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'''Kevin Rian''' | '''Kevin Rian''' | ||
>Got his knife removed during development because it created balance issues | |||
>Still Top 1 | |||
>Bingo! | |||
== Gameplay == | == Gameplay == | ||
Line 14: | Line 18: | ||
* '''Insane damage potential''' | * '''Insane damage potential''' | ||
* '''Has arguably the best super in the game in Gatling Freezer D''' | * '''Has arguably the best super in the game in Gatling Freezer D''' | ||
* ''' | * '''The only character with a low-hitting break move''' | ||
* '''Best cr.AB in the game''' | * '''Best cr.AB in the game''' | ||
* '''One of the best, if not the best st.A in the game''' | * '''One of the best, if not the best st.A in the game''' | ||
* '''Rotor cancel gives him the fastest meter build in the game and leads to more optimal combos than using feint cancels''' | * '''Rotor cancel gives him the fastest meter build in the game and leads to more optimal combos than using feint cancels''' | ||
* '''Infinite corner blockstring that leads to guard crush''' | * '''Infinite corner blockstring that leads to guard crush''' | ||
* '''Higher guard crush gauge than average''' | |||
|cons= | |cons= | ||
* ''' | * '''Doesn't have the best guard cancels without meter (however it is possible for him to guard cancel then rotor cancel into a normal)''' | ||
* ''' | * '''His most optimal combos and techniques require relatively high execution''' | ||
}} | }} | ||
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Notes: | |||
* Special/Super moves with <span style="color:#ff0000;">"Guard" data in red text</span> are impossible to just defend at 0-pixel health bar. | |||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | |||
| align="center" | Standing/Taunting || align="center" | Crouching || align="center" | Dashing || align="center" | Jumping | |||
|- | |||
| align="center"; valign="bottom" | [[File:Garou Kevin Stand.png]] || align="center"; valign="bottom" | [[File:Garou Kevin Crouch.png|bottom]] || align="center"; valign="bottom" | [[File:Garou Kevin Dash.png]] || align="center"; valign="bottom" | [[File:Garou Kevin Jump.png]] | |||
|- | |||
| align="center" | || align="center" | || align="center" | || align="center" | 33F | |||
|} | |||
===Close Standing Normals=== | ===Close Standing Normals=== | ||
===== <span class="invisible-header"></span> ===== | ===== <span class="invisible-header">Close 5A</span> ===== | ||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image= | |image=Garou_Kevin_c5A.png | ||
|name= | |name=c5A | ||
|subtitle= | |subtitle= | ||
|caption= | |caption= | ||
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|Hit Adv=+2 | |Hit Adv=+2 | ||
|Block Adv=+2 | |Block Adv=+2 | ||
|Feint Cancel= | |Feint Cancel=◯ | ||
|Cancel on Hit= | |Cancel on Hit=◯ / ∞ | ||
|Cancel on Block= | |Cancel on Block=◯ / ∞ | ||
|Guard Crush Value=4 | |Guard Crush Value=4 | ||
|description=Standing jab. | |description=Standing jab. | ||
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===== <span class="invisible-header"></span> ===== | ===== <span class="invisible-header">Close 5B</span> ===== | ||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image= | |image=Garou_Kevin_c5B.png | ||
|name= | |name=c5B | ||
|subtitle= | |subtitle= | ||
|caption= | |caption= | ||
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|Hit Adv=+2 | |Hit Adv=+2 | ||
|Block Adv=+2 | |Block Adv=+2 | ||
|Feint Cancel= | |Feint Cancel=◯ | ||
|Cancel on Hit= | |Cancel on Hit=◯ / ∞ | ||
|Cancel on Block= | |Cancel on Block=◯ / ∞ | ||
|Guard Crush Value=4 | |Guard Crush Value=4 | ||
|description= | |description= | ||
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===== <span class="invisible-header"></span> ===== | ===== <span class="invisible-header">Close 5C</span> ===== | ||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image= | |image=Garou_Kevin_c5C.png | ||
|name= | |name=c5C | ||
|subtitle= | |subtitle= | ||
|caption= | |caption= | ||
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|Hit Adv=-9 | |Hit Adv=-9 | ||
|Block Adv=-9 | |Block Adv=-9 | ||
|Feint Cancel= | |Feint Cancel=◯ | ||
|Cancel on Hit= | |Cancel on Hit=◯ | ||
|Cancel on Block= | |Cancel on Block=◯ | ||
|Guard Crush Value=5 | |Guard Crush Value=5 | ||
|description= | |description= | ||
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===== <span class="invisible-header"></span> ===== | ===== <span class="invisible-header">Close 5D</span> ===== | ||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image= | |image=Garou_Kevin_5D.png | ||
|name= | |name=c5D | ||
|subtitle= | |subtitle= | ||
|caption= | |caption= | ||
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|Hit Adv=-9 | |Hit Adv=-9 | ||
|Block Adv=-9 | |Block Adv=-9 | ||
|Feint Cancel= | |Feint Cancel=△ | ||
|Cancel on Hit= | |Cancel on Hit=X | ||
|Cancel on Block= | |Cancel on Block=◯ | ||
|Guard Crush Value=5 | |Guard Crush Value=5 | ||
|description= | |description= | ||
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===Far Standing Normals=== | ===Far Standing Normals=== | ||
===== <span class="invisible-header"></span> ===== | ===== <span class="invisible-header">Far 5A</span> ===== | ||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image= | |image=Garou_Kevin_f5A.png | ||
|name= | |name=f5A | ||
|subtitle= | |subtitle= | ||
|caption= | |caption= | ||
