< Street Fighter 6 | Blanka
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== Character Vitals == | == Character Vitals == | ||
{{CharacterData-SF6 | {{CharacterData-SF6 | ||
| chara | | chara = Blanka | ||
| name = Blanka | | name = Blanka | ||
| portrait = SF6 Blanka Portrait.png | | portrait = SF6 Blanka Portrait.png | ||
| icon = SF6 Blanka Face.png | | icon = SF6 Blanka Face.png | ||
| hp = | | hp = 10000 | ||
| fwdWalkSpd = | | throwRange = 0.9 | ||
| bwdWalkSpd = | | throwHurtbox = 0.43 | ||
| fwdDashSpd = | | fwdWalkSpd = 0.047 | ||
| bwdDashSpd = | | bwdWalkSpd = 0.032 | ||
| fwdDashDist = | | fwdDashSpd = 19 | ||
| bwdDashDist = | | bwdDashSpd = 23 | ||
| | | fwdDashDist = 1.578 | ||
| bwdDashDist = 1.169 | |||
| | | jumpSpd = 4+38+3 | ||
| fwdJumpDist = | | jumpApex = 2.115 | ||
| bwdJumpDist = | | fwdJumpDist = 1.90 | ||
| | | bwdJumpDist = 1.52 | ||
| | | dRushMin = 0.476 | ||
| | | dRushBlock = 2.082 | ||
| dRushMax = 2.867 | |||
}} | }} | ||
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All possible move variables | All possible move variables | ||
Can delete row if not applicable, EXCEPT input / name / images / startup / active / recovery / cancel / damage / guard / hitAdv / blockAdv (that appears on main page) | Can delete row if not applicable, EXCEPT input / name / images / startup / active / recovery / cancel / damage / guard / hitAdv / blockAdv (that appears on main page) | ||
For hit/block/punish/perfParry advantage, use the sf6-adv template to change the color (NOT on knockdowns) | |||
sf6-adv|color code|number; color codes: VM (-4 or worse), M (-3 to -1), E (0), P (+1 to +3), VP (+4 or better) | |||
| input = (move input in Numpad notation) | | input = (move input in Numpad notation) | ||
| name = (Official move name) | | name = (Official move name) | ||
| images = (PNG filename of move image) | | images = (PNG filename of move image) | ||
| hitboxes = (PNG filename of hitbox image) | | hitboxes = (PNG filename of hitbox image) | ||
| damage = (Attack's damage value for each hit; separate by commas and use "xN" for multiple hits of the same damage) | |||
| damage = (Attack's damage value for each hit) | |||
| chip = (Attack's chip damage value vs. opponents in Burnout for each hit) | | chip = (Attack's chip damage value vs. opponents in Burnout for each hit) | ||
| dmgScaling = (Amount/Type of damage scaling applied to move; Starter = beginning of combo, Combo = mid-combo (applies to next move), Immediate = mid-combo (applies to this move) | |||
| startup = (Startup frames, including the first active frame) | | startup = (Startup frames, including the first active frame) | ||
| active = (Total number of active frames, separated per hit | | active = (Total number of active frames, separated per hit; also includes gaps in parentheses; e.g. 3,2,3 without gap or 2(5)2 with gap) | ||
| recovery = (Recovery frames after active frames end | | recovery = (Recovery frames after active frames end; airborne moves should have recovery split into air+landing frames) | ||
| total = (Total frame count of the move) | |||
| | |||
| guard = (Direction a move must be blocked; L = low, H = high/overhead, LH = block either direction, T = throw) | | guard = (Direction a move must be blocked; L = low, H = high/overhead, LH = block either direction, T = throw) | ||
| cancel = (Move's cancel ability; | | cancel = (Move's cancel ability; Chn = chain, TC = target combo, Jmp = Jump, Sp = special, SA = any super, SA(N) = Super Art N) | ||
| | | hitconfirm = (Hitconfirm reaction window when canceling into specials, supers, target combos, etc; from first hit frame until final cancel frame) | ||
| hitstun = (Number of frames | | hitAdv = (Frame advantage on Hit; no color template on Knockdown; can list a range of values if move can be spaced out) | ||
| blockstun = (Number of frames | | blockAdv = (Frame advantage on Block; can list a range of values if move can be spaced out; do not list a block KD Advantage on throws) | ||
| hitstop = (Number of frames | | punishAdv = (Frame advantage on Punish Counter + effects like Spin, Tumble, Crumple, etc.) | ||
| | | perfParryAdv = (Frame advantage of a move that is Perfect Parried on the first active frame, or a range of values for moves that can be spaced out) | ||
| | | DRcancelHit = (Hit advantage of a NORMAL CANCELED INTO DRIVE RUSH on hit; calculated from the moment a follow-up attack is possible) | ||
| | | DRcancelBlk = (Block advantage of a NORMAL CANCELED INTO DRIVE RUSH on block; calculated from the moment a follow-up attack is possible) | ||
| | | afterDRHit = (Hit advantage of a normal/command normal when used AFTER Drive Rush; +4 from hitAdv, but may also affect juggle state) | ||
| | | afterDRBlk = (Block advantage of a normal/command normal when used AFTER Drive Rush; +4 from blockAdv) | ||
| | | hitstun = (Number of GROUNDED HITSTUN frames caused by attack; for multi-hit moves, separate by hit if possible or list as "N Total") | ||
| | | blockstun = (Number of BLOCKSTUN frames caused by attack; for multi-hit moves, separate each hit if possible or list as "N Total") | ||
| hitstop = (Number of HITSTOP/HITFREEZE frames caused by attack; if attacker/defender have different hitstop, list both) | |||
| driveDmgBlk = (Amount of Drive Meter drained from opponent when attack is blocked) | |||
| driveDmgHit = (Amount of Drive Meter drained from opponent when attack hits; put [Punish Counter] value in square brackets) | |||
| driveGain = (Amount of Drive Meter built or spent upon activation; if different between Hit/Block, list it as Hit(Block); 10000 = 1 bar) | |||
| superGainHit = (Amount of Super Meter built when attack hits, or spent upon activation; formatted as Attacker(Defender); 10000 = 1 bar) | |||
| superGainBlk = (Amount of Super Meter built when attack is blocked, or spent upon activation; formatted as Attacker(Defender); 10000 = 1 bar) | |||
| invuln = (Type/Amount of Invulnerability [Full, Air, Projectile, Throw, Upper Body etc.]; use most recent Hitbox Viewer, not in-game frame meter) | |||
| armor = (Any armor frames, number of armor hits, and location on body (e.g. Upper Body Armor); can also list Armor Break property) | |||
| airborne = (Any airborne frames of the attack; list FKD for Forced Knockdown state) | |||
| jugStart = (Opponent's juggle count after attack begins a juggle; often has different value vs. grounded and airborne opponent) | | jugStart = (Opponent's juggle count after attack begins a juggle; often has different value vs. grounded and airborne opponent) | ||
| jugIncrease = (Amount the opponent's juggle count is increased when connecting mid-juggle) | | jugIncrease = (Amount the opponent's juggle count is increased when connecting mid-juggle) | ||
| jugLimit = (Maximum juggle count that still allows the move to connect against juggled opponent; 0 only hits in free juggle state) | | jugLimit = (Maximum juggle count that still allows the move to connect against juggled opponent; 0 only hits in free juggle state) | ||
| notes = (Additional details about the move | | projSpeed = (Movement speed of projectiles; if movement speed changes over time, list multiple values) | ||
| atkRange = (Range for certain attacks, generally normals/throws/DI; moves with extra horizontal movement listed as MaxRange(MinRange), e.g. Slides or 2-hit moves) | |||
| notes = (Additional details about the move that do not have their own dedicated field) | |||
---> | ---> | ||
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===== 5LP ===== | ===== 5LP ===== | ||
{{FrameData-SF6 | chara = Blanka | moveId = blanka_5lp | moveType = ground_normal | {{FrameData-SF6 | chara = Blanka | moveId = blanka_5lp | moveType = ground_normal | ||
| input | | input = 5LP | ||
| name | | name = Standing Light Punch | ||
| images = SF6_Blanka_5lp.png | | images = SF6_Blanka_5lp.png | ||
| hitboxes = SF6_Blanka_5lp_hitbox.png | | hitboxes = SF6_Blanka_5lp_hitbox.png | ||
| damage = | | damage = 300 | ||
| startup = | | dmgScaling = 20% Starter | ||
| active = | | startup = 5 | ||
| recovery = | | active = 3 | ||
| | | recovery = 10 | ||
| | | total = 17 | ||
| | | guard = LH | ||
| | | cancel = Sp SA | ||
| | | hitconfirm = 13 | ||
| | | hitAdv = {{sf6-adv|P|+3}} | ||
| DRcancelHit = | | blockAdv = {{sf6-adv|M|-3}} | ||
| DRcancelBlk = | | punishAdv = {{sf6-adv|VP|+7}} | ||
| | | perfParryAdv = {{sf6-adv|VM|-11}} | ||
| hitstun = | | DRcancelHit = {{sf6-adv|VP|+6}} | ||
| blockstun = | | DRcancelBlk = {{sf6-adv|E|0}} | ||
| hitstop = | | afterDRHit = {{sf6-adv|VP|+7}} | ||
| | | afterDRBlk = {{sf6-adv|P|+1}} | ||
| | | hitstun = 16 | ||
| | | blockstun = 10 | ||
| | | hitstop = 9 | ||
| | | driveDmgBlk = 500 | ||
| driveDmgHit = [2000] | |||
| driveGain = 250 | |||
| jugStart = | | superGainHit = 300 (210) | ||
| jugIncrease = | | superGainBlk = 150 (75) | ||
| jugLimit = | | jugStart = 1 | ||
| notes = | | jugIncrease = 1 | ||
| jugLimit = 0 | |||
| atkRange = 1.36 | |||
| notes = Mostly used for special cancels (cannot link or chain into other normals); SA2 cancel: +5/-1; Forward Hop cancel: -12/-18; Coward Crouch cancel: -3/-9 | |||
}} | }} | ||
===== 5MP ===== | ===== 5MP ===== | ||
{{FrameData-SF6 | chara = Blanka | moveId = blanka_5mp | moveType = ground_normal | {{FrameData-SF6 | chara = Blanka | moveId = blanka_5mp | moveType = ground_normal | ||
| input | | input = 5MP | ||
| name | | name = Standing Medium Punch | ||
| images = SF6_Blanka_5mp.png | | images = SF6_Blanka_5mp.png | ||
| hitboxes = SF6_Blanka_5mp_hitbox.png | | hitboxes = SF6_Blanka_5mp_hitbox.png | ||
| damage = | | damage = 700 | ||
| startup = | | startup = 10 | ||
| active = | | active = 3 | ||
| recovery = | | recovery = 15 | ||
| | | total = 27 | ||
| guard = LH | |||
| guard | | cancel = SA | ||
| cancel = | | hitconfirm = 15 SA | ||
| | | hitAdv = {{sf6-adv|P|+3}} | ||
| | | blockAdv = {{sf6-adv|VM|-4}} | ||
| | | punishAdv = {{sf6-adv|VP|+7}} | ||
| | | perfParryAdv = {{sf6-adv|VM|-16}} | ||
| perfParryAdv = | | afterDRHit = {{sf6-adv|VP|+7}} | ||
| | | afterDRBlk = {{sf6-adv|E|0}} | ||
| | | hitstun = 21 | ||
| | | blockstun = 14 | ||
| | | hitstop = 11 | ||
| | | driveDmgBlk = 4000 | ||
| | | driveDmgHit = [6000] | ||
| | | driveGain = 2000 | ||
| | | superGainHit = 500 (350) | ||
| | | superGainBlk = 250 (125) | ||
| | | jugStart = 1 | ||
| jugStart = | | jugIncrease = 1 | ||
| jugIncrease = | | jugLimit = 0 | ||
| jugLimit = | | atkRange = 1.64 | ||
| notes = | | notes = Solid neutral poke; SA2 cancel: +10/+3 | ||
}} | }} | ||
===== 5HP ===== | ===== 5HP ===== | ||
{{FrameData-SF6 | chara = Blanka | moveId = blanka_5hp | moveType = ground_normal | {{FrameData-SF6 | chara = Blanka | moveId = blanka_5hp | moveType = ground_normal | ||
| input | | input = 5HP | ||
| name | | name = Standing Heavy Punch | ||
| images = SF6_Blanka_5hp.png | | images = SF6_Blanka_5hp.png | ||
| hitboxes = SF6_Blanka_5hp_hitbox.png | | hitboxes = SF6_Blanka_5hp_hitbox.png | ||
| damage = | | damage = 800 | ||
| startup = | | startup = 10 | ||
| active = | | active = 7 | ||
| recovery = | | recovery = 17(22) | ||
| | | total = 33(38) | ||
| | | guard = LH | ||
| | | cancel = Sp SA | ||
| | | hitconfirm = 16 | ||
| | | hitAdv = {{sf6-adv|P|+3}} | ||
| | | blockAdv = {{sf6-adv|M|-3}} | ||
| DRcancelHit = | | punishAdv = {{sf6-adv|VP|+7}} | ||
| DRcancelBlk = | | perfParryAdv = {{sf6-adv|VM|-27}} | ||
| | | DRcancelHit = {{sf6-adv|VP|+17}} | ||
| hitstun = | | DRcancelBlk = {{sf6-adv|VP|+11}} | ||
| blockstun = | | afterDRHit = {{sf6-adv|VP|+7}} | ||
| hitstop = | | afterDRBlk = {{sf6-adv|P|+1}} | ||
| | | hitstun = 27 | ||
| | | blockstun = 21 | ||
| | | hitstop = 13 | ||
| | | driveDmgBlk = 5000 | ||
| | | driveDmgHit = [8000] | ||
| driveGain = 2000 | |||
| superGainHit = 1000 (700) | |||
| jugStart = | | superGainBlk = 500 (250) | ||
| jugIncrease = | | jugStart = 1 | ||
| jugLimit = | | jugIncrease = 1 | ||
| notes = | | jugLimit = 0 | ||
| atkRange = 1.561 (1.429) | |||
| notes = Combo tool with enough hitstun to follow up with Coward Crouch + Wild Lift; forces stand; 5f extra recovery on whiff; final 2 active frames only hit airborne opponents above Blanka; SA2 cancel: +16/+10; Forward Hop cancel: -1/-7; Coward Crouch cancel: +8/+2 | |||
}} | }} | ||
===== 5LK ===== | ===== 5LK ===== | ||
{{FrameData-SF6 | chara = Blanka | moveId = blanka_5lk | moveType = ground_normal | {{FrameData-SF6 | chara = Blanka | moveId = blanka_5lk | moveType = ground_normal | ||
| input | | input = 5LK | ||
| name | | name = Standing Light Kick | ||
| images = SF6_Blanka_5lk.png | | images = SF6_Blanka_5lk.png | ||
| hitboxes = SF6_Blanka_5lk_hitbox.png | | hitboxes = SF6_Blanka_5lk_hitbox.png | ||
| damage = | | damage = 300 | ||
| startup = | | dmgScaling = 20% Starter | ||
| active = | | startup = 4 | ||
| recovery = | | active = 4 | ||
| | | recovery = 7 | ||
| | | total = 14 | ||
| | | guard = LH | ||
| | | cancel = Chn Sp SA | ||
| | | hitconfirm = 14 | ||
| | | hitAdv = {{sf6-adv|VP|+5}} | ||
| DRcancelHit = | | blockAdv = {{sf6-adv|M|-2}} | ||
| DRcancelBlk = | | punishAdv = {{sf6-adv|VP|+9}} | ||
| | | perfParryAdv = {{sf6-adv|VM|-9}} | ||
| hitstun = | | DRcancelHit = {{sf6-adv|VP|+6}} | ||
| blockstun = | | DRcancelBlk = {{sf6-adv|M|-1}} | ||
| hitstop = | | afterDRHit = {{sf6-adv|VP|+9}} | ||
| | | afterDRBlk = {{sf6-adv|P|+2}} | ||
| | | hitstun = 16 | ||
| | | blockstun = 9 | ||
| | | hitstop = 9 | ||
| | | driveDmgBlk = 500 | ||
| driveDmgHit = [2000] | |||
| driveGain = 250 | |||
| jugStart = | | superGainHit = 300 (210) | ||
| jugIncrease = | | superGainBlk = 150 (75) | ||
| jugLimit = | | jugStart = 1 | ||
| notes = | | jugIncrease = 1 | ||
| jugLimit = 0 | |||
| atkRange = 1.11 | |||
| notes = Chains into 5LK/2LP/2LK; Blanka's fastest light normal; SA2 cancel: +5/-2; Forward Hop cancel: -12/-19; Coward Crouch cancel: -3/-10 | |||
}} | }} | ||
===== 5MK ===== | ===== 5MK ===== | ||
{{FrameData-SF6 | chara = Blanka | moveId = blanka_5mk | moveType = ground_normal | {{FrameData-SF6 | chara = Blanka | moveId = blanka_5mk | moveType = ground_normal | ||
| input | | input = 5MK | ||
| name | | name = Standing Medium Kick | ||
| images = SF6_Blanka_5mk.png | | images = SF6_Blanka_5mk.png | ||
| hitboxes = SF6_Blanka_5mk_hitbox.png | | hitboxes = SF6_Blanka_5mk_hitbox.png | ||
| damage = | | damage = 600 | ||
| startup = | | startup = 8 | ||
| active = | | active = 3 | ||
| recovery = | | recovery = 17(20) | ||
| | | total = 27(30) | ||
| | | guard = LH | ||
| | | cancel = Sp SA | ||
| | | hitconfirm = 15 | ||
| | | hitAdv = {{sf6-adv|VP|+4}} | ||
| | | blockAdv = {{sf6-adv|M|-2}} | ||
| DRcancelHit = | | punishAdv = {{sf6-adv|VP|+8}} | ||
| DRcancelBlk = | | perfParryAdv = {{sf6-adv|VM|-18}} | ||
| | | DRcancelHit = {{sf6-adv|VP|+14}} | ||
| hitstun = | | DRcancelBlk = {{sf6-adv|VP|+8}} | ||
| blockstun = | | afterDRHit = {{sf6-adv|VP|+8}} | ||
| hitstop = | | afterDRBlk = {{sf6-adv|P|+2}} | ||
| | | hitstun = 24 | ||
| | | blockstun = 18 | ||
| | | hitstop = 11 | ||
| | | driveDmgBlk = 3000 | ||
| | | driveDmgHit = [6000] | ||
| driveGain = 2000 | |||
| superGainHit = 700 (490) | |||
| jugStart = | | superGainBlk = 350 (175) | ||
| jugIncrease = | | jugStart = 1 | ||
| jugLimit = | | jugIncrease = 1 | ||
| notes = | | jugLimit = 0 | ||
| atkRange = 1.494 | |||
| notes = 3f extra recovery on whiff; SA2 cancel: +13/+7; Forward Hop cancel: -4/-10; Coward Crouch cancel: +5/-1 | |||
}} | }} | ||
===== 5HK ===== | ===== 5HK ===== | ||
{{FrameData-SF6 | chara = Blanka | moveId = blanka_5hk | moveType = ground_normal | {{FrameData-SF6 | chara = Blanka | moveId = blanka_5hk | moveType = ground_normal | ||
| input | | input = 5HK | ||
| name | | name = Standing Heavy Kick | ||
| images = SF6_Blanka_5hk.png | | images = SF6_Blanka_5hk.png | ||
| hitboxes = SF6_Blanka_5hk_hitbox.png | | hitboxes = SF6_Blanka_5hk_hitbox.png | ||
