< Street Fighter 6 | Lily
(Created page with "{{Character Subnav SF6 | chara=Lily }} == Character Vitals == {{CharacterData-SF6 | chara = Lily | name = Lily | portrait = SF6 Lily Portrait.png | icon...") |
(Update for 2025/06 patch) |
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(145 intermediate revisions by 6 users not shown) | |||
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== Character Vitals == | == Character Vitals == | ||
{{CharacterData-SF6 | {{CharacterData-SF6 | ||
| chara | | chara = Lily | ||
| name = Lily | | name = Lily | ||
| portrait = SF6 Lily Portrait.png | | portrait = SF6 Lily Portrait.png | ||
| icon = SF6 Lily Face.png | | icon = SF6 Lily Face.png | ||
| hp = | | hp = 10000 | ||
| fwdWalkSpd = | | throwRange = 0.8 | ||
| bwdWalkSpd = | | throwHurtbox = 0.33 | ||
| fwdDashSpd = | | fwdWalkSpd = 0.042 | ||
| bwdDashSpd = | | bwdWalkSpd = 0.027 | ||
| fwdDashDist = | | fwdDashSpd = 21 | ||
| bwdDashDist = | | bwdDashSpd = 24 | ||
| | | fwdDashDist = 1.261 | ||
| bwdDashDist = 0.940 | |||
| | | jumpSpd = 5+39+3 | ||
| fwdJumpDist = | | jumpApex = 2.139 | ||
| bwdJumpDist = | | fwdJumpDist = 1.95 | ||
| | | bwdJumpDist = 1.56 | ||
| | | dRushMin = 0.434 | ||
| dRushBlock = 1.900 | |||
| dRushMax = 3.044 | |||
}} | }} | ||
<!--- | |||
All possible move variables | |||
Can delete row if not applicable, EXCEPT input / name / images / startup / active / recovery / cancel / damage / guard / hitAdv / blockAdv (that appears on main page) | |||
For hit/block/punish/perfParry advantage, use the sf6-adv template to change the color (NOT on knockdowns) | |||
sf6-adv|color code|number; color codes: VM (-4 or worse), M (-3 to -1), E (0), P (+1 to +3), VP (+4 or better) | |||
| input = (move input in Numpad notation) | |||
| name = (Official move name) | |||
| images = (PNG filename of move image) | |||
| hitboxes = (PNG filename of hitbox image) | |||
| damage = (Attack's damage value for each hit; separate by commas and use "xN" for multiple hits of the same damage) | |||
| chip = (Attack's chip damage value vs. opponents in Burnout for each hit) | |||
| dmgScaling = (Amount/Type of damage scaling applied to move; Starter = beginning of combo, Combo = mid-combo (applies to next move), Immediate = mid-combo (applies to this move) | |||
| startup = (Startup frames, including the first active frame) | |||
| active = (Total number of active frames, separated per hit; also includes gaps in parentheses; e.g. 3,2,3 without gap or 2(5)2 with gap) | |||
| recovery = (Recovery frames after active frames end; airborne moves should have recovery split into air+landing frames) | |||
| total = (Total frame count of the move) | |||
| guard = (Direction a move must be blocked; L = low, H = high/overhead, LH = block either direction, T = throw) | |||
| cancel = (Move's cancel ability; Chn = chain, TC = target combo, Jmp = Jump, Sp = special, SA = any super, SA(N) = Super Art N) | |||
| hitconfirm = (Hitconfirm reaction window when canceling into specials, supers, target combos, etc; from first hit frame until final cancel frame) | |||
| hitAdv = (Frame advantage on Hit; no color template on Knockdown; can list a range of values if move can be spaced out) | |||
| blockAdv = (Frame advantage on Block; can list a range of values if move can be spaced out; do not list a block KD Advantage on throws) | |||
| punishAdv = (Frame advantage on Punish Counter + effects like Spin, Tumble, Crumple, etc.) | |||
| perfParryAdv = (Frame advantage of a move that is Perfect Parried on the first active frame, or a range of values for moves that can be spaced out) | |||
| DRcancelHit = (Hit advantage of a NORMAL CANCELED INTO DRIVE RUSH on hit; calculated from the moment a follow-up attack is possible) | |||
| DRcancelBlk = (Block advantage of a NORMAL CANCELED INTO DRIVE RUSH on block; calculated from the moment a follow-up attack is possible) | |||
| afterDRHit = (Hit advantage of a normal/command normal when used AFTER Drive Rush; +4 from hitAdv, but may also affect juggle state) | |||
| afterDRBlk = (Block advantage of a normal/command normal when used AFTER Drive Rush; +4 from blockAdv) | |||
| hitstun = (Number of GROUNDED HITSTUN frames caused by attack; for multi-hit moves, separate by hit if possible or list as "N Total") | |||
| blockstun = (Number of BLOCKSTUN frames caused by attack; for multi-hit moves, separate each hit if possible or list as "N Total") | |||
| hitstop = (Number of HITSTOP/HITFREEZE frames caused by attack; if attacker/defender have different hitstop, list both) | |||
| driveDmgBlk = (Amount of Drive Meter drained from opponent when attack is blocked) | |||
| driveDmgHit = (Amount of Drive Meter drained from opponent when attack hits; put [Punish Counter] value in square brackets) | |||
| driveGain = (Amount of Drive Meter built or spent upon activation; if different between Hit/Block, list it as Hit(Block); 10000 = 1 bar) | |||
| superGainHit = (Amount of Super Meter built when attack hits, or spent upon activation; formatted as Attacker(Defender); 10000 = 1 bar) | |||
| superGainBlk = (Amount of Super Meter built when attack is blocked, or spent upon activation; formatted as Attacker(Defender); 10000 = 1 bar) | |||
| invuln = (Type/Amount of Invulnerability [Full, Air, Projectile, Throw, Upper Body etc.]; use most recent Hitbox Viewer, not in-game frame meter) | |||
| armor = (Any armor frames, number of armor hits, and location on body (e.g. Upper Body Armor); can also list Armor Break property) | |||
| airborne = (Any airborne frames of the attack; list FKD for Forced Knockdown state) | |||
| jugStart = (Opponent's juggle count after attack begins a juggle; often has different value vs. grounded and airborne opponent) | |||
| jugIncrease = (Amount the opponent's juggle count is increased when connecting mid-juggle) | |||
| jugLimit = (Maximum juggle count that still allows the move to connect against juggled opponent; 0 only hits in free juggle state) | |||
| projSpeed = (Movement speed of projectiles; if movement speed changes over time, list multiple values) | |||
| atkRange = (Range for certain attacks, generally normals/throws/DI; moves with extra horizontal movement listed as MaxRange(MinRange), e.g. Slides or 2-hit moves) | |||
| notes = (Additional details about the move that do not have their own dedicated field) | |||
---> | |||
== Normals == | == Normals == | ||
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===== 5LP ===== | ===== 5LP ===== | ||
{{FrameData-SF6 | chara = Lily | moveId = lily_5lp | moveType = ground_normal | {{FrameData-SF6 | chara = Lily | moveId = lily_5lp | moveType = ground_normal | ||
| input | | input = 5LP | ||
| name | | name = Standing Light Punch | ||
| images = SF6_Lily_5lp.png | | images = SF6_Lily_5lp.png | ||
| hitboxes = SF6_Lily_5lp_hitbox.png | | hitboxes = SF6_Lily_5lp_hitbox.png | ||
| damage = 350 | |||
| damage = | | dmgScaling = 20% Starter | ||
| | | startup = 5 | ||
| startup = | | active = 3 | ||
| active = | | recovery = 8 | ||
| recovery = | | total = 15 | ||
| | | guard = LH | ||
| hitAdv = | | cancel = Chn Sp SA | ||
| blockAdv = | | hitconfirm = 13 | ||
| | | hitAdv = {{sf6-adv|VP|+6}} | ||
| | | blockAdv = {{sf6-adv|M|-1}} | ||
| | | punishAdv = {{sf6-adv|VP|+10}} | ||
| | | perfParryAdv = {{sf6-adv|VM|-9}} | ||
| hitstun = | | DRcancelHit = {{sf6-adv|VP|+6}} | ||
| blockstun = | | DRcancelBlk = {{sf6-adv|M|-1}} | ||
| | | afterDRHit = {{sf6-adv|VP|+10}} | ||
| | | afterDRBlk = {{sf6-adv|P|+3}} | ||
| | | hitstun = 17 | ||
| | | blockstun = 10 | ||
| | | hitstop = 9 | ||
| | | driveDmgBlk = 500 | ||
| | | driveDmgHit = [2000] | ||
| notes = | | driveGain = 250 | ||
| superGainHit = 300 (210) | |||
| superGainBlk = 150 (75) | |||
| jugStart = 1 | |||
| jugIncrease = 1 | |||
| jugLimit = 0 | |||
| atkRange = 1.23 | |||
| notes = Chains into 5LP/5LK/2LP/2LK; more damage than other light attacks; DR cancel is delayed until after 2nd active frame | |||
}} | }} | ||
===== 5MP ===== | ===== 5MP ===== | ||
{{FrameData-SF6 | chara = Lily | moveId = lily_5mp | moveType = ground_normal | {{FrameData-SF6 | chara = Lily | moveId = lily_5mp | moveType = ground_normal | ||
| input | | input = 5MP | ||
| name | | name = Standing Medium Punch | ||
| images = SF6_Lily_5mp.png | | images = SF6_Lily_5mp.png | ||
| hitboxes = SF6_Lily_5mp_hitbox.png | | hitboxes = SF6_Lily_5mp_hitbox.png | ||
| | | damage = 800 | ||
| | | startup = 9 | ||
| | | active = 4 | ||
| | | recovery = 17 | ||
| | | total = 29 | ||
| | | guard = LH | ||
| | | cancel = - | ||
| hitAdv = | | hitAdv = {{sf6-adv|P|+1}} | ||
| blockAdv = | | blockAdv = {{sf6-adv|VM|-4}} | ||
| | | punishAdv = {{sf6-adv|VP|+5}} | ||
| | | perfParryAdv = {{sf6-adv|VM|-19}} | ||
| | | afterDRHit = {{sf6-adv|VP|+5}} | ||
| | | afterDRBlk = {{sf6-adv|E|0}} | ||
| hitstun = | | hitstun = 22 | ||
| blockstun = | | blockstun = 17 | ||
| | | hitstop = 11 | ||
| | | driveDmgBlk = 4000 | ||
| | | driveDmgHit = [6000] | ||
| | | driveGain = 2000 | ||
| | | superGainHit = 500 (350) | ||
| | | superGainBlk = 250 (125) | ||
| | | jugStart = 1 | ||
| notes = | | jugIncrease = 1 | ||
| jugLimit = 0 | |||
| atkRange = 1.72 (1.58) | |||
| notes = Strong poke with great range and hitbox priority; no head hurtbox on frames 8-25 | |||
}} | }} | ||
===== 5HP ===== | ===== 5HP ===== | ||
{{FrameData-SF6 | chara = Lily | moveId = lily_5hp | moveType = ground_normal | {{FrameData-SF6 | chara = Lily | moveId = lily_5hp | moveType = ground_normal | ||
| input | | input = 5HP | ||
| name | | name = Standing Heavy Punch | ||
| images = SF6_Lily_5hp.png | | images = SF6_Lily_5hp.png | ||
| hitboxes = SF6_Lily_5hp_hitbox.png | | hitboxes = SF6_Lily_5hp_hitbox.png | ||
| | | damage = 900 | ||
| | | startup = 11 | ||
| | | active = 3 | ||
| | | recovery = 22 | ||
| | | total = 35 | ||
| | | guard = LH | ||
| | | cancel = Sp SA | ||
| hitAdv = | | hitconfirm = 19 | ||
| blockAdv = | | hitAdv = {{sf6-adv|E|0}} | ||
| | | blockAdv = {{sf6-adv|VM|-5}} | ||
| | | punishAdv = KD +84 Crumple | ||
| | | perfParryAdv = {{sf6-adv|VM|-23}} | ||
| | | DRcancelHit = {{sf6-adv|VP|+14}} | ||
| hitstun = | | DRcancelBlk = {{sf6-adv|VP|+9}} | ||
| blockstun = | | afterDRHit = {{sf6-adv|VP|+4}} | ||
| | | afterDRBlk = {{sf6-adv|M|-1}} | ||
| | | hitstun = 25 | ||
| | | blockstun = 20 | ||
| | | hitstop = 13 | ||
| | | driveDmgBlk = 5000 | ||
| | | driveDmgHit = [8000] | ||
| | | driveGain = 2000 | ||
| notes = | | superGainHit = 1000 (700) | ||
| superGainBlk = 500 (250) | |||
| jugStart = 1 | |||
| jugIncrease = 1 | |||
| jugLimit = 0 | |||
| atkRange = 1.506 | |||
| notes = Punish Counter crumple state is +5 before opponent becomes airborne and +28 to land a juggle follow-up; Punish Counter puts airborne opponents into limited juggle state (requires very precise timing); extends a hurtbox 1f before active that is vulnerable to projectiles; no head hurtbox on frames 10-35; special/DR cancel is delayed until after 2nd active frame | |||
}} | }} | ||
===== 5LK ===== | ===== 5LK ===== | ||
{{FrameData-SF6 | chara = Lily | moveId = lily_5lk | moveType = ground_normal | {{FrameData-SF6 | chara = Lily | moveId = lily_5lk | moveType = ground_normal | ||
| input | | input = 5LK | ||
| name | | name = Standing Light Kick | ||
| images = SF6_Lily_5lk.png | | images = SF6_Lily_5lk.png | ||
| hitboxes = SF6_Lily_5lk_hitbox.png | | hitboxes = SF6_Lily_5lk_hitbox.png | ||
| damage = 300 | |||
| damage = | | dmgScaling = 20% Starter | ||
| | | startup = 4 | ||
| startup = | | active = 3 | ||
| active = | | recovery = 8 | ||
| recovery = | | total = 14 | ||
| | | guard = LH | ||
| hitAdv = | | cancel = Chn Sp SA | ||
| blockAdv = | | hitconfirm = 13 | ||
| | | hitAdv = {{sf6-adv|VP|+5}} | ||
| | | blockAdv = {{sf6-adv|VM|-1}} | ||
| | | punishAdv = {{sf6-adv|VP|+9}} | ||
| | | perfParryAdv = {{sf6-adv|VM|-13}} | ||
| hitstun = | | DRcancelHit = {{sf6-adv|VP|+6}} | ||
| blockstun = | | DRcancelBlk = {{sf6-adv|E|0}} | ||
| | | afterDRHit = {{sf6-adv|VP|+9}} | ||
| | | afterDRBlk = {{sf6-adv|P|+3}} | ||
| | | hitstun = 16 | ||
| | | blockstun = 10 | ||
| | | hitstop = 9 | ||
| | | driveDmgBlk = 500 | ||
| | | driveDmgHit = [2000] | ||
| notes = | | driveGain = 250 | ||
| superGainHit = 300 (210) | |||
| superGainBlk = 150 (75) | |||
| jugStart = 1 | |||
| jugIncrease = 1 | |||
| jugLimit = 0 | |||
| atkRange = 0.82 | |||
| notes = Chains into 5LP/5LK/2LP/2LK; true blockstring when chained from 2LK; Lily's fastest button but incredibly short range | |||
}} | }} | ||
===== 5MK ===== | ===== 5MK ===== | ||
{{FrameData-SF6 | chara = Lily | moveId = lily_5mk | moveType = ground_normal | {{FrameData-SF6 | chara = Lily | moveId = lily_5mk | moveType = ground_normal | ||
| input | | input = 5MK | ||
| name | | name = Standing Medium Kick | ||
| images = SF6_Lily_5mk.png | | images = SF6_Lily_5mk.png | ||
| hitboxes = SF6_Lily_5mk_hitbox.png | | hitboxes = SF6_Lily_5mk_hitbox.png | ||
| | | damage = 600 | ||
| | | startup = 7 | ||
| | | active = 3 | ||
| | | recovery = 15 | ||
| | | total = 24 | ||
| | | guard = LH | ||
| | | cancel = Sp SA | ||
| hitAdv = | | hitconfirm = 15 | ||
| blockAdv = | | hitAdv = {{sf6-adv|P|+2}} | ||
| | | blockAdv = {{sf6-adv|M|-1}} | ||
| | | punishAdv = {{sf6-adv|VP|+6}} | ||
| | | perfParryAdv = {{sf6-adv|VM|-16}} | ||
| | | DRcancelHit = {{sf6-adv|VP|+10}} | ||
| hitstun = | | DRcancelBlk = {{sf6-adv|VP|+7}} | ||
| blockstun = | | afterDRHit = {{sf6-adv|VP|+6}} | ||
| | | afterDRBlk = {{sf6-adv|P|+3}} | ||
| | | hitstun = 20 | ||
| | | blockstun = 17 | ||
| | | hitstop = 11 | ||
| | | driveDmgBlk = 3000 | ||
| | | driveDmgHit = [4000] | ||
| | | driveGain = 1500 | ||
| notes = | | superGainHit = 700 (490) | ||
| superGainBlk = 350 (175) | |||
| jugStart = 1 | |||
| jugIncrease = 1 | |||
| jugLimit = 0 | |||
| atkRange = 1.293 | |||
| notes = Combo tool (primarily for counter-hit links); decent neutral buffer that can go over low pokes and has low whiff recovery | |||
}} | }} | ||
===== 5HK ===== | ===== 5HK ===== | ||
{{FrameData-SF6 | chara = Lily | moveId = lily_5hk | moveType = ground_normal | {{FrameData-SF6 | chara = Lily | moveId = lily_5hk | moveType = ground_normal | ||
| input | | input = 5HK | ||
| name | | name = Standing Heavy Kick | ||
| images = SF6_Lily_5hk.png | | images = SF6_Lily_5hk.png | ||
| hitboxes = SF6_Lily_5hk_hitbox.png | | hitboxes = SF6_Lily_5hk_hitbox.png | ||
| | | damage = 1000 | ||
| | | startup = 14 | ||
| | | active = 4 | ||
| | | recovery = 21 | ||
| | | total = 38 | ||
| | | guard = LH | ||
| | | cancel = - | ||
| hitAdv = | | hitAdv = {{sf6-adv|P|+1}} | ||
| blockAdv = | | blockAdv = {{sf6-adv|VM|-5}} | ||
| | | punishAdv = KD +47 | ||
