< Street Fighter 6 | Marisa
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(143 intermediate revisions by 6 users not shown) | |||
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== Character Vitals == | == Character Vitals == | ||
{{CharacterData-SF6 | {{CharacterData-SF6 | ||
| chara | | chara = Marisa | ||
| name = Marisa | | name = Marisa | ||
| portrait = SF6 Marisa Portrait.png | | portrait = SF6 Marisa Portrait.png | ||
| icon = SF6 Marisa Face.png | | icon = SF6 Marisa Face.png | ||
| hp = | | hp = 10500 | ||
| fwdWalkSpd = | | throwRange = 0.9 | ||
| bwdWalkSpd = | | throwHurtbox = 0.38 | ||
| fwdDashSpd = | | fwdWalkSpd = 0.039 | ||
| bwdDashSpd = | | bwdWalkSpd = 0.027 | ||
| fwdDashDist = | | fwdDashSpd = 22 | ||
| bwdDashDist = | | bwdDashSpd = 25 | ||
| | | fwdDashDist = 1.40 | ||
| bwdDashDist = 0.90 | |||
| | | jumpSpd = 4+38+3 | ||
| fwdJumpDist = | | jumpApex = 2.115 | ||
| bwdJumpDist = | | fwdJumpDist = 1.90 | ||
| | | bwdJumpDist = 1.52 | ||
| | | dRushMin = 0.544 | ||
| dRushBlock = 1.903 | |||
| dRushMax = 3.081 | |||
}} | }} | ||
<!--- | |||
All possible move variables | |||
Can delete row if not applicable, EXCEPT input / name / images / startup / active / recovery / cancel / damage / guard / hitAdv / blockAdv (that appears on main page) | |||
For hit/block/punish/perfParry advantage, use the sf6-adv template to change the color (NOT on knockdowns) | |||
sf6-adv|color code|number; color codes: VM (-4 or worse), M (-3 to -1), E (0), P (+1 to +3), VP (+4 or better) | |||
| input = (move input in Numpad notation) | |||
| name = (Official move name) | |||
| images = (PNG filename of move image) | |||
| hitboxes = (PNG filename of hitbox image) | |||
| damage = (Attack's damage value for each hit; separate by commas and use "xN" for multiple hits of the same damage) | |||
| chip = (Attack's chip damage value vs. opponents in Burnout for each hit) | |||
| dmgScaling = (Amount/Type of damage scaling applied to move; Starter = beginning of combo, Combo = mid-combo (applies to next move), Immediate = mid-combo (applies to this move) | |||
| startup = (Startup frames, including the first active frame) | |||
| active = (Total number of active frames, separated per hit; also includes gaps in parentheses; e.g. 3,2,3 without gap or 2(5)2 with gap) | |||
| recovery = (Recovery frames after active frames end; airborne moves should have recovery split into air+landing frames) | |||
| total = (Total frame count of the move) | |||
| guard = (Direction a move must be blocked; L = low, H = high/overhead, LH = block either direction, T = throw) | |||
| cancel = (Move's cancel ability; Chn = chain, TC = target combo, Jmp = Jump, Sp = special, SA = any super, SA(N) = Super Art N) | |||
| hitconfirm = (Hitconfirm reaction window when canceling into specials, supers, target combos, etc; from first hit frame until final cancel frame) | |||
| hitAdv = (Frame advantage on Hit; no color template on Knockdown; can list a range of values if move can be spaced out) | |||
| blockAdv = (Frame advantage on Block; can list a range of values if move can be spaced out; do not list a block KD Advantage on throws) | |||
| punishAdv = (Frame advantage on Punish Counter + effects like Spin, Tumble, Crumple, etc.) | |||
| perfParryAdv = (Frame advantage of a move that is Perfect Parried on the first active frame, or a range of values for moves that can be spaced out) | |||
| DRcancelHit = (Hit advantage of a NORMAL CANCELED INTO DRIVE RUSH on hit; calculated from the moment a follow-up attack is possible) | |||
| DRcancelBlk = (Block advantage of a NORMAL CANCELED INTO DRIVE RUSH on block; calculated from the moment a follow-up attack is possible) | |||
| afterDRHit = (Hit advantage of a normal/command normal when used AFTER Drive Rush; +4 from hitAdv, but may also affect juggle state) | |||
| afterDRBlk = (Block advantage of a normal/command normal when used AFTER Drive Rush; +4 from blockAdv) | |||
| hitstun = (Number of GROUNDED HITSTUN frames caused by attack; for multi-hit moves, separate by hit if possible or list as "N Total") | |||
| blockstun = (Number of BLOCKSTUN frames caused by attack; for multi-hit moves, separate each hit if possible or list as "N Total") | |||
| hitstop = (Number of HITSTOP/HITFREEZE frames caused by attack; if attacker/defender have different hitstop, list both) | |||
| driveDmgBlk = (Amount of Drive Meter drained from opponent when attack is blocked) | |||
| driveDmgHit = (Amount of Drive Meter drained from opponent when attack hits; put [Punish Counter] value in square brackets) | |||
| driveGain = (Amount of Drive Meter built or spent upon activation; if different between Hit/Block, list it as Hit(Block); 10000 = 1 bar) | |||
| superGainHit = (Amount of Super Meter built when attack hits, or spent upon activation; formatted as Attacker(Defender); 10000 = 1 bar) | |||
| superGainBlk = (Amount of Super Meter built when attack is blocked, or spent upon activation; formatted as Attacker(Defender); 10000 = 1 bar) | |||
| invuln = (Type/Amount of Invulnerability [Full, Air, Projectile, Throw, Upper Body etc.]; use most recent Hitbox Viewer, not in-game frame meter) | |||
| armor = (Any armor frames, number of armor hits, and location on body (e.g. Upper Body Armor); can also list Armor Break property) | |||
| airborne = (Any airborne frames of the attack; list FKD for Forced Knockdown state) | |||
| jugStart = (Opponent's juggle count after attack begins a juggle; often has different value vs. grounded and airborne opponent) | |||
| jugIncrease = (Amount the opponent's juggle count is increased when connecting mid-juggle) | |||
| jugLimit = (Maximum juggle count that still allows the move to connect against juggled opponent; 0 only hits in free juggle state) | |||
| projSpeed = (Movement speed of projectiles; if movement speed changes over time, list multiple values) | |||
| atkRange = (Range for certain attacks, generally normals/throws/DI; moves with extra horizontal movement listed as MaxRange(MinRange), e.g. Slides or 2-hit moves) | |||
| notes = (Additional details about the move that do not have their own dedicated field) | |||
---> | |||
== Normals == | == Normals == | ||
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===== 5LP ===== | ===== 5LP ===== | ||
{{FrameData-SF6 | chara = Marisa | moveId = marisa_5lp | moveType = ground_normal | {{FrameData-SF6 | chara = Marisa | moveId = marisa_5lp | moveType = ground_normal | ||
| input | | input = 5LP | ||
| name | | name = Standing Light Punch | ||
| images = SF6_Marisa_5lp.png | | images = SF6_Marisa_5lp.png | ||
| hitboxes = SF6_Marisa_5lp_hitbox.png | | hitboxes = SF6_Marisa_5lp_hitbox.png | ||
| damage = 400 | |||
| damage = | | dmgScaling = 20% Starter | ||
| | | startup = 6 | ||
| startup = | | active = 3 | ||
| active = | | recovery = 11 | ||
| recovery = | | total = 19 | ||
| | | guard = LH | ||
| hitAdv = | | cancel = TC | ||
| blockAdv = | | hitconfirm = 13 | ||
| | | hitAdv = {{sf6-adv|E|0}} | ||
| | | blockAdv = {{sf6-adv|M|-2}} | ||
| | | punishAdv = {{sf6-adv|VP|+4}} | ||
| | | perfParryAdv = {{sf6-adv|VM|-12}} | ||
| hitstun = | | afterDRHit = {{sf6-adv|VP|+4}} | ||
| blockstun = | | afterDRBlk = {{sf6-adv|P|+2}} | ||
| | | hitstun = 14 | ||
| | | blockstun = 12 | ||
| | | hitstop = 9 | ||
| | | driveDmgBlk = 500 | ||
| | | driveDmgHit = [2000] | ||
| | | driveGain = 250 | ||
| | | superGainHit = 300 (210) | ||
| notes = | | superGainBlk = 150 (75) | ||
| jugStart = 1 | |||
| jugIncrease = 1 | |||
| jugLimit = 1 | |||
| atkRange = 1.216 | |||
| notes = Good neutral buffer into 5LP~LP Target Combo (requires at least a Counter-hit to combo); causes air reset if juggled into | |||
}} | }} | ||
===== 5MP ===== | ===== 5MP ===== | ||
{{FrameData-SF6 | chara = Marisa | moveId = marisa_5mp | moveType = ground_normal | {{FrameData-SF6 | chara = Marisa | moveId = marisa_5mp | moveType = ground_normal | ||
| input | | input = 5MP | ||
| name | | name = Standing Medium Punch | ||
| images = SF6_Marisa_5mp.png | | images = SF6_Marisa_5mp.png | ||
| hitboxes = SF6_Marisa_5mp_hitbox.png | | hitboxes = SF6_Marisa_5mp_hitbox.png | ||
| | | damage = 700 | ||
| | | startup = 7 | ||
| | | active = 4 | ||
| | | recovery = 15(17) | ||
| | | total = 25(27) | ||
| | | guard = LH | ||
| | | cancel = TC | ||
| hitAdv = | | hitconfirm = 16 | ||
| blockAdv = | | hitAdv = {{sf6-adv|P|+2}} | ||
| | | blockAdv = {{sf6-adv|M|-1}} | ||
| | | punishAdv = {{sf6-adv|VP|+6}} | ||
| | | perfParryAdv = {{sf6-adv|VM|-17}} | ||
| | | afterDRHit = {{sf6-adv|VP|+6}} | ||
| hitstun = | | afterDRBlk = {{sf6-adv|P|+3}} | ||
| blockstun = | | hitstun = 21 | ||
| | | blockstun = 18 | ||
| | | hitstop = 11 | ||
| | | driveDmgBlk = 3000 | ||
| | | driveDmgHit = [4000] | ||
| | | driveGain = 1500 | ||
| | | superGainHit = 500 (350) | ||
| | | superGainBlk = 250 (125) | ||
| notes = | | jugStart = 1 | ||
| jugIncrease = 1 | |||
| jugLimit = 1 | |||
| atkRange = 1.356 | |||
| notes = 2f extra recovery on whiff; great hitbox and a strong buffer into 5MP~MP Target Combo | |||
}} | }} | ||
===== 5HP ===== | ===== 5HP ===== | ||
{{FrameData-SF6 | chara = Marisa | moveId = marisa_5hp | moveType = ground_normal | {{FrameData-SF6 | chara = Marisa | moveId = marisa_5hp | moveType = ground_normal | ||
| input | | input = 5HP | ||
| name | | name = Standing Heavy Punch | ||
| images = SF6_Marisa_5hp.png | | images = SF6_Marisa_5hp.png | ||
| hitboxes = SF6_Marisa_5hp_hitbox.png | | hitboxes = SF6_Marisa_5hp_hitbox.png, SF6_Marisa_5hp2_hitbox.png | ||
| damage = 1000 | |||
| damage = | | dmgScaling = 10% Starter | ||
| | | startup = 12 | ||
| startup = | | active = 2 | ||
| active = | | recovery = 23 | ||
