim's foot hurtbox is anti-air invincible on frames 16-23; special/DR cancel is delayed until after 2nd recovery frame | ||
| jugLimit = | |||
| notes = | |||
}} | }} | ||
Line 292: | Line 297: | ||
| hitboxes = SF6_Dhalsim_2lp_hitbox.png | | hitboxes = SF6_Dhalsim_2lp_hitbox.png | ||
| damage = 300 | | damage = 300 | ||
| dmgScaling = 20% Starter | |||
| startup = 5 | | startup = 5 | ||
| active = 3 | | active = 3 | ||
| recovery = 9 | | recovery = 9 | ||
| | | total = 16 | ||
| guard = LH | | guard = LH | ||
| cancel = | | cancel = Chn Sp SA | ||
| | | hitconfirm = 15 | ||
| | | hitAdv = {{sf6-adv|VP|+4}} | ||
| DRcancelHit = | | blockAdv = {{sf6-adv|M|-1}} | ||
| DRcancelBlk = | | punishAdv = {{sf6-adv|VP|+8}} | ||
| | | perfParryAdv = {{sf6-adv|VM|-10}} | ||
| hitstun = | | DRcancelHit = {{sf6-adv|VP|+6}} | ||
| blockstun = | | DRcancelBlk = {{sf6-adv|P|+1}} | ||
| hitstop = | | afterDRHit = {{sf6-adv|VP|+8}} | ||
| afterDRBlk = {{sf6-adv|P|+3}} | |||
| hitstun = 16 | |||
| blockstun = 11 | |||
| hitstop = 9 | |||
| driveDmgBlk = 500 | | driveDmgBlk = 500 | ||
| driveDmgHit = [] | | driveDmgHit = [2000] | ||
| | | driveGain = 250 | ||
| | | superGainHit = 300 (210) | ||
| | | superGainBlk = 150 (75) | ||
| jugStart = 1 | |||
| jugIncrease = 1 | |||
| jugLimit = 0 | |||
| jugStart = | | atkRange = 1.14 | ||
| jugIncrease = | | notes = Chains into 5LP/2LP/1LK | ||
| jugLimit = | |||
| notes = | |||
}} | }} | ||
Line 331: | Line 338: | ||
| active = 3 | | active = 3 | ||
| recovery = 16 | | recovery = 16 | ||
| | | total = 30 | ||
| guard = LH | | guard = LH | ||
| cancel = | | cancel = Sp SA | ||
| | | hitconfirm = 15 | ||
| | | hitAdv = {{sf6-adv|E|0}} | ||
| DRcancelHit = | | blockAdv = {{sf6-adv|VM|-4}} | ||
| DRcancelBlk = | | punishAdv = {{sf6-adv|VP|+4}} | ||
| | | perfParryAdv = {{sf6-adv|VM|-17}} | ||
| hitstun = | | DRcancelHit = {{sf6-adv|VP|+9}} | ||
| blockstun = | | DRcancelBlk = {{sf6-adv|VP|+5}} | ||
| hitstop = | | afterDRHit = {{sf6-adv|VP|+4}} | ||
| afterDRBlk = {{sf6-adv|E|0}} | |||
| hitstun = 19 | |||
| blockstun = 15 | |||
| hitstop = 11 | |||
| driveDmgBlk = 3000 | | driveDmgBlk = 3000 | ||
| driveDmgHit = [] | | driveDmgHit = [4000] | ||
| | | driveGain = 2000 | ||
| | | superGainHit = 500 (350) | ||
| | | superGainBlk = 250 (125) | ||
| jugStart = 1 | |||
| jugIncrease = 1 | |||
| jugLimit = 2 | |||
| jugStart = | | atkRange = 1.96 | ||
| jugIncrease = | | notes = Long range cancelable poke; extends hurtbox 1f before active so it can be counterpoked | ||
| jugLimit = | |||
| notes = | |||
}} | }} | ||
Line 367: | Line 375: | ||
| active = 4 | | active = 4 | ||
| recovery = 24 | | recovery = 24 | ||
| | | total = 46 | ||
| guard = L | | guard = L | ||
| cancel = | | cancel = - | ||
| | | hitAdv = {{sf6-adv|M|-1}} | ||
| | | blockAdv = {{sf6-adv|VM|-12}} | ||
| | | punishAdv = {{sf6-adv|P|+3}} | ||
| | | perfParryAdv = {{sf6-adv|VM|-26}} | ||
| | | afterDRHit = {{sf6-adv|P|+3}} | ||
| hitstun = | | afterDRBlk = {{sf6-adv|VM|-8}} | ||
| blockstun = | | hitstun = 27 | ||
| hitstop = | | blockstun = 16 | ||
| hitstop = 13 | |||
| driveDmgBlk = 4000 | | driveDmgBlk = 4000 | ||
| driveDmgHit = [] | | driveDmgHit = [8000] | ||
| | | driveGain = 3500 | ||
| superGainHit = 1000 (700) | |||
| superGainBlk = 500 (250) | |||
| | | invuln = 11-39 Projectile (Upper Body) | ||
| | | jugStart = 1 | ||
| | | jugIncrease = 1 | ||
| jugStart = | | jugLimit = 2 | ||
| jugIncrease = | | atkRange = 2.95 | ||
| jugLimit = | | notes = Low Profile 11-46f (until recovery); can be used to punish projectiles from long range | ||
| notes = | |||
}} | }} | ||
Line 403: | Line 410: | ||
| active = 7 | | active = 7 | ||
| recovery = 16 | | recovery = 16 | ||
| | | total = 26 | ||
| guard = L | | guard = L | ||
| cancel = | | cancel = - | ||
| | | hitAdv = {{sf6-adv|VM|-5}}{{sf6-adv|P|(+1)}} | ||
| | | blockAdv = {{sf6-adv|VM|-10(-4)}} | ||
| | | punishAdv = {{sf6-adv|M|-1}}{{sf6-adv|VP|(+5)}} | ||
| | | perfParryAdv = {{sf6-adv|VM|-21(-15)}} | ||
| | | afterDRHit = {{sf6-adv|M|-1}}{{sf6-adv|VP|(+5)}} | ||
| hitstun = | | afterDRBlk = {{sf6-adv|VM|-6}}{{sf6-adv|E|(0)}} | ||
| blockstun = | | hitstun = 18 | ||
| hitstop = | | blockstun = 13 | ||
| hitstop = 9 | |||
| driveDmgBlk = 500 | | driveDmgBlk = 500 | ||
| driveDmgHit = [] | | driveDmgHit = [2000] | ||
| | | driveGain = 250 | ||
| superGainHit = 300 (210) | |||
| superGainBlk = 150 (75) | |||
| | | invuln = Projectile 4-10 (Upper Body) | ||
| | | jugStart = 1 | ||
| | | jugIncrease = 1 | ||
| jugStart = | | jugLimit = 2 | ||
| jugIncrease = | | atkRange = 1.44 (0.814) | ||
| jugLimit = | | notes = Short range slide; semi-low profile 2-26f (until recovery) | ||
| notes = | |||
}} | }} | ||
Line 436: | Line 442: | ||
| hitboxes = SF6_Dhalsim_2mk_hitbox.png | | hitboxes = SF6_Dhalsim_2mk_hitbox.png | ||
| damage = 500 | | damage = 500 | ||
| dmgScaling = 20% Starter | |||
| startup = 10 | | startup = 10 | ||
| active = 13 | | active = 13 | ||
| recovery = 14 | | recovery = 14 | ||
| | | total = 36 | ||
| guard = L | | guard = L | ||
| cancel = | | cancel = - | ||
| | | hitAdv = {{sf6-adv|M|-3}}{{sf6-adv|VP|(+9)}} | ||
| | | blockAdv = {{sf6-adv|VM|-10}}{{sf6-adv|P|(+2)}} | ||
| | | punishAdv = {{sf6-adv|P|+1}}{{sf6-adv|VP|+13}} | ||
| | | perfParryAdv = {{sf6-adv|VM|-25(-13)}} | ||
| | | afterDRHit = {{sf6-adv|P|+1}}{{sf6-adv|VP|+13}} | ||
| hitstun = | | afterDRBlk = {{sf6-adv|VM|-6}}{{sf6-adv|VP|(+6)}} | ||
| blockstun = | | hitstun = 24 | ||
| hitstop = | | blockstun = 17 | ||
| hitstop = 11 | |||
| driveDmgBlk = 2000 | | driveDmgBlk = 2000 | ||
| driveDmgHit = [] | | driveDmgHit = [3000] | ||
| | | driveGain = 1000 | ||
| superGainHit = 500 (350) | |||
| superGainBlk = 250 (125) | |||
| | | invuln = Projectile 10-22 (Upper Body), 10-28 (Foot) | ||
| | | jugStart = 1 | ||
| | | jugIncrease = 1 | ||
| jugStart = | | jugLimit = 2 | ||
| jugIncrease = | | atkRange = 2.51 (1.302) | ||
| jugLimit = | | notes = Medium range slide; semi-low profile 10-30f; can lead to follow-up combos or pressure if well spaced; opponent has a different reeling animation when spaced to be +4 or better on hit | ||
| notes = | |||
}} | }} | ||
Line 475: | Line 481: | ||
| active = 16 | | active = 16 | ||
| recovery = 20 | | recovery = 20 | ||
| total = 47 | |||
| guard = L | |||
| cancel = - | |||
| hitAdv = HKD +22(+37) | | hitAdv = HKD +22(+37) | ||
| blockAdv = {{sf6-adv|VM|-16}}{{sf6-adv| | | blockAdv = {{sf6-adv|VM|-16}}{{sf6-adv|M|(-1)}} | ||
| | | punishAdv = HKD +37(+52) | ||
| | | perfParryAdv = {{sf6-adv|VM|-34(-19)}} | ||
| | | afterDRHit = HKD +22(+37) | ||
| | | afterDRBlk = {{sf6-adv|VM|-12}}{{sf6-adv|P|(+3)}} | ||
| | | blockstun = 20 | ||
| | | hitstop = 13 | ||
| | |||
| blockstun = | |||
| hitstop = | |||
| driveDmgBlk = 4000 | | driveDmgBlk = 4000 | ||
| driveDmgHit = [] | | driveDmgHit = [7000] | ||
| | | driveGain = 2000 | ||
| superGainHit = 1000 (700) | |||
| superGainBlk = 500 (250) | |||
| | | invuln = Projectile 8-27 (Upper Body) | ||
| | | jugStart = 1 | ||
| | | jugIncrease = 1 | ||
| jugStart = | | jugLimit = 2 | ||
| jugIncrease = | | atkRange = 3.057 (1.50) | ||
| jugLimit = | | notes = Long range slide; low profile 8-39f; best version of slide for countering projectiles; has juggle potential (no longer a Hard Knockdown if juggled into) | ||
| notes = | |||
}} | }} | ||
Line 511: | Line 516: | ||
| active = 4 | | active = 4 | ||
| recovery = 3 land | | recovery = 3 land | ||
| | | total = - | ||
| guard = H | | guard = H | ||
| cancel = | | cancel = - | ||
| hitstun = | | hitAdv = {{sf6-adv|VP|+8(+13)}} | ||
| blockstun = | | blockAdv = {{sf6-adv|E|0}}{{sf6-adv|VP|(+5)}} | ||
| hitstop = | | punishAdv = {{sf6-adv|VP|+12(+17)}} | ||
| driveDmgBlk = | | perfParryAdv = {{sf6-adv|VM|-7}}{{sf6-adv|M|(-2)}} | ||
| driveDmgHit = [] | | hitstun = 17 | ||
| | | blockstun = 9 | ||
| hitstop = 9 | |||
| driveDmgBlk = 1500 | |||
| | | driveDmgHit = [2000] | ||
| | | driveGain = 750 | ||
| superGainHit = 300 (210) | |||
| jugStart = | | superGainBlk = 150 (75) | ||
| jugIncrease = | | jugStart = 1 | ||
| jugLimit = | | jugIncrease = 1 | ||
| notes = | | jugLimit = 0 | ||
| atkRange = 0.84 | |||
| notes = Can be used as a fuzzy instant overhead vs. JP/Marisa/Zangief only | |||
}} | }} | ||
Line 539: | Line 545: | ||
| hitboxes = SF6_Dhalsim_jmp_hitbox.png | | hitboxes = SF6_Dhalsim_jmp_hitbox.png | ||
| damage = 700 | | damage = 700 | ||
| dmgScaling = 20% Starter | |||
| startup = 9 | | startup = 9 | ||
| active = | | active = 6 | ||
| recovery = 3 land | | recovery = 3 land | ||
| | | total = - | ||
| guard = LH | | guard = LH | ||
| cancel = | | cancel = Sp | ||
| hitstun = | | hitAdv = {{sf6-adv|VP|+5(+13)}} | ||
| blockstun = | | blockAdv = {{sf6-adv|M|-1}}{{sf6-adv|VP|(+7)}} | ||
| hitstop = | | punishAdv = {{sf6-adv|VP|+9(+17)}} | ||
| driveDmgBlk = | | perfParryAdv = {{sf6-adv|VM|-10}}{{sf6-adv|M|(-2)}} | ||
| driveDmgHit = [] | | hitstun = 17 | ||
| | | blockstun = 11 | ||
| hitstop = 11 | |||
| driveDmgBlk = 3000 | |||
| | | driveDmgHit = [4000] | ||
| | | driveGain = 1500 | ||
| superGainHit = 500 (350) | |||
| jugStart = | | superGainBlk = 250 (125) | ||
| jugIncrease = | | jugStart = 1 | ||
| jugLimit = | | jugIncrease = 1 | ||
| notes = | | jugLimit = 1 | ||
| atkRange = 2.36 | |||
| notes = Cancelable into Float, Air Teleport, or Yoga Comet; great horizontal range for use as an air-to-air; does not hit overhead and cannot hit crouching opponents unless they extend a vertical hurtbox | |||
}} | }} | ||
Line 570: | Line 578: | ||
| hitboxes = SF6_Dhalsim_jhp_hitbox.png | | hitboxes = SF6_Dhalsim_jhp_hitbox.png | ||
| damage = 800 | | damage = 800 | ||
| dmgScaling = 20% Starter | |||
| startup = 13 | | startup = 13 | ||
| active = 4 | | active = 4 | ||
| recovery = 3 land | | recovery = 3 land | ||
| | | total = - | ||
| guard = H | | guard = H | ||
| cancel = | | cancel = - | ||
| hitstun = | | hitAdv = {{sf6-adv|VM|-5}}{{sf6-adv|VP|(+19)}} | ||
| blockstun = | | blockAdv = {{sf6-adv|VM|-9}}{{sf6-adv|VP|(+15)}} | ||
| hitstop = | | punishAdv = {{sf6-adv|M|-1}}{{sf6-adv|VP|(+23)}} | ||
| driveDmgBlk = | | perfParryAdv = {{sf6-adv|VM|-26}}{{sf6-adv|M|(-2)}} | ||
| driveDmgHit = [] | | hitstun = 23 | ||
| | | blockstun = 19 | ||
| hitstop = 13 | |||
| driveDmgBlk = 5000 | |||
| driveDmgHit = [6000] | |||
| | | driveGain = 2500 | ||
| | | superGainHit = 1000 (700) | ||
| jugStart = | | superGainBlk = 500 (250) | ||
| jugIncrease = | | jugStart = 1 | ||
| jugLimit = | | jugIncrease = 1 | ||
| notes = | | jugLimit = 1 | ||
| atkRange = 1.68 (1.22) | |||
| notes = Causes spike knockdown vs. airborne opponents; very long horizontal range on 2nd active frame, then hits far below Dhalsim (hurtbox extends outside the hitbox, making it prone to trading/losing to anti-airs); can hit as an instant overhead (but slow startup makes this incredibly risky; too slow for fuzzy overhead setups); always safe on block if performed from Yoga Float | |||
}} | }} | ||
Line 604: | Line 614: | ||
| active = 4 | | active = 4 | ||
| recovery = 3 land | | recovery = 3 land | ||
| | | total = - | ||
| guard = H | | guard = H | ||
| cancel = | | cancel = - | ||
| hitstun = | | hitAdv = {{sf6-adv|VM|-12}}{{sf6-adv|VP|(+8)}} | ||
| blockstun = | | blockAdv = {{sf6-adv|VM|-15}}{{sf6-adv|VP|(+5)}} | ||
| hitstop = | | punishAdv = {{sf6-adv|VM|-8}}{{sf6-adv|VP|(+12)}} | ||