| damage = | | damage = 800 | ||
| startup = | | startup = 7 | ||
| active = | | active = 9 | ||
| recovery = | | recovery = 18(15) | ||
| | | total = 33(30) | ||
| | | guard = LH | ||
| | | cancel = - | ||
| | | hitAdv = {{sf6-adv|VP|+6}} | ||
| | | blockAdv = {{sf6-adv|VM|-4}} | ||
| | | punishAdv = {{sf6-adv|VP|+10}} | ||
| | | perfParryAdv = {{sf6-adv|VM|-22}} | ||
| | | afterDRHit = {{sf6-adv|VP|+10}} | ||
| | | afterDRBlk = {{sf6-adv|E|0}} | ||
| hitstun = | | hitstun = 33 | ||
| blockstun = | | blockstun = 20 | ||
| hitstop = | | hitstop = 13 | ||
| | | driveDmgBlk = 4000 | ||
| | | driveDmgHit = [10000] | ||
| | | driveGain = 3000 | ||
| | | superGainHit = 1000 (700) | ||
| | | superGainBlk = 500 (250) | ||
| jugStart = 1 | |||
| jugIncrease = 1 | |||
| jugStart = | | jugLimit = 0 | ||
| jugIncrease = | | atkRange = 1.435 (1.175) | ||
| jugLimit = | | notes = Forces stand; great anti-air that can hit cross-up on active frames 7-9 unlike most AAs; Counter-hit/Punish Counter launches airborne opponents into a limited juggle state (very high float state); high active frame count makes it useful as a meaty tool, and the fast startup + hit advantage makes it useful in combos; 3f less recovery on block | ||
| notes = | |||
}} | }} | ||
=== Crouching Normals === | === Crouching Normals === | ||
===== 2LP ===== | ===== 2LP ===== | ||
{{FrameData-SF6 | chara = Blanka | moveId = blanka_2lp | moveType = ground_normal | {{FrameData-SF6 | chara = Blanka | moveId = blanka_2lp | moveType = ground_normal | ||
| input | | input = 2LP | ||
| name | | name = Crouching Light Punch | ||
| images = SF6_Blanka_2lp.png | | images = SF6_Blanka_2lp.png | ||
| hitboxes = SF6_Blanka_2lp_hitbox.png | | hitboxes = SF6_Blanka_2lp_hitbox.png | ||
| damage = | | damage = 300 | ||
| startup = | | dmgScaling = 20% Starter | ||
| active = | | startup = 6 | ||
| recovery = | | active = 3 | ||
| | | recovery = 8 | ||
| | | total = 16 | ||
| | | guard = LH | ||
| | | cancel = Chn Sp SA | ||
| | | hitconfirm = 13 | ||
| | | hitAdv = {{sf6-adv|VP|+5}} | ||
| DRcancelHit = | | blockAdv = {{sf6-adv|M|-2}} | ||
| DRcancelBlk = | | punishAdv = {{sf6-adv|VP|+9}} | ||
| | | perfParryAdv = {{sf6-adv|VM|-9}} | ||
| hitstun = | | DRcancelHit = {{sf6-adv|VP|+6}} | ||
| blockstun = | | DRcancelBlk = {{sf6-adv|M|-1}} | ||
| hitstop = | | afterDRHit = {{sf6-adv|VP|+9}} | ||
| | | afterDRBlk = {{sf6-adv|P|+2}} | ||
| | | hitstun = 16 | ||
| | | blockstun = 9 | ||
| | | hitstop = 9 | ||
| | | driveDmgBlk = 500 | ||
| driveDmgHit = [2000] | |||
| driveGain = 250 | |||
| jugStart = | | superGainHit = 300 (210) | ||
| jugIncrease = | | superGainBlk = 150 (75) | ||
| jugLimit = | | jugStart = 1 | ||
| notes = | | jugIncrease = 1 | ||
| jugLimit = 0 | |||
| atkRange = 1.40 | |||
| notes = Chains into 5LK/2LP/2LK; longest range of Blanka's light normals; SA2 cancel: +5/-2; Forward Hop cancel: -12/-19; Coward Crouch cancel: -3/-10 | |||
}} | }} | ||
===== 2MP ===== | ===== 2MP ===== | ||
{{FrameData-SF6 | chara = Blanka | moveId = blanka_2mp | moveType = ground_normal | {{FrameData-SF6 | chara = Blanka | moveId = blanka_2mp | moveType = ground_normal | ||
| input | | input = 2MP | ||
| name | | name = Crouching Medium Punch | ||
| images = SF6_Blanka_2mp.png | | images = SF6_Blanka_2mp.png | ||
| hitboxes = | | hitboxes = SF6_Blanka_2mp_hitbox_1_2.png, SF6_Blanka_2mp_hitbox_3.png, SF6_Blanka_2mp_hitbox_4_5.png | ||
| damage = | | damage = 600 | ||
| startup = | | startup = 9 | ||
| active = | | active = 5 | ||
| recovery = | | recovery = 16 | ||
| | | total = 29 | ||
| | | guard = LH | ||
| | | cancel = Sp SA | ||
| | | hitconfirm = 19 | ||
| | | hitAdv = {{sf6-adv|M|-1}} | ||
| | | blockAdv = {{sf6-adv|VM|-5}} | ||
| DRcancelHit = | | punishAdv = {{sf6-adv|P|+3}} | ||
| DRcancelBlk = | | perfParryAdv = {{sf6-adv|VM|-19}} | ||
| | | DRcancelHit = {{sf6-adv|VP|+10}} | ||
| hitstun = | | DRcancelBlk = {{sf6-adv|VP|+6}} | ||
| blockstun = | | afterDRHit = {{sf6-adv|P|+3}} | ||
| hitstop = | | afterDRBlk = {{sf6-adv|M|-1}} | ||
| | | hitstun = 20 | ||
| | | blockstun = 16 | ||
| | | hitstop = 11 | ||
| | | driveDmgBlk = 3000 | ||
| | | driveDmgHit = [4000] | ||
| driveGain = 1500 | |||
| superGainHit = 500 (350) | |||
| jugStart = | | superGainBlk = 250 (125) | ||
| jugIncrease = | | jugStart = 1 | ||
| jugLimit = | | jugIncrease = 1 | ||
| notes = | | jugLimit = 0 | ||
| atkRange = 1.72 (1.04) | |||
| notes = Long range cancelable poke with a lenient hitconfirm window; can be spaced to hit up to 3rd active frame (2f better advantage, 2f harder hitconfirm window); situational anti-air on active frames 4-5 but cannot hit cross-up; SA2 cancel: +9/+5; Forward Hop cancel: -8/-12; Coward Crouch cancel: +1/-3 | |||
}} | }} | ||
===== 2HP ===== | ===== 2HP ===== | ||
{{FrameData-SF6 | chara = Blanka | moveId = blanka_2hp | moveType = ground_normal | {{FrameData-SF6 | chara = Blanka | moveId = blanka_2hp | moveType = ground_normal | ||
| input | | input = 2HP | ||
| name | | name = Crouching Heavy Punch | ||
| images = SF6_Blanka_2hp.png | | images = SF6_Blanka_2hp.png | ||
| hitboxes = SF6_Blanka_2hp_hitbox.png | | hitboxes = SF6_Blanka_2hp_hitbox.png | ||
| damage = | | damage = 800 | ||
| startup = | | startup = 15 | ||
| active = | | active = 5 | ||
| recovery = | | recovery = 20(21) | ||
| | | total = 39(40) | ||
| | | guard = LH | ||
| | | cancel = - | ||
| | | hitAdv = {{sf6-adv|E|0}} | ||
| | | blockAdv = {{sf6-adv|VM|-5}} | ||
| | | punishAdv = HKD +80 | ||
| | | perfParryAdv = {{sf6-adv|VM|-24}} | ||
| | | afterDRHit = {{sf6-adv|VP|+4}} | ||
| | | afterDRBlk = {{sf6-adv|M|-1}} | ||
| hitstun = | | hitstun = 25 | ||
| blockstun = | | blockstun = 21 | ||
| hitstop = | | hitstop = 13 | ||
| | | driveDmgBlk = 6000 | ||
| | | driveDmgHit = [10000] | ||
| | | driveGain = 4000 | ||
| | | superGainHit = 1000 (700) | ||
| | | superGainBlk = 500 (250) | ||
| jugStart = 1 | |||
| jugIncrease = 1 | |||
| jugStart = | | jugLimit = 0 | ||
| jugIncrease = | | atkRange = 2.137 | ||
| jugLimit = | | notes = 1f extra recovery on block; forces stand; long range poke that can anti-air near its max range (but is likely to lose or trade due to poor hitbox priority); Punish Counter puts airborne opponents into limited juggle state | ||
| notes = | |||
}} | }} | ||
===== 2LK ===== | ===== 2LK ===== | ||
{{FrameData-SF6 | chara = Blanka | moveId = blanka_2lk | moveType = ground_normal | {{FrameData-SF6 | chara = Blanka | moveId = blanka_2lk | moveType = ground_normal | ||
| input | | input = 2LK | ||
| name | | name = Crouching Light Kick | ||
| images = SF6_Blanka_2lk.png | | images = SF6_Blanka_2lk.png | ||
| hitboxes = SF6_Blanka_2lk_hitbox.png | | hitboxes = SF6_Blanka_2lk_hitbox.png | ||
| damage = | | damage = 200 | ||
| startup = | | dmgScaling = 20% Starter | ||
| active = | | startup = 5 | ||
| recovery = | | active = 2 | ||
| | | recovery = 10 | ||
| | | total = 16 | ||
| | | guard = L | ||
| | | cancel = Chn | ||
| | | hitAdv = {{sf6-adv|P|+3}} | ||
| | | blockAdv = {{sf6-adv|M|-3}} | ||
| | | punishAdv = {{sf6-adv|VP|+7}} | ||
| | | perfParryAdv = {{sf6-adv|VM|-10}} | ||
| | | afterDRHit = {{sf6-adv|VP|+7}} | ||
| hitstun = | | afterDRBlk = {{sf6-adv|P|+1}} | ||
| blockstun = | | hitstun = 15 | ||
| hitstop = | | blockstun = 9 | ||
| | | hitstop = 9 | ||
| | | driveDmgBlk = 500 | ||
| | | driveDmgHit = [2000] | ||
| | | driveGain = 250 | ||
| | | superGainHit = 300 (210) | ||
| superGainBlk = 150 (75) | |||
| jugStart = 1 | |||
| jugStart = | | jugIncrease = 1 | ||
| jugIncrease = | | jugLimit = 0 | ||
| jugLimit = | | atkRange = 1.23 | ||
| notes = | | notes = Chains into 5LK/2LP/2LK | ||
}} | }} | ||
===== 2MK ===== | ===== 2MK ===== | ||
{{FrameData-SF6 | chara = Blanka | moveId = blanka_2mk | moveType = ground_normal | {{FrameData-SF6 | chara = Blanka | moveId = blanka_2mk | moveType = ground_normal | ||
| input | | input = 2MK | ||
| name | | name = Crouching Medium Kick | ||
| images = SF6_Blanka_2mk.png | | images = SF6_Blanka_2mk.png | ||
| hitboxes = SF6_Blanka_2mk_hitbox.png | | hitboxes = SF6_Blanka_2mk_hitbox.png | ||
| damage = | | damage = 500 | ||
| startup = | | dmgScaling = 20% Starter | ||
| active = | | startup = 8 | ||
| recovery = | | active = 3 | ||
| | | recovery = 16(18) | ||
| | | total = 26(28) | ||
| | | guard = L | ||
| | | cancel = Sp SA | ||
| | | hitconfirm = 13 | ||
| | | hitAdv = {{sf6-adv|VP|+5}} | ||
| DRcancelHit = | | blockAdv = {{sf6-adv|VM|-5}} | ||
| DRcancelBlk = | | punishAdv = {{sf6-adv|VP|+9}} | ||
| | | perfParryAdv = {{sf6-adv|VM|-17}} | ||
| hitstun = | | DRcancelHit = {{sf6-adv|VP|+14}} | ||
| blockstun = | | DRcancelBlk = {{sf6-adv|VP|+6}} | ||
| hitstop = | | afterDRHit = {{sf6-adv|VP|+9}} | ||
| | | afterDRBlk = {{sf6-adv|M|-1}} | ||
| | | hitstun = 24 | ||
| | | blockstun = 16 | ||
| | | hitstop = 9 | ||
| | | driveDmgBlk = 2000 | ||
| driveDmgHit = [4000] | |||
| driveGain = 1000 | |||
| jugStart = | | superGainHit = 600 (420) | ||
| jugIncrease = | | superGainBlk = 300 (150) | ||
| jugLimit = | | jugStart = 1 | ||
| notes = | | jugIncrease = 1 | ||
| jugLimit = 0 | |||
| atkRange = 1.48 | |||
| notes = 2f extra recovery on block/whiff; cancelable low poke with good frame advantage on hit (can link after Drive Rush into 2MK without spending extra meter); SA2 cancel: +13/+5; Forward Hop cancel: -4/-12; Coward Crouch cancel: +5/-3; Range: 1.48 (this is Absolute Range; Blanka's wide hurtbox gives him worse Relative Range, so characters with less 2MK range may still be able to outpoke Blanka in neutral) | |||
}} | }} | ||
===== 2HK ===== | ===== 2HK ===== | ||
{{FrameData-SF6 | chara = Blanka | moveId = blanka_2hk | moveType = ground_normal | {{FrameData-SF6 | chara = Blanka | moveId = blanka_2hk | moveType = ground_normal | ||
| input | | input = 2HK | ||
| name | | name = Crouching Heavy Kick | ||
| images = SF6_Blanka_2hk.png | | images = SF6_Blanka_2hk.png | ||
| hitboxes = SF6_Blanka_2hk_hitbox.png | | hitboxes = SF6_Blanka_2hk_hitbox.png | ||
| damage = | | damage = 900 | ||
| startup = | | startup = 11 | ||
| active = | | active = 4 | ||
| recovery = | | recovery = 23 | ||
| | | total = 37 | ||
| guard = L | |||
| guard | | cancel = - | ||
| cancel = | | hitAdv = HKD +25 | ||
| | | blockAdv = {{sf6-adv|VM|-12}} | ||
| | | punishAdv = HKD +46 | ||
| | | perfParryAdv = {{sf6-adv|VM|-25}} | ||
| | | afterDRHit = HKD +25 | ||
| perfParryAdv = | | afterDRBlk = {{sf6-adv|VM|-8}} | ||
| | | blockstun = 15 | ||
| | | hitstop = 13 | ||
| | | driveDmgBlk = 5000 | ||
| | | driveDmgHit = [10000] | ||
| | | driveGain = 2000 | ||
| | | superGainHit = 1000 (700) | ||
| | | superGainBlk = 500 (250) | ||
| | | jugStart = 1 | ||
| | | jugIncrease = 1 | ||
| jugStart = | | jugLimit = 5 | ||
| jugIncrease = | | atkRange = 1.865 | ||
| jugLimit = | | notes = Has juggle potential even without Drive Rush (no longer a Hard Knockdown when juggled into) | ||
| notes = | |||
}} | }} | ||
=== Jumping Normals === | === Jumping Normals === | ||
===== j.LP ===== | ===== j.LP ===== | ||
{{FrameData-SF6 | chara = Blanka | moveId = blanka_jlp | moveType = air_normal | {{FrameData-SF6 | chara = Blanka | moveId = blanka_jlp | moveType = air_normal | ||
| input | | input = j.LP | ||
| name | | name = Jumping Light Punch | ||
| images = SF6_Blanka_jlp.png | | images = SF6_Blanka_jlp.png | ||
| hitboxes = SF6_Blanka_jlp_hitbox.png | | hitboxes = SF6_Blanka_jlp_hitbox.png | ||
| damage = | | damage = 300 | ||
| startup = | | startup = 4 | ||
| active = | | active = 5 | ||
| recovery = 3 land | | recovery = 3 land | ||
| | | total = - | ||
| guard = H | | guard = H | ||
| cancel = | | cancel = - | ||
| | | hitAdv = {{sf6-adv|P|+3}}{{sf6-adv|VP|(+9)}} | ||
| | | blockAdv = {{sf6-adv|M|-1}}{{sf6-adv|VP|(+5)}} | ||
| | | punishAdv = {{sf6-adv|VP|+7(+13)}} | ||
| | | perfParryAdv = {{sf6-adv|VM|-8}}{{sf6-adv|M|(-2)}} | ||
| | | hitstun = 13 | ||
| | | blockstun = 9 | ||
| | | hitstop = 9 | ||
| | | driveDmgBlk = 1500 | ||
| | | driveDmgHit = [2000] | ||
| | | driveGain = 500 | ||
| jugStart = | | superGainHit = 300 (210) | ||
| jugIncrease = | | superGainBlk = 150 (75) | ||
| jugLimit = | | jugStart = 1 | ||
| notes = | | jugIncrease = 1 | ||
| jugLimit = 0 | |||
| atkRange = 1.49 (1.19) | |||
| notes = Decent air-to-air | |||
}} | }} | ||
===== j.MP ===== | ===== j.MP ===== | ||
{{FrameData-SF6 | chara = Blanka | moveId = blanka_jmp | moveType = air_normal | {{FrameData-SF6 | chara = Blanka | moveId = blanka_jmp | moveType = air_normal | ||
| input | | input = j.MP | ||
| name | | name = Jumping Medium Punch | ||
| images = SF6_Blanka_jmp.png | | images = SF6_Blanka_jmp.png | ||
| hitboxes = SF6_Blanka_jmp_hitbox.png | | hitboxes = SF6_Blanka_jmp_hitbox.png | ||
| damage = | | damage = 700 | ||
| startup = | | startup = 7 | ||
| active = | | active = 7 | ||
| recovery = - | | recovery = 3 land | ||
| hitAdv = - | | total = - | ||
| blockAdv = - | | guard = H | ||
| | | cancel = Sp | ||
| | | hitAdv = {{sf6-adv|VP|+5(+11)}} | ||
| hitstun = | | blockAdv = {{sf6-adv|P|+1}}{{sf6-adv|VP|(+7)}} | ||
| blockstun = | | punishAdv = {{sf6-adv|VP|+9(+15)}} | ||
| hitstop = | | perfParryAdv = {{sf6-adv|VM|-8}}{{sf6-adv|M|(-2)}} | ||
| | | hitstun = 15 | ||
| | | blockstun = 11 | ||
| | | hitstop = 11 | ||
| driveDmgBlk = 2500 | |||
| driveDmgHit = [4000] | |||
| | | driveGain = 1000 | ||
| | | superGainHit = 500 (350) | ||
| jugStart = | | superGainBlk = 250 (125) | ||
| jugIncrease = | | jugStart = 1 | ||
| jugLimit = | | jugIncrease = 2 | ||
| notes = | | jugLimit = 2 | ||
| atkRange = 1.21 | |||
| notes = Puts airborne opponents into limited juggle state; cancelable into Aerial Rolling Attack | |||
}} | }} | ||
===== j.HP ===== | ===== j.HP ===== | ||
{{FrameData-SF6 | chara = Blanka | moveId = blanka_jhp | moveType = air_normal | {{FrameData-SF6 | chara = Blanka | moveId = blanka_jhp | moveType = air_normal | ||
| input | | input = j.HP | ||
| name | | name = Jumping Heavy Punch | ||
| images = SF6_Blanka_jhp.png | | images = SF6_Blanka_jhp.png | ||
| hitboxes = SF6_Blanka_jhp_hitbox.png | | hitboxes = SF6_Blanka_jhp_hitbox.png | ||
| damage = | | damage = 800 | ||
| startup = | | startup = 9 | ||
| active = | | active = 4 | ||
| recovery = - | | recovery = 3 land | ||
| hitAdv = - | | total = - | ||
| blockAdv = - | | guard = H | ||
| | | cancel = - | ||
| | | hitAdv = {{sf6-adv|VP|+5(+15)}} | ||
| hitstun = | | blockAdv = {{sf6-adv|P|+1}}{{sf6-adv|VP|(+11)}} | ||
| blockstun = | | punishAdv = {{sf6-adv|VP|+9(+19)}} | ||
| hitstop = | | perfParryAdv = {{sf6-adv|VM|-12}}{{sf6-adv|M|(-2)}} | ||
| | | hitstun = 19 | ||
| | | blockstun = 15 | ||
| | | hitstop = 13 | ||
| | | driveDmgBlk = 4000 | ||
| | | driveDmgHit = [5000] | ||
| | | driveGain = 2000 | ||
| | | superGainHit = 1000 (700) | ||
| jugStart = | | superGainBlk = 500 (250) | ||
| jugIncrease = | | jugStart = 1 | ||
| jugLimit = | | jugIncrease = 1 | ||
| notes = | | jugLimit = 0 | ||
| atkRange = 1.46 (0.97) | |||
| notes = Causes spike knockdown vs. airborne opponents | |||
}} | |||
===== nj.HP ===== | |||
{{FrameData-SF6 | chara = Blanka | moveId = blanka_8jhp | moveType = air_normal | |||
| input = 8HP | |||
| name = Neutral Jumping Heavy Punch | |||
| images = SF6_Blanka_8jhp.png | |||
| hitboxes = SF6_Blanka_8jhp_hitbox.png | |||
| damage = 800 | |||
| startup = 7 | |||
| active = 3 | |||
| recovery = 3 land | |||
| total = - | |||
| guard = H | |||
| cancel = - | |||
| hitAdv = {{sf6-adv|VP|+10(+15)}} | |||
| blockAdv = {{sf6-adv|VP|+6(+11)}} | |||
| punishAdv = {{sf6-adv|VP|+14(+19)}} | |||
| perfParryAdv = {{sf6-adv|VM|-7}}{{sf6-adv|M|(-2)}} | |||
| hitstun = 19 | |||
| blockstun = 15 | |||
| hitstop = 13 | |||
| driveDmgBlk = 4000 | |||
| driveDmgHit = [5000] | |||
| driveGain = 2000 | |||
| superGainHit = 1000 (700) | |||
| superGainBlk = 500 (250) | |||
| jugStart = 1 | |||
| jugIncrease = 1 | |||
| jugLimit = 0 | |||
