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{{MOTW Character Intro|char=Kim |content= | {{MOTW Character Intro|char=Kim |content= | ||
==Introduction== | ==Introduction== | ||
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{{ProConTable | {{ProConTable | ||
|pros= | |pros= | ||
* ''' | * '''Best character at hit & run play''' | ||
* ''' | * '''Very versatile 0f air super move that can be used to punish from the air''' | ||
* ''' | * '''Has an air throw''' | ||
* '''Has both a super jump and wall jump''' | |||
|cons= | |cons= | ||
* ''' | * '''Reliant on meter for more damaging combos and punish opportunities''' | ||
* '''Break move is unsafe on block''' | |||
}} | }} | ||
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{{MOTW Legend}} | {{MOTW Legend}} | ||
Notes: | |||
* Special/Super moves with <span style="color:#ff0000;">"Guard" data in red text</span> are impossible to just defend at 0-pixel health bar. | |||
* For P-Power Raimei Dan 236(x2)D, the last hit, for every level, is impossible to just defend at 0-pixel health bar. | |||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | {| border="1em" cellspacing="0" style="border: 1px solid #999;" | ||
| align="center" | Standing, Crouching and Running || align="center" | Taunt || align="center" | Jumping | | align="center" | Standing, Crouching and Running || align="center" | Taunt || align="center" | Jumping | ||
|- | |- | ||
| align="center" | [[File:DongSCR.jpg]] || align="center" | [[File:DongTaunt.jpg]] || align="center" | [[File:DongJump.jpg]] | | align="center" | [[File:DongSCR.jpg]] || align="center" | [[File:DongTaunt.jpg]] || align="center" | [[File:DongJump.jpg]] | ||
|- | |- | ||
| align="center" | || align="center" | || align="center" | 35F. Can super jump and wall jump. | |||
|} | |} | ||
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===Close Standing Normals=== | ===Close Standing Normals=== | ||
===== <span class="invisible-header"></span> ===== | |||
===== <span class="invisible-header">Close 5A</span> ===== | |||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image=DongCloseA.jpg | |image=DongCloseA.jpg | ||
|name= | |name=c.5A | ||
|subtitle= | |subtitle= | ||
|caption= | |caption= | ||
Line 72: | Line 82: | ||
|Hit Adv=+6 | |Hit Adv=+6 | ||
|Block Adv=+6 | |Block Adv=+6 | ||
|Feint Cancel= | |Feint Cancel=◯ | ||
|Cancel on Hit= | |Cancel on Hit=◯ / ∞ | ||
|Cancel on Block= | |Cancel on Block=◯ / ∞ | ||
|Guard Crush Value=4 | |Guard Crush Value=4 | ||
|description=Standing jab. | |description=Standing jab. | ||
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===== <span class="invisible-header"></span> ===== | ===== <span class="invisible-header">Close 5B</span> ===== | ||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image=DongCloseB.jpg | |image=DongCloseB.jpg | ||
|name= | |name=c.5B | ||
|subtitle= | |subtitle= | ||
|caption= | |caption= | ||
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|Hit Adv=+4 | |Hit Adv=+4 | ||
|Block Adv=+4 | |Block Adv=+4 | ||
|Feint Cancel= | |Feint Cancel=◯ | ||
|Cancel on Hit= | |Cancel on Hit=◯ | ||
|Cancel on Block= | |Cancel on Block=◯ | ||
|Guard Crush Value=4 | |Guard Crush Value=4 | ||
|description= | |description= | ||
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===== <span class="invisible-header"></span> ===== | ===== <span class="invisible-header">Close 5C</span> ===== | ||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image=DongCloseC.jpg | |image=DongCloseC.jpg | ||
|name= | |name=c.5C | ||
|subtitle= | |subtitle= | ||
|caption= | |caption= | ||
|data= | |data= | ||
{{AttackData-Garou | {{AttackData-Garou | ||
|Damage=6,6 | |Damage=6, 6 | ||
|Guard=Mid | |Guard=Mid | ||
|Startup=5 | |Startup=5 | ||
|Active=1,4 | |Active=1, 4 | ||
|Recovery=22 | |Recovery=22 | ||
|Total=32 | |Total=32 | ||
|Hit Adv=-5 | |Hit Adv=-5 | ||
|Block Adv=-5 | |Block Adv=-5 | ||
|Feint Cancel= | |Feint Cancel=※ | ||
|Cancel on Hit= | |Cancel on Hit=※ | ||
|Cancel on Block= | |Cancel on Block=※ | ||
|Guard Crush Value=3,3 | |Guard Crush Value=3, 3 | ||
|description=It can anti-air jump startups when trying to throw, is double hit and you can feint cancel it to get a combo. | |description=It can anti-air jump startups when trying to throw, is double hit and you can feint cancel it to get a combo. | ||
}} | }} | ||
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===== <span class="invisible-header"></span> ===== | ===== <span class="invisible-header">Close 5D</span> ===== | ||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image=DongCloseD.jpg | |image=DongCloseD.jpg | ||
|name= | |name=c.5D | ||
|subtitle= | |subtitle= | ||
|caption= | |caption= | ||
|data= | |data= | ||
{{AttackData-Garou | {{AttackData-Garou | ||
|Damage=6,6 | |Damage=6, 6 | ||
|Guard=Mid | |Guard=Mid | ||
|Startup=4 | |Startup=4 | ||
|Active=1,《5》,3 | |Active=1, 《5》, 3 | ||
|Recovery=24 | |Recovery=24 | ||
|Total=37 | |Total=37 | ||
|Hit Adv=-6 | |Hit Adv=-6 | ||
|Block Adv=-6 | |Block Adv=-6 | ||
|Feint Cancel= | |Feint Cancel=※ | ||
|Cancel on Hit= | |Cancel on Hit=※ | ||