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|Hit Adv=+2 | |Hit Adv=+2 | ||
|Block Adv=+2 | |Block Adv=+2 | ||
|Feint Cancel= | |Feint Cancel=◯ | ||
|Cancel on Hit= | |Cancel on Hit=◯ / ∞ | ||
|Cancel on Block= | |Cancel on Block=◯ / ∞ | ||
|Guard Crush Value=4 | |Guard Crush Value=4 | ||
|description= | |description= | ||
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===== <span class="invisible-header"></span> ===== | ===== <span class="invisible-header">Far 5B</span> ===== | ||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image= | |image=Garou_Kevin_f5B.png | ||
|name= | |name=f5B | ||
|subtitle= | |subtitle= | ||
|caption= | |caption= | ||
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|Hit Adv=-6 | |Hit Adv=-6 | ||
|Block Adv=-6 | |Block Adv=-6 | ||
|Feint Cancel= | |Feint Cancel=X | ||
|Cancel on Hit= | |Cancel on Hit=X | ||
|Cancel on Block= | |Cancel on Block=X | ||
|Guard Crush Value=4 | |Guard Crush Value=4 | ||
|description= | |description= | ||
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===== <span class="invisible-header"></span> ===== | ===== <span class="invisible-header">Far 5C</span> ===== | ||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image= | |image=Garou_Kevin_f5C.png | ||
|name= | |name=f5C | ||
|subtitle= | |subtitle= | ||
|caption= | |caption= | ||
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|Hit Adv=-11 | |Hit Adv=-11 | ||
|Block Adv=-11 | |Block Adv=-11 | ||
|Feint Cancel= | |Feint Cancel=X | ||
|Cancel on Hit= | |Cancel on Hit=X | ||
|Cancel on Block= | |Cancel on Block=X | ||
|Guard Crush Value=10 | |Guard Crush Value=10 | ||
|description= | |description= | ||
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===== <span class="invisible-header"></span> ===== | ===== <span class="invisible-header">Far 5D</span> ===== | ||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image= | |image=Garou_Kevin_5D.png | ||
|name= | |name=f5D | ||
|subtitle= | |subtitle= | ||
|caption= | |caption= | ||
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|Hit Adv=-9 | |Hit Adv=-9 | ||
|Block Adv=-9 | |Block Adv=-9 | ||
|Feint Cancel= | |Feint Cancel=△ | ||
|Cancel on Hit= | |Cancel on Hit=X | ||
|Cancel on Block= | |Cancel on Block=◯ | ||
|Guard Crush Value=5 | |Guard Crush Value=5 | ||
|description= | |description= | ||
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===Crouching Normals=== | ===Crouching Normals=== | ||
===== <span class="invisible-header"></span> ===== | ===== <span class="invisible-header">2A</span> ===== | ||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image= | |image=Garou_Kevin_2A.png | ||
|name= | |name=2A | ||
|subtitle= | |subtitle= | ||
|caption= | |caption= | ||
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|Hit Adv=+2 | |Hit Adv=+2 | ||
|Block Adv=+2 | |Block Adv=+2 | ||
|Feint Cancel= | |Feint Cancel=◯ | ||
|Cancel on Hit= | |Cancel on Hit=◯ / ∞ | ||
|Cancel on Block= | |Cancel on Block=◯ / ∞ | ||
|Guard Crush Value=4 | |Guard Crush Value=4 | ||
|description= | |description= | ||
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===== <span class="invisible-header"></span> ===== | ===== <span class="invisible-header">2B</span> ===== | ||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image= | |image=Garou_Kevin_2B.png | ||
|name= | |name=2B | ||
|subtitle= | |subtitle= | ||
|caption= | |caption= | ||
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===== <span class="invisible-header"></span> ===== | ===== <span class="invisible-header">2C</span> ===== | ||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image= | |image=Garou_Kevin_2C.png | ||
|name= | |name=2C | ||
|subtitle= | |subtitle= | ||
|caption= | |caption= | ||
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|Hit Adv=-7 | |Hit Adv=-7 | ||
|Block Adv=-7 | |Block Adv=-7 | ||
|Feint Cancel= | |Feint Cancel=◯ | ||
|Cancel on Hit= | |Cancel on Hit=◯ | ||
|Cancel on Block= | |Cancel on Block=◯ | ||
|Guard Crush Value=5 | |Guard Crush Value=5 | ||
|description= | |description= | ||
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===== <span class="invisible-header"></span> ===== | ===== <span class="invisible-header">2D</span> ===== | ||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image= | |image=Garou_Kevin_2D.png | ||
|name= | |name=2D | ||
|subtitle= | |subtitle= | ||
|caption= | |caption= | ||
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|Hit Adv=KD | |Hit Adv=KD | ||
|Block Adv=-12 | |Block Adv=-12 | ||
|Feint Cancel= | |Feint Cancel=X | ||
|Cancel on Hit= | |Cancel on Hit=X | ||
|Cancel on Block= | |Cancel on Block=X | ||
|Guard Crush Value=5 | |Guard Crush Value=5 | ||
|description= | |description= | ||
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===Jumping Normals=== | ===Jumping Normals=== | ||
===== <span class="invisible-header"></span> ===== | ===== <span class="invisible-header">jA</span> ===== | ||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image= | |image=Garou_Kevin_jA.png | ||
|name= | |name=j.A | ||
|subtitle= | |subtitle= | ||
|caption= | |caption= | ||
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|Block Adv= | |Block Adv= | ||
|Feint Cancel= | |Feint Cancel= | ||
|Cancel on Hit= | |Cancel on Hit=X | ||
|Cancel on Block= | |Cancel on Block=X | ||
|Guard Crush Value=4 | |Guard Crush Value=4 | ||