| atkRange = 1.29 | |||
| notes = Puts airborne opponents into limited juggle state | |||
}} | }} | ||
===== j.LK ===== | ===== j.LK ===== | ||
{{FrameData-SF6 | chara = Blanka | moveId = blanka_jlk | moveType = air_normal | {{FrameData-SF6 | chara = Blanka | moveId = blanka_jlk | moveType = air_normal | ||
| input | | input = j.LK | ||
| name | | name = Jumping Light Kick | ||
| images = SF6_Blanka_jlk.png | | images = SF6_Blanka_jlk.png | ||
| hitboxes = SF6_Blanka_jlk_hitbox.png | | hitboxes = SF6_Blanka_jlk_hitbox.png | ||
| damage = | | damage = 300 | ||
| startup = | | startup = 5 | ||
| active = | | active = 6 | ||
| recovery = - | | recovery = 3 land | ||
| hitAdv = - | | total = - | ||
| blockAdv = - | | guard = H | ||
| | | cancel = - | ||
| | | hitAdv = {{sf6-adv|VP|+5(+9)}} | ||
| hitstun = | | blockAdv = {{sf6-adv|P|+1}}{{sf6-adv|VP|(+5)}} | ||
| blockstun = | | punishAdv = {{sf6-adv|VP|+9(+13)}} | ||
| hitstop = | | perfParryAdv = {{sf6-adv|VM|-6}}{{sf6-adv|M|(-2)}} | ||
| | | hitstun = 13 | ||
| | | blockstun = 9 | ||
| | | hitstop = 9 | ||
| driveDmgBlk = 1500 | |||
| driveDmgHit = [2000] | |||
| | | driveGain = 500 | ||
| | | superGainHit = 300 (210) | ||
| jugStart = | | superGainBlk = 150 (75) | ||
| jugIncrease = | | jugStart = 1 | ||
| jugLimit = | | jugIncrease = 1 | ||
| notes = | | jugLimit = 0 | ||
| atkRange = 1.40 | |||
| notes = Decent air-to-air | |||
}} | }} | ||
===== j.MK ===== | ===== j.MK ===== | ||
{{FrameData-SF6 | chara = Blanka | moveId = blanka_jmk | moveType = air_normal | {{FrameData-SF6 | chara = Blanka | moveId = blanka_jmk | moveType = air_normal | ||
| input | | input = j.MK | ||
| name | | name = Jumping Medium Kick | ||
| images = SF6_Blanka_jmk.png | | images = SF6_Blanka_jmk.png | ||
| hitboxes = SF6_Blanka_jmk_hitbox.png | | hitboxes = SF6_Blanka_jmk_hitbox.png | ||
| damage = | | damage = 500 | ||
| startup = | | startup = 7 | ||
| active = | | active = 6 | ||
| recovery = - | | recovery = 3 land | ||
| hitAdv = - | | total = - | ||
| blockAdv = - | | guard = H | ||
| | | cancel = - | ||
| | | hitAdv = {{sf6-adv|VP|+7(+13)}} | ||
| hitstun = | | blockAdv = {{sf6-adv|P|+3}}{{sf6-adv|VP|(+9)}} | ||
| blockstun = | | punishAdv = {{sf6-adv|VP|+11(+17)}} | ||
| hitstop = | | perfParryAdv = {{sf6-adv|VM|-8}}{{sf6-adv|M|(-2)}} | ||
| | | hitstun = 17 | ||
| | | blockstun = 13 | ||
| | | hitstop = 11 | ||
| | | driveDmgBlk = 2500 | ||
| driveDmgHit = [4000] | |||
| driveGain = 1000 | |||
| | | superGainHit = 500 (350) | ||
| jugStart = | | superGainBlk = 250 (125) | ||
| jugIncrease = | | jugStart = 1 | ||
| jugLimit = | | jugIncrease = 1 | ||
| notes = | | jugLimit = 0 | ||
| atkRange = 1.11 | |||
| notes = Cross-up | |||
}} | }} | ||
===== j.HK ===== | ===== j.HK ===== | ||
{{FrameData-SF6 | chara = Blanka | moveId = blanka_jhk | moveType = air_normal | {{FrameData-SF6 | chara = Blanka | moveId = blanka_jhk | moveType = air_normal | ||
| input | | input = j.HK | ||
| name | | name = Jumping Heavy Kick | ||
| images = SF6_Blanka_jhk.png | | images = SF6_Blanka_jhk.png | ||
| hitboxes = SF6_Blanka_jhk_hitbox.png | | hitboxes = SF6_Blanka_jhk_hitbox.png | ||
| damage = | | damage = 800 | ||
| startup = | | startup = 11 | ||
| active = | | active = 6 | ||
| recovery = - | | recovery = 3 land | ||
| hitAdv = - | | total = - | ||
| blockAdv = - | | guard = H | ||
| | | cancel = - | ||
| | | hitAdv = {{sf6-adv|VP|+8(+15)}} | ||
| hitstun = | | blockAdv = {{sf6-adv|VP|+4(+11)}} | ||
| blockstun = | | punishAdv = {{sf6-adv|VP|+12(+19)}} | ||
| hitstop = | | perfParryAdv = {{sf6-adv|VM|-9}}{{sf6-adv|M|(-2)}} | ||
| | | hitstun = 19 | ||
| | | blockstun = 15 | ||
| | | hitstop = 13 | ||
| | | driveDmgBlk = 4000 | ||
| | | driveDmgHit = [5000] | ||
| | | driveGain = 2000 | ||
| | | superGainHit = 1000 (700) | ||
| jugStart = | | superGainBlk = 500 (250) | ||
| jugIncrease = | | jugStart = 1 | ||
| jugLimit = | | jugIncrease = 1 | ||
| notes = | | jugLimit = 0 | ||
| atkRange = 1.28 | |||
| notes = Blanka's main horizontal jump-in tool | |||
}} | |||
== Command Normals == | |||
===== 6MP ===== | |||
{{FrameData-SF6 | chara = Blanka | moveId = blanka_6mp | moveType = ground_normal | |||
| input = 6MP | |||
| name = Rock Crusher | |||
| images = SF6_Blanka_6mp.png | |||
| hitboxes = SF6_Blanka_6mp_hitbox.png | |||
| damage = 300x2 | |||
| startup = 20 | |||
| active = 2,1 | |||
| recovery = 20 | |||
| total = 42 | |||
| guard = H,H | |||
| cancel = - | |||
| hitAdv = {{sf6-adv|P|+3}} | |||
| blockAdv = {{sf6-adv|M|-3}} | |||
| punishAdv = {{sf6-adv|VP|+7}} | |||
| perfParryAdv = {{sf6-adv|VM|-21}} | |||
| afterDRHit = {{sf6-adv|VP|+7}} | |||
| afterDRBlk = {{sf6-adv|P|+1}} | |||
| hitstun = 26(24) | |||
| blockstun = 20(18) | |||
| hitstop = 8,8 | |||
| driveDmgBlk = 1250x2 | |||
| driveDmgHit = [2500x2] | |||
| driveGain = 750x2 | |||
| superGainHit = 250x2 (175x2) | |||
| superGainBlk = 125x2 (62x2) | |||
| jugStart = 1 | |||
| jugIncrease = 1 | |||
| jugLimit = 0 | |||
| atkRange = 1.783 (1.163) | |||
| notes = 2nd hit is no longer an overhead if the first hit connects; Counter-hit/Punish Counter bonus advantage carries through both hits | |||
}} | }} | ||
===== 6MK ===== | |||
{{FrameData-SF6 | chara = Blanka | moveId = blanka_6mk | moveType = ground_normal | |||
| input = 6MK | |||
| name = Double Knee Bombs | |||
| images = SF6_Blanka_6mk.png | |||
| hitboxes = SF6_Blanka_6mk_hitbox.png | |||
| damage = 300x2 | |||
| startup = 9 | |||
| active = 3(7)2 | |||
| recovery = 18 | |||
| total = 38 | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = {{sf6-adv|VP|+6}} | |||
| blockAdv = {{sf6-adv|M|-2}} | |||
| punishAdv = {{sf6-adv|VP|+10}} | |||
| perfParryAdv = {{sf6-adv|VM|-18}} | |||
| afterDRHit = {{sf6-adv|VP|+10}} | |||
| afterDRBlk = {{sf6-adv|P|+3}} | |||
| hitstun = 36(26) | |||
| blockstun = 28(18) | |||
| hitstop = 8,8 | |||
| driveDmgBlk = 2000x2 | |||
| driveDmgHit = [3000x2] | |||
| driveGain = 1000x2 | |||
| superGainHit = 250x2 (175x2) | |||
| superGainBlk = 125x2 (62x2) | |||
| jugStart = 0/1 | |||
| jugIncrease = 0/1 | |||
| jugLimit = 0 | |||
| atkRange = 1.73 (1.32) | |||
| notes = Low Crush 9-23f (not airborne); forward moving attack that can easily confirm into a combo on hit; Counter-hit/Punish Counter bonus advantage carries through both hits; cannot hit behind Blanka; 1st hit puts airborne opponents into limited juggle state, allowing both hits to connect safely | |||
}} | |||
== | ===== 4MK ===== | ||
{{FrameData-SF6 | chara = Blanka | moveId = blanka_4mk | moveType = ground_normal | |||
| input = 4MK | |||
| name = Wild Edge | |||
| images = SF6_Blanka_4mk.png | |||
| hitboxes = SF6_Blanka_4mk_hitbox.png | |||
| damage = 600 | |||
| startup = 9 | |||
| active = 6 | |||
| recovery = 12 | |||
| total = 26 | |||
| guard = LH | |||
| cancel = Sp SA | |||
| hitconfirm = 20 | |||
| hitAdv = {{sf6-adv|VP|+8}} | |||
| blockAdv = {{sf6-adv|P|+2}} | |||
| punishAdv = {{sf6-adv|VP|+12}} | |||
| perfParryAdv = {{sf6-adv|VM|-16}} | |||
| DRcancelHit = {{sf6-adv|VP|+16}} | |||
| DRcancelBlk = {{sf6-adv|VP|+10}} | |||
| afterDRHit = {{sf6-adv|VP|+12}} | |||
| afterDRBlk = {{sf6-adv|VP|+6}} | |||
| hitstun = 26 | |||
| blockstun = 20 | |||
| hitstop = 11 | |||
| driveDmgBlk = 3000 | |||
| driveDmgHit = [4000] | |||
| driveGain = 1500 | |||
| superGainHit = 500 (350) | |||
| superGainBlk = 250 (125) | |||
| invuln = 1-3 (Head), 4-14 Air (Head) | |||
| jugStart = 1 | |||
| jugIncrease = 1 | |||
| jugLimit = 0 | |||
| atkRange = 1.519 (Stand) | |||
| notes = Important tool for combos, frame traps, and anti-airs; high active frame count makes it a great meaty option; very lenient cancel window for hitconfirms; good horizontal anti-air; most of the leg hitbox whiffs on crouching opponents unless they extend a vertical hurtbox (only hits crouchers at point blank); SA2 cancel: +15/+9; Forward Hop cancel: -2/-8; Coward Crouch cancel: +7/+1 | |||
}} | |||
===== 6HP ===== | |||
{{FrameData-SF6 | chara = Blanka | moveId = blanka_6hp | moveType = ground_normal | |||
| input = 6HP | |||
| name = Wild Nail | |||
| images = SF6_Blanka_6hp.png | |||
| hitboxes = SF6_Blanka_6hp_hitbox.png, SF6_Blanka_6hp_hitbox2.png, SF6_Blanka_6hp_hitbox3.png | |||
| damage = 1100 | |||
| dmgScaling = 20% Starter | |||
| startup = 18 | |||
| active = 4 | |||
| recovery = 28(31) | |||
| total = 49(52) | |||
| guard = LH | |||
| cancel = 2PP* | |||
| hitconfirm = 31 (2PP) | |||
| hitAdv = KD +20(+23) | |||
| blockAdv = {{sf6-adv|VM|-15(-12)}} | |||
| punishAdv = HKD +76(+79) Crumple | |||
| perfParryAdv = {{sf6-adv|VM|-33(-30)}} | |||
| afterDRHit = KD +20(+23) | |||
| afterDRBlk = {{sf6-adv|VM|-11}} | |||
| blockstun = 20 | |||
| hitstop = 13 | |||
| driveDmgBlk = 6000 | |||
| driveDmgHit = [10000] | |||
| driveGain = 3000 | |||
| superGainHit = 1000 (700) | |||
| superGainBlk = 500 (250) | |||
| jugStart = 1 | |||
| jugIncrease = 5 | |||
| jugLimit = 5 | |||
| atkRange = 2.07 (1.58) | |||
| notes = 3f extra recovery on whiff/block; Low Crush 10-20f (not airborne); causes spike knockdown vs. airborne opponents (or OTG bounce on Punish Counter vs. airborne); recovery is in a crouching state on frames 21-43; cancelable into Coward Crouch until frame 34 on hit/block (this version of Coward Crouch can input P/K follow-up after only 11f, or Up to exit stance after 10f); Coward Crouch cancel: KD+23(Crumple+81)/-7; after Punish Counter 6HP > Coward Crouch > Hold Up for fastest recovery, Blanka can juggle any attack 6f or faster as a free juggle | |||
}} | |||
===== 3HP ===== | |||
{{FrameData-SF6 | chara = Blanka | moveId = blanka_3hp | moveType = ground_normal | |||
| input = 3HP | |||
| name = Amazon River Run | |||
| images = SF6_Blanka_3hp.png | |||
| hitboxes = SF6_Blanka_3hp_hitbox.png | |||
| damage = 1000 | |||
| startup = 14 | |||
| active = 10 | |||
| recovery = 22 | |||
| total = 45 | |||
| guard = L | |||
| cancel = - | |||
| hitAdv = KD +29(+38) | |||
| blockAdv = {{sf6-adv|VM|-18(-9)}} | |||
| punishAdv = HKD +29(+38) | |||
| perfParryAdv = {{sf6-adv|VM|-30(-21)}} | |||
| afterDRHit = KD +29(+38) | |||
| afterDRBlk = {{sf6-adv|VM|-14(-5)}} | |||
| blockstun = 14 | |||
| hitstop = 13 | |||
| driveDmgBlk = 4000 | |||
| driveDmgHit = [7000] | |||
| driveGain = 2000 | |||
| superGainHit = 1000 (700) | |||
| superGainBlk = 500 (250) | |||
| jugStart = 1 | |||
| jugIncrease = 5 | |||
| jugLimit = 5 | |||
| atkRange = 3.10 (2.413) | |||
| notes = Long range slide; low profile 10-29f (avoids most projectiles); very useful when used out of Drive Rush | |||
}} | |||
== Target Combos == | == Target Combos == | ||
Blanka has no target combos. | |||
== Throws == | |||
===== LPLK ===== | ===== LPLK ===== | ||
{{FrameData-SF6 | chara = Blanka | moveId = blanka_lplk | moveType = throw | {{FrameData-SF6 | chara = Blanka | moveId = blanka_lplk | moveType = throw | ||
| input = LPLK | | input = LPLK | ||
| name = | | name = Wild Fang | ||
| images = SF6_Blanka_lplk.png | | images = SF6_Blanka_lplk.png | ||
| hitboxes = SF6_Blanka_lplk_hitbox.png | | hitboxes = SF6_Blanka_lplk_hitbox.png | ||
| damage = | | damage = 1200 (2040) | ||
| dmgScaling = 20% Starter (3rd hit); 20% Immediate | |||
| startup = 5 | | startup = 5 | ||
| active = 3 | | active = 3 | ||
| recovery = 23 | | recovery = 23 | ||
| | | total = 30 | ||
| guard = T | | guard = T | ||
| cancel = - | | cancel = - | ||
| | | hitAdv = KD +30 | ||
| | | blockAdv = - | ||
| | | punishAdv = HKD +30 | ||
| | | driveDmgHit = [10000] | ||
| | | driveGain = 2000 | ||
| notes = | | superGainHit = 2000(1400) [4000(2800)] | ||
| jugStart = 5 | |||
| atkRange = 0.90 | |||
| notes = Allows for a corner throw loop; Forward Hop to is +3 (easiest timing but no shimmy possible), Forward Dash is +11 (can walk back to avoid reversal throw from everyone except Zangief), or walk for manual throw timing (best version for shimmy); midscreen, Forward Hop allows for meaty strike pressure but needs to walk ~6f for a second throw; at a specific timing/spacing, can juggle into OD-activated Blanka-chan (scaling applies to the 3rd hit of the combo after doll juggles, plus the 2-hit scaling from the doll itself) | |||
}} | }} | ||
Line 706: | Line 942: | ||
{{FrameData-SF6 | chara = Blanka | moveId = blanka_4lplk | moveType = throw | {{FrameData-SF6 | chara = Blanka | moveId = blanka_4lplk | moveType = throw | ||
| input = 4LPLK | | input = 4LPLK | ||
| name = | | name = Jungle Flip | ||
| images = SF6_Blanka_4lplk.png | | images = SF6_Blanka_4lplk.png | ||
| hitboxes = | | hitboxes = SF6_Blanka_lplk_hitbox.png | ||
| damage = | | damage = 1200 (2040) | ||
| dmgScaling = 20% Immediate | |||
| startup = 5 | | startup = 5 | ||
| active = 3 | | active = 3 | ||
| recovery = 23 | | recovery = 23 | ||
| hitAdv = | | total = 30 | ||
| guard = T | |||
| cancel = - | |||
| hitAdv = KD +27 | |||
| blockAdv = - | | blockAdv = - | ||
| punishAdv = HKD +27 | |||
| driveDmgHit = [10000] | |||
| driveGain = 2000 | |||
| superGainHit = 2000(1400) [4000(2800)] | |||
| atkRange = 0.90 | |||
| notes = Side switch; after throwing opponent into corner, can Forward Dash to be +8 (grants 4MK pressure but no true throw oki except against Blanka/E.Honda/Zangief) | |||
}} | |||
===== j.LPLK ===== | |||
{{FrameData-SF6 | chara = Blanka | moveId = blanka_jlplk | moveType = throw | |||
| input = j.LPLK | |||
| name = Wild Bites | |||
| images = SF6_Blanka_jlplk.png | |||
| hitboxes = SF6_Blanka_jlplk_hitbox.png | |||
| damage = 1200 (2040) | |||
| startup = 5 | |||
| active = 3 | |||
| recovery = 3 land | |||
| total = - | |||
| guard = T | | guard = T | ||
| cancel = - | | cancel = - | ||
| | | hitAdv = KD +22 | ||
| | | blockAdv = - | ||
| | | punishAdv = HKD +22 | ||
| | | driveDmgHit = [10000] | ||
| | | driveGain = 2000 | ||
| notes = | | superGainHit = 2000(1400) [4000(2800)] | ||
| atkRange = 0.80 | |||
| notes = No meaty throw oki after corner Air Throw, but can Drive Rush for meaty pressure into a tick throw | |||
}} | }} | ||
== Drive Moves == | |||
===== HPHK ===== | ===== HPHK ===== | ||
{{FrameData-SF6 | chara = Blanka | moveId = blanka_hphk | moveType = drive | {{FrameData-SF6 | chara = Blanka | moveId = blanka_hphk | moveType = drive | ||
| input = HPHK | | input = HPHK | ||
| name = | | name = Wild Scratch | ||
| images = SF6_Blanka_hphk.png | | images = SF6_Blanka_hphk.png | ||
| hitboxes = SF6_Blanka_hphk_hitbox.png | | hitboxes = SF6_Blanka_hphk_hitbox.png | ||
| damage = 800 | |||
| damage = | | chip = 200 | ||
| chip = | | dmgScaling = 20% Starter (Hit)<br>20% Multiplier (Block) | ||
| startup = | | startup = 26 | ||
| active = | | active = 2 | ||
| recovery = | | recovery = 35 | ||
| | | total = 62 | ||
| guard = LH | | guard = LH | ||
| cancel = - | | cancel = - | ||
| | | hitAdv = KD +35 / Wall Splat KD +65 | ||
| blockstun = | | blockAdv = {{sf6-adv|M|-3}} / Wall Splat HKD +72 | ||
| hitstop = | | punishAdv = Crumple (Standing +21, Juggle +46, HKD +104) | ||
| | | perfParryAdv = {{sf6-adv|VM|-35}} | ||
| | | blockstun = 34 | ||
| | | hitstop = 25 | ||
| jugStart = | | driveDmgBlk = 5000 | ||
| jugIncrease = | | driveDmgHit = 10000 [15000] | ||
| jugLimit = | | driveGain = -10000 | ||
| notes = See [[Street_Fighter_6/Gauges#Drive_Impact|Drive Impact]]. | | superGainHit = [3000(2100)] | ||
| armor = 1-27 | |||
| jugStart = 0 | |||
| jugIncrease = 1 | |||
| jugLimit = 0 | |||
| atkRange = 2.523 | |||
| notes = See [[Street_Fighter_6/Gauges#Drive_Impact|Drive Impact]]. Airborne connect gives spinning juggle state on Punish Counter or corner Wall Splat with variable height. | |||
}} | }} | ||
Line 758: | Line 1,023: | ||
{{FrameData-SF6 | chara = Blanka | moveId = blanka_6hphk | moveType = drive | {{FrameData-SF6 | chara = Blanka | moveId = blanka_6hphk | moveType = drive | ||
| input = 6HPHK | | input = 6HPHK | ||
| name = Drive Reversal | | name = Quick Rolling Attack (Block) | ||
| images = SF6_Blanka_6hphk.png | |||