| driveDmgBlk = | | perfParryAdv = {{sf6-adv|VM|-22}}{{sf6-adv|M|(-2)}} | ||
| driveDmgHit = [] | | hitstun = 12 | ||
| | | blockstun = 9 | ||
| hitstop = 9 | |||
| driveDmgBlk = 1500 | |||
| driveDmgHit = [2000] | |||
| | | driveGain = 750 | ||
| | | superGainHit = 300 (210) | ||
| jugStart = | | superGainBlk = 150 (75) | ||
| jugIncrease = | | jugStart = 1 | ||
| jugLimit = | | jugIncrease = 1 | ||
| notes = | | jugLimit = 0 | ||
| atkRange = 1.03 | |||
| notes = Cross-up; can be used as an instant overhead (no fuzzy setup required; works on all crouchers) | |||
}} | }} | ||
Line 632: | Line 643: | ||
| hitboxes = SF6_Dhalsim_jmk_hitbox.png | | hitboxes = SF6_Dhalsim_jmk_hitbox.png | ||
| damage = 500 | | damage = 500 | ||
| dmgScaling = 20% Starter | |||
| startup = 11 | | startup = 11 | ||
| active = 6 | | active = 6 | ||
| recovery = 3 land | | recovery = 3 land | ||
| | | total = - | ||
| guard = H | | guard = H | ||
| cancel = | | cancel = - | ||
| hitstun = | | hitAdv = {{sf6-adv|VM|-7}}{{sf6-adv|VP|(+13)}} | ||
| blockstun = | | blockAdv = {{sf6-adv|VM|-11}}{{sf6-adv|VP|(+9)}} | ||
| hitstop = | | punishAdv = {{sf6-adv|M|-3}}{{sf6-adv|VP|(+17)}} | ||
| driveDmgBlk = | | perfParryAdv = {{sf6-adv|VM|-22}}{{sf6-adv|M|(-2)}} | ||
| driveDmgHit = [] | | hitstun = 17 | ||
| | | blockstun = 13 | ||
| hitstop = 11 | |||
| driveDmgBlk = 3000 | |||
| driveDmgHit = [4000] | |||
| | | driveGain = 1500 | ||
| | | superGainHit = 500 (350) | ||
| jugStart = | | superGainBlk = 250 (125) | ||
| jugIncrease = | | jugStart = 2 | ||
| jugLimit = | | jugIncrease = 1 | ||
| notes = | | jugLimit = 0 | ||
| atkRange = 1.76 | |||
| notes = Good horizontal range and a downward angle (very effective at stopping approaches when used out of Float); can be used as an instant overhead vs. Dee Jay/JP/Marisa/Zangief, or as a fuzzy instant overhead vs. opponents in Burnout | |||
}} | }} | ||
Line 663: | Line 676: | ||
| hitboxes = SF6_Dhalsim_jhk_hitbox.png | | hitboxes = SF6_Dhalsim_jhk_hitbox.png | ||
| damage = 800 | | damage = 800 | ||
| dmgScaling = 20% Starter | |||
| startup = 10 | | startup = 10 | ||
| active = 10 | | active = 10 | ||
| recovery = 3 land | | recovery = 3 land | ||
| | | total = - | ||
| guard = H | | guard = H | ||
| cancel = | | cancel = - | ||
| hitstun = | | hitAdv = {{sf6-adv|VP|+5(+15)}} | ||
| blockstun = | | blockAdv = {{sf6-adv|P|+1}}{{sf6-adv|VP|(+11)}} | ||
| hitstop = | | punishAdv = {{sf6-adv|VP|+9(+19)}} | ||
| driveDmgBlk = | | perfParryAdv = {{sf6-adv|VM|-12}}{{sf6-adv|M|(-2)}} | ||
| driveDmgHit = [] | | hitstun = 19 | ||
| | | blockstun = 15 | ||
| hitstop = 13 | |||
| driveDmgBlk = 5000 | |||
| | | driveDmgHit = [6000] | ||
| | | driveGain = 2500 | ||
| superGainHit = 1000 (700) | |||
| jugStart = | | superGainBlk = 500 (250) | ||
| jugIncrease = | | jugStart = 2 | ||
| jugLimit = | | jugIncrease = 1 | ||
| notes = | | jugLimit = 1 | ||
| atkRange = 2.82 (0.94) | |||
| notes = Great horizontal range at an upward angle for air-to-airs (especially out of Float) | |||
}} | }} | ||
Line 698: | Line 713: | ||
| active = 6 | | active = 6 | ||
| recovery = 16 | | recovery = 16 | ||
| | | total = 29 | ||
| guard = LH | | guard = LH | ||
| cancel = | | cancel = Sp SA | ||
| | | hitconfirm = 19 | ||
| | | hitAdv = {{sf6-adv|P|+2}} | ||
| DRcancelHit = | | blockAdv = {{sf6-adv|M|-3}} | ||
| DRcancelBlk = | | punishAdv = {{sf6-adv|VP|+6}} | ||
| | | perfParryAdv = {{sf6-adv|VM|-20}} | ||
| hitstun = | | DRcancelHit = {{sf6-adv|VP|+11}} | ||
| blockstun = | | DRcancelBlk = {{sf6-adv|VP|+6}} | ||
| hitstop = | | afterDRHit = {{sf6-adv|VP|+6}} | ||
| afterDRBlk = {{sf6-adv|P|+1}} | |||
| hitstun = 24 | |||
| blockstun = 19 | |||
| hitstop = 11 | |||
| driveDmgBlk = 3000 | | driveDmgBlk = 3000 | ||
| driveDmgHit = [] | | driveDmgHit = [4000] | ||
| | | driveGain = 1500 | ||
| superGainHit = 500 (350) | |||
| superGainBlk = 250 (125) | |||
| | | invuln = 8-13 Air (Head/Arm) | ||
| | | jugStart = 1 | ||
| | | jugIncrease = 1 | ||
| jugStart = | | jugLimit = 0 | ||
| jugIncrease = | | atkRange = 1.079 | ||
| jugLimit = | | notes = Forces stand on hit; good close-range anti-air but cannot hit cross-up; active frames 2-6 whiff on crouching opponents unless they extend a vertical hurtbox (making it a poor meaty option); all active frames are cancelable giving it a lenient hitconfirm window; special/DR cancel is delayed until after 4th active frame | ||
| notes = | |||
}} | }} | ||
Line 731: | Line 748: | ||
| hitboxes = SF6_Dhalsim_4hp_hitbox.png | | hitboxes = SF6_Dhalsim_4hp_hitbox.png | ||
| damage = 900 | | damage = 900 | ||
| dmgScaling = 20% Starter | |||
| startup = 14 | | startup = 14 | ||
| active = 7 | | active = 7 | ||
| recovery = 29 | | recovery = 29 | ||
| | | total = 49 | ||
| guard = LH | | guard = LH | ||
| cancel = | | cancel = Sp SA | ||
| | | hitconfirm = 21 | ||
| | | hitAdv = {{sf6-adv|VM|-9}} | ||
| DRcancelHit = | | blockAdv = {{sf6-adv|VM|-16}} | ||
| DRcancelBlk = | | punishAdv = {{sf6-adv|VM|-5}} (KD) | ||
| | | perfParryAdv = {{sf6-adv|VM|-34}} | ||
| hitstun = | | DRcancelHit = {{sf6-adv|VP|+17}} | ||
| blockstun = | | DRcancelBlk = {{sf6-adv|VP|+10}} | ||
| hitstop = | | afterDRHit = {{sf6-adv|VM|-5}} | ||
| afterDRBlk = {{sf6-adv|VM|-12}} | |||
| hitstun = 27 | |||
| blockstun = 20 | |||
| hitstop = 13 | |||
| driveDmgBlk = 5000 | | driveDmgBlk = 5000 | ||
| driveDmgHit = [] | | driveDmgHit = [8000] | ||
| | | driveGain = 2500 | ||
| | | superGainHit = 1000 (700) | ||
| | | superGainBlk = 500 (250) | ||
| | | jugStart = {{clr|PC|1 CH/PC air}} | ||
| | | jugIncrease = 1 | ||
| | | jugLimit = 2 | ||
| | | atkRange = 2.52 (1.50) | ||
| | | notes = Whiffs on crouching opponents unless they extend a vertical hurtbox; long-range anti-air (cannot hit cross-up); Counter-hit/Punish Counter puts airborne opponents into limited juggle state; canceling anti-air into a projectile can lead to juggles on CH/PC or meaty/teleport pressure | ||
| notes = | |||
}} | }} | ||
Line 770: | Line 789: | ||
| active = 4 | | active = 4 | ||
| recovery = 17 | | recovery = 17 | ||
| | | total = 27 | ||
| guard = LH | | guard = LH | ||
| cancel = | | cancel = Sp SA | ||
| | | hitconfirm = 16 | ||
| | | hitAdv = {{sf6-adv|P|+3}} | ||
| DRcancelHit = | | blockAdv = {{sf6-adv|E|0}} | ||
| DRcancelBlk = | | punishAdv = {{sf6-adv|VP|+7}} | ||
| | | perfParryAdv = {{sf6-adv|VM|-19}} | ||
| hitstun = | | DRcancelHit = {{sf6-adv|VP|+14}} | ||
| blockstun = | | DRcancelBlk = {{sf6-adv|VP|+11}} | ||
| hitstop = | | afterDRHit = {{sf6-adv|VP|+7}} | ||
| afterDRBlk = {{sf6-adv|VP|+4}} | |||
| hitstun = 24 | |||
| blockstun = 21 | |||
| hitstop = 11 | |||
| driveDmgBlk = 3000 | | driveDmgBlk = 3000 | ||
| driveDmgHit = [] | | driveDmgHit = [4000] | ||
| | | driveGain = 1500 | ||
| | | superGainHit = 500 (350) | ||
| | | superGainBlk = 250 (125) | ||
| jugStart = 1 | |||
| jugIncrease = 1 | |||
| jugLimit = 0 | |||
| jugStart = | | atkRange = 1.18 | ||
| jugIncrease = | | notes = Important combo tool; good meaty option due to high active frame count and safety on block | ||
| jugLimit = | |||
| notes = | |||
}} | }} | ||
Line 806: | Line 826: | ||
| active = 6 | | active = 6 | ||
| recovery = 20 | | recovery = 20 | ||
| | | total = 39 | ||
| guard = LH | | guard = LH | ||
| cancel = | | cancel = - | ||
| | | hitAdv = {{sf6-adv|E|0}} | ||
| | | blockAdv = {{sf6-adv|VM|-9}} | ||
| | | punishAdv = {{sf6-adv|VP|+4}} | ||
| | | perfParryAdv = {{sf6-adv|VM|-24}} | ||
| | | afterDRHit = {{sf6-adv|VP|+4}} | ||
| hitstun = | | afterDRBlk = {{sf6-adv|VM|-5}} | ||
| blockstun = | | hitstun = 26 | ||
| hitstop = | | blockstun = 17 | ||
| hitstop = 13 | |||
| driveDmgBlk = 6000 | | driveDmgBlk = 6000 | ||
| driveDmgHit = [] | | driveDmgHit = [10000] | ||
| | | driveGain = 3000 | ||
| | | superGainHit = 1000 (700) | ||
| | | superGainBlk = 500 (250) | ||
| | | invuln = 14-27 Air (Leg) | ||
| | | jugStart = {{clr|PC|1 CH/PC air}} | ||
| | | jugIncrease = 1 | ||
| | | jugLimit = 0 | ||
| jugIncrease = | | atkRange = 0.80 | ||
| jugLimit = | | notes = Slow anti-air (cannot hit cross-up); low profile 10-13f and 33-38f; Counter-hit/Punish Counter puts airborne opponents into limited juggle state | ||
| notes = | |||
}} | }} | ||
Line 842: | Line 861: | ||
| active = 4 | | active = 4 | ||
| recovery = 20 | | recovery = 20 | ||
| | | total = 33 | ||
| guard = LH | | guard = LH | ||
| cancel = | | cancel = Sp SA | ||
| | | hitconfirm = 18 | ||
| | | hitAdv = {{sf6-adv|P|+3}} | ||
| DRcancelHit = | | blockAdv = {{sf6-adv|M|-3}} | ||
| DRcancelBlk = | | punishAdv = {{sf6-adv|VP|+7}} | ||
| | | perfParryAdv = {{sf6-adv|VM|-22}} | ||
| hitstun = | | DRcancelHit = {{sf6-adv|VP|+17}} | ||
| blockstun = | | DRcancelBlk = {{sf6-adv|VP|+11}} | ||
| hitstop = | | afterDRHit = {{sf6-adv|VP|+7}} | ||
| afterDRBlk = {{sf6-adv|P|+1}} | |||
| hitstun = 27 | |||
| blockstun = 21 | |||
| hitstop = 13 | |||
| driveDmgBlk = 5000 | | driveDmgBlk = 5000 | ||
| driveDmgHit = [] | | driveDmgHit = [8000] | ||
| | | driveGain = 2000 | ||
| | | superGainHit = 1000 (700) | ||
| | | superGainBlk = 500 (250) | ||
| jugStart = 1 | |||
| jugIncrease = 1 | |||
| jugLimit = 0 | |||
| jugStart = | | atkRange = 1.46 | ||
| jugIncrease = | | notes = Decent range cancelable attack, primarily used out of Drive Rush; extends a hurtbox 1f before active and hurtbox lingers 12f after recovery making it susceptible to whiff punishes | ||
| jugLimit = | |||
| notes = | |||
}} | }} | ||
Line 875: | Line 895: | ||
| hitboxes = SF6_Dhalsim_1lk_hitbox.png | | hitboxes = SF6_Dhalsim_1lk_hitbox.png | ||
| damage = 200 | | damage = 200 | ||
| dmgScaling = 20% Starter | |||
| startup = 5 | | startup = 5 | ||
| active = 3 | | active = 3 | ||
| recovery = 10 | | recovery = 10 | ||
| | | total = 17 | ||
| guard = L | | guard = L | ||
| cancel = | | cancel = Chn | ||
| | | hitAdv = {{sf6-adv|P|+1}} | ||
| | | blockAdv = {{sf6-adv|VM|-5}} | ||
| | | punishAdv = {{sf6-adv|VP|+5}} | ||
| | | perfParryAdv = {{sf6-adv|VM|-11}} | ||
| | | afterDRHit = {{sf6-adv|VP|+5}} | ||
| hitstun = | | afterDRBlk = {{sf6-adv|M|-1}} | ||
| blockstun = | | hitstun = 14 | ||
| hitstop = | | blockstun = 8 | ||
| hitstop = 9 | |||
| driveDmgBlk = 500 | | driveDmgBlk = 500 | ||
| driveDmgHit = [] | | driveDmgHit = [2000] | ||
| | | driveGain = 250 | ||
| | | superGainHit = 300 (210) | ||
| | | superGainBlk = 150 (75) | ||
| jugStart = 1 | |||
| jugIncrease = 1 | |||
| jugLimit = 0 | |||
| jugStart = | | atkRange = 1.05 | ||
| jugIncrease = | | notes = Chains into 5LP/2LP/1LK | ||
| jugLimit = | |||
| notes = | |||
}} | }} | ||
Line 911: | Line 930: | ||
| hitboxes = SF6_Dhalsim_1mk_hitbox.png | | hitboxes = SF6_Dhalsim_1mk_hitbox.png | ||
| damage = 500 | | damage = 500 | ||
| dmgScaling = 20% Starter | |||
| startup = 8 | | startup = 8 | ||
| active = 3 | | active = 3 | ||
| recovery = 20 | | recovery = 20 | ||
| | | total = 30 | ||
| guard = L | | guard = L | ||
| cancel = | | cancel = Sp SA | ||
| | | hitconfirm = 13 | ||
| | | hitAdv = {{sf6-adv|M|-3}} | ||
| DRcancelHit = | | blockAdv = {{sf6-adv|VM|-7}} | ||
| DRcancelBlk = | | punishAdv = {{sf6-adv|P|+1}} | ||
| | | perfParryAdv = {{sf6-adv|VM|-21}} | ||
| hitstun = | | DRcancelHit = {{sf6-adv|VP|+8}} | ||
| blockstun = | | DRcancelBlk = {{sf6-adv|VP|+4}} | ||
| hitstop = | | afterDRHit = {{sf6-adv|P|+1}} | ||
| afterDRBlk = {{sf6-adv|M|-3}} | |||
| hitstun = 20 | |||
| blockstun = 16 | |||