|description= | |description= | ||
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===== <span class="invisible-header"></span> ===== | ===== <span class="invisible-header">jB</span> ===== | ||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image= | |image=Garou_Kevin_jB.png | ||
|name= | |name=j.B | ||
|subtitle= | |subtitle= | ||
|caption= | |caption= | ||
Line 416: | Line 433: | ||
|Block Adv= | |Block Adv= | ||
|Feint Cancel= | |Feint Cancel= | ||
|Cancel on Hit= | |Cancel on Hit=X | ||
|Cancel on Block= | |Cancel on Block=X | ||
|Guard Crush Value=4 | |Guard Crush Value=4 | ||
|description= | |description= | ||
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===== <span class="invisible-header"></span> ===== | ===== <span class="invisible-header">jC</span> ===== | ||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image= | |image=Garou_Kevin_jC.png | ||
|name= | |name=j.C | ||
|subtitle= | |subtitle= | ||
|caption= | |caption= | ||
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|Block Adv= | |Block Adv= | ||
|Feint Cancel= | |Feint Cancel= | ||
|Cancel on Hit= | |Cancel on Hit=X | ||
|Cancel on Block= | |Cancel on Block=X | ||
|Guard Crush Value=5 | |Guard Crush Value=5 | ||
|description= Small Jump C has 9 damage. | |description= Small Jump C has 9 damage. | ||
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===== <span class="invisible-header"></span> ===== | ===== <span class="invisible-header">jD</span> ===== | ||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image= | |image=Garou_Kevin_jD.png | ||
|name= | |name=j.D | ||
|subtitle= | |subtitle= | ||
|caption= | |caption= | ||
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|Block Adv= | |Block Adv= | ||
|Feint Cancel= | |Feint Cancel= | ||
|Cancel on Hit= | |Cancel on Hit=X | ||
|Cancel on Block= | |Cancel on Block=X | ||
|Guard Crush Value=5 | |Guard Crush Value=5 | ||
|description= Small Jump D has 9 damage. | |description= Small Jump D has 9 damage. | ||
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===Command Normals=== | ===Command Normals=== | ||
===== <span class="invisible-header"></span> ===== | ===== <span class="invisible-header">Poli-Kick (6B)</span> ===== | ||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image=Garou_Kevin_6B | |image=Garou_Kevin_6B.png | ||
|name=Poli-Kick | |name=Poli-Kick | ||
|input= | |input=6B | ||
|subtitle= | |subtitle= | ||
|caption= | |caption= | ||
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|Hit Adv=-2 | |Hit Adv=-2 | ||
|Block Adv=-2 | |Block Adv=-2 | ||
|Feint Cancel= | |Feint Cancel=X | ||
|Cancel on Hit= | |Cancel on Hit=X | ||
|Cancel on Block= | |Cancel on Block=X | ||
|Guard Crush Value=4, 4 | |Guard Crush Value=4, 4 | ||
|description= | |description= | ||
<gallery class="mw-collapsible"> | |||
Garou_Kevin_6B.png| | |||
Garou_Kevin_6B_1.png| | |||
</gallery> | |||
}} | }} | ||
}} | }} | ||
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===Universal Moves=== | ===Universal Moves=== | ||
===== <span class="invisible-header"></span> ===== | ===== <span class="invisible-header">Lower-body Evasion Attack (5AB)</span> ===== | ||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image= | |image=Garou_Kevin_5AB.png | ||
|name= | |name=5A+B | ||
|subtitle=Lower-body evasion attack | |subtitle=Lower-body evasion attack | ||
|caption= | |caption= | ||
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|Hit Adv=0 | |Hit Adv=0 | ||
|Block Adv=+6 | |Block Adv=+6 | ||
|Feint Cancel= | |Feint Cancel=X | ||
|Cancel on Hit= | |Cancel on Hit=X | ||
|Cancel on Block= | |Cancel on Block=X | ||
|Guard Crush Value=6 | |Guard Crush Value=6 | ||
|description= Overhead. | |description= Overhead. | ||
<gallery class="mw-collapsible"> | |||
Garou_Kevin_5AB 1.png|Frame 1 Lower-Body Invincibility | |||
Garou_Kevin_5AB.png| | |||
</gallery> | |||
}} | }} | ||
}} | }} | ||
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===== <span class="invisible-header"></span> ===== | ===== <span class="invisible-header">Upper-body Evasion Attack (2AB)</span> ===== | ||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image=Garou_Kevin_2AB | |image=Garou_Kevin_2AB.png | ||
|name=2A+B | |||
|name= | |||
|subtitle=Upper-body evasion attack | |subtitle=Upper-body evasion attack | ||
|caption= | |caption= | ||
Line 558: | Line 580: | ||
|Hit Adv=-6 | |Hit Adv=-6 | ||
|Block Adv=0 | |Block Adv=0 | ||
|Feint Cancel= | |Feint Cancel=▽ | ||
|Cancel on Hit= | |Cancel on Hit=◯ | ||
|Cancel on Block= | |Cancel on Block=X | ||
|Guard Crush Value=6 | |Guard Crush Value=6 | ||
|description= 1~8F upper-body invincibility | |description= 1~8F upper-body invincibility | ||
Kevin has the only 2AB in the game that doesn't expose a hurtbox before being active, | Kevin has the only 2AB in the game that doesn't expose a hurtbox before being active, which makes it much more reliable. Every other characters has a hurtbox that appears before being active, so if an active hitbox was there (ex: jump ins, delayed normals), they get hit even if the move didn't hit the low part. In this situation the worst case scenario for Kevin is a trade, for everyone else it's a full combo. | ||
which makes it much more reliable. | <gallery class="mw-collapsible"> | ||
Every other characters has a hurtbox that appears before being active, | Garou_Kevin_2AB_1.png|Startup | ||