| hitboxes = SF6_Blanka_6hphk_hitbox.png | |||
| damage = 500 recoverable | |||
| chip = 125 recoverable | |||
| startup = 20 | |||
| active = 3 | |||
| recovery = 26(31) | |||
| total = 48(53) | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = KD +23 | |||
| blockAdv = {{sf6-adv|VM|-6}} | |||
| punishAdv = KD +23 | |||
| perfParryAdv = {{sf6-adv|VM|-27}} | |||
| blockstun = 23 | |||
| hitstop = 20 | |||
| driveGain = -20000 | |||
| invuln = 1-22 Full | |||
| armor = Break | |||
| jugStart = 200 | |||
| jugIncrease = 100 | |||
| jugLimit = 1 | |||
| atkRange = 1.91 | |||
| notes = Performed by inputting 6HPHK during blockstun; 5f extra recovery on hit; freezes the screen for 4f during startup; see [[Street_Fighter_6/Gauges#Drive_Reversal|Drive Reversal]]. | |||
}} | |||
{{FrameData-SF6 | chara = Blanka | moveId = blanka_6hphk_recovery | moveType = drive | |||
| input = 6HPHK | |||
| name = Quick Rolling Attack (Recovery) | |||
| images = SF6_Blanka_6hphk.png | | images = SF6_Blanka_6hphk.png | ||
| hitboxes = SF6_Blanka_6hphk_hitbox.png | | hitboxes = SF6_Blanka_6hphk_hitbox.png | ||
| damage = 500 recoverable | |||
| damage = | | chip = 125 recoverable | ||
| chip = | | startup = 18 | ||
| startup = | | active = 3 | ||
| active = | | recovery = 26(31) | ||
| recovery = | | total = 46(51) | ||
| | |||
| guard = LH | | guard = LH | ||
| cancel = - | | cancel = - | ||
| | | hitAdv = KD +23 | ||
| blockstun = | | blockAdv = {{sf6-adv|VM|-6}} | ||
| hitstop = | | punishAdv = KD +23 | ||
| | | perfParryAdv = {{sf6-adv|VM|-27}} | ||
| | | blockstun = 23 | ||
| jugStart = | | hitstop = 20 | ||
| jugIncrease = | | driveGain = -20000 | ||
| jugLimit = | | invuln = 1-20 Full | ||
| notes = | | armor = Break | ||
| jugStart = 200 | |||
| jugIncrease = 100 | |||
| jugLimit = 1 | |||
| atkRange = 1.91 | |||
| notes = Performed by holding 6HPHK on wakeup; 5f extra recovery on hit; does not have any screen freeze; see [[Street_Fighter_6/Gauges#Drive_Reversal|Drive Reversal]]. | |||
}} | }} | ||
Line 789: | Line 1,085: | ||
| images = SF6_Blanka_mpmk.png | | images = SF6_Blanka_mpmk.png | ||
| hitboxes = SF6_Blanka_mpmk_hitbox.png | | hitboxes = SF6_Blanka_mpmk_hitbox.png | ||
| damage = - | | damage = - | ||
| dmgScaling = 50% Multiplier (Perfect) | |||
| startup = 1 | | startup = 1 | ||
| active = | | active = 12 or until released | ||
| recovery = | | recovery = 33(1)(11) | ||
| | | total = 45(3) | ||
| guard = - | |||
| cancel = - | |||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| driveGain = -5000,250~ | |||
| invuln = 6 Full (after Perfect Parry) | |||
| notes = See [[Street_Fighter_6/Gauges#Drive_Parry|Drive Parry]]. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. After a Perfect Parry, all Super Gauge gain is reduced by 20% and Drive Gauge gain/damage is reduced by 50% for the entire punish combo. | |||
}} | |||
===== MPMK~66 ===== | |||
{{FrameData-SF6 | chara = Blanka | moveId = blanka_mpmk_66_pdr | moveType = drive | |||
| input = MPMK~66 | |||
| name = Parry Drive Rush | |||
| images = SF6_Blanka_66.png | |||
| hitboxes = SF6_Blanka_66_hitbox.png | |||
| damage = - | |||
| dmgScaling = 15% Multiplier (Mid-Combo) | |||
| startup = 3+8 | |||
| active = - | |||
| recovery = 15(37) | |||
| total = 26(48) | |||
| guard = - | | guard = - | ||
| cancel = - | | cancel = - | ||
| | | hitAdv = - | ||
| | | blockAdv = - | ||
| notes = See [[Street_Fighter_6/Gauges# | | driveGain = -10000 | ||
| notes = See [[Street_Fighter_6/Gauges#Drive_Rush|Drive Rush]]; 1-bar version performed out of a Parry; startup refers to minimum time before an attack can cancel the Drive Rush animation (if performed immediately after a successful Parry, only 1+8 startup); the first 15 recovery frames are cancelable into any attack; the final 22 recovery frames are cancelable into any attack or movement option or blocking (except Parry); only Normal and Command Normal attacks are enhanced with +4 frame advantage and improved juggle properties; Distance: 0.476 (min/throw), 2.082 (min/block), 2.867 (max/final DR frame) | |||
}} | }} | ||
{{FrameData-SF6 | chara = Blanka | moveId = blanka_mpmk_66_drc | moveType = drive | |||
{{FrameData-SF6 | chara = Blanka | moveId = | | input = MPMK or 66 | ||
| input = 66 | | name = Drive Rush Cancel | ||
| name = Drive Rush | |||
| images = SF6_Blanka_66.png | | images = SF6_Blanka_66.png | ||
| hitboxes = SF6_Blanka_66_hitbox.png | | hitboxes = SF6_Blanka_66_hitbox.png | ||
| damage = - | | damage = - | ||
| startup = | | dmgScaling = 15% Multiplier (Mid-Combo) | ||
| active = | | startup = 9 | ||
| recovery = | | active = - | ||
| recovery = 15(37) | |||
| total = 24(46) | |||
| guard = - | |||
| cancel = - | |||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| driveGain = -30000 | |||
| notes = See [[Street_Fighter_6/Gauges#Drive_Rush|Drive Rush]]; 3-bar version performed on hit/block from a cancelable normal; can also be performed on whiff from cancelable light normals; startup refers to minimum time before an attack can cancel the Drive Rush animation; the first 15 recovery frames are cancelable into any attack; the final 22 recovery frames are cancelable into any attack or movement option or blocking (except Parry); only Normal and Command Normal attacks are enhanced with +4 frame advantage and improved juggle properties | |||
}} | |||
== Special Moves == | |||
=== Coward Crouch === | |||
===== 2PP ===== | |||
{{FrameData-SF6 | chara = Blanka | moveId = blanka_2pp | moveType = special | |||
| input = 2PP | |||
| name = Coward Crouch | |||
| images = SF6_Blanka_2pp.png | |||
| hitboxes = SF6_Blanka_2pp_hitbox.png | |||
| damage = - | |||
| startup = 18 | |||
| active = [1~102] | |||
| recovery = 28 | |||
| total = 47(148) | |||
| guard = - | | guard = - | ||
| cancel = - | | cancel = - | ||
| | | hitAdv = - | ||
| | | blockAdv = - | ||
| notes = | | invuln = 9-29(130) Upper Body Projectile | ||
| notes = 9-29(130)f low profile (lasts until final 18f of recovery); can input Surprise Hop or P/K follow-ups beginning on frame 19, and can tap Up to exit stance beginning on frame 20; if no input is made, Blanka stays crouching for 52f (98f total animation); can hold down to extend crouch by an extra 50f (148f total animation); counter-hit state during entire animation; the variable follow-up timing allows Blanka to react to opponent's movements and mix up timing | |||
}} | }} | ||
=== Wild Lift === | |||
===== 2PP~P ===== | |||
{{FrameData-SF6 | chara = Blanka | moveId = blanka_2pp_p | moveType = special | |||
| input = 2PP~P | |||
| name = Wild Lift | |||
| images = SF6_Blanka_2pp_p.png | |||
| hitboxes = SF6_Blanka_2pp_p_hitbox.png | |||
| damage = 600 | |||
| startup = 18+8 | |||
| active = 7 | |||
| recovery = 31 | |||
| total = 45 | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = KD +55 | |||
| blockAdv = {{sf6-adv|VM|-21}} | |||
| punishAdv = KD +55 | |||
| perfParryAdv = {{sf6-adv|VM|-36}} | |||
| blockstun = 17 | |||
| hitstop = 11 | |||
| driveDmgBlk = 3000 | |||
| driveDmgHit = [4000] | |||
| driveGain = 1000 | |||
| superGainHit = 500 (350) | |||
| superGainBlk = 250 (125) | |||
| jugStart = 1 | |||
| jugIncrease = 1 | |||
| jugLimit = 1 | |||
| notes = Puts opponents into limited juggle state on hit; can combo from 5HP; the final 3 active frames have a great disjointed vertical hitbox for anti-air purposes | |||
}} | |||
=== | === Raid Jump === | ||
===== | ===== 2PP~K ===== | ||
{{FrameData-SF6 | chara = Blanka | moveId = | {{FrameData-SF6 | chara = Blanka | moveId = blanka_2pp_k | moveType = special | ||
| input = | | input = 2PP~K | ||
| name = | | name = Raid Jump | ||
| images = | | images = SF6_Blanka_2pp_k.png | ||
| hitboxes = | | hitboxes = SF6_Blanka_2pp_k_hitbox.png | ||
| damage = - | | damage = - | ||
| startup = | | startup = 18~ | ||
| active = - | | active = - | ||
| recovery = - | | recovery = 12(3) land | ||
| total = 55 | |||
| guard = - | |||
| cancel = - | |||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| | | invuln = 1-9 Upper Body Projectile | ||
| | | airborne = 9-43 | ||
| notes = | | notes = Short hop with a lower trajectory than a regular jump; 12f landing recovery on empty jump (standard 3f landing recovery after inputting air normal); counter-hit state during entire animation (but no Forced Knockdown while airborne) | ||
}} | }} | ||
===== | === Surprise Forward Hop === | ||
{{FrameData-SF6 | chara = Blanka | moveId = | ===== 6KKK ===== | ||
| input = | {{FrameData-SF6 | chara = Blanka | moveId = blanka_6kkk | moveType = special | ||
| name = Forward | | input = 6KKK | ||
| images = | | name = Surprise Forward Hop | ||
| hitboxes = | | images = SF6_Blanka_6kkk.png | ||
| hitboxes = SF6_Blanka_6kkk_hitbox.png | |||
| damage = - | | damage = - | ||
| startup = | | startup = 27(30) total | ||
| active = - | | active = - | ||
| recovery = - | | recovery = - | ||
| total = 27(30) | |||
| guard = - | |||
| cancel = - | |||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| | | invuln = 12-22 Throw | ||
| notes = Distance: 230.945; () refers to 6KKK done from Coward Crouch (3f extra recovery); no collision box on frames 4-22 (can pass through opponents); no head hurtbox on frames 4-11; semi-low crush on frames 12-22 (will not go over all low attacks) | |||
| notes = | |||
}} | }} | ||
===== | === Surprise Back Hop === | ||
{{FrameData-SF6 | chara = Blanka | moveId = | ===== 4KKK ===== | ||
| input = | {{FrameData-SF6 | chara = Blanka | moveId = blanka_4kkk | moveType = special | ||
| name = Back | | input = 4KKK | ||
| images = | | name = Surprise Back Hop | ||
| hitboxes = | | images = SF6_Blanka_4kkk.png | ||
| hitboxes = SF6_Blanka_4kkk_hitbox.png | |||
| damage = - | | damage = - | ||
| startup = | | startup = 32(35) total | ||
| active = - | | active = - | ||
| recovery = - | | recovery = - | ||
| total = 32(35) | |||
| guard = - | |||
| cancel = - | |||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| airborne = 11-21 (FKD) | |||
| notes = Distance: 186.108; () refers to 4KKK done from Coward Crouch (3f extra recovery) | |||
}} | |||
=== Electric Thunder === | |||
===== 214P ===== | |||
{{FrameData-SF6 | chara = Blanka | moveId = blanka_214p | moveType = special | |||
| input = 214P | |||
| name = Electric Thunder | |||
| images = SF6_Blanka_214p.png | |||
| hitboxes = SF6_Blanka_214p_hitbox.png, SF6_Blanka_214p_hitbox2.png | |||
| damage = 800 [900] | |||
| chip = 200 [225] | |||
| startup = 10 | |||
| active = 2(3)2(3)2~ | |||
| recovery = 15(17) | |||
| total = 25(38~95) | |||
| guard = LH | |||
| cancel = SA3 | |||
| hitconfirm = 20 | |||
| hitAdv = KD +39 | |||
| blockAdv = {{sf6-adv|M|-3}} | |||
| punishAdv = KD +39 | |||
| perfParryAdv = {{sf6-adv|VM|-14}} | |||
| blockstun = 13 | |||
| hitstop = 18 / 15(14) | |||
| driveDmgBlk = 2000 | |||
| driveDmgHit = [5000] | |||
| driveGain = 2000 | |||
| superGainHit = 1000 (700) | |||
| superGainBlk = 500 (250) | |||
| jugStart = 1 | |||
| jugIncrease = 2 | |||
| jugLimit = 1 | |||
| atkRange = 1.07 (0.71) | |||
| notes = Strike hitbox; 2f extra recovery on whiff; can hold button to extend active frame duration on whiff only (later hits have shorter range); activates Blanka-chan doll with electricity (meterless 1-hit version); [] refers to SA2 install version with slightly more damage | |||
}} | |||
===== 214PP ===== | |||
{{FrameData-SF6 | chara = Blanka | moveId = blanka_214pp | moveType = special | |||
| input = 214PP | |||
| name = Electric Thunder | |||
| images = SF6_Blanka_214pp.png | |||
| hitboxes = SF6_Blanka_214pp_hitbox.png, SF6_Blanka_214pp_hitbox2.png | |||
| damage = 400,600 [500,600] | |||
| chip = 100 [125] | |||
| startup = 10 | |||
| active = 2(3)2(3)2~ | |||
| recovery = 15(17) | |||
| total = 25(38~95) | |||
| guard = LH | |||
| cancel = SA2 SA3 | |||
| hitconfirm = 22(50) | |||
| hitAdv = KD +40 | |||
| blockAdv = {{sf6-adv|VP|+4}} | |||
| punishAdv = KD +40 | |||
| perfParryAdv = {{sf6-adv|VM|-14}} | |||
| blockstun = 20 | |||
| hitstop = 15,25 / 20 | |||
| driveDmgBlk = 4000 | |||
| driveDmgHit = [2500x2] | |||
| driveGain = -20000 | |||
| superGainHit = 500x2 (350x2) | |||
| superGainBlk = 250 (125) | |||
| jugStart = 1 | |||
| jugIncrease = 3/0 | |||
| jugLimit = 1/10 | |||
| atkRange = 1.15 (1.07) | |||
| notes = Strike hitbox with forward movement during startup; 2f extra recovery on whiff; on block, connects only once for good frame advantage (recovers slightly out of throw range); on hit, transitions to a follow-up attack that puts opponent into limited juggle state (also extends hitconfirm window); can hold button to extend active frame duration on whiff only (later hits have shorter range); activates Blanka-chan doll with electricity (3-hit OD version); [] refers to SA2 install version with slightly more damage; SA2 cancel: KD +54(+60)/+9 | |||
}} | |||
=== Rolling Attack === | |||
===== [4]6LP ===== | |||
{{FrameData-SF6 | chara = Blanka | moveId = blanka_46lp | moveType = special | |||
| input = [4]6LP | |||
| name = Rolling Attack | |||
| images = SF6_Blanka_46p.png | |||
| hitboxes = SF6_Blanka_46p_hitbox.png | |||
| damage = 1000 | |||
| chip = 250 | |||
| startup = 10 | |||
| active = 11 | |||
| recovery = 3+8 land<br>(32+10 land oB)<br>(41+6 land oH) | |||
| total = 31 | |||
| guard = LH | |||
| cancel = SA3 | |||
| hitconfirm = 22 | |||
| hitAdv = KD +13 | |||
| blockAdv = {{sf6-adv|VM|-23}} | |||
| punishAdv = KD +13 | |||
| perfParryAdv = {{sf6-adv|VM|-41}} | |||
| blockstun = 20 | |||
| hitstop = 20 | |||
| driveDmgBlk = 7500 | |||
| driveDmgHit = [5000] | |||
| driveGain = 2000 | |||
| superGainHit = 1000 (700) | |||
| superGainBlk = 500 (250) | |||
| airborne = 10-23 (FKD) | |||
| jugStart = 1 | |||
| jugIncrease = 1 | |||
| jugLimit = 1 | |||
| atkRange = 1.537 (0.558) | |||
| notes = 40f charge time; useful for baiting a block/parry by whiffing attack into an immediate throw; all active frames are cancelable into SA3; on hit, Blanka's recovery is in a crouching state | |||
}} | |||
====== [4]6LP_SA2 ====== | |||
{{FrameData-SF6 | chara = Blanka | moveId = blanka_46lp_sa2 | moveType = special | |||
| input = [4]6LP | |||
| name = Rolling Attack (SA2) | |||
| images = SF6_Blanka_46p.png | |||
| hitboxes = SF6_Blanka_46p_sa2_hitbox.png | |||
| damage = 1100 | |||
| chip = 275 | |||
| dmgScaling = 10% Starter; 10% Immediate | |||
| startup = 10 | |||
| active = 12 | |||
| recovery = 2+8 land<br>(35+5 land oB)<br>(41+6 land oH) | |||
| total = 31 | |||
| guard = LH | |||
| cancel = Sp* | |||
| hitconfirm = 58 oH (56 oB) | |||
| hitAdv = KD +13 | |||
| blockAdv = {{sf6-adv|VM|-21}} | |||
| punishAdv = KD +13 | |||
| perfParryAdv = {{sf6-adv|VM|-39}} | |||
| blockstun = 20 | |||
| hitstop = 20 | |||
| driveDmgBlk = 7500 | |||
| driveDmgHit = [5000] | |||
| driveGain = 2000 | |||
| superGainHit = 1000 (700) | |||
| superGainBlk = 500 (250) | |||
| airborne = 10-23 (FKD) | |||
| jugStart = 3 | |||
| jugIncrease = 1 | |||
| jugLimit = 3 | |||
| atkRange = 1.67 (0.558) | |||
| notes = SA2 install version (drains 100f/6.7% from install timer); 40f charge time; slightly safer on block than regular version, and bounces farther away; activates Blanka-chan doll with electricity (meterless 1-hit version); if opponent crouch blocks, cannot create a true blockstring into Rolling Cannon | |||
}} | |||
===== [4]6MP ===== | |||
{{FrameData-SF6 | chara = Blanka | moveId = blanka_46mp | moveType = special | |||
| input = [4]6MP | |||
| name = Rolling Attack | |||
| images = SF6_Blanka_46p.png | |||
| hitboxes = SF6_Blanka_46p_hitbox.png | |||
| damage = 1200 | |||
| chip = 300 | |||
| startup = 12 | |||
| active = 19 | |||
| recovery = 3+8 land<br>(32+10 land oB)<br>(41+6 land oH) | |||
| total = 41 | |||
| guard = LH | |||
| cancel = SA3 | |||
| hitconfirm = 22 | |||
| hitAdv = KD +14 | |||
| blockAdv = {{sf6-adv|VM|-23}} | |||
| punishAdv = KD +66 Tumble | |||