|Cancel on Block= | |Cancel on Block=※ | ||
|Guard Crush Value=3,3 | |Guard Crush Value=3, 3 | ||
|description= | |description= | ||
}} | }} | ||
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===Far Standing Normals=== | ===Far Standing Normals=== | ||
===== <span class="invisible-header"></span> ===== | |||
===== <span class="invisible-header">Far 5A</span> ===== | |||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image=DongStandA.jpg | |image=DongStandA.jpg | ||
|name= | |name=f.5A | ||
|subtitle= | |subtitle= | ||
|caption= | |caption= | ||
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|Hit Adv=+6 | |Hit Adv=+6 | ||
|Block Adv=+6 | |Block Adv=+6 | ||
|Feint Cancel= | |Feint Cancel=◯ | ||
|Cancel on Hit= | |Cancel on Hit=◯ / ∞ | ||
|Cancel on Block= | |Cancel on Block=◯ / ∞ | ||
|Guard Crush Value=4 | |Guard Crush Value=4 | ||
|description= | |description= | ||
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===== <span class="invisible-header"></span> ===== | ===== <span class="invisible-header">Far 5B</span> ===== | ||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image=DongStandB.jpg | |image=DongStandB.jpg | ||
|name= | |name=f.5B | ||
|subtitle= | |subtitle= | ||
|caption= | |caption= | ||
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|Hit Adv=0 | |Hit Adv=0 | ||
|Block Adv=0 | |Block Adv=0 | ||
|Feint Cancel= | |Feint Cancel=◯ | ||
|Cancel on Hit= | |Cancel on Hit=◯ | ||
|Cancel on Block= | |Cancel on Block=◯ | ||
|Guard Crush Value=4 | |Guard Crush Value=4 | ||
|description= | |description= | ||
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===== <span class="invisible-header"></span> ===== | ===== <span class="invisible-header">Far 5C</span> ===== | ||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image=DongStandC.jpg | |image=DongStandC.jpg | ||
|name= | |name=f.5C | ||
|subtitle= | |subtitle= | ||
|caption= | |caption= | ||
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|Hit Adv=-10 | |Hit Adv=-10 | ||
|Block Adv=-10 | |Block Adv=-10 | ||
|Feint Cancel= | |Feint Cancel=△ | ||
|Cancel on Hit= | |Cancel on Hit=X | ||
|Cancel on Block= | |Cancel on Block=◯ | ||
|Guard Crush Value=5 | |Guard Crush Value=5 | ||
|description= | |description= | ||
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===== <span class="invisible-header"></span> ===== | ===== <span class="invisible-header">Far 5D</span> ===== | ||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image=DongStandD.jpg | |image=DongStandD.jpg | ||
|name= | |name=f.5D | ||
|subtitle= | |subtitle= | ||
|caption= | |caption= | ||
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|Hit Adv=-1 | |Hit Adv=-1 | ||
|Block Adv=-1 | |Block Adv=-1 | ||
|Feint Cancel= | |Feint Cancel=X | ||
|Cancel on Hit= | |Cancel on Hit=X | ||
|Cancel on Block= | |Cancel on Block=X | ||
|Guard Crush Value=5 | |Guard Crush Value=5 | ||
|description= | |description= | ||
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===Crouching Normals=== | ===Crouching Normals=== | ||
===== <span class="invisible-header"></span> ===== | |||
===== <span class="invisible-header">2A</span> ===== | |||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image=DongDownA.jpg | |image=DongDownA.jpg | ||
|name= | |name=2A | ||
|subtitle= | |subtitle= | ||
|caption= | |caption= | ||
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|Hit Adv=+2 | |Hit Adv=+2 | ||
|Block Adv=+2 | |Block Adv=+2 | ||
|Feint Cancel= | |Feint Cancel=X | ||
|Cancel on Hit= | |Cancel on Hit=X / ∞ | ||
|Cancel on Block= | |Cancel on Block=X / ∞ | ||
|Guard Crush Value=4 | |Guard Crush Value=4 | ||
|description= | |description= | ||
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===== <span class="invisible-header"></span> ===== | ===== <span class="invisible-header">2B</span> ===== | ||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image=DongDownB.jpg | |image=DongDownB.jpg | ||
|name= | |name=2B | ||
|subtitle= | |subtitle= | ||
|caption= | |caption= | ||
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|Hit Adv=+6 | |Hit Adv=+6 | ||
|Block Adv=+6 | |Block Adv=+6 | ||
|Feint Cancel= | |Feint Cancel=◯ | ||
|Cancel on Hit= | |Cancel on Hit=◯ / ∞ | ||
|Cancel on Block= | |Cancel on Block=◯ / ∞ | ||
|Guard Crush Value=4 | |Guard Crush Value=4 | ||
|description= | |description= | ||
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===== <span class="invisible-header"></span> ===== | ===== <span class="invisible-header">2C</span> ===== | ||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image=DongDownC.jpg | |image=DongDownC.jpg | ||
|name= | |name=2C | ||
|subtitle= | |subtitle= | ||
|caption= | |caption= | ||
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|Hit Adv=+4 | |Hit Adv=+4 | ||
|Block Adv=+4 | |Block Adv=+4 | ||
|Feint Cancel= | |Feint Cancel=◯ | ||
|Cancel on Hit= | |Cancel on Hit=◯ | ||
|Cancel on Block= | |Cancel on Block=◯ | ||
|Guard Crush Value=5 | |Guard Crush Value=5 | ||
|description= | |description= | ||