so if an active hitbox was there (ex: jump ins, delayed normals), | Garou_Kevin_2AB.png| | ||
they get hit even if the move didn't hit the low part. | Garou_Kevin_2AB_2.png|Recovery | ||
In this situation the worst case scenario for Kevin is a trade, | </gallery> | ||
for everyone else it's a full combo. | |||
}} | }} | ||
}} | }} | ||
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===== <span class="invisible-header"></span> ===== | ===== <span class="invisible-header">T.O.P. Attack (CD)</span> ===== | ||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image= | |image=Garou_Kevin_5CD.png | ||
|name=Blast Charge (T.O.P. Attack) | |name=Blast Charge (T.O.P. Attack) | ||
|input= | |input=C+D (T.O.P. Only) | ||
|subtitle= | |subtitle= | ||
|caption= | |caption= | ||
|data= | |data= | ||
{{AttackData-Garou | {{AttackData-Garou | ||
|Damage= | |Damage=7x3 (base damage) | ||
|Guard=Mid | |Guard=Mid | ||
|Startup=10 | |Startup=10 | ||
Line 601: | Line 620: | ||
|Guard Crush Value=9×3 | |Guard Crush Value=9×3 | ||
|description= | |description= | ||
<gallery class="mw-collapsible"> | |||
Garou_Kevin_5CD.png| | |||
Garou_Kevin_5CD_1.png| | |||
Garou_Kevin_5CD_2.png| | |||
</gallery> | |||
}} | }} | ||
}} | }} | ||
===Throws=== | ===Throws=== | ||
===== <span class="invisible-header"></span> ===== | ===== <span class="invisible-header">Ground Throw</span> ===== | ||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image=Garou_Kevin_Grab. | |image=Garou_Kevin_Grab.png | ||
|name=Poli-Throw | |name=Poli-Throw | ||
|input='''Close''' | |input='''Close''' 4/6C | ||
|subtitle= | |subtitle= | ||
|caption= | |caption= | ||
Line 620: | Line 642: | ||
|Damage=14 | |Damage=14 | ||
|Guard= | |Guard= | ||
|Startup= | |Startup=0 | ||
|Active= | |Active= | ||
|Recovery= | |Recovery= | ||
Line 630: | Line 652: | ||
|Cancel on Block= | |Cancel on Block= | ||
|Guard Crush Value= | |Guard Crush Value= | ||
|description= Normal throw. | |description= Normal throw but also sets up oki. | ||
}} | }} | ||
}} | }} | ||
===Feints=== | ===Feints=== | ||
===== <span class="invisible-header"></span> ===== | ===== <span class="invisible-header">Forward Feint (6AC)</span> ===== | ||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image= | |image=Garou_Kevin_6AC.png | ||
|name= | |name=6A+C | ||
|subtitle=Forward Feint | |subtitle=Forward Feint | ||
|caption= | |caption= | ||
Line 665: | Line 685: | ||
===== <span class="invisible-header"></span> ===== | ===== <span class="invisible-header">Down Feint (2AC)</span> ===== | ||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image= | |image=Garou_Kevin_2AC.png | ||
|name= | |name=2A+C | ||
|subtitle=Down Feint | |subtitle=Down Feint | ||
|caption= | |caption= | ||
Line 694: | Line 714: | ||
===Special Moves=== | ===Special Moves=== | ||
===== <span class="invisible-header"></span> ===== | ===== <span class="invisible-header">Hell Rotor (214P)</span> ===== | ||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image= | |image=Garou Kevin 214A.png | ||
|caption=A | |||
|image2=Garou Kevin 214C.png | |||
|caption2=C | |||
|name=Hell Rotor | |name=Hell Rotor | ||
|input= | |input=214A/C | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
{{AttackData-Garou | {{AttackData-Garou | ||
|version= | |version=A Lvl.1 | ||
|Damage=14 | |Damage=14 | ||
|Guard=Mid | |Guard=<span style="color:#ff0000;">Mid</span> | ||
|Startup=14 | |Startup=14 | ||
|Active= | |Active=2 | ||
|Recovery= | |Recovery= | ||
|Total= | |Total= | ||
Line 722: | Line 742: | ||
}} | }} | ||
{{AttackData-Garou | {{AttackData-Garou | ||
|version= | |version=[A] Lvl.2 | ||
|Damage=20 | |Damage=20 | ||
|Guard=Mid | |Guard=<span style="color:#ff0000;">Mid</span> | ||
|Startup=15-34 | |Startup=15-34 | ||
|Active= | |Active=2 | ||
|Recovery= | |Recovery= | ||
|Total= | |Total= | ||
Line 738: | Line 758: | ||
}} | }} | ||
{{AttackData-Garou | {{AttackData-Garou | ||
|version= | |version=[A] Lvl.3 | ||
|Damage=26 | |Damage=26 | ||
|Guard=Mid | |Guard=<span style="color:#ff0000;">Mid</span> | ||
|Startup=35-66 | |Startup=35-66 | ||
|Active= | |Active=2 | ||
|Recovery= | |Recovery= | ||
|Total= | |Total= | ||
Line 753: | Line 773: | ||
|description= Charge held past 29 frames of startup, between the window of 30~61F (max) of startup (32 frame window). (How long you hold increases the startup by that amount.) | |description= Charge held past 29 frames of startup, between the window of 30~61F (max) of startup (32 frame window). (How long you hold increases the startup by that amount.) | ||
}} | }} | ||
{{AttackData-Garou | {{AttackData-Garou | ||
|version= | |version=C Lvl.1 | ||
|Damage=15 | |Damage=15 | ||
|Guard=Overhead | |Guard=<span style="color:#ff0000;">Overhead</span> | ||
|Startup=20 | |Startup=20 | ||
|Active= | |Active=3 | ||
|Recovery= | |Recovery= | ||
|Total= | |Total= | ||
Line 785: | Line 790: | ||
}} | }} | ||
{{AttackData-Garou | {{AttackData-Garou | ||
|version= | |version=[C] Lvl.2 | ||
|Damage=19 | |Damage=19 | ||
|Guard=Overhead | |Guard=<span style="color:#ff0000;">Overhead</span> | ||
|Startup=21-40 | |Startup=21-40 | ||
|Active= | |Active=3 | ||
|Recovery= | |Recovery= | ||
|Total= | |Total= | ||
Line 801: | Line 806: | ||
}} | }} | ||
{{AttackData-Garou | {{AttackData-Garou | ||
|version= | |version=C Lvl.3 | ||
|Damage=23 | |Damage=23 | ||
|Guard=Overhead | |Guard=<span style="color:#ff0000;">Overhead</span> | ||