| perfParryAdv = {{sf6-adv|VM|-41}} | |||
| blockstun = 20 | |||
| hitstop = 20 | |||
| driveDmgBlk = 7500 | |||
| driveDmgHit = [5000] | |||
| driveGain = 2000 | |||
| superGainHit = 1000 (700) | |||
| superGainBlk = 500 (250) | |||
| airborne = 12-33 (FKD) | |||
| jugStart = 1 | |||
| jugIncrease = 1 | |||
| jugLimit = 1 | |||
| atkRange = 2.252 (1.06) | |||
| notes = 40f charge time; Punish Counter sends opponent tumbling into a limited juggle OTG state (can follow up with SA1 in the corner); only the first 11 active frames are cancelable into SA3; on hit, Blanka's recovery is in a crouching state | |||
}} | |||
====== [4]6MP_SA2 ====== | |||
{{FrameData-SF6 | chara = Blanka | moveId = blanka_46mp_sa2 | moveType = special | |||
| input = [4]6MP | |||
| name = Rolling Attack (SA2) | |||
| images = SF6_Blanka_46p.png | |||
| hitboxes = SF6_Blanka_46p_sa2_hitbox.png | |||
| damage = 1300 | |||
| chip = 325 | |||
| dmgScaling = 10% Starter; 10% Immediate | |||
| startup = 12 | |||
| active = 19 | |||
| recovery = 3+8 land<br>(35+5 land oB)<br>(41+6 land oH) | |||
| total = 41 | |||
| guard = LH | |||
| cancel = Sp* | |||
| hitconfirm = 58 oH (56 oB) | |||
| hitAdv = KD +14 | |||
| blockAdv = {{sf6-adv|VM|-21}} | |||
| punishAdv = KD +66 Tumble | |||
| perfParryAdv = {{sf6-adv|VM|-39}} | |||
| blockstun = 20 | |||
| hitstop = 20 | |||
| driveDmgBlk = 7500 | |||
| driveDmgHit = [5000] | |||
| driveGain = 2000 | |||
| superGainHit = 1000 (700) | |||
| superGainBlk = 500 (250) | |||
| airborne = 12-33 (FKD) | |||
| jugStart = 3 | |||
| jugIncrease = 1 | |||
| jugLimit = 3 | |||
| atkRange = 2.556 (1.072) | |||
| notes = SA2 install version (drains 100f/6.7% from install timer); 40f charge time; Punish Counter sends opponent tumbling into a limited juggle OTG state (can follow up with enhanced SA1 or 3P Rolling Cannon anywhere on screen); slightly safer on block than regular version; activates Blanka-chan doll with electricity (meterless 1-hit version); if opponent crouch blocks, cannot create a true blockstring into Rolling Cannon | |||
}} | |||
===== [4]6HP ===== | |||
{{FrameData-SF6 | chara = Blanka | moveId = blanka_46hp | moveType = special | |||
| input = [4]6HP | |||
| name = Rolling Attack | |||
| images = SF6_Blanka_46p.png | |||
| hitboxes = SF6_Blanka_46p_hitbox.png | |||
| damage = 1300 | |||
| chip = 325 | |||
| dmgScaling = 20% Starter | |||
| startup = 22 | |||
| active = 20 | |||
| recovery = 2+23 land<br>(28+6 land oB)<br>(30+6 land oH) | |||
| total = 66 | |||
| guard = LH | |||
| cancel = SA3 | |||
| hitconfirm = 22 | |||
| hitAdv = KD +19 | |||
| blockAdv = {{sf6-adv|VM|-15}} | |||
| punishAdv = KD +86 Tumble | |||
| perfParryAdv = {{sf6-adv|VM|-33}} | |||
| blockstun = 20 | |||
| hitstop = 20 | |||
| driveDmgBlk = 10000 | |||
| driveDmgHit = [5000] | |||
| driveGain = 2000 | |||
| superGainHit = 1000 (700) | |||
| superGainBlk = 500 (250) | |||
| airborne = 20-43 (FKD) | |||
| jugStart = 1 | |||
| jugIncrease = 1 | |||
| jugLimit = 1 | |||
| atkRange = 3.02 (0.85) | |||
| notes = 40f charge time; safe against most characters unless Perfect Parried; Punish Counter sends opponent tumbling into a limited juggle OTG state (can follow up with Drive Rush 3HP anywhere on screen); only the first 6 active frames are cancelable into SA3; on hit, Blanka's recovery is in a crouching state | |||
}} | |||
====== [4]6HP_SA2 ====== | |||
{{FrameData-SF6 | chara = Blanka | moveId = blanka_46hp_sa2 | moveType = special | |||
| input = [4]6HP | |||
| name = Rolling Attack (SA2) | |||
| images = SF6_Blanka_46p.png | |||
| hitboxes = SF6_Blanka_46p_sa2_hitbox.png | |||
| damage = 1400 | |||
| chip = 350 | |||
| dmgScaling = 20% Starter; 10% Immediate | |||
| startup = 20 | |||
| active = 22 | |||
| recovery = 2+23 land<br>(35+5 land oB)<br>(41+6 land oH) | |||
| total = 66 | |||
| guard = LH | |||
| cancel = Sp* | |||
| hitconfirm = 58 oH (56 oB) | |||
| hitAdv = KD +19 | |||
| blockAdv = {{sf6-adv|VM|-21}} | |||
| punishAdv = KD +81 Tumble | |||
| perfParryAdv = {{sf6-adv|VM|-46}} | |||
| blockstun = 20 | |||
| hitstop = 20 | |||
| driveDmgBlk = 10000 | |||
| driveDmgHit = [5000] | |||
| driveGain = 2000 | |||
| superGainHit = 1000 (700) | |||
| superGainBlk = 500 (250) | |||
| airborne = 18-43 (FKD) | |||
| jugStart = 3 | |||
| jugIncrease = 1 | |||
| jugLimit = 3 | |||
| atkRange = 3.79 (0.85) | |||
| notes = SA2 install version (drains 100f/6.7% from install timer); 40f charge time; worse on block than regular version and leaves Blanka closer; activates Blanka-chan doll with electricity (meterless 1-hit version); if opponent crouch blocks, cannot create a true blockstring into Rolling Cannon | |||
}} | |||
===== [4]6PP ===== | |||
{{FrameData-SF6 | chara = Blanka | moveId = blanka_46pp | moveType = special | |||
| input = [4]6PP | |||
| name = Rolling Attack | |||
| images = SF6_Blanka_46pp.png | |||
| hitboxes = SF6_Blanka_46p_hitbox.png | |||
| damage = 800 | |||
| chip = 200 | |||
| dmgScaling = 20% Starter | |||
| startup = 18 | |||
| active = 22 | |||
| recovery = 2+15 land<br>(21+5 land oB)<br>(12+15 land oH) | |||
| total = 56 | |||
| guard = LH | |||
| cancel = SA2 SA3 | |||
| hitconfirm = 19 | |||
| hitAdv = KD +57 | |||
| blockAdv = {{sf6-adv|VM|-7}} | |||
| punishAdv = KD +57 | |||
| perfParryAdv = {{sf6-adv|VM|-25}} | |||
| blockstun = 20 | |||
| hitstop = 17 / 20 | |||
| driveDmgBlk = 10000 | |||
| driveDmgHit = [5000] | |||
| driveGain = -20000 | |||
| superGainHit = 1000 (700) | |||
| superGainBlk = 500 (250) | |||
| airborne = 18-41 (FKD) | |||
| jugStart = 2 | |||
| jugIncrease = 1 | |||
| jugLimit = 1 | |||
| atkRange = 4.94 (1.462) | |||
| notes = 40f charge time; side switch on hit unless too close to the corner; puts opponent into limited juggle state; only the first 2 active frames are cancelable into SA2/SA3; completely safe unless Perfect Parried; SA2 cancel: KD +74/+9 | |||
}} | |||
====== [4]6PP_SA2 ====== | |||
{{FrameData-SF6 | chara = Blanka | moveId = blanka_46pp_sa2 | moveType = special | |||
| input = [4]6PP | |||
| name = Rolling Attack (SA2) | |||
| images = SF6_Blanka_46pp.png | |||
| hitboxes = SF6_Blanka_46p_sa2_hitbox.png | |||
| damage = 900 | |||
| chip = 225 | |||
| dmgScaling = 20% Starter | |||
| startup = 18 | |||
| active = 22 | |||
| recovery = 7+10 land<br>(21+5 land oB)<br>(17+10 land oH) | |||
| total = 56 | |||
| guard = LH | |||
| cancel = Sp* | |||
| hitconfirm = 42 (oB) | |||
| hitAdv = KD +57 | |||
| blockAdv = {{sf6-adv|VM|-7}} | |||
| punishAdv = KD +57 | |||
| perfParryAdv = {{sf6-adv|VM|-25}} | |||
| blockstun = 20 | |||
| hitstop = 17 / 20 | |||
| driveDmgBlk = 10000 | |||
| driveDmgHit = [5000] | |||
| driveGain = -20000 | |||
| superGainHit = 1000 (700) | |||
| superGainBlk = 500 (250) | |||
| airborne = 18-46 (FKD) | |||
| jugStart = 2 | |||
| jugIncrease = 1 | |||
| jugLimit = 1 | |||
| atkRange = 4.94 (1.478) | |||
| notes = SA2 install version (drains 100f/6.7% from install timer); 40f charge time; completely safe unless Perfect Parried; less pushback on block than the regular version; can only cancel into Rolling Cannon on block; activates Blanka-chan doll with electricity (3-hit OD version); can lead to true blockstring into Rolling Cannon | |||
}} | |||
=== Aerial Rolling Attack === | |||
===== j.[4]6P ===== | |||
{{FrameData-SF6 | chara = Blanka | moveId = blanka_j46p | moveType = special | |||
| input = j.[4]6P | |||
| name = Aerial Rolling Attack | |||
| images = SF6_Blanka_j46p.png | |||
| hitboxes = SF6_Blanka_j46p_hitbox.png | |||
| damage = 1000 | |||
| chip = 250 | |||
| startup = 13 | |||
| active = until land | |||
| recovery = 17 land | |||
| total = - | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = KD +38(+45) | |||
| blockAdv = {{sf6-adv|VM|-9}}{{sf6-adv|M|(-2)}} | |||
| punishAdv = KD +38(+45) | |||
| perfParryAdv = {{sf6-adv|VM|-23(-16)}} | |||
| blockstun = 16 | |||
| hitstop = 15 | |||
| driveDmgBlk = 4000 | |||
| driveDmgHit = [5000] | |||
| driveGain = 2000 | |||
| superGainHit = 1000 (700) | |||
| superGainBlk = 500 (250) | |||
| airborne = Until Land (FKD) | |||
| jugStart = 1 | |||
| jugIncrease = 5 | |||
| jugLimit = 5 | |||
| notes = 40f charge time; can be done from any jump direction or after Coward Crouch > Raid Jump; button strength determines trajectory (LP close, MP mid, HP far); can be canceled into from j.MP; can hit cross-up; puts grounded opponents into limited juggle state; spike knockdown vs. airborne opponents | |||
}} | |||
====== j.[4]6P_SA2 ====== | |||
{{FrameData-SF6 | chara = Blanka | moveId = blanka_j46p_sa2 | moveType = special | |||
| input = j.[4]6P | |||
| name = Aerial Rolling Attack (SA2) | |||
| images = SF6_Blanka_j46p.png | |||
| hitboxes = SF6_Blanka_j46p_sa2_hitbox.png | |||
| damage = 1100 | |||
| chip = 275 | |||
| dmgScaling = 10% Starter; 10% Immediate | |||
| startup = 13 | |||
| active = until land | |||
| recovery = 17 land | |||
| total = - | |||
| guard = LH | |||
| cancel = Sp* | |||
| hitconfirm = 22(17) | |||
| hitAdv = KD +38(+45) | |||
| blockAdv = {{sf6-adv|VM|-9}}{{sf6-adv|M|(-2)}} | |||
| punishAdv = KD +38(+45) | |||
| perfParryAdv = {{sf6-adv|VM|-23(-16)}} | |||
| blockstun = 16 | |||
| hitstop = 15 | |||
| driveDmgBlk = 4000 | |||
| driveDmgHit = [5000] | |||
| driveGain = 2000 | |||
| superGainHit = 1000 (700) | |||
| superGainBlk = 500 (250) | |||
| airborne = Until Land (FKD) | |||
| jugStart = 1 | |||
| jugIncrease = 5 | |||
| jugLimit = 5 | |||
| notes = SA2 install version (drains 100f/6.7% from install timer); 40f charge time; can be done from any jump direction or after Coward Crouch > Raid Jump; button strength determines trajectory (LP close, MP mid, HP far); can be canceled into from j.MP (no charge required); can hit cross-up; puts grounded opponents into limited juggle state; spike knockdown vs. airborne opponents; hitconfirm time refers to Rolling Cannon cancel vs. grounded opponents (cannot cancel if it connects at minimum height); activates Blanka-chan doll with electricity (meterless 1-hit version); POTENTIAL BUG: at minimum height, canceling into downward Rolling Cannon reduces landing recovery and gives frame advantage without consuming any additional SA2 Install timer | |||
}} | |||
===== j.[4]6PP ===== | |||
{{FrameData-SF6 | chara = Blanka | moveId = blanka_j46pp | moveType = special | |||
| input = j.[4]6PP | |||
| name = Aerial Rolling Attack | |||
| images = SF6_Blanka_j46pp.png | |||
| hitboxes = SF6_Blanka_j46p_hitbox.png | |||
| damage = 600x2 | |||
| chip = 150 | |||
| startup = 13 | |||
| active = until land | |||
| recovery = 15 land | |||
| total = - | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = KD +29(+30) | |||
| blockAdv = {{sf6-adv|M|-3}}{{sf6-adv|P|(+3)}} | |||
| punishAdv = KD +29(+30) | |||
| perfParryAdv = {{sf6-adv|VM|-21(-15)}} | |||
| blockstun = 20 | |||
| hitstop = 15,13 | |||
| driveDmgBlk = 4000 | |||
| driveDmgHit = [2500x2] | |||
| driveGain = -20000 | |||
| superGainHit = 900,400 (630,280) | |||
| superGainBlk = 450 (225) | |||
| airborne = Until Land (FKD) | |||
| jugStart = 1 | |||
| jugIncrease = 1/0 | |||
| jugLimit = 6/7 | |||
| notes = 40f charge time; can be done from any jump direction or after Coward Crouch > Raid Jump; can be canceled into from j.MP; can hit cross-up (2nd hit whiffs unless near corner); powerful defensive option, especially vs. throw loops; automatically performs 2nd attack on hit only | |||
}} | |||
====== j.[4]6PP_SA2 ====== | |||
{{FrameData-SF6 | chara = Blanka | moveId = blanka_j46pp_sa2 | moveType = special | |||
| input = j.[4]6PP | |||
| name = Aerial Rolling Attack (SA2) | |||
| images = SF6_Blanka_j46pp.png | |||
| hitboxes = SF6_Blanka_j46p_sa2_hitbox.png | |||
| damage = 700x2 | |||
| chip = 175 | |||
| dmgScaling = 10% Starter; 10% Immediate | |||
| startup = 13 | |||
| active = until land | |||
| recovery = 15 land | |||
| total = - | |||
| guard = LH | |||
| cancel = Sp* | |||
| hitconfirm = 72(66) oH / 17 oB | |||
| hitAdv = KD +29(+30) | |||
| blockAdv = {{sf6-adv|M|-3}}{{sf6-adv|P|(+3)}} | |||
| punishAdv = KD +29(+30) | |||
| perfParryAdv = {{sf6-adv|VM|-21(-15)}} | |||
| blockstun = 20 | |||
| hitstop = 15,13 | |||
| driveDmgBlk = 4000 | |||
| driveDmgHit = [2500x2] | |||
| driveGain = -20000 | |||
| superGainHit = 900,400 (630,280) | |||
| superGainBlk = 450 (225) | |||
| airborne = Until Land (FKD) | |||
| jugStart = 1 | |||
| jugIncrease = 1/0 | |||
| jugLimit = 6/7 | |||
| notes = SA2 install version (drains 100f/6.7% from install timer); 40f charge time; can be done from any jump direction or after Coward Crouch > Raid Jump; can be canceled into from j.MP (no charge required); can hit cross-up (2nd hit whiffs unless near corner); powerful defensive option, especially vs. throw loops; automatically performs 2nd attack on hit only; hitconfirm time refers to Rolling Cannon cancel vs. grounded opponents (cannot cancel on block if it connects at minimum height); activates Blanka-chan doll with electricity (3-hit OD version) | |||
}} | |||
=== Vertical Rolling Attack === | |||
===== [2]8LK ===== | |||
{{FrameData-SF6 | chara = Blanka | moveId = blanka_28lk | moveType = special | |||
| input = [2]8LK | |||
| name = Vertical Rolling Attack | |||
| images = SF6_Blanka_28k.png | |||
| hitboxes = SF6_Blanka_28k_hitbox.png | |||
| damage = 1200 | |||
| chip = 300 | |||
| startup = 8 | |||
| active = 19 | |||
| recovery = 31+17 land<br>(34+10 land oB)<br>(39+7 land oH) | |||
| total = 74 | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = KD +35 | |||
| blockAdv = {{sf6-adv|VM|-27}} | |||
| punishAdv = KD +35 | |||
| perfParryAdv = {{sf6-adv|VM|-43}} | |||
| blockstun = 18 | |||
| hitstop = 20 | |||
| driveDmgBlk = 4000 | |||
| driveDmgHit = [5000] | |||
| driveGain = 2000 | |||
| superGainHit = 1000 (700) | |||
| superGainBlk = 500 (250) | |||
| invuln = 8-26 Air | |||
| airborne = 6-57 (FKD) | |||
| jugStart = 1 | |||
| jugIncrease = 3 | |||
| jugLimit = 3 | |||
| atkRange = 0.63 (1st) | |||
| notes = Trajectory: ~45 degrees; 40f charge time; cannot hit cross-up; most useful version in grounded combos due to consistency (but can only chain 2 lights vs. standard height crouching opponents) | |||
}} | |||
====== [2]8LK_SA2 ====== | |||
{{FrameData-SF6 | chara = Blanka | moveId = blanka_28lk_sa2 | moveType = special | |||
| input = [2]8LK | |||
| name = Vertical Rolling Attack (SA2) | |||
| images = SF6_Blanka_28k.png | |||
| hitboxes = SF6_Blanka_28k_sa2_hitbox.png | |||
| damage = 1300 | |||
| chip = 325 | |||
| dmgScaling = 10% Starter; 10% Immediate | |||
| startup = 8 | |||
| active = 19 | |||
| recovery = 31+17 land<br>(35+1 land oB)<br>(39+7 land oH) | |||
| total = 74 | |||
| guard = LH | |||
| cancel = Sp* | |||
| hitconfirm = 60 oH (51 oB) | |||
| hitAdv = KD +35 | |||
| blockAdv = {{sf6-adv|VM|-18}} | |||
| punishAdv = KD +35 | |||
| perfParryAdv = {{sf6-adv|VM|-34}} | |||
| blockstun = 18 | |||
| hitstop = 20 | |||
| driveDmgBlk = 4000 | |||
| driveDmgHit = [5000] | |||
| driveGain = 2000 | |||
| superGainHit = 1000 (700) | |||
| superGainBlk = 500 (250) | |||
| invuln = 8-26 Air | |||
| airborne = 6-57 (FKD) | |||
| jugStart = 1 | |||
| jugIncrease = 3 | |||
| jugLimit = 3 | |||
| atkRange = 0.63 (1st) | |||
| notes = SA2 install version (drains 100f/6.7% from install timer); trajectory: ~45 degrees; 40f charge time; cannot hit cross-up; activates Blanka-chan doll with electricity (meterless 1-hit version); if normal-height opponent crouch blocks, cannot create a true blockstring into Rolling Cannon (true blockstring can occur vs. taller characters); difficult to land a grounded punish on block due to only 1f landing recovery (juggle punishes are more consistent); safer on block and bounces farther away then regular version | |||
}} | |||
===== [2]8MK ===== | |||
{{FrameData-SF6 | chara = Blanka | moveId = blanka_28mk | moveType = special | |||
| input = [2]8MK | |||