| recovery = | | total = 36 | ||
| | | guard = LH | ||
| hitAdv = | | cancel = TC | ||
| blockAdv = | | hitconfirm = 18 | ||
| | | hitAdv = {{sf6-adv|P|+3}} | ||
| | | blockAdv = {{sf6-adv|M|-3}} | ||
| | | punishAdv = {{sf6-adv|VP|+7}} | ||
| | | perfParryAdv = {{sf6-adv|VM|-23}} | ||
| hitstun = | | afterDRHit = {{sf6-adv|VP|+7}} | ||
| blockstun = | | afterDRBlk = {{sf6-adv|P|+1}} | ||
| | | hitstun = 28 | ||
| | | blockstun = 22 | ||
| | | hitstop = 13 | ||
| | | driveDmgBlk = 5000 | ||
| | | driveDmgHit = [8000] | ||
| | | driveGain = 2000 | ||
| | | superGainHit = 1000 (700) | ||
| notes = | | superGainBlk = 500 (250) | ||
| jugStart = 1 | |||
| jugIncrease = 1 | |||
| jugLimit = 1 | |||
| atkRange = 1.958 | |||
| notes = Can hold button 21f for improved properties; strong whiff punish tool | |||
}} | }} | ||
====== 5[HP] ====== | |||
{{FrameData-SF6 | chara = Marisa | moveId = marisa_5hp_hold | moveType = ground_normal | |||
| input = 5[HP] | |||
| name = Marisa Style (HP) | |||
| images = SF6_Marisa_5hp_hold.png | |||
| hitboxes = SF6_Marisa_5hp_hold_hitbox.png | |||
| damage = 1200 | |||
| dmgScaling = 10% Starter | |||
| startup = 23(5) | |||
| active = 2 | |||
| recovery = 21(22) | |||
| total = 45(46) | |||
| guard = LH | |||
| cancel = TC | |||
| hitconfirm = 20 | |||
| hitAdv = {{sf6-adv|VP|+7}} | |||
| blockAdv = {{sf6-adv|P|+4}} | |||
| punishAdv = {{sf6-adv|VP|+15}} | |||
| perfParryAdv = {{sf6-adv|VM|-21}} | |||
| afterDRHit = {{sf6-adv|VP|+11}} | |||
| afterDRBlk = {{sf6-adv|VP|+8}} | |||
| hitstun = 30 | |||
| blockstun = 27 | |||
| hitstop = 15 | |||
| driveDmgBlk = 8000 | |||
| driveDmgHit = [12000] | |||
| driveGain = 3000 | |||
| superGainHit = 1000 (700) | |||
| superGainBlk = 500 (250) | |||
| jugStart = 1 | |||
| jugIncrease = 1 | |||
| jugLimit = 1 | |||
| atkRange = 2.188 | |||
| notes = 1f extra recovery on whiff; releasing the button on frames 7-17 results in uncharged version with 5f startup; great range and frame advantage for follow-up combos and pressure; puts airborne opponents into limited juggle state | |||
}} | |||
===== 5LK ===== | ===== 5LK ===== | ||
{{FrameData-SF6 | chara = Marisa | moveId = marisa_5lk | moveType = ground_normal | {{FrameData-SF6 | chara = Marisa | moveId = marisa_5lk | moveType = ground_normal | ||
| input | | input = 5LK | ||
| name | | name = Standing Light Kick | ||
| images = SF6_Marisa_5lk.png | | images = SF6_Marisa_5lk.png | ||
| hitboxes = SF6_Marisa_5lk_hitbox.png | | hitboxes = SF6_Marisa_5lk_hitbox.png | ||
| damage = 400 | |||
| damage = | | dmgScaling = 20% Starter | ||
| | | startup = 6 | ||
| startup = | | active = 2 | ||
| active = | | recovery = 14 | ||
| recovery = | | total = 21 | ||
| | | guard = LH | ||
| hitAdv = | | cancel = Sp SA | ||
| blockAdv = | | hitconfirm = 15 | ||
| | | hitAdv = {{sf6-adv|E|0}} | ||
| | | blockAdv = {{sf6-adv|M|-2}} | ||
| | | punishAdv = {{sf6-adv|VP|+4}} | ||
| | | perfParryAdv = {{sf6-adv|VM|-14}} | ||
| hitstun = | | DRcancelHit = {{sf6-adv|P|+2}} | ||
| blockstun = | | DRcancelBlk = {{sf6-adv|E|0}} | ||
| | | afterDRHit = {{sf6-adv|VP|+4}} | ||
| | | afterDRBlk = {{sf6-adv|P|+2}} | ||
| | | hitstun = 16 | ||
| | | blockstun = 14 | ||
| | | hitstop = 9 | ||
| | | driveDmgBlk = 500 | ||
| | | driveDmgHit = [2000] | ||
| notes = | | driveGain = 250 | ||
| superGainHit = 300 (210) | |||
| superGainBlk = 150 (75) | |||
| jugStart = 1 | |||
| jugIncrease = 1 | |||
| jugLimit = 0 | |||
| atkRange = 1.433 | |||
| notes = At farther ranges, can only combo into SA2; special cancel is delayed until after 2nd recovery frame; DR cancel is delayed until after 3rd recovery frame | |||
}} | }} | ||
===== 5MK ===== | ===== 5MK ===== | ||
{{FrameData-SF6 | chara = Marisa | moveId = marisa_5mk | moveType = ground_normal | {{FrameData-SF6 | chara = Marisa | moveId = marisa_5mk | moveType = ground_normal | ||
| input | | input = 5MK | ||
| name | | name = Standing Medium Kick | ||
| images = SF6_Marisa_5mk.png | | images = SF6_Marisa_5mk.png | ||
| hitboxes = SF6_Marisa_5mk_hitbox.png | | hitboxes = SF6_Marisa_5mk_hitbox.png | ||
| | | damage = 800 | ||
| | | startup = 11 | ||
| | | active = 4 | ||
| | | recovery = 16 | ||
| | | total = 30 | ||
| | | guard = LH | ||
| | | cancel = - | ||
| hitAdv = | | hitAdv = {{sf6-adv|VP|+4}} | ||
| blockAdv = | | blockAdv = {{sf6-adv|M|-2}} | ||
| | | punishAdv = {{sf6-adv|VP|+8}} | ||
| | | perfParryAdv = {{sf6-adv|VM|-18}} | ||
| | | afterDRHit = {{sf6-adv|VP|+8}} | ||
| | | afterDRBlk = {{sf6-adv|P|+2}} | ||
| hitstun = | | hitstun = 24 | ||
| blockstun = | | blockstun = 18 | ||
| | | hitstop = 11 | ||
| | | driveDmgBlk = 4000 | ||
| | | driveDmgHit = [6000] | ||
| | | driveGain = 2000 | ||
| | | superGainHit = 700 (490) | ||
| | | superGainBlk = 350 (175) | ||
| | | jugStart = 1 | ||
| notes = | | jugIncrease = 1 | ||
| jugLimit = 1 | |||
| atkRange = 1.749 | |||
| notes = Good poke and Drive Rush starter | |||
}} | }} | ||
===== 5HK ===== | ===== 5HK ===== | ||
{{FrameData-SF6 | chara = Marisa | moveId = marisa_5hk | moveType = ground_normal | {{FrameData-SF6 | chara = Marisa | moveId = marisa_5hk | moveType = ground_normal | ||
| input | | input = 5HK | ||
| name | | name = Standing Heavy Kick | ||
| images = SF6_Marisa_5hk.png | | images = SF6_Marisa_5hk.png | ||
| hitboxes = SF6_Marisa_5hk_hitbox.png | | hitboxes = SF6_Marisa_5hk_hitbox.png | ||
| damage = 1000 | |||
| damage = | | dmgScaling = 10% Starter | ||
| | | startup = 15 | ||
| startup = | | active = 2 | ||
| active = | | recovery = 25 | ||
| recovery = | | total = 41 | ||
| | | guard = LH | ||
| hitAdv = | | cancel = - | ||
| blockAdv = | | hitAdv = {{sf6-adv|P|+1}} | ||
| | | blockAdv = {{sf6-adv|M|-3}} | ||
| | | punishAdv = KD +58 Launch | ||
| | | perfParryAdv = {{sf6-adv|VM|-25}} | ||
| | | afterDRHit = {{sf6-adv|VP|+5}} | ||
| hitstun = | | afterDRBlk = {{sf6-adv|P|+1}} | ||
| blockstun = | | hitstun = 28 | ||
| | | blockstun = 24 | ||
| | | hitstop = 13 | ||
| | | driveDmgBlk = 5000 | ||
| | | driveDmgHit = [8000] | ||
| | | driveGain = 3000 | ||
| | | superGainHit = 1000 (700) | ||
| | | superGainBlk = 500 (250) | ||
| notes = | | jugStart = 1 / {{clr|PC|0 PC}} | ||
| jugIncrease = 1 | |||
| jugLimit = 1 | |||
| atkRange = 2.045 (2.016) | |||
| notes = Can hold button 17f for improved properties; solid poke with good hitbox priority; Punish Counter puts opponent into free juggle state; puts airborne opponents into limited juggle state; extends a hurtbox 1f before active that is vulnerable to projectiles | |||
}} | |||
====== 5[HK] ====== | |||
{{FrameData-SF6 | chara = Marisa | moveId = marisa_5hk_hold | moveType = ground_normal | |||
| input = 5[HK] | |||
| name = Marisa Style (HK) | |||
| images = SF6_Marisa_5hk_hold.png | |||
| hitboxes = SF6_Marisa_5hk_hold_hitbox.png | |||
| damage = 1200 | |||
| dmgScaling = 10% Starter | |||
| startup = 24(10) | |||
| active = 2 | |||
| recovery = 25 | |||
| total = 50 | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = KD +36 | |||
| blockAdv = {{sf6-adv|P|+1}} | |||
| punishAdv = KD +65 Launch | |||
| perfParryAdv = {{sf6-adv|VM|-25}} | |||
| afterDRHit = KD +36 | |||
| afterDRBlk = {{sf6-adv|VP|+5}} | |||
| blockstun = 28 | |||
| hitstop = 15 | |||
| driveDmgBlk = 8000 | |||
| driveDmgHit = [12000] | |||
| driveGain = 3000 | |||
| superGainHit = 1000 (700) | |||
| superGainBlk = 500 (250) | |||
| jugStart = 1 / {{clr|PC|0 PC}} | |||
| jugIncrease = 1 | |||
| jugLimit = 1 | |||
| atkRange = 2.235 (2.206) | |||
| notes = Releasing the button on frames 5-13 results in uncharged version with 10f startup; puts airborne opponents into limited juggle state; Punish Counter causes free juggle state | |||
}} | }} | ||
Line 209: | Line 361: | ||
===== 2LP ===== | ===== 2LP ===== | ||
{{FrameData-SF6 | chara = Marisa | moveId = marisa_2lp | moveType = ground_normal | {{FrameData-SF6 | chara = Marisa | moveId = marisa_2lp | moveType = ground_normal | ||
| input | | input = 2LP | ||
| name | | name = Crouching Light Punch | ||
| images = SF6_Marisa_2lp.png | | images = SF6_Marisa_2lp.png | ||
| hitboxes = SF6_Marisa_2lp_hitbox.png | | hitboxes = SF6_Marisa_2lp_hitbox.png | ||
| damage = 300 | |||
| damage = | | dmgScaling = 20% Starter | ||
| | | startup = 4 | ||
| startup = | | active = 2 | ||
| active = | | recovery = 10 | ||
| recovery = | | total = 15 | ||
| | | guard = LH | ||
| hitAdv = | | cancel = Chn Sp SA | ||
| blockAdv = | | hitconfirm = 15 | ||
| | | hitAdv = {{sf6-adv|P|+3}} | ||
| | | blockAdv = {{sf6-adv|M|-3}} | ||
| | | punishAdv = {{sf6-adv|VP|+7}} | ||
| | | perfParryAdv = {{sf6-adv|VM|-10}} | ||
| hitstun = | | DRcancelHit = {{sf6-adv|P|+3}} | ||
| blockstun = | | DRcancelBlk = {{sf6-adv|M|-3}} | ||
| | | afterDRHit = {{sf6-adv|VP|+7}} | ||
| | | afterDRBlk = {{sf6-adv|P|+1}} | ||
| | | hitstun = 15 | ||
| | | blockstun = 9 | ||
| | | hitstop = 9 | ||
| | | driveDmgBlk = 500 | ||
| | | driveDmgHit = [2000] | ||
| notes = | | driveGain = 250 | ||
| superGainHit = 300 (210) | |||
| superGainBlk = 150 (75) | |||
| jugStart = 1 | |||
| jugIncrease = 1 | |||
| jugLimit = 0 | |||
| atkRange = 1.17 | |||
| notes = Chains into 2LP/2LK (4f gap on block when chained into itself); Marisa's only 4f normal; special cancel is delayed until after active frames; DR cancel is delayed until after 1st recovery frame | |||
}} | }} | ||
===== 2MP ===== | ===== 2MP ===== | ||
{{FrameData-SF6 | chara = Marisa | moveId = marisa_2mp | moveType = ground_normal | {{FrameData-SF6 | chara = Marisa | moveId = marisa_2mp | moveType = ground_normal | ||
| input | | input = 2MP | ||
| name | | name = Crouching Medium Punch | ||
| images = SF6_Marisa_2mp.png | | images = SF6_Marisa_2mp.png | ||