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===== <span class="invisible-header"></span> ===== | ===== <span class="invisible-header">2D</span> ===== | ||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image=DongDownD.jpg | |image=DongDownD.jpg | ||
|name= | |name=2D | ||
|subtitle= | |subtitle= | ||
|caption= | |caption= | ||
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|Hit Adv=KD | |Hit Adv=KD | ||
|Block Adv=-8 | |Block Adv=-8 | ||
|Feint Cancel= | |Feint Cancel=X | ||
|Cancel on Hit= | |Cancel on Hit=X | ||
|Cancel on Block= | |Cancel on Block=X | ||
|Guard Crush Value=5 | |Guard Crush Value=5 | ||
|description=One of the best sweep in the game. Can be punished with supers or when not spaced properly. | |description=One of the best sweep in the game. Can be punished with supers or when not spaced properly. | ||
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===Jumping Normals=== | ===Jumping Normals=== | ||
===== <span class="invisible-header"></span> ===== | |||
===== <span class="invisible-header">jA</span> ===== | |||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image=DongJumpA.jpg | |image=DongJumpA.jpg | ||
|name= | |name=j.A | ||
|subtitle= | |subtitle= | ||
|caption= | |caption= | ||
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|Block Adv= | |Block Adv= | ||
|Feint Cancel= | |Feint Cancel= | ||
|Cancel on Hit= | |Cancel on Hit=◯ | ||
|Cancel on Block= | |Cancel on Block=◯ | ||
|Guard Crush Value=4 | |Guard Crush Value=4 | ||
|description= Can beat out | |description= Can beat out upper-body evasion attacks, and can crossup | ||
}} | }} | ||
}} | }} | ||
===== <span class="invisible-header">jB</span> ===== | |||
===== <span class="invisible-header"></span> ===== | |||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image=DongJumpB.jpg | |image=DongJumpB.jpg | ||
|name= | |name=j.B | ||
|subtitle= | |subtitle= | ||
|caption= | |caption= | ||
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|Block Adv= | |Block Adv= | ||
|Feint Cancel= | |Feint Cancel= | ||
|Cancel on Hit= | |Cancel on Hit=◯ | ||
|Cancel on Block= | |Cancel on Block=◯ | ||
|Guard Crush Value=4 | |Guard Crush Value=4 | ||
|description= | |description= | ||
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===== <span class="invisible-header"></span> ===== | ===== <span class="invisible-header">jC</span> ===== | ||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image=DongJumpC.jpg | |image=DongJumpC.jpg | ||
|name= | |name=j.C | ||
|subtitle= | |subtitle= | ||
|caption= | |caption= | ||
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|Block Adv= | |Block Adv= | ||
|Feint Cancel= | |Feint Cancel= | ||
|Cancel on Hit= | |Cancel on Hit=◯ | ||
|Cancel on Block= | |Cancel on Block=◯ | ||
|Guard Crush Value=5 | |Guard Crush Value=5 | ||
|description= | |description= | ||
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===== <span class="invisible-header"></span> ===== | ===== <span class="invisible-header">jD</span> ===== | ||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image=DongJumpD.jpg | |image=DongJumpD.jpg | ||
|name= | |name=j.D | ||
|subtitle= | |subtitle= | ||
|caption= | |caption= | ||
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|Block Adv= | |Block Adv= | ||
|Feint Cancel= | |Feint Cancel= | ||
|Cancel on Hit= | |Cancel on Hit=◯ | ||
|Cancel on Block= | |Cancel on Block=◯ | ||
|Guard Crush Value=5 | |Guard Crush Value=5 | ||
|description= | |description= | ||
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===Command Normals=== | ===Command Normals=== | ||
===== <span class="invisible-header"></span> ===== | ===== <span class="invisible-header">j4C</span> ===== | ||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image=DongBackC.jpg | |image=DongBackC.jpg | ||
|name=Ushiro-geri (Back | |name=Ushiro-geri (Back Kick) | ||
|input= | |input=j.4C | ||
|subtitle= | |subtitle= | ||
|caption= | |caption= | ||
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|Block Adv= | |Block Adv= | ||
|Feint Cancel= | |Feint Cancel= | ||
|Cancel on Hit= | |Cancel on Hit=◯ | ||
|Cancel on Block= | |Cancel on Block=◯ | ||
|Guard Crush Value=9 | |Guard Crush Value=9 | ||
|description= Can beat out | |description= Can beat out upper-body evasion attacks. | ||
}} | }} | ||
}} | }} | ||
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=== | ===Universal Moves=== | ||
===== <span class="invisible-header"></span> ===== | ===== <span class="invisible-header">Lower-body Evasion Attack (5AB)</span> ===== | ||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image=DongAB.jpg | |image=DongAB.jpg | ||
|name= | |name=5A+B | ||
|subtitle= | |subtitle=Lower-body evasion attack | ||
|caption= | |caption= | ||
|data= | |data= | ||
Line 541: | Line 552: | ||
|Hit Adv=-1 | |Hit Adv=-1 | ||
|Block Adv=+5 | |Block Adv=+5 | ||
|Feint Cancel= | |Feint Cancel=X | ||
|Cancel on Hit= | |Cancel on Hit=X | ||
|Cancel on Block= | |Cancel on Block=X | ||
|Guard Crush Value=6 | |Guard Crush Value=6 | ||
|description= | |description= | ||
* airborne from the 1st frame. | |||
* on the ground at the last 16 frames. | |||
}} | }} | ||
}} | }} | ||
Line 551: | Line 564: | ||