|Startup=41-72 | |Startup=41-72 | ||
|Active= | |Active=3 | ||
|Recovery= | |Recovery= | ||
|Total= | |Total= | ||
Line 818: | Line 823: | ||
}} | }} | ||
===== <span class="invisible-header">Hell Arrest (41236P)</span> ===== | |||
===== <span class="invisible-header"></span> ===== | |||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image= | |image=Garou Kevin 41236A.png | ||
|caption=A | |||
|image2=Garou Kevin 41236C.png | |||
|caption2=C | |||
|name=Hell Arrest | |name=Hell Arrest | ||
|input= | |input= 41236A/C | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
{{AttackData-Garou | {{AttackData-Garou | ||
|version= | |version=A | ||
|Damage=10, 10 | |Damage=10, 10 | ||
|Guard= | |Guard= | ||
Line 843: | Line 848: | ||
|Cancel on Block= | |Cancel on Block= | ||
|Guard Crush Value= | |Guard Crush Value= | ||
|description= | |description= Higher damage than a standard throw, now with startup. Resets to neutral. | ||
}} | }} | ||
{{AttackData-Garou | {{AttackData-Garou | ||
|version= | |version=C | ||
|Damage=12, 12 | |Damage=12, 12 | ||
|Guard= | |Guard= | ||
Line 859: | Line 864: | ||
|Cancel on Block= | |Cancel on Block= | ||
|Guard Crush Value= | |Guard Crush Value= | ||
|description= | |description= Invalidates version A, same thing but does decently more damage for 1 more frame of startup. | ||
}} | }} | ||
}} | }} | ||
===== <span class="invisible-header">Creeper (214B)</span> ===== | |||
===== <span class="invisible-header"></span> ===== | |||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image= | |image=Garou Kevin 214B.png | ||
|name=Creeper | |name=Creeper | ||
|input= | |input= 214B | ||
|subtitle= | |subtitle= | ||
|caption= | |caption= | ||
Line 876: | Line 879: | ||
{{AttackData-Garou | {{AttackData-Garou | ||
|header=no | |header=no | ||
|version= | |version= B | ||
|Damage= | |Damage= | ||
|Guard= | |Guard= | ||
Line 889: | Line 892: | ||
|Cancel on Block= | |Cancel on Block= | ||
|Guard Crush Value= | |Guard Crush Value= | ||
|description= | |description= Can be cancelled into 3 follow-ups, gain ground while low profiling many moves and most projectiles | ||
}} | }} | ||
{{AttackData-Garou | {{AttackData-Garou | ||
|version= | |version= B>A | ||
|subtitle= | |subtitle= | ||
|Damage=20 | |Damage=20 | ||
|Guard=Low | |Guard=Low | ||
Line 907: | Line 910: | ||
|Guard Crush Value=7 | |Guard Crush Value=7 | ||
|description=Low follow-up | |description=Low follow-up | ||
<gallery class="mw-collapsible"> | |||
Garou_Kevin_214B_1.png| | |||
</gallery> | |||
}} | }} | ||
{{AttackData-Garou | {{AttackData-Garou | ||
|version= | |version= B>B | ||
|subtitle= | |subtitle= | ||
|Damage=20 | |Damage=20 | ||
|Guard=Overhead | |Guard=Overhead | ||
Line 924: | Line 930: | ||
|Guard Crush Value=7 | |Guard Crush Value=7 | ||
|description=Overhead follow-up | |description=Overhead follow-up | ||
<gallery class="mw-collapsible"> | |||
Garou_Kevin_214B_2.png| | |||
</gallery> | |||
}} | }} | ||
{{AttackData-Garou | {{AttackData-Garou | ||
|version= | |version= B>C | ||
|subtitle= | |subtitle= | ||
|Damage=0 | |Damage=0 | ||
|Guard= | |Guard= | ||
Line 941: | Line 950: | ||
|Guard Crush Value= | |Guard Crush Value= | ||
|description=Cancels Creeper. | |description=Cancels Creeper. | ||
<gallery class="mw-collapsible"> | |||
Garou_Kevin_214B_3.png| | |||
</gallery> | |||
}} | }} | ||
}} | }} | ||
===== <span class="invisible-header">Abide Mine (214D)</span> ===== | |||
===== <span class="invisible-header"></span> ===== | |||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image= | |image=Garou Kevin 214D.png | ||
|name=Abide Mine | |name=Abide Mine | ||
|input= | |input= 214D | ||
|subtitle= | |subtitle= | ||
|caption= | |caption= | ||
|data= | |data= | ||
{{AttackData-Garou | {{AttackData-Garou | ||
|version= | |version=D | ||
|Damage=0 | |Damage=0 | ||
|Guard= | |Guard= | ||
Line 975: | Line 985: | ||
===== <span class="invisible-header"></span> ===== | ===== <span class="invisible-header">Hell Snipe (623P)</span> ===== | ||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image= | |image=Garou Kevin 623A.png | ||
|caption=A | |||
|image2=Garou Kevin 623C.png | |||
|caption2=C | |||
|name=Hell Snipe | |name=Hell Snipe | ||
|input= | |input= 623A/C | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
{{AttackData-Garou | {{AttackData-Garou | ||
|version= | |version=A | ||
|Damage=15 | |Damage=15 | ||
|Guard=Mid | |Guard=Mid | ||
Line 999: | Line 1,011: | ||
|Guard Crush Value=7 | |Guard Crush Value=7 | ||
|description= 1~4F full-body invincibility. | |description= 1~4F full-body invincibility. | ||
<gallery class="mw-collapsible"> | |||
Garou Kevin 623A.png| | |||
Garou_Kevin_623A_1.png| | |||
</gallery> | |||
}} | }} | ||
{{AttackData-Garou | {{AttackData-Garou | ||
|version= | |version=C | ||
|Damage=16 | |Damage=16 | ||
|Guard=Mid | |Guard=Mid | ||
Line 1,015: | Line 1,031: | ||
|Guard Crush Value=8 | |Guard Crush Value=8 | ||
|description= 1~4F full-body invincibility. Whiffs against opponents on the ground. | |description= 1~4F full-body invincibility. Whiffs against opponents on the ground. | ||
<gallery class="mw-collapsible"> | |||
Garou Kevin 623C.png| | |||
Garou_Kevin_623C_1.png| | |||
</gallery> | |||
}} | }} | ||
}} | }} | ||
Line 1,020: | Line 1,040: | ||