| hitboxes = SF6_Marisa_2mp_hitbox.png | | hitboxes = SF6_Marisa_2mp_hitbox.png | ||
| | | damage = 700 | ||
| | | startup = 8 | ||
| | | active = 3 | ||
| | | recovery = 16 | ||
| | | total = 26 | ||
| | | guard = LH | ||
| | | cancel = Sp SA | ||
| hitAdv = | | hitconfirm = 15 | ||
| blockAdv = | | hitAdv = {{sf6-adv|P|+3}} | ||
| | | blockAdv = {{sf6-adv|M|-2}} | ||
| | | punishAdv = {{sf6-adv|VP|+7}} | ||
| | | perfParryAdv = {{sf6-adv|VM|-17}} | ||
| | | DRcancelHit = {{sf6-adv|VP|+12}} | ||
| hitstun = | | DRcancelBlk = {{sf6-adv|VP|+7}} | ||
| blockstun = | | afterDRHit = {{sf6-adv|VP|+7}} | ||
| | | afterDRBlk = {{sf6-adv|P|+2}} | ||
| | | hitstun = 22 | ||
| | | blockstun = 17 | ||
| | | hitstop = 11 | ||
| | | driveDmgBlk = 3000 | ||
| | | driveDmgHit = [4000] | ||
| | | driveGain = 1500 | ||
| notes = | | superGainHit = 500 (350) | ||
| superGainBlk = 250 (125) | |||
| jugStart = 1 | |||
| jugIncrease = 1 | |||
| jugLimit = 0 | |||
| atkRange = 1.45 | |||
| notes = Long range for a cancelable 2MP (but slower than average startup) | |||
}} | }} | ||
===== 2HP ===== | ===== 2HP ===== | ||
{{FrameData-SF6 | chara = Marisa | moveId = marisa_2hp | moveType = ground_normal | {{FrameData-SF6 | chara = Marisa | moveId = marisa_2hp | moveType = ground_normal | ||
| input | | input = 2HP | ||
| name | | name = Crouching Heavy Punch | ||
| images = SF6_Marisa_2hp.png | | images = SF6_Marisa_2hp.png | ||
| hitboxes = SF6_Marisa_2hp_hitbox.png | | hitboxes = SF6_Marisa_2hp_hitbox.png | ||
| | | damage = 900 | ||
| | | startup = 9 | ||
| | | active = 5 | ||
| startup = | | recovery = 23 | ||
| active = | | total = 36 | ||
| recovery = | | guard = LH | ||
| | | cancel = - | ||
| hitAdv = | | hitAdv = KD +35 | ||
| blockAdv = | | blockAdv = {{sf6-adv|VM|-6}} | ||
| | | punishAdv = KD +54 | ||
| | | perfParryAdv = {{sf6-adv|VM|-26}} | ||
| | | afterDRHit = KD +35 {{sf6-adv|VP|(Free Juggle)}} | ||
| | | afterDRBlk = {{sf6-adv|M|-2}} | ||
| | | blockstun = 22 | ||
| | | hitstop = 13 | ||
| | | driveDmgBlk = 5000 | ||
| | | driveDmgHit = [8000] | ||
| | | driveGain = 2500 | ||
| | | superGainHit = 1000 (700) | ||
| | | superGainBlk = 500 (250) | ||
| | | invuln = 10-13 Air (Head) | ||
| | | jugStart = 1 | ||
| notes = | | jugIncrease = 1 | ||
| jugLimit = 1 | |||
| atkRange = 1.103 | |||
| notes = Can hold button 17f for improved properties; slow but solid anti-air; cannot hit cross-up; only first 2 active frames hit grounded opponents; active frames 3-5 only hit airborne opponents; puts opponent into limited juggle state on hit (higher launch vs. airborne, and much higher on Punish Counter) | |||
}} | |||
====== 2[HP] ====== | |||
{{FrameData-SF6 | chara = Marisa | moveId = marisa_2hp_hold | moveType = ground_normal | |||
| input = 2[HP] | |||
| name = Crouching Heavy Punch (Hold) | |||
| images = SF6_Marisa_2hp_hold.png | |||
| hitboxes = SF6_Marisa_2hp_hold_hitbox.png | |||
| damage = 1000 | |||
| startup = 21(4) | |||
| active = 6 | |||
| recovery = 21 | |||
| total = 47 | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = KD +52 | |||
| blockAdv = {{sf6-adv|M|-3}} | |||
| punishAdv = KD +61 | |||
| perfParryAdv = {{sf6-adv|VM|-25}} | |||
| afterDRHit = KD +52 {{sf6-adv|VP|(Free Juggle)}} | |||
| afterDRBlk = {{sf6-adv|P|+1}} | |||
| blockstun = 24 | |||
| hitstop = 15 | |||
| driveDmgBlk = 8000 | |||
| driveDmgHit = [12000] | |||
| driveGain = 3000 | |||
| superGainHit = 1000 (700) | |||
| superGainBlk = 500 (250) | |||
| invuln = 20-31 Air (Head) | |||
| jugStart = 1 | |||
| jugIncrease = 1 | |||
| jugLimit = 1 | |||
| atkRange = 1.103 | |||
| notes = Launches opponent into limited juggle state on hit, and much higher launch on Punish Counter; useful for continuing juggles; cannot hit cross-up and too slow to realistically anti-air; only first 2 active frames hit grounded opponents; active frames 3-6 only hit airborne opponents; releasing the button on frames 5-16 results in uncharged version with 4f startup | |||
}} | }} | ||
===== 2LK ===== | ===== 2LK ===== | ||
{{FrameData-SF6 | chara = Marisa | moveId = marisa_2lk | moveType = ground_normal | {{FrameData-SF6 | chara = Marisa | moveId = marisa_2lk | moveType = ground_normal | ||
| input | | input = 2LK | ||
| name | | name = Crouching Light Kick | ||
| images = SF6_Marisa_2lk.png | | images = SF6_Marisa_2lk.png | ||
| hitboxes = SF6_Marisa_2lk_hitbox.png | | hitboxes = SF6_Marisa_2lk_hitbox.png | ||
| damage = 300 | |||
| damage = | | dmgScaling = 20% Starter | ||
| | | startup = 5 | ||
| startup = | | active = 3 | ||
| active = | | recovery = 12 | ||
| recovery = | | total = 19 | ||
| | | guard = L | ||
| hitAdv = | | cancel = Chn | ||
| blockAdv = | | hitAdv = {{sf6-adv|E|0}} | ||
| | | blockAdv = {{sf6-adv|M|-3}} | ||
| | | punishAdv = {{sf6-adv|VP|+4}} | ||
| | | perfParryAdv = {{sf6-adv|VM|-13}} | ||
| | | afterDRHit = {{sf6-adv|VP|+4}} | ||
| hitstun = | | afterDRBlk = {{sf6-adv|P|+1}} | ||
| blockstun = | | hitstun = 15 | ||
| | | blockstun = 12 | ||
| | | hitstop = 9 | ||
| | | driveDmgBlk = 500 | ||
| | | driveDmgHit = [2000] | ||
| | | driveGain = 250 | ||
| | | superGainHit = 300 (210) | ||
| | | superGainBlk = 150 (75) | ||
| notes = | | jugStart = 1 | ||
| jugIncrease = 1 | |||
| jugLimit = 0 | |||
| atkRange = 1.34 | |||
| notes = Chains into 2LP/2LK | |||
}} | }} | ||
===== 2MK ===== | ===== 2MK ===== | ||
{{FrameData-SF6 | chara = Marisa | moveId = marisa_2mk | moveType = ground_normal | {{FrameData-SF6 | chara = Marisa | moveId = marisa_2mk | moveType = ground_normal | ||
| input | | input = 2MK | ||
| name | | name = Crouching Medium Kick | ||
| images = SF6_Marisa_2mk.png | | images = SF6_Marisa_2mk.png | ||
| hitboxes = SF6_Marisa_2mk_hitbox.png | | hitboxes = SF6_Marisa_2mk_hitbox.png | ||
| | | damage = 600 | ||
| | | startup = 9 | ||
| | | active = 3 | ||
| | | recovery = 18 | ||
| | | total = 29 | ||
| | | guard = L | ||
| | | cancel = - | ||
| hitAdv = | | hitAdv = {{sf6-adv|P|+2}} | ||
| blockAdv = | | blockAdv = {{sf6-adv|P|-2}} | ||
| | | punishAdv = {{sf6-adv|VP|+6}} | ||
| | | perfParryAdv = {{sf6-adv|VM|-19}} | ||
| | | afterDRHit = {{sf6-adv|VP|+6}} | ||
| | | afterDRBlk = {{sf6-adv|P|+2}} | ||
| hitstun = | | hitstun = 23 | ||
| blockstun = | | blockstun = 19 | ||
| | | hitstop = 11 | ||
| | | driveDmgBlk = 4000 | ||
| | | driveDmgHit = [6000] | ||
| | | driveGain = 2000 | ||
| | | superGainHit = 600 (420) | ||
| | | superGainBlk = 300 (150) | ||
| | | jugStart = 1 | ||
| notes = | | jugIncrease = 1 | ||
| jugLimit = 0 | |||
| atkRange = 1.623 | |||
| notes = Solid low poke with good range and hitbox priority; can lead to combos out of Drive Rush | |||
}} | }} | ||
===== 2HK ===== | ===== 2HK ===== | ||
{{FrameData-SF6 | chara = Marisa | moveId = marisa_2hk | moveType = ground_normal | {{FrameData-SF6 | chara = Marisa | moveId = marisa_2hk | moveType = ground_normal | ||
| input | | input = 2HK | ||
| name | | name = Crouching Heavy Kick | ||
| images = SF6_Marisa_2hk.png | | images = SF6_Marisa_2hk.png | ||
| hitboxes = SF6_Marisa_2hk_hitbox.png | | hitboxes = SF6_Marisa_2hk_hitbox.png | ||
| | | damage = 1000 | ||
| | | startup = 11 | ||
| | | active = 3 | ||
| startup = | | recovery = 26 | ||
| active = | | total = 39 | ||
| recovery = | | guard = L | ||
| | | cancel = - | ||
| hitAdv = | | hitAdv = HKD +29 | ||
| blockAdv = | | blockAdv = {{sf6-adv|VM|-11}} | ||
| | | punishAdv = HKD +44 | ||
| | | perfParryAdv = {{sf6-adv|VM|-27}} | ||
| | | afterDRHit = HKD +29 | ||
| | | afterDRBlk = {{sf6-adv|VM|-7}} | ||
| | | blockstun = 18 | ||
| | | hitstop = 13 | ||
| | | driveDmgBlk = 3000 | ||
| | | driveDmgHit = [10000] | ||
| | | driveGain = 2500 | ||
| | | superGainHit = 1000 (700) | ||
| | | superGainBlk = 500 (250) | ||
| | | jugStart = 1 | ||
| | | jugIncrease = 1 | ||
| notes = | | jugLimit = 5 | ||
| atkRange = 1.856 | |||
| notes = Can hold button 20f for improved properties; has juggle potential (no Hard Knockdown if juggled into) | |||
}} | |||
====== 2[HK] ====== | |||
{{FrameData-SF6 | chara = Marisa | moveId = marisa_2hk_hold | moveType = ground_normal | |||
| input = 2[HK] | |||
| name = Crouching Heavy Kick (Hold) | |||
| images = SF6_Marisa_2hk_hold.png | |||
| hitboxes = SF6_Marisa_2hk_hold_hitbox.png | |||
| damage = 1200 | |||
| startup = 20(4) | |||
| active = 3 | |||
| recovery = 20(23) | |||
| total = 42(45) | |||
| guard = L | |||
| cancel = - | |||
| hitAdv = HKD +35 | |||
| blockAdv = {{sf6-adv|M|-3}} | |||
| punishAdv = HKD +50 | |||
| perfParryAdv = {{sf6-adv|VM|-24}} | |||
| afterDRHit = HKD +35 | |||
| afterDRBlk = {{sf6-adv|P|+1}} | |||
| blockstun = 20 | |||
| hitstop = 15 | |||
| driveDmgBlk = 8000 | |||
| driveDmgHit = [12000] | |||
| driveGain = 3000 | |||
| superGainHit = 1000 (700) | |||
| superGainBlk = 500 (250) | |||
| jugStart = 1 | |||
| jugIncrease = 1 | |||
| jugLimit = 5 | |||
| atkRange = 1.956 | |||
| notes = 3f extra recovery on whiff; has juggle potential (no Hard Knockdown if juggled into); releasing the button on frames 7-15 results in uncharged version with 4f startup | |||
}} | }} | ||
Line 391: | Line 640: | ||
===== j.LP ===== | ===== j.LP ===== | ||
{{FrameData-SF6 | chara = Marisa | moveId = marisa_jlp | moveType = air_normal | {{FrameData-SF6 | chara = Marisa | moveId = marisa_jlp | moveType = air_normal | ||
| input | | input = j.LP | ||
| name | | name = Jumping Light Punch | ||
| images = SF6_Marisa_jlp.png | | images = SF6_Marisa_jlp.png | ||
| hitboxes = SF6_Marisa_jlp_hitbox.png | | hitboxes = SF6_Marisa_jlp_hitbox.png | ||
| | | damage = 300 | ||
| | | startup = 4 | ||
| | | active = 7 | ||
| | | recovery = 3 land | ||
| | | total = - | ||
| | | guard = H | ||
| | | cancel = - | ||