===== <span class="invisible-header"></span> ===== | ===== <span class="invisible-header">Upper-body Evasion Attack (2AB)</span> ===== | ||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image=DongDwnAB.jpg | |image=DongDwnAB.jpg | ||
|name= | |name=2A+B | ||
|subtitle= | |subtitle=Upper-body evasion attack | ||
|caption= | |caption= | ||
|data= | |data= | ||
Line 568: | Line 581: | ||
|Hit Adv=-2 | |Hit Adv=-2 | ||
|Block Adv=+4 | |Block Adv=+4 | ||
|Feint Cancel= | |Feint Cancel=▽ | ||
|Cancel on Hit= | |Cancel on Hit=◯ | ||
|Cancel on Block= | |Cancel on Block=X | ||
|Guard Crush Value=6 | |Guard Crush Value=6 | ||
|description=1~5F upper-body invincibility | |description=1~5F upper-body invincibility. | ||
}} | }} | ||
}} | }} | ||
===== <span class="invisible-header">T.O.P. Attack (CD)</span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image=DongTOP.jpg | |||
|name=Kaiten Dong Hwan (T.O.P. Attack) | |||
|input=C+D (T.O.P. Only) | |||
|subtitle=Rotating Don Juan | |||
|caption= | |||
|data= | |||
{{AttackData-Garou | |||
|Damage=10, 3×4 (base damage) | |||
|Guard=Mid | |||
|Startup=8 | |||
|Active= | |||
|Recovery= | |||
|Total= | |||
|Hit Adv=KD | |||
|Block Adv=-9 | |||
|Feint Cancel= | |||
|Cancel on Hit= | |||
|Cancel on Block= | |||
|Guard Crush Value=2, 3×4 | |||
|description= | |||
}} | |||
}} | |||
===Throws=== | ===Throws=== | ||
===== <span class="invisible-header"></span> ===== | ===== <span class="invisible-header">Ground Throw</span> ===== | ||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image=DongThrow.jpg | |image=DongThrow.jpg | ||
|name= | |name=Tai Otoshi | ||
|subtitle= | |input='''Close''' 4/6C | ||
|subtitle=Body Throw | |||
|caption= | |caption= | ||
|data= | |data= | ||
Line 591: | Line 631: | ||
|Damage=14 | |Damage=14 | ||
|Guard= | |Guard= | ||
|Startup= | |Startup=0 | ||
|Active= | |Active= | ||
|Recovery= | |Recovery= | ||
Line 607: | Line 647: | ||
===== <span class="invisible-header"></span> ===== | ===== <span class="invisible-header">Air Throw</span> ===== | ||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|name=Air | |name=Tai Hineri | ||
|subtitle= | |input='''Air Close''' 2C | ||
|subtitle=Body Twisting Throw | |||
|caption= | |caption= | ||
|data= | |data= | ||
Line 618: | Line 659: | ||
|Damage=16 | |Damage=16 | ||
|Guard= | |Guard= | ||
|Startup= | |Startup=0 | ||
|Active= | |Active= | ||
|Recovery= | |Recovery= | ||
Line 631: | Line 672: | ||
}} | }} | ||
}} | }} | ||
===Feints=== | ===Feints=== | ||
===== <span class="invisible-header"></span> ===== | ===== <span class="invisible-header">Forward Feint (6AC)</span> ===== | ||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image=DongFwdFeint.jpg | |image=DongFwdFeint.jpg | ||
|name= | |name=6A+C | ||
|subtitle= | |subtitle=Forward Feint | ||
|caption= | |caption= | ||
|data= | |data= | ||
Line 657: | Line 696: | ||
|Cancel on Block= | |Cancel on Block= | ||
|Guard Crush Value= | |Guard Crush Value= | ||
|description=Mimics the start of | |description=Mimics the start of [[#Shiden Kyaku (236K) | B Shiden Kyaku]]. | ||
}} | }} | ||
}} | }} | ||
Line 665: | Line 702: | ||
< | ===== <span class="invisible-header">Down Feint (2AC)</span> ===== | ||
{{MoveData | {{MoveData | ||
|image=DongDwnFeint.jpg | |image=DongDwnFeint.jpg | ||
|name= | |name=2A+C | ||
|subtitle= | |subtitle=Down Feint | ||
|caption= | |caption= | ||
|data= | |data= | ||
Line 685: | Line 722: | ||
|Cancel on Block= | |Cancel on Block= | ||
|Guard Crush Value= | |Guard Crush Value= | ||
|description=Mimics the start of | |description=Mimics the start of [[#Shiden Kyaku (236K) | D Shiden Kyaku]]. Try to use this feint for Dong, it has less pushback. | ||
Try to use this feint for Dong, it has less pushback. | |||
}} | }} | ||
}} | }} | ||
===Special Moves=== | ===Special Moves=== | ||
===== <span class="invisible-header"></span> ===== | ===== <span class="invisible-header">Raimei Zan (214K)</span> ===== | ||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image=Dong214B.jpg | |image=Dong214B.jpg | ||
|name=Raimei Zan | |name=Raimei Zan | ||
|input= | |input= 214B/D | ||
|subtitle= | |subtitle= | ||
|caption= | |caption= | ||
|data= | |data= | ||
First hit whiffs on crouching opponents. <br> | First hit whiffs on crouching opponents. <br><br> | ||
{{AttackData-Garou | {{AttackData-Garou | ||
|version= | |version=B | ||
|Damage=10,10 | |Damage=10, 10 | ||
|Guard=Overhead | |Guard=<span style="color:#ff0000;">Overhead</span> | ||
|Startup=19 | |Startup=19 | ||
|Active= | |Active= | ||
Line 751: | Line 751: | ||
|Cancel on Hit= | |Cancel on Hit= | ||
|Cancel on Block= | |Cancel on Block= | ||
|Guard Crush Value=3,3 | |Guard Crush Value=3, 3 | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-Garou | {{AttackData-Garou | ||
|version= | |version=D | ||
|Damage=12,12 | |Damage=12, 12 | ||
|Guard=Overhead | |Guard=<span style="color:#ff0000;">Overhead</span> | ||
|Startup=25 | |Startup=25 | ||
|Active= | |Active= | ||
Line 767: | Line 767: | ||
|Cancel on Hit= | |Cancel on Hit= | ||
|Cancel on Block= | |Cancel on Block= | ||