| | | perfParryAdv = {{sf6-adv|VM|-23}} | ||
| | | afterDRHit = {{sf6-adv|VP|+5}} | ||
| | | afterDRBlk = {{sf6-adv|M|-1}} | ||
| hitstun = | | hitstun = 26 | ||
| blockstun = | | blockstun = 20 | ||
| | | hitstop = 13 | ||
| | | driveDmgBlk = 6000 | ||
| | | driveDmgHit = [10000] | ||
| | | driveGain = 3000 | ||
| | | superGainHit = 1000 (700) | ||
| | | superGainBlk = 500 (250) | ||
| | | jugStart = 1 | ||
| notes = | | jugIncrease = 1 | ||
| jugLimit = 0 | |||
| atkRange = 1.962 | |||
| notes = Solid poke with good range and high pushback; useful whiff punish due to the Punish Counter knockdown; Punish Counter puts airborne opponents into limited juggle state | |||
}} | }} | ||
Line 209: | Line 295: | ||
===== 2LP ===== | ===== 2LP ===== | ||
{{FrameData-SF6 | chara = Lily | moveId = lily_2lp | moveType = ground_normal | {{FrameData-SF6 | chara = Lily | moveId = lily_2lp | moveType = ground_normal | ||
| input | | input = 2LP | ||
| name | | name = Crouching Light Punch | ||
| images = SF6_Lily_2lp.png | | images = SF6_Lily_2lp.png | ||
| hitboxes = SF6_Lily_2lp_hitbox.png | | hitboxes = SF6_Lily_2lp_hitbox.png | ||
| damage = 300 | |||
| damage = | | dmgScaling = 20% Starter | ||
| | | startup = 6 | ||
| startup = | | active = 3 | ||
| active = | | recovery = 8 | ||
| recovery = | | total = 16 | ||
| | | guard = LH | ||
| hitAdv = | | cancel = Chn Sp SA | ||
| blockAdv = | | hitconfirm = 13 | ||
| | | hitAdv = {{sf6-adv|VP|+6}} | ||
| | | blockAdv = {{sf6-adv|M|-1}} | ||
| | | punishAdv = {{sf6-adv|VP|+10}} | ||
| | | perfParryAdv = {{sf6-adv|VM|-9}} | ||
| hitstun = | | DRcancelHit = {{sf6-adv|VP|+6}} | ||
| blockstun = | | DRcancelBlk = {{sf6-adv|M|-1}} | ||
| | | afterDRHit = {{sf6-adv|VP|+10}} | ||
| | | afterDRBlk = {{sf6-adv|P|+3}} | ||
| | | hitstun = 17 | ||
| | | blockstun = 10 | ||
| | | hitstop = 9 | ||
| | | driveDmgBlk = 500 | ||
| | | driveDmgHit = [2000] | ||
| notes = | | driveGain = 250 | ||
| superGainHit = 300 (210) | |||
| superGainBlk = 150 (75) | |||
| jugStart = 1 | |||
| jugIncrease = 1 | |||
| jugLimit = 0 | |||
| atkRange = 1.32 | |||
| notes = Chains into 5LP/5LK/2LP/2LK; great range for a light attack; topmost hurtbox on frames 1-8 is vulnerable only to aerial attacks, preventing its use as an anti-air; DR cancel is delayed until after 2nd active frame | |||
}} | }} | ||
===== 2MP ===== | ===== 2MP ===== | ||
{{FrameData-SF6 | chara = Lily | moveId = lily_2mp | moveType = ground_normal | {{FrameData-SF6 | chara = Lily | moveId = lily_2mp | moveType = ground_normal | ||
| input | | input = 2MP | ||
| name | | name = Crouching Medium Punch | ||
| images = SF6_Lily_2mp.png | | images = SF6_Lily_2mp.png | ||
| hitboxes = SF6_Lily_2mp_hitbox.png | | hitboxes = SF6_Lily_2mp_hitbox.png | ||
| | | damage = 700 | ||
| | | startup = 8 | ||
| | | active = 3 | ||
| | | recovery = 18 | ||
| | | total = 28 | ||
| | | guard = LH | ||
| | | cancel = SA | ||
| hitAdv = | | hitconfirm = 15 (SA) | ||
| blockAdv = | | hitAdv = {{sf6-adv|P|+1}} | ||
| | | blockAdv = {{sf6-adv|M|-3}} | ||
| | | punishAdv = {{sf6-adv|VP|+5}} | ||
| | | perfParryAdv = {{sf6-adv|VM|-19}} | ||
| | | afterDRHit = {{sf6-adv|VP|+5}} | ||
| hitstun = | | afterDRBlk = {{sf6-adv|P|+1}} | ||
| blockstun = | | hitstun = 22 | ||
| | | blockstun = 18 | ||
| | | hitstop = 11 | ||
| | | driveDmgBlk = 4000 | ||
| | | driveDmgHit = [6000] | ||
| | | driveGain = 2000 | ||
| | | superGainHit = 500 (350) | ||
| | | superGainBlk = 250 (125) | ||
| notes = | | jugStart = 1 | ||
| jugIncrease = 1 | |||
| jugLimit = 0 | |||
| atkRange = 1.438 | |||
| notes = Strong poke with great hitbox priority; can buffer into Super Arts (SA2 is likely to whiff if buffered as a counterpoke); topmost hurtbox on frames 1-10 is vulnerable only to aerial attacks, preventing its use as an anti-air | |||
}} | }} | ||
===== 2HP ===== | ===== 2HP ===== | ||
{{FrameData-SF6 | chara = Lily | moveId = lily_2hp | moveType = ground_normal | {{FrameData-SF6 | chara = Lily | moveId = lily_2hp | moveType = ground_normal | ||
| input | | input = 2HP | ||
| name | | name = Crouching Heavy Punch | ||
| images = SF6_Lily_2hp.png | | images = SF6_Lily_2hp.png | ||
| hitboxes = SF6_Lily_2hp_hitbox.png | | hitboxes = SF6_Lily_2hp_hitbox.png, SF6_Lily_2hp_hitbox2.png | ||
| | | damage = 500x2 | ||
| | | startup = 10 | ||
| | | active = 2,4 | ||
| | | recovery = 22 | ||
| | | total = 37 | ||
| | | guard = LH | ||
| | | cancel = Sp SA (2nd) | ||
| hitAdv = | | hitconfirm = 30(18) | ||
| blockAdv = | | hitAdv = {{sf6-adv|E|0}} | ||
| | | blockAdv = {{sf6-adv|M|-2}} | ||
| | | punishAdv = {{sf6-adv|VP|+4}} | ||
| | | perfParryAdv = {{sf6-adv|VM|-26(-24)}} | ||
| | | DRcancelHit = {{sf6-adv|VP|+15}} | ||
| hitstun = | | DRcancelBlk = {{sf6-adv|VP|+13}} | ||
| blockstun = | | afterDRHit = {{sf6-adv|VP|+4}} | ||
| | | afterDRBlk = {{sf6-adv|P|+2}} | ||
| | | hitstun = 28(26) | ||
| | | blockstun = 26(24) | ||
| | | hitstop = 10,13 | ||
| | | driveDmgBlk = 2500x2 | ||
| | | driveDmgHit = [4000x2] | ||
| | | driveGain = 1000x2 | ||
| notes = | | superGainHit = 500x2 (350x2) | ||
| superGainBlk = 250x2 (125x2) | |||
| jugStart = 1,1 | |||
| jugIncrease = 0,1 | |||
| jugLimit = 0,1 | |||
| atkRange = 1.71 (1.18/0.89) | |||
| notes = Counter-hit/Punish Counter puts airborne opponents into limited juggle state; incredible anti-air hitbox that can hit cross-up on first 2 active frames; ; special/DR cancel is delayed until after 4th active frame (2nd active frame of 2nd hit); has an extended hurtbox on whiff until the end of recovery | |||
}} | }} | ||
===== 2LK ===== | ===== 2LK ===== | ||
{{FrameData-SF6 | chara = Lily | moveId = lily_2lk | moveType = ground_normal | {{FrameData-SF6 | chara = Lily | moveId = lily_2lk | moveType = ground_normal | ||
| input | | input = 2LK | ||
| name | | name = Crouching Light Kick | ||
| images = SF6_Lily_2lk.png | | images = SF6_Lily_2lk.png | ||
| hitboxes = SF6_Lily_2lk_hitbox.png | | hitboxes = SF6_Lily_2lk_hitbox.png | ||
| damage = 200 | |||
| damage = | | dmgScaling = 20% Starter | ||
| | | startup = 5 | ||
| startup = | | active = 2 | ||
| active = | | recovery = 12 | ||
| recovery = | | total = 18 | ||
| | | guard = L | ||
| hitAdv = | | cancel = Chn | ||
| blockAdv = | | hitAdv = {{sf6-adv|P|+2}} | ||
| | | blockAdv = {{sf6-adv|M|-2}} | ||
| | | punishAdv = {{sf6-adv|VP|+6}} | ||
| | | perfParryAdv = {{sf6-adv|VM|-12}} | ||
| | | afterDRHit = {{sf6-adv|VP|+6}} | ||
| hitstun = | | afterDRBlk = {{sf6-adv|P|+2}} | ||
| blockstun = | | hitstun = 16 | ||
| | | blockstun = 12 | ||
| | | hitstop = 9 | ||
| | | driveDmgBlk = 500 | ||
| | | driveDmgHit = [2000] | ||
| | | driveGain = 250 | ||
| | | superGainHit = 300 (210) | ||
| | | superGainBlk = 150 (75) | ||
| notes = | | jugStart = 1 | ||
| jugIncrease = 1 | |||
| jugLimit = 0 | |||
| atkRange = 1.13 | |||
| notes = Chains into 5LP/5LK/2LP/2LK | |||
}} | }} | ||
===== 2MK ===== | ===== 2MK ===== | ||
{{FrameData-SF6 | chara = Lily | moveId = lily_2mk | moveType = ground_normal | {{FrameData-SF6 | chara = Lily | moveId = lily_2mk | moveType = ground_normal | ||
| input | | input = 2MK | ||
| name | | name = Crouching Medium Kick | ||
| images = SF6_Lily_2mk.png | | images = SF6_Lily_2mk.png | ||
| hitboxes = SF6_Lily_2mk_hitbox.png | | hitboxes = SF6_Lily_2mk_hitbox.png | ||
| damage = 500 | |||
| damage = | | dmgScaling = 20% Starter | ||
| | | startup = 9 | ||
| startup = | | active = 3 | ||
| active = | | recovery = 18 | ||
| recovery = | | total = 29 | ||
| | | guard = L | ||
| hitAdv = | | cancel = Sp SA | ||
| blockAdv = | | hitconfirm = 13 | ||
| | | hitAdv = {{sf6-adv|P|+1}} | ||
| | | blockAdv = {{sf6-adv|VM|-5}} | ||
| | | punishAdv = {{sf6-adv|VP|+5}} | ||
| | | perfParryAdv = {{sf6-adv|VM|-19}} | ||
| hitstun = | | DRcancelHit = {{sf6-adv|VP|+10}} | ||
| blockstun = | | DRcancelBlk = {{sf6-adv|VP|+4}} | ||
| | | afterDRHit = {{sf6-adv|VP|+5}} | ||
| | | afterDRBlk = {{sf6-adv|M|-1}} | ||
| | | hitstun = 22 | ||
| | | blockstun = 16 | ||
| | | hitstop = 9 | ||
| | | driveDmgBlk = 2000 | ||
| | | driveDmgHit = [4000] | ||
| notes = | | driveGain = 1000 | ||
| superGainHit = 600 (420) | |||
| superGainBlk = 300 (150) | |||
| jugStart = 1 | |||
| jugIncrease = 1 | |||
| jugLimit = 0 | |||
| atkRange = 1.364 | |||
| notes = Slow and stubby compared to most cancelable 2MKs in the game; Range: 1.364; special/DR cancel is delayed until after active frames | |||
}} | }} | ||
===== 2HK ===== | ===== 2HK ===== | ||
{{FrameData-SF6 | chara = Lily | moveId = lily_2hk | moveType = ground_normal | {{FrameData-SF6 | chara = Lily | moveId = lily_2hk | moveType = ground_normal | ||
| input | | input = 2HK | ||
| name | | name = Squall Kick | ||
| images = SF6_Lily_2hk.png | | images = SF6_Lily_2hk.png | ||
| hitboxes = SF6_Lily_2hk_hitbox.png | | hitboxes = SF6_Lily_2hk_hitbox.png, SF6_Lily_2hk_hitbox2.png | ||
| | | damage = 450x2 | ||
| | | startup = 11 | ||
| | | active = 2(6)2 | ||
| | | recovery = 24 | ||
| | | total = 44 | ||
| | | guard = L,L* | ||
| | | cancel = - | ||
| hitAdv = | | hitAdv = HKD +32 | ||
| blockAdv = | | blockAdv = {{sf6-adv|VM|-12}} | ||
| | | punishAdv = HKD +47 | ||
| | | perfParryAdv = {{sf6-adv|VM|-24}} | ||
| | | afterDRHit = HKD +32 | ||
| | | afterDRBlk = {{sf6-adv|VM|-8}} | ||
| hitstun = | | hitstun = 26,- | ||
| blockstun = | | blockstun = 22(14) | ||
| | | hitstop = 8,13 | ||
| | | driveDmgBlk = 2000x2 | ||
| | | driveDmgHit = [5000x2] | ||
| | | driveGain = 1500x2 | ||
| | | superGainHit = 500x2 (350x2) | ||
| | | superGainBlk = 250x2 (125x2) | ||
| | | jugStart = 1,1 | ||
| notes = | | jugIncrease = 1,1 | ||
| jugLimit = 5,6 | |||
| atkRange = 1.938 (1.666) | |||
| notes = 2 hits; 2nd hit is not low if the 1st hit is blocked; 1st hit doesn't knock down (-4 if the 2nd hit whiffs on a long range Punish Counter); has juggle potential (no Hard Knockdown when juggled into) | |||
}} | }} | ||
Line 391: | Line 513: | ||
===== j.LP ===== | ===== j.LP ===== | ||
{{FrameData-SF6 | chara = Lily | moveId = lily_jlp | moveType = air_normal | {{FrameData-SF6 | chara = Lily | moveId = lily_jlp | moveType = air_normal | ||
| input | | input = j.LP | ||
| name | | name = Jumping Light Punch | ||
| images = SF6_Lily_jlp.png | | images = SF6_Lily_jlp.png | ||
| hitboxes = SF6_Lily_jlp_hitbox.png | | hitboxes = SF6_Lily_jlp_hitbox.png | ||
| | | damage = 300 | ||
| | | startup = 5 | ||
| | | active = 9 | ||
| | | recovery = 3 land | ||
| | | total = - | ||
| | | guard = H | ||
| | | cancel = - | ||
| hitAdv = - | | hitAdv = {{sf6-adv|VP|+6(+9)}} | ||
| blockAdv = - | | blockAdv = {{sf6-adv|P|+2}}{{sf6-adv|VP|(+5)}} | ||
| | | punishAdv = {{sf6-adv|VP|+10(+13)}} | ||
| | | perfParryAdv = {{sf6-adv|VM|-5}}{{sf6-adv|M|(-2)}} | ||
| | | hitstun = 13 | ||
| | | blockstun = 9 | ||
| hitstun = | | hitstop = 9 | ||
| blockstun = | | driveDmgBlk = 1500 | ||
| | | driveDmgHit = [2000] | ||
| | | driveGain = 500 | ||
| | | superGainHit = 300 (210) | ||
| | | superGainBlk = 150 (75) | ||
| | | jugStart = 1 | ||
| | | jugIncrease = 1 | ||
| | | jugLimit = 0 | ||
| notes = | | atkRange = 1.22 | ||
| notes = Decent horizontal air-to-air | |||
}} | }} | ||
===== j.MP ===== | ===== j.MP ===== | ||
{{FrameData-SF6 | chara = Lily | moveId = lily_jmp | moveType = air_normal | {{FrameData-SF6 | chara = Lily | moveId = lily_jmp | moveType = air_normal | ||
| input | | input = j.MP | ||
| name | | name = Jumping Medium Punch | ||
| images = SF6_Lily_jmp.png | | images = SF6_Lily_jmp.png | ||
| hitboxes = SF6_Lily_jmp_hitbox.png | | hitboxes = SF6_Lily_jmp_hitbox.png | ||
| | | damage = 700 | ||
| | | startup = 9 | ||
| | | active = 4 | ||
| | | recovery = 3 land | ||
| | | total = - | ||
| | | guard = H | ||
| | | cancel = TC Sp SA | ||
| hitAdv = - | | hitconfirm = 21 TC | ||
| blockAdv = - | | hitAdv = {{sf6-adv|VP|+5(+11)}} | ||
| | | blockAdv = {{sf6-adv|P|+1}}{{sf6-adv|VP|(+7)}} | ||
| | | punishAdv = {{sf6-adv|VP|+9(+15)}} | ||
| | | perfParryAdv = {{sf6-adv|VM|-8}}{{sf6-adv|M|(-2)}} | ||
| | | hitstun = 15 | ||
| hitstun = | | blockstun = 11 | ||
| blockstun = | | hitstop = 11 | ||
| | | driveDmgBlk = 2500 | ||
| | | driveDmgHit = [4000] | ||
| | | driveGain = 1000 | ||
| | | superGainHit = 500 (350) | ||
| | | superGainBlk = 250 (125) | ||
| | | jugStart = 1 | ||
| | | jugIncrease = 1 | ||
| notes = | | jugLimit = 2 | ||
| atkRange = 1.28 | |||
| notes = Puts airborne opponents into limited juggle state; decent hitbox priority for horizontal jump-in approaches (longest horizontal range of all Lily's air normals); shifts Lily's hurtbox upward during startup | |||
}} | }} | ||
===== j.HP ===== | ===== j.HP ===== | ||
{{FrameData-SF6 | chara = Lily | moveId = lily_jhp | moveType = air_normal | {{FrameData-SF6 | chara = Lily | moveId = lily_jhp | moveType = air_normal | ||
| input | | input = j.HP | ||
| name | | name = Jumping Heavy Punch | ||
| images = SF6_Lily_jhp.png | | images = SF6_Lily_jhp.png | ||
| hitboxes = SF6_Lily_jhp_hitbox.png | | hitboxes = SF6_Lily_jhp_hitbox.png | ||
| | | damage = 800 | ||
| | | startup = 10 | ||
| | | active = 6 | ||
| | | recovery = 3 land | ||
| | | total = - | ||
| | | guard = H | ||
| | | cancel = - | ||
| hitAdv = - | | hitAdv = {{sf6-adv|VP|+6(+15)}} | ||
| blockAdv = - | | blockAdv = {{sf6-adv|P|+2}}{{sf6-adv|VP|(+11)}} | ||
| | | punishAdv = {{sf6-adv|VP|+10(+19)}} | ||
| | | perfParryAdv = {{sf6-adv|VM|-11}}{{sf6-adv|M|(-2)}} | ||
| | | hitstun = 19 | ||
| | | blockstun = 15 | ||
| hitstun = | | hitstop = 13 | ||
| blockstun = | | driveDmgBlk = 4000 | ||
| | | driveDmgHit = [5000] | ||
| | | driveGain = 2000 | ||
| | | superGainHit = 1000 (700) | ||
| | | superGainBlk = 500 (250) | ||
| | | jugStart = 1 | ||
| | | jugIncrease = 1 | ||
| | | jugLimit = 0 | ||
| notes = | | atkRange = 0.77 | ||
| notes = Causes spike knockdown vs. airborne opponents; good downward hitbox priority for close range jump-ins | |||
}} | }} | ||
===== j.LK ===== | ===== j.LK ===== | ||
{{FrameData-SF6 | chara = Lily | moveId = lily_jlk | moveType = air_normal | {{FrameData-SF6 | chara = Lily | moveId = lily_jlk | moveType = air_normal | ||
| input | | input = j.LK | ||
| name | | name = Jumping Light Kick | ||
| images = SF6_Lily_jlk.png | | images = SF6_Lily_jlk.png | ||
| hitboxes = SF6_Lily_jlk_hitbox.png | | hitboxes = SF6_Lily_jlk_hitbox.png | ||
| | | damage = 300 | ||
| | | startup = 6 | ||
| | | active = 6 | ||
| | | recovery = 3 land | ||
| | | total = - | ||
| | | guard = H | ||
| | | cancel = - | ||
| hitAdv = - | | hitAdv = {{sf6-adv|VP|+4(+10)}} | ||
| blockAdv = - | | blockAdv = {{sf6-adv|E|0}}{{sf6-adv|VP|(+6)}} | ||
| | | punishAdv = {{sf6-adv|VP|+8(+14)}} | ||
| | | perfParryAdv = {{sf6-adv|VM|-8}}{{sf6-adv|M|(-2)}} | ||