| hitstop = 9 | |||
| driveDmgBlk = 3000 | | driveDmgBlk = 3000 | ||
| driveDmgHit = [] | | driveDmgHit = [4000] | ||
| | | driveGain = 1500 | ||
| | | superGainHit = 500 (350) | ||
| | | superGainBlk = 250 (125) | ||
| jugStart = 1 | |||
| jugIncrease = 1 | |||
| jugLimit = 0 | |||
| jugStart = | | atkRange = 1.19 | ||
| jugIncrease = | | notes = Acts like a standard cancelable 2MK but with below-average range; Range: 1.19; DR cancel is delayed until after active frames | ||
| jugLimit = | |||
| notes = | |||
}} | }} | ||
Line 950: | Line 971: | ||
| active = 3 | | active = 3 | ||
| recovery = 22 | | recovery = 22 | ||
| total = 33 | |||
| guard = L | |||
| cancel = - | |||
| hitAdv = HKD +33 | | hitAdv = HKD +33 | ||
| blockAdv = -7 | | blockAdv = {{sf6-adv|VM|-7}} | ||
| | | punishAdv = HKD +48 | ||
| | | perfParryAdv = {{sf6-adv|VM|-23}} | ||
| | | afterDRHit = HKD +33 | ||
| | | afterDRBlk = {{sf6-adv|M|-3}} | ||
| | | blockstun = 18 | ||
| | | hitstop = 13 | ||
| | | driveDmgBlk = 5000 | ||
| | | driveDmgHit = [10000] | ||
| blockstun = | | driveGain = 2500 | ||
| hitstop = | | superGainHit = 1000 (700) | ||
| driveDmgBlk = | | superGainBlk = 500 (250) | ||
| driveDmgHit = [] | | jugStart = 1 | ||
| | | jugIncrease = 1 | ||
| | | jugLimit = 5 | ||
| | | atkRange = 1.29 | ||
| notes = Traditional sweep; can be difficult to punish if well spaced (much better block advantage than most sweeps) | |||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = | |||
}} | }} | ||
Line 985: | Line 1,003: | ||
| startup = 10 | | startup = 10 | ||
| active = until land | | active = until land | ||
| recovery = 9 | | recovery = 9 land | ||
| | | total = - | ||
| guard = LH | | guard = LH | ||
| cancel = | | cancel = Sp | ||
| | | hitconfirm = 24~ | ||
| | | hitAdv = {{sf6-adv|VM|-18}}{{sf6-adv|VP|(+8)}} | ||
| | | blockAdv = {{sf6-adv|VM|-22}}{{sf6-adv|VP|(+4)}} | ||
| | | punishAdv = {{sf6-adv|VM|-14}}{{sf6-adv|VP|(+12)}} | ||
| perfParryAdv = | | perfParryAdv = {{sf6-adv|VM|-34(-8)}} | ||
| hitstun = | | hitstun = 18 | ||
| blockstun = | | blockstun = 14 | ||
| hitstop = | | hitstop = 13 | ||
| driveDmgBlk = 3000 | | driveDmgBlk = 3000 | ||
| driveDmgHit = [] | | driveDmgHit = [4000] | ||
| | | driveGain = 1500 | ||
| | | superGainHit = 500 (350) | ||
| | | superGainBlk = 250 (125) | ||
| | | airborne = Until Land (FKD) | ||
| jugStart = 1 air | |||
| jugIncrease = 1 | |||
| jugStart = | | jugLimit = 1 | ||
| jugIncrease = | | notes = Cancelable into Air Teleport or Yoga Comet until the final 6 active frames before landing; can come out on 8th airborne jump frame at the earliest; puts airborne opponent into limited juggle state | ||
| jugLimit = | |||
| notes = | |||
}} | }} | ||
===== j. | ===== j.2LK ===== | ||
{{FrameData-SF6 | chara = Dhalsim | moveId = | {{FrameData-SF6 | chara = Dhalsim | moveId = dhalsim_j2lk | moveType = air_normal | ||
| input = j. | | input = j.2LK | ||
| name = Drill Kick | | name = Drill Kick | ||
| images = SF6_Dhalsim_j2k.png | | images = SF6_Dhalsim_j2k.png | ||
| hitboxes = SF6_Dhalsim_j2k_hitbox.png | | hitboxes = SF6_Dhalsim_j2k_hitbox.png | ||
| damage = 500 | | damage = 500 | ||
| dmgScaling = 20% Starter | |||
| startup = 9 | | startup = 9 | ||
| active = until land | | active = until land | ||
| recovery = 6 | | recovery = 6(11) land | ||
| | | total = - | ||
| guard = LH | | guard = LH | ||
| cancel = | | cancel = - | ||
| | | hitAdv = {{sf6-adv|VM|-23}}{{sf6-adv|VP|(+12)}} | ||
| | | blockAdv = {{sf6-adv|VM|-30}}{{sf6-adv|VP|(+5)}} | ||
| | | punishAdv = {{sf6-adv|VM|-19}}{{sf6-adv|VP|(+16)}} | ||
| | | perfParryAdv = {{sf6-adv|VM|-42(-6)}} | ||
| perfParryAdv = | | hitstun = 20 | ||
| hitstun = | | blockstun = 13 | ||
| blockstun = | | hitstop = 11 | ||
| hitstop = | |||
| driveDmgBlk = 3000 | | driveDmgBlk = 3000 | ||
| driveDmgHit = [] | | driveDmgHit = [4000] | ||
| | | driveGain = 1500 | ||
| | | superGainHit = 500 (350) | ||
| | | superGainBlk = 250 (125) | ||
| | | airborne = Until Land (FKD) | ||
| | | jugStart = 1 | ||
| | | jugIncrease = 1 | ||
| jugStart = | | jugLimit = 0 | ||
| jugIncrease = | | notes = Shallow trajectory; advantage depends on connect height; 5f extra landing recovery on whiff; Dhalsim is in a crouching state during landing recovery; can come out on 8th airborne jump frame at the earliest | ||
| jugLimit = | }} | ||
| notes = | |||
===== j.2MK ===== | |||
{{FrameData-SF6 | chara = Dhalsim | moveId = dhalsim_j2mk | moveType = air_normal | |||
| input = j.2MK | |||
| name = Drill Kick | |||
| images = SF6_Dhalsim_j2k.png | |||
| hitboxes = SF6_Dhalsim_j2k_hitbox.png | |||
| damage = 500 | |||
| dmgScaling = 20% Starter | |||
| startup = 9 | |||
| active = until land | |||
| recovery = 6(11) land | |||
| total = - | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = {{sf6-adv|VM|-15}}{{sf6-adv|VP|(+10)}} | |||
| blockAdv = {{sf6-adv|VM|-20}}{{sf6-adv|VP|(+5)}} | |||
| punishAdv = {{sf6-adv|VM|-11}}{{sf6-adv|VP|(+14)}} | |||
| perfParryAdv = {{sf6-adv|VM|-32(-6)}} | |||
| hitstun = 18 | |||
| blockstun = 13 | |||
| hitstop = 11 | |||
| driveDmgBlk = 3000 | |||
| driveDmgHit = [4000] | |||
| driveGain = 1500 | |||
| superGainHit = 500 (350) | |||
| superGainBlk = 250 (125) | |||
| airborne = Until Land (FKD) | |||
| jugStart = 1 | |||
| jugIncrease = 1 | |||
| jugLimit = 0 | |||
| notes = Medium trajectory; advantage depends on connect height; 5f extra landing recovery on whiff; Dhalsim is in a crouching state during landing recovery; can come out on 8th airborne jump frame at the earliest | |||
}} | |||
===== j.2HK ===== | |||
{{FrameData-SF6 | chara = Dhalsim | moveId = dhalsim_j2hk | moveType = air_normal | |||
| input = j.2HK | |||
| name = Drill Kick | |||
| images = SF6_Dhalsim_j2k.png | |||
| hitboxes = SF6_Dhalsim_j2k_hitbox.png | |||
| damage = 500 | |||
| dmgScaling = 20% Starter | |||
| startup = 9 | |||
| active = until land | |||
| recovery = 6(11) land | |||
| total = - | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = {{sf6-adv|VM|-17}}{{sf6-adv|VP|(+10)}} | |||
| blockAdv = {{sf6-adv|VM|-22}}{{sf6-adv|VP|(+5)}} | |||
| punishAdv = {{sf6-adv|VM|-13}}{{sf6-adv|VP|(+14)}} | |||
| perfParryAdv = {{sf6-adv|VM|-35(-6)}} | |||
| hitstun = 18 | |||
| blockstun = 13 | |||
| hitstop = 11 | |||
| driveDmgBlk = 3000 | |||
| driveDmgHit = [4000] | |||
| driveGain = 1500 | |||
| superGainHit = 500 (350) | |||
| superGainBlk = 250 (125) | |||
| airborne = Until Land (FKD) | |||
| jugStart = 1 | |||
| jugIncrease = 1 | |||
| jugLimit = 0 | |||
| notes = Steep trajectory; advantage depends on connect height; 5f extra landing recovery on whiff; Dhalsim is in a crouching state during landing recovery; can come out on 8th airborne jump frame at the earliest | |||
}} | }} | ||
Line 1,060: | Line 1,138: | ||
| hitboxes = SF6_Dhalsim_lplk_hitbox.png | | hitboxes = SF6_Dhalsim_lplk_hitbox.png | ||
| damage = 1200 (2040) | | damage = 1200 (2040) | ||
| dmgScaling = 20% Immediate | |||
| startup = 5 | | startup = 5 | ||
| active = 3 | | active = 3 | ||
| recovery = 23 | | recovery = 23 | ||
| total = 30 | |||
| guard = T | |||
| cancel = - | |||
| hitAdv = KD +31 | | hitAdv = KD +31 | ||
| blockAdv = - | | blockAdv = - | ||
| | | punishAdv = HKD +31 | ||
| driveDmgHit = [10000] | |||
| driveGain = 2000 | |||
| driveDmgHit = [] | | superGainHit = 2000(1400) [4000(2800)] | ||
| | | atkRange = 0.80 | ||
| | | notes = Allows for a corner throw loop; walk for manual timing, dash (+6) and delay throw by 1-4f, or whiff 2LK (+5) for auto-timing | ||
| | |||
| notes = | |||
}} | }} | ||
Line 1,080: | Line 1,160: | ||
| name = Yoga Throw | | name = Yoga Throw | ||
| images = SF6_Dhalsim_4lplk.png | | images = SF6_Dhalsim_4lplk.png | ||
| hitboxes = | | hitboxes = SF6_Dhalsim_lplk_hitbox.png | ||
| damage = 1200 (2040) | | damage = 1200 (2040) | ||
| dmgScaling = 20% Immediate | |||
| startup = 5 | | startup = 5 | ||
| active = 3 | | active = 3 | ||
| recovery = 23 | | recovery = 23 | ||
| total = 30 | |||
| guard = T | |||
| cancel = - | |||
| hitAdv = KD +19 | | hitAdv = KD +19 | ||
| blockAdv = - | | blockAdv = - | ||
| | | punishAdv = HKD +19 | ||
| driveDmgHit = [10000] | |||
| driveGain = 2000 | |||
| driveDmgHit = [] | | superGainHit = 2000(1400) [4000(2800)] | ||
| | | atkRange = 0.80 | ||
| | | notes = Side switch; no meaty throw after throwing opponent into corner, but can meaty with 2MK (0 oB) or DR 4MK (+6 oB) | ||
| | |||
| notes = | |||
}} | }} | ||
Line 1,104: | Line 1,186: | ||
| hitboxes = SF6_Dhalsim_2lplk_hitbox.png | | hitboxes = SF6_Dhalsim_2lplk_hitbox.png | ||
| damage = 1200 (2040) | | damage = 1200 (2040) | ||
| dmgScaling = 20% Immediate | |||
| startup = 5 | | startup = 5 | ||
| active = 3 | | active = 3 | ||
| recovery = 23 | | recovery = 23 | ||
| total = 30 | |||
| guard = T | |||
| cancel = - | |||
| hitAdv = KD +35 | | hitAdv = KD +35 | ||
| blockAdv = - | | blockAdv = - | ||
| | | punishAdv = HKD +35 | ||
| driveDmgHit = [10000] | |||
| driveGain = 2000 | |||
| driveDmgHit = [] | | superGainHit = 2000(1400) [4000(2800)] | ||
| | | atkRange = 0.80 | ||
| | | notes = Throws opponent full screen; allows for a corner throw loop with manual timing (+10 after dash, or walk) | ||
| | |||
| notes = | |||
}} | }} | ||
Line 1,126: | Line 1,210: | ||
| images = SF6_Dhalsim_hphk.png | | images = SF6_Dhalsim_hphk.png | ||
| hitboxes = SF6_Dhalsim_hphk_hitbox.png | | hitboxes = SF6_Dhalsim_hphk_hitbox.png | ||
| damage = 800 | | damage = 800 | ||
| chip = 200 | | chip = 200 | ||
| dmgScaling = 20% Starter (Hit)<br>20% Multiplier (Block) | |||
| startup = 26 | | startup = 26 | ||
| active = 2 | | active = 2 | ||
| recovery = 35 | | recovery = 35 | ||
| total = 62 | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = KD +35 / Wall Splat KD +65 | | hitAdv = KD +35 / Wall Splat KD +65 | ||
| blockAdv = {{sf6-adv|M|-3}} / Wall Splat HKD +72 | | blockAdv = {{sf6-adv|M|-3}} / Wall Splat HKD +72 | ||
| | | punishAdv = Crumple (Standing +21, Juggle +46, HKD +104) | ||
| perfParryAdv = {{sf6-adv|VM|-35}} | | perfParryAdv = {{sf6-adv|VM|-35}} | ||
| blockstun = 34 | | blockstun = 34 | ||
| hitstop = | | hitstop = 25 | ||
| driveDmgBlk = 5000 | | driveDmgBlk = 5000 | ||
| driveDmgHit = 10000 [15000] | | driveDmgHit = 10000 [15000] | ||
| | | driveGain = -10000 | ||
| | | superGainHit = [3000(2100)] | ||
| jugStart = | | armor = 1-27 | ||
| jugIncrease = | | jugStart = 0 | ||
| jugLimit = | | jugIncrease = 1 | ||
| notes = See [[Street_Fighter_6/Gauges#Drive_Impact|Drive Impact]]. | | jugLimit = 0 | ||
| atkRange = 2.258 | |||
| notes = See [[Street_Fighter_6/Gauges#Drive_Impact|Drive Impact]]. Airborne connect gives spinning juggle state on Punish Counter or corner Wall Splat with variable height. | |||
}} | }} | ||
Line 1,153: | Line 1,240: | ||
{{FrameData-SF6 | chara = Dhalsim | moveId = dhalsim_6hphk | moveType = drive | {{FrameData-SF6 | chara = Dhalsim | moveId = dhalsim_6hphk | moveType = drive | ||
| input = 6HPHK | | input = 6HPHK | ||
| name = Yoga Illusion | | name = Yoga Illusion (Block) | ||
| images = SF6_Dhalsim_6hphk.png | | images = SF6_Dhalsim_6hphk.png | ||
| hitboxes = SF6_Dhalsim_6hphk_hitbox.png | | hitboxes = SF6_Dhalsim_6hphk_hitbox.png, SF6_Dhalsim_6hphk_hitbox2.png | ||
| damage = 250x2 recoverable | | damage = 250x2 recoverable | ||
| chip = 62,63 recoverable | | chip = 62,63 recoverable | ||
| startup = 20 | | startup = 20 | ||