|Guard Crush Value=4,4 | |Guard Crush Value=4, 4 | ||
|description= | |description= | ||
}} | }} | ||
}} | }} | ||
Line 774: | Line 774: | ||
===== <span class="invisible-header"></span> ===== | ===== <span class="invisible-header">Hishou Kyaku (j2K)</span> ===== | ||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image=DongDwnBandD.jpg | |image=DongDwnBandD.jpg | ||
|name=Hishou | |name=Hishou Kyaku | ||
|input= | |input=j.2B/D | ||
|subtitle= | |subtitle= | ||
|caption= | |caption= | ||
|data= | |data= | ||
Can beat out | Can beat out upper-body evasion attacks. <br><br> | ||
{{AttackData-Garou | {{AttackData-Garou | ||
|version= | |version=B | ||
|Damage=10, | |Damage=10, 5×3 | ||
|Guard=Mid | |Guard=<span style="color:#ff0000;">Mid</span> | ||
|Startup=7 | |Startup=7 | ||
|Active= | |Active= | ||
Line 799: | Line 797: | ||
|Cancel on Hit= | |Cancel on Hit= | ||
|Cancel on Block= | |Cancel on Block= | ||
|Guard Crush Value= | |Guard Crush Value=2×4 | ||
|description= B version travels slower. | |description= B version travels slower. | ||
}} | }} | ||
{{AttackData-Garou | {{AttackData-Garou | ||
|version= | |version=D | ||
|Damage=10, | |Damage=10, 5×3 | ||
|Guard=Mid | |Guard=<span style="color:#ff0000;">Mid</span> | ||
|Startup=9 | |Startup=9 | ||
|Active= | |Active= | ||
Line 817: | Line 813: | ||
|Cancel on Hit= | |Cancel on Hit= | ||
|Cancel on Block= | |Cancel on Block= | ||
|Guard Crush Value= | |Guard Crush Value=2×4 | ||
|description= D version travels faster, such that there are usually 3 hits, rather than 4 hits. | |description= D version travels faster, such that there are usually 3 hits, rather than 4 hits. | ||
}} | }} | ||
}} | }} | ||
Line 826: | Line 820: | ||
===== <span class="invisible-header"></span> ===== | ===== <span class="invisible-header">Shiden Kyaku (236K)</span> ===== | ||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image=Dong236B.jpg | |image=Dong236B.jpg | ||
|name=Shiden | |name=Shiden Kyaku | ||
|input= | |input=236B/D | ||
|subtitle= | |subtitle= | ||
|caption= | |caption= | ||
|data= | |data= | ||
{{AttackData-Garou | {{AttackData-Garou | ||
|version= | |version=B | ||
|Damage=10 | |Damage=10 | ||
|Guard=Low | |Guard=Low | ||
Line 852: | Line 846: | ||
}} | }} | ||
{{AttackData-Garou | {{AttackData-Garou | ||
|version= | |version=D | ||
|Damage=12 | |Damage=12 | ||
|Guard=Low | |Guard=Low | ||
Line 871: | Line 865: | ||
===== <span class="invisible-header"></span> ===== | ===== <span class="invisible-header">Ashi Binta (63214C)</span> ===== | ||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image=Dong63214C.jpg | |image=Dong63214C.jpg | ||
|name=Ashi Binta | |name=Ashi Binta | ||
|input= | |input=63214C | ||
|subtitle= | |subtitle= | ||
|caption= | |caption= | ||
|data= | |data= | ||
{{AttackData-Garou | {{AttackData-Garou | ||
|version= | |version=C | ||
|Damage= | |Damage=5×6, 8 | ||
|Guard=Mid | |Guard=Mid | ||
|Startup=7 | |Startup=7 | ||
Line 893: | Line 887: | ||
|Cancel on Hit= | |Cancel on Hit= | ||
|Cancel on Block= | |Cancel on Block= | ||
|Guard Crush Value= | |Guard Crush Value=1×7 | ||
|description= | |description= | ||
}} | }} | ||
}} | }} | ||
Line 901: | Line 894: | ||
===== <span class="invisible-header"></span> ===== | ===== <span class="invisible-header">Kuu Sa Jin (623P)</span> ===== | ||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image=DongDPAandC.jpg | |image=DongDPAandC.jpg | ||
|name= | |name=Kuu Sa Jin | ||
|input= | |input= 623A/C (Break OK) | ||
|subtitle= | |subtitle= | ||
|caption= | |caption= | ||
|data= | |data= | ||
{{AttackData-Garou | {{AttackData-Garou | ||
|version= | |version=A | ||
|Damage=5, | |Damage=5, 6×3 | ||
|Guard=Mid | |Guard=<span style="color:#ff0000;">Mid</span> | ||
|Startup=4 | |Startup=4 | ||
|Active= | |Active= | ||
Line 926: | Line 916: | ||
|Cancel on Hit= | |Cancel on Hit= | ||
|Cancel on Block= | |Cancel on Block= | ||
|Guard Crush Value=3, | |Guard Crush Value=3, 2×3 | ||
|description= | |description=1~5F full-body invincibility <br><br> | ||
}} | }} | ||
{{AttackData-Garou | {{AttackData-Garou | ||
|version= | |version=A Break | ||
|Damage=5 | |Damage=5 | ||
|Guard=Mid | |Guard=<span style="color:#ff0000;">Mid</span> | ||
|Startup=4 | |Startup=4 | ||
|Active= | |Active= | ||
Line 945: | Line 935: | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-Garou | {{AttackData-Garou | ||
|version= | |version=C | ||
|Damage=8, | |Damage=8, 4×4, 8 | ||
|Guard=Mid | |Guard=<span style="color:#ff0000;">Mid</span> | ||
|Startup=4 | |Startup=4 | ||
|Active= | |Active= | ||
Line 974: | Line 948: | ||
|Cancel on Hit= | |Cancel on Hit= | ||
|Cancel on Block= | |Cancel on Block= | ||
|Guard Crush Value=3, | |Guard Crush Value=3, 2×4, 5 | ||
|description= | |description=1~5F full-body invincibility <br><br> | ||
}} | }} | ||
{{AttackData-Garou | {{AttackData-Garou | ||
|version= | |version=C Break | ||
|Damage=8 | |Damage=8 | ||
|Guard=Mid | |Guard=<span style="color:#ff0000;">Mid</span> | ||
|Startup=4 | |Startup=4 | ||
|Active= | |Active= | ||
Line 995: | Line 969: | ||
}} | }} | ||
===Super Moves=== | |||