| name = Vertical Rolling Attack | |||
| images = SF6_Blanka_28k.png | |||
| hitboxes = SF6_Blanka_28k_hitbox.png | |||
| damage = 1300 | |||
| chip = 325 | |||
| startup = 8 | |||
| active = 19 | |||
| recovery = 31+17 land<br>(34+10 land oB)<br>(39+7 land oH) | |||
| total = 74 | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = KD +42 | |||
| blockAdv = {{sf6-adv|VM|-27}} | |||
| punishAdv = KD +42 | |||
| perfParryAdv = {{sf6-adv|VM|-43}} | |||
| blockstun = 18 | |||
| hitstop = 20 | |||
| driveDmgBlk = 4000 | |||
| driveDmgHit = [5000] | |||
| driveGain = 2000 | |||
| superGainHit = 1000 (700) | |||
| superGainBlk = 500 (250) | |||
| invuln = 8-26 Air | |||
| airborne = 6-57 (FKD) | |||
| jugStart = 1 | |||
| jugIncrease = 3 | |||
| jugLimit = 3 | |||
| atkRange = 0.59 (1st) | |||
| notes = Trajectory: up and slightly forward; 40f charge time; cannot hit cross-up | |||
}} | |||
====== [2]8MK_SA2 ====== | |||
{{FrameData-SF6 | chara = Blanka | moveId = blanka_28mk_sa2 | moveType = special | |||
| input = [2]8MK | |||
| name = Vertical Rolling Attack (SA2) | |||
| images = SF6_Blanka_28k.png | |||
| hitboxes = SF6_Blanka_28k_sa2_hitbox.png | |||
| damage = 1400 | |||
| chip = 350 | |||
| dmgScaling = 10% Starter; 10% Immediate | |||
| startup = 8 | |||
| active = 19 | |||
| recovery = 31+17 land<br>(35+1 land oB)<br>(39+7 land oH) | |||
| total = 74 | |||
| guard = LH | |||
| cancel = Sp* | |||
| hitconfirm = 60 oH (52 oB) | |||
| hitAdv = KD +37 | |||
| blockAdv = {{sf6-adv|VM|-19}} | |||
| punishAdv = KD +37 | |||
| perfParryAdv = {{sf6-adv|VM|-35}} | |||
| blockstun = 18 | |||
| hitstop = 20 | |||
| driveDmgBlk = 4000 | |||
| driveDmgHit = [5000] | |||
| driveGain = 2000 | |||
| superGainHit = 1000 (700) | |||
| superGainBlk = 500 (250) | |||
| invuln = 8-26 Air | |||
| airborne = 6-57 (FKD) | |||
| jugStart = 1 | |||
| jugIncrease = 3 | |||
| jugLimit = 3 | |||
| atkRange = 0.59 (1st) | |||
| notes = SA2 install version (drains 100f/6.7% from install timer); trajectory: up and slightly forward; 40f charge time; cannot hit cross-up; activates Blanka-chan doll with electricity (meterless 1-hit version); if opponent crouch blocks, cannot create a true blockstring into Rolling Cannon; difficult to land a grounded punish on block due to only 1f landing recovery (juggle punishes are more consistent); safer on block and bounces farther away then regular version | |||
}} | |||
===== [2]8HK ===== | |||
{{FrameData-SF6 | chara = Blanka | moveId = blanka_28hk | moveType = special | |||
| input = [2]8HK | |||
| name = Vertical Rolling Attack | |||
| images = SF6_Blanka_28k.png | |||
| hitboxes = SF6_Blanka_28k_hitbox.png | |||
| damage = 1400 | |||
| chip = 350 | |||
| startup = 8 | |||
| active = 19 | |||
| recovery = 31+17 land<br>(34+10 land oB)<br>(39+7 land oH) | |||
| total = 74 | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = KD +42 | |||
| blockAdv = {{sf6-adv|VM|-27}} | |||
| punishAdv = KD +42 | |||
| perfParryAdv = {{sf6-adv|VM|-43}} | |||
| blockstun = 18 | |||
| hitstop = 20 | |||
| driveDmgBlk = 4000 | |||
| driveDmgHit = [5000] | |||
| driveGain = 2000 | |||
| superGainHit = 1000 (700) | |||
| superGainBlk = 500 (250) | |||
| invuln = 8-26 Air | |||
| airborne = 6-57 (FKD) | |||
| jugStart = 1 | |||
| jugIncrease = 3 | |||
| jugLimit = 3 | |||
| atkRange = 0.50 (1st) | |||
| notes = Trajectory: straight vertical; 40f charge time; cannot hit cross-up | |||
}} | |||
====== [2]8HK_SA2 ====== | |||
{{FrameData-SF6 | chara = Blanka | moveId = blanka_28hk_sa2 | moveType = special | |||
| input = [2]8HK | |||
| name = Vertical Rolling Attack (SA2) | |||
| images = SF6_Blanka_28k.png | |||
| hitboxes = SF6_Blanka_28k_sa2_hitbox.png | |||
| damage = 1500 | |||
| chip = 375 | |||
| dmgScaling = 10% Starter; 10% Immediate | |||
| startup = 8 | |||
| active = 19 | |||
| recovery = 31+17 land<br>(35+1 land oB)<br>(39+7 land oH) | |||
| total = 74 | |||
| guard = LH | |||
| cancel = Sp* | |||
| hitconfirm = 60 oH (52 oB) | |||
| hitAdv = KD +42 | |||
| blockAdv = {{sf6-adv|VM|-19}} | |||
| punishAdv = KD +42 | |||
| perfParryAdv = {{sf6-adv|VM|-35}} | |||
| blockstun = 18 | |||
| hitstop = 20 | |||
| driveDmgBlk = 4000 | |||
| driveDmgHit = [5000] | |||
| driveGain = 2000 | |||
| superGainHit = 1000 (700) | |||
| superGainBlk = 500 (250) | |||
| invuln = 8-26 Air | |||
| airborne = 6-57 (FKD) | |||
| jugStart = 1 | |||
| jugIncrease = 3 | |||
| jugLimit = 3 | |||
| atkRange = 0.50 (1st) | |||
| notes = SA2 install version (drains 100f/6.7% from install timer); trajectory: straight vertical; 40f charge time; cannot hit cross-up; activates Blanka-chan doll with electricity (meterless 1-hit version); if opponent crouch blocks, cannot create a true blockstring into Rolling Cannon; difficult to land a grounded punish on block due to only 1f landing recovery (juggle punishes are more consistent); safer on block and bounces farther away then regular version | |||
}} | |||
===== [2]8KK ===== | |||
{{FrameData-SF6 | chara = Blanka | moveId = blanka_28kk | moveType = special | |||
| input = [2]8KK | |||
| name = Vertical Rolling Attack | |||
| images = SF6_Blanka_28kk.png | |||
| hitboxes = SF6_Blanka_28kk_hitbox.png | |||
| damage = 800x2 | |||
| chip = 200 | |||
| startup = 7 | |||
| active = 8(2)6 | |||
| recovery = 31+17 land<br>(34+23 land oB)<br>(44+7 land oH) | |||
| total = 70 | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = KD +28 | |||
| blockAdv = {{sf6-adv|VM|-40}} | |||
| punishAdv = KD +28 | |||
| perfParryAdv = {{sf6-adv|VM|-56}} | |||
| blockstun = 18 | |||
| hitstop = 14,12 / 20 | |||
| driveDmgBlk = 4000 | |||
| driveGain = -20000 | |||
| superGainHit = 500x2 (350x2) | |||
| superGainBlk = 250 (125) | |||
| invuln = 1-10 Full | |||
| airborne = 4-53 (FKD) | |||
| jugStart = 1 | |||
| jugIncrease = 1/10 | |||
| jugLimit = 6/8 | |||
| atkRange = 0.85 (1st) | |||
| notes = Trajectory: up and slightly forward (less horizontal distance than MK version); 40f charge time; cannot hit cross-up | |||
}} | |||
====== [2]8KK_SA2 ====== | |||
{{FrameData-SF6 | chara = Blanka | moveId = blanka_28kk_sa2 | moveType = special | |||
| input = [2]8KK | |||
| name = Vertical Rolling Attack (SA2) | |||
| images = SF6_Blanka_28kk.png | |||
| hitboxes = SF6_Blanka_28kk_sa2_hitbox.png | |||
| damage = 900,850 | |||
| chip = 225 | |||
| dmgScaling = 40% Starter; 10% Immediate | |||
| startup = 7 | |||
| active = 8(2)6 | |||
| recovery = 31+17 land<br>(34+23 land oB)<br>(44+7 land oH) | |||
| total = 70 | |||
| guard = LH | |||
| cancel = Sp* (oH) | |||
| hitconfirm = 82 (oH) | |||
| hitAdv = KD +27 | |||
| blockAdv = {{sf6-adv|VM|-40}} | |||
| punishAdv = KD +27 | |||
| perfParryAdv = {{sf6-adv|VM|-56}} | |||
| blockstun = 18 | |||
| hitstop = 14,12 / 20 | |||
| driveDmgBlk = 4000 | |||
| driveGain = -20000 | |||
| superGainHit = 500x2 (350x2) | |||
| superGainBlk = 250 (125) | |||
| invuln = 1-10 Full | |||
| airborne = 4-53 (FKD) | |||
| jugStart = 1 | |||
| jugIncrease = 1/10 | |||
| jugLimit = 6/8 | |||
| atkRange = 0.85 (1st) | |||
| notes = SA2 install version (drains 100f/6.7% from install timer); trajectory: up and slightly forward (less horizontal distance than MK version); 40f charge time; cannot hit cross-up; activates Blanka-chan doll with electricity (3-hit OD version); can only cancel into Rolling Cannon on hit (no way to make it safe on block) | |||
}} | |||
=== Backstep Rolling Attack === | |||
===== 63214LK ===== | |||
{{FrameData-SF6 | chara = Blanka | moveId = blanka_63214lk | moveType = special | |||
| input = 63214LK | |||
| name = Backstep Rolling Attack | |||
| images = SF6_Blanka_63214k.png | |||
| hitboxes = SF6_Blanka_63214k_hitbox.png | |||
| damage = 1000 | |||
| chip = 250 | |||
| startup = 41 | |||
| active = 24 | |||
| recovery = 5 land | |||
| total = 69 | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = {{sf6-adv|VP|+8(+14)}} | |||
| blockAdv = {{sf6-adv|VP|+2}}{{sf6-adv|VP|(+8)}} | |||
| punishAdv = {{sf6-adv|VP|+12(+18)}} | |||
| perfParryAdv = {{sf6-adv|VM|-10(-4)}} | |||
| hitstun = 20 | |||
| blockstun = 14 | |||
| hitstop = 15 | |||
| driveDmgBlk = 8000 | |||
| driveDmgHit = [5000] | |||
| driveGain = 2000 | |||
| superGainHit = 1000 (700) | |||
| superGainBlk = 500 (250) | |||
| airborne = 8-12, 27-64 (FKD) | |||
| jugStart = 1 | |||
| jugIncrease = 1 | |||
| jugLimit = 1 | |||
| notes = Shortest trajectory; can steer forward/backward (forward momentum is faster than backward); can hit cross-up | |||
}} | |||
====== 63214LK_SA2 ====== | |||
{{FrameData-SF6 | chara = Blanka | moveId = blanka_63214lk_sa2 | moveType = special | |||
| input = 63214LK | |||
| name = Backstep Rolling Attack (SA2) | |||
| images = SF6_Blanka_63214k.png | |||
| hitboxes = SF6_Blanka_63214k_sa2_hitbox.png | |||
| damage = 1100 | |||
| chip = 275 | |||
| dmgScaling = 10% Starter; 10% Immediate | |||
| startup = 41 | |||
| active = 24 | |||
| recovery = 5 land | |||
| total = 69 | |||
| guard = LH | |||
| cancel = Sp* | |||
| hitconfirm = 22(18) | |||
| hitAdv = {{sf6-adv|VP|+8(+14)}} | |||
| blockAdv = {{sf6-adv|VP|+2}}{{sf6-adv|VP|(+8)}} | |||
| punishAdv = {{sf6-adv|VP|+12(+18)}} | |||
| perfParryAdv = {{sf6-adv|VM|-10(-4)}} | |||
| hitstun = 20 | |||
| blockstun = 14 | |||
| hitstop = 15 | |||
| driveDmgBlk = 8000 | |||
| driveDmgHit = [5000] | |||
| driveGain = 2000 | |||
| superGainHit = 1000 (700) | |||
| superGainBlk = 500 (250) | |||
| airborne = 8-12, 27-64 (FKD) | |||
| jugStart = 1 | |||
| jugIncrease = 1 | |||
| jugLimit = 5 | |||
| notes = SA2 install version (drains 100f/6.7% from install timer); shortest trajectory; can steer forward/backward (forward momentum is faster than backward); can hit cross-up; hitconfirm time refers to Rolling Cannon cancel vs. grounded opponents; activates Blanka-chan doll with electricity (meterless 1-hit version) | |||
}} | |||
===== 63214MK ===== | |||
{{FrameData-SF6 | chara = Blanka | moveId = blanka_63214mk | moveType = special | |||
| input = 63214MK | |||
| name = Backstep Rolling Attack | |||
| images = SF6_Blanka_63214k.png | |||
| hitboxes = SF6_Blanka_63214k_hitbox.png | |||
| damage = 1000 | |||
| chip = 250 | |||
| startup = 41 | |||
| active = 27 | |||
| recovery = 5 land | |||
| total = 72 | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = {{sf6-adv|VP|+7(+14)}} | |||
| blockAdv = {{sf6-adv|VP|+1}}{{sf6-adv|VP|(+8)}} | |||
| punishAdv = {{sf6-adv|VP|+11(+18)}} | |||
| perfParryAdv = {{sf6-adv|VM|-11(-4)}} | |||
| hitstun = 20 | |||
| blockstun = 14 | |||
| hitstop = 15 | |||
| driveDmgBlk = 8000 | |||
| driveDmgHit = [5000] | |||
| driveGain = 2000 | |||
| superGainHit = 1000 (700) | |||
| superGainBlk = 500 (250) | |||
| airborne = 8-12, 27-67 (FKD) | |||
| jugStart = 1 | |||
| jugIncrease = 1 | |||
| jugLimit = 1 | |||
| notes = Medium trajectory; can steer forward/backward (forward momentum is faster than backward); can hit cross-up | |||
}} | |||
====== 63214MK_SA2 ====== | |||
{{FrameData-SF6 | chara = Blanka | moveId = blanka_63214mk_sa2 | moveType = special | |||
| input = 63214MK | |||
| name = Backstep Rolling Attack (SA2) | |||
| images = SF6_Blanka_63214k.png | |||
| hitboxes = SF6_Blanka_63214k_sa2_hitbox.png | |||
| damage = 1100 | |||
| chip = 275 | |||
| dmgScaling = 10% Starter; 10% Immediate | |||
| startup = 41 | |||
| active = 27 | |||
| recovery = 5 land | |||
| total = 72 | |||
| guard = LH | |||
| cancel = Sp* | |||
| hitconfirm = 23(19) | |||
| hitAdv = {{sf6-adv|VP|+7(+14)}} | |||
| blockAdv = {{sf6-adv|VP|+1}}{{sf6-adv|VP|(+8)}} | |||
| punishAdv = {{sf6-adv|VP|+11(+18)}} | |||
| perfParryAdv = {{sf6-adv|VM|-11(-4)}} | |||
| hitstun = 20 | |||
| blockstun = 14 | |||
| hitstop = 15 | |||
| driveDmgBlk = 8000 | |||
| driveDmgHit = [5000] | |||
| driveGain = 2000 | |||
| superGainHit = 1000 (700) | |||
| superGainBlk = 500 (250) | |||
| airborne = 8-12, 27-67 (FKD) | |||
| jugStart = 1 | |||
| jugIncrease = 1 | |||
| jugLimit = 5 | |||
| notes = SA2 install version (drains 100f/6.7% from install timer); medium trajectory; can steer forward/backward (forward momentum is faster than backward); can hit cross-up; hitconfirm time refers to Rolling Cannon cancel vs. grounded opponents; activates Blanka-chan doll with electricity (meterless 1-hit version) | |||
}} | |||
===== 63214HK ===== | |||
{{FrameData-SF6 | chara = Blanka | moveId = blanka_63214hk | moveType = special | |||
| input = 63214HK | |||
| name = Backstep Rolling Attack | |||
| images = SF6_Blanka_63214k.png | |||
| hitboxes = SF6_Blanka_63214k_hitbox.png | |||
| damage = 1000 | |||
| chip = 250 | |||
| startup = 41 | |||
| active = 29 | |||
| recovery = 5 land | |||
| total = 74 | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = {{sf6-adv|VP|+7(+13)}} | |||
| blockAdv = {{sf6-adv|P|+3}}{{sf6-adv|VP|(+9)}} | |||
| punishAdv = {{sf6-adv|VP|+11(+17)}} | |||
| perfParryAdv = {{sf6-adv|VM|-10(-4)}} | |||
| hitstun = 19 | |||
| blockstun = 15 | |||
| hitstop = 15 | |||
| driveDmgBlk = 8000 | |||
| driveDmgHit = [5000] | |||
| driveGain = 2000 | |||
| superGainHit = 1000 (700) | |||
| superGainBlk = 500 (250) | |||
| airborne = 8-12, 27-69 (FKD) | |||
| jugStart = 1 | |||
| jugIncrease = 1 | |||
| jugLimit = 1 | |||
| notes = Farthest trajectory; can steer forward/backward (forward momentum is faster than backward); can hit cross-up | |||
}} | |||
====== 63214HK_SA2 ====== | |||
{{FrameData-SF6 | chara = Blanka | moveId = blanka_63214hk_sa2 | moveType = special | |||
| input = 63214HK | |||
| name = Backstep Rolling Attack (SA2) | |||
| images = SF6_Blanka_63214k.png | |||
| hitboxes = SF6_Blanka_63214k_sa2_hitbox.png | |||
| damage = 1100 | |||
| chip = 275 | |||
| dmgScaling = 10% Starter; 10% Immediate | |||
| startup = 41 | |||
| active = 29 | |||
| recovery = 5 land | |||
| total = 74 | |||
| guard = LH | |||
| cancel = Sp* | |||
| hitconfirm = 22(18) | |||
| hitAdv = {{sf6-adv|VP|+7(+13)}} | |||
| blockAdv = {{sf6-adv|P|+3}}{{sf6-adv|VP|(+9)}} | |||
| punishAdv = {{sf6-adv|VP|+11(+17)}} | |||
| perfParryAdv = {{sf6-adv|VM|-10(-4)}} | |||
| hitstun = 19 | |||
| blockstun = 15 | |||
| hitstop = 15 | |||
| driveDmgBlk = 8000 | |||
| driveDmgHit = [5000] | |||
| driveGain = 2000 | |||
| superGainHit = 1000 (700) | |||
| superGainBlk = 500 (250) | |||
| airborne = 8-12, 27-69 (FKD) | |||
| jugStart = 1 | |||
| jugIncrease = 1 | |||
| jugLimit = 5 | |||
| notes = SA2 install version (drains 100f/6.7% from install timer); farthest trajectory; can steer forward/backward (forward momentum is faster than backward); can hit cross-up; hitconfirm time refers to Rolling Cannon cancel vs. grounded opponents; activates Blanka-chan doll with electricity (meterless 1-hit version) | |||
}} | |||
===== 63214KK ===== | |||
{{FrameData-SF6 | chara = Blanka | moveId = blanka_63214kk | moveType = special | |||
| input = 63214KK | |||
| name = Backstep Rolling Attack | |||
| images = SF6_Blanka_63214kk.png | |||
| hitboxes = SF6_Blanka_63214kk_hitbox.png, SF6_Blanka_63214kk_hitbox2.png, SF6_Blanka_63214k_hitbox.png | |||
| damage = 300,350x2 | |||
| chip = 75,88x2 | |||
| startup = 8(41) | |||
| active = 5(28)21(1)4 | |||
| recovery = 4 land | |||
| total = 70 | |||
| guard = LH,LH,LH | |||
| cancel = SA2 SA3 (1st) | |||
| hitconfirm = 16 (1st) | |||
| hitAdv = {{sf6-adv|VP|+10(+13)}} / KD +55 | |||
| blockAdv = {{sf6-adv|VP|+6(+9)}} | |||
| punishAdv = {{sf6-adv|VP|+14(+17)}} / KD +55 | |||
| perfParryAdv = {{sf6-adv|VM|-61}} / {{sf6-adv|VM|-9}}{{sf6-adv|M|(-3)}} | |||
| hitstun = 21(18) | |||
| blockstun = 17,17(14) | |||
| hitstop = 12,13,15 | |||
| driveDmgBlk = 2000,4000x2 | |||
| driveDmgHit = [1000,2000x2] | |||
| driveGain = -20000 | |||
| superGainHit = 300,350x2 (210,245x2) | |||
| superGainBlk = 150,175x2 (75,87x2) | |||
| airborne = 8-12, 27-66 (FKD) | |||
| jugStart = 1 | |||
| jugIncrease = 1/1/1 | |||
| jugLimit = 3/5/7 | |||
| atkRange = 0.733 (1st) | |||