| | | hitstun = 14 | ||
| | | blockstun = 10 | ||
| hitstun = | | hitstop = 9 | ||
| blockstun = | | driveDmgBlk = 1500 | ||
| | | driveDmgHit = [2000] | ||
| | | driveGain = 500 | ||
| | | superGainHit = 300 (210) | ||
| | | superGainBlk = 150 (75) | ||
| | | jugStart = 1 | ||
| | | jugIncrease = 1 | ||
| | | jugLimit = 0 | ||
| notes = | | atkRange = 0.37 | ||
| notes = Cross-up | |||
}} | }} | ||
===== j.MK ===== | ===== j.MK ===== | ||
{{FrameData-SF6 | chara = Lily | moveId = lily_jmk | moveType = air_normal | {{FrameData-SF6 | chara = Lily | moveId = lily_jmk | moveType = air_normal | ||
| input | | input = j.MK | ||
| name | | name = Jumping Medium Kick | ||
| images = SF6_Lily_jmk.png | | images = SF6_Lily_jmk.png | ||
| hitboxes = SF6_Lily_jmk_hitbox.png | | hitboxes = SF6_Lily_jmk_hitbox.png | ||
| | | damage = 500 | ||
| | | startup = 8 | ||
| | | active = 5 | ||
| | | recovery = 3 land | ||
| | | total = - | ||
| | | guard = H | ||
| | | cancel = - | ||
| hitAdv = - | | hitAdv = {{sf6-adv|VP|+7(+13)}} | ||
| blockAdv = - | | blockAdv = {{sf6-adv|P|+3}}{{sf6-adv|VP|(+9)}} | ||
| | | punishAdv = {{sf6-adv|VP|+11(+17)}} | ||
| | | perfParryAdv = {{sf6-adv|VM|-8}}{{sf6-adv|M|(-2)}} | ||
| | | hitstun = 17 | ||
| | | blockstun = 13 | ||
| hitstun = | | hitstop = 11 | ||
| blockstun = | | driveDmgBlk = 2500 | ||
| | | driveDmgHit = [4000] | ||
| | | driveGain = 1000 | ||
| | | superGainHit = 500 (350) | ||
| | | superGainBlk = 250 (125) | ||
| | | jugStart = 1 | ||
| | | jugIncrease = 1 | ||
| | | jugLimit = 0 | ||
| notes = | | atkRange = 1.09 | ||
| notes = Cross-up; shifts Lily's hurtbox upward during startup | |||
}} | }} | ||
===== j.HK ===== | ===== j.HK ===== | ||
{{FrameData-SF6 | chara = Lily | moveId = lily_jhk | moveType = air_normal | {{FrameData-SF6 | chara = Lily | moveId = lily_jhk | moveType = air_normal | ||
| input | | input = j.HK | ||
| name | | name = Jumping Heavy Kick | ||
| images = SF6_Lily_jhk.png | | images = SF6_Lily_jhk.png | ||
| hitboxes = SF6_Lily_jhk_hitbox.png | | hitboxes = SF6_Lily_jhk_hitbox.png | ||
| | | damage = 800 | ||
| | | startup = 11 | ||
| | | active = 6 | ||
| | | recovery = 3 land | ||
| | | total = - | ||
| | | guard = H | ||
| | | cancel = - | ||
| hitAdv = - | | hitAdv = {{sf6-adv|VP|+9(+15)}} | ||
| blockAdv = - | | blockAdv = {{sf6-adv|VP|+5(+11)}} | ||
| | | punishAdv = {{sf6-adv|VP|+13(+19)}} | ||
| | | perfParryAdv = {{sf6-adv|VM|-8}}{{sf6-adv|M|(-2)}} | ||
| | | hitstun = 19 | ||
| | | blockstun = 15 | ||
| hitstun = | | hitstop = 13 | ||
| blockstun = | | driveDmgBlk = 4000 | ||
| | | driveDmgHit = [5000] | ||
| | | driveGain = 2000 | ||
| | | superGainHit = 1000 (700) | ||
| | | superGainBlk = 500 (250) | ||
| | | jugStart = 1 | ||
| | | jugIncrease = 1 | ||
| | | jugLimit = 0 | ||
| atkRange = 1.12 | |||
| notes = | | notes = | ||
}} | }} | ||
== Command Normals == | == Command Normals == | ||
===== 6HP ===== | |||
{{FrameData-SF6 | chara = Lily | moveId = lily_6hp | moveType = ground_normal | |||
| input = 6HP | |||
| name = Desert Storm 1 | |||
| images = SF6_Lily_6hp.png | |||
| hitboxes = SF6_Lily_6hp_hitbox.png | |||
| damage = 900 | |||
| startup = 16 | |||
| active = 2 | |||
| recovery = 24 | |||
| total = 41 | |||
| guard = LH | |||
| cancel = TC Sp SA | |||
| hitconfirm = 16 (21 TC) | |||
| hitAdv = {{sf6-adv|P|+2}} | |||
| blockAdv = {{sf6-adv|VM|-4}} | |||
| punishAdv = {{sf6-adv|VP|+6}} | |||
| perfParryAdv = {{sf6-adv|VM|-24}} | |||
| DRcancelHit = {{sf6-adv|VP|+18}} | |||
| DRcancelBlk = {{sf6-adv|VP|+11}} | |||
| afterDRHit = {{sf6-adv|VP|+6}} | |||
| afterDRBlk = {{sf6-adv|E|0}} | |||
| hitstun = 28 | |||
| blockstun = 22 | |||
| hitstop = 13 | |||
| driveDmgBlk = 5000 | |||
| driveDmgHit = [8000] | |||
| driveGain = 3000 | |||
| superGainHit = 1000 (700) | |||
| superGainBlk = 500 (250) | |||
| jugStart = 1 | |||
| jugIncrease = 1 | |||
| jugLimit = 1 | |||
| atkRange = 2.061 (1.941) | |||
| notes = Forces stand; cancelable to Desert Storm target combo (can frame trap opponents if not in Burnout); good range and incredible hitbox priority for a cancelable normal, but slow startup; not a useful anti-air despite the animation; puts airborne opponents into limited juggle state (can juggle full TC sequence) | |||
}} | |||
===== 4HP ===== | |||
{{FrameData-SF6 | chara = Lily | moveId = lily_4hp | moveType = ground_normal | |||
| input = 4HP | |||
| name = Horn Breaker | |||
| images = SF6_Lily_4hp.png | |||
| hitboxes = SF6_Lily_4hp_hitbox.png | |||
| damage = 1000 | |||
| startup = 14 | |||
| active = 4 | |||
| recovery = 18 | |||
| total = 35 | |||
| guard = LH | |||
| cancel = Sp SA | |||
| hitconfirm = 18 | |||
| hitAdv = {{sf6-adv|VP|+5}} | |||
| blockAdv = {{sf6-adv|M|-2}} | |||
| punishAdv = {{sf6-adv|VP|+9}} | |||
| perfParryAdv = {{sf6-adv|VM|-20}} | |||
| DRcancelHit = {{sf6-adv|VP|+17}} | |||
| DRcancelBlk = {{sf6-adv|VP|+10}} | |||
| afterDRHit = {{sf6-adv|VP|+9}} | |||
| afterDRBlk = {{sf6-adv|P|+2}} | |||
| hitstun = 27 | |||
| blockstun = 20 | |||
| hitstop = 13 | |||
| driveDmgBlk = 5000 | |||
| driveDmgHit = [8000] | |||
| driveGain = 2000 | |||
| superGainHit = 1000 (700) | |||
| superGainBlk = 500 (250) | |||
| jugStart = 1 | |||
| jugIncrease = 1 | |||
| jugLimit = 0 | |||
| atkRange = 1.65 | |||
| notes = Good range, strong hitbox priority (strong bufferable neutral tool) | |||
}} | |||
===== 3HP ===== | |||
{{FrameData-SF6 | chara = Lily | moveId = lily_3hp | moveType = ground_normal | |||
| input = 3HP | |||
| name = Ridge Thrust | |||
| images = SF6_Lily_3hp.png | |||
| hitboxes = SF6_Lily_3hp_hitbox.png, SF6_Lily_3hp_hitbox2.png | |||
| damage = 900 | |||
| startup = 25 | |||
| active = 3 | |||
| recovery = 18 | |||
| total = 45 | |||
| guard = H | |||
| cancel = - | |||
| hitAdv = {{sf6-adv|P|+2}} | |||
| blockAdv = {{sf6-adv|M|-3}} | |||
| punishAdv = {{sf6-adv|VP|+6}} | |||
| perfParryAdv = {{sf6-adv|VM|-19}} | |||
| afterDRHit = {{sf6-adv|VP|+6}} | |||
| afterDRBlk = {{sf6-adv|P|+1}} | |||
| hitstun = 23 | |||
| blockstun = 18 | |||
| hitstop = 13 | |||
| driveDmgBlk = 5000 | |||
| driveDmgHit = [5000] | |||
| driveGain = 2000 | |||
| superGainHit = 1000 (700) | |||
| superGainBlk = 500 (250) | |||
| invuln = 5-19 Lower Body | |||
| jugStart = 1 | |||
| jugIncrease = 1 | |||
| jugLimit = 0 | |||
| atkRange = 2.10 | |||
| notes = Good range and hitbox priority for an overhead; Lily is in a crouching state on frames 25-42 (only the final 3f of recovery has a standing hurtbox); causes spike knockdown vs. airborne opponents | |||
}} | |||
===== j.2HP ===== | |||
{{FrameData-SF6 | chara = Lily | moveId = lily_j2hp | moveType = air_normal | |||
| input = j.2HP | |||
| name = Great Spin | |||
| images = SF6_Lily_j2hp.png | |||
| hitboxes = SF6_Lily_j2hp_hitbox.png | |||
| damage = 800 | |||
| startup = 9 | |||
| active = 11 | |||
| recovery = 3 land | |||
| total = - | |||
| guard = H | |||
| cancel = - | |||
| hitAdv = {{sf6-adv|VP|+11(+15)}} | |||
| blockAdv = {{sf6-adv|VP|+7(+11)}} | |||
| punishAdv = {{sf6-adv|VP|+15(+19)}} | |||
| perfParryAdv = {{sf6-adv|VM|-6}}{{sf6-adv|M|(-2)}} | |||
| hitstun = 19 | |||
| blockstun = 15 | |||
| hitstop = 13 | |||
| driveDmgBlk = 4000 | |||
| driveDmgHit = [5000] | |||
| driveGain = 2000 | |||
| superGainHit = 1000 (700) | |||
| superGainBlk = 500 (250) | |||
| jugStart = 1 | |||
| jugIncrease = 1 | |||
| jugLimit = 0 | |||
| atkRange = 0.80 (0.50) | |||
| notes = Cross-up; can be used from any jump direction | |||
}} | |||
== Target Combos == | == Target Combos == | ||
===== 6HP~HP ===== | |||
{{FrameData-SF6 | chara = Lily | moveId = lily_6hp_hp | moveType = ground_normal | |||
| input = 6HP~HP | |||
| name = Desert Storm 2 | |||
| images = SF6_Lily_6hp_hp.png | |||
| hitboxes = SF6_Lily_6hp_hp_hitbox.png | |||
| damage = 500 | |||
| startup = 20 | |||
| active = 2 | |||
| recovery = 27 | |||
| total = 48 | |||
| guard = LH | |||
| cancel = TC | |||
| hitconfirm = 52-55(16) | |||
| hitAdv = {{sf6-adv|E|0}} | |||
| blockAdv = {{sf6-adv|VM|-9}} | |||
| punishAdv = {{sf6-adv|VP|+4}} | |||
| perfParryAdv = {{sf6-adv|VM|-27}} | |||
| hitstun = 29 | |||
| blockstun = 20 | |||
| hitstop = 13 | |||
| driveDmgBlk = 2000 | |||
| driveDmgHit = [5000] | |||
| driveGain = 2000 | |||
| superGainHit = 1000 (700) | |||
| superGainBlk = 500 (250) | |||
| jugStart = 1 | |||
| jugIncrease = 1 | |||
| jugLimit = 2 | |||
| notes = 2f gap on block between 1st/2nd hits of TC (can frame trap opponents if not in Burnout); puts airborne opponents into limited juggle state (can juggle full TC sequence) | |||
}} | |||
====== 6HP~HP~HP ====== | |||
{{FrameData-SF6 | chara = Lily | moveId = lily_6hp_hp_hp | moveType = ground_normal | |||
| input = 6HP~HP~HP | |||
| name = Desert Storm 3 | |||
| images = SF6_Lily_6hp_hp_hp.png | |||
| hitboxes = SF6_Lily_6hp_hp_hp_hitbox.png | |||
| damage = 800(640) | |||
| startup = 20 | |||
| active = 5 | |||
| recovery = 39 | |||
| total = 64 | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = KD +26 | |||
| blockAdv = {{sf6-adv|VM|-23}} | |||
| punishAdv = KD +26 | |||
| perfParryAdv = {{sf6-adv|VM|-40}} | |||
| blockstun = 19 | |||
| hitstop = 13 | |||
| driveDmgBlk = 2000 | |||
| driveDmgHit = [5000] | |||
| driveGain = 2000 | |||
| superGainHit = 1000 (700) | |||
| superGainBlk = 500 (250) | |||
| jugStart = 1 | |||
| jugIncrease = 1 | |||
| jugLimit = 3 | |||
| notes = () refers to scaled damage when starting a combo with 6HP~HP; 1f gap on block between 2nd and 3rd hits of TC (can frame trap opponents if not in Burnout); full TC sequence can juggle vs. airborne opponents | |||
}} | |||
===== j.MP~MP ===== | |||
{{FrameData-SF6 | chara = Lily | moveId = lily_jmp_mp | moveType = air_normal | |||
| input = j.MP~MP | |||
| name = Double Arrow | |||
| images = SF6_Lily_jmp_mp.png | |||
| hitboxes = SF6_Lily_jmp_mp_hitbox.png | |||
| damage = 700 | |||
| startup = 10 | |||
| active = 3 | |||
| recovery = 3 land | |||
| total = - | |||
| guard = H | |||
| cancel = SA2 | |||
| hitconfirm = 40-44 | |||
| hitAdv = - | |||
| blockAdv = - | |||
| hitstop = 11 | |||
| driveGain = 1000 | |||
| superGainHit = 500 (350) | |||
| jugIncrease = 1 | |||
| jugLimit = 2 | |||
| notes = Puts airborne opponents into limited juggle state | |||
}} | |||
== Throws == | |||
===== LPLK ===== | ===== LPLK ===== | ||
{{FrameData-SF6 | chara = Lily | moveId = lily_lplk | moveType = throw | {{FrameData-SF6 | chara = Lily | moveId = lily_lplk | moveType = throw | ||
| input = LPLK | | input = LPLK | ||
| name = | | name = Canyon Throw | ||
| images = SF6_Lily_lplk.png | | images = SF6_Lily_lplk.png | ||
| hitboxes = SF6_Lily_lplk_hitbox.png | | hitboxes = SF6_Lily_lplk_hitbox.png | ||
| damage = 1200 (2040) | |||
| damage = | | dmgScaling = 20% Immediate | ||
| | |||
| startup = 5 | | startup = 5 | ||
| active = 3 | | active = 3 | ||
| recovery = 23 | | recovery = 23 | ||
| | | total = 30 | ||
| guard = T | | guard = T | ||
| cancel = - | | cancel = - | ||
| | | hitAdv = KD +20 | ||
| blockAdv = - | |||
| | | punishAdv = HKD +20 | ||
| | | driveDmgHit = [10000] | ||
| | | driveGain = 2000 | ||
| | | superGainHit = 2000(1400) [4000(2800)] | ||
| atkRange = 0.80 | |||
| notes = Can Drive Rush for a corner strike/throw mixup; has a true walking throw loop vs. Blanka/E.Honda/Zangief that requires frame perfect timing | |||
| | |||
| | |||
| notes = | |||
}} | }} | ||
===== 4LPLK ===== | ===== 4LPLK ===== | ||
{{FrameData-SF6 | chara = Lily | moveId = lily_4lplk | moveType = throw | {{FrameData-SF6 | chara = Lily | moveId = lily_4lplk | moveType = throw | ||
| input = 4LPLK | | input = 4LPLK | ||
| name = | | name = Falling Cliff | ||
| images = SF6_Lily_4lplk.png | | images = SF6_Lily_4lplk.png | ||
| hitboxes = SF6_Lily_4lplk_hitbox.png | | hitboxes = SF6_Lily_4lplk_hitbox.png | ||
| damage = 1200 (2040) | |||
| damage = | | dmgScaling = 20% Immediate | ||
| | |||
| startup = 5 | | startup = 5 | ||
| active = 3 | | active = 3 | ||
| recovery = 23 | | recovery = 23 | ||
| | | total = 30 | ||
| guard = T | | guard = T | ||
| cancel = - | | cancel = - | ||
| | | hitAdv = KD +32 | ||
| blockAdv = - | |||
| | | punishAdv = HKD +32 | ||
| | | driveDmgHit = [10000] | ||
| | | driveGain = 2000 | ||
| | | superGainHit = 2000(1400) [4000(2800)] | ||
| atkRange = 0.80 | |||
| notes = Side switch; requires Drive Rush to land another meaty throw after cornering opponent; can also use immediate 236MK to become +4 on block for a mixup (or Windclad 236LK to become +3); forward dash can set up a meaty normal but no real throw mixup | |||
| | |||
| | |||
| notes = | |||
}} | }} | ||
== Drive Moves == | |||
===== HPHK ===== | ===== HPHK ===== | ||
{{FrameData-SF6 | chara = Lily | moveId = lily_hphk | moveType = drive | {{FrameData-SF6 | chara = Lily | moveId = lily_hphk | moveType = drive | ||
| input = HPHK | | input = HPHK | ||
| name = | | name = Earth's Rage | ||
| images = SF6_Lily_hphk.png | | images = SF6_Lily_hphk.png | ||
| hitboxes = SF6_Lily_hphk_hitbox.png | | hitboxes = SF6_Lily_hphk_hitbox.png | ||
| damage = 800 | |||
| damage = | | chip = 200 | ||
| chip = | | dmgScaling = 20% Starter (Hit)<br>20% Multiplier (Block) | ||
| startup = | | startup = 26 | ||
| active = | | active = 2 | ||
| recovery = | | recovery = 35 | ||
| | | total = 62 | ||
| guard = LH | | guard = LH | ||
| cancel = - | | cancel = - | ||
| | | hitAdv = KD +35 / Wall Splat KD +65 | ||
| | | blockAdv = {{sf6-adv|M|-3}} / Wall Splat HKD +72 | ||
| | | punishAdv = Crumple (Standing +21, Juggle +46, HKD +104) | ||
| blockstun = | | perfParryAdv = {{sf6-adv|VM|-35}} | ||
| | | blockstun = 34 | ||
| | | hitstop = 25 | ||
| | | driveDmgBlk = 5000 | ||
| | | driveDmgHit = 10000 [15000] | ||
| | | driveGain = -10000 | ||
| | | superGainHit = [3000(2100)] | ||
| | | armor = 1-27 | ||
| notes = See [[Street_Fighter_6/Gauges#Drive_Impact|Drive Impact]]. | | jugStart = 0 | ||
| jugIncrease = 1 | |||
| jugLimit = 0 | |||
| atkRange = 2.389 | |||
| notes = See [[Street_Fighter_6/Gauges#Drive_Impact|Drive Impact]]. Airborne connect gives spinning juggle state on Punish Counter or corner Wall Splat with variable height. | |||
}} | }} | ||
Line 672: | Line 1,019: | ||
{{FrameData-SF6 | chara = Lily | moveId = lily_6hphk | moveType = drive | {{FrameData-SF6 | chara = Lily | moveId = lily_6hphk | moveType = drive | ||
| input = 6HPHK | | input = 6HPHK | ||
| name = | | name = Cross Hammer (Block) | ||
| images = SF6_Lily_6hphk.png | | images = SF6_Lily_6hphk.png | ||
| hitboxes = SF6_Lily_6hphk_hitbox.png | | hitboxes = SF6_Lily_6hphk_hitbox.png | ||
| damage = 500 recoverable | |||
| damage = | | chip = 125 recoverable | ||
| chip = | | startup = 20 | ||