===== <span class="invisible-header">Super Dong Hwan Kyaku (j236236P)</span> ===== | |||
===== <span class="invisible-header"></span> ===== | |||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image =DongjCsuper.jpg | |image =DongjCsuper.jpg | ||
|name =Super Dong Hwan | |name =Super Dong Hwan Kyaku | ||
|input = | |input =j.236236A/C | ||
|caption= | |caption= | ||
|data= | |data= | ||
Can beat out | Can beat out upper-body evasion attacks. <br><br> | ||
{{AttackData-Garou | {{AttackData-Garou | ||
|version = | |version =A | ||
|Damage=15, | |Damage=15, 5×5 | ||
|Guard=Mid | |Guard=Mid | ||
|Startup=0 | |Startup=0 | ||
Line 1,022: | Line 995: | ||
|Cancel on Hit= | |Cancel on Hit= | ||
|Cancel on Block= | |Cancel on Block= | ||
|Guard Crush Value= | |Guard Crush Value=5×6 | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-Garou | {{AttackData-Garou | ||
| header = | | header = | ||
|version = | |version =C | ||
|Damage=18, | |Damage=18, 6×6, 18 | ||
|Guard=Mid | |Guard=Mid | ||
|Startup=0 | |Startup=0 | ||
Line 1,040: | Line 1,012: | ||
|Cancel on Hit= | |Cancel on Hit= | ||
|Cancel on Block= | |Cancel on Block= | ||
|Guard Crush Value=10, | |Guard Crush Value=10, 7×7 | ||
|description= | |description= | ||
}} | }} | ||
}} | }} | ||
Line 1,048: | Line 1,019: | ||
===== <span class="invisible-header"></span> ===== | ===== <span class="invisible-header">Raimei Dan (236236K)</span> ===== | ||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image = DongDsuper.jpg | |image = DongDsuper.jpg | ||
|name =Raimei Dan | |name =Raimei Dan | ||
|input = | |input =236236B/D | ||
|caption= | |caption= | ||
|data= | |data= | ||
{{AttackData-Garou | {{AttackData-Garou | ||
|version = | |version =B | ||
|Damage=35 | |Damage=35 | ||
|Guard=Mid | |Guard=<span style="color:#ff0000;">Mid</span> | ||
|Startup=19 | |Startup=19 | ||
|Active= | |Active= | ||
Line 1,072: | Line 1,043: | ||
|description= | |description= | ||
1~13F full-body invincibility. Has a projectile hitbox/hurtbox. | 1~13F full-body invincibility. Has a projectile hitbox/hurtbox. | ||
}} | }} | ||
{{AttackData-Garou | {{AttackData-Garou | ||
| header = | | header = | ||
|version = | |version =D Lvl.1 | ||
|Damage=6,35 | |Damage=6, 35 | ||
|Guard=Overhead, Mid | |Guard=Overhead, <span style="color:#ff0000;">Mid</span> | ||
|Startup=17 | |Startup=17 | ||
|Active= | |Active= | ||
Line 1,106: | Line 1,058: | ||
|Cancel on Hit= | |Cancel on Hit= | ||
|Cancel on Block= | |Cancel on Block= | ||
|Guard Crush Value=10,30 | |Guard Crush Value=10, 30 | ||
|description= | |description= The level (the number of hits) of Raimei Dan D increases according to the charging time (holding D). | ||
* 1~15F full-body invincibility. The last hit, for every level, has a projectile hitbox/hurtbox. | |||
Lv 1 done without holding D, or D let go within 1~13F after exiting blackout. | |||
}} | }} | ||
{{AttackData-Garou | {{AttackData-Garou | ||
| header = | | header = | ||
|version = | |version =D Lvl.2 | ||
|Damage=6,8,35 | |Damage=6, 8, 35 | ||
|Guard=Overhead, Overhead, Mid | |Guard=Overhead, Overhead, <span style="color:#ff0000;">Mid</span> | ||
|Startup= | |Startup= | ||
|Active= | |Active= | ||
Line 1,125: | Line 1,078: | ||
|Cancel on Hit= | |Cancel on Hit= | ||
|Cancel on Block= | |Cancel on Block= | ||
|Guard Crush Value=10,10,30 | |Guard Crush Value=10, 10, 30 | ||
|description= | |description= Lv 2 done holding D for a moment, within 14~18F after exiting blackout. | ||
}} | }} | ||
{{AttackData-Garou | {{AttackData-Garou | ||
| header = | | header = | ||
|version = | |version =D Lvl.3 | ||
|Damage=6,8,9,35 | |Damage=6, 8, 9, 35 | ||
|Guard=Overhead, Overhead, Overhead, Mid | |Guard=Overhead, Overhead, Overhead, <span style="color:#ff0000;">Mid</span> | ||
|Startup= | |Startup= | ||
|Active= | |Active= | ||
Line 1,144: | Line 1,095: | ||
|Cancel on Hit= | |Cancel on Hit= | ||
|Cancel on Block= | |Cancel on Block= | ||
|Guard Crush Value=10,10,20,30 | |Guard Crush Value=10, 10, 20, 30 | ||
|description= | |description= Max Lv 3 done holding D even longer, from 19~23F after exiting blackout. | ||
}} | }} | ||
}} | }} | ||
===== <span class="invisible-header">Ore-sama Houou Kyaku (236236236C)</span> ===== | |||
===== <span class="invisible-header"></span> ===== | |||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image =DongHiddenSuper.jpg | |image =DongHiddenSuper.jpg | ||
|name =Ore-sama | |name =Ore-sama Houou Kyaku | ||
|input = | |input =236236236C | ||
|caption= | |caption= | ||
|data= | |data= | ||
{{AttackData-Garou | {{AttackData-Garou | ||
|version = | |version =C | ||
|Damage= 9, | |Damage= 9, 4×7, 3×3, 9×5 | ||
|Guard=Mid | |Guard=Mid | ||
|Startup=0 | |Startup=0 | ||
Line 1,176: | Line 1,123: | ||
|Guard Crush Value=20 | |Guard Crush Value=20 | ||
|description= 1F full-body invincibility. | |description= 1F full-body invincibility. | ||
}} | }} | ||
}} | }} | ||
{{Navbox-MOTW}} | {{Navbox-MOTW}} | ||
[[Category:Garou: Mark of the Wolves]] | [[Category:Garou: Mark of the Wolves]] |
Latest revision as of 05:48, 14 February 2025
Introduction
To come.