| notes = Can steer forward/backward (forward momentum is faster than backward); can hit cross-up on the way down; 1st hit is SA2/SA3 cancelable, works in juggles, and only connects at very close range; () startup refers to the downward hit; downward hit connects twice vs. standing opponents or once vs. crouching opponents; SA2 cancel: KD +68/+6 | |||
}} | |||
====== 63214KK_SA2 ====== | |||
{{FrameData-SF6 | chara = Blanka | moveId = blanka_63214kk_sa2 | moveType = special | |||
| input = 63214KK | |||
| name = Backstep Rolling Attack (SA2) | |||
| images = SF6_Blanka_63214kk.png | |||
| hitboxes = SF6_Blanka_63214kk_hitbox.png, SF6_Blanka_63214kk_hitbox2.png, SF6_Blanka_63214k_sa2_hitbox.png | |||
| damage = 300,450x2 | |||
| chip = 75,113x2 | |||
| dmgScaling = 10% Starter; 10% Immediate | |||
| startup = 8(41) | |||
| active = 5(28)21(1)4 | |||
| recovery = 4 land | |||
| total = 70 | |||
| guard = LH,LH,LH | |||
| cancel = Sp* | |||
| hitconfirm = 36(19) | |||
| hitAdv = {{sf6-adv|VP|+10(+13)}} / KD +55 | |||
| blockAdv = {{sf6-adv|VP|+6(+9)}} | |||
| punishAdv = {{sf6-adv|VP|+14(+17)}} / KD +55 | |||
| perfParryAdv = {{sf6-adv|VM|-61}} / {{sf6-adv|VM|-9}}{{sf6-adv|M|(-3)}} | |||
| hitstun = 21(18) | |||
| blockstun = 17,17(14) | |||
| hitstop = 12,13,15 | |||
| driveDmgBlk = 2000,4000x2 | |||
| driveDmgHit = [1000,2000x2] | |||
| driveGain = -20000 | |||
| superGainHit = 300,350x2 (210,245x2) | |||
| superGainBlk = 150,175x2 (75,87x2) | |||
| airborne = 8-12, 27-66 (FKD) | |||
| jugStart = 1 | |||
| jugIncrease = 1/1/1 | |||
| jugLimit = 3/5/7 | |||
| atkRange = 0.733 (1st) | |||
| notes = SA2 install version (drains 100f/6.7% from install timer); can steer forward/backward (forward momentum is faster than backward); can hit cross-up on the way down; 1st hit is SA2/SA3 cancelable, works in juggles, and only connects at very close range; () startup refers to the downward hit; downward hit connects twice vs. standing opponents or once vs. crouching opponents; hitconfirm time refers to Rolling Cannon cancel vs. grounded opponents; activates Blanka-chan doll with electricity (3-hit OD version) | |||
}} | |||
=== Wild Hunt === | |||
===== 236LK ===== | |||
{{FrameData-SF6 | chara = Blanka | moveId = blanka_236lk | moveType = special | |||
| input = 236LK | |||
| name = Wild Hunt | |||
| images = SF6_Blanka_236lk.png | |||
| hitboxes = SF6_Blanka_236lk_hitbox.png | |||
| damage = 1600 (1840) | |||
| startup = 34 | |||
| active = 3 | |||
| recovery = 57 | |||
| total = 93 | |||
| guard = T | |||
| cancel = - | |||
| hitAdv = HKD +35 | |||
| blockAdv = - | |||
| punishAdv = HKD +35 | |||
| driveDmgHit = [10000] | |||
| driveGain = 5000 | |||
| superGainHit = 3000 (2100) | |||
| airborne = 9-26 (FKD) | |||
| atkRange = 2.49 | |||
| notes = Slow hopping command grab; Range: 2.49 (shortest) | |||
}} | |||
===== 236MK ===== | |||
{{FrameData-SF6 | chara = Blanka | moveId = blanka_236mk | moveType = special | |||
| input = 236MK | |||
| name = Wild Hunt | |||
| images = SF6_Blanka_236mk.png | |||
| hitboxes = SF6_Blanka_236mk_hitbox.png | |||
| damage = 1700 (1955) | |||
| startup = 39 | |||
| active = 3 | |||
| recovery = 57 | |||
| total = 98 | |||
| guard = T | |||
| cancel = - | |||
| hitAdv = HKD +35 | |||
| blockAdv = - | |||
| punishAdv = HKD +35 | |||
| driveDmgHit = [10000] | |||
| driveGain = 5000 | |||
| superGainHit = 3000 (2100) | |||
| airborne = 14-33 (FKD) | |||
| atkRange = 3.41 | |||
| notes = Slow hopping command grab; Range: 3.41 (mid-range) | |||
}} | |||
===== 236HK ===== | |||
{{FrameData-SF6 | chara = Blanka | moveId = blanka_236hk | moveType = special | |||
| input = 236HK | |||
| name = Wild Hunt | |||
| images = SF6_Blanka_236hk.png | |||
| hitboxes = SF6_Blanka_236hk_hitbox.png | |||
| damage = 1800 (2070) | |||
| startup = 43 | |||
| active = 3 | |||
| recovery = 57 | |||
| total = 102 | |||
| guard = T | |||
| cancel = - | |||
| hitAdv = HKD +35 | |||
| blockAdv = - | |||
| punishAdv = HKD +35 | |||
| driveDmgHit = [10000] | |||
| driveGain = 5000 | |||
| superGainHit = 3000 (2100) | |||
| airborne = 19-36 (FKD) | |||
| atkRange = 4.24 | |||
| notes = Slow hopping command grab; Range: 4.24 (longest) | |||
}} | |||
===== 236KK ===== | |||
{{FrameData-SF6 | chara = Blanka | moveId = blanka_236kk | moveType = special | |||
| input = 236KK | |||
| name = Wild Hunt | |||
| images = SF6_Blanka_236kk.png | |||
| hitboxes = SF6_Blanka_236kk_hitbox.png | |||
| damage = 2000 (2300) | |||
| startup = 32 | |||
| active = 3 | |||
| recovery = 57 | |||
| total = 91 | |||
| guard = T | |||
| cancel = - | |||
| hitAdv = HKD +64 | |||
| blockAdv = - | |||
| punishAdv = HKD +64 | |||
| driveDmgHit = [10000] | |||
| driveGain = -20000 | |||
| superGainHit = 3000 (2100) | |||
| airborne = 9-28 (FKD) | |||
| atkRange = 3.58 (2.68) | |||
| notes = Slow hopping command grab; hurtbox is pulled much higher up than meterless versions, making it better at avoiding attacks; can hold forward/back to control distance (forward momentum is faster than backwards momentum); Range: 2.68~3.58 | |||
}} | |||
=== Blanka-chan Bomb === | |||
===== 22P ===== | |||
{{FrameData-SF6 | chara = Blanka | moveId = blanka_22p | moveType = special | |||
| input = 22P | |||
| name = Blanka-chan Bomb | |||
| images = SF6_Blanka_22p.png | |||
| hitboxes = SF6_Blanka_22p_hitbox.png | |||
| damage = - | |||
| startup = 39+35 | |||
| active = [1000] | |||
| recovery = 11 | |||
| total = 50 | |||
| guard = - | | guard = - | ||
| cancel = - | | cancel = - | ||
| notes = | | hitAdv = - | ||
| blockAdv = - | |||
| notes = Doll is consumed on frame 25, and spawns on frame 39 (if Blanka is hit between frames 25-38, loses the doll completely); after spawning, takes 35f to reach the ground and become active; doll despawns after 1000f or if completely off-screen; Blanka is in a counter-hit state for entire move duration; starts each round with 3 dolls (only 1 can be active at a time); Back Taunt is the only way to restore dolls mid-round; button strength determines throw distance (LP close, MP mid, HP far); doll can be activated with any source of electricity, with different effects depending on meterless/OD/SA1 electricity type (SA2 install specials count as meterless or OD moves for this purpose); once activated, doll is considered a projectile | |||
}} | }} | ||
===== 22P~214P ===== | |||
{{FrameData-SF6 | chara = Blanka | moveId = blanka_22p_214p | moveType = special | |||
| input = 22P~214P | |||
| name = Blanka-chan Bomb (Charge) | |||
| images = SF6_Blanka_22p_214p.png | |||
| hitboxes = SF6_Blanka_22p_214hitbox.png | |||
| damage = 800 | |||
| chip = 200 | |||
| dmgScaling = 20% Starter; Combo (2 hits) | |||
| startup = 36 | |||
| active = - | |||
| recovery = - | |||
| total = - | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = KD | |||
| blockAdv = - | |||
| punishAdv = KD | |||
| blockstun = 30 | |||
| hitstop = (25 / 10) | |||
| driveDmgBlk = 4000 | |||
| driveDmgHit = [3000] | |||
| driveGain = 2000 | |||
| superGainHit = 1150 (805) | |||
| superGainBlk = 575 (287) | |||
| jugStart = 0 | |||
| jugIncrease = 0 | |||
| jugLimit = 99 | |||
| projSpeed = 0.04 | |||
| notes = Activated by meterless electricity source (214P or SA2 meterless ball special); puts opponent into free juggle state or maintains existing juggle state; doll disappears if Blanka is hit during the first 34f of electricity activation; startup refers to time in between electricity activation and attack hitbox appearing | |||
}} | |||
== | ===== 22P~214PP ===== | ||
{{FrameData-SF6 | chara = Blanka | moveId = blanka_22p_214pp | moveType = special | |||
| input = 22P~214PP | |||
| name = Blanka-chan Bomb (OD Charge) | |||
| images = SF6_Blanka_22p_214pp.png | |||
| hitboxes = SF6_Blanka_22p_214pp_hitbox.png | |||
| damage = 400x3 | |||
| chip = 100 each | |||
| dmgScaling = 20% Starter; Combo (2 hits) | |||
| startup = 36 | |||
| active = - | |||
| recovery = - | |||
| total = - | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = KD | |||
| blockAdv = - | |||
| punishAdv = KD | |||
| blockstun = 30x3 | |||
| hitstop = (25x3 / 10x3) | |||
| driveDmgBlk = 1000x3 | |||
| driveDmgHit = [5000] | |||
| driveGain = 800x3 | |||
| superGainHit = 450x3 (315x3) | |||
| superGainBlk = 225 each (112 each) | |||
| jugStart = 0 | |||
| jugIncrease = 0 | |||
| jugLimit = 99 | |||
| projSpeed = 0.012 (bounce) / 0.05 (walk) | |||
| notes = Activated by OD electricity source (214PP or SA2 install OD ball special); puts opponent into free juggle state or maintains existing juggle state; bounces 3 times before running toward opponent; bounces away on block (can connect twice at some spacings); doll can change directions if opponent switches sides before the final bounce ends; doll disappears if Blanka is hit during the first 23f of electricity activation; startup refers to time in between electricity activation and attack hitbox appearing; allows a combo after Forward Throw with specific timing (follow-up juggle will be scaled to 50% when accounting for all damage scaling) | |||
}} | |||
===== 22P~236236P ===== | |||
{{FrameData-SF6 | chara = Blanka | moveId = blanka_22p_236236p | moveType = special | |||
| input = 22P~236236P | |||
| name = Blanka-chan Bomb (SA1 Charge) | |||
| images = SF6_Blanka_22p_236236p.png | |||
| hitboxes = SF6_Blanka_22p_236236p_hitbox.png | |||
| damage = 200x5 | |||
| chip = 50x5 | |||
| dmgScaling = 20% Starter; Combo (2 hits) | |||
| startup = 26 | |||
| active = - | |||
| recovery = - | |||
| total = - | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = KD | |||
| blockAdv = - | |||
| punishAdv = KD | |||
| blockstun = 52 | |||
| hitstop = (25x5 / 10x5) | |||
| driveDmgBlk = 1000x5 | |||
| driveDmgHit = [1000x5] | |||
| driveGain = 200x5 | |||
| superGainHit = 200x5 (140x5) | |||
| superGainBlk = 100x5 (50x5) | |||
| jugStart = 0 | |||
| jugIncrease = 0/99 | |||
| jugLimit = 99 | |||
| projSpeed = 0.1 | |||
| notes = Activated by SA1 electricity; puts opponent into free juggle state or maintains existing juggle state; shoots straight forward and connects 5 times; doll disappears if Blanka is hit during the first 24f of electricity activation; startup refers to time in between electricity activation and attack hitbox appearing | |||
}} | |||
== Super Arts == | == Super Arts == | ||
Line 887: | Line 2,491: | ||
| input = 236236P | | input = 236236P | ||
| name = Shout of Earth | | name = Shout of Earth | ||
| images = SF6_Blanka_236236p.png | | images = SF6_Blanka_236236p.png, SF6_Blanka_236236p_2.png | ||
| hitboxes = SF6_Blanka_236236p_hitbox.png | | hitboxes = SF6_Blanka_236236p_hitbox.png, SF6_Blanka_236236p_hitbox2.png | ||
| damage = 2000 [2200] | |||
| damage = | | chip = 500 | ||
| chip = | | dmgScaling = 30% Minimum | ||
| startup = | | startup = 8 | ||
| active = | | active = 9 | ||
| recovery = | | recovery = 62 | ||
| | | total = 78 | ||
| guard = LH | |||
| guard = | |||
| cancel = - | | cancel = - | ||
| | | hitAdv = KD +15 | ||
| perfParryAdv = | | blockAdv = {{sf6-adv|VM|-29}} | ||
| | | punishAdv = KD +15 | ||
| blockstun = | | perfParryAdv = {{sf6-adv|VM|-60}} | ||
| hitstop = | | blockstun = 42 | ||
| | | hitstop = (20) | ||
| | | driveDmgBlk = 2500 | ||
| | | driveDmgHit = 5000 | ||
| jugStart = | | superGainHit = -10000 | ||
| jugIncrease = | | superGainBlk = -10000 | ||
| jugLimit = | | invuln = 1-9 Strike/Throw | ||
| notes = | | armor = Break | ||
| jugStart = 1 | |||
| jugIncrease = 1 | |||
| jugLimit = 99 | |||
| notes = Projectile hitbox that hits on both sides of Blanka; hitbox is low to the ground (opponent can safely empty jump safely vs. anti-air SA1); [] refers to SA2 install; during install, range is extended to full screen and deals 200 extra damage; significantly better KD Advantage when juggled into; activates Blanka-chan doll on contact (rapidly shoots forward for 5 hits); Blanka-chan doll activation makes it safe on block (minimum +8 oB) | |||
}} | }} | ||
Line 920: | Line 2,526: | ||
| images = SF6_Blanka_214214p.png | | images = SF6_Blanka_214214p.png | ||
| hitboxes = SF6_Blanka_214214p_hitbox.png | | hitboxes = SF6_Blanka_214214p_hitbox.png | ||
| damage = - | |||
| damage = | | startup = 1 | ||
| active = [1500 total] | |||
| startup = | | recovery = 9 | ||
| active = | | total = 10 | ||
| recovery = | | guard = - | ||
| | |||
| guard = | |||
| cancel = - | | cancel = - | ||
| | | hitAdv = - | ||
| | | blockAdv = - | ||
| | | superGainHit = -20000 | ||
| blockstun = | | notes = Improves properties/damage special moves (except 236K) and SA1; gains access to Rolling Cannon after ball-type specials ([4]6P, j.[4]6P, [2]8K, 63214K); all ball-type specials gain electricity to activate Blanka-Chan bomb; while active, Blanka no longer requires charge when canceling into charge specials; using any ball-type special depletes install time by 100f (6.7%), and Rolling Cannon depletes timer by 200f (13.3%) | ||
| hitstop = | }} | ||
| | |||
| | ====== 214214P~XP ====== | ||
| | {{FrameData-SF6 | chara = Blanka | moveId = blanka_xp | moveType = super | ||
| jugStart = | | input = Any Direction + P (during SA2) | ||
| jugIncrease = | | name = Rolling Cannon | ||
| jugLimit = | | images = SF6_Blanka_xp.png | ||
| notes = | | hitboxes = SF6_Blanka_xp_hitbox.png | ||
| damage = 400 | |||
| chip = 100 | |||
| startup = 3 | |||
| active = 25 | |||
| recovery = 7(9) land | |||
| total = - | |||
| guard = LH | |||
| cancel = Sp* | |||
| hitconfirm = 41* | |||
| hitAdv = KD~ | |||
| blockAdv = - | |||
| punishAdv = KD~ | |||
| perfParryAdv = - | |||
| blockstun = 17 (3P: 18) | |||
| hitstop = 15 | |||
| driveDmgBlk = 1000 each | |||
| driveDmgHit = 2000 each | |||
| driveGain = 1000 oH (500 oB) | |||
| jugStart = 1 | |||
| jugIncrease = 2 each | |||
| jugLimit = 99 | |||
| notes = Special move follow-up available during SA2 only (depletes 200f or 13.3% of install time); input with any direction; usable after [4]6P, j.[4]6P, [2]8K, or 63214K; puts opponent into limited juggle state; can chain into itself up to 3 times consecutively if the hits connect (this limit resets if Blanka lands before starting another juggle); frame advantage on KD/block/parry varies significantly depending on height and attack angle (can lead to significant block advantage on 3P or 2P versions); total recovery varies significantly based on input direction, but landing recovery is always 7f for 8P/7P/4P/1P and 9f for 2P/3P/6P/9P; activates Blanka-chan doll with electricity (meterless 1-hit version); POTENTIAL BUG: 2P version canceled from minimum-height Aerial Rolling Attack will grant significant frame advantage without consuming any additional install time | |||
}} | }} | ||
Line 951: | Line 2,575: | ||
| images = SF6_Blanka_236236k.png | | images = SF6_Blanka_236236k.png | ||
| hitboxes = SF6_Blanka_236236k_hitbox.png | | hitboxes = SF6_Blanka_236236k_hitbox.png | ||
| damage = 4000 | |||
| damage = | | chip = 1000 | ||
| chip = | | dmgScaling = 50% Minimum; 10% Immediate (Sp) | ||
| startup = | | startup = 10 | ||
| active = | | active = 3 | ||
| recovery = | | recovery = 61 | ||
| | | total = 73 | ||
| guard = LH | |||
| guard = | |||
| cancel = - | | cancel = - | ||
| | | hitAdv = HKD +50 | ||
| perfParryAdv = | | blockAdv = {{sf6-adv|VM|-46}} | ||
| | | punishAdv = HKD +50 | ||
| blockstun = | | perfParryAdv = {{sf6-adv|VM|-62}} | ||
| hitstop = | | blockstun = 18 | ||
| | | hitstop = 8 | ||
| | | driveDmgBlk = 7500 | ||
| | | driveDmgHit = 15000 | ||
| | | superGainHit = -30000 | ||
| | | superGainBlk = -30000 | ||
| | | invuln = 1-12 Full | ||
| notes = | | armor = Break | ||
| airborne = 2-12 | |||
| jugLimit = 99 | |||
| atkRange = 2.70 (2.60) | |||
| notes = Reaches ~60% screen length; cannot hit cross-up; cinematic time regenerates ~1.6 Drive bars for Blanka (lower than most characters because he is airborne during cinematic) | |||
}} | }} | ||