| active = 3(6)3 | | active = 3(6)3 | ||
| recovery = 26 | | recovery = 26(32) | ||
| | | total = 57(63) | ||
| hitAdv = KD + | | guard = LH | ||
| blockAdv = {{sf6-adv|VM|- | | cancel = - | ||
| hitAdv = KD +24 | |||
| blockAdv = {{sf6-adv|VM|-6}} | |||
| punishAdv = KD +24 | |||
| perfParryAdv = {{sf6-adv|VM|-27}} | |||
| blockstun = 32 total | |||
| hitstop = 4,16 | |||
| driveGain = -20000 | |||
| invuln = 1-22 Full | |||
| armor = Break (1st hit) | |||
| jugStart = 200 | |||
| jugIncrease = 1,100 | |||
| jugLimit = 1,2 | |||
| atkRange = 1.30 | |||
| notes = 2 hits; performed by inputting 6HPHK during blockstun; 6f extra recovery on hit; both hits knock down; freezes the screen for 4f during startup; if 1st hit is Perfect Parried, opponent can interrupt with a move 7f or faster; see [[Street_Fighter_6/Gauges#Drive_Reversal|Drive Reversal]]. | |||
}} | |||
{{FrameData-SF6 | chara = Dhalsim | moveId = dhalsim_6hphk_recovery | moveType = drive | |||
| input = 6HPHK | |||
| name = Yoga Illusion (Recovery) | |||
| images = SF6_Dhalsim_6hphk.png | |||
| hitboxes = SF6_Dhalsim_6hphk_hitbox.png, SF6_Dhalsim_6hphk_hitbox2.png | |||
| damage = 250x2 recoverable | |||
| chip = 62,63 recoverable | |||
| startup = 18 | |||
| active = 3(6)3 | |||
| recovery = 26(32) | |||
| total = 55(61) | |||
| guard = LH | | guard = LH | ||
| cancel = - | | cancel = - | ||
| | | hitAdv = KD +24 | ||
| blockAdv = {{sf6-adv|VM|-6}} | |||
| punishAdv = KD +24 | |||
| perfParryAdv = {{sf6-adv|VM|-27}} | | perfParryAdv = {{sf6-adv|VM|-27}} | ||
| blockstun = | | blockstun = 32 total | ||
| hitstop = | | hitstop = 4,16 | ||
| | | driveGain = -20000 | ||
| | | invuln = 1-20 Full | ||
| jugStart = | | armor = Break (1st hit) | ||
| jugIncrease = | | jugStart = 200 | ||
| jugLimit = | | jugIncrease = 1,100 | ||
| notes = | | jugLimit = 1,2 | ||
| atkRange = 1.30 | |||
| notes = 2 hits; performed by holding 6HPHK on wakeup; 6f extra recovery on hit; both hits knock down; does not have any screen freeze; if 1st hit is Perfect Parried, opponent can interrupt with a move 7f or faster; see [[Street_Fighter_6/Gauges#Drive_Reversal|Drive Reversal]]. | |||
}} | }} | ||
Line 1,185: | Line 1,302: | ||
| images = SF6_Dhalsim_mpmk.png | | images = SF6_Dhalsim_mpmk.png | ||
| hitboxes = SF6_Dhalsim_mpmk_hitbox.png | | hitboxes = SF6_Dhalsim_mpmk_hitbox.png | ||
| damage = - | | damage = - | ||
| dmgScaling = 50% Multiplier (Perfect) | |||
| startup = 1 | | startup = 1 | ||
| active = | | active = 12 or until released | ||
| recovery = | | recovery = 33(1)(11) | ||
| | | total = 45(3) | ||
| guard = - | |||
| cancel = - | |||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| driveGain = -5000,250~ | |||
| invuln = 6 Full (after Perfect Parry) | |||
| notes = See [[Street_Fighter_6/Gauges#Drive_Parry|Drive Parry]]. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. After a Perfect Parry, all Super Gauge gain is reduced by 20% and Drive Gauge gain/damage is reduced by 50% for the entire punish combo. | |||
}} | |||
===== MPMK~66 ===== | |||
{{FrameData-SF6 | chara = Dhalsim | moveId = dhalsim_mpmk_66_pdr | moveType = drive | |||
| input = MPMK~66 | |||
| name = Parry Drive Rush | |||
| images = SF6_Dhalsim_66.png | |||
| hitboxes = SF6_Dhalsim_66_hitbox.png | |||
| damage = - | |||
| dmgScaling = 15% Multiplier (Mid-Combo) | |||
| startup = 3+8 | |||
| active = - | |||
| recovery = 15(37) | |||
| total = 26(48) | |||
| guard = - | | guard = - | ||
| cancel = - | | cancel = - | ||
| | | hitAdv = - | ||
| | | blockAdv = - | ||
| notes = See [[Street_Fighter_6/Gauges# | | driveGain = -10000 | ||
| notes = See [[Street_Fighter_6/Gauges#Drive_Rush|Drive Rush]]; 1-bar version performed out of a Parry; startup refers to minimum time before an attack can cancel the Drive Rush animation (if performed immediately after a successful Parry, only 1+8 startup); the first 15 recovery frames are cancelable into any attack; the final 22 recovery frames are cancelable into any attack or movement option or blocking (except Parry); only Normal and Command Normal attacks are enhanced with +4 frame advantage and improved juggle properties; Distance: 0.471 (min/throw), 1.787 (min/block), 2.700 (max/final DR frame) | |||
}} | }} | ||
{{FrameData-SF6 | chara = Dhalsim | moveId = dhalsim_mpmk_66_drc | moveType = drive | |||
{{FrameData-SF6 | chara = Dhalsim | moveId = | | input = MPMK or 66 | ||
| input = 66 | | name = Drive Rush Cancel | ||
| name = Drive Rush | |||
| images = SF6_Dhalsim_66.png | | images = SF6_Dhalsim_66.png | ||
| hitboxes = SF6_Dhalsim_66_hitbox.png | | hitboxes = SF6_Dhalsim_66_hitbox.png | ||
| damage = - | | damage = - | ||
| startup = 9 | | dmgScaling = 15% Multiplier (Mid-Combo) | ||
| active = | | startup = 9 | ||
| | | active = - | ||
| recovery = 15(37) | |||
| total = 24(46) | |||
| guard = - | |||
| cancel = - | |||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| | | driveGain = -30000 | ||
| notes = See [[Street_Fighter_6/Gauges#Drive_Rush|Drive Rush]]; 3-bar version performed on hit/block from a cancelable normal; can also be performed on whiff from cancelable light normals; startup refers to minimum time before an attack can cancel the Drive Rush animation; the first 15 recovery frames are cancelable into any attack; the final 22 recovery frames are cancelable into any attack or movement option or blocking (except Parry); only Normal and Command Normal attacks are enhanced with +4 frame advantage and improved juggle properties | |||
| notes = See [[Street_Fighter_6/Gauges#Drive_Rush|Drive Rush]] | |||
}} | }} | ||
== Special Moves == | == Special Moves == | ||
=== Yoga Fire === | === Yoga Fire === | ||
===== | ===== 236P ===== | ||
{{FrameData-SF6 | chara = Dhalsim | moveId = dhalsim_236p | moveType = special | {{FrameData-SF6 | chara = Dhalsim | moveId = dhalsim_236p | moveType = special | ||
| input = 236P | | input = 236P | ||
Line 1,229: | Line 1,365: | ||
| hitboxes = SF6_Dhalsim_236p_hitbox.png | | hitboxes = SF6_Dhalsim_236p_hitbox.png | ||
| damage = 600 | | damage = 600 | ||
| chip = | | chip = 150 | ||
| startup = 15 | | startup = 15(11) | ||
| active = | | active = - | ||
| recovery = 33 | | recovery = 33 | ||
| | | total = 48 | ||
| guard = LH | | guard = LH | ||
| cancel = | | cancel = SA3 | ||
| | | hitconfirm = 4 | ||
| | | hitAdv = {{sf6-adv|M|-2}} | ||
| perfParryAdv = | | blockAdv = {{sf6-adv|VM|-6}} | ||
| hitstun = | | punishAdv = {{sf6-adv|P|+2}} | ||
| blockstun = | | perfParryAdv = {{sf6-adv|VM|-23}} | ||
| hitstop = | | hitstun = 32 | ||
| blockstun = 28 | |||
| hitstop = 8 | |||
| driveDmgBlk = 4000 | | driveDmgBlk = 4000 | ||
| driveDmgHit = [] | | driveDmgHit = [3000] | ||
| | | driveGain = 2000 | ||
| superGainHit = 600 (420) | |||
| superGainBlk = 300 (150) | |||
| jugStart = 1 | |||
| | | jugIncrease = 1 | ||
| | | jugLimit = 3 | ||
| jugStart = | | projSpeed = LP 0.033 / MP 0.044 / HP 0.06 | ||
| jugIncrease = | | notes = 1-hit projectile; can hold the button for charged 2-hit version (releasing the button early throws the regular version with 11f startup); speed depends on button strength (LP slowest, MP mid, HP fastest); frame advantage increases significantly outside of close range | ||
| jugLimit = | |||
| notes = | |||
}} | }} | ||
===== 236[P] ===== | |||
{{FrameData-SF6 | chara = Dhalsim | moveId = dhalsim_236p_hold | moveType = special | |||
| input = 236[P] | |||
| name = Yoga Fire (hold) | |||
| images = SF6_Dhalsim_236p_hold.png | |||
| hitboxes = SF6_Dhalsim_236p_hold_hitbox.png | |||
| damage = 400x2 | |||
| chip = 200x2 | |||
| startup = 43 | |||
| active = - | |||
| recovery = 30 | |||
| total = 73 | |||
| guard = LH | |||
| cancel = SA3 | |||
| hitconfirm = 11 | |||
| hitAdv = KD +51 | |||
| blockAdv = {{sf6-adv|M|-1}} | |||
| punishAdv = KD +51 | |||
| perfParryAdv = {{sf6-adv|VM|-9}} | |||
| blockstun = 30(22) | |||
| hitstop = 8,8 | |||
| driveDmgBlk = 2000x2 | |||
| driveDmgHit = [1500x2] | |||
| driveGain = 1000x2 | |||
| superGainHit = 400x2 (280x2) | |||
| superGainBlk = 200x2 (100x2) | |||
| jugStart = 1 | |||
| jugIncrease = 1,1 | |||
| jugLimit = 6,7 | |||
| projSpeed = LP 0.033 / MP 0.044 / HP 0.06 | |||
| notes = 2-hit projectile; speed depends on button strength (LP slowest, MP mid, HP fastest); frame advantage increases significantly outside of close range | |||
}} | |||
===== 236PP ===== | ===== 236PP ===== | ||
Line 1,265: | Line 1,431: | ||
| images = SF6_Dhalsim_236pp.png | | images = SF6_Dhalsim_236pp.png | ||
| hitboxes = SF6_Dhalsim_236pp_hitbox.png | | hitboxes = SF6_Dhalsim_236pp_hitbox.png | ||
| damage = 500x2 | |||
| damage = | | chip = 125x2 | ||
| chip = | |||
| startup = 13 | | startup = 13 | ||
| active = | | active = - | ||
| recovery = | | recovery = 32 | ||
| | | total = 45 | ||
| guard = LH | | guard = LH | ||
| cancel = | | cancel = SA2 SA3 | ||
| | | hitconfirm = 11 | ||
| hitAdv = KD +49 | | hitAdv = KD +49 | ||
| blockAdv = - | | blockAdv = {{sf6-adv|M|-3}} | ||
| | | punishAdv = KD +49 | ||
| | | perfParryAdv = {{sf6-adv|VM|-11}} | ||
| | | blockstun = 30(22) | ||
| hitstop = 8,8 | |||
| perfParryAdv = | | driveDmgBlk = 2000x2 | ||
| | | driveDmgHit = [2500x2] | ||
| blockstun = | | driveGain = -20000 | ||
| hitstop = | | superGainHit = 400x2 (280x2) | ||
| driveDmgBlk = | | superGainBlk = 200x2 (100x2) | ||
| driveDmgHit = [] | | jugStart = 1 | ||
| | | jugIncrease = 1,1 | ||
| | | jugLimit = 6,7 | ||
| | | projSpeed = LPMP 0.033 / LPHP 0.044 / MPHP 0.06 | ||
| notes = 2-hit OD projectile; speed depends on button combination (LP+MP slowest, LP+HP mid, MP+HP fastest); frame advantage increases significantly outside of close range | |||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = | |||
}} | }} | ||
=== Yoga Arch === | === Yoga Arch === | ||
Line 1,341: | Line 1,464: | ||
| name = Yoga Arch | | name = Yoga Arch | ||
| images = SF6_Dhalsim_236k.png | | images = SF6_Dhalsim_236k.png | ||
| hitboxes = SF6_Dhalsim_236k_hitbox.png | | hitboxes = SF6_Dhalsim_236k_hitbox.png, SF6_Dhalsim_236k_hitbox2.png | ||
| damage = 600 | | damage = 600 | ||
| chip = | | chip = 150 | ||
| startup = 18 | | startup = 18 | ||
| active = | | active = [81+10] | ||
| recovery = 27 | | recovery = 27 | ||
| | | total = 45 | ||
| guard = LH | | guard = LH | ||
| cancel = | | cancel = SA3 | ||
| | | hitconfirm = 11 | ||
| | | hitAdv = {{sf6-adv|P|+1}} | ||
| perfParryAdv = | | blockAdv = {{sf6-adv|M|-1}} | ||
| hitstun = | | punishAdv = {{sf6-adv|VP|+5}} | ||
| blockstun = | | perfParryAdv = {{sf6-adv|VM|-17}} | ||
| hitstop = | | hitstun = 29 | ||
| blockstun = 27 | |||
| hitstop = 8 | |||
| driveDmgBlk = 4000 | | driveDmgBlk = 4000 | ||
| driveDmgHit = [] | | driveDmgHit = [3000] | ||
| | | driveGain = 2000 | ||
| superGainHit = 600 (420) | |||
| superGainBlk = 300 (150) | |||
| jugStart = 0 | |||
| | | jugIncrease = 0 | ||
| | | jugLimit = 3 | ||
| jugStart = | | projSpeed = LK 0.0195 / MK 0.0385 / HK 0.07 | ||
| jugIncrease = | | notes = 1-hit projectile thrown upward before coming down; button strength determines projectile speed and max distance (LK short, MK mid, HK far); upon hitting the floor, creates a larger stationary hitbox that lasts 10f; frame advantage refers to point blank upward hit | ||
| jugLimit = | |||
| notes = | |||
}} | }} | ||
Line 1,378: | Line 1,499: | ||
| images = SF6_Dhalsim_236kk.png | | images = SF6_Dhalsim_236kk.png | ||
