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| == Combo Notation Guide == | | == Combo Notation Guide == |
| Click "Expand" for information about combo notation in SF6: | | Click "Expand" for information about combo notation in SF6: |
| | {{ComboKey-SF6}} |
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| {{ComboKey-SF6}} | | ==BnBs == |
| | {| class="wikitable" style="margin:auto;width:100%" |
| | |+ {{big|Bread And Butter Combos}} |
| | |- |
| | ! Combo !! Position !! Damage !! Difficulty !! Notes |
| | |- |
| | | 2LP > 2LP > 236HK || Anywhere || 1210|| {{clr|1|Very Easy}} || Easy combo for getting used to Manon's cancel options. She has other things she can do from 2LP, but this is the most common. |
| | |- |
| | | j.HK, 4HP > 236MP|| Anywhere || 2720 || {{clr|1|Easy}} || Manon's easiest jump in medal (Damage is medal dependent, listed for Level 1) |
| | |- |
| | |} |
| | |
| | == Combo Tables == |
| | === Normal Hit Starters === |
| | {| class="wikitable" style="margin:auto;width:100%" |
| | |+ {{big|Light Confirms}} |
| | |- |
| | ! Combo !! Position !! Damage !! Difficulty !! Notes |
| | |- |
| | | 2LP > 2LP > 236HK || Anywhere || 1210 || {{clr|1|Very Easy}} || Easy combo for getting used to Manon's cancel options. She has other things she can do from 2LP, but this is the most common. |
| | |- |
| | | 5LP/2LP/2LK > 5LP/2LP > 236LK/236MK || Anywhere || ~1190 || {{clr|1|Very Easy}} || Mix and match these moves for 12 easy Manon combos! |
| | |- |
| | | 5LP/2LP/2LK > 5LP > 214LK || Anywhere || ~1270 || {{clr|1|Very Easy}} || You can get 214LK oki off of 5LP |
| | |- |
| | | 2LK > 5LP > 214LK/214MK || Anywhere || 1270/1430 || {{clr|1|Easy}} || LK ender better oki, MK better corner carry |
| | |- |
| | | 2LK >2LP > 236MK/HK || Anywhere || 1270/1110 || {{clr|1|Easy}} || HK gives oki, MK is better damage |
| | |- |
| | | 2LK > 2LP > 236KK, 214MK || Anywhere || 1950 || {{clr|2|Medium}} || |
| | |- |
| | | *2LK > 5LP > DR > 5LP > 4HP > 236MP || Anywhere || 1860 || {{clr|2|Medium}} || Low damage but gets a medal off a 2LK confirm |
| | |- |
| | |} |
| | {| class="wikitable" style="margin:auto;width:100%" |
| | |+ {{big|Medium Confirms}} |
| | |- |
| | ! Combo !! Position !! Damage !! Difficulty !! Notes |
| | |- |
| | | 2MP, 5LK > 236HK || Anywhere || 1540 || {{clr|1|Easy}} || Close range confirm into oki |
| | |- |
| | |- |
| | | 5MP~MK || Anywhere || 1100 || {{clr|2|Medium}} || Target combo hitconfirm from 5MP |
| | |} |
| | {| class="wikitable" style="margin:auto;width:100%" |
| | |+ {{big|Heavy Confirms}} |
| | |- |
| | ! Combo !! Position !! Damage !! Difficulty !! Notes |
| | |- |
| | | 5HP~HP || Anywhere || 1400 || {{clr|1|Easy}} || This is why we love Manon, very hitconfirmable into her best pressure |
| | |- |
| | | j.HK, 4HP > 236MP|| Anywhere || 2720 || {{clr|1|Easy}} || Manon's easiest jump in medal. |
| | |- |
| | |} |
| | |
| | === Punish Combos === |
| | {| class="wikitable" style="margin:auto;width:100%" |
| | |+ {{big|DP Punishes (Punish Counter)}} |
| | |- |
| | ! Combo !! Position !! Damage !! Difficulty !! Notes |
| | |- |
| | | 2MP, 4HP > 236MP || Anywhere || 2640 || {{clr|1|Easy}} || Easy Medal |
| | |- |
| | | 4HP > 236PP~K, 4HP > 236HK, 236LP || Anywhere|| 3155 || {{clr|2|Medium}} || Recommended punish for 2 drive |
| | |- |
| | | 4HP > 236MP~K, 236KK, 214MK || Anywhere || 2960 || {{clr|2|Medium}} || 6f Reversal safe jump routing when close to the corner, can alternatively end in 236MP for medals |
| | |- |