| hitAdv = - | | hitAdv = {{sf6-adv|VP|+9(+11)}} | ||
| blockAdv = - | | blockAdv = {{sf6-adv|VP|+6(+8)}} | ||
| | | punishAdv = {{sf6-adv|VP|+13(+15)}} | ||
| | | perfParryAdv = {{sf6-adv|VM|-4}}{{sf6-adv|M|(-2)}} | ||
| | | hitstun = 15 | ||
| | | blockstun = 12 | ||
| hitstun = | | hitstop = 9 | ||
| blockstun = | | driveDmgBlk = 1500 | ||
| | | driveDmgHit = [2000] | ||
| | | driveGain = 500 | ||
| | | superGainHit = 300 (210) | ||
| | | superGainBlk = 150 (75) | ||
| | | jugStart = 1 | ||
| | | jugIncrease = 1 | ||
| | | jugLimit = 1 | ||
| notes = | | atkRange = 1.24 | ||
| notes = Quick air-to-air | |||
}} | }} | ||
===== j.MP ===== | ===== j.MP ===== | ||
{{FrameData-SF6 | chara = Marisa | moveId = marisa_jmp | moveType = air_normal | {{FrameData-SF6 | chara = Marisa | moveId = marisa_jmp | moveType = air_normal | ||
| input | | input = j.MP | ||
| name | | name = Jumping Medium Punch | ||
| images = SF6_Marisa_jmp.png | | images = SF6_Marisa_jmp.png | ||
| hitboxes = SF6_Marisa_jmp_hitbox.png | | hitboxes = SF6_Marisa_jmp_hitbox.png | ||
| | | damage = 700 | ||
| | | startup = 7 | ||
| | | active = 4 | ||
| | | recovery = 3 land | ||
| | | total = - | ||
| | | guard = H | ||
| | | cancel = TC | ||
| hitAdv = - | | hitAdv = {{sf6-adv|VP|+8(+11)}} | ||
| blockAdv = - | | blockAdv = {{sf6-adv|VP|+4(+7)}} | ||
| | | punishAdv = {{sf6-adv|VP|+12(+15)}} | ||
| | | perfParryAdv = {{sf6-adv|VM|-5}}{{sf6-adv|M|(-2)}} | ||
| | | hitstun = 15 | ||
| | | blockstun = 11 | ||
| hitstun = | | hitstop = 11 | ||
| blockstun = | | driveDmgBlk = 3000 | ||
| | | driveDmgHit = [4000] | ||
| | | driveGain = 1000 | ||
| | | superGainHit = 500 (350) | ||
| | | superGainBlk = 250 (125) | ||
| | | jugStart = 1 | ||
| | | jugIncrease = 10 | ||
| | | jugLimit = 4 | ||
| notes = | | atkRange = 1.26 | ||
| notes = Puts airborne opponents into limited juggle state | |||
}} | }} | ||
===== j.HP ===== | ===== j.HP ===== | ||
{{FrameData-SF6 | chara = Marisa | moveId = marisa_jhp | moveType = air_normal | {{FrameData-SF6 | chara = Marisa | moveId = marisa_jhp | moveType = air_normal | ||
| input | | input = j.HP | ||
| name | | name = Jumping Heavy Punch | ||
| images = SF6_Marisa_jhp.png | | images = SF6_Marisa_jhp.png | ||
| hitboxes = SF6_Marisa_jhp_hitbox.png | | hitboxes = SF6_Marisa_jhp_hitbox.png | ||
| | | damage = 800 | ||
| | | startup = 10 | ||
| | | active = 7 | ||
| | | recovery = 3 land | ||
| | | total = - | ||
| | | guard = H | ||
| | | cancel = - | ||
| hitAdv = - | | hitAdv = {{sf6-adv|VP|+9(+15)}} | ||
| blockAdv = - | | blockAdv = {{sf6-adv|VP|+5(+11)}} | ||
| | | punishAdv = {{sf6-adv|VP|+13(+19)}} | ||
| | | perfParryAdv = {{sf6-adv|VM|-8}}{{sf6-adv|M|(-2)}} | ||
| | | hitstun = 19 | ||
| | | blockstun = 15 | ||
| | | hitstop = 13 | ||
| blockstun = | | driveDmgBlk = 4000 | ||
| | | driveDmgHit = [5000] | ||
| | | driveGain = 2000 | ||
| | | superGainHit = 1000 (700) | ||
| | | superGainBlk = 500 (250) | ||
| | | jugStart = 1 | ||
| | | jugIncrease = 1 | ||
| | | jugLimit = 1 | ||
| notes = | | atkRange = 1.14 | ||
| notes = Can hold button 20f for improved properties; causes spike knockdown vs. airborne opponents | |||
}} | |||
====== j.[HP] ====== | |||
{{FrameData-SF6 | chara = Marisa | moveId = marisa_jhp_hold | moveType = air_normal | |||
| input = j.[HP] | |||
| name = Marisa Style (j.HP) | |||
| images = SF6_Marisa_jhp_hold.png | |||
| hitboxes = SF6_Marisa_jhp_hold_hitbox.png | |||
| damage = 1500 | |||
| startup = 28(5) | |||
| active = 6 | |||
| recovery = 3 land | |||
| total = - | |||
| guard = H | |||
| cancel = - | |||
| hitAdv = HKD +69(+75) | |||
| blockAdv = {{sf6-adv|VP|+12(+18)}} | |||
| punishAdv = HKD +69(+75) | |||
| perfParryAdv = {{sf6-adv|VM|-8}}{{sf6-adv|M|(-2)}} | |||
| blockstun = 22 | |||
| hitstop = 15 | |||
| driveDmgBlk = 6000 | |||
| driveDmgHit = [15000] | |||
| driveGain = 2000 | |||
| superGainHit = 1000 (700) | |||
| superGainBlk = 500 (250) | |||
| jugStart = 1 | |||
| jugIncrease = 1 | |||
| jugLimit = 1 | |||
| atkRange = 1.14 | |||
| notes = Releasing the button on frames 5-22 results in uncharged version with 5f startup; causes spike knockdown | |||
}} | }} | ||
===== j.LK ===== | ===== j.LK ===== | ||
{{FrameData-SF6 | chara = Marisa | moveId = marisa_jlk | moveType = air_normal | {{FrameData-SF6 | chara = Marisa | moveId = marisa_jlk | moveType = air_normal | ||
| input | | input = j.LK | ||
| name | | name = Jumping Light Kick | ||
| images = SF6_Marisa_jlk.png | | images = SF6_Marisa_jlk.png | ||
| hitboxes = SF6_Marisa_jlk_hitbox.png | | hitboxes = SF6_Marisa_jlk_hitbox.png | ||
| | | damage = 300 | ||
| | | startup = 5 | ||
| | | active = 10 | ||
| | | recovery = 3 land | ||
| | | total = - | ||
| | | guard = H | ||
| | | cancel = - | ||
| hitAdv = - | | hitAdv = {{sf6-adv|VP|+4(+11)}} | ||
| blockAdv = - | | blockAdv = {{sf6-adv|P|+1}}{{sf6-adv|VP|(+8)}} | ||
| | | punishAdv = {{sf6-adv|VP|+8(+15)}} | ||
| | | perfParryAdv = {{sf6-adv|VM|-9}}{{sf6-adv|M|(-2)}} | ||
| | | hitstun = 15 | ||
| | | blockstun = 12 | ||
| hitstun = | | hitstop = 9 | ||
| blockstun = | | driveDmgBlk = 1500 | ||
| | | driveDmgHit = [2000] | ||
| | | driveGain = 500 | ||
| | | superGainHit = 300 (210) | ||
| | | superGainBlk = 150 (75) | ||
| | | jugStart = 1 | ||
| | | jugIncrease = 1 | ||
| | | jugLimit = 0 | ||
| notes = | | atkRange = 0.64 | ||
| notes = Cross-up; useful for safe jumps; can be used as a fuzzy instant overhead | |||
}} | }} | ||
===== j.MK ===== | ===== j.MK ===== | ||
{{FrameData-SF6 | chara = Marisa | moveId = marisa_jmk | moveType = air_normal | {{FrameData-SF6 | chara = Marisa | moveId = marisa_jmk | moveType = air_normal | ||
| input | | input = j.MK | ||
| name | | name = Jumping Medium Kick | ||
| images = SF6_Marisa_jmk.png | | images = SF6_Marisa_jmk.png | ||
| hitboxes = SF6_Marisa_jmk_hitbox.png | | hitboxes = SF6_Marisa_jmk_hitbox.png | ||
| | | damage = 500 | ||
| | | startup = 8 | ||
| | | active = 8 | ||
| | | recovery = 3 land | ||
| | | total = - | ||
| | | guard = H | ||
| | | cancel = - | ||
| hitAdv = - | | hitAdv = {{sf6-adv|VP|+9(+14)}} | ||
| blockAdv = - | | blockAdv = {{sf6-adv|VP|+6(+11)}} | ||
| | | punishAdv = {{sf6-adv|VP|+13(+18)}} | ||
| | | perfParryAdv = {{sf6-adv|VM|-7}}{{sf6-adv|M|(-2)}} | ||
| | | hitstun = 18 | ||
| | | blockstun = 15 | ||
| hitstun = | | hitstop = 11 | ||
| blockstun = | | driveDmgBlk = 2500 | ||
| | | driveDmgHit = [4000] | ||
| | | driveGain = 1000 | ||
| | | superGainHit = 500 (350) | ||
| | | superGainBlk = 250 (125) | ||
| | | jugStart = 1 | ||
| | | jugIncrease = 1 | ||
| | | jugLimit = 0 | ||
| notes = | | atkRange = 1.31 | ||
| notes = Farthest reaching horizontal jump-in with good hitbox priority | |||
}} | }} | ||
===== j.HK ===== | ===== j.HK ===== | ||
{{FrameData-SF6 | chara = Marisa | moveId = marisa_jhk | moveType = air_normal | {{FrameData-SF6 | chara = Marisa | moveId = marisa_jhk | moveType = air_normal | ||
| input | | input = j.HK | ||
| name | | name = Jumping Heavy Kick | ||
| images = SF6_Marisa_jhk.png | | images = SF6_Marisa_jhk.png | ||
| hitboxes = SF6_Marisa_jhk_hitbox.png | | hitboxes = SF6_Marisa_jhk_hitbox.png | ||
| | | damage = 800 | ||
| | | startup = 10 | ||
| | | active = 7 | ||
| | | recovery = 3 land | ||
| | | total = - | ||
| | | guard = H | ||
| | | cancel = - | ||
| hitAdv = - | | hitAdv = {{sf6-adv|VP|+10(+15)}} | ||
| blockAdv = - | | blockAdv = {{sf6-adv|VP|+6(+11)}} | ||
| | | punishAdv = {{sf6-adv|VP|+14(+19)}} | ||
| | | perfParryAdv = {{sf6-adv|VM|-7}}{{sf6-adv|M|(-2)}} | ||
| | | hitstun = 19 | ||
| | | blockstun = 15 | ||
| | | hitstop = 13 | ||
| blockstun = | | driveDmgBlk = 4000 | ||
| | | driveDmgHit = [5000] | ||
| | | driveGain = 2000 | ||
| | | superGainHit = 1000 (700) | ||
| | | superGainBlk = 500 (250) | ||
| | | jugStart = 1 | ||
| | | jugIncrease = 1 | ||
| | | jugLimit = 1 | ||
| notes = | | atkRange = 1.19 | ||
| notes = Can hold button 20f for improved properties | |||
}} | |||
====== j.[HK] ====== | |||
{{FrameData-SF6 | chara = Marisa | moveId = marisa_jhk_hold | moveType = air_normal | |||
| input = j.[HK] | |||
| name = Marisa Style (j.HK) | |||
| images = SF6_Marisa_jhk_hold.png | |||
| hitboxes = SF6_Marisa_jhk_hold_hitbox.png | |||
| damage = 1500 | |||
| startup = 29(3) | |||
| active = 6 | |||
| recovery = 3 land | |||
| total = - | |||
| guard = H | |||
| cancel = - | |||
| hitAdv = HKD +70(+75) | |||
| blockAdv = {{sf6-adv|VP|+13(+18)}} | |||
| punishAdv = HKD +70(+75) | |||
| perfParryAdv = {{sf6-adv|VM|-7}}{{sf6-adv|M|(-2)}} | |||
| blockstun = 22 | |||
| hitstop = 15 | |||
| driveDmgBlk = 6000 | |||
| driveDmgHit = [15000] | |||
| driveGain = 2000 | |||
| superGainHit = 1000 (700) | |||
| superGainBlk = 500 (250) | |||
| jugStart = 1 | |||
| jugIncrease = 1 | |||
| jugLimit = 1 | |||
| atkRange = 1.19 | |||
| notes = Releasing the button on frames 7-25 results in uncharged version with 3f startup; causes spike knockdown | |||
}} | }} | ||
== Command Normals == | == Command Normals == | ||
===== 6MP ===== | |||
{{FrameData-SF6 | chara = Marisa | moveId = marisa_6mp | moveType = ground_normal | |||
| input = 6MP | |||
| name = Novacule 1 | |||
| images = SF6_Marisa_6mp.png | |||
| hitboxes = SF6_Marisa_6mp_hitbox.png | |||
| damage = 800 | |||
| startup = 10 | |||
| active = 2 | |||
| recovery = 20 | |||
| total = 31 | |||
| guard = LH | |||
| cancel = TC | |||
| hitconfirm = 20 | |||
| hitAdv = {{sf6-adv|P|+2}} | |||
| blockAdv = {{sf6-adv|M|-3}} | |||
| punishAdv = {{sf6-adv|VP|+6}} | |||
| perfParryAdv = {{sf6-adv|VM|-20}} | |||
| afterDRHit = {{sf6-adv|VP|+6}} | |||
| afterDRBlk = {{sf6-adv|P|+1}} | |||
| hitstun = 24 | |||
| blockstun = 19 | |||
| hitstop = 11 | |||
| driveDmgBlk = 2500 | |||