| startup = | | active = 3 | ||
| active = | | recovery = 26(31) | ||
| recovery = | | total = 48(53) | ||
| | |||
| guard = LH | | guard = LH | ||
| cancel = - | | cancel = - | ||
| | | hitAdv = KD +23 | ||
| | | blockAdv = {{sf6-adv|VM|-6}} | ||
| | | punishAdv = KD +23 | ||
| blockstun = | | perfParryAdv = {{sf6-adv|VM|-27}} | ||
| | | blockstun = 23 | ||
| | | hitstop = 20 | ||
| | | driveGain = -20000 | ||
| | | invuln = 1-22 Full | ||
| | | armor = Break | ||
| | | jugStart = 200 | ||
| | | jugIncrease = 100 | ||
| notes = | | jugLimit = 1 | ||
| atkRange = 1.846 | |||
| notes = Performed by inputting 6HPHK during blockstun; 5f extra recovery on hit; freezes the screen for 4f during startup; see [[Street_Fighter_6/Gauges#Drive_Reversal|Drive Reversal]]. | |||
}} | }} | ||
{{FrameData-SF6 | chara = Lily | moveId = lily_6hphk_recovery | moveType = drive | |||
| input = 6HPHK | |||
| name = Cross Hammer (Recovery) | |||
| images = SF6_Lily_6hphk.png | |||
| hitboxes = SF6_Lily_6hphk_hitbox.png | |||
| damage = 500 recoverable | |||
| chip = 125 recoverable | |||
| startup = 18 | |||
| active = 3 | |||
| recovery = 26(31) | |||
| total = 46(51) | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = KD +23 | |||
| blockAdv = {{sf6-adv|VM|-6}} | |||
| punishAdv = KD +23 | |||
| perfParryAdv = {{sf6-adv|VM|-27}} | |||
| blockstun = 23 | |||
| hitstop = 20 | |||
| driveGain = -20000 | |||
| invuln = 1-20 Full | |||
| armor = Break | |||
| jugStart = 200 | |||
| jugIncrease = 100 | |||
| jugLimit = 1 | |||
| atkRange = 1.846 | |||
| notes = Performed by holding 6HPHK on wakeup; 5f extra recovery on hit; does not have any screen freeze; see [[Street_Fighter_6/Gauges#Drive_Reversal|Drive Reversal]]. | |||
}} | |||
===== MPMK ===== | ===== MPMK ===== | ||
{{FrameData-SF6 | chara = Lily | moveId = lily_mpmk | moveType = drive | {{FrameData-SF6 | chara = Lily | moveId = lily_mpmk | moveType = drive | ||
Line 705: | Line 1,081: | ||
| images = SF6_Lily_mpmk.png | | images = SF6_Lily_mpmk.png | ||
| hitboxes = SF6_Lily_mpmk_hitbox.png | | hitboxes = SF6_Lily_mpmk_hitbox.png | ||
| damage = - | | damage = - | ||
| | | dmgScaling = 50% Multiplier (Perfect) | ||
| startup = 1 | | startup = 1 | ||
| active = | | active = 12 or until released | ||
| recovery = | | recovery = 33(1)(11) | ||
| | | total = 45(3) | ||
| guard = - | |||
| cancel = - | |||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| driveGain = -5000,250~ | |||
| invuln = 6 Full (after Perfect Parry) | |||
| notes = See [[Street_Fighter_6/Gauges#Drive_Parry|Drive Parry]]. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. After a Perfect Parry, all Super Gauge gain is reduced by 20% and Drive Gauge gain/damage is reduced by 50% for the entire punish combo. | |||
}} | |||
===== MPMK~66 ===== | |||
{{FrameData-SF6 | chara = Lily | moveId = lily_mpmk_66_pdr | moveType = drive | |||
| input = MPMK~66 | |||
| name = Parry Drive Rush | |||
| images = SF6_Lily_66.png | |||
| hitboxes = SF6_Lily_66_hitbox.png | |||
| damage = - | |||
| dmgScaling = 15% Multiplier (Mid-Combo) | |||
| startup = 3+8 | |||
| active = - | |||
| recovery = 15(37) | |||
| total = 26(48) | |||
| guard = - | | guard = - | ||
| cancel = - | | cancel = - | ||
| | | hitAdv = - | ||
| blockAdv = - | |||
| | | driveGain = -10000 | ||
| | | notes = See [[Street_Fighter_6/Gauges#Drive_Rush|Drive Rush]]; 1-bar version performed out of a Parry; startup refers to minimum time before an attack can cancel the Drive Rush animation (if performed immediately after a successful Parry, only 1+8 startup); the first 15 recovery frames are cancelable into any attack; the final 22 recovery frames are cancelable into any attack or movement option or blocking (except Parry); only Normal and Command Normal attacks are enhanced with +4 frame advantage and improved juggle properties; Distance: 0.434 (min/throw), 1.900 (min/block), 3.044 (max/final DR frame) | ||
| notes = See [[Street_Fighter_6/Gauges# | |||
}} | }} | ||
{{FrameData-SF6 | chara = Lily | moveId = | {{FrameData-SF6 | chara = Lily | moveId = lily_mpmk_66_drc | moveType = drive | ||
| input = 66 | | input = MPMK or 66 | ||
| name = Drive Rush | | name = Drive Rush Cancel | ||
| images = SF6_Lily_66.png | | images = SF6_Lily_66.png | ||
| hitboxes = SF6_Lily_66_hitbox.png | | hitboxes = SF6_Lily_66_hitbox.png | ||
| damage = - | | damage = - | ||
| | | dmgScaling = 15% Multiplier (Mid-Combo) | ||
| startup = | | startup = 9 | ||
| active = | | active = - | ||
| recovery = | | recovery = 15(37) | ||
| | | total = 24(46) | ||
| guard = - | |||
| cancel = - | |||
| hitAdv = - | |||
| blockAdv = - | |||
| driveGain = -30000 | |||
| notes = See [[Street_Fighter_6/Gauges#Drive_Rush|Drive Rush]]; 3-bar version performed on hit/block from a cancelable normal; can also be performed on whiff from cancelable light normals; startup refers to minimum time before an attack can cancel the Drive Rush animation; the first 15 recovery frames are cancelable into any attack; the final 22 recovery frames are cancelable into any attack or movement option or blocking (except Parry); only Normal and Command Normal attacks are enhanced with +4 frame advantage and improved juggle properties | |||
}} | |||
== Special Moves == | |||
=== Condor Wind === | |||
===== 214LP ===== | |||
{{FrameData-SF6 | chara = Lily | moveId = lily_214lp | moveType = special | |||
| input = 214LP | |||
| name = Condor Wind (stock) | |||
| images = SF6_Lily_214lp.png | |||
| hitboxes = SF6_Lily_214lp_hitbox.png | |||
| damage = - | |||
| startup = 46(71/90) | |||
| active = - | |||
| recovery = 1(19) | |||
| total = 47(90/109) | |||
| guard = - | |||
| cancel = - | |||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| notes = Windclad stock gained on frame 46 (frames 71 and 90 if held); LP must be held for 59f/89f for Lv.2/Lv.3 versions (releasing too early extends the animation without building a stock); can build up to 3 Windclad stocks; stocks can be spent for enhanced versions of Condor Spire, Tomahawk Buster, or Condor Dive | |||
}} | |||
===== 214MP ===== | |||
{{FrameData-SF6 | chara = Lily | moveId = lily_214mp | moveType = special | |||
| input = 214MP (HOLD OK) | |||
| name = Condor Wind (attack) | |||
| images = SF6_Lily_214mp.png | |||
| hitboxes = SF6_Lily_214mp_hitbox.png | |||
| damage = 900 | |||
| chip = 225 | |||
| startup = 23(4) | |||
| active = 4 | |||
| recovery = 25 | |||
| total = 51 | |||
| guard = LH | |||
| cancel = SA3 | |||
| hitconfirm = 20 | |||
| hitAdv = {{sf6-adv|P|+2}} | |||
| blockAdv = {{sf6-adv|VM|-8}} | |||
| punishAdv = {{sf6-adv|VP|+6}} | |||
| perfParryAdv = {{sf6-adv|VM|-27}} | |||
| hitstun = 31 | |||
| blockstun = 21 | |||
| hitstop = 15 | |||
| driveDmgBlk = 4000 | |||
| driveDmgHit = [8000] | |||
| driveGain = 2000 | |||
| superGainHit = 1000 (700) | |||
| superGainBlk = 500 (250) | |||
| jugStart = 1 | |||
| jugIncrease = 1 | |||
| jugLimit = 2 | |||
| atkRange = 2.07 (1.98) | |||
| notes = Windclad stock gained on the first active frame (or frames 46, 71 and 90 if held); can delay the attack by holding MP (attack comes out 4f after button release); cancels and self-hitstop do not occur until after the 2nd active frame; useful for comboing into SA3 as it leaves the opponent grounded on hit; puts airborne opponents into limited juggle state on hit; head hurtbox shrinks during active frames and the first 16 recovery frames | |||
}} | |||
===== 214HP ===== | |||
{{FrameData-SF6 | chara = Lily | moveId = lily_214hp | moveType = special | |||
| input = 214HP (HOLD OK) | |||
| name = Condor Wind (attack) | |||
| images = SF6_Lily_214hp.png | |||
| hitboxes = SF6_Lily_214hp_hitbox.png | |||
| damage = 1100 | |||
| chip = 275 | |||
| startup = 25(4) | |||
| active = 4 | |||
| recovery = 25 | |||
| total = 53 | |||
| guard = LH | |||
| cancel = SA3* | |||
| hitconfirm = 20* | |||
| hitAdv = KD +30 | |||
| blockAdv = {{sf6-adv|VM|-8}} | |||
| punishAdv = KD +30 | |||
| perfParryAdv = {{sf6-adv|VM|-27}} | |||
| blockstun = 21 | |||
| hitstop = 15 | |||
| driveDmgBlk = 4000 | |||
| driveDmgHit = [8000] | |||
| driveGain = 2000 | |||
| superGainHit = 1000 (700) | |||
| superGainBlk = 500 (250) | |||
| jugStart = 1 | |||
| jugIncrease = 1 | |||
| jugLimit = 2 | |||
| atkRange = 2.12 (1.98) | |||
| notes = Windclad stock gained on the first active frame (or frames 46, 71 and 90 if held); can delay the attack by holding HP (attack comes out 4f after button release); puts opponents into limited juggle state on hit; cancel into SA3 does not combo (only useful when absorbed by armor); cancels and self-hitstop do not occur until after the 2nd active frame; head hurtbox shrinks during active frames and the first 16 recovery frames | |||
}} | |||
===== 214PP ===== | |||
{{FrameData-SF6 | chara = Lily | moveId = lily_214pp | moveType = special | |||
| input = 214PP (HOLD OK) | |||
| name = Condor Wind (attack) | |||
| images = SF6_Lily_214pp.png | |||
| hitboxes = SF6_Lily_214pp_hitbox.png | |||
| damage = 1200 | |||
| chip = 300 | |||
| dmgScaling = 20% Starter; Combo (2 hits) | |||
| startup = 19(4) | |||
| active = 4 | |||
| recovery = 23 | |||
| total = 45 | |||
| guard = LH | |||
| cancel = SA2 SA3* | |||
| hitconfirm = 20 | |||
| hitAdv = KD +39 | |||
| blockAdv = {{sf6-adv|VM|-5}} | |||
| punishAdv = KD +39 | |||
| perfParryAdv = {{sf6-adv|VM|-25}} | |||
| blockstun = 22 | |||
| hitstop = 15 | |||
| driveDmgBlk = 4000 | |||
| driveDmgHit = [8000] | |||
| driveGain = -20000 | |||
| superGainHit = 1000 (700) | |||
| superGainBlk = 500 (250) | |||
| jugStart = 1 | |||
| jugIncrease = 1 | |||
| jugLimit = 3 | |||
| atkRange = 2.15 (2.03) | |||
| notes = Windclad stock gained on the 1st active frame; holding the buttons for 16-24f increases the startup (attack comes out 4f after button release); puts opponents into limited juggle state on hit (can land a corner follow-up juggle with up to 6f startup); holding for 25f or longer results in non-attack version instead; SA3 cancel does not combo on hit (only useful when absorbed by armor); cancels and self-hitstop do not occur until after the 2nd active frame; head hurtbox shrinks during active frames and the first 16 recovery frames | |||
}} | |||
====== 214[PP] ====== | |||
{{FrameData-SF6 | chara = Lily | moveId = lily_214pp_hold | moveType = special | |||
| input = 214[PP] | |||
| name = Condor Wind (stock) | |||
| images = SF6_Lily_214pp_hold.png | |||
| hitboxes = SF6_Lily_214pp_hold_hitbox.png | |||
| damage = - | |||
| startup = 38 | |||
| active = - | |||
| recovery = 2 | |||
| total = 40 | |||
| guard = - | | guard = - | ||
| cancel = - | | cancel = - | ||
| | | hitAdv = - | ||
| blockAdv = - | |||
| | | driveGain = -20000 | ||
| | | notes = Windclad stock gained on frame 38; buttons must be held 25f for the non-attack version to come out; can built up to 3 Windclad stocks; stocks can be spent for enhanced versions of Condor Spire, Tomahawk Buster, or Condor Dive; 7f faster than the LP version, making it much safer to use in neutral | ||
| notes = | |||
}} | }} | ||
=== Taunts | === Condor Spire === | ||
===== 236LK ===== | |||
{{FrameData-SF6 | chara = Lily | moveId = lily_236lk | moveType = special | |||
| input = 236LK | |||
| name = Condor Spire | |||
| images = SF6_Lily_236lk.png | |||
| hitboxes = SF6_Lily_236lk_hitbox.png | |||
| damage = 800 | |||
| chip = 200 | |||
| startup = 17 | |||
| active = 13 | |||
| recovery = 2+14 land | |||
| total = 45 | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = KD +33(+45) | |||
| blockAdv = {{sf6-adv|VM|-8}}{{sf6-adv|VP|(+4)}} | |||
| punishAdv = KD +33(+45) | |||
| perfParryAdv = {{sf6-adv|VM|-27(-15)}} | |||
| blockstun = 21 | |||
| hitstop = 15 | |||
| driveDmgBlk = 5000 | |||
| driveDmgHit = [7000] | |||
| driveGain = 2000 | |||
| superGainHit = 1000 (700) | |||
| superGainBlk = 500 (250) | |||
| airborne = 8-31 (FKD) | |||
| jugStart = 1 | |||
| jugIncrease = 1 | |||
| jugLimit = 3 | |||
| atkRange = 2.438 (1.416) | |||
| notes = Can be spaced out for better frame advantage, allowing a strike/throw mixup on block; puts opponent into limited juggle state on hit (corner juggle follow-up is possible only vs. airborne opponents at longer ranges) | |||
}} | |||
===== 236MK ===== | |||
{{FrameData-SF6 | chara = Lily | moveId = lily_236mk | moveType = special | |||
| input = 236MK | |||
| name = Condor Spire | |||
| images = SF6_Lily_236mk.png | |||
| hitboxes = SF6_Lily_236mk_hitbox.png | |||
| damage = 900 | |||
| chip = 225 | |||
| startup = 21 | |||
| active = 13 | |||
| recovery = 2+14 land | |||
| total = 49 | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = KD +37(+49) | |||
| blockAdv = {{sf6-adv|VM|-8}}{{sf6-adv|VP|(+4)}} | |||
| punishAdv = KD +37(+49) | |||
| perfParryAdv = {{sf6-adv|VM|-27(-15)}} | |||
| blockstun = 21 | |||
| hitstop = 15 | |||
| driveDmgBlk = 5000 | |||
| driveDmgHit = [7000] | |||
| driveGain = 2000 | |||
| superGainHit = 1000 (700) | |||
| superGainBlk = 500 (250) | |||
| airborne = 9-35 (FKD) | |||
| jugStart = 1 | |||
| jugIncrease = 1 | |||
| jugLimit = 3 | |||
| atkRange = 3.077 (1.502) | |||
| notes = Can be spaced out for better frame advantage, allowing a strike/throw mixup on block; puts opponent into limited juggle state on hit (corner juggle follow-up is possible when hitting on active frame 10 or later) | |||
}} | |||
===== 236HK ===== | |||
{{FrameData-SF6 | chara = Lily | moveId = lily_236hk | moveType = special | |||
| input = 236HK | |||
| name = Condor Spire | |||
| images = SF6_Lily_236hk.png | |||
| hitboxes = SF6_Lily_236hk_hitbox.png | |||
| damage = 1000 | |||
| chip = 250 | |||
| startup = 25 | |||
| active = 13 | |||
| recovery = 2+14 land | |||
| total = 53 | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = KD +37(+49) | |||
| blockAdv = {{sf6-adv|VM|-8}}{{sf6-adv|VP|(+4)}} | |||
| punishAdv = KD +37(+49) | |||
| perfParryAdv = {{sf6-adv|VM|-27(-15)}} | |||
| blockstun = 21 | |||
| hitstop = 15 | |||
| driveDmgBlk = 5000 | |||
| driveDmgHit = [7000] | |||
| driveGain = 2000 | |||
| superGainHit = 1000 (700) | |||
| superGainBlk = 500 (250) | |||
| airborne = 11-39 (FKD) | |||
| jugStart = 1 | |||
| jugIncrease = 1 | |||
| jugLimit = 3 | |||
| atkRange = 3.286 (1.723) | |||
| notes = Can be spaced out for better frame advantage, allowing a strike/throw mixup on block; puts opponent into limited juggle state on hit (corner juggle follow-up is possible when hitting on active frame 9 or later) | |||
}} | |||
===== 236KK ===== | |||
{{FrameData-SF6 | chara = Lily | moveId = lily_236kk | moveType = special | |||
| input = 236KK | |||
| name = Condor Spire | |||
| images = SF6_Lily_236kk.png | |||
| hitboxes = SF6_Lily_236kk_hitbox.png | |||