| | | 214HK, 5MP > 236KK, 236KK, DR~4HP > DR~4HP > 236HP(1) > 236236P || Corner || 6112 || {{clr|2|Medium}} || Max damage DP punish (CA listed, requires 5 drive) |
| | |- |
| | | 214HK, 5MP > DR~2MP, 4HP > 214KK, 2MP > DR~4HP, 2MP, 5LK > 236HK(1) > 236236P || Anywhere || 6095 || {{clr|3|Hard}} || Highest damage punish route outside of the corner (CA listed, requires 5 drive) |
| | |- |
| | |} |
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| | == Day 1 BnBs == |
| | {{TheoryBox |
| | | Title = Whiff Punishes |
| | | Oneliner = |
| | | Difficulty = {{clr|1|Very Easy}} |
| | | Damage = |
| | | Meter = |
| | | Anchor = |
| | | Youtube = |
| | | Recipe = 5MP~MK <br> 5HP~HP <br> 5MP > 214MK |
| | | content = Introductory whiff punishes. 5MP~MK is a difficult confirm but is much safer on block than going straight to 214MK. 5HP's target combo is easily confirmable. If you're having trouble with it, set the dummy to Random Block and try to confirm it. |
| | }} |
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| |
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| == Links and Starters == | | == Links and Starters == |
| === Normal Hit === | | === Normal Hit === |
| | |
| | {{TheoryBox |
| | | Title = Links |
| | | Oneliner = |
| | | Difficulty = {{clr|2|Easy}} |
| | | Damage = |
| | | Meter = |
| | | Anchor = |
| | | Youtube = |
| | | Recipe = 2MP, 5LK |
| | | content = Manon's only normal-hit linking option. She mostly relies on her TC options or canceling a normal directly into a special move when she can't use the extra hitstun of a Punish Counter. |
| | }} |
| | |
| | {{TheoryBox |
| | | Title = 214KK |
| | | Oneliner = |
| | | Difficulty = {{clr|3|Medium}} |
| | | Damage = |
| | | Meter = |
| | | Anchor = |
| | | Youtube = |
| | | Recipe = ... > 214KK, 5LK > ... (standing opponent) <br> ... > 214KK, 5MP > ... (crouching opponent) |
| | | content = 214KK can be linked out of and gains an extra frame of hitstun against crouching opponents because it hits later. |
| | }} |
| | |
| | === Counter-hit === |
| | {{SF6-ComboTable |
| | | Header = Counter-hit Links |
| | | Items = |
| | {{SF6-ComboTableItem |
| | | Combo = CH 5MP, 5LP |
| | | Notes = Easily confirmable. |
| | |}} |
| | {{SF6-ComboTableItem |
| | | Combo = CH 2MP, 2MP/5MP |
| | | Notes = Very consistent, especially with 5MP. |
| | |}} |
| | {{SF6-ComboTableItem |
| | | Combo = CH 2MK, 2LP |
| | | Notes = At the ranges Manon uses 2MK, this link doesn't work. |
| | |}} |
| | {{SF6-ComboTableItem |
| | | Combo = CH 4HP, 5LK |
| | | Notes = Not all that likely to come up, but it's there. |
| | |}} |
| | }} |
| | |
| | TODO |
| | |
| | === Punish Counter/Drive Rush === |
| | <tabber> -4 = |
| {{TheoryBox | | {{TheoryBox |
| | Title = Light Confirm | | | Title = 5LP |
| | | Oneliner = |
| | | Difficulty = {{clr|2|Easy}} |
| | | Damage = |
| | | Meter = |
| | | Anchor = |
| | | Youtube = |
| | | Recipe = PC 5LP, 4HP > ... (close) <br> PC 5LP, 5MP > ... (far) |
| | | content = When up close, 5LP combos into 4HP with Punish Counter. 4HP is Manon's ideal combo filler normal as she has the most routing options from it. From farther away, Manon has less rewarding options but can always at least get a knockdown without spending any resources. |
| | }} |
| | |-| -5 = |
| | {{TheoryBox |
| | | Title = 5LK |
| | | Oneliner = |
| | | Difficulty = {{clr|1|Very Easy}} |
| | | Damage = |
| | | Meter = |
| | | Anchor = |
| | | Youtube = |
| | | Recipe = PC 5LK > 214MK |