| driveDmgHit = [4000] | |||
| driveGain = 1000 | |||
| superGainHit = 500 (350) | |||
| superGainBlk = 250 (125) | |||
| jugStart = 1 | |||
| jugIncrease = 1 | |||
| jugLimit = 1 | |||
| atkRange = 1.893 | |||
| notes = Strong forward movement with useful links out after Counter-hit, Punish Counter, or Drive Rush; has 2 hitconfirmable Target Combo follow-ups | |||
}} | |||
===== 4HP ===== | |||
{{FrameData-SF6 | chara = Marisa | moveId = marisa_4hp | moveType = ground_normal | |||
| input = 4HP | |||
| name = Magna Bunker | |||
| images = SF6_Marisa_4hp.png | |||
| hitboxes = SF6_Marisa_4hp_hitbox.png | |||
| damage = 900 | |||
| startup = 8 | |||
| active = 2 | |||
| recovery = 21(24) | |||
| total = 30(33) | |||
| guard = LH | |||
| cancel = Sp SA | |||
| hitconfirm = 20 | |||
| hitAdv = {{sf6-adv|P|+3}} | |||
| blockAdv = {{sf6-adv|M|-1}} | |||
| punishAdv = {{sf6-adv|VP|+7}} | |||
| perfParryAdv = {{sf6-adv|VM|-21}} | |||
| DRcancelHit = {{sf6-adv|VP|+13}} | |||
| DRcancelBlk = {{sf6-adv|VP|+9}} | |||
| afterDRHit = {{sf6-adv|VP|+7}} | |||
| afterDRBlk = {{sf6-adv|P|+3}} | |||
| hitstun = 26 | |||
| blockstun = 22 | |||
| hitstop = 13 | |||
| driveDmgBlk = 5000 | |||
| driveDmgHit = [8000] | |||
| driveGain = 2000 | |||
| superGainHit = 500 (350) | |||
| superGainBlk = 250 (125) | |||
| jugStart = 1 | |||
| jugIncrease = 1 | |||
| jugLimit = 1 | |||
| atkRange = 1.323 | |||
| notes = 3f extra recovery on whiff; can hold button 17f for improved properties; causes air reset when juggled into without Drive Rush; short range but important in combos and pressure; special/DR cancel is delayed until after 2nd recovery frame | |||
}} | |||
====== 4[HP] ====== | |||
{{FrameData-SF6 | chara = Marisa | moveId = marisa_4hp_hold | moveType = ground_normal | |||
| input = 4[HP] | |||
| name = Magna Bunker (Hold) | |||
| images = SF6_Marisa_4hp_hold.png | |||
| hitboxes = SF6_Marisa_4hp_hold_hitbox.png | |||
| damage = 1000 | |||
| startup = 20(3) | |||
| active = 2 | |||
| recovery = 19(24) | |||
| total = 39(45) | |||
| guard = LH | |||
| cancel = Sp SA | |||
| hitconfirm = 20 | |||
| hitAdv = {{sf6-adv|VP|+13}} | |||
| blockAdv = {{sf6-adv|VP|+4}} | |||
| punishAdv = {{sf6-adv|VP|+17}} | |||
| perfParryAdv = {{sf6-adv|VM|-18}} | |||
| DRcancelHit = {{sf6-adv|VP|+23}} | |||
| DRcancelBlk = {{sf6-adv|VP|+14}} | |||
| afterDRHit = {{sf6-adv|VP|+17}} | |||
| afterDRBlk = {{sf6-adv|VP|+8}} | |||
| hitstun = 33 | |||
| blockstun = 24 | |||
| hitstop = 15 | |||
| driveDmgBlk = 6000 | |||
| driveDmgHit = [10000] | |||
| driveGain = 2500 | |||
| superGainHit = 500 (350) | |||
| superGainBlk = 250 (125) | |||
| jugStart = 1 | |||
| jugIncrease = 1 | |||
| jugLimit = 1 | |||
| atkRange = 1.413 (1.361) | |||
| notes = 5f extra recovery on whiff; releasing the button on frames 5-16 results in uncharged version with 3f startup; short range but excellent combo and pressure tool; meaty connect does not give extra frame advantage; puts airborne opponents into limited juggle state | |||
}} | |||
===== 3HP ===== | |||
{{FrameData-SF6 | chara = Marisa | moveId = marisa_3hp | moveType = ground_normal | |||
| input = 3HP | |||
| name = Malleus Breaker 1 | |||
| images = SF6_Marisa_3hp.png | |||
| hitboxes = SF6_Marisa_3hp_hitbox.png | |||
| damage = 900 | |||
| startup = 21 | |||
| active = 2 | |||
| recovery = 21 | |||
| total = 43 | |||
| guard = H | |||
| cancel = TC | |||
| hitconfirm = 16 | |||
| hitAdv = {{sf6-adv|E|0}} | |||
| blockAdv = {{sf6-adv|M|-3}} | |||
| punishAdv = {{sf6-adv|VP|+4}} | |||
| perfParryAdv = {{sf6-adv|VM|-21}} | |||
| afterDRHit = {{sf6-adv|VP|+4}} | |||
| afterDRBlk = {{sf6-adv|P|+1}} | |||
| hitstun = 23 | |||
| blockstun = 20 | |||
| hitstop = 13 | |||
| driveDmgBlk = 5000 | |||
| driveDmgHit = [5000] | |||
| driveGain = 1000 | |||
| superGainHit = 500 (350) | |||
| superGainBlk = 250 (125) | |||
| jugStart = 1 | |||
| jugIncrease = 1 | |||
| jugLimit = 1 | |||
| atkRange = 1.717 | |||
| notes = Can hold button 17f for improved propertied; has a Target Combo follow-up; causes a short OTG bounce vs. airborne opponents | |||
}} | |||
====== 3[HP] ====== | |||
{{FrameData-SF6 | chara = Marisa | moveId = marisa_3hp_hold | moveType = ground_normal | |||
| input = 3[HP] | |||
| name = Malleus Breaker 1 (Hold) | |||
| images = SF6_Marisa_3hp_hold.png | |||
| hitboxes = SF6_Marisa_3hp_hold_hitbox.png | |||
| damage = 1000 | |||
| startup = 28(14) | |||
| active = 2 | |||
| recovery = 19 | |||
| total = 48 | |||
| guard = H | |||
| cancel = TC | |||
| hitconfirm = 16 | |||
| hitAdv = {{sf6-adv|VP|+5}} | |||
| blockAdv = {{sf6-adv|P|+2}} | |||
| punishAdv = {{sf6-adv|VP|+9}} | |||
| perfParryAdv = {{sf6-adv|VM|-19}} | |||
| afterDRHit = {{sf6-adv|VP|+9}} | |||
| afterDRBlk = {{sf6-adv|VP|+6}} | |||
| hitstun = 26 | |||
| blockstun = 23 | |||
| hitstop = 13 | |||
| driveDmgBlk = 5000 | |||
| driveDmgHit = [12000] | |||
| driveGain = 1500 | |||
| superGainHit = 500 (350) | |||
| superGainBlk = 250 (125) | |||
| jugStart = 1 | |||
| jugIncrease = 1 | |||
| jugLimit = 1 | |||
| atkRange = 1.907 | |||
| notes = Slow overhead that can combo on hit or give pressure on block; releasing the button on frames 7-13 results in uncharged version with 14f startup; causes a short OTG bounce vs. airborne opponents | |||
}} | |||
===== 6HK ===== | |||
{{FrameData-SF6 | chara = Marisa | moveId = marisa_6hk | moveType = ground_normal | |||
| input = 6HK | |||
| name = Falx Crusher 1 | |||
| images = SF6_Marisa_6hk.png | |||
| hitboxes = SF6_Marisa_6hk_hitbox.png | |||
| damage = 900 | |||
| startup = 14 | |||
| active = 4 | |||
| recovery = 21 | |||
| total = 38 | |||
| guard = LH | |||
| cancel = Sp SA TC | |||
| hitconfirm = 18 Sp / 23 TC | |||
| hitAdv = {{sf6-adv|E|0}} | |||
| blockAdv = {{sf6-adv|M|-3}} | |||
| punishAdv = {{sf6-adv|VP|+4}} | |||
| perfParryAdv = {{sf6-adv|VM|-23}} | |||
| DRcancelHit = {{sf6-adv|VP|+15}} | |||
| DRcancelBlk = {{sf6-adv|VP|+12}} | |||
| afterDRHit = {{sf6-adv|VP|+4}} | |||
| afterDRBlk = {{sf6-adv|P|+1}} | |||
| hitstun = 25 | |||
| blockstun = 22 | |||
| hitstop = 13 | |||
| driveDmgBlk = 5000 | |||
| driveDmgHit = [8000] | |||
| driveGain = 2000 | |||
| superGainHit = 1000 (700) | |||
| superGainBlk = 500 (250) | |||
| jugStart = 1 | |||
| jugIncrease = 1 | |||
| jugLimit = 1 | |||
| atkRange = 1.912 | |||
| notes = Can hold button 21f for improved properties; has a hitconfirmable Target Combo follow-up; forces stand on hit | |||
}} | |||
====== 6[HK] ====== | |||
{{FrameData-SF6 | chara = Marisa | moveId = marisa_6hk_hold | moveType = ground_normal | |||
| input = 6[HK] | |||
| name = Falx Crusher 1 (Hold) | |||
| images = SF6_Marisa_6hk_hold.png | |||
| hitboxes = SF6_Marisa_6hk_hold_hitbox.png | |||
| damage = 1000 | |||
| startup = 27(4~7) | |||
| active = 4 | |||
| recovery = 19 | |||
| total = 49 | |||
| guard = LH | |||
| cancel = Sp SA TC | |||
| hitconfirm = 20 Sp / 25 TC | |||
| hitAdv = {{sf6-adv|VP|+10}} | |||
| blockAdv = {{sf6-adv|P|+3}} | |||
| punishAdv = {{sf6-adv|VP|+14}} | |||
| perfParryAdv = {{sf6-adv|VM|-21}} | |||
| DRcancelHit = {{sf6-adv|VP|+21}} | |||
| DRcancelBlk = {{sf6-adv|VP|+14}} | |||
| afterDRHit = {{sf6-adv|VP|+14}} | |||
| afterDRBlk = {{sf6-adv|VP|+7}} | |||
| hitstun = 33 | |||
| blockstun = 26 | |||
| hitstop = 15 | |||
| driveDmgBlk = 8000 | |||
| driveDmgHit = [12000] | |||
| driveGain = 3000 | |||
| superGainHit = 1000 (700) | |||
| superGainBlk = 500 (250) | |||
| jugStart = 1 | |||
| jugIncrease = 1 | |||
| jugLimit = 1 | |||
| atkRange = 2.212 | |||
| notes = Releasing the button on frames 7-14 results in uncharged version with 7f startup (frames 15-20: 4f startup); has a hitconfirmable Target Combo follow-up; forces stand on hit; puts airborne opponents into limited juggle state; more range than uncharged version with excellent follow-up combos or block pressure; special/DR cancel is delayed until after 3rd active frame | |||
}} | |||
===== nj.2HP ===== | |||
{{FrameData-SF6 | chara = Marisa | moveId = marisa_nj2hp | moveType = air_normal | |||
| input = nj.2HP | |||
| name = Caelum Arc | |||
| images = SF6_Marisa_nj2hp.png | |||
| hitboxes = SF6_Marisa_nj2hp_hitbox.png | |||
| damage = 800 | |||
| startup = 9 | |||
| active = 9 | |||
| recovery = 3 land | |||
| total = - | |||
| guard = H | |||
| cancel = - | |||
| hitAdv = {{sf6-adv|VP|+11(+15)}} | |||
| blockAdv = {{sf6-adv|VP|+7(+11)}} | |||
| punishAdv = {{sf6-adv|VP|+15(+19)}} | |||
| perfParryAdv = {{sf6-adv|VM|-6}}{{sf6-adv|M|(-2)}} | |||
| hitstun = 19 | |||
| blockstun = 15 | |||
| hitstop = 13 | |||
| driveDmgBlk = 4000 | |||
| driveDmgHit = [5000] | |||
| driveGain = 2000 | |||
| superGainHit = 1000 (700) | |||
| superGainBlk = 500 (250) | |||
| jugStart = 1 | |||
| jugIncrease = 1 | |||
| jugLimit = 1 | |||
| atkRange = 0.93 | |||
| notes = Can hit Cross-up; can hold button 20f for improved properties; causes spike knockdown vs. airborne opponents | |||
}} | |||
====== nj.2[HP] ====== | |||
{{FrameData-SF6 | chara = Marisa | moveId = marisa_nj2hp_hold | moveType = air_normal | |||
| input = nj.2[HP] | |||
| name = Caelum Arc (Hold) | |||
| images = SF6_Marisa_nj2hp_hold.png | |||
| hitboxes = SF6_Marisa_nj2hp_hold_hitbox.png | |||
| damage = 1500 | |||
| startup = 28(4) | |||
| active = 9 | |||
| recovery = 3 land | |||
| total = - | |||
| guard = H | |||
| cancel = - | |||
| hitAdv = HKD +71(+75) | |||
| blockAdv = {{sf6-adv|VP|+14(+18)}} | |||
| punishAdv = HKD +71(+75) | |||
| perfParryAdv = {{sf6-adv|VM|-6}}{{sf6-adv|M|(-2)}} | |||
| blockstun = 22 | |||
| hitstop = 15 | |||
| driveDmgBlk = 6000 | |||
| driveDmgHit = [15000] | |||
| driveGain = 2000 | |||
| superGainHit = 1000 (700) | |||
| superGainBlk = 500 (250) | |||