| damage = 1000 | |||
| chip = 250 | |||
| dmgScaling = 20% Starter; Combo (2 hits) | |||
| startup = 15 | |||
| active = 13 | |||
| recovery = 2+14 land | |||
| total = 43 | |||
| guard = LH | |||
| cancel = SA2 | |||
| hitconfirm = 27(14) | |||
| hitAdv = KD +42(+54) | |||
| blockAdv = {{sf6-adv|VM|-8}}{{sf6-adv|VP|(+4)}} | |||
| punishAdv = KD +42(+54) | |||
| perfParryAdv = {{sf6-adv|VM|-27(-15)}} | |||
| blockstun = 21 | |||
| hitstop = 13 | |||
| driveDmgBlk = 5000 | |||
| driveDmgHit = [7000] | |||
| driveGain = -20000 | |||
| superGainHit = 1000 (700) | |||
| superGainBlk = 500 (250) | |||
| airborne = 7-29 (FKD) | |||
| jugStart = 1 | |||
| jugIncrease = 1 | |||
| jugLimit = 3 | |||
| atkRange = 3.175 (1.703) | |||
| notes = Can be spaced out for better frame advantage, allowing a strike/throw mixup on block; puts opponent into limited juggle state on hit (corner juggle follow-up is possible when hitting on active frame 5 or later); SA2 hitconfirm time decreases when connecting from longer ranges | |||
}} | |||
=== Condor Spire (Windclad) === | |||
===== 236LK (1 stock) ===== | |||
{{FrameData-SF6 | chara = Lily | moveId = lily_236lk_1stock | moveType = special | |||
| input = 236LK (Windclad) | |||
| name = Condor Spire (Windclad) | |||
| images = SF6_Lily_236lk_1stock.png | |||
| hitboxes = SF6_Lily_236lk_1stock_hitbox.png, SF6_Lily_236lk_1stock_hitbox2.png | |||
| damage = 100x2,800 | |||
| chip = 25x2,200 | |||
| dmgScaling = 20% Starter; Combo (2 hits) | |||
| startup = 9 | |||
| active = 5(6)11,7 | |||
| recovery = 2+12 land | |||
| total = 51 | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = KD +47(+46~52) | |||
| blockAdv = {{sf6-adv|P|+1}}{{sf6-adv|VP|(+7)}} | |||
| punishAdv = KD +47(+46~52) | |||
| perfParryAdv = {{sf6-adv|VM|-19(-13)}} | |||
| blockstun = 44(22) | |||
| hitstop = 7,7,9 | |||
| driveDmgBlk = 1500x2,2000 | |||
| driveDmgHit = [500x2,6000] | |||
| driveGain = 600,700x2 | |||
| superGainHit = 250x2,600 (175x2,420) | |||
| superGainBlk = 125x2,300 (62x2,150) | |||
| airborne = 9-39 (FKD) | |||
| jugStart = 3,3,1 | |||
| jugIncrease = 3,3,1 | |||
| jugLimit = 5,9,12 | |||
| atkRange = 3.255 (1.105) | |||
| notes = Consumes 1 Windclad Stock; 3 hits (can lose hits from farther range); can be spaced out for better frame advantage if only 3rd hit connects; puts opponent into limited juggle state on hit; can land a follow-up juggle with 5f startup (up to 10f startup on max range connect) | |||
}} | |||
===== 236MK (1 stock) ===== | |||
{{FrameData-SF6 | chara = Lily | moveId = lily_236mk_1stock | moveType = special | |||
| input = 236MK (Windclad) | |||
| name = Condor Spire (Windclad) | |||
| images = SF6_Lily_236mk_1stock.png | |||
| hitboxes = SF6_Lily_236mk_1stock_hitbox.png | |||
| damage = 100x2,900 | |||
| chip = 25x2,225 | |||
| dmgScaling = 20% Starter; Combo (2 hits) | |||
| startup = 13 | |||
| active = 5(6)11,7 | |||
| recovery = 2+12 land | |||
| total = 55 | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = KD +49(+47~53) | |||
| blockAdv = {{sf6-adv|P|+1}}{{sf6-adv|VP|(+7)}} | |||
| punishAdv = KD +49(+47~53) | |||
| perfParryAdv = {{sf6-adv|VM|-19(-13)}} | |||
| blockstun = 44(22) | |||
| hitstop = 7,7,9 | |||
| driveDmgBlk = 1500x2,2000 | |||
| driveDmgHit = [500x2,6000] | |||
| driveGain = 600,700x2 | |||
| superGainHit = 250x2,600 (175x2,420) | |||
| superGainBlk = 125x2,300 (62x2,150) | |||
| airborne = 13-43 (FKD) | |||
| jugStart = 3,3,1 | |||
| jugIncrease = 3,3,1 | |||
| jugLimit = 5,9,12 | |||
| atkRange = 3.705 (1.316) | |||
| notes = Consumes 1 Windclad Stock; 3 hits (can lose hits from farther range); can be spaced out for better frame advantage if only 3rd hit connects; puts opponent into limited juggle state on hit; can land a follow-up juggle with 7f startup (up to 11f startup on max range connect) | |||
}} | |||
===== 236HK (1 stock) ===== | |||
{{FrameData-SF6 | chara = Lily | moveId = lily_236hk_1stock | moveType = special | |||
| input = 236HK (Windclad) | |||
| name = Condor Spire (Windclad) | |||
| images = SF6_Lily_236hk_1stock.png | |||
| hitboxes = SF6_Lily_236hk_1stock_hitbox.png | |||
| damage = 100x2,1000 | |||
| chip = 25x2,250 | |||
| dmgScaling = 20% Starter; Combo (2 hits) | |||
| startup = 17 | |||
| active = 5(6)11,7 | |||
| recovery = 2+12 land | |||
| total = 59 | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = KD +52(+50~56) | |||
| blockAdv = {{sf6-adv|P|+1}}{{sf6-adv|VP|(+7)}} | |||
| punishAdv = KD +52(+50~56) | |||
| perfParryAdv = {{sf6-adv|VM|-19(-13)}} | |||
| blockstun = 44(22) | |||
| hitstop = 7,7,9 | |||
| driveDmgBlk = 1500x2,2000 | |||
| driveDmgHit = [500x2,6000] | |||
| driveGain = 600,700x2 | |||
| superGainHit = 250x2,600 (175x2,420) | |||
| superGainBlk = 125x2,300 (62x2,150) | |||
| airborne = 17-47 (FKD) | |||
| jugStart = 3,3,1 | |||
| jugIncrease = 3,3,1 | |||
| jugLimit = 5,9,12 | |||
| atkRange = 4.342 (1.469) | |||
| notes = Consumes 1 Windclad Stock; 3 hits (can lose hits from farther range); can be spaced out for better frame advantage if only 3rd hit connects; puts opponent into limited juggle state on hit; can land a follow-up juggle with 10f startup (up to 14f startup on max range connect) | |||
}} | |||
===== 236KK (1 stock) ===== | |||
{{FrameData-SF6 | chara = Lily | moveId = lily_236kk_1stock | moveType = special | |||
| input = 236KK (Windclad) | |||
| name = Condor Spire (Windclad) | |||
| images = SF6_Lily_236kk_1stock.png | |||
| hitboxes = SF6_Lily_236kk_1stock_hitbox.png, SF6_Lily_236kk_1stock_hitbox2.png | |||
| damage = 100x2,1000 | |||
| chip = 25x2,250 | |||
| dmgScaling = 20% Starter; Combo (2 hits) | |||
| startup = 9 | |||
| active = 14,3,7 | |||
| recovery = 2+12 land | |||
| total = 46 | |||
| guard = LH | |||
| cancel = SA2 | |||
| hitconfirm = 51(14) | |||
| hitAdv = KD +56(+62) | |||
| blockAdv = {{sf6-adv|P|+2}}{{sf6-adv|VP|(+8)}} | |||
| punishAdv = KD +56(+62) | |||
| perfParryAdv = {{sf6-adv|VM|-19(-13)}} | |||
| blockstun = 40(23) | |||
| hitstop = 7,7,12 | |||
| driveDmgBlk = 1500x2,2000 | |||
| driveDmgHit = [7000] | |||
| driveGain = -20000 | |||
| superGainHit = 250x2,600 (175x2,420) | |||
| superGainBlk = 125x2,300 (62x2,150) | |||
| invuln = 9-32 Projectile | |||
| airborne = 9-34 (FKD) | |||
| jugStart = 3,3,1 | |||
| jugIncrease = 3,3,1 | |||
| jugLimit = 5,9,12 | |||
| atkRange = 3.831 (0.902) | |||
| notes = Consumes 1 Windclad Stock; 3 hits (can lose hits from farther range); can be spaced out for better frame advantage if only 3rd hit connects; puts opponent into limited juggle state on hit; can land a follow-up juggle with 16f startup (up to 22f startup on max range connect); SA2 hitconfirm time decreases when connecting from longer ranges | |||
}} | |||
=== Tomahawk Buster === | |||
===== 623LP ===== | |||
{{FrameData-SF6 | chara = Lily | moveId = lily_623lp | moveType = special | |||
| input = 623LP | |||
| name = Tomahawk Buster | |||
| images = SF6_Lily_623lp.png | |||
| hitboxes = SF6_Lily_623lp_hitbox.png | |||
| damage = 900 | |||
| chip = 225 | |||
| startup = 6 | |||
| active = 11 | |||
| recovery = 21+12 land | |||
| total = 49 | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = KD +36(+41) | |||
| blockAdv = {{sf6-adv|VM|-27}} | |||
| punishAdv = KD +36(+41) | |||
| perfParryAdv = {{sf6-adv|VM|-42}} | |||
| blockstun = 17 | |||
| hitstop = 15 | |||
| driveDmgBlk = 4000 | |||
| driveDmgHit = [5000] | |||
| driveGain = 2000 | |||
| superGainHit = 1000 (700) | |||
| superGainBlk = 500 (250) | |||
| invuln = 1-10 Air | |||
| airborne = 7-37 (FKD) | |||
| jugStart = 1 | |||
| jugIncrease = 1 | |||
| jugLimit = 3 | |||
| atkRange = 1.05 (1st) | |||
| notes = Puts opponent into limited juggle state on hit; cannot hit cross-up | |||
}} | |||
===== 623MP ===== | |||
{{FrameData-SF6 | chara = Lily | moveId = lily_623mp | moveType = special | |||
| input = 623MP | |||
| name = Tomahawk Buster | |||
| images = SF6_Lily_623mp.png | |||
| hitboxes = SF6_Lily_623mp_hitbox.png | |||
| damage = 1000 | |||
| chip = 250 | |||
| startup = 8 | |||
| active = 12 | |||
| recovery = 25+12 land | |||
| total = 56 | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = KD +36(+42) | |||
| blockAdv = {{sf6-adv|VM|-32}} | |||
| punishAdv = KD +36(+42) | |||
| perfParryAdv = {{sf6-adv|VM|-47}} | |||
| blockstun = 17 | |||
| hitstop = 15 | |||
| driveDmgBlk = 4000 | |||
| driveDmgHit = [5000] | |||
| driveGain = 2000 | |||
| superGainHit = 1000 (700) | |||
| superGainBlk = 500 (250) | |||
| invuln = 1-12 Air | |||
| airborne = 9-44 (FKD) | |||
| jugStart = 1 | |||
| jugIncrease = 1 | |||
| jugLimit = 3 | |||
| atkRange = 0.93 (1st) | |||
| notes = Puts opponent into limited juggle state on hit; cannot hit cross-up | |||
}} | |||
===== 623HP ===== | |||
{{FrameData-SF6 | chara = Lily | moveId = lily_623hp | moveType = special | |||
| input = 623HP | |||
| name = Tomahawk Buster | |||
| images = SF6_Lily_623hp.png | |||
| hitboxes = SF6_Lily_623hp_hitbox.png | |||
| damage = 1200 | |||
| chip = 300 | |||
| startup = 10 | |||
| active = 13 | |||
| recovery = 26+12 land | |||
| total = 61 | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = KD +36(+41) | |||
| blockAdv = {{sf6-adv|VM|-35}} | |||
| punishAdv = KD +36(+41) | |||
| perfParryAdv = {{sf6-adv|VM|-50}} | |||
| blockstun = 17 | |||
| hitstop = 20 | |||
| driveDmgBlk = 4000 | |||
| driveDmgHit = [5000] | |||
| driveGain = 2000 | |||
| superGainHit = 1000 (700) | |||
| superGainBlk = 500 (250) | |||
| invuln = 1-14 Air | |||
| airborne = 11-49 (FKD) | |||
| jugStart = 1 | |||
| jugIncrease = 1 | |||
| jugLimit = 3 | |||
| atkRange = 0.93 (1st) | |||
| notes = Puts opponent into limited juggle state on hit; cannot hit cross-up | |||
}} | |||
===== 623PP ===== | |||
{{FrameData-SF6 | chara = Lily | moveId = lily_623pp | moveType = special | |||
| input = 623PP | |||
| name = Tomahawk Buster | |||
| images = SF6_Lily_623pp.png | |||
| hitboxes = SF6_Lily_623pp_hitbox.png | |||
| damage = 800,600 | |||
| chip = 200,150 | |||
| dmgScaling = 20% Starter; Combo (2 hits) | |||
| startup = 6 | |||
| active = 3,9 | |||
| recovery = 28+15 land | |||
| total = 60 | |||
| guard = LH | |||
| cancel = j.PPP (hit) | |||
| hitconfirm = 58 | |||
| hitAdv = KD +32(+37) | |||
| blockAdv = {{sf6-adv|VM|-35}} | |||
| punishAdv = KD +32(+37) | |||
| perfParryAdv = {{sf6-adv|VM|-53}} | |||
| blockstun = 20(17) | |||
| hitstop = 15,15 | |||
| driveDmgBlk = 2000x2 | |||
| driveDmgHit = [5000] | |||
| driveGain = -20000 | |||
| superGainHit = 500x2 (350x2) | |||
| superGainBlk = 250x2 (125x2) | |||
| invuln = 1-10 Throw, 1-10 Air | |||
| airborne = 7-45 (FKD) | |||
| jugStart = 1 | |||
| jugIncrease = 1 | |||
| jugLimit = 5,6 | |||
| atkRange = 0.93 (1st) | |||
| notes = Puts opponent into limited juggle state on hit (cancelable into OD Condor Dive for extra damage at the cost of 2 Drive bars); cannot hit cross-up | |||
}} | |||
=== Tomahawk Buster (Windclad) === | |||
===== 623LP (1 stock) ===== | |||
{{FrameData-SF6 | chara = Lily | moveId = lily_623lp_1stock | moveType = special | |||
| input = 623LP (Windclad) | |||
| name = Tomahawk Buster (Windclad) | |||
| images = SF6_Lily_623lp_1stock.png | |||
| hitboxes = SF6_Lily_623lp_1stock_hitbox.png | |||
| damage = 400,600 | |||
| chip = 100,150 | |||
| startup = 4 | |||
| active = 4,9 | |||
| recovery = 21+12 land | |||
| total = 49 | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = KD +41(+43) | |||
| blockAdv = {{sf6-adv|VM|-25}} | |||
| punishAdv = KD +41(+43) | |||
| perfParryAdv = {{sf6-adv|VM|-37(-44)}} | |||
| blockstun = 21(17) | |||
| hitstop = 15,12 | |||
| driveDmgBlk = 2000x2 | |||
| driveDmgHit = [5000] | |||
| driveGain = 1000x2 | |||
| superGainHit = 500,600 (350,420) | |||
| superGainBlk = 250,300 (125,150) | |||
| invuln = 1-10 Air | |||
| airborne = 7-37 (FKD) | |||
| jugStart = 1,1 | |||
| jugIncrease = 1,1 | |||
| jugLimit = 12,13 | |||
| atkRange = 0.80 (1st) | |||
| notes = Consumes 1 Windclad Stock (2f faster, 100 more damage, better juggles and KD Adv.); puts opponents into limited juggle state; 4f startup means this move cannot be safe jumped unless jump-in is spaced out to make it whiff; if 2nd hit connects vs. standing grounded opponent, they are launched close enough to follow up midscreen with SA1, SA2, 2HK, or 2HP (and more in the corner); KD Adv. of 2nd hit is +49~53 depending on distance; cannot hit cross-up | |||
}} | |||
===== 623MP (1 stock) ===== | |||
{{FrameData-SF6 | chara = Lily | moveId = lily_623mp_1stock | moveType = special | |||
| input = 623MP (Windclad) | |||
| name = Tomahawk Buster (Windclad) | |||
| images = SF6_Lily_623mp_1stock.png | |||
| hitboxes = SF6_Lily_623mp_1stock_hitbox.png | |||
| damage = 400,800 | |||
| chip = 100,200 | |||
| startup = 6 | |||
| active = 4,10 | |||
| recovery = 25+12 land | |||
| total = 56 | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = KD +41(+43) | |||
| blockAdv = {{sf6-adv|VM|-30}} | |||
| punishAdv = KD +41(+43) | |||
| perfParryAdv = {{sf6-adv|VM|-42(-49)}} | |||
| blockstun = 21(17) | |||
| hitstop = 15,12 | |||
| driveDmgBlk = 2000x2 | |||
| driveDmgHit = [5000] | |||
| driveGain = 1000x2 | |||
| superGainHit = 500,600 (350,420) | |||
| superGainBlk = 250,300 (125,150) | |||
| invuln = 1-12 Air | |||
| airborne = 9-44 (FKD) | |||
| jugStart = 1,1 | |||
| jugIncrease = 1,1 | |||
| jugLimit = 12,13 | |||
| atkRange = 0.80 (1st) | |||
| notes = Consumes 1 Windclad Stock (2f faster, 200 more damage, better juggles and KD Adv.); puts opponents into limited juggle state; if 2nd hit connects vs. standing grounded opponent, they are launched higher and fall more slowly (KD +47~50 and follow-ups only possible in the corner); cannot hit cross-up | |||
}} | |||
===== 623HP (1 stock) ===== | |||
{{FrameData-SF6 | chara = Lily | moveId = lily_623hp_1stock | moveType = special | |||
| input = 623HP (Windclad) | |||
| name = Tomahawk Buster (Windclad) | |||
| images = SF6_Lily_623hp_1stock.png | |||
| hitboxes = SF6_Lily_623hp_1stock_hitbox.png | |||
| damage = 400,1000 | |||
| chip = 100,250 | |||
| startup = 8 | |||
| active = 4,12 | |||
| recovery = 26+12 land | |||
| total = 61 | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = KD +41(+43) | |||
| blockAdv = {{sf6-adv|VM|-33}} | |||
| punishAdv = KD +41(+43) | |||
| perfParryAdv = {{sf6-adv|VM|-45(-52)}} | |||
| blockstun = 21(17) | |||
| hitstop = 15,12 | |||
| driveDmgBlk = 2000x2 | |||
| driveDmgHit = [5000] | |||
| driveGain = 1000x2 | |||
| superGainHit = 500,600 (350,420) | |||
| superGainBlk = 250,300 (125,150) | |||
| invuln = 1-14 Air | |||
| airborne = 11-49 (FKD) | |||
| jugStart = 1,1 | |||
| jugIncrease = 1,1 | |||
| jugLimit = 12,13 | |||
| atkRange = 0.856 (1st) | |||