| hitboxes = SF6_Dhalsim_236kk_hitbox.png | | hitboxes = SF6_Dhalsim_236kk_hitbox.png | ||
| damage = 500x2 | |||
| damage = | | chip = 125x2 | ||
| chip = | | dmgScaling = 20% Starter; Combo (2 hits) | ||
| startup = 18 | | startup = 18 | ||
| active = | | active = [190+10] | ||
| recovery = | | recovery = 27 | ||
| | | total = 45 | ||
| guard = LH | | guard = LH | ||
| cancel = | | cancel = SA2 SA3 | ||
| | | hitconfirm = 11 | ||
| | | hitAdv = {{sf6-adv|P|+1}} | ||
| perfParryAdv = | | blockAdv = {{sf6-adv|M|-3}} | ||
| hitstun = | | punishAdv = {{sf6-adv|VP|+5}} | ||
| blockstun = | | perfParryAdv = {{sf6-adv|VM|-6}} | ||
| hitstop = | | hitstun = 29 total | ||
| driveDmgBlk = | | blockstun = 25 total | ||
| driveDmgHit = [] | | hitstop = 7,7 | ||
| | | driveDmgBlk = 1250x2 | ||
| | | driveDmgHit = [2500x2] | ||
| | | driveGain = -20000 | ||
| superGainHit = 400x2 (280x2) | |||
| superGainBlk = 200x2 (100x2) | |||
| jugStart = 0,0 | |||
| jugStart = | | jugIncrease = 0,0 | ||
| jugIncrease = | | jugLimit = 3,3 | ||
| jugLimit = | | projSpeed = LKMK 0.0195 / LKHK 0.033 / MKHK 0.05 / Bounce 0.02 | ||
| notes = | | notes = 2-hit OD projectile thrown upward before coming down; button combination determines projectile speed and max distance (LKMK short, LKHK mid, MKHK far); projectile bounces twice toward the opponent upon hitting the floor (can only change direction on the first bounce); after the final bounce, creates a larger stationary hitbox that lasts 10f; projectile dissipates if completely off-screen; frame advantage refers to point blank upward hit, and varies significantly depending on range (canceling into 236KK can create enough pushback for much better frame advantage) | ||
}} | }} | ||
Line 1,418: | Line 1,537: | ||
| hitboxes = SF6_Dhalsim_63214lp_hitbox.png | | hitboxes = SF6_Dhalsim_63214lp_hitbox.png | ||
| damage = 800 | | damage = 800 | ||
| chip = | | chip = 200 | ||
| startup = 16 | | startup = 16 | ||
| active = 15 | | active = 15 | ||
| recovery = 15 | | recovery = 15 | ||
| | | total = 45 | ||
| guard = LH | |||
| cancel = SA3 | |||
| hitconfirm = 21 | |||
| hitAdv = KD +33 | | hitAdv = KD +33 | ||
| blockAdv = - | | blockAdv = {{sf6-adv|VM|-4}} | ||
| | | punishAdv = KD +33 | ||
| | | perfParryAdv = {{sf6-adv|VM|-29}} | ||
| | | blockstun = 26 | ||
| hitstop = 10 | |||
| perfParryAdv = | |||
| | |||
| blockstun = | |||
| hitstop = | |||
| driveDmgBlk = 4000 | | driveDmgBlk = 4000 | ||
| driveDmgHit = [] | | driveDmgHit = [5000] | ||
| | | driveGain = 2000 | ||
| superGainHit = 900 (630) | |||
| superGainBlk = 450 (225) | |||
| jugStart = 3 | |||
| | | jugIncrease = 1 | ||
| | | jugLimit = 2 | ||
| jugStart = | | notes = 1-hit stationary projectile hitbox; on Perfect Parry, opponent only has 1f recovery despite no screen freeze; SA3 cancel has 2f startup to ensure combo consistency | ||
| jugIncrease = | |||
| jugLimit = | |||
| notes = | |||
}} | }} | ||
Line 1,453: | Line 1,568: | ||
| images = SF6_Dhalsim_63214mp.png | | images = SF6_Dhalsim_63214mp.png | ||
| hitboxes = SF6_Dhalsim_63214mp_hitbox.png | | hitboxes = SF6_Dhalsim_63214mp_hitbox.png | ||
| damage = | | damage = 450x2 | ||
| chip = | | chip = 112x2 | ||
| startup = 20 | | startup = 20 | ||
| active = 15 | | active = 15 | ||
| recovery = 17 | | recovery = 17 | ||
| | | total = 51 | ||
| guard = LH | |||
| cancel = SA3 | |||
| hitconfirm = 26 | |||
| hitAdv = KD +33 | | hitAdv = KD +33 | ||
| blockAdv = - | | blockAdv = {{sf6-adv|VM|-4}} | ||
| | | punishAdv = KD +33 | ||
| | | perfParryAdv = {{sf6-adv|VM|-41}} | ||
| | | blockstun = 28 total | ||
| hitstop = 4,6 | |||
| perfParryAdv = | |||
| | |||
| blockstun = | |||
| hitstop = | |||
| driveDmgBlk = 2500x2 | | driveDmgBlk = 2500x2 | ||
| driveDmgHit = [] | | driveDmgHit = [2500x2] | ||
| | | driveGain = 1200x2 | ||
| superGainHit = 500x2 (350x2) | |||
| superGainBlk = 250x2 (125x2) | |||
| jugStart = 1,1 | |||
| | | jugIncrease = 1,1 | ||
| | | jugLimit = 2,3 | ||
| jugStart = | | notes = 2-hit stationary projectile hitbox (both hits come out even if final active frame connects); on Perfect Parry, opponent only has 1f recovery despite no screen freeze; SA3 cancel has 2f startup to ensure combo consistency | ||
| jugIncrease = | |||
| jugLimit = | |||
| notes = | |||
}} | }} | ||
Line 1,490: | Line 1,601: | ||
| hitboxes = SF6_Dhalsim_63214hp_hitbox.png | | hitboxes = SF6_Dhalsim_63214hp_hitbox.png | ||
| damage = 400x3 | | damage = 400x3 | ||
| chip = | | chip = 100x3 | ||
| startup = 26 | | startup = 26 | ||
| active = 17 | | active = 17 | ||
| recovery = 16 | | recovery = 16 | ||
| | | total = 58 | ||
| guard = LH | | guard = LH | ||
| cancel = | | cancel = SA3 | ||
| | | hitconfirm = 32 | ||
| | | hitAdv = KD +45(+47) | ||
| perfParryAdv = | | blockAdv = {{sf6-adv|VM|-4(-2)}} | ||
| | | punishAdv = KD +45(+47) | ||
| blockstun = | | perfParryAdv = {{sf6-adv|VM|-30(-28)}} | ||
| hitstop = | | blockstun = 29 total | ||
| hitstop = 4,4,6 | |||
| driveDmgBlk = 2000x3 | | driveDmgBlk = 2000x3 | ||
| driveDmgHit = [] | | driveDmgHit = [1500,2000] | ||
| | | driveGain = 900x3 | ||
| superGainHit = 350x2,400 (245x2,280) | |||
| superGainBlk = 175x2,200 (87x2,100) | |||
| jugStart = 1x3 | |||
| | | jugIncrease = 1x3 | ||
| | | jugLimit = 5x3 | ||
| jugStart = | | notes = 3-hit projectile hitbox (only 1-hit if final active frame connects, otherwise all 3 hits come out); hitbox range increases until reaching max range on 3rd active frame; slightly better advantage at max range; on Perfect Parry, opponent only has 1f recovery despite no screen freeze; SA3 cancel has 2f startup to ensure combo consistency | ||
| jugIncrease = | |||
| jugLimit = | |||
| notes = | |||
}} | }} | ||
Line 1,525: | Line 1,632: | ||
| images = SF6_Dhalsim_63214pp.png | | images = SF6_Dhalsim_63214pp.png | ||
| hitboxes = SF6_Dhalsim_63214pp_hitbox.png | | hitboxes = SF6_Dhalsim_63214pp_hitbox.png | ||
| damage = 100x2,200x3 (800) | |||
| damage = | | chip = 25x2,50x2 (150) | ||
| chip = | |||
| startup = 18 | | startup = 18 | ||
| active = | | active = 5,5,5,5,5 | ||
| recovery = 24 | | recovery = 24 | ||
| | | total = 66 | ||
| guard = LH | |||
| cancel = SA2 SA3 | |||
| hitconfirm = 27 | |||
| hitAdv = KD +50 | | hitAdv = KD +50 | ||
| blockAdv = - | | blockAdv = {{sf6-adv|VM|-11}} | ||
| | | punishAdv = KD +50 | ||
| | | perfParryAdv = {{sf6-adv|VM|-38}} | ||
| | | blockstun = 38 total | ||
| hitstop = 3,3,3,3 | |||
| perfParryAdv = | | driveDmgBlk = 1000x4 | ||
| | | driveDmgHit = [1000x5] | ||
| blockstun = | | driveGain = -20000 | ||
| hitstop = | | superGainHit = 200x4,300 (140x4,210) | ||
| driveDmgBlk = | | superGainBlk = 100x4 (50x4) | ||
| driveDmgHit = [] | | jugStart = 0(1) | ||
| | | jugIncrease = 0x4,1 | ||
| | | jugLimit = 1x5 | ||
| | | notes = 5-hit OD projectile hitbox that launches opponent upward into a limited juggle state; causes free juggle state if only the 5th hit connects vs. airborne opponent; 5th hit does not connect on grounded opponents (only 4 hits on block); SA3 cancel has 2f startup to ensure combo consistency | ||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = | |||
}} | }} | ||
Line 1,565: | Line 1,667: | ||
| hitboxes = SF6_Dhalsim_63214lk_hitbox.png | | hitboxes = SF6_Dhalsim_63214lk_hitbox.png | ||
| damage = 1000 | | damage = 1000 | ||
| chip = | | chip = 250 | ||
| startup = 12 | | startup = 12 | ||
| active = 10 | | active = 10 | ||
| recovery = 23 | | recovery = 23 | ||
| | | total = 44 | ||
| guard = LH | |||
| cancel = SA3 | |||
| hitconfirm = 13 | |||
| hitAdv = KD +39 | | hitAdv = KD +39 | ||
| blockAdv = - | | blockAdv = {{sf6-adv|VM|-6}} | ||
| | | punishAdv = KD +39 | ||
| | | perfParryAdv = {{sf6-adv|VM|-31}} | ||
| | | blockstun = 27 | ||
| hitstop = 8 | |||
| perfParryAdv = | |||
| | |||
| blockstun = | |||
| hitstop = | |||
| driveDmgBlk = 6000 | | driveDmgBlk = 6000 | ||
| driveDmgHit = [] | | driveDmgHit = [6000] | ||
| | | driveGain = 3000 | ||
| superGainHit = 1200 (840) | |||
| | | superGainBlk = 600 (300) | ||
| invuln = 3-44 Head | |||
| | | jugStart = 1 | ||
| | | jugIncrease = 1 | ||
| jugStart = | | jugLimit = 1 | ||
| jugIncrease = | | notes = Strike hitbox with 1-hit projectile nullification; useful anti-air that can hit cross-up; puts opponent into limited juggle state on hit; whiffs on crouching opponents unless they extend a vertical hurtbox | ||
| jugLimit = | |||
| notes = | |||
}} | }} | ||
Line 1,601: | Line 1,700: | ||
| hitboxes = SF6_Dhalsim_63214mk_hitbox.png | | hitboxes = SF6_Dhalsim_63214mk_hitbox.png | ||
| damage = 1200 | | damage = 1200 | ||
| chip = | | chip = 300 | ||
| startup = 15 | | startup = 15 | ||
| active = 10 | | active = 10 | ||
| recovery = 20 | | recovery = 20 | ||
| | | total = 44 | ||
| guard = LH | |||
| cancel = SA3 | |||
| hitconfirm = 13 | |||
| hitAdv = KD +42 | | hitAdv = KD +42 | ||
| blockAdv = - | | blockAdv = {{sf6-adv|M|-3}} | ||
| | | punishAdv = KD +42 | ||
| | | perfParryAdv = {{sf6-adv|VM|-28}} | ||
| | | blockstun = 27 | ||
| hitstop = 8 | |||
| perfParryAdv = | |||
| | |||
| blockstun = | |||
| hitstop = | |||
| driveDmgBlk = 6000 | | driveDmgBlk = 6000 | ||
| driveDmgHit = [] | | driveDmgHit = [6000] | ||
| | | driveGain = 3000 | ||
| superGainHit = 1200 (840) | |||
| | | superGainBlk = 600 (300) | ||
| invuln = 3-44 Head | |||
| | | jugStart = 1 | ||
| | | jugIncrease = 1 | ||
| jugStart = | | jugLimit = 1 | ||
| jugIncrease = | | notes = Strike hitbox with 1-hit projectile nullification; useful anti-air that can hit cross-up; puts opponent into limited juggle state on hit; whiffs on crouching opponents unless they extend a vertical hurtbox | ||
| jugLimit = | |||
| notes = | |||
}} | }} | ||
Line 1,637: | Line 1,733: | ||
| hitboxes = SF6_Dhalsim_63214hk_hitbox.png | | hitboxes = SF6_Dhalsim_63214hk_hitbox.png | ||
| damage = 1200 | | damage = 1200 | ||
| chip = | | chip = 300 | ||
| startup = 15 | | startup = 15 | ||
| active = 10 | | active = 10 | ||
| recovery = 20 | | recovery = 20 | ||
| | | total = 44 | ||
| guard = LH | |||
| cancel = SA3 | |||
| hitconfirm = 15 | |||
| hitAdv = KD +42 | | hitAdv = KD +42 | ||
| blockAdv = - | | blockAdv = {{sf6-adv|M|-3}} | ||
| | | punishAdv = KD +42 | ||
| | | perfParryAdv = {{sf6-adv|VM|-28}} | ||
| | | blockstun = 27 | ||
| hitstop = 8 | |||
| perfParryAdv = | |||
| | |||
| blockstun = | |||
| hitstop = | |||
| driveDmgBlk = 6000 | | driveDmgBlk = 6000 | ||
| driveDmgHit = [] | | driveDmgHit = [6000] | ||
| | | driveGain = 3000 | ||
| superGainHit = 1200 (840) | |||
| | | superGainBlk = 600 (300) | ||
| invuln = 3-44 Head | |||
| | | jugStart = 1 | ||
| | | jugIncrease = 1 | ||
| jugStart = | | jugLimit = 1 | ||
| jugIncrease = | | notes = Strike hitbox with 1-hit projectile nullification; useful anti-air that can hit cross-up; steps forward during startup (otherwise identical to MK version); puts opponent into limited juggle state on hit; whiffs on crouching opponents unless they extend a vertical hurtbox | ||
| jugLimit = | |||
| notes = | |||
}} | }} | ||
Line 1,672: | Line 1,765: | ||
| images = SF6_Dhalsim_63214kk.png | | images = SF6_Dhalsim_63214kk.png | ||
| hitboxes = SF6_Dhalsim_63214kk_hitbox.png | | hitboxes = SF6_Dhalsim_63214kk_hitbox.png | ||
| damage = 500x2 | |||
| damage = | | chip = 125x2 | ||
| chip = | |||
| startup = 12 | | startup = 12 | ||
| active = 10 | | active = 10 | ||
| recovery = 20 | | recovery = 20 | ||
| | | total = 41 | ||
| guard = LH | |||