| jugStart = 1 | |||
| jugIncrease = 1 | |||
| jugLimit = 1 | |||
| atkRange = 0.93 | |||
| notes = Can hit Cross-up; releasing the button on frames 5-24 results in uncharged version with 4f startup; causes spike knockdown | |||
}} | |||
== Target Combos == | == Target Combos == | ||
===== 5LP~LP ===== | |||
{{FrameData-SF6 | chara = Marisa | moveId = marisa_5lp_lp | moveType = ground_normal | |||
| input = 5LP~LP | |||
| name = Light Two Hitter | |||
| images = SF6_Marisa_5lp_lp.png | |||
| hitboxes = SF6_Marisa_5lp_lp_hitbox.png | |||
| damage = 600 | |||
| dmgScaling = 10% Starter; Combo (extra 5%) | |||
| startup = 14 | |||
| active = 3 | |||
| recovery = 22 | |||
| total = 38 | |||
| guard = LH | |||
| cancel = Sp SA | |||
| hitconfirm = 40-42 (17) | |||
| hitAdv = {{sf6-adv|M|-3}} | |||
| blockAdv = {{sf6-adv|VM|-6}} | |||
| punishAdv = {{sf6-adv|P|+1}} | |||
| perfParryAdv = {{sf6-adv|VM|-23}} | |||
| DRcancelHit = {{sf6-adv|VP|+12}} | |||
| DRcancelBlk = {{sf6-adv|VP|+9}} | |||
| hitstun = 22 | |||
| blockstun = 19 | |||
| hitstop = 13 | |||
| driveDmgBlk = 1000 | |||
| driveDmgHit = [5000] | |||
| driveGain = 1000 | |||
| superGainHit = 1000 (700) | |||
| superGainBlk = 500 (250) | |||
| jugStart = 1 | |||
| jugIncrease = 1 | |||
| jugLimit = 1 | |||
| notes = Requires Counter-hit, Punish Counter, or Drive Rush 5LP to combo; 3f gap on block between hits that allows for a frame trap | |||
}} | |||
===== 5MP~MP ===== | |||
{{FrameData-SF6 | chara = Marisa | moveId = marisa_5mp_mp | moveType = ground_normal | |||
| input = 5MP~MP | |||
| name = Medium Two Hitter | |||
| images = SF6_Marisa_5mp_mp.png | |||
| hitboxes = SF6_Marisa_5mp_mp_hitbox.png | |||
| damage = 600 | |||
| startup = 14 | |||
| active = 2 | |||
| recovery = 23 | |||
| total = 38 | |||
| guard = LH | |||
| cancel = Sp SA | |||
| hitconfirm = 44-46 | |||
| hitAdv = {{sf6-adv|M|-3}} | |||
| blockAdv = {{sf6-adv|VM|-8}} | |||
| punishAdv = {{sf6-adv|P|+1}} | |||
| DRcancelHit = {{sf6-adv|VP|+10}} | |||
| DRcancelBlk = {{sf6-adv|VP|+5}} | |||
| hitstun = 22 | |||
| blockstun = 17 | |||
| hitstop = 13 | |||
| driveDmgBlk = 3000 | |||
| driveDmgHit = [5000] | |||
| driveGain = 1500 | |||
| superGainHit = 1000 (700) | |||
| superGainBlk = 500 (250) | |||
| jugStart = 1 | |||
| jugIncrease = 1 | |||
| jugLimit = 1 | |||
| notes = Great pressure and bully tool from 5MP; true blockstring between hits; special/DR cancel is delayed until after 1st recovery frame | |||
}} | |||
===== 5HP~HP ===== | |||
{{FrameData-SF6 | chara = Marisa | moveId = marisa_5hp_hp | moveType = ground_normal | |||
| input = 5HP~HP | |||
| name = Heavy Two Hitter | |||
| images = SF6_Marisa_5hp_hp.png | |||
| hitboxes = SF6_Marisa_5hp_hp_hitbox.png | |||
| damage = 1000 (900) | |||
| startup = 24 | |||
| active = 3 | |||
| recovery = 19 | |||
| total = 45 | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = KD +35 | |||
| blockAdv = {{sf6-adv|P|+2}} | |||
| punishAdv = KD +35 | |||
| perfParryAdv = {{sf6-adv|VM|-20}} | |||
| blockstun = 24 | |||
| hitstop = 13 | |||
| driveDmgBlk = 5000 | |||
| driveDmgHit = [5000] | |||
| driveGain = 2000 | |||
| superGainHit = 1000 (700) | |||
| superGainBlk = 500 (250) | |||
| jugStart = 1 | |||
| jugIncrease = 1 | |||
| jugLimit = 2 | |||
| notes = () refers to scaled damage after 5HP combo starter; 6f gap between hits on block (1f gap if starting from 5[HP]) | |||
}} | |||
===== 6MP~HP ===== | |||
{{FrameData-SF6 | chara = Marisa | moveId = marisa_6mp_hp | moveType = ground_normal | |||
| input = 6MP~HP | |||
| name = Novacule Swipe | |||
| images = SF6_Marisa_6mp_hp.png | |||
| hitboxes = SF6_Marisa_6mp_hp_hitbox.png | |||
| damage = 800 | |||
| startup = 11 | |||
| active = 2 | |||
| recovery = 26 | |||
| total = 38 | |||
| guard = L | |||
| cancel = - | |||
| hitAdv = KD +31 | |||
| blockAdv = {{sf6-adv|VM|-12}} | |||
| punishAdv = KD +31 | |||
| blockstun = 16 | |||
| hitstop = 13 | |||
| driveDmgBlk = 5000 | |||
| driveDmgHit = [10000] | |||
| driveGain = 2000 | |||
| superGainHit = 1000 (700) | |||
| superGainBlk = 287 (143) | |||
| notes = Low follow-up; true blockstring from 6MP, so an opponent mashing a crouching button after blocked 6MP will not be frame trapped; useful confirm if 6MP hits crouching opponent | |||
}} | |||
===== 6MP~HK ===== | |||
{{FrameData-SF6 | chara = Marisa | moveId = marisa_6mp_hk | moveType = ground_normal | |||
| input = 6MP~HK | |||
| name = Novacule Thrust | |||
| images = SF6_Marisa_6mp_hk.png | |||
| hitboxes = SF6_Marisa_6mp_hk_hitbox.png | |||
| damage = 800 | |||
| startup = 11 | |||
| active = 4 | |||
| recovery = 23 | |||
| total = 37 | |||
| guard = LH | |||
| cancel = SA | |||
| hitconfirm = 49 | |||
| hitAdv = KD +39 / {{sf6-adv|VM|(-21)}} | |||
| blockAdv = {{sf6-adv|VM|-10(-26)}} | |||
| punishAdv = KD +49 | |||
| blockstun = 17 | |||
| hitstop = 13 | |||
| driveDmgBlk = 5000 | |||
| driveDmgHit = [10000] | |||
| driveGain = 2500 | |||
| superGainHit = 1000 (700) | |||
| superGainBlk = 500 (250) | |||
| jugStart = 1 | |||
| jugIncrease = 1 | |||
| jugLimit = 1 | |||
| notes = Whiffs on crouching opponents; if the opponent is standing, this ender is preferable for its corner carry and Super cancelability; Super cancel is delayed until after 3rd active frame | |||
}} | |||
===== 3HP~3HP ===== | |||
{{FrameData-SF6 | chara = Marisa | moveId = marisa_3hp_3hp | moveType = ground_normal | |||
| input = 3HP~3HP | |||
| name = Malleus Breaker 2 | |||
| images = SF6_Marisa_3hp_3hp.png | |||
| hitboxes = SF6_Marisa_3hp_3hp_hitbox.png | |||
| damage = 900 | |||
| startup = 18 | |||
| active = 2 | |||
| recovery = 24 | |||
| total = 43 | |||
| guard = H | |||
| cancel = - | |||
| hitAdv = KD +29 | |||
| blockAdv = {{sf6-adv|VM|-12}} | |||
| punishAdv = KD +29 | |||
| blockstun = 14 | |||
| hitstop = 13 | |||
| driveDmgBlk = 5000 | |||
| driveDmgHit = [5000] | |||
| driveGain = 1000 | |||
| superGainHit = 500 (350) | |||
| superGainBlk = 250 (125) | |||
| jugStart = 1 | |||
| jugIncrease = 1 | |||
| jugLimit = 2 | |||
| notes = Gives a risky 2nd overhead after 3MP; true blockstring, so opponent can safely mash a standing normal after blocking 3MP without being frame trapped or hit by the overhead; can be juggled into (KD +31) | |||
}} | |||
===== 6HK~6HK ===== | |||
{{FrameData-SF6 | chara = Marisa | moveId = marisa_6hk_6hk | moveType = ground_normal | |||
| input = 6HK~6HK | |||
| name = Falx Crusher 2 | |||
| images = SF6_Marisa_6hk_6hk.png | |||
| hitboxes = SF6_Marisa_6hk_6hk_hitbox.png | |||
| damage = 1000 | |||
| startup = 16 | |||
| active = 5 | |||
| recovery = 25 | |||
| total = 45 | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = KD +52 | |||
| blockAdv = {{sf6-adv|VM|-12}} | |||
| punishAdv = KD +52 | |||
| perfParryAdv = {{sf6-adv|VM|-28}} | |||
| blockstun = 18 | |||
| hitstop = 13 | |||
| driveDmgBlk = 3000 | |||
| driveDmgHit = [5000] | |||
| driveGain = 2500 | |||
| superGainHit = 1000 (700) | |||
| superGainBlk = 500 (250) | |||
| jugStart = 6 | |||
| jugIncrease = 0 | |||
| jugLimit = 3 | |||
| notes = Hitconfirmable ender after 6HK; delaying the input can create a frame trap up to 3f on block (no gap if starting from 6[HK]); puts opponent into limited juggle state; extremely powerful when juggled into (does not increase juggle count at all from DR~6HK) | |||
}} | |||
===== j.MP~MP ===== | |||
{{FrameData-SF6 | chara = Marisa | moveId = marisa_jmp_mp | moveType = air_normal | |||
| input = j.MP~MP | |||
| name = Volare Combo | |||
| images = SF6_Marisa_jmp_mp.png | |||
| hitboxes = SF6_Marisa_jmp_mp_hitbox.png | |||
| damage = 800 | |||
| startup = 10 | |||
| active = 3 | |||
| recovery = 3 land | |||
| total = - | |||
| guard = H | |||
| cancel = - | |||
| hitAdv = - | |||
| blockAdv = - | |||
| hitstop = 11 | |||
| driveGain = 1000 | |||
| superGainHit = 500 (350) | |||
| jugIncrease = 1 | |||
| jugLimit = 1 | |||
| notes = Spike KD vs. airborne opponents | |||
}} | |||
== Throws == | |||
===== LPLK ===== | ===== LPLK ===== | ||
{{FrameData-SF6 | chara = Marisa | moveId = marisa_lplk | moveType = throw | {{FrameData-SF6 | chara = Marisa | moveId = marisa_lplk | moveType = throw | ||
| input = LPLK | | input = LPLK | ||
| name = | | name = Mounted Grace | ||
| images = SF6_Marisa_lplk.png | | images = SF6_Marisa_lplk.png | ||
| hitboxes = SF6_Marisa_lplk_hitbox.png | | hitboxes = SF6_Marisa_lplk_hitbox.png | ||
| damage = 1200 (2040) | |||
| damage = | | dmgScaling = 20% Immediate | ||
| | |||
| startup = 5 | | startup = 5 | ||
| active = 3 | | active = 3 | ||
| recovery = 23 | | recovery = 23 | ||
| | | total = 30 | ||
| guard = T | | guard = T | ||
| cancel = - | | cancel = - | ||
| | | hitAdv = KD +23 | ||
| blockAdv = - | |||
| | | punishAdv = HKD +23 | ||
| | | driveDmgHit = [10000] | ||
| | | driveGain = 2000 | ||
| | | superGainHit = 2000(1400) [4000(2800)] | ||
| atkRange = 0.90 | |||
| notes = Can use Drive Rush for a corner throw loop | |||
| | |||
| | |||
| notes = | |||
}} | }} | ||
===== 4LPLK ===== | ===== 4LPLK ===== | ||
{{FrameData-SF6 | chara = Marisa | moveId = marisa_4lplk | moveType = throw | {{FrameData-SF6 | chara = Marisa | moveId = marisa_4lplk | moveType = throw | ||
| input = 4LPLK | | input = 4LPLK | ||
| name = | | name = Ponte Milvio | ||
| images = SF6_Marisa_4lplk.png | | images = SF6_Marisa_4lplk.png | ||
| hitboxes = | | hitboxes = SF6_Marisa_lplk_hitbox.png | ||
| damage = 1200 (2040) | |||
| damage = | | dmgScaling = 20% Immediate | ||
| | |||
| startup = 5 | | startup = 5 | ||
| active = 3 | | active = 3 | ||
| recovery = 23 | | recovery = 23 | ||
| | | total = 30 | ||
| guard = T | | guard = T | ||
| cancel = - | | cancel = - | ||
| | | hitAdv = KD +33 | ||