| notes = Consumes 1 Windclad Stock (2f faster, 200 more damage, better juggles and KD Adv.); puts opponents into limited juggle state; if 2nd hit connects vs. standing grounded opponent, they are launched higher and fall more slowly (KD +46~49 and follow-ups only possible in the corner); cannot hit cross-up | |||
}} | |||
===== 623PP (1 stock) ===== | |||
{{FrameData-SF6 | chara = Lily | moveId = lily_623pp_1stock | moveType = special | |||
| input = 623PP (Windclad) | |||
| name = Tomahawk Buster (Windclad) | |||
| images = SF6_Lily_623pp_1stock.png | |||
| hitboxes = SF6_Lily_623pp_1stock_hitbox.png | |||
| damage = 400,600x2 | |||
| chip = 100,150x2 | |||
| dmgScaling = 20% Starter; Combo (2 hits) | |||
| startup = 4 | |||
| active = 2,2,10 | |||
| recovery = 28+15 land | |||
| total = 60 | |||
| guard = LH | |||
| cancel = j.PPP (hit) | |||
| hitconfirm = 69 | |||
| hitAdv = KD +33(+38) | |||
| blockAdv = {{sf6-adv|VM|-35}} | |||
| punishAdv = KD +33(+38) | |||
| perfParryAdv = {{sf6-adv|VM|-48(-55)}} | |||
| blockstun = 22(20)(18) | |||
| hitstop = 15,12,12 | |||
| driveDmgBlk = 2000,1000x2 | |||
| driveDmgHit = [5000] | |||
| driveGain = -20000 | |||
| superGainHit = 200,400,500 (140,280,350) | |||
| superGainBlk = 100,200,250 (50,100,125) | |||
| invuln = 1-10 Throw, 1-10 Air | |||
| airborne = 7-45 (FKD) | |||
| jugStart = 1,1,1 | |||
| jugIncrease = 1,1,1 | |||
| jugLimit = 12,15,16 | |||
| atkRange = 0.80 (1st) | |||
| notes = Consumes 1 Windclad Stock (2f faster, 200 more damage, better juggles and KD Adv.); puts opponents into limited juggle state; 4f startup means this move cannot be safe jumped unless jump-in is spaced out to make it whiff; cancelable into OD Condor Dive on hit (if 623PP hits grounded opponents, the final cancel frame into j.PPP will not connect); has extra range on the 2nd active frame vs. grounded opponents only for combo consistency; cannot hit cross-up | |||
}} | |||
=== Condor Dive === | |||
===== j.PP ===== | |||
{{FrameData-SF6 | chara = Lily | moveId = lily_jpp | moveType = special | |||
| input = j.PP | |||
| name = Condor Dive | |||
| images = SF6_Lily_jpp.png | |||
| hitboxes = SF6_Lily_jpp_hitbox.png, SF6_Lily_jpp_hitbox2.png | |||
| damage = 800 | |||
| chip = 200 | |||
| startup = 12 | |||
| active = 11(17) | |||
| recovery = 5+19 land | |||
| total = - | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = KD +32(+37) | |||
| blockAdv = {{sf6-adv|VM|-24(-19)}} | |||
| punishAdv = KD +32(+37) | |||
| perfParryAdv = {{sf6-adv|VM|-35(-41)}} | |||
| blockstun = 18 | |||
| hitstop = 15 | |||
| driveDmgBlk = 4000 | |||
| driveDmgHit = [5000] | |||
| driveGain = 2000 | |||
| superGainHit = 1000 (700) | |||
| superGainBlk = 500 (250) | |||
| airborne = Until Land (FKD) | |||
| jugStart = 10 | |||
| jugIncrease = 10 | |||
| jugLimit = 50 | |||
| notes = Usable during neutral/forward jump; final active frame has an expanded downward hitbox; can hit cross-up | |||
}} | |||
===== j.PPP ===== | |||
{{FrameData-SF6 | chara = Lily | moveId = lily_jppp | moveType = special | |||
| input = j.PPP | |||
| name = Condor Dive | |||
| images = SF6_Lily_jppp.png | |||
| hitboxes = SF6_Lily_jppp_hitbox.png | |||
| damage = 1400 | |||
| chip = 350 | |||
| dmgScaling = | |||
| startup = 12 | |||
| active = 10(14) | |||
| recovery = 5+19 land | |||
| total = - | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = KD +40(+46) | |||
| blockAdv = {{sf6-adv|VM|-24(-19)}} | |||
| punishAdv = KD +40(+46) | |||
| perfParryAdv = {{sf6-adv|VM|-35(-41)}} | |||
| blockstun = 18 | |||
| hitstop = 15 | |||
| driveDmgBlk = 4000 | |||
| driveDmgHit = [5000] | |||
| driveGain = -20000 | |||
| superGainHit = 1000 (700) | |||
| superGainBlk = 500 (250) | |||
| airborne = Until Land (FKD) | |||
| jugStart = 10 | |||
| jugIncrease = 10 | |||
| jugLimit = 50 | |||
| notes = Usable during neutral/forward jump, or canceled from 623PP on hit; final active frame has an expanded downward hitbox; can hit cross-up | |||
}} | |||
=== Condor Dive (Windclad) === | |||
===== j.PP (1 stock) ===== | |||
{{FrameData-SF6 | chara = Lily | moveId = lily_jpp_1stock | moveType = special | |||
| input = j.PP (Windclad) | |||
| name = Condor Dive (Windclad) | |||
| images = SF6_Lily_jpp_1stock.png | |||
| hitboxes = SF6_Lily_jpp_1stock_hitbox.png, SF6_Lily_jpp_1stock_hitbox2.png, SF6_Lily_jpp_1stock_hitbox3.png | |||
| damage = 200,800 | |||
| chip = 50,200 | |||
| startup = 12 | |||
| active = 11(17) | |||
| recovery = 5+19 land | |||
| total = - | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = KD +33(+38) | |||
| blockAdv = {{sf6-adv|VM|-24(-19)}} | |||
| punishAdv = KD +33(+38) | |||
| perfParryAdv = {{sf6-adv|VM|-36(-41)}} | |||
| blockstun = 19 total | |||
| hitstop = 7,15 | |||
| driveDmgBlk = 2500x2 | |||
| driveDmgHit = [2500x2] | |||
| driveGain = 1000,2000 | |||
| superGainHit = 500,600 (350,420) | |||
| superGainBlk = 250,300 (125,150) | |||
| airborne = Until Land (FKD) | |||
| jugStart = 10 | |||
| jugIncrease = 10,10 | |||
| jugLimit = 50,50 | |||
| notes = Consumes 1 Windclad Stock; usable during neutral/forward jump; final active frame has an expanded downward hitbox; can hit cross-up; bounces farther away on block than regular version, making it harder for some characters to punish | |||
}} | |||
===== j.PPP (1 stock) ===== | |||
{{FrameData-SF6 | chara = Lily | moveId = lily_jppp_1stock | moveType = special | |||
| input = j.PPP (Windclad) | |||
| name = Condor Dive (Windclad) | |||
| images = SF6_Lily_jppp_1stock.png | |||
| hitboxes = SF6_Lily_jppp_1stock_hitbox.png | |||
| damage = 200,1400 | |||
| chip = 50,350 | |||
| dmgScaling = | |||
| startup = 12 | |||
| active = 10(14) | |||
| recovery = 5+19 land | |||
| total = - | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = KD +41(+47) | |||
| blockAdv = {{sf6-adv|VM|-24(-19)}} | |||
| punishAdv = KD +41(+47) | |||
| perfParryAdv = {{sf6-adv|VM|-36(-41)}} | |||
| blockstun = 19 total | |||
| hitstop = 7,15 | |||
| driveDmgBlk = 2500x2 | |||
| driveDmgHit = [2500x2] | |||
| driveGain = -20000 | |||
| superGainHit = 500,600 (350,420) | |||
| superGainBlk = 250,300 (125,150) | |||
| airborne = Until Land (FKD) | |||
| jugStart = 10 | |||
| jugIncrease = 10,10 | |||
| jugLimit = 50,50 | |||
| notes = Consumes 1 Windclad Stock; usable during neutral/forward jump, or canceled from 623PP on hit; final active frame has an expanded downward hitbox; can hit cross-up; bounces farther away on block than regular version, making it harder for some characters to punish | |||
}} | |||
=== Mexican Typhoon === | |||
===== 360+LP ===== | |||
{{FrameData-SF6 | chara = Lily | moveId = lily_360lp | moveType = special | |||
| input = 360+LP | |||
| name = Mexican Typhoon | |||
| images = SF6_Lily_360lp.png | |||
| hitboxes = SF6_Lily_360lp_hitbox.png | |||
| damage = 2000 (2300) | |||
| dmgScaling = 10% Immediate | |||
| startup = 5 | |||
| active = 3 | |||
| recovery = 53 | |||
| total = 60 | |||
| guard = T | |||
| cancel = - | |||
| hitAdv = HKD +28 | |||
| blockAdv = - | |||
| punishAdv = HKD +28 | |||
| driveDmgHit = [10000] | |||
| driveGain = 5000 | |||
| superGainHit = 3000 (2100) | |||
| atkRange = 1.38 | |||
| notes = Puts Lily fullscreen after successful grab; Range: 1.38 | |||
}} | |||
===== 360+MP ===== | |||
{{FrameData-SF6 | chara = Lily | moveId = lily_360mp | moveType = special | |||
| input = 360+MP | |||
| name = Mexican Typhoon | |||
| images = SF6_Lily_360mp.png | |||
| hitboxes = SF6_Lily_360mp_hitbox.png | |||
| damage = 2400 (2760) | |||
| dmgScaling = 10% Immediate | |||
| startup = 5 | |||
| active = 3 | |||
| recovery = 53 | |||
| total = 60 | |||
| guard = T | |||
| cancel = - | |||
| hitAdv = HKD +28 | |||
| blockAdv = - | |||
| punishAdv = HKD +28 | |||
| driveDmgHit = [10000] | |||
| driveGain = 5000 | |||
| superGainHit = 3000 (2100) | |||
| atkRange = 1.23 | |||
| notes = Puts Lily fullscreen after successful grab; Range: 1.23 | |||
}} | |||
===== 360+HP ===== | |||
{{FrameData-SF6 | chara = Lily | moveId = lily_360hp | moveType = special | |||
| input = 360+HP | |||
| name = Mexican Typhoon | |||
| images = SF6_Lily_360hp.png | |||
| hitboxes = SF6_Lily_360hp_hitbox.png | |||
| damage = 2800 (3220) | |||
| dmgScaling = 10% Immediate | |||
| startup = 5 | |||
| active = 3 | |||
| recovery = 53 | |||
| total = 60 | |||
| guard = T | |||
| cancel = - | |||
| hitAdv = HKD +28 | |||
| blockAdv = - | |||
| punishAdv = HKD +28 | |||
| driveDmgHit = [10000] | |||
| driveGain = 5000 | |||
| superGainHit = 3000 (2100) | |||
| atkRange = 0.98 | |||
| notes = Puts Lily fullscreen after successful grab; Range: 0.98 | |||
}} | |||
===== 360+PP ===== | |||
{{FrameData-SF6 | chara = Lily | moveId = lily_360pp | moveType = special | |||
| input = 360+PP | |||
| name = Mexican Typhoon | |||
| images = SF6_Lily_360pp.png | |||
| hitboxes = SF6_Lily_360pp_hitbox.png | |||
| damage = 2900 (3350) | |||
| dmgScaling = 10% Immediate | |||
| startup = 5 | |||
| active = 3 | |||
| recovery = 53 | |||
| total = 60 | |||
| guard = T | |||
| cancel = - | |||
| hitAdv = HKD +28 | |||
| blockAdv = - | |||
| punishAdv = HKD +28 | |||
| driveDmgHit = [10000] | |||
| driveGain = -20000 | |||
| superGainHit = 3000 (2100) | |||
| atkRange = 1.38 | |||
| notes = Puts Lily fullscreen after successful grab; Range: 1.38 | |||
}} | |||
== Super Arts == | |||
===== 236236P ===== | |||
{{FrameData-SF6 | chara = Lily | moveId = lily_236236p | moveType = super | |||
| input = 236236P | |||
| name = Breezing Hawk | |||
| images = SF6_Lily_236236p.png | |||
| hitboxes = SF6_Lily_236236p_hitbox.png | |||
| damage = 2200 (1840) | |||
| chip = 100x5 (500) | |||
| dmgScaling = 30% Minimum | |||
| startup = 10 | |||
| active = 2(5)2(7)2(8)2(8)2 | |||
| recovery = 54 | |||
| total = 101 | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = KD +27(+19) | |||
| blockAdv = {{sf6-adv|VM|-36}} | |||
| punishAdv = KD +27(+19) | |||
| perfParryAdv = {{sf6-adv|VM|-54}} | |||
| blockstun = 57 total | |||
| hitstop = 3x4,10 | |||
| driveDmgBlk = 500x5 (2500) | |||
| driveDmgHit = 200x13,2400(5000) / 200x2,4200(4600) | |||
| superGainHit = -10000 | |||
| superGainBlk = -10000 | |||
| invuln = 1-11 Strike/Throw | |||
| armor = Break | |||
| jugStart = 1 | |||
| jugIncrease = 1xN | |||
| jugLimit = 99 | |||
| atkRange = 3.077 (1.716) | |||
| notes = First 2 hits give full animation; partial connect gives reduced damage and KD advantage; Dmg distribution: 80x13,1160 (full animation), 80x2,1680 (partial animation) | |||
}} | |||
===== 236236K ===== | |||
{{FrameData-SF6 | chara = Lily | moveId = lily_236236k | moveType = super | |||
| input = 236236K | |||
| name = Thunderbird | |||
| images = SF6_Lily_236236k.png | |||
| hitboxes = SF6_Lily_236236k_hitbox.png | |||
| damage = 2600 | |||
| chip = 550,50xN (750~850) | |||
| dmgScaling = 40% Minimum | |||
| startup = 9 | |||
| active = 4,3x6(9)2 | |||
| recovery = 39+24 land | |||
| total = 104 | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = KD +42 | |||
| blockAdv = {{sf6-adv|VM|-60(-66)}} | |||
| punishAdv = KD +42 | |||
| perfParryAdv = {{sf6-adv|VM|-87(-80)}} | |||
| blockstun = 36 total | |||
| hitstop = 0,3x6 | |||
| driveDmgBlk = 1000x5~7 (5000~7000) | |||
| driveDmgHit = 500x7,6500 (10000) | |||
| superGainHit = -20000 | |||
| superGainBlk = -20000 | |||
| invuln = 1-41 Full | |||
| armor = Break | |||
| airborne = 7-80 (FKD) | |||
| jugStart = 1 | |||
| jugIncrease = 1xN | |||
| jugLimit = 99 | |||
| atkRange = 1.13 | |||
| notes = Connects 7 times vs. stand block, 5 times vs. crouch block (affects Block Adv, Chip Damage, and Drive Damage); hits on both sides of Lily (good anti-air against cross-ups); must be Perfect Parried twice (3 times for tall standing characters); suction effect on hit (can be used against extended projectile hurtboxes); Dmg distribution: 100x7,1900 | |||
}} | |||
====== 236236K (1 stock) ====== | |||
{{FrameData-SF6 | chara = Lily | moveId = lily_236236k_1stock | moveType = super | |||
| input = 236236K | |||
| name = Thunderbird (Windclad) | |||
| images = SF6_Lily_236236k_1stock.png | |||
| hitboxes = SF6_Lily_236236k_1stock_hitbox.png | |||
| damage = 2900 | |||
| chip = 225x2,50xN (750~900) | |||
| dmgScaling = 40% Minimum | |||
| startup = 9 | |||
| active = 2x11,3(6)2 | |||
| recovery = 39+24 land | |||
| total = 104 | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = KD +46 | |||
| blockAdv = {{sf6-adv|VM|-59(-65)}} | |||
| punishAdv = KD +46 | |||
| perfParryAdv = {{sf6-adv|VM|-87(-80)}} | |||
| blockstun = 37 total | |||
| hitstop = 1x11 | |||
| driveDmgBlk = 750x8~11 (6000~8250) | |||
| driveDmgHit = 500x12,4000 (10000) | |||
| superGainHit = -20000 | |||
| superGainBlk = -20000 | |||
| invuln = 1-12 Full, 13-41 Projectile | |||
| armor = Break | |||
| airborne = 7-80 (FKD) | |||
| jugStart = 1 | |||
| jugIncrease = 1xN | |||
| jugLimit = 99 | |||
| atkRange = 1.61 | |||
| notes = Consumes 1 Windclad stock (+300 damage, +4 KD Adv, better horizontal range in both directions); connects 11 times vs. stand block, 8 times vs. crouch block (affects Block Adv, Chip Damage, and Drive Damage); hits on both sides of Lily (good anti-air against cross-ups); must be Perfect Parried twice (3 times for tall standing characters); suction effect on hit (can be used against extended projectile hurtboxes); Dmg distribution: 100x12,1700 | |||
}} | |||
===== j.236236K ===== | |||
{{FrameData-SF6 | chara = Lily | moveId = lily_j236236k | moveType = super | |||
| input = j.236236K | |||
| name = Soaring Thunderbird | |||
| images = SF6_Lily_j236236k.png | |||
| hitboxes = SF6_Lily_j236236k_hitbox.png | |||
| damage = 2600 | |||
| chip = 552,33x6 (684~750) | |||
| dmgScaling = 40% Minimum | |||
| startup = 9 | |||
| active = 4,3x6(9)2 | |||
| recovery = 25 land | |||
| total = - | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = KD +36~42 | |||
| blockAdv = {{sf6-adv|VM|-54(-66)}} | |||
| punishAdv = KD +36~42 | |||
| perfParryAdv = {{sf6-adv|VM|-67(-94)}} | |||
| blockstun = 36 total | |||
| hitstop = 0,3x6 | |||
| driveDmgBlk = 800,700x6 (5000) | |||
| driveDmgHit = 500x12,4000 (10000) | |||
| superGainHit = -20000 | |||
| superGainBlk = -20000 | |||
| invuln = 1-12 Full, 13-41 Projectile | |||
| armor = Break | |||
| airborne = Until Land (FKD) | |||
| jugStart = 1 | |||
| jugIncrease = 1xN | |||
| jugLimit = 99 | |||
| atkRange = 1.35 | |||
| notes = 2f startup if canceled from OD Condor Spire; total recovery time before landing depends on activation height; hits on both sides of Lily; if input after a cross-up jump, Lily turns to face the opponent (can be used to escape anti-air punish after jumping out of corner); Dmg distribution: 100x7,1900 | |||