| cancel = SA2 SA3 | |||
| hitconfirm = 15 | |||
| hitAdv = KD +42 | | hitAdv = KD +42 | ||
| blockAdv = | | blockAdv = {{sf6-adv|E|0}} | ||
| | | punishAdv = KD +42 | ||
| | | perfParryAdv = {{sf6-adv|VM|-21}} | ||
| | | blockstun = 30 | ||
| hitstop = 3 | |||
| perfParryAdv = | | driveDmgBlk = 2500x2 | ||
| | | driveDmgHit = [2500x2] | ||
| blockstun = | | driveGain = -20000 | ||
| hitstop = | | superGainHit = 600x2 (420x2) | ||
| driveDmgBlk = | | superGainBlk = 300x2 (150x2) | ||
| driveDmgHit = [] | | invuln = 3-41 Head | ||
| | | jugStart = 0,1 | ||
| | | jugIncrease = 0,1 | ||
| | | jugLimit = 2,3 | ||
| | | notes = Strike hitbox with 2-hit OD projectile nullification; useful anti-air that can hit cross-up; steps forward during startup; puts opponent into limited juggle state on hit; both hits come out even if final active frame connects; whiffs on crouching opponents unless they extend a vertical hurtbox | ||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = | |||
}} | }} | ||
=== Yoga Comet === | === Yoga Comet === | ||
Line 1,712: | Line 1,800: | ||
| hitboxes = SF6_Dhalsim_j63214p_hitbox.png | | hitboxes = SF6_Dhalsim_j63214p_hitbox.png | ||
| damage = 800 | | damage = 800 | ||
| chip = | | chip = 200 | ||
| startup = 30 | | startup = 30 | ||
| active = | | active = [~55] | ||
| recovery = | | recovery = 8 land | ||
| | | total = - | ||
| guard = LH | | guard = LH | ||
| cancel = | | cancel = - | ||
| | | hitAdv = {{sf6-adv|VM|-4~}} | ||
| | | blockAdv = {{sf6-adv|M|-2~}} | ||
| perfParryAdv = | | punishAdv = {{sf6-adv|E|0~}} | ||
| hitstun = | | perfParryAdv = {{sf6-adv|VM|-26~}} | ||
| blockstun = | | hitstun = 33 | ||
| hitstop = | | blockstun = 35 | ||
| hitstop = 8 | |||
| driveDmgBlk = 4000 | | driveDmgBlk = 4000 | ||
| driveDmgHit = [] | | driveDmgHit = [3000] | ||
| | | driveGain = 2000 | ||
| superGainHit = 1000 (700) | |||
| superGainBlk = 500 (250) | |||
| jugStart = 0 air | |||
| | | jugIncrease = 1 | ||
| | | jugLimit = 1 | ||
| jugStart = | | projSpeed = LP 0.03 / MP 0.045 / HP 0.055 | ||
| jugIncrease = | | notes = Button strength affects projectile speed (LP slowest, HP fastest); frame advantage refers to close range minimum height version; can come out on 2nd airborne jump frame at the earliest; disappears after 55f if no contact is made; if projectile hits the floor, creates a stationary hitbox that lasts 10f on the ground (more likely to happen with faster versions); the last 5f of landing recovery is in a crouching state; can be performed from any jump direction | ||
| jugLimit = | |||
| notes = | |||
}} | }} | ||
Line 1,748: | Line 1,833: | ||
| images = SF6_Dhalsim_j63214pp.png | | images = SF6_Dhalsim_j63214pp.png | ||
| hitboxes = SF6_Dhalsim_j63214pp_hitbox.png | | hitboxes = SF6_Dhalsim_j63214pp_hitbox.png | ||
| damage = 600x2 | |||
| damage = | | chip = 150x2 | ||
| chip = | | dmgScaling = 20% Starter | ||
| startup = 30 | | startup = 30 | ||
| active = | | active = until land | ||
| recovery = | | recovery = 3 land | ||
| | | total = - | ||
| hitAdv = | | guard = LH | ||
| blockAdv = | | cancel = - | ||
| | | hitAdv = {{sf6-adv|VP|+5~}} | ||
| | | blockAdv = {{sf6-adv|VP|+6~}} | ||
| | | punishAdv = {{sf6-adv|VP|+9~}} | ||
| | | perfParryAdv = {{sf6-adv|VM|-10~}} | ||
| perfParryAdv = | | hitstun = 37 total | ||
| hitstun = | | blockstun = 38 total | ||
| blockstun = | | hitstop = 6,6 | ||
| hitstop = | | driveDmgBlk = 2000x2 | ||
| driveDmgBlk = | | driveDmgHit = [2500x2] | ||
| driveDmgHit = [] | | driveGain = -20000 | ||
| | | superGainHit = 500x2 (350x2) | ||
| | | superGainBlk = 250x2 (125x2) | ||
| | | jugStart = 0,0 air | ||
| jugIncrease = 1,1 | |||
| jugLimit = 2,2 | |||
| projSpeed = 0.04 | |||
| jugStart = | | notes = Frame advantage refers to close range minimum height version; Dhalsim can perform air normals and specials mid-air after throwing projectile on frame 50 onward (cannot perform multiple Yoga Floats or Air Teleports in one jump, and cannot throw another OD Yoga Comet until the first has disappeared); can come out on 2nd airborne jump frame at the earliest; at minimum height, Dhalsim is too low to follow up with Float, j.2LP, or j.2K (but can still teleport); if projectile hits the floor, creates a stationary hitbox that lasts 10f on the ground; can be performed from any jump direction | ||
| jugIncrease = | |||
| jugLimit = | |||
| notes = | |||
}} | }} | ||
Line 1,783: | Line 1,865: | ||
===== 2KK ===== | ===== 2KK ===== | ||
{{FrameData-SF6 | chara = Dhalsim | moveId = dhalsim_2kk | moveType = special | {{FrameData-SF6 | chara = Dhalsim | moveId = dhalsim_2kk | moveType = special | ||
| input = 2KK | | input = 2KK or 3KK | ||
| name = Yoga Float | | name = Yoga Float | ||
| images = SF6_Dhalsim_2kk.png | | images = SF6_Dhalsim_2kk.png | ||
Line 1,789: | Line 1,871: | ||
| damage = - | | damage = - | ||
| startup = 36 | | startup = 36 | ||
| active = | | active = (85) | ||
| recovery = | | recovery = 20+3 land | ||
| total = - | |||
| guard = - | |||
| cancel = - | |||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| | | invuln = 23~ Projectile (Legs) | ||
| | | airborne = 13~Land (FKD) | ||
| notes = Can use aerial normals/specials during | | notes = Can use aerial normals/specials and move left/right after 36f rising animation; 3KK versions moves Dhalsim forward before rising; Counter-hit state on frame 1 until landing; active time refers to the airborne period in which Dhalsim can move (can input air attacks during his 20f descent); crouching state on final landing frame; Movement Speed: 0.03 forward/back | ||
}} | }} | ||
Line 1,806: | Line 1,891: | ||
| damage = - | | damage = - | ||
| startup = 15 | | startup = 15 | ||
| active = | | active = (81) | ||
| recovery = | | recovery = 18+3 land | ||
| total = - | |||
| guard = - | |||
| cancel = - | |||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| | | invuln = 1~ Projectile (Legs) | ||
| | | airborne = Until Land (FKD) | ||
| notes = Can use aerial normals/specials during float | | notes = Can come out on 8th airborne jump frame at the earliest; can use aerial normals/specials and move left/right during float; Counter-hit state on frame 1 until landing; active time refers to airborne period in which Dhalsim can move (can input air attacks during his descent, which depends on float height; 18f at minimum height); crouching state on final landing frame; can only be used once per jump even after using OD Yoga Comet to regain air control; Movement Speed: 0.03 forward/back | ||
}} | }} | ||
=== Yoga Teleport === | === Yoga Teleport === | ||
===== 6PPP or 6KKK===== | ===== 6PPP or 6KKK===== | ||
{{FrameData-SF6 | chara = Dhalsim | moveId = | {{FrameData-SF6 | chara = Dhalsim | moveId = dhalsim_6ppp_6kkk_4ppp_4kkk | moveType = special | ||
| input = | | input = 4 or 6 + PPP/KKK | ||
| name = Yoga Teleport | | name = Yoga Teleport | ||
| images = SF6_Dhalsim_6ppp.png | | images = SF6_Dhalsim_6ppp.png | ||
| hitboxes = SF6_Dhalsim_6ppp_hitbox.png | | hitboxes = SF6_Dhalsim_6ppp_hitbox.png | ||
| damage = - | | damage = - | ||
| startup = | | startup = 4 | ||
| active = | | active = - | ||
| recovery = 24 | | recovery = 24(31) | ||
| | | total = 39(46) | ||
| guard = - | | guard = - | ||
| cancel = | | cancel = - | ||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| | | invuln = 5-15 Full | ||
| notes = 6PPP version crosses up (but cannot switch sides with fully cornered opponent); 6KKK version stays on same side next to opponent; 4PPP and 4KKK versions are identical; 7f extra recovery on backward version | |||
| notes = | |||
}} | }} | ||
===== j.6PPP or j.6KKK===== | ===== j.6PPP or j.6KKK===== | ||
{{FrameData-SF6 | chara = Dhalsim | moveId = | {{FrameData-SF6 | chara = Dhalsim | moveId = dhalsim_j6ppp_6kkk_4ppp_4kkk | moveType = special | ||
| input = j. | | input = 4 or 6 + j.PPP/j.KKK | ||
| name = Yoga Teleport | | name = Aerial Yoga Teleport | ||
| images = | | images = SF6_Dhalsim_6ppp.png | ||
| hitboxes = | | hitboxes = SF6_Dhalsim_6ppp_hitbox.png | ||
| damage = - | | damage = - | ||
| startup = 9 | | startup = 9 | ||
| active = | | active = - | ||
| recovery = 15 | | recovery = 15(19) (3 land) | ||
| | | total = - | ||
| guard = - | | guard = - | ||
| cancel = | | cancel = - | ||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| | | invuln = 10-15 Full | ||
| | | airborne = Until Land (FKD) | ||
| notes = Punish Counter state until landing; recovery refers to vulnerable air recovery time before Dhalsim can act (air moves can be used after 29f forward, 35f back); total recovery time depends on activation height; j.6PPP version crosses up (but cannot switch sides with fully cornered opponent); j.6KKK version stays on same side; j.4KKK version travels back slightly farther (2.5 units) than j.4PPP version (1.5 units); 4f extra air recovery on backward version | |||
| notes = | |||
}} | }} | ||
Line 1,912: | Line 1,950: | ||
| images = SF6_Dhalsim_236236lp.png | | images = SF6_Dhalsim_236236lp.png | ||
| hitboxes = SF6_Dhalsim_236236lp_hitbox.png | | hitboxes = SF6_Dhalsim_236236lp_hitbox.png | ||
| damage = 1920<br>(792 rec oB) | |||
| damage = | | chip = 492<br>(+300 rec) | ||
| chip = | | dmgScaling = 30% Minimum | ||
| startup = 10 | | startup = 10 | ||
| active = 104 | | active = 104 | ||
| recovery = | | recovery = 15 | ||
| total = 128 | |||
| | |||
| guard = LH | | guard = LH | ||
| cancel = - | | cancel = - | ||
| | | hitAdv = KD +29 | ||
| perfParryAdv = | | blockAdv = {{sf6-adv|VM|-10}} | ||
| | | punishAdv = KD +29 | ||
| blockstun = | | perfParryAdv = {{sf6-adv|VM|-31}} | ||
| hitstop = | | blockstun = 109 total | ||
| driveDmgBlk = | | hitstop = 7x12 | ||
| driveDmgHit = | | driveDmgBlk = 420x12 (5040) | ||
| | | driveDmgHit = 420x12 (5040) | ||
| | | superGainHit = -10000 | ||
| jugStart = | | superGainBlk = -10000 | ||
| jugIncrease = | | invuln = 1-11 Throw | ||
| jugLimit = | | armor = Break | ||
| notes = | | jugStart = 1 | ||
| jugIncrease = 1x12 | |||
| jugLimit = 99 | |||
| notes = Flames are low to the ground with ~1/2 screen range; deals 792 recoverable damage on block; high pushback on block makes it useful for mid-range block pressure against most characters | |||
}} | }} | ||
===== 236236MP ===== | |||
====== 236236MP ====== | |||
{{FrameData-SF6 | chara = Dhalsim | moveId = dhalsim_236236mp | moveType = super | {{FrameData-SF6 | chara = Dhalsim | moveId = dhalsim_236236mp | moveType = super | ||
| input = 236236MP | | input = 236236MP | ||
| name = Yoga Inferno | | name = Yoga Inferno | ||
| images = SF6_Dhalsim_236236mp.png | | images = SF6_Dhalsim_236236mp.png | ||
| hitboxes = SF6_Dhalsim_236236mp_hitbox.png | | hitboxes = SF6_Dhalsim_236236mp_hitbox.png, SF6_Dhalsim_236236mp_hitbox2.png | ||
| damage = 2100<br>(792 rec oB) | |||
| damage = | | chip = 492<br>(+300 rec) | ||
| chip = | | dmgScaling = 30% Minimum | ||
| startup = 10 | | startup = 10 | ||
| active = 104 | | active = 104 | ||
| recovery = | | recovery = 15 | ||
| | | total = 128 | ||
| guard = LH | |||
| guard = | |||
| cancel = - | | cancel = - | ||
| | | hitAdv = KD +29 | ||
| perfParryAdv = | | blockAdv = {{sf6-adv|VM|-10}} | ||
| | | punishAdv = KD +29 | ||
| blockstun = | | perfParryAdv = {{sf6-adv|VM|-31}} | ||
| hitstop = | | blockstun = 109 total | ||
| driveDmgBlk = | | hitstop = 7x12 | ||
| driveDmgHit = | | driveDmgBlk = 420x12 (5040) | ||
| | | driveDmgHit = 420x12 (5040) | ||