| blockAdv = - | |||
| | | punishAdv = HKD +33 | ||
| | | driveDmgHit = [10000] | ||
| | | driveGain = 2000 | ||
| | | superGainHit = 2000(1400) [4000(2800)] | ||
| | | atkRange = 0.90 | ||
| | | notes = Side switch; after throwing opponent into corner, can Drive Rush for strong strike/throw mixup; DR~5[HP] trades with reversal 4f normals for a high-damage trade combo; meaty options are much weaker after normal dash (no throw, limited conversions on hit) | ||
| notes = | |||
}} | }} | ||
== Drive Moves == | |||
===== HPHK ===== | ===== HPHK ===== | ||
{{FrameData-SF6 | chara = Marisa | moveId = marisa_hphk | moveType = drive | {{FrameData-SF6 | chara = Marisa | moveId = marisa_hphk | moveType = drive | ||
| input = HPHK | | input = HPHK | ||
| name = | | name = Secutor | ||
| images = SF6_Marisa_hphk.png | | images = SF6_Marisa_hphk.png | ||
| hitboxes = SF6_Marisa_hphk_hitbox.png | | hitboxes = SF6_Marisa_hphk_hitbox.png | ||
| damage = 800 | |||
| damage = | | chip = 200 | ||
| chip = | | dmgScaling = 20% Starter (Hit)<br>20% Multiplier (Block) | ||
| startup = | | startup = 26 | ||
| active = | | active = 2 | ||
| recovery = | | recovery = 35 | ||
| | | total = 62 | ||
| guard = LH | | guard = LH | ||
| cancel = - | | cancel = - | ||
| | | hitAdv = KD +35 / Wall Splat KD +65 | ||
| | | blockAdv = {{sf6-adv|M|-3}} / Wall Splat HKD +72 | ||
| | | punishAdv = Crumple (Standing +21, Juggle +46, HKD +104) | ||
| blockstun = | | perfParryAdv = {{sf6-adv|VM|-35}} | ||
| | | blockstun = 34 | ||
| | | hitstop = 25 | ||
| | | driveDmgBlk = 5000 | ||
| | | driveDmgHit = 10000 [15000] | ||
| | | driveGain = -10000 | ||
| | | superGainHit = [3000(2100)] | ||
| | | armor = 1-27 | ||
| notes = See [[Street_Fighter_6/Gauges#Drive_Impact|Drive Impact]]. | | jugStart = 0 | ||
| jugIncrease = 1 | |||
| jugLimit = 0 | |||
| atkRange = 2.527 | |||
| notes = See [[Street_Fighter_6/Gauges#Drive_Impact|Drive Impact]]. Airborne connect gives spinning juggle state on Punish Counter or corner Wall Splat with variable height. | |||
}} | }} | ||
===== 6HPHK ===== | ===== 6HPHK ===== | ||
{{FrameData-SF6 | chara = Marisa | moveId = marisa_6hphk | moveType = drive | {{FrameData-SF6 | chara = Marisa | moveId = marisa_6hphk | moveType = drive | ||
| input = 6HPHK | | input = 6HPHK | ||
| name = Drive Reversal | | name = Love Tap (Block) | ||
| images = SF6_Marisa_6hphk.png | |||
| hitboxes = SF6_Marisa_6hphk_hitbox.png | |||
| damage = 500 recoverable | |||
| chip = 125 recoverable | |||
| startup = 20 | |||
| active = 3 | |||
| recovery = 26(31) | |||
| total = 48(53) | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = KD +23 | |||
| blockAdv = {{sf6-adv|VM|-6}} | |||
| punishAdv = KD +23 | |||
| perfParryAdv = {{sf6-adv|VM|-27}} | |||
| blockstun = 23 | |||
| hitstop = 20 (16 block) | |||
| driveGain = -20000 | |||
| invuln = 1-22 Full | |||
| armor = Break | |||
| jugStart = 200 | |||
| jugIncrease = 100 | |||
| jugLimit = 1 | |||
| atkRange = 1.798 | |||
| notes = Performed by inputting 6HPHK during blockstun; 5f extra recovery on hit; freezes the screen for 4f during startup; 4f less hitstop on block compared to most Drive Reversals (changes the punish timing); see [[Street_Fighter_6/Gauges#Drive_Reversal|Drive Reversal]]. | |||
}} | |||
{{FrameData-SF6 | chara = Marisa | moveId = marisa_6hphk_recovery | moveType = drive | |||
| input = 6HPHK | |||
| name = Love Tap (Recovery) | |||
| images = SF6_Marisa_6hphk.png | | images = SF6_Marisa_6hphk.png | ||
| hitboxes = SF6_Marisa_6hphk_hitbox.png | | hitboxes = SF6_Marisa_6hphk_hitbox.png | ||
| damage = 500 recoverable | |||
| damage = | | chip = 125 recoverable | ||
| chip = | | startup = 18 | ||
| startup = | | active = 3 | ||
| active = | | recovery = 26(31) | ||
| recovery = | | total = 46(51) | ||
| | |||
| guard = LH | | guard = LH | ||
| cancel = - | | cancel = - | ||
| | | hitAdv = KD +23 | ||
| | | blockAdv = {{sf6-adv|VM|-6}} | ||
| | | punishAdv = KD +23 | ||
| blockstun = | | perfParryAdv = {{sf6-adv|VM|-27}} | ||
| | | blockstun = 23 | ||
| | | hitstop = 20 (16 block) | ||
| | | driveGain = -20000 | ||
| | | invuln = 1-20 Full | ||
| | | armor = Break | ||
| | | jugStart = 200 | ||
| | | jugIncrease = 100 | ||
| notes = | | jugLimit = 1 | ||
| atkRange = 1.798 | |||
| notes = Performed by holding 6HPHK on wakeup; 5f extra recovery on hit; does not have any screen freeze; 4f less hitstop on block compared to most Drive Reversals (changes the punish timing); see [[Street_Fighter_6/Gauges#Drive_Reversal|Drive Reversal]]. | |||
}} | }} | ||
===== MPMK ===== | ===== MPMK ===== | ||
{{FrameData-SF6 | chara = Marisa | moveId = marisa_mpmk | moveType = drive | {{FrameData-SF6 | chara = Marisa | moveId = marisa_mpmk | moveType = drive | ||
Line 704: | Line 1,594: | ||
| images = SF6_Marisa_mpmk.png | | images = SF6_Marisa_mpmk.png | ||
| hitboxes = SF6_Marisa_mpmk_hitbox.png | | hitboxes = SF6_Marisa_mpmk_hitbox.png | ||
| damage = - | | damage = - | ||
| | | dmgScaling = 50% Multiplier (Perfect) | ||
| startup = 1 | | startup = 1 | ||
| active = | | active = 12 or until released | ||
| recovery = | | recovery = 33(1)(11) | ||
| | | total = 45(3) | ||
| guard = - | |||
| cancel = - | |||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| driveGain = -5000,250~ | |||
| invuln = 6 Full (after Perfect Parry) | |||
| notes = See [[Street_Fighter_6/Gauges#Drive_Parry|Drive Parry]]. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. After a Perfect Parry, all Super Gauge gain is reduced by 20% and Drive Gauge gain/damage is reduced by 50% for the entire punish combo. | |||
}} | |||
===== MPMK~66 ===== | |||
{{FrameData-SF6 | chara = Marisa | moveId = marisa_mpmk_66_pdr | moveType = drive | |||
| input = MPMK~66 | |||
| name = Parry Drive Rush | |||
| images = SF6_Marisa_66.png | |||
| hitboxes = SF6_Marisa_66_hitbox.png | |||
| damage = - | |||
| dmgScaling = 15% Multiplier (Mid-Combo) | |||
| startup = 3+8 | |||
| active = - | |||
| recovery = 15(37) | |||
| total = 26(48) | |||
| guard = - | | guard = - | ||
| cancel = - | | cancel = - | ||
| | | hitAdv = - | ||
| blockAdv = - | |||
| | | driveGain = -10000 | ||
| | | notes = See [[Street_Fighter_6/Gauges#Drive_Rush|Drive Rush]]; 1-bar version performed out of a Parry; startup refers to minimum time before an attack can cancel the Drive Rush animation (if performed immediately after a successful Parry, only 1+8 startup); the first 15 recovery frames are cancelable into any attack; the final 22 recovery frames are cancelable into any attack or movement option or blocking (except Parry); only Normal and Command Normal attacks are enhanced with +4 frame advantage and improved juggle properties; Distance: 0.544 (min/throw), 1.903 (min/block), 3.081 (max/final DR frame) | ||
| notes = See [[Street_Fighter_6/Gauges# | |||
}} | }} | ||
{{FrameData-SF6 | chara = Marisa | moveId = | {{FrameData-SF6 | chara = Marisa | moveId = marisa_mpmk_66_drc | moveType = drive | ||
| input = 66 | | input = MPMK or 66 | ||
| name = Drive Rush | | name = Drive Rush Cancel | ||
| images = SF6_Marisa_66.png | | images = SF6_Marisa_66.png | ||
| hitboxes = SF6_Marisa_66_hitbox.png | | hitboxes = SF6_Marisa_66_hitbox.png | ||
| damage = - | | damage = - | ||
| | | dmgScaling = 15% Multiplier (Mid-Combo) | ||
| startup = | | startup = 9 | ||
| active = | | active = - | ||
| recovery = | | recovery = 15(37) | ||
| | | total = 24(46) | ||
| guard = - | |||
| cancel = - | |||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| driveGain = -30000 | |||
| notes = See [[Street_Fighter_6/Gauges#Drive_Rush|Drive Rush]]; 3-bar version performed on hit/block from a cancelable normal; can also be performed on whiff from cancelable light normals; startup refers to minimum time before an attack can cancel the Drive Rush animation; the first 15 recovery frames are cancelable into any attack; the final 22 recovery frames are cancelable into any attack or movement option or blocking (except Parry); only Normal and Command Normal attacks are enhanced with +4 frame advantage and improved juggle properties | |||
}} | |||
== Special Moves == | |||
=== Gladius === | |||
===== 236LP ===== | |||
{{FrameData-SF6 | chara = Marisa | moveId = marisa_236lp | moveType = special | |||
| input = 236LP | |||
| name = Gladius | |||
| images = SF6_Marisa_236p.png | |||
| hitboxes = SF6_Marisa_236p_hitbox.png, SF6_Marisa_236p_hitbox2.png | |||
| damage = 1200 | |||
| chip = 300 | |||
| startup = 17 | |||
| active = 4 | |||
| recovery = 21 | |||
| total = 41 | |||
| guard = LH | |||
| cancel = SA3 | |||
| hitconfirm = 21 | |||
| hitAdv = KD +36 | |||
| blockAdv = {{sf6-adv|VM|-5}} | |||
| punishAdv = KD +36 | |||
| perfParryAdv = {{sf6-adv|VM|-23}} | |||
| blockstun = 20 | |||
| hitstop = 16(14 block) | |||
| driveDmgBlk = 5000 | |||
| driveDmgHit = [12000] | |||
| driveGain = 2000 | |||
| superGainHit = 1150 (805) | |||
| superGainBlk = 575 (287) | |||
| armor = 5-10 (High/Mid) | |||
| jugStart = 1 | |||
| jugIncrease = 1 | |||
| jugLimit = 5 | |||
| atkRange = 1.865 (1.659) | |||
| notes = Armor loses to low attacks; cannot hit cross-up; can hold the button 26f to charge a more powerful version (armor is lost immediately upon button release); after releasing partial charge, startup is 5f (frames 12-19) or 4f (frames 20-25); holding the button for 11-12f can extend the armor by 1-2f without increasing startup | |||
}} | |||
====== 236[LP] ====== | |||
{{FrameData-SF6 | chara = Marisa | moveId = marisa_236lp_hold | moveType = special | |||
| input = 236[LP] | |||
| name = Gladius (Hold) | |||
| images = SF6_Marisa_236p_hold.png, SF6_Marisa_236p_hold_2.png | |||
| hitboxes = SF6_Marisa_236p_hold_hitbox.png | |||