}} | |||
====== j.236236K (1 stock) ====== | |||
{{FrameData-SF6 | chara = Lily | moveId = lily_j236236k_1stock | moveType = super | |||
| input = j.236236K | |||
| name = Soaring Thunderbird (Windclad) | |||
| images = SF6_Lily_j236236k_1stock.png | |||
| hitboxes = SF6_Lily_j236236k_1stock_hitbox.png | |||
| damage = 2900 | |||
| chip = 225x2,30x10 (375~750) | |||
| dmgScaling = 40% Minimum | |||
| startup = 9 | |||
| active = 2x11,3(6)2 | |||
| recovery = 25 land | |||
| total = - | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = KD +39~45 | |||
| blockAdv = {{sf6-adv|VM|-51(-65)}} | |||
| punishAdv = KD +39~45 | |||
| perfParryAdv = {{sf6-adv|VM|-67(-94)}} | |||
| blockstun = 39 total | |||
| hitstop = 0,1x10 | |||
| driveDmgBlk = 500x12 (6000) | |||
| driveDmgHit = 500x12,4000 (10000) | |||
| superGainHit = -20000 | |||
| superGainBlk = -20000 | |||
| invuln = 1-12 Full, 13-41 Projectile | |||
| armor = Break | |||
| airborne = Until Land (FKD) | |||
| jugStart = 1 | |||
| jugIncrease = 1xN | |||
| jugLimit = 99 | |||
| atkRange = 1.61 | |||
| notes = 2f startup if canceled from OD Condor Spire; consumes 1 Windclad stock (+300 damage, +4 KD Adv, better horizontal range in both directions); total recovery time before landing depends on activation height; hits on both sides of Lily; if input after a cross-up jump, Lily turns to face the opponent (can be used to escape anti-air punish after jumping out of corner); Dmg distribution: 100x12,1700 | |||
}} | |||
===== 214214P ===== | |||
{{FrameData-SF6 | chara = Lily | moveId = lily_214214p | moveType = super | |||
| input = 214214P | |||
| name = Raging Typhoon | |||
| images = SF6_Lily_214214p.png | |||
| hitboxes = SF6_Lily_214214p_hitbox.png | |||
| damage = 4500 | |||
| dmgScaling = 50% Minimum; 10% Immediate | |||
| startup = 5+2 | |||
| active = 2 | |||
| recovery = 106 | |||
| total = 114 | |||
| guard = T | |||
| cancel = - | |||
| hitAdv = HKD +4 | |||
| blockAdv = - | |||
| punishAdv = HKD +4 | |||
| driveDmgHit = 15000 | |||
| superGainHit = -30000 | |||
| invuln = 1-8 Full | |||
| atkRange = 1.755 (1.728) | |||
| notes = Can be jumped out of during startup; can be comboed into like a hit-grab (immediate damage scaling applies to any combo into SA3); cinematic time regenerates ~1.7 Drive bars for Lily; Range: 1.728 (1.755 on 2nd active frame) | |||
}} | |||
====== 214214P (CA) ====== | |||
{{FrameData-SF6 | chara = Lily | moveId = lily_214214p(ca) | moveType = super | |||
| input = 214214P | |||
| name = Raging Typhoon (CA) | |||
| images = SF6_Lily_214214p(ca).png | |||
| hitboxes = SF6_Lily_214214p(ca)_hitbox.png | |||
| damage = 5000 | |||
| dmgScaling = 50% Minimum; 10% Immediate | |||
| startup = 5+2 | |||
| active = 2 | |||
| recovery = 106 | |||
| total = 114 | |||
| guard = T | |||
| cancel = - | |||
| hitAdv = HKD +4 | |||
| blockAdv = - | |||
| punishAdv = HKD +4 | |||
| driveDmgHit = 20000 | |||
| superGainHit = -30000 | |||
| invuln = 1-8 Full | |||
| atkRange = 1.755 (1.728) | |||
| notes = Can be jumped out of during startup; can be comboed into like a hit-grab (immediate damage scaling applies to any combo into SA3); available at 25% HP or below; cinematic time regenerates ~2.4 Drive bars for Lily; Range: 1.728 (1.755 on 2nd active frame) | |||
}} | |||
== Taunts == | |||
===== 5PPPKKK ===== | ===== 5PPPKKK ===== | ||
{{FrameData-SF6 | chara = Lily | moveId = lily_5pppkkk | moveType = taunt | {{FrameData-SF6 | chara = Lily | moveId = lily_5pppkkk | moveType = taunt | ||
| input = 5PPPKKK | | input = 5PPPKKK (HOLD OK) | ||
| name = Neutral Taunt | | name = Neutral Taunt | ||
| images = SF6_Lily_5pppkkk.png | | images = SF6_Lily_5pppkkk.png | ||
| hitboxes = | | hitboxes = SF6_Lily_5pppkkk_hitbox.png | ||
| damage = 1 | |||
| damage = | | startup = 147(17) | ||
| active = 3 | |||
| startup = | | recovery = 217 | ||
| active = | | total = 366 | ||
| recovery = | | guard = LH | ||
| | |||
| guard = | |||
| cancel = - | | cancel = - | ||
| | | hitAdv = {{sf6-adv|VM|-201}} | ||
| | | blockAdv = {{sf6-adv|VM|-206}} | ||
| | | punishAdv = {{sf6-adv|VM|-197}} | ||
| | | perfParryAdv = {{sf6-adv|VM|-209}} | ||
| | | hitstun = 19 | ||
| | | blockstun = 14 | ||
| | | hitstop = 3 | ||
| | | notes = "Okay, smile! Good stuff."; Camera flash is a 1-hit low priority projectile; can hold any button to indefinitely delay the camera flash (17f startup after release) | ||
| | |||
| | |||
| | |||
| notes = "" | |||
}} | }} | ||
===== 6PPPKKK ===== | ===== 6PPPKKK ===== | ||
{{FrameData-SF6 | chara = Lily | moveId = lily_6pppkkk | moveType = taunt | {{FrameData-SF6 | chara = Lily | moveId = lily_6pppkkk | moveType = taunt | ||
Line 797: | Line 2,309: | ||
| images = SF6_Lily_6pppkkk.png | | images = SF6_Lily_6pppkkk.png | ||
| hitboxes = | | hitboxes = | ||
| damage = - | | damage = - | ||
| startup = 338 (total) | |||
| startup = | |||
| active = - | | active = - | ||
| recovery = - | | recovery = - | ||
| | | total = 338 | ||
| guard = - | |||
| cancel = - | |||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| notes = "Hey! Is there anyone that wants to duke it out with me? Oh wait, you're here." | |||
| notes = "" | |||
}} | }} | ||
===== 4PPPKKK ===== | ===== 4PPPKKK ===== | ||
{{FrameData-SF6 | chara = Lily | moveId = lily_4pppkkk | moveType = taunt | {{FrameData-SF6 | chara = Lily | moveId = lily_4pppkkk | moveType = taunt | ||
Line 827: | Line 2,327: | ||
| images = SF6_Lily_4pppkkk.png | | images = SF6_Lily_4pppkkk.png | ||
| hitboxes = | | hitboxes = | ||
| damage = - | | damage = - | ||
| startup = 144 (total) | |||
| startup = | |||
| active = - | | active = - | ||
| recovery = - | | recovery = - | ||
| | | total = 144 | ||
| guard = - | |||
| cancel = - | |||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| notes = "Come on! I'm ready to fight!" | |||
| notes = "" | |||
}} | }} | ||
{{Character Subnav SF6 | chara=Lily }} | {{Character Subnav SF6 | chara=Lily }} |
Latest revision as of 03:29, 5 June 2025
Character Vitals
Normals
Standing Normals
5LP
5MP
5HP
5LK
5MK
5HK
Crouching Normals
2LP
2MP
2HP
2LK
2MK
2HK
Jumping Normals
j.LP
j.MP
j.HP
j.LK
j.MK
j.HK
Command Normals
6HP
4HP
3HP
j.2HP
Target Combos
6HP~HP
6HP~HP~HP
j.MP~MP
Throws
LPLK
4LPLK
Drive Moves
HPHK
Lily
lily_hphk
|
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---|---|---|---|---|---|
HPHK Earth's Rage
|
|||||
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
800 | 200 | 20% Starter (Hit) 20% Multiplier (Block) |
LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
26 | 2 | 35 | - | 34 | 25 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
62 | 5000 | 10000 [15000] | -10000 | [3000(2100)] | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | 1-27 | - | 0 | 1 | 0 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 2.389 | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
Crumple (Standing +21, Juggle +46, HKD +104) | -35 | ||||
Hit Advantage | Block Advantage | ||||
KD +35 / Wall Splat KD +65 | -3 / Wall Splat HKD +72 | ||||
Notes | |||||
See Drive Impact. Airborne connect gives spinning juggle state on Punish Counter or corner Wall Splat with variable height. |
6HPHK
Lily
lily_6hphk
|
|||||
---|---|---|---|---|---|
6HPHK Cross Hammer (Block)
|
|||||
![]() ![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
500 recoverable | 125 recoverable | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
20 | 3 | 26(31) | - | 23 | 20 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
48(53) | - | - | -20000 | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-22 Full | Break | - | 200 | 100 | 1 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 1.846 | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +23 | -27 | ||||
Hit Advantage | Block Advantage | ||||
KD +23 | -6 | ||||
Notes | |||||
Performed by inputting 6HPHK during blockstun; 5f extra recovery on hit; freezes the screen for 4f during startup; see Drive Reversal. |
Lily
lily_6hphk_recovery
|
|||||
---|---|---|---|---|---|
6HPHK Cross Hammer (Recovery)
|
|||||
![]() ![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
500 recoverable | 125 recoverable | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
18 | 3 | 26(31) | - | 23 | 20 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
46(51) | - | - | -20000 | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-20 Full | Break | - | 200 | 100 | 1 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 1.846 | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +23 | -27 | ||||
Hit Advantage | Block Advantage | ||||
KD +23 | -6 | ||||
Notes | |||||
Performed by holding 6HPHK on wakeup; 5f extra recovery on hit; does not have any screen freeze; see Drive Reversal. |
MPMK
Lily
lily_mpmk
|
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---|---|---|---|---|---|
MPMK Drive Parry
|
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | 50% Multiplier (Perfect) | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
1 | 12 or until released | 33(1)(11) | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
45(3) | - | - | -5000,250~ | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
6 Full (after Perfect Parry) | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Parry. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. After a Perfect Parry, all Super Gauge gain is reduced by 20% and Drive Gauge gain/damage is reduced by 50% for the entire punish combo. |
MPMK~66
Lily
lily_mpmk_66_pdr
|
|||||
---|---|---|---|---|---|
MPMK~66 Parry Drive Rush
|
|||||
![]() ![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | 15% Multiplier (Mid-Combo) | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
3+8 | - | 15(37) | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
26(48) | - | - | -10000 | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Rush; 1-bar version performed out of a Parry; startup refers to minimum time before an attack can cancel the Drive Rush animation (if performed immediately after a successful Parry, only 1+8 startup); the first 15 recovery frames are cancelable into any attack; the final 22 recovery frames are cancelable into any attack or movement option or blocking (except Parry); only Normal and Command Normal attacks are enhanced with +4 frame advantage and improved juggle properties; Distance: 0.434 (min/throw), 1.900 (min/block), 3.044 (max/final DR frame) |
Lily
lily_mpmk_66_drc
|
|||||
---|---|---|---|---|---|
MPMK or 66 Drive Rush Cancel
|
|||||
![]() ![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | 15% Multiplier (Mid-Combo) | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
9 | - | 15(37) | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
24(46) | - | - | -30000 | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Rush; 3-bar version performed on hit/block from a cancelable normal; can also be performed on whiff from cancelable light normals; startup refers to minimum time before an attack can cancel the Drive Rush animation; the first 15 recovery frames are cancelable into any attack; the final 22 recovery frames are cancelable into any attack or movement option or blocking (except Parry); only Normal and Command Normal attacks are enhanced with +4 frame advantage and improved juggle properties |
Special Moves
Condor Wind
214LP
214MP
214HP
Lily
lily_214hp
|
|||||
---|---|---|---|---|---|
214HP (HOLD OK) Condor Wind (attack)
|
|||||
File:SF6 Lily 214hp.png File:SF6 Lily 214hp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1100 | 275 | - | LH | SA3* | 20* |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
25(4) | 4 | 25 | - | 21 | 15 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
53 | 4000 | [8000] | 2000 | 1000 (700) | 500 (250) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | 1 | 1 | 2 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 2.12 (1.98) | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +30 | -27 | ||||
Hit Advantage | Block Advantage | ||||
KD +30 | -8 | ||||
Notes | |||||
Windclad stock gained on the first active frame (or frames 46, 71 and 90 if held); can delay the attack by holding HP (attack comes out 4f after button release); puts opponents into limited juggle state on hit; cancel into SA3 does not combo (only useful when absorbed by armor); cancels and self-hitstop do not occur until after the 2nd active frame; head hurtbox shrinks during active frames and the first 16 recovery frames |
214PP
Lily
lily_214pp
|
|||||
---|---|---|---|---|---|
214PP (HOLD OK) Condor Wind (attack)
|
|||||
![]() File:SF6 Lily 214pp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1200 | 300 | 20% Starter; Combo (2 hits) | LH | SA2 SA3* | 20 |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
19(4) | 4 | 23 | - | 22 | 15 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
45 | 4000 | [8000] | -20000 | 1000 (700) | 500 (250) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | 1 | 1 | 3 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 2.15 (2.03) | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +39 | -25 | ||||
Hit Advantage | Block Advantage | ||||
KD +39 | -5 | ||||
Notes | |||||
Windclad stock gained on the 1st active frame; holding the buttons for 16-24f increases the startup (attack comes out 4f after button release); puts opponents into limited juggle state on hit (can land a corner follow-up juggle with up to 6f startup); holding for 25f or longer results in non-attack version instead; SA3 cancel does not combo on hit (only useful when absorbed by armor); cancels and self-hitstop do not occur until after the 2nd active frame; head hurtbox shrinks during active frames and the first 16 recovery frames |
214[PP]
Lily
lily_214pp_hold
|
|||||
---|---|---|---|---|---|
214[PP] Condor Wind (stock)
|
|||||
![]() File:SF6 Lily 214pp hold hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
38 | - | 2 | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
40 | - | - | -20000 | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
Windclad stock gained on frame 38; buttons must be held 25f for the non-attack version to come out; can built up to 3 Windclad stocks; stocks can be spent for enhanced versions of Condor Spire, Tomahawk Buster, or Condor Dive; 7f faster than the LP version, making it much safer to use in neutral |
Condor Spire
236LK
236MK
Lily
lily_236mk
|
|||||
---|---|---|---|---|---|
236MK Condor Spire
|
|||||
File:SF6 Lily 236mk.png File:SF6 Lily 236mk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
900 | 225 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
21 | 13 | 2+14 land | - | 21 | 15 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