===== <span class="invisible-header"></span> ===== | ===== <span class="invisible-header">Hell Trap (236K)</span> ===== | ||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image= | |image=Garou Kevin 236B.png | ||
|caption=B | |||
|image2=Garou Kevin 236D.png | |||
|caption2=D | |||
|name=Hell Trap | |name=Hell Trap | ||
|input= | |input= 236B/D (Brake OK) | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
{{AttackData-Garou | {{AttackData-Garou | ||
|version= | |version= B | ||
|Damage=9, 12 | |Damage=9, 12 | ||
|Guard=Low, Mid | |Guard=<span style="color:#ff0000;">Low, Mid</span> | ||
|Startup=10 | |Startup=10 | ||
|Active= | |Active= | ||
Line 1,045: | Line 1,065: | ||
|Cancel on Block= | |Cancel on Block= | ||
|Guard Crush Value=7 | |Guard Crush Value=7 | ||
|description= | |description= Second hit is a hitgrab that can be air JDed. | ||
<gallery class="mw-collapsible"> | |||
Garou Kevin 236B.png| | |||
Garou Kevin 236K_1.png| | |||
</gallery> | |||
}} | }} | ||
{{AttackData-Garou | {{AttackData-Garou | ||
|version= | |version= B Break | ||
|Damage=9 | |Damage=9 | ||
|Guard=Low | |Guard=<span style="color:#ff0000;">Low</span> | ||
|Startup=10 | |Startup=10 | ||
|Active= | |Active= | ||
Line 1,061: | Line 1,085: | ||
|Cancel on Block= | |Cancel on Block= | ||
|Guard Crush Value=7 | |Guard Crush Value=7 | ||
|description= | |description=The only brake move that hits low. Can't be avoided by 2ABs. | ||
}} | }} | ||
{{AttackData-Garou | {{AttackData-Garou | ||
|version= | |version= D | ||
|Damage=9, 12 | |Damage=9, 12 | ||
|Guard=Low, Mid | |Guard=<span style="color:#ff0000;">Low, Mid</span> | ||
|Startup=14 | |Startup=14 | ||
|Active= | |Active= | ||
Line 1,092: | Line 1,101: | ||
|Cancel on Block= | |Cancel on Block= | ||
|Guard Crush Value=8 | |Guard Crush Value=8 | ||
|description= | |description= Second hit is a hitgrab that can be air JDed. | ||
<gallery class="mw-collapsible"> | |||
Garou Kevin 236D.png| | |||
Garou Kevin 236K_1.png| | |||
</gallery> | |||
}} | }} | ||
{{AttackData-Garou | {{AttackData-Garou | ||
|version= | |version= D Break | ||
|Damage=9 | |Damage=9 | ||
|Guard=Low | |Guard=<span style="color:#ff0000;">Low</span> | ||
|Startup=14 | |Startup=14 | ||
|Active= | |Active= | ||
Line 1,111: | Line 1,124: | ||
}} | }} | ||
}} | }} | ||
===Super Moves=== | ===Super Moves=== | ||
===== <span class="invisible-header"></span> ===== | ===== <span class="invisible-header">Lucky Strike (236236P)</span> ===== | ||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image = | |image =Garou Kevin 236236A.png | ||
|caption=A | |||
|image2=Garou Kevin 236236C.png | |||
|caption2=C | |||
|name =Lucky Strike | |name =Lucky Strike | ||
|input = | |input =236236A/C | ||
|data= | |data= | ||
{{AttackData-Garou | {{AttackData-Garou | ||
|version = | |version = A | ||
|Damage=3, 3, 11, 11, 11 | |Damage=3, 3, 11, 11, 11 | ||
|Guard=Mid | |Guard=Mid | ||
Line 1,139: | Line 1,152: | ||
|Guard Crush Value=3×2, 4, 3×2 | |Guard Crush Value=3×2, 4, 3×2 | ||
|description= 1~6F full-body invincibility, 7~14F lower-body invincibility, 15~18F upper-body invincibility. | |description= 1~6F full-body invincibility, 7~14F lower-body invincibility, 15~18F upper-body invincibility. | ||
<gallery class="mw-collapsible"> | |||
Garou Kevin 236236A.png| | |||
Garou_Kevin_236236A_1.png| | |||
Garou_Kevin_236236A_2.png| | |||
Garou_Kevin_236236A_3.png| | |||
Garou_Kevin_236236A_4.png| | |||
</gallery> | |||
}} | }} | ||
{{AttackData-Garou | {{AttackData-Garou | ||
| header = | | header = | ||
|version = | |version =C | ||
|Damage=2, 2, 10, 10, 10, 32 | |Damage=2, 2, 10, 10, 10, 32 | ||
|Guard=Mid | |Guard=Mid | ||
Line 1,156: | Line 1,176: | ||
|Guard Crush Value=4×2, 5×3, 20 | |Guard Crush Value=4×2, 5×3, 20 | ||
|description= 1~7F full-body invincibility, 8~14F lower-body invincibility. | |description= 1~7F full-body invincibility, 8~14F lower-body invincibility. | ||
<gallery class="mw-collapsible"> | |||
Garou Kevin 236236C.png| | |||
Garou_Kevin_236236C_1.png| | |||
Garou_Kevin_236236C_2.png| | |||
Garou_Kevin_236236C_3.png| | |||
Garou_Kevin_236236C_4.png| | |||
</gallery> | |||
}} | }} | ||
}} | }} | ||
Line 1,161: | Line 1,188: | ||
===== <span class="invisible-header"></span> ===== | ===== <span class="invisible-header">Gatling Freezer (236236K)</span> ===== | ||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image = | |image =Garou Kevin 236236B.png | ||
|caption=B | |||
|image2=Garou Kevin 236236D.png | |||
|caption2=D | |||
|name =Gatling Freezer | |name =Gatling Freezer | ||
|input = | |input =236236B/D | ||
|data= | |data= | ||
{{AttackData-Garou | {{AttackData-Garou | ||
|version = | |version = B | ||
|Damage=21 | |Damage=21 | ||
|Guard=Mid | |Guard=Mid | ||
Line 1,187: | Line 1,216: | ||
{{AttackData-Garou | {{AttackData-Garou | ||
| header = | | header = | ||
|version = | |version =D | ||
|Damage=7, 8, 9, 10, 11 | |Damage=7, 8, 9, 10, 11 | ||
|Guard=Mid | |Guard=Mid | ||
Line 1,201: | Line 1,230: | ||
|Guard Crush Value=10 | |Guard Crush Value=10 | ||
|description= 1F full-body invincibility. | |description= 1F full-body invincibility. | ||
<gallery class="mw-collapsible"> | |||
Garou_Kevin_236236D.png| | |||
Garou_Kevin_236236D_1.png| | |||
</gallery> | |||
}} | }} | ||
}} | }} |
Latest revision as of 21:10, 2 February 2025
Introduction
Kevin Rian
>Got his knife removed during development because it created balance issues
>Still Top 1
>Bingo!