| | | superGainHit = -10000 | ||
| jugStart = | | superGainBlk = -10000 | ||
| jugIncrease = | | invuln = 1-11 Throw | ||
| jugLimit = | | armor = Break | ||
| notes = | | jugStart = 1 | ||
| jugIncrease = 1x12 | |||
| jugLimit = 99 | |||
| notes = Shorter range than LP version (~1/3 screen), ends with upward angled flame and deals more damage; deals 792 recoverable damage on block | |||
}} | }} | ||
===== 236236HP ===== | |||
====== 236236HP ====== | |||
{{FrameData-SF6 | chara = Dhalsim | moveId = dhalsim_236236hp | moveType = super | {{FrameData-SF6 | chara = Dhalsim | moveId = dhalsim_236236hp | moveType = super | ||
| input = 236236HP | | input = 236236HP | ||
Line 1,974: | Line 2,016: | ||
| images = SF6_Dhalsim_236236hp.png | | images = SF6_Dhalsim_236236hp.png | ||
| hitboxes = SF6_Dhalsim_236236hp_hitbox.png | | hitboxes = SF6_Dhalsim_236236hp_hitbox.png | ||
| damage = 2040<br>(792 rec oB) | |||
| damage = | | chip = 492<br>(+300 rec) | ||
| chip = | | dmgScaling = 30% Minimum | ||
| startup = 10 | | startup = 10 | ||
| active = 84 | | active = 84 | ||
| recovery = 40 | | recovery = 40 | ||
| | | total = 133 | ||
| guard = LH | |||
| cancel = - | |||
| hitAdv = KD +27 | | hitAdv = KD +27 | ||
| blockAdv = - | | blockAdv = {{sf6-adv|VM|-22}} | ||
| | | punishAdv = KD +27 | ||
| | | perfParryAdv = {{sf6-adv|VM|-36}} | ||
| | | blockstun = 102 total | ||
| perfParryAdv = | | hitstop = 7x12 | ||
| | | driveDmgBlk = 420x12 (5040) | ||
| blockstun = | | driveDmgHit = 420x12 (5040) | ||
| hitstop = | | superGainHit = -10000 | ||
| driveDmgBlk = | | superGainBlk = -10000 | ||
| driveDmgHit = | | invuln = 1-11 Throw | ||
| | | armor = Break | ||
| | | jugStart = 1 | ||
| jugStart = | | jugIncrease = 1x12 | ||
| jugIncrease = | | jugLimit = 99 | ||
| jugLimit = | | notes = Upward anti-air angle; crouching hurtbox on frames 1-12; whiffs on crouching opponents unless they extend a vertical hurtbox; deals 792 recoverable damage on block | ||
| notes = | |||
}} | }} | ||
Line 2,005: | Line 2,048: | ||
| name = Yoga Sunburst | | name = Yoga Sunburst | ||
| images = SF6_Dhalsim_214214k.png | | images = SF6_Dhalsim_214214k.png | ||
| hitboxes = SF6_Dhalsim_214214k_hitbox.png | | hitboxes = SF6_Dhalsim_214214k_hitbox.png, SF6_Dhalsim_214214k_hitbox2.png, SF6_Dhalsim_214214k_hitbox3.png | ||
| damage = 450x4,1000 (2800) | |||
| damage = 450x4,1000 | | chip = 150x5 (750) | ||
| chip = | | dmgScaling = 40% Minimum | ||
| startup = 7 | | startup = 7 | ||
| active = | | active = [142+20] | ||
| recovery = | | recovery = 60 | ||
| | | total = 67 | ||
| guard = LH | | guard = LH | ||
| cancel = - | | cancel = - | ||
| | | hitAdv = KD +50 | ||
| perfParryAdv = | | blockAdv = {{sf6-adv|VM|-4}} | ||
| | | punishAdv = KD +50 | ||
| blockstun = | | perfParryAdv = {{sf6-adv|VM|-4}} | ||
| hitstop = | | blockstun = 61(57) total | ||
| driveDmgBlk = | | hitstop = 8x5 | ||
| driveDmgHit = | | driveDmgBlk = 500x5 | ||
| | | driveDmgHit = 2000x5 | ||
| | | superGainHit = -20000 | ||
| jugStart = | | superGainBlk = -20000 | ||
| jugIncrease = | | invuln = 1-9 Full | ||
| jugLimit = | | armor = Break | ||
| notes = | | jugStart = 1 | ||
| jugIncrease = 6x4,100 | |||
| jugLimit = 99 | |||
| projSpeed = LK 0.014 / MK 0.021 / HK 0.04 | |||
| notes = Button strength determines trajectory; 5-hit projectile; cannot hit crouching opponents on the way up unless they extend a vertical hurtbox (opponent can safely pressure Dhalsim with a crouching meaty attack); automatically releases if the hitbox above Dhalsim's head connects; can hold the button to charge into a more powerful version; upon hitting the floor, creates a larger stationary hitbox that lasts 20f; [] refers to active projectile time after release | |||
}} | }} | ||
===== 214214{K} ===== | |||
====== 214214{K} ====== | |||
{{FrameData-SF6 | chara = Dhalsim | moveId = dhalsim_214214k_partial_hold | moveType = super | {{FrameData-SF6 | chara = Dhalsim | moveId = dhalsim_214214k_partial_hold | moveType = super | ||
| input = 214214{K} | | input = 214214{K} | ||
Line 2,037: | Line 2,083: | ||
| images = SF6_Dhalsim_214214k_hold.png | | images = SF6_Dhalsim_214214k_hold.png | ||
| hitboxes = SF6_Dhalsim_214214k_hold_hitbox.png | | hitboxes = SF6_Dhalsim_214214k_hold_hitbox.png | ||
| damage = 400x6,700 (3100) | |||
| damage = 400x6,700 | | chip = 120x6,130 (850) | ||
| chip = | | dmgScaling = 40% Minimum | ||
| startup = | | startup = 23~70 | ||
| active = | | active = [142+20] | ||
| recovery = | | recovery = 58 | ||
| | | total = 81~128 | ||
| guard = LH | | guard = LH | ||
| cancel = - | | cancel = - | ||
| | | hitAdv = KD | ||
| | | blockAdv = - | ||
| | | punishAdv = KD | ||
| blockstun = | | perfParryAdv = - | ||
| hitstop = | | blockstun = 75 total | ||
| driveDmgBlk = | | hitstop = 8x7 | ||
| driveDmgHit = | | driveDmgBlk = 500x7 | ||
| | | driveDmgHit = 2000x7 | ||
| | | superGainHit = -20000 | ||
| jugStart = | | superGainBlk = -20000 | ||
| jugIncrease = | | invuln = 1-9 Full | ||
| jugLimit = | | armor = Break | ||
| notes = | | jugStart = 1 | ||
| jugIncrease = 6x6,100 | |||
| jugLimit = 99 | |||
| projSpeed = LK 0.014 / MK 0.021 / HK 0.04 | |||
| notes = Button strength determines trajectory; 7-hit projectile; cannot hit crouching opponents on the way up; larger hitbox than uncharged version; automatically releases if the hitbox above Dhalsim's head connects; upon hitting the floor, creates a larger stationary hitbox that lasts 20f; [] refers to active projectile time after release | |||
}} | }} | ||
===== 214214[K] ===== | |||
====== 214214[K] ====== | |||
{{FrameData-SF6 | chara = Dhalsim | moveId = dhalsim_214214k_hold | moveType = super | {{FrameData-SF6 | chara = Dhalsim | moveId = dhalsim_214214k_hold | moveType = super | ||
| input = 214214[K] | | input = 214214[K] | ||
Line 2,068: | Line 2,117: | ||
| images = SF6_Dhalsim_214214k_hold.png | | images = SF6_Dhalsim_214214k_hold.png | ||
| hitboxes = SF6_Dhalsim_214214k_hold_hitbox.png | | hitboxes = SF6_Dhalsim_214214k_hold_hitbox.png | ||
| damage = 375x8,1000 (4000) | |||
| damage = 375x8,1000 | | chip = 100x8,150 (950) | ||
| chip = | | dmgScaling = 40% Minimum | ||
| startup = | | startup = 71~91 | ||
| active = 142 | | active = [142+20] | ||
| recovery = | | recovery = 58 | ||
| | | total = 129~148 | ||
| guard = LH | | guard = LH | ||
| cancel = - | | cancel = - | ||
| | | hitAdv = KD | ||
| | | blockAdv = - | ||
| | | punishAdv = KD | ||
| blockstun = | | perfParryAdv = - | ||
| hitstop = | | blockstun = 89 total | ||
| driveDmgBlk = | | hitstop = 8x9 | ||
| driveDmgHit = | | driveDmgBlk = 500x9 | ||
| | | driveDmgHit = 2000x9 | ||
| | | superGainHit = -20000 | ||
| jugStart = | | superGainBlk = -20000 | ||
| jugIncrease = | | invuln = 1-9 Full | ||
| jugLimit = | | armor = Break | ||
| notes = | | jugStart = 1 | ||
| jugIncrease = 6x8,100 | |||
| jugLimit = 99 | |||
| projSpeed = LK 0.014 / MK 0.021 / HK 0.04 | |||
| notes = Button strength determines trajectory; 9-hit projectile; cannot hit crouching opponents on the way up; larger hitbox than partially charged version; automatically releases if the hitbox above Dhalsim's head connects; upon hitting the floor, creates a larger stationary hitbox that lasts 20f; [] refers to active projectile time after release; Dhalsim can hold the fireball for 20f after fully charged (no benefit for doing this) | |||
}} | }} | ||
Line 2,100: | Line 2,151: | ||
| images = SF6_Dhalsim_236236k.png | | images = SF6_Dhalsim_236236k.png | ||
| hitboxes = SF6_Dhalsim_236236k_hitbox.png | | hitboxes = SF6_Dhalsim_236236k_hitbox.png | ||
| damage = 4000 | |||
| damage = | | chip = 1000 | ||
| chip = | | dmgScaling = 50% Minimum; 10% Immediate (Sp) | ||
| startup = 10 | | startup = 10 | ||
| active = 5 | | active = 5 | ||
| recovery = 75 | | recovery = 75 | ||
| | | total = 89 | ||
| guard = LH | | guard = LH | ||
| cancel = - | | cancel = - | ||
| | | hitAdv = HKD +19 | ||
| perfParryAdv = | | blockAdv = {{sf6-adv|VM|-62}} | ||
| | | punishAdv = HKD +19 | ||
| blockstun = | | perfParryAdv = {{sf6-adv|VM|-78}} | ||
| hitstop = | | blockstun = 18* | ||
| hitstop = 20 | |||
| driveDmgBlk = 7500 | | driveDmgBlk = 7500 | ||
| driveDmgHit = | | driveDmgHit = 15000 | ||
| | | superGainHit = -30000 | ||
| | | superGainBlk = -30000 | ||
| | | invuln = 1-14 Full | ||
| | | armor = Break | ||
| jugLimit = | | jugLimit = 10 | ||
| notes = | | atkRange = 1.356 | ||
| notes = Cinematic time regenerates ~2 Drive bars for Dhalsim; 2f startup when canceled from 63214P; *Self-hitstop does not occur until 3rd active frame on block (incorrectly appears to have 7 active frames and 20f blockstun) | |||
}} | }} | ||
===== 236236K(CA) ===== | ====== 236236K (CA) ====== | ||
{{FrameData-SF6 | chara = Dhalsim | moveId = dhalsim_236236k(ca) | moveType = super | {{FrameData-SF6 | chara = Dhalsim | moveId = dhalsim_236236k(ca) | moveType = super | ||
| input = 236236K | | input = 236236K | ||
Line 2,132: | Line 2,183: | ||
| images = SF6_Dhalsim_236236k(ca).png | | images = SF6_Dhalsim_236236k(ca).png | ||
| hitboxes = SF6_Dhalsim_236236k(ca)_hitbox.png | | hitboxes = SF6_Dhalsim_236236k(ca)_hitbox.png | ||
| damage = 4500 | |||
| damage = | | chip = 1250 | ||
| chip = | | dmgScaling = 50% Minimum; 10% Immediate (Sp) | ||
| startup = 10 | | startup = 10 | ||
| active = 5 | | active = 5 | ||
| recovery = 75 | | recovery = 75 | ||
| | | total = 89 | ||
| guard = LH | | guard = LH | ||
| cancel = - | | cancel = - | ||
| | | hitAdv = HKD +19 | ||
| perfParryAdv = | | blockAdv = {{sf6-adv|VM|-62}} | ||
| | | punishAdv = HKD +19 | ||
| blockstun = | | perfParryAdv = {{sf6-adv|VM|-78}} | ||
| hitstop = | | blockstun = 18 | ||
| hitstop = 20 | |||
| driveDmgBlk = 10000 | | driveDmgBlk = 10000 | ||
| driveDmgHit = | | driveDmgHit = 20000 | ||
| | | superGainHit = -30000 | ||
| | | superGainBlk = -30000 | ||
| | | invuln = 1-14 Full | ||
| | | armor = Break | ||
| jugLimit = | | jugLimit = 10 | ||
| notes = | | atkRange = 1.356 | ||
| notes = Available at 25% HP or below; cinematic time regenerates ~2.4 Drive bars for Dhalsim; 2f startup when canceled from 63214P | |||
}} | }} | ||
Line 2,169: | Line 2,220: | ||
| active = - | | active = - | ||
| recovery = - | | recovery = - | ||
| total = 190 | |||
| guard = - | |||
| cancel = - | |||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| notes = "What is it... already finished?" | | notes = "What is it... already finished?" | ||
}} | }} | ||
Line 2,186: | Line 2,238: | ||
| active = - | | active = - | ||
| recovery = - | | recovery = - | ||
| total = 380 | |||
| guard = - | |||
| cancel = - | |||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| notes = "Unleash your heart!" | | notes = "Unleash your heart!" | ||
}} | }} | ||
Line 2,203: | Line 2,256: | ||
| active = - | | active = - | ||
| recovery = - | | recovery = - | ||
| total = 430 | |||
| guard = - | |||
| cancel = - | |||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| notes = "I am in no hurry. Everything flows as one." | | notes = "I am in no hurry. Everything flows as one." | ||
}} | }} |
Latest revision as of 07:10, 9 March 2025
Character Vitals
Normals
Standing Normals
5LP
5MP
5HP
5LK
5MK
5HK
Crouching Normals
2LP
2MP
2HP
2LK
2MK
2HK
Jumping Normals
j.LP
j.MP
j.HP
j.LK
j.MK
j.HK
Command Normals
4MP
4HP
4MK
4HK
1HP
1LK
1MK
1HK
j.2LP
j.2LK
j.2MK
j.2HK
Target Combos
Dhalsim has no target combos.