Gameplay
To come.
Strengths | Weaknesses |
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|
|
Character Colors
Move List
Frame Data Source : http://www13.atwiki.jp/garoumow/pages/21.html and https://w.atwiki.jp/garoumow/pages/72.html
Data Help | |
---|---|
Disclaimer: This is meant to teach basic terminology used when describing moves. | |
Hitbox: | A predefined area (usually a rectangle or rectangles) that tells the game how any given attack can come in contact with a character. Hitboxes are invisible to the player when normally playing. |
Hurtbox: | A predefined area (usually a group of rectangles) that tell the game how your character is allowed to get hit by any incoming attack. Specifically, you'll get hit by (or block) an attack if that attack's hitbox ever overlaps your hurtbox. |
Throw Box/Range: | Active throw frames and range. Your opponent will be thrown in this field if not in block or hit stun. |
Projectile Box: | Hitbox on a projectile attack. |
Guard/Counter Box: | The Guard Box or Counter Box. This appears when blocking or using a counter move. |
Push Box: | Has no bearing on hit/hurt boxes. Just prevents characters to not pass through each other. (Also known as "Collision Box".) |
Startup | The number of frames before an attack can hit the opponent. Does not include the first active frame. |
Guard | The way this move must be blocked.
High or H or Overhead (especially when from the ground) -- must be blocked standing. |
Damage | "Basic" damage -- Unmodified damage values
"Correct" damage -- Damage values accounting for damage scaling, TOP multiplier, and defense rate |
Guard Crush Value | Decreases the defender's guard durability gauge by this value. |
+X | Attacker has X number of advantage frames. |
-X | Attacker has X number of disadvantage frames. |
KD | Short for "knockdown", knocks down opponent on hit. |
◯ | Cancelable on both hit and block. |
∞ | Chain cancelable with the same button (renda cancel). |
※ | Cancelable on the first hit/part only. |
《X》OR «X» OR <<X>> OR (X) | X number of inactive frames between hits of multihit moves. |
△ | Only cancelable on block. |
▽ | Only cancelable on hit. |
× OR X | Not cancelable. |
Notes:
- Special/Super moves with "Guard" data in red text are impossible to just defend at 0-pixel health bar.
- For P-Power Raimei Dan 236(x2)D, the last hit, for every level, is impossible to just defend at 0-pixel health bar.
Standing, Crouching and Running | Taunt | Jumping |
![]() |
![]() |
![]() |
35F. Can super jump and wall jump. |
Super Jump: Press , then
/
/
Dong cannot JD during a superjump, allowing opponents to anti air
Wall Jump: Jump towards a wall and then press the opposite direction to it. Dong retains his air JD ability after wall jump. It is a good tool to escape the corner.
Close Standing Normals
Close 5A
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
4 | Mid | 3 | 4 | 5 | 12 |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
+6 | +6 | ◯ / ∞ | ◯ / ∞ | 4 | |
Standing jab. |
Close 5B
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
6 | Mid | 4 | 4 | 7 | 15 |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
+4 | +4 | ◯ | ◯ | 4 |
Close 5C
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
6, 6 | Mid | 5 | 1, 4 | 22 | 32 |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
-5 | -5 | ※ | ※ | 3, 3 | |
It can anti-air jump startups when trying to throw, is double hit and you can feint cancel it to get a combo. |
Close 5D
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
6, 6 | Mid | 4 | 1, 《5》, 3 | 24 | 37 |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
-6 | -6 | ※ | ※ | 3, 3 |
Far Standing Normals
Far 5A
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
5 | Mid | 3 | 4 | 5 | 12 |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
+6 | +6 | ◯ / ∞ | ◯ / ∞ | 4 |
Far 5B
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
7 | Mid | 4 | 3 | 12 | 19 |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
0 | 0 | ◯ | ◯ | 4 |
Far 5C
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
14 | Mid | 12 | 3 | 28 | 43 |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
-10 | -10 | X | ◯ | 5 |
Far 5D
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
14 | Mid | 13 | 2 | 20 | 35 |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
-1 | -1 | X | X | 5 | |
Note: It's possible to reduce the move's overall recovery by canceling its landing recovery. |
Crouching Normals
2A
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
4 | Low | 5 | 4 | 9 | 18 |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
+2 | +2 | X / ∞ | X / ∞ | 4 |
2B
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
6 | Low | 4 | 4 | 5 | 13 |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
+6 | +6 | ◯ / ∞ | ◯ / ∞ | 4 |
2C
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
10 | Mid | 5 | 3 | 14 | 22 |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
+4 | +4 | ◯ | ◯ | 5 |
2D
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
10 | Low | 7 | 4 | 25 | 36 |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
KD | -8 | X | X | 5 | |
One of the best sweep in the game. Can be punished with supers or when not spaced properly. |
Jumping Normals
jA
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
5 | High | 5 | 7 | - | - |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
- | - | ◯ | ◯ | 4 | |
Can beat out upper-body evasion attacks, and can crossup |
jB
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
6 | High | 6 | 10 | - | - |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
- | - | ◯ | ◯ | 4 |
jC
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
9 | High | 6 | 5 | - | - |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
- | - | ◯ | ◯ | 5 |
jD
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
9 | High | 8 | 6 | - | - |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
- | - | ◯ | ◯ | 5 |
Command Normals
j4C