| | | content = 5LK can be extended with Drive relatively easily, but this becomes available on Punish Counter for more corner carry and damage. 5LP is preferred as a punish up close if possible. |
| | }} |
| | {{TheoryBox |
| | | Title = HP Manege Doré |
| | Oneliner = | | | Oneliner = |
| | Difficulty = {{clr|1|Very Easy}} | | | Difficulty = {{clr|1|Very Easy}} |
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Line 175: |
| | Anchor = | | | Anchor = |
| | Youtube = | | | Youtube = |
| | Recipe = 2LK > 2LP xx 236LK | | | Recipe = PC 63214HP |
| | | content = While it requires you to be close to your opponent, it's an exceptional option because it directly contributes to her win condition. Makes being perfect parried by her terrifying. |
| | }} |
| | |
| | |-| -6 = |
| | Manon doesn't have any 6-frame normals. Refer to the 5f normals table or check with a different button if the opponent is too far. |
| | <br> |
| | <br> |
| | |-| -7 = |
| | {{TheoryBox |
| | | Title = 5MP |
| | | Oneliner = |
| | | Difficulty = {{clr|2|Easy}} |
| | | Damage = |
| | | Meter = |
| | | Anchor = |
| | | Youtube = |
| | | Recipe = PC 5MP, 5LK > ... <br> PC 5MP > 236LP <br> PC 5MP > 214KK, ... |
| | | content = Aside from normal cancel options, 5MP allows for a consistent link into 5LK on Punish Counter. She also gets access to a Medal, or an opportunity to extend with 214KK (which is stronger on crouching opponents). |
| | }} |
| | {{TheoryBox |
| | | Title = 2MP |
| | | Oneliner = |
| | | Difficulty = {{clr|2|Easy}} |
| | | Damage = |
| | | Meter = |
| | | Anchor = |
| | | Youtube = |
| | | Recipe = PC 2MP, 4HP > ... (close) <br> PC 2MP, 5MP/2MP/5HP (far) |
| | content = | | | content = |
| | }} |
| | |-| -8 = |
| | {{TheoryBox |
| | | Title = 4HP |
| | | Oneliner = |
| | | Difficulty = {{clr|1|Very Easy}}/{{clr|3|Medium}} |
| | | Damage = |
| | | Meter = |
| | | Anchor = |
| | | Youtube = |
| | | Recipe = PC 4HP > 236HP <br> PC 4HP > 236P~K/236P~KK > ... |
| | | content = 4HP is an excellent close-range starter as it combos directly into 236HP on Punish Counter, or can extend into Grand Fouette for a launch. Manon has a bunch of juggle options out of Grand Fouette which will be detailed later. |
| | }} |
| | {{TheoryBox |
| | | Title = MP Manege Doré |
| | | Oneliner = |
| | | Difficulty = {{clr|1|Very Easy}} |
| | | Damage = |
| | | Meter = |
| | | Anchor = |
| | | Youtube = |
| | | Recipe = PC 63214MP |
| | | content = Good for similar reasons as HP Manege Doré. |
| | }} |
| | |
| | |-| Other = |
| | {{TheoryBox |
| | | Title = Punish Counter 214HK |
| | | Oneliner = |
| | | Difficulty = {{clr|3|Medium}} |
| | | Damage = |
| | | Meter = |
| | | Anchor = |
| | | Youtube = |
| | | Recipe = PC 214HK, 5MP > ... |
| | | content = The timing is weird for this link. It's most useful as a DP/Super punish, as 214HK is quite slow. |
| | }} |
| | |
| | {{TheoryBox |
| | | Title = Punish Counter 5HK |
| | | Oneliner = |
| | | Difficulty = {{clr|2|Easy}} |
| | | Damage = |
| | | Meter = |
| | | Anchor = |
| | | Youtube = |
| | | Recipe = 5HK, 214MK |
| | | content = Takes advantage of 5HK's unique punish counter state. Manon can combo into a variety of things here too, such as 214LK or 236236K. When close, Manon can microwalk into normals to improve the damage. 5MP and 5MK are easy and work from further distances while 4HP and 4MK require much stricter timing and positioning. |
| | }} |
| | </tabber> |
| | |
| | {{TheoryBox |
| | | Title = Drive Rush |
| | | Oneliner = |
| | | Difficulty = {{clr|2|Easy}}/{{clr|3|Medium}} (from 2LP specifically) |
| | | Damage = |