Gameplay
TBD
Strengths | Weaknesses |
---|---|
|
|
Character Colors
Move List
Frame Data Source: https://w.atwiki.jp/garoumow/pages/30.html and https://w.atwiki.jp/garoumow/pages/74.html
Data Help | |
---|---|
Disclaimer: This is meant to teach basic terminology used when describing moves. | |
Hitbox: | A predefined area (usually a rectangle or rectangles) that tells the game how any given attack can come in contact with a character. Hitboxes are invisible to the player when normally playing. |
Hurtbox: | A predefined area (usually a group of rectangles) that tell the game how your character is allowed to get hit by any incoming attack. Specifically, you'll get hit by (or block) an attack if that attack's hitbox ever overlaps your hurtbox. |
Throw Box/Range: | Active throw frames and range. Your opponent will be thrown in this field if not in block or hit stun. |
Projectile Box: | Hitbox on a projectile attack. |
Guard/Counter Box: | The Guard Box or Counter Box. This appears when blocking or using a counter move. |
Push Box: | Has no bearing on hit/hurt boxes. Just prevents characters to not pass through each other. (Also known as "Collision Box".) |
Startup | The number of frames before an attack can hit the opponent. Does not include the first active frame. |
Guard | The way this move must be blocked.
High or H or Overhead (especially when from the ground) -- must be blocked standing. |
Damage | "Basic" damage -- Unmodified damage values
"Correct" damage -- Damage values accounting for damage scaling, TOP multiplier, and defense rate |
Guard Crush Value | Decreases the defender's guard durability gauge by this value. |
+X | Attacker has X number of advantage frames. |
-X | Attacker has X number of disadvantage frames. |
KD | Short for "knockdown", knocks down opponent on hit. |
◯ | Cancelable on both hit and block. |
∞ | Chain cancelable with the same button (renda cancel). |
※ | Cancelable on the first hit/part only. |
《X》OR «X» OR <<X>> OR (X) | X number of inactive frames between hits of multihit moves. |
△ | Only cancelable on block. |
▽ | Only cancelable on hit. |
× OR X | Not cancelable. |
Notes:
- Special/Super moves with "Guard" data in red text are impossible to just defend at 0-pixel health bar.
Standing/Taunting | Crouching | Dashing | Jumping |
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33F |
Close Standing Normals
Close 5A
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
4 | Mid | 4 | 4 | 9 | 17 |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
+2 | +2 | ◯ / ∞ | ◯ / ∞ | 4 | |
Standing jab. |
Close 5B
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
6 | Mid | 4 | 3 | 10 | 17 |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
+2 | +2 | ◯ / ∞ | ◯ / ∞ | 4 |
Close 5C
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
10 | Mid | 6 | 1 | 29 | 36 |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
-9 | -9 | ◯ | ◯ | 5 |
Close 5D
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
14 | Mid | 11 | 3 | 27 | 41 |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
-9 | -9 | X | ◯ | 5 |
Far Standing Normals
Far 5A
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
5 | Mid | 3 | 3 | 10 | 16 |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
+2 | +2 | ◯ / ∞ | ◯ / ∞ | 4 |
Far 5B
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
7 | Mid | 9 | 4 | 17 | 30 |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
-6 | -6 | X | X | 4 |
Far 5C
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
11 | Mid | 11 | 4 | 28 | 43 |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
-11 | -11 | X | X | 10 |
Far 5D
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
14 | Mid | 11 | 3 | 27 | 41 |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
-9 | -9 | X | ◯ | 5 |
Crouching Normals
2A
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
4 | Mid | 4 | 3 | 10 | 17 |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
+2 | +2 | ◯ / ∞ | ◯ / ∞ | 4 |
2B
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
6 | Low | 5 | 3 | 10 | 18 |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
+2 | +2 | No | No | 4 |
2C
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
9 | Mid | 6 | 3 | 25 | 34 |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
-7 | -7 | ◯ | ◯ | 5 |
2D
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
10 | Low | 7 | 2 | 31 | 40 |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
KD | -12 | X | X | 5 |
Jumping Normals
jA
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
6 | High | 4 | 9 | - | - |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
- | - | X | X | 4 |
jB
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
6 | High | 6 | 8 | - | - |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
- | - | X | X | 4 |
jC
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
10 | High | 9 | 6 | - | - |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
- | - | X | X | 5 | |
Small Jump C has 9 damage. |
jD
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
10 | High | 12 | 6 | - | - |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
- | - | X | X | 5 | |
Small Jump D has 9 damage. |
Command Normals
Poli-Kick (6B)
Universal Moves
Lower-body Evasion Attack (5AB)
Upper-body Evasion Attack (2AB)
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
10 | Mid | 8 | 3 | 22 | 33 |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
-6 | 0 | ◯ | X | 6 | |
1~8F upper-body invincibility Kevin has the only 2AB in the game that doesn't expose a hurtbox before being active, which makes it much more reliable. Every other characters has a hurtbox that appears before being active, so if an active hitbox was there (ex: jump ins, delayed normals), they get hit even if the move didn't hit the low part. In this situation the worst case scenario for Kevin is a trade, for everyone else it's a full combo. |
T.O.P. Attack (CD)
Throws
Ground Throw
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
14 | - | 0 | - | - | - |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
+48 | - | - | - | - | |
Normal throw but also sets up oki. |
Feints
Forward Feint (6AC)
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
- | - | - | - | - | 10 |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
- | - | - | - | - | |