49 | 5000 | [7000] | 2000 | 1000 (700) | 500 (250) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | 9-35 (FKD) | 1 | 1 | 3 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 3.077 (1.502) | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +37(+49) | -27(-15) | ||||
Hit Advantage | Block Advantage | ||||
KD +37(+49) | -8(+4) | ||||
Notes | |||||
Can be spaced out for better frame advantage, allowing a strike/throw mixup on block; puts opponent into limited juggle state on hit (corner juggle follow-up is possible when hitting on active frame 10 or later) |
236HK
Lily
lily_236hk
|
|||||
---|---|---|---|---|---|
236HK Condor Spire
|
|||||
File:SF6 Lily 236hk.png File:SF6 Lily 236hk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1000 | 250 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
25 | 13 | 2+14 land | - | 21 | 15 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
53 | 5000 | [7000] | 2000 | 1000 (700) | 500 (250) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | 11-39 (FKD) | 1 | 1 | 3 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 3.286 (1.723) | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +37(+49) | -27(-15) | ||||
Hit Advantage | Block Advantage | ||||
KD +37(+49) | -8(+4) | ||||
Notes | |||||
Can be spaced out for better frame advantage, allowing a strike/throw mixup on block; puts opponent into limited juggle state on hit (corner juggle follow-up is possible when hitting on active frame 9 or later) |
236KK
Condor Spire (Windclad)
236LK (1 stock)
236MK (1 stock)
Lily
lily_236mk_1stock
|
|||||
---|---|---|---|---|---|
236MK (Windclad) Condor Spire (Windclad)
|
|||||
File:SF6 Lily 236mk 1stock.png File:SF6 Lily 236mk 1stock hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
100x2,900 | 25x2,225 | 20% Starter; Combo (2 hits) | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
13 | 5(6)11,7 | 2+12 land | - | 44(22) | 7,7,9 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
55 | 1500x2,2000 | [500x2,6000] | 600,700x2 | 250x2,600 (175x2,420) | 125x2,300 (62x2,150) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | 13-43 (FKD) | 3,3,1 | 3,3,1 | 5,9,12 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 3.705 (1.316) | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +49(+47~53) | -19(-13) | ||||
Hit Advantage | Block Advantage | ||||
KD +49(+47~53) | +1(+7) | ||||
Notes | |||||
Consumes 1 Windclad Stock; 3 hits (can lose hits from farther range); can be spaced out for better frame advantage if only 3rd hit connects; puts opponent into limited juggle state on hit; can land a follow-up juggle with 7f startup (up to 11f startup on max range connect) |
236HK (1 stock)
Lily
lily_236hk_1stock
|
|||||
---|---|---|---|---|---|
236HK (Windclad) Condor Spire (Windclad)
|
|||||
File:SF6 Lily 236hk 1stock.png File:SF6 Lily 236hk 1stock hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
100x2,1000 | 25x2,250 | 20% Starter; Combo (2 hits) | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
17 | 5(6)11,7 | 2+12 land | - | 44(22) | 7,7,9 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
59 | 1500x2,2000 | [500x2,6000] | 600,700x2 | 250x2,600 (175x2,420) | 125x2,300 (62x2,150) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | 17-47 (FKD) | 3,3,1 | 3,3,1 | 5,9,12 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 4.342 (1.469) | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +52(+50~56) | -19(-13) | ||||
Hit Advantage | Block Advantage | ||||
KD +52(+50~56) | +1(+7) | ||||
Notes | |||||
Consumes 1 Windclad Stock; 3 hits (can lose hits from farther range); can be spaced out for better frame advantage if only 3rd hit connects; puts opponent into limited juggle state on hit; can land a follow-up juggle with 10f startup (up to 14f startup on max range connect) |
236KK (1 stock)
Tomahawk Buster
623LP
623MP
Lily
lily_623mp
|
|||||
---|---|---|---|---|---|
623MP Tomahawk Buster
|
|||||
File:SF6 Lily 623mp.png![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1000 | 250 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
8 | 12 | 25+12 land | - | 17 | 15 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
56 | 4000 | [5000] | 2000 | 1000 (700) | 500 (250) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-12 Air | - | 9-44 (FKD) | 1 | 1 | 3 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 0.93 (1st) | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +36(+42) | -47 | ||||
Hit Advantage | Block Advantage | ||||
KD +36(+42) | -32 | ||||
Notes | |||||
Puts opponent into limited juggle state on hit; cannot hit cross-up |
623HP
Lily
lily_623hp
|
|||||
---|---|---|---|---|---|
623HP Tomahawk Buster
|
|||||
File:SF6 Lily 623hp.png![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1200 | 300 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
10 | 13 | 26+12 land | - | 17 | 20 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
61 | 4000 | [5000] | 2000 | 1000 (700) | 500 (250) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-14 Air | - | 11-49 (FKD) | 1 | 1 | 3 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 0.93 (1st) | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +36(+41) | -50 | ||||
Hit Advantage | Block Advantage | ||||
KD +36(+41) | -35 | ||||
Notes | |||||
Puts opponent into limited juggle state on hit; cannot hit cross-up |
623PP
Tomahawk Buster (Windclad)
623LP (1 stock)
623MP (1 stock)
Lily
lily_623mp_1stock
|
|||||
---|---|---|---|---|---|
623MP (Windclad) Tomahawk Buster (Windclad)
|
|||||
File:SF6 Lily 623mp 1stock.png File:SF6 Lily 623mp 1stock hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
400,800 | 100,200 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
6 | 4,10 | 25+12 land | - | 21(17) | 15,12 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
56 | 2000x2 | [5000] | 1000x2 | 500,600 (350,420) | 250,300 (125,150) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-12 Air | - | 9-44 (FKD) | 1,1 | 1,1 | 12,13 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 0.80 (1st) | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +41(+43) | -42(-49) | ||||
Hit Advantage | Block Advantage | ||||
KD +41(+43) | -30 | ||||
Notes | |||||
Consumes 1 Windclad Stock (2f faster, 200 more damage, better juggles and KD Adv.); puts opponents into limited juggle state; if 2nd hit connects vs. standing grounded opponent, they are launched higher and fall more slowly (KD +47~50 and follow-ups only possible in the corner); cannot hit cross-up |
623HP (1 stock)
Lily
lily_623hp_1stock
|
|||||
---|---|---|---|---|---|
623HP (Windclad) Tomahawk Buster (Windclad)
|
|||||
File:SF6 Lily 623hp 1stock.png File:SF6 Lily 623hp 1stock hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
400,1000 | 100,250 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
8 | 4,12 | 26+12 land | - | 21(17) | 15,12 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
61 | 2000x2 | [5000] | 1000x2 | 500,600 (350,420) | 250,300 (125,150) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-14 Air | - | 11-49 (FKD) | 1,1 | 1,1 | 12,13 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 0.856 (1st) | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +41(+43) | -45(-52) | ||||
Hit Advantage | Block Advantage | ||||
KD +41(+43) | -33 | ||||
Notes | |||||
Consumes 1 Windclad Stock (2f faster, 200 more damage, better juggles and KD Adv.); puts opponents into limited juggle state; if 2nd hit connects vs. standing grounded opponent, they are launched higher and fall more slowly (KD +46~49 and follow-ups only possible in the corner); cannot hit cross-up |
623PP (1 stock)
Condor Dive
j.PP
j.PPP
Lily
lily_jppp
|
|||||
---|---|---|---|---|---|
j.PPP Condor Dive
|
|||||
![]() File:SF6 Lily jppp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1400 | 350 | LH | - | - | |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
12 | 10(14) | 5+19 land | - | 18 | 15 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | 4000 | [5000] | -20000 | 1000 (700) | 500 (250) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | Until Land (FKD) | 10 | 10 | 50 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +40(+46) | -35(-41) | ||||
Hit Advantage | Block Advantage | ||||
KD +40(+46) | -24(-19) | ||||
Notes | |||||
Usable during neutral/forward jump, or canceled from 623PP on hit; final active frame has an expanded downward hitbox; can hit cross-up |
Condor Dive (Windclad)
j.PP (1 stock)
j.PPP (1 stock)
Lily
lily_jppp_1stock
|
|||||
---|---|---|---|---|---|
j.PPP (Windclad) Condor Dive (Windclad)
|
|||||
![]() File:SF6 Lily jppp 1stock hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
200,1400 | 50,350 | LH | - | - | |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
12 | 10(14) | 5+19 land | - | 19 total | 7,15 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | 2500x2 | [2500x2] | -20000 | 500,600 (350,420) | 250,300 (125,150) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | Until Land (FKD) | 10 | 10,10 | 50,50 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +41(+47) | -36(-41) | ||||
Hit Advantage | Block Advantage | ||||
KD +41(+47) | -24(-19) | ||||
Notes | |||||
Consumes 1 Windclad Stock; usable during neutral/forward jump, or canceled from 623PP on hit; final active frame has an expanded downward hitbox; can hit cross-up; bounces farther away on block than regular version, making it harder for some characters to punish |
Mexican Typhoon
360+LP
360+MP
Lily
lily_360mp
|
|||||
---|---|---|---|---|---|
360+MP Mexican Typhoon
|
|||||
File:SF6 Lily 360mp.png![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
2400 (2760) | - | 10% Immediate | T | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
5 | 3 | 53 | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
60 | - | [10000] | 5000 | 3000 (2100) | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 1.23 | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
HKD +28 | - | ||||
Hit Advantage | Block Advantage | ||||
HKD +28 | - | ||||
Notes | |||||
Puts Lily fullscreen after successful grab; Range: 1.23 |
360+HP
Lily
lily_360hp
|
|||||
---|---|---|---|---|---|
360+HP Mexican Typhoon
|
|||||
File:SF6 Lily 360hp.png![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
2800 (3220) | - | 10% Immediate | T | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
5 | 3 | 53 | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
60 | - | [10000] | 5000 | 3000 (2100) | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 0.98 | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
HKD +28 | - | ||||
Hit Advantage | Block Advantage | ||||
HKD +28 | - | ||||
Notes | |||||
Puts Lily fullscreen after successful grab; Range: 0.98 |
360+PP
Lily
lily_360pp
|
|||||
---|---|---|---|---|---|
360+PP Mexican Typhoon
|
|||||
![]() File:SF6 Lily 360pp hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
2900 (3350) | - | 10% Immediate | T | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
5 | 3 | 53 | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
60 | - | [10000] | -20000 | 3000 (2100) | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 1.38 | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
HKD +28 | - | ||||
Hit Advantage | Block Advantage | ||||
HKD +28 | - | ||||
Notes | |||||
Puts Lily fullscreen after successful grab; Range: 1.38 |
Super Arts
236236P
236236K
236236K (1 stock)
j.236236K
Lily
lily_j236236k
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j.236236K Soaring Thunderbird
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File:SF6 Lily j236236k.png File:SF6 Lily j236236k hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
2600 | 552,33x6 (684~750) | 40% Minimum | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
9 | 4,3x6(9)2 | 25 land | - | 36 total | 0,3x6 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | 800,700x6 (5000) | 500x12,4000 (10000) | - | -20000 | -20000 |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-12 Full, 13-41 Projectile | Break | Until Land (FKD) | 1 | 1xN | 99 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 1.35 | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +36~42 | -67(-94) | ||||
Hit Advantage | Block Advantage | ||||
KD +36~42 | -54(-66) | ||||
Notes | |||||
2f startup if canceled from OD Condor Spire; total recovery time before landing depends on activation height; hits on both sides of Lily; if input after a cross-up jump, Lily turns to face the opponent (can be used to escape anti-air punish after jumping out of corner); Dmg distribution: 100x7,1900 |
j.236236K (1 stock)
Lily
lily_j236236k_1stock
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j.236236K Soaring Thunderbird (Windclad)
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File:SF6 Lily j236236k 1stock.png File:SF6 Lily j236236k 1stock hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
2900 | 225x2,30x10 (375~750) | 40% Minimum | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
9 | 2x11,3(6)2 | 25 land | - | 39 total | 0,1x10 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | 500x12 (6000) | 500x12,4000 (10000) | - | -20000 | -20000 |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-12 Full, 13-41 Projectile | Break | Until Land (FKD) | 1 | 1xN | 99 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 1.61 | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +39~45 | -67(-94) | ||||
Hit Advantage | Block Advantage | ||||
KD +39~45 | -51(-65) | ||||
Notes | |||||
2f startup if canceled from OD Condor Spire; consumes 1 Windclad stock (+300 damage, +4 KD Adv, better horizontal range in both directions); total recovery time before landing depends on activation height; hits on both sides of Lily; if input after a cross-up jump, Lily turns to face the opponent (can be used to escape anti-air punish after jumping out of corner); Dmg distribution: 100x12,1700 |
214214P
214214P (CA)
Lily
lily_214214p(ca)
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214214P Raging Typhoon (CA)
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![]() File:SF6 Lily 214214p(ca) hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
5000 | - | 50% Minimum; 10% Immediate | T | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
5+2 | 2 | 106 | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
114 | - | 20000 | - | -30000 | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-8 Full | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 1.755 (1.728) | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
HKD +4 | - | ||||
Hit Advantage | Block Advantage | ||||
HKD +4 | - | ||||
Notes | |||||
Can be jumped out of during startup; can be comboed into like a hit-grab (immediate damage scaling applies to any combo into SA3); available at 25% HP or below; cinematic time regenerates ~2.4 Drive bars for Lily; Range: 1.728 (1.755 on 2nd active frame) |
Taunts
5PPPKKK
6PPPKKK
4PPPKKK