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
10 | High | 4 | 6 | - | - |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
- | - | ◯ | ◯ | 9 | |
Can beat out upper-body evasion attacks. |
Universal Moves
Lower-body Evasion Attack (5AB)
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
10 | Overhead | 25 | 1 | 19 | 45 |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
-1 | +5 | X | X | 6 | |
|
Upper-body Evasion Attack (2AB)
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
10 | Mid | 10 | 2 | 19 | 31 |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
-2 | +4 | ◯ | X | 6 | |
1~5F upper-body invincibility. |
T.O.P. Attack (CD)
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
10, 3×4 (base damage) | Mid | 8 | - | - | - |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
KD | -9 | - | - | 2, 3×4 |
Throws
Ground Throw
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
14 | - | 0 | - | - | - |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
+34 | - | - | - | - | |
Normal throw. |
Air Throw
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
16 | - | 0 | - | - | - |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
+40 | - | - | - | - | |
Air throw. |
Feints
Forward Feint (6AC)
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
- | - | - | - | - | 10 |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
- | - | - | - | - | |
Mimics the start of B Shiden Kyaku. |
Down Feint (2AC)
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
- | - | - | - | - | 10 |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
- | - | - | - | - | |
Mimics the start of D Shiden Kyaku. Try to use this feint for Dong, it has less pushback. |
Special Moves
Raimei Zan (214K)
B | Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|---|
10, 10 | Overhead | 19 | - | - | - | |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | ||
-1 | -1 | - | - | 3, 3 | ||
D | Damage | Guard | Startup | Active | Recovery | Total |
12, 12 | Overhead | 25 | - | - | - | |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | ||
-2 | -2 | - | - | 4, 4 |
Hishou Kyaku (j2K)
B | Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|---|
10, 5×3 | Mid | 7 | - | - | - | |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | ||
0 or more (up to -4) | 0 or more (up to -4) | - | - | 2×4 | ||
B version travels slower. | ||||||
D | Damage | Guard | Startup | Active | Recovery | Total |
10, 5×3 | Mid | 9 | - | - | - | |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | ||
0 or more (up to -4) | 0 or more (up to -4) | - | - | 2×4 | ||
D version travels faster, such that there are usually 3 hits, rather than 4 hits. |
Shiden Kyaku (236K)
B | Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|---|
10 | Low | 22 | - | - | - | |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | ||
+13 | +13 | - | - | 7 | ||
D | Damage | Guard | Startup | Active | Recovery | Total |
12 | Low | 25 | - | - | - | |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | ||
KD | +9 | - | - | 8 |
Ashi Binta (63214C)
C | Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|---|
5×6, 8 | Mid | 7 | - | - | - | |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | ||
KD | -9 | - | - | 1×7 |
Kuu Sa Jin (623P)
A | Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|---|
5, 6×3 | Mid | 4 | - | - | - | |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | ||
KD | -30 | - | - | 3, 2×3 | ||
1~5F full-body invincibility | ||||||
A Break | Damage | Guard | Startup | Active | Recovery | Total |
5 | Mid | 4 | - | - | - | |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | ||
KD | -6 | - | - | 3 | ||
C | Damage | Guard | Startup | Active | Recovery | Total |
8, 4×4, 8 | Mid | 4 | - | - | - | |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | ||
KD | -29 | - | - | 3, 2×4, 5 | ||
1~5F full-body invincibility | ||||||
C Break | Damage | Guard | Startup | Active | Recovery | Total |
8 | Mid | 4 | - | - | - | |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | ||
KD | -6 | - | - | 3 |
Super Moves
Super Dong Hwan Kyaku (j236236P)
A | Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|---|
15, 5×5 | Mid | 0 | - | - | - | |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | ||
KD | -39 | - | - | 5×6 | ||
C | Damage | Guard | Startup | Active | Recovery | Total |
18, 6×6, 18 | Mid | 0 | - | - | - | |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | ||
KD | -69 | - | - | 10, 7×7 |
Raimei Dan (236236K)
B | Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|---|
35 | Mid | 19 | - | - | - | |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | ||
KD | -5 | - | - | 20 | ||
1~13F full-body invincibility. Has a projectile hitbox/hurtbox. | ||||||
D Lvl.1 | Damage | Guard | Startup | Active | Recovery | Total |
6, 35 | Overhead, Mid | 17 | - | - | - | |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | ||
KD | +5 | - | - | 10, 30 | ||
The level (the number of hits) of Raimei Dan D increases according to the charging time (holding D).
Lv 1 done without holding D, or D let go within 1~13F after exiting blackout. | ||||||
D Lvl.2 | Damage | Guard | Startup | Active | Recovery | Total |
6, 8, 35 | Overhead, Overhead, Mid | - | - | - | - | |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | ||
KD | +5 | - | - | 10, 10, 30 | ||
Lv 2 done holding D for a moment, within 14~18F after exiting blackout. | ||||||
D Lvl.3 | Damage | Guard | Startup | Active | Recovery | Total |
6, 8, 9, 35 | Overhead, Overhead, Overhead, Mid | - | - | - | - | |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | ||
KD | +5 | - | - | 10, 10, 20, 30 | ||
Max Lv 3 done holding D even longer, from 19~23F after exiting blackout. |
Ore-sama Houou Kyaku (236236236C)
C | Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|---|
9, 4×7, 3×3, 9×5 | Mid | 0 | - | - | - | |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | ||
KD | -10 | - | - | 20 | ||
1F full-body invincibility. |