| | | Meter = |
| | | Anchor = |
| | | Youtube = |
| | | Recipe = ... > DRC 5LP, 4HP > ... (from lights) <br> ... > DRC 2MP, 4HP > ... (ideal) <br> ... > DRC 4HP, 5MP > ... (alternate) |
| | | content = Like most characters, Manon can use Drive Rush from any of her cancelable attacks to convert a stray hit into more damage. Routing into 4HP is always preferable when possible. |
| | }} |
| | |
| | == Picking an Ender == |
| | {{TheoryBox |
| | | Title = Rond-Point |
| | | Oneliner = |
| | | Difficulty = {{clr|2|Easy}} |
| | | Damage = |
| | | Meter = |
| | | Anchor = |
| | | Youtube = |
| | | Recipe = anything cancelable > 236K |
| | | content = It's actually that easy. Rond-Point is fast and has decent oki even midscreen after a dash, making them highly reliable as enders. They are generally inferior to her other combo enders when they are available. 236HK gives the best okizeme out of all of them (as it allows for raw DR 4MK to meaty), but weirdly has the lowest damage. |
| }} | | }} |
|
| |
|
| === Normal Hit ===
| |
| {{TheoryBox | | {{TheoryBox |
| | Title = Medium Confirm | | | Title = 214LK/214MK |
| | Oneliner = | | | Oneliner = |
| | Difficulty = {{clr|1|Very Easy}} | | | Difficulty = {{clr|2|Easy}} |
| | | Damage = |
| | | Meter = |
| | | Anchor = |
| | | Youtube = |
| | | Recipe = anything aside from 5LK, 2LP, or 2LK > 214LK/214MK |
| | | content = 214LK gives Manon better oki midscreen and 214MK gives more corner carry and better corner okizeme. |
| | }} |
| | |
| | |
| | == Juggles and Extenders == |
| | === Breaking It Down === |
| | Manon's juggle routes are very complex in terms of extending them with resources. However, you can generally break them down into a few separate categories. She has a couple main categories of moves, which can be described as low and high launchers. Low launchers typically route directly into an ender or require more Drive to extend into further combos. High launchers can easily be extended or ended directly with her hitgrab, Renverse. High launchers can combo into low launchers or directly into enders. If this sounds scary, don't worry. There will be some routes after the theory is laid out to give an example. |
| | |
| | === The Pieces === |
| | <tabber> Low Launchers = |
| | {{SF6-ComboTable |
| | | Header = Low Launchers |
| | | Items = |
| | {{SF6-ComboTableItem |
| | | Combo = 236KK (ground) |
| | | Position = Anywhere |
| | | Drive = 2 |
| | | Super = 0 |
| | | Notes = Manon's most basic and easily accessible launcher. |
| | |}} |
| | {{SF6-ComboTableItem |
| | | Combo = 236P~K |
| | | Position = Anywhere |
| | | Drive = 0 |
| | | Super = 0 |
| | | Notes = Can be used as an extender with DR 4HP > 236P~K on already airborne opponents. |
| | |}} |
| | {{SF6-ComboTableItem |
| | | Combo = 236HK (air) |
| | | Position = Anywhere |
| | | Drive = 0 |
| | | Super = 0 |
| | | Notes = Much harder to get as an anti-air by itself, it's more useful after a high launcher to squeeze out a tiny bit more damage before converting into an ender. |
| | |}} |
| | }} |
| | |-| High Launchers = |
| | {{SF6-ComboTable |
| | | Header = High Launchers |
| | | Items = |
| | {{SF6-ComboTableItem |
| | | Combo = 236KK (air) |
| | | Position = Anywhere |
| | | Drive = 2 |
| | | Super = 0 |
| | | Notes = 236KK makes for a fantastic anti-air due to its invulnerability, and it converts easily into damage. |
| | |}} |
| | {{SF6-ComboTableItem |
| | | Combo = PC 236P~K |
| | | Position = Anywhere |
| | | Drive = 0 |
| | | Super = 0 |