Mimics the start of Hell Rotor. |
Down Feint (2AC)
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
- | - | - | - | - | 11 |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
- | - | - | - | - | |
Mimics the start of cl.5C or f.5C. |
Special Moves
Hell Rotor (214P)
A Lvl.1 | Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|---|
14 | Mid | 14 | 2 | - | - | |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | ||
-1 | -1 | - | - | 7 | ||
No charge. (Charge can't be held past 1~9F of startup.) | ||||||
[A] Lvl.2 | Damage | Guard | Startup | Active | Recovery | Total |
20 | Mid | 15-34 | 2 | - | - | |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | ||
KD | -14 | - | - | 8~10 | ||
Charge held past 9 frames of startup, between the window of 10~29F of startup (20 frame window). (How long you hold increases the startup by that amount.) | ||||||
[A] Lvl.3 | Damage | Guard | Startup | Active | Recovery | Total |
26 | Mid | 35-66 | 2 | - | - | |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | ||
KD | -14 | - | - | 8~10 | ||
Charge held past 29 frames of startup, between the window of 30~61F (max) of startup (32 frame window). (How long you hold increases the startup by that amount.) | ||||||
C Lvl.1 | Damage | Guard | Startup | Active | Recovery | Total |
15 | Overhead | 20 | 3 | - | - | |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | ||
KD | -8 | - | - | 7 | ||
No charge. (Charge can't be held past 1~15F of startup.) | ||||||
[C] Lvl.2 | Damage | Guard | Startup | Active | Recovery | Total |
19 | Overhead | 21-40 | 3 | - | - | |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | ||
KD | -8 | - | - | 8 | ||
Charge held past 15 frames of startup, between the window of 16~35F of startup (20 frame window). (How long you hold increases the startup by that amount.) | ||||||
C Lvl.3 | Damage | Guard | Startup | Active | Recovery | Total |
23 | Overhead | 41-72 | 3 | - | - | |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | ||
KD | -8 | - | - | 10 | ||
Charge held past 35 frames of startup, between the window of 36~67F of startup (32 frame window). (How long you hold increases the startup by that amount.) |
Hell Arrest (41236P)
A | Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|---|
10, 10 | - | 8 | - | - | - | |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | ||
KD | - | - | - | - | ||
Higher damage than a standard throw, now with startup. Resets to neutral. | ||||||
C | Damage | Guard | Startup | Active | Recovery | Total |
12, 12 | - | 9 | - | - | - | |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | ||
KD | - | - | - | - | ||
Invalidates version A, same thing but does decently more damage for 1 more frame of startup. |
Creeper (214B)
B | Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|---|
- | - | - | - | - | - | |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | ||
- | - | - | - | - | ||
Can be cancelled into 3 follow-ups, gain ground while low profiling many moves and most projectiles | ||||||
B>A | Damage | Guard | Startup | Active | Recovery | Total |
20 | Low | 9 | - | - | - | |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | ||
KD | -11 | - | - | 7 | ||
Low follow-up | ||||||
B>B | Damage | Guard | Startup | Active | Recovery | Total |
20 | Overhead | 17 | - | - | - | |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | ||
KD | -10 | - | - | 7 | ||
Overhead follow-up | ||||||
B>C | Damage | Guard | Startup | Active | Recovery | Total |
0 | - | - | - | - | 7 | |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | ||
- | - | - | - | - | ||
Cancels Creeper. |
Abide Mine (214D)
D | Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|---|
0 | - | - | - | - | 32 | |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | ||
- | - | - | - | - | ||
1~11F full-body invincibility. 12~20F airborne hurtbox. |
Hell Snipe (623P)
A | Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|---|
15 | Mid | 15 | - | - | - | |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | ||
0 | -1 | - | - | 7 | ||
1~4F full-body invincibility. | ||||||
C | Damage | Guard | Startup | Active | Recovery | Total |
16 | Mid | 18 | - | - | - | |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | ||
KD | - | - | - | 8 | ||
1~4F full-body invincibility. Whiffs against opponents on the ground. |
Hell Trap (236K)
B | Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|---|
9, 12 | Low, Mid | 10 | - | - | - | |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | ||
KD | -22 | - | - | 7 | ||
Second hit is a hitgrab that can be air JDed. | ||||||
B Break | Damage | Guard | Startup | Active | Recovery | Total |
9 | Low | 10 | - | - | - | |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | ||
KD | +11 | - | - | 7 | ||
The only brake move that hits low. Can't be avoided by 2ABs. | ||||||
D | Damage | Guard | Startup | Active | Recovery | Total |
9, 12 | Low, Mid | 14 | - | - | - | |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | ||
KD | -25 | - | - | 8 | ||
Second hit is a hitgrab that can be air JDed. | ||||||
D Break | Damage | Guard | Startup | Active | Recovery | Total |
9 | Low | 14 | - | - | - | |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | ||
KD | +9 | - | - | 8 |
Super Moves
Lucky Strike (236236P)
A | Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|---|
3, 3, 11, 11, 11 | Mid | 3 | - | - | - | |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | ||
KD | -9 | - | - | 3×2, 4, 3×2 | ||
1~6F full-body invincibility, 7~14F lower-body invincibility, 15~18F upper-body invincibility. | ||||||
C | Damage | Guard | Startup | Active | Recovery | Total |
2, 2, 10, 10, 10, 32 | Mid | 3 | - | - | - | |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | ||
KD | -25 | - | - | 4×2, 5×3, 20 | ||
1~7F full-body invincibility, 8~14F lower-body invincibility. |
Gatling Freezer (236236K)
B | Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|---|
21 | Mid | 11 | - | - | - | |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | ||
KD | +1 | - | - | 7 | ||
1~7F full-body invincibility, 10~11F full-body invincibility. | ||||||
D | Damage | Guard | Startup | Active | Recovery | Total |
7, 8, 9, 10, 11 | Mid | 0 | - | - | - | |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | ||
KD | +3 | - | - | 10 | ||
1F full-body invincibility. |