===== 236236K(CA) ===== | ====== 236236K (CA) ====== | ||
{{FrameData-SF6 | chara = Blanka | moveId = blanka_236236k(ca) | moveType = super | {{FrameData-SF6 | chara = Blanka | moveId = blanka_236236k(ca) | moveType = super | ||
| input = 236236K | | input = 236236K | ||
Line 982: | Line 2,608: | ||
| images = SF6_Blanka_236236k(ca).png | | images = SF6_Blanka_236236k(ca).png | ||
| hitboxes = SF6_Blanka_236236k(ca)_hitbox.png | | hitboxes = SF6_Blanka_236236k(ca)_hitbox.png | ||
| | | damage = 4500 | ||
| | | chip = 1250 | ||
| | | dmgScaling = 50% Minimum; 10% Immediate (Sp) | ||
| startup = | | startup = 10 | ||
| active = | | active = 3 | ||
| recovery = | | recovery = 61 | ||
| | | total = 73 | ||
| hitAdv = | | guard = LH | ||
| blockAdv = | | cancel = - | ||
| guard = | | hitAdv = HKD +14 | ||
| blockAdv = {{sf6-adv|VM|-46}} | |||
| punishAdv = HKD +14 | |||
| perfParryAdv = {{sf6-adv|VM|-62}} | |||
| blockstun = 18 | |||
| hitstop = 8 | |||
| driveDmgBlk = 10000 | |||
| driveDmgHit = 20000 | |||
| superGainHit = -30000 | |||
| superGainBlk = -30000 | |||
| invuln = 1-12 Full | |||
| armor = Break | |||
| airborne = 2-12 | |||
| jugLimit = 99 | |||
| atkRange = 2.66 (2.56) | |||
| notes = Reaches ~60% screen length (slightly less range than standard SA3); cannot hit cross-up; available at 25% HP or below; cinematic time regenerates ~1.3 Drive bars for Blanka (lower than most characters because he is airborne during cinematic) | |||
}} | |||
== Taunts == | |||
===== 5PPPKKK ===== | |||
{{FrameData-SF6 | chara = Blanka | moveId = blanka_5pppkkk | moveType = taunt | |||
| input = 5PPPKKK | |||
| name = Neutral Taunt | |||
| images = SF6_Blanka_5pppkkk.png | |||
| hitboxes = | |||
| damage = - | |||
| startup = 145 (total) | |||
| active = - | |||
| recovery = - | |||
| total = 145 | |||
| guard = - | |||
| cancel = - | |||
| hitAdv = - | |||
| blockAdv = - | |||
| notes = "Peekaboo!" | |||
}} | |||
===== 6PPPKKK ===== | |||
{{FrameData-SF6 | chara = Blanka | moveId = blanka_6pppkkk | moveType = taunt | |||
| input = 6PPPKKK | |||
| name = Forward Taunt | |||
| images = SF6_Blanka_6pppkkk.png | |||
| hitboxes = | |||
| damage = - | |||
| startup = 150 (total) | |||
| active = - | |||
| recovery = - | |||
| total = 150 | |||
| guard = - | |||
| cancel = - | | cancel = - | ||
| | | hitAdv = - | ||
| blockAdv = - | |||
| notes = "Ha ha... uhuhuhuhuh" | |||
| | |||
| notes = | |||
}} | }} | ||
===== 4PPPKKK ===== | |||
{{FrameData-SF6 | chara = Blanka | moveId = blanka_4pppkkk | moveType = taunt | |||
| input = 4PPPKKK | |||
| name = Back Taunt | |||
| images = SF6_Blanka_4pppkkk.png | |||
| hitboxes = | |||
| damage = - | |||
| startup = 188 | |||
| active = - | |||
| recovery = 45 | |||
| total = 233 | |||
| guard = - | |||
| cancel = - | |||
| hitAdv = - | |||
| blockAdv = - | |||
| notes = *Starts juggling*; startup refers to time until 1 Blanka-chan is replenished | |||
}} | |||
{{Character Subnav SF6 | chara=Blanka }} | {{Character Subnav SF6 | chara=Blanka }} |
Latest revision as of 05:19, 9 March 2025
Character Vitals
Normals
Standing Normals
5LP
5MP
5HP
5LK
5MK
5HK
Crouching Normals
2LP
2MP
2HP
2LK
2MK
2HK
Jumping Normals
j.LP
j.MP
j.HP
nj.HP
j.LK
j.MK
j.HK
Command Normals
6MP
6MK
4MK
6HP
3HP
Target Combos
Blanka has no target combos.
Throws
LPLK
4LPLK
j.LPLK
Drive Moves
HPHK
Blanka
blanka_hphk
|
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HPHK Wild Scratch
|
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
800 | 200 | 20% Starter (Hit) 20% Multiplier (Block) |
LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
26 | 2 | 35 | - | 34 | 25 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
62 | 5000 | 10000 [15000] | -10000 | [3000(2100)] | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | 1-27 | - | 0 | 1 | 0 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 2.523 | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
Crumple (Standing +21, Juggle +46, HKD +104) | -35 | ||||
Hit Advantage | Block Advantage | ||||
KD +35 / Wall Splat KD +65 | -3 / Wall Splat HKD +72 | ||||
Notes | |||||
See Drive Impact. Airborne connect gives spinning juggle state on Punish Counter or corner Wall Splat with variable height. |
6HPHK
Blanka
blanka_6hphk
|
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---|---|---|---|---|---|
6HPHK Quick Rolling Attack (Block)
|
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
500 recoverable | 125 recoverable | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
20 | 3 | 26(31) | - | 23 | 20 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
48(53) | - | - | -20000 | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-22 Full | Break | - | 200 | 100 | 1 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 1.91 | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +23 | -27 | ||||
Hit Advantage | Block Advantage | ||||
KD +23 | -6 | ||||
Notes | |||||
Performed by inputting 6HPHK during blockstun; 5f extra recovery on hit; freezes the screen for 4f during startup; see Drive Reversal. |
Blanka
blanka_6hphk_recovery
|
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6HPHK Quick Rolling Attack (Recovery)
|
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
500 recoverable | 125 recoverable | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
18 | 3 | 26(31) | - | 23 | 20 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
46(51) | - | - | -20000 | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-20 Full | Break | - | 200 | 100 | 1 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 1.91 | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +23 | -27 | ||||
Hit Advantage | Block Advantage | ||||
KD +23 | -6 | ||||
Notes | |||||
Performed by holding 6HPHK on wakeup; 5f extra recovery on hit; does not have any screen freeze; see Drive Reversal. |
MPMK
Blanka
blanka_mpmk
|
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MPMK Drive Parry
|
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | 50% Multiplier (Perfect) | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
1 | 12 or until released | 33(1)(11) | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
45(3) | - | - | -5000,250~ | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
6 Full (after Perfect Parry) | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Parry. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. After a Perfect Parry, all Super Gauge gain is reduced by 20% and Drive Gauge gain/damage is reduced by 50% for the entire punish combo. |
MPMK~66
Blanka
blanka_mpmk_66_pdr
|
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MPMK~66 Parry Drive Rush
|
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | 15% Multiplier (Mid-Combo) | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
3+8 | - | 15(37) | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
26(48) | - | - | -10000 | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Rush; 1-bar version performed out of a Parry; startup refers to minimum time before an attack can cancel the Drive Rush animation (if performed immediately after a successful Parry, only 1+8 startup); the first 15 recovery frames are cancelable into any attack; the final 22 recovery frames are cancelable into any attack or movement option or blocking (except Parry); only Normal and Command Normal attacks are enhanced with +4 frame advantage and improved juggle properties; Distance: 0.476 (min/throw), 2.082 (min/block), 2.867 (max/final DR frame) |
Blanka
blanka_mpmk_66_drc
|
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---|---|---|---|---|---|
MPMK or 66 Drive Rush Cancel
|
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | 15% Multiplier (Mid-Combo) | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
9 | - | 15(37) | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
24(46) | - | - | -30000 | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Rush; 3-bar version performed on hit/block from a cancelable normal; can also be performed on whiff from cancelable light normals; startup refers to minimum time before an attack can cancel the Drive Rush animation; the first 15 recovery frames are cancelable into any attack; the final 22 recovery frames are cancelable into any attack or movement option or blocking (except Parry); only Normal and Command Normal attacks are enhanced with +4 frame advantage and improved juggle properties |
Special Moves
Coward Crouch
2PP
Wild Lift
2PP~P
Raid Jump
2PP~K
Surprise Forward Hop
6KKK
Surprise Back Hop
4KKK
Electric Thunder
214P
214PP
Rolling Attack
[4]6LP
[4]6LP_SA2
[4]6MP
[4]6MP_SA2
[4]6HP
[4]6HP_SA2
[4]6PP
[4]6PP_SA2
Aerial Rolling Attack
j.[4]6P
j.[4]6P_SA2
j.[4]6PP
j.[4]6PP_SA2
Vertical Rolling Attack
[2]8LK
[2]8LK_SA2
[2]8MK
[2]8MK_SA2
[2]8HK
[2]8HK_SA2
[2]8KK
[2]8KK_SA2
Backstep Rolling Attack
63214LK
63214LK_SA2
63214MK
63214MK_SA2
63214HK
63214HK_SA2
63214KK
63214KK_SA2
Wild Hunt
236LK
236MK
Blanka
blanka_236mk
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236MK Wild Hunt
|
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File:SF6 Blanka 236mk.png File:SF6 Blanka 236mk hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1700 (1955) | - | - | T | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
39 | 3 | 57 | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
98 | - | [10000] | 5000 | 3000 (2100) | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | 14-33 (FKD) | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 3.41 | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
HKD +35 | - | ||||
Hit Advantage | Block Advantage | ||||
HKD +35 | - | ||||
Notes | |||||
Slow hopping command grab; Range: 3.41 (mid-range) |
236HK
Blanka
blanka_236hk
|
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236HK Wild Hunt
|
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File:SF6 Blanka 236hk.png File:SF6 Blanka 236hk hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1800 (2070) | - | - | T | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
43 | 3 | 57 | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
102 | - | [10000] | 5000 | 3000 (2100) | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | 19-36 (FKD) | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 4.24 | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
HKD +35 | - | ||||
Hit Advantage | Block Advantage | ||||
HKD +35 | - | ||||
Notes | |||||
Slow hopping command grab; Range: 4.24 (longest) |
236KK
Blanka
blanka_236kk
|
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236KK Wild Hunt
|
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![]() File:SF6 Blanka 236kk hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
2000 (2300) | - | - | T | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
32 | 3 | 57 | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
91 | - | [10000] | -20000 | 3000 (2100) | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | 9-28 (FKD) | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 3.58 (2.68) | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
HKD +64 | - | ||||
Hit Advantage | Block Advantage | ||||
HKD +64 | - | ||||
Notes | |||||
Slow hopping command grab; hurtbox is pulled much higher up than meterless versions, making it better at avoiding attacks; can hold forward/back to control distance (forward momentum is faster than backwards momentum); Range: 2.68~3.58 |
Blanka-chan Bomb
22P
22P~214P
22P~214PP
Blanka
blanka_22p_214pp
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22P~214PP Blanka-chan Bomb (OD Charge)
|
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File:SF6 Blanka 22p 214pp.png File:SF6 Blanka 22p 214pp hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
400x3 | 100 each | 20% Starter; Combo (2 hits) | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
36 | - | - | - | 30x3 | (25x3 / 10x3) |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | 1000x3 | [5000] | 800x3 | 450x3 (315x3) | 225 each (112 each) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | 0 | 0 | 99 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | 0.012 (bounce) / 0.05 (walk) | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD | - | ||||
Hit Advantage | Block Advantage | ||||
KD | - | ||||
Notes | |||||
Activated by OD electricity source (214PP or SA2 install OD ball special); puts opponent into free juggle state or maintains existing juggle state; bounces 3 times before running toward opponent; bounces away on block (can connect twice at some spacings); doll can change directions if opponent switches sides before the final bounce ends; doll disappears if Blanka is hit during the first 23f of electricity activation; startup refers to time in between electricity activation and attack hitbox appearing; allows a combo after Forward Throw with specific timing (follow-up juggle will be scaled to 50% when accounting for all damage scaling) |
22P~236236P
Blanka
blanka_22p_236236p
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22P~236236P Blanka-chan Bomb (SA1 Charge)
|
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File:SF6 Blanka 22p 236236p.png File:SF6 Blanka 22p 236236p hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
200x5 | 50x5 | 20% Starter; Combo (2 hits) | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
26 | - | - | - | 52 | (25x5 / 10x5) |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | 1000x5 | [1000x5] | 200x5 | 200x5 (140x5) | 100x5 (50x5) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | 0 | 0/99 | 99 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | 0.1 | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD | - | ||||
Hit Advantage | Block Advantage | ||||
KD | - | ||||
Notes | |||||
Activated by SA1 electricity; puts opponent into free juggle state or maintains existing juggle state; shoots straight forward and connects 5 times; doll disappears if Blanka is hit during the first 24f of electricity activation; startup refers to time in between electricity activation and attack hitbox appearing |
Super Arts
236236P
214214P
Blanka
blanka_214214p
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214214P Lightning Beast
|
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![]() File:SF6 Blanka 214214p hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
1 | [1500 total] | 9 | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
10 | - | - | - | -20000 | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
Improves properties/damage special moves (except 236K) and SA1; gains access to Rolling Cannon after ball-type specials ([4]6P, j.[4]6P, [2]8K, 63214K); all ball-type specials gain electricity to activate Blanka-Chan bomb; while active, Blanka no longer requires charge when canceling into charge specials; using any ball-type special depletes install time by 100f (6.7%), and Rolling Cannon depletes timer by 200f (13.3%) |
214214P~XP
236236K
236236K (CA)
Blanka
blanka_236236k(ca)
|
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236236K Ground Shave Cannonball (CA)
|
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![]() File:SF6 Blanka 236236k(ca) hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
4500 | 1250 | 50% Minimum; 10% Immediate (Sp) | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
10 | 3 | 61 | - | 18 | 8 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
73 | 10000 | 20000 | - | -30000 | -30000 |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-12 Full | Break | 2-12 | - | - | 99 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 2.66 (2.56) | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
HKD +14 | -62 | ||||
Hit Advantage | Block Advantage | ||||
HKD +14 | -46 | ||||
Notes | |||||
Reaches ~60% screen length (slightly less range than standard SA3); cannot hit cross-up; available at 25% HP or below; cinematic time regenerates ~1.3 Drive bars for Blanka (lower than most characters because he is airborne during cinematic) |
Taunts
5PPPKKK
6PPPKKK
4PPPKKK