| | | Notes = Punish Counter Grand Fouette launches higher than normal and gives Manon a free juggle state to work with. |
| | |}} |
| | {{SF6-ComboTableItem |
| | | Combo = 236PP~K |
| | | Position = Anywhere |
| | | Drive = 2 |
| | | Super = 0 |
| | | Notes = Manon can spend 2 Drive to essentially get the Punish Counter version of 236P~K at any point in a combo. |
| | |}} |
| | }} |
| | |-| Very High Launchers = |
| | {{SF6-ComboTable |
| | | Header = High Launchers |
| | | Items = |
| | {{SF6-ComboTableItem |
| | | Combo = any launcher, 236KK |
| | | Position = Anywhere |
| | | Drive = 2 |
| | | Super = 0 |
| | | Notes = Most commonly used as a double 236KK sequence, like the combo trial. |
| | |}} |
| | }} |
| | |-| Enders = |
| | {{SF6-ComboTable |
| | | Header = Enders |
| | | Items = |
| | {{SF6-ComboTableItem |
| | | Combo = ... > 214LK |
| | | Position = Anywhere |
| | | Drive = 0 |
| | | Super = 0 |
| | | Notes = Leaves her with the best oki after a dash, has less juggle points so not as easy to use. |
| | |}} |
| | {{SF6-ComboTableItem |
| | | Combo = ... > 214MK |
| | | Position = Anywhere |
| | | Drive = 0 |
| | | Super = 0 |
| | | Notes = The best corner carry and is incredibly consistent. |
| | |}} |
| | {{SF6-ComboTableItem |
| | | Combo = ... > 236P |
| | | Position = Anywhere |
| | | Drive = 0 |
| | | Super = 0 |
| | | Notes = Can be used as an ender from lower heights with DR 4HP > 236P. |
| | |}} |
| | {{SF6-ComboTableItem |
| | | Combo = ... > 236236K |
| | | Position = Anywhere |
| | | Drive = 0 |
| | | Super = 1 |
| | | Notes = |
| | |}} |
| | {{SF6-ComboTableItem |
| | | Combo = ... > 214214K |
| | | Position = Anywhere |
| | | Drive = 0 |
| | | Super = 2 |
| | | Notes = |
| | |}} |
| | {{SF6-ComboTableItem |
| | | Combo = ... > 236P(1) > 236236P |
| | | Position = Anywhere |
| | | Drive = 0 |
| | | Super = 3 |
| | | Notes = |
| | |}} |
| | }} |
| | </tabber> |
| | |
| | === Putting It All Together === |
| | {{TheoryBox |
| | | Title = Example 1 |
| | | Oneliner = We stole a combo trial. |
| | | Difficulty = {{clr|3|Medium}} |
| | | Damage = |
| | | Meter = -4 Drive, -2 Super |
| | | Anchor = |
| | | Youtube = |
| | | Recipe = j.HK, 4HP > 236KK, 236KK, 214MK, 214214K |
| | | content = You may have seen this before. Very high launches give a lot of flexibility in terms of routing but are very expensive to actually get. |
| | }} |
| | |
| | {{TheoryBox |
| | | Title = Example 2 |
| | | Oneliner = Ignoring projectiles with style. |
| | | Difficulty = {{clr|2|Easy}} |
| | | Damage = |
| | | Meter = |
| | | Anchor = |
| | | Youtube = |
| | | Recipe = PC 236P~K, 236HK(2nd), 214MK |
| | | content = Another example of a high launcher, low launcher, ender string. This one's Drive-less! |
| | }} |
| | |
| | {{TheoryBox |
| | | Title = Example 3 |
| | | Oneliner = Turn anti-airs into damage with one neat trick! |
| | | Difficulty = {{clr|2|Easy}} |
| | Damage = | | | Damage = |
| | Meter = | | | Meter = |
| | Anchor = | | | Anchor = |
| | Youtube = | | | Youtube = |
| | Recipe = 2MP > 5LK xx 236LK | | | Recipe = (236KK,) 236HK, 214MK |
| | content = | | | content = Manon gets a lot of mileage out of a well-placed Rond-Point. This should also look familiar, as it borrows some of the meat from the above combo. 236KK is optional but is also a lot more reliable as an anti-air due to its speed. 236HK usually is a read-based anti-air. |
| }} | | }} |
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| {{Character Subnav SF6 | chara=Manon }} | | {{Character Subnav SF6 | chara=Manon }} |