Throws
LPLK
4LPLK
2LPLK
Drive Moves
HPHK
Dhalsim
dhalsim_hphk
|
|||||
---|---|---|---|---|---|
HPHK Yoga Rise
|
|||||
![]() ![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
800 | 200 | 20% Starter (Hit) 20% Multiplier (Block) |
LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
26 | 2 | 35 | - | 34 | 25 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
62 | 5000 | 10000 [15000] | -10000 | [3000(2100)] | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | 1-27 | - | 0 | 1 | 0 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 2.258 | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
Crumple (Standing +21, Juggle +46, HKD +104) | -35 | ||||
Hit Advantage | Block Advantage | ||||
KD +35 / Wall Splat KD +65 | -3 / Wall Splat HKD +72 | ||||
Notes | |||||
See Drive Impact. Airborne connect gives spinning juggle state on Punish Counter or corner Wall Splat with variable height. |
6HPHK
Dhalsim
dhalsim_6hphk
|
|||||
---|---|---|---|---|---|
6HPHK Yoga Illusion (Block)
|
|||||
![]() ![]() ![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
250x2 recoverable | 62,63 recoverable | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
20 | 3(6)3 | 26(32) | - | 32 total | 4,16 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
57(63) | - | - | -20000 | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-22 Full | Break (1st hit) | - | 200 | 1,100 | 1,2 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 1.30 | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +24 | -27 | ||||
Hit Advantage | Block Advantage | ||||
KD +24 | -6 | ||||
Notes | |||||
2 hits; performed by inputting 6HPHK during blockstun; 6f extra recovery on hit; both hits knock down; freezes the screen for 4f during startup; if 1st hit is Perfect Parried, opponent can interrupt with a move 7f or faster; see Drive Reversal. |
Dhalsim
dhalsim_6hphk_recovery
|
|||||
---|---|---|---|---|---|
6HPHK Yoga Illusion (Recovery)
|
|||||
![]() ![]() ![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
250x2 recoverable | 62,63 recoverable | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
18 | 3(6)3 | 26(32) | - | 32 total | 4,16 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
55(61) | - | - | -20000 | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-20 Full | Break (1st hit) | - | 200 | 1,100 | 1,2 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 1.30 | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +24 | -27 | ||||
Hit Advantage | Block Advantage | ||||
KD +24 | -6 | ||||
Notes | |||||
2 hits; performed by holding 6HPHK on wakeup; 6f extra recovery on hit; both hits knock down; does not have any screen freeze; if 1st hit is Perfect Parried, opponent can interrupt with a move 7f or faster; see Drive Reversal. |
MPMK
Dhalsim
dhalsim_mpmk
|
|||||
---|---|---|---|---|---|
MPMK Drive Parry
|
|||||
![]() ![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | 50% Multiplier (Perfect) | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
1 | 12 or until released | 33(1)(11) | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
45(3) | - | - | -5000,250~ | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
6 Full (after Perfect Parry) | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Parry. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. After a Perfect Parry, all Super Gauge gain is reduced by 20% and Drive Gauge gain/damage is reduced by 50% for the entire punish combo. |
MPMK~66
Dhalsim
dhalsim_mpmk_66_pdr
|
|||||
---|---|---|---|---|---|
MPMK~66 Parry Drive Rush
|
|||||
![]() ![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | 15% Multiplier (Mid-Combo) | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
3+8 | - | 15(37) | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
26(48) | - | - | -10000 | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Rush; 1-bar version performed out of a Parry; startup refers to minimum time before an attack can cancel the Drive Rush animation (if performed immediately after a successful Parry, only 1+8 startup); the first 15 recovery frames are cancelable into any attack; the final 22 recovery frames are cancelable into any attack or movement option or blocking (except Parry); only Normal and Command Normal attacks are enhanced with +4 frame advantage and improved juggle properties; Distance: 0.471 (min/throw), 1.787 (min/block), 2.700 (max/final DR frame) |
Dhalsim
dhalsim_mpmk_66_drc
|
|||||
---|---|---|---|---|---|
MPMK or 66 Drive Rush Cancel
|
|||||
![]() ![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | 15% Multiplier (Mid-Combo) | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
9 | - | 15(37) | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
24(46) | - | - | -30000 | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Rush; 3-bar version performed on hit/block from a cancelable normal; can also be performed on whiff from cancelable light normals; startup refers to minimum time before an attack can cancel the Drive Rush animation; the first 15 recovery frames are cancelable into any attack; the final 22 recovery frames are cancelable into any attack or movement option or blocking (except Parry); only Normal and Command Normal attacks are enhanced with +4 frame advantage and improved juggle properties |
Special Moves
Yoga Fire
236P
236[P]
Dhalsim
dhalsim_236p_hold
|
|||||
---|---|---|---|---|---|
236[P] Yoga Fire (hold)
|
|||||
File:SF6 Dhalsim 236p hold.png File:SF6 Dhalsim 236p hold hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
400x2 | 200x2 | - | LH | SA3 | 11 |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
43 | - | 30 | - | 30(22) | 8,8 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
73 | 2000x2 | [1500x2] | 1000x2 | 400x2 (280x2) | 200x2 (100x2) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | 1 | 1,1 | 6,7 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | LP 0.033 / MP 0.044 / HP 0.06 | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +51 | -9 | ||||
Hit Advantage | Block Advantage | ||||
KD +51 | -1 | ||||
Notes | |||||
2-hit projectile; speed depends on button strength (LP slowest, MP mid, HP fastest); frame advantage increases significantly outside of close range |
236PP
Dhalsim
dhalsim_236pp
|
|||||
---|---|---|---|---|---|
236PP Yoga Fire
|
|||||
![]() File:SF6 Dhalsim 236pp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
500x2 | 125x2 | - | LH | SA2 SA3 | 11 |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
13 | - | 32 | - | 30(22) | 8,8 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
45 | 2000x2 | [2500x2] | -20000 | 400x2 (280x2) | 200x2 (100x2) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | 1 | 1,1 | 6,7 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | LPMP 0.033 / LPHP 0.044 / MPHP 0.06 | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +49 | -11 | ||||
Hit Advantage | Block Advantage | ||||
KD +49 | -3 | ||||
Notes | |||||
2-hit OD projectile; speed depends on button combination (LP+MP slowest, LP+HP mid, MP+HP fastest); frame advantage increases significantly outside of close range |
Yoga Arch
236K
236KK
Dhalsim
dhalsim_236kk
|
|||||
---|---|---|---|---|---|
236KK Yoga Arch
|
|||||
![]() File:SF6 Dhalsim 236kk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
500x2 | 125x2 | 20% Starter; Combo (2 hits) | LH | SA2 SA3 | 11 |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
18 | [190+10] | 27 | 29 total | 25 total | 7,7 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
45 | 1250x2 | [2500x2] | -20000 | 400x2 (280x2) | 200x2 (100x2) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | 0,0 | 0,0 | 3,3 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | LKMK 0.0195 / LKHK 0.033 / MKHK 0.05 / Bounce 0.02 | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
+5 | -6 | ||||
Hit Advantage | Block Advantage | ||||
+1 | -3 | ||||
Notes | |||||
2-hit OD projectile thrown upward before coming down; button combination determines projectile speed and max distance (LKMK short, LKHK mid, MKHK far); projectile bounces twice toward the opponent upon hitting the floor (can only change direction on the first bounce); after the final bounce, creates a larger stationary hitbox that lasts 10f; projectile dissipates if completely off-screen; frame advantage refers to point blank upward hit, and varies significantly depending on range (canceling into 236KK can create enough pushback for much better frame advantage) |
Yoga Flame
63214LP
63214MP
63214HP
63214PP
Yoga Blast
63214LK
63214MK
Dhalsim
dhalsim_63214mk
|
|||||
---|---|---|---|---|---|
63214MK Yoga Blast
|
|||||
File:SF6 Dhalsim 63214mk.png File:SF6 Dhalsim 63214mk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1200 | 300 | - | LH | SA3 | 13 |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
15 | 10 | 20 | - | 27 | 8 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
44 | 6000 | [6000] | 3000 | 1200 (840) | 600 (300) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
3-44 Head | - | - | 1 | 1 | 1 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +42 | -28 | ||||
Hit Advantage | Block Advantage | ||||
KD +42 | -3 | ||||
Notes | |||||
Strike hitbox with 1-hit projectile nullification; useful anti-air that can hit cross-up; puts opponent into limited juggle state on hit; whiffs on crouching opponents unless they extend a vertical hurtbox |
63214HK
Dhalsim
dhalsim_63214hk
|
|||||
---|---|---|---|---|---|
63214HK Yoga Blast
|
|||||
File:SF6 Dhalsim 63214hk.png File:SF6 Dhalsim 63214hk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1200 | 300 | - | LH | SA3 | 15 |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
15 | 10 | 20 | - | 27 | 8 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
44 | 6000 | [6000] | 3000 | 1200 (840) | 600 (300) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
3-44 Head | - | - | 1 | 1 | 1 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +42 | -28 | ||||
Hit Advantage | Block Advantage | ||||
KD +42 | -3 | ||||
Notes | |||||
Strike hitbox with 1-hit projectile nullification; useful anti-air that can hit cross-up; steps forward during startup (otherwise identical to MK version); puts opponent into limited juggle state on hit; whiffs on crouching opponents unless they extend a vertical hurtbox |
63214KK
Yoga Comet
j.63214P
j.63214PP
Dhalsim
dhalsim_j63214pp
|
|||||
---|---|---|---|---|---|
j.63214PP Yoga Comet
|
|||||
![]() File:SF6 Dhalsim j63214pp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
600x2 | 150x2 | 20% Starter | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
30 | until land | 3 land | 37 total | 38 total | 6,6 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | 2000x2 | [2500x2] | -20000 | 500x2 (350x2) | 250x2 (125x2) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | 0,0 air | 1,1 | 2,2 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | 0.04 | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
+9~ | -10~ | ||||
Hit Advantage | Block Advantage | ||||
+5~ | +6~ | ||||
Notes | |||||
Frame advantage refers to close range minimum height version; Dhalsim can perform air normals and specials mid-air after throwing projectile on frame 50 onward (cannot perform multiple Yoga Floats or Air Teleports in one jump, and cannot throw another OD Yoga Comet until the first has disappeared); can come out on 2nd airborne jump frame at the earliest; at minimum height, Dhalsim is too low to follow up with Float, j.2LP, or j.2K (but can still teleport); if projectile hits the floor, creates a stationary hitbox that lasts 10f on the ground; can be performed from any jump direction |
Yoga Float
2KK
j.2KK
Dhalsim
dhalsim_j2kk
|
|||||
---|---|---|---|---|---|
j.2KK Aerial Yoga Float
|
|||||
File:SF6 Dhalsim j2kk.png File:SF6 Dhalsim j2kk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
15 | (81) | 18+3 land | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1~ Projectile (Legs) | - | Until Land (FKD) | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
Can come out on 8th airborne jump frame at the earliest; can use aerial normals/specials and move left/right during float; Counter-hit state on frame 1 until landing; active time refers to airborne period in which Dhalsim can move (can input air attacks during his descent, which depends on float height; 18f at minimum height); crouching state on final landing frame; can only be used once per jump even after using OD Yoga Comet to regain air control; Movement Speed: 0.03 forward/back |
Yoga Teleport
6PPP or 6KKK
j.6PPP or j.6KKK
Super Arts
236236LP
236236MP
236236HP
214214K
214214{K}
Dhalsim
dhalsim_214214k_partial_hold
|
|||||
---|---|---|---|---|---|
214214{K} Yoga Sunburst
|
|||||
![]() File:SF6 Dhalsim 214214k hold hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
400x6,700 (3100) | 120x6,130 (850) | 40% Minimum | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
23~70 | [142+20] | 58 | - | 75 total | 8x7 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
81~128 | 500x7 | 2000x7 | - | -20000 | -20000 |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-9 Full | Break | - | 1 | 6x6,100 | 99 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | LK 0.014 / MK 0.021 / HK 0.04 | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD | - | ||||
Hit Advantage | Block Advantage | ||||
KD | - | ||||
Notes | |||||
Button strength determines trajectory; 7-hit projectile; cannot hit crouching opponents on the way up; larger hitbox than uncharged version; automatically releases if the hitbox above Dhalsim's head connects; upon hitting the floor, creates a larger stationary hitbox that lasts 20f; [] refers to active projectile time after release |
214214[K]
Dhalsim
dhalsim_214214k_hold
|
|||||
---|---|---|---|---|---|
214214[K] Yoga Sunburst
|
|||||
![]() File:SF6 Dhalsim 214214k hold hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
375x8,1000 (4000) | 100x8,150 (950) | 40% Minimum | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
71~91 | [142+20] | 58 | - | 89 total | 8x9 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
129~148 | 500x9 | 2000x9 | - | -20000 | -20000 |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-9 Full | Break | - | 1 | 6x8,100 | 99 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | LK 0.014 / MK 0.021 / HK 0.04 | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD | - | ||||
Hit Advantage | Block Advantage | ||||
KD | - | ||||
Notes | |||||
Button strength determines trajectory; 9-hit projectile; cannot hit crouching opponents on the way up; larger hitbox than partially charged version; automatically releases if the hitbox above Dhalsim's head connects; upon hitting the floor, creates a larger stationary hitbox that lasts 20f; [] refers to active projectile time after release; Dhalsim can hold the fireball for 20f after fully charged (no benefit for doing this) |
236236K
236236K (CA)
Dhalsim
dhalsim_236236k(ca)
|
|||||
---|---|---|---|---|---|
236236K Merciless Yoga (CA)
|
|||||
![]() File:SF6 Dhalsim 236236k(ca) hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
4500 | 1250 | 50% Minimum; 10% Immediate (Sp) | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
10 | 5 | 75 | - | 18 | 20 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
89 | 10000 | 20000 | - | -30000 | -30000 |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-14 Full | Break | - | - | - | 10 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 1.356 | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
HKD +19 | -78 | ||||
Hit Advantage | Block Advantage | ||||
HKD +19 | -62 | ||||
Notes | |||||
Available at 25% HP or below; cinematic time regenerates ~2.4 Drive bars for Dhalsim; 2f startup when canceled from 63214P |
Taunts
5PPPKKK
6PPPKKK
4PPPKKK