| damage = 1200,1000,200 (2400) | |||
| chip = 300 | |||
| startup = 30 | |||
| active = 4 | |||
| recovery = 20 | |||
| total = 53 | |||
| guard = LH | |||
| cancel = SA3 (1st) | |||
| hitconfirm = 17 | |||
| hitAdv = HKD +40 | |||
| blockAdv = {{sf6-adv|VP|+4}} | |||
| punishAdv = HKD +40 | |||
| perfParryAdv = {{sf6-adv|VM|-22}} | |||
| blockstun = 28 | |||
| hitstop = 15 | |||
| driveDmgBlk = 8000 | |||
| driveDmgHit = [12000] | |||
| driveGain = 2000x2 (2000) | |||
| superGainHit = 1150,1500[1150] (805,1050[805]) | |||
| superGainBlk = 575 (287) | |||
| armor = Break; 5-26 (High/Mid) | |||
| jugStart = 0 | |||
| jugIncrease = 1,1 | |||
| jugLimit = 0,6 | |||
| atkRange = 2.075 (1.869) | |||
| notes = Armor loses to low attacks; transitions to a cinematic follow-up on hit; vs. airborne opponents, 2nd follow-up hit whiffs (no Hard Knockdown and reduced Super Meter gain); cannot hit cross-up | |||
}} | |||
===== 236MP ===== | |||
{{FrameData-SF6 | chara = Marisa | moveId = marisa_236mp | moveType = special | |||
| input = 236MP | |||
| name = Gladius | |||
| images = SF6_Marisa_236p.png | |||
| hitboxes = SF6_Marisa_236p_hitbox.png | |||
| damage = 1400 | |||
| chip = 350 | |||
| startup = 19 | |||
| active = 4 | |||
| recovery = 21 | |||
| total = 43 | |||
| guard = LH | |||
| cancel = SA3 | |||
| hitconfirm = 21 | |||
| hitAdv = KD +36 | |||
| blockAdv = {{sf6-adv|VM|-5}} | |||
| punishAdv = KD +36 | |||
| perfParryAdv = {{sf6-adv|VM|-23}} | |||
| blockstun = 20 | |||
| hitstop = 16(14 block) | |||
| driveDmgBlk = 5000 | |||
| driveDmgHit = [12000] | |||
| driveGain = 2000 | |||
| superGainHit = 1150 (805) | |||
| superGainBlk = 575 (287) | |||
| armor = 5-12 (High/Mid) | |||
| jugStart = 1 | |||
| jugIncrease = 1 | |||
| jugLimit = 5 | |||
| atkRange = 1.985 (1.779) | |||
| notes = Armor loses to low attacks; cannot hit cross-up; can hold the button 29f to charge a more powerful version (armor is lost immediately upon button release); after releasing partial charge, startup is 7f (frames 12-19) or 6f (frames 20-28) | |||
}} | |||
====== 236[MP] ====== | |||
{{FrameData-SF6 | chara = Marisa | moveId = marisa_236mp_hold | moveType = special | |||
| input = 236[MP] | |||
| name = Gladius (Hold) | |||
| images = SF6_Marisa_236p_hold.png | |||
| hitboxes = SF6_Marisa_236p_hold_hitbox.png | |||
| damage = 1400,1000,200 (2600) | |||
| chip = 350 | |||
| startup = 35 | |||
| active = 4 | |||
| recovery = 20 | |||
| total = 58 | |||
| guard = LH | |||
| cancel = SA3 (1st) | |||
| hitconfirm = 17 | |||
| hitAdv = HKD +40 | |||
| blockAdv = {{sf6-adv|VP|+4}} | |||
| punishAdv = HKD +40 | |||
| perfParryAdv = {{sf6-adv|VM|-22}} | |||
| blockstun = 28 | |||
| hitstop = 15 | |||
| driveDmgBlk = 8000 | |||
| driveDmgHit = [12000] | |||
| driveGain = 2000x2 (2000) | |||
| superGainHit = 1150,1500[1150] (805,1050[805]) | |||
| superGainBlk = 575 (287) | |||
| armor = Break; 5-29 (High/Mid) | |||
| jugStart = 0 | |||
| jugIncrease = 1,1 | |||
| jugLimit = 0,6 | |||
| atkRange = 2.255 (2.049) | |||
| notes = Armor loses to low attacks; transitions to a cinematic follow-up on hit; vs. airborne opponents, 2nd follow-up hit whiffs (no Hard Knockdown and reduced Super Meter gain); cannot hit cross-up | |||
}} | |||
===== 236HP ===== | |||
{{FrameData-SF6 | chara = Marisa | moveId = marisa_236hp | moveType = special | |||
| input = 236HP | |||
| name = Gladius | |||
| images = SF6_Marisa_236p.png | |||
| hitboxes = SF6_Marisa_236p_hitbox.png | |||
| damage = 1600 | |||
| chip = 400 | |||
| startup = 22 | |||
| active = 4 | |||
| recovery = 21 | |||
| total = 46 | |||
| guard = LH | |||
| cancel = SA3 | |||
| hitconfirm = 21 | |||
| hitAdv = KD +36 | |||
| blockAdv = {{sf6-adv|VM|-5}} | |||
| punishAdv = KD +36 | |||
| perfParryAdv = {{sf6-adv|VM|-23}} | |||
| blockstun = 20 | |||
| hitstop = 16(14 block) | |||
| driveDmgBlk = 5000 | |||
| driveDmgHit = [12000] | |||
| driveGain = 2000 | |||
| superGainHit = 1150 (805) | |||
| superGainBlk = 575 (287) | |||
| armor = 5-15 (High/Mid) | |||
| jugStart = 1 | |||
| jugIncrease = 1 | |||
| jugLimit = 5 | |||
| atkRange = 2.105 (1.899) | |||
| notes = Armor loses to low attacks; cannot hit cross-up; can hold the button 35f to charge a more powerful version (armor is lost immediately upon button release); after releasing partial charge, startup is 10f (frames 12-19), 9f (frames 20-27), or 8f (frames 28-34); holding the button for 33-34f results in an uncharged 236HP with even slower startup than the fully charged version | |||
}} | |||
====== 236[HP] ====== | |||
{{FrameData-SF6 | chara = Marisa | moveId = marisa_236hp_hold | moveType = special | |||
| input = 236[HP] | |||
| name = Gladius (Hold) | |||
| images = SF6_Marisa_236p_hold.png | |||
| hitboxes = SF6_Marisa_236p_hold_hitbox.png | |||
| damage = 1600,1000,200 (2800) | |||
| chip = 400 | |||
| startup = 41 | |||
| active = 4 | |||
| recovery = 20 | |||
| total = 64 | |||
| guard = LH | |||
| cancel = SA3 (1st) | |||
| hitconfirm = 17 | |||
| hitAdv = HKD +40 | |||
| blockAdv = {{sf6-adv|VP|+4}} | |||
| punishAdv = HKD +40 | |||
| perfParryAdv = {{sf6-adv|VM|-22}} | |||
| blockstun = 28 | |||
| hitstop = 15 | |||
| driveDmgBlk = 8000 | |||
| driveDmgHit = [12000] | |||
| driveGain = 2000x2 (2000) | |||
| superGainHit = 1150,1500[1150] (805,1050[805]) | |||
| superGainBlk = 575 (287) | |||
| armor = Break; 5-35 (High/Mid) | |||
| jugStart = 0 | |||
| jugIncrease = 1,1 | |||
| jugLimit = 0,6 | |||
| atkRange = 2.375 (2.169) | |||
| notes = Armor loses to low attacks; transitions to a cinematic follow-up on hit; vs. airborne opponents, 2nd follow-up hit whiffs (no Hard Knockdown and reduced Super Meter gain); cannot hit cross-up | |||
}} | |||
===== 236PP ===== | |||
{{FrameData-SF6 | chara = Marisa | moveId = marisa_236pp | moveType = special | |||
| input = 236PP | |||
| name = Gladius | |||
| images = SF6_Marisa_236pp.png | |||
| hitboxes = SF6_Marisa_236pp_hitbox.png | |||
| damage = 1700 | |||
| chip = 425 | |||
| dmgScaling = 30% Starter | |||
| startup = 19 | |||
| active = 4 | |||
| recovery = 21 | |||
| total = 43 | |||
| guard = LH | |||
| cancel = SA2 SA3 | |||
| hitconfirm = 21 | |||
| hitAdv = KD +36 | |||
| blockAdv = {{sf6-adv|M|-2}} | |||
| punishAdv = KD +36 | |||
| perfParryAdv = {{sf6-adv|VM|-23}} | |||
| blockstun = 23 | |||
| hitstop = 16(14 block) | |||
| driveDmgBlk = 5000 | |||
| driveDmgHit = [12000] | |||
| driveGain = -20000 | |||
| superGainHit = 1150 (805) | |||
| superGainBlk = 575 (287) | |||
| armor = Break; 1-22 (High/Mid) | |||
| jugStart = 1 | |||
| jugIncrease = 1 | |||
| jugLimit = 5 | |||
| atkRange = 2.105 (1.899) | |||
| notes = Armor loses to low attacks; cannot hit cross-up; can hold the button 29f to charge a more powerful version (2nd hit of armor is lost immediately upon releasing both Punch buttons); after releasing partial charge, startup is 8f (frames 11-12), 7f (frames 13-19), or 6f (frames 20-28) | |||
}} | |||
====== 236[PP] ====== | |||
{{FrameData-SF6 | chara = Marisa | moveId = marisa_236pp_hold | moveType = special | |||
| input = 236[PP] | |||
| name = Gladius (Hold) | |||
| images = SF6_Marisa_236pp_hold.png | |||
| hitboxes = SF6_Marisa_236pp_hold_hitbox.png | |||
| damage = 1700,1000,200 (2900) | |||
| chip = 425 | |||
| dmgScaling = 30% Starter | |||
| startup = 35 | |||
| active = 4 | |||
| recovery = 20 | |||
| total = 58 | |||
| guard = LH | |||
| cancel = SA2 SA3 (1st) | |||
| hitconfirm = 17 | |||
| hitAdv = HKD +40 | |||
| blockAdv = {{sf6-adv|VP|+4}} | |||
| punishAdv = HKD +40 | |||
| perfParryAdv = {{sf6-adv|VM|-22}} | |||
| blockstun = 28 | |||
| hitstop = 15 | |||
| driveDmgBlk = 8000 | |||
| driveDmgHit = [12000] | |||
| driveGain = -20000 | |||
| superGainHit = 1150,1500[1150] (805,1050[805]) | |||
| superGainBlk = 575 (287) | |||
| armor = Break; 1-38 (2-hit, High/Mid) | |||
| jugStart = 0 | |||
| jugIncrease = 1,1 | |||
| jugLimit = 0,6 | |||
| atkRange = 2.269 (2.169) | |||
| notes = Armor loses to low attacks; transitions to a cinematic follow-up on hit; vs. airborne opponents, 2nd follow-up hit whiffs (no Hard Knockdown and reduced Super Meter gain); cannot hit cross-up | |||
}} | |||
=== Dimachaerus === | |||
===== 214LP ===== | |||
{{FrameData-SF6 | chara = Marisa | moveId = marisa_214lp | moveType = special | |||
| input = 214LP | |||
| name = Dimachaerus | |||
| images = SF6_Marisa_214lp.png | |||
| hitboxes = SF6_Marisa_214lp_hitbox.png | |||
| damage = 600 | |||
| chip = 150 | |||
| startup = 12 | |||
| active = 4 | |||
| recovery = 30 | |||
| total = 45 | |||
| guard = LH | |||
| cancel = SA3 | |||
| hitconfirm = 24 SA / 34(32) follow-up | |||
| hitAdv = {{sf6-adv|M|-3}} | |||
| blockAdv = {{sf6-adv|VM|-16}} | |||
| punishAdv = {{sf6-adv|P|+1}} | |||
| perfParryAdv = {{sf6-adv|VM|-32}} | |||
| hitstun = 31 | |||
| blockstun = 18 | |||
| hitstop = 13 | |||
| driveDmgBlk = 5000 | |||
| driveDmgHit = [5000] | |||
| driveGain = 1250 | |||
| superGainHit = 575 (402) | |||
| superGainBlk = 288 (144) | |||
| invuln = 5-15 Air | |||
| jugStart = 0 | |||
| jugIncrease = 0 | |||
| jugLimit = 0 | |||
| atkRange = 1.535 (1.395) | |||
| notes = Cannot hit cross-up; cancelable into 6P follow-up on hit or armor absorb; puts airborne opponents into free juggle state | |||
}} | |||
===== 214MP ===== | |||
{{FrameData-SF6 | chara = Marisa | moveId = marisa_214mp | moveType = special | |||
| input = 214MP | |||
| name = Dimachaerus | |||
| images = SF6_Marisa_214mp.png | |||
| hitboxes = SF6_Marisa_214mp_hitbox.png | |||
| damage = 700 | |||
| chip = 175 | |||
| startup = 16 | |||
| active = 4 | |||
| recovery = 30 | |||
| total = 49 | |||
| guard = LH | |||
| cancel = SA3 | |||
| hitconfirm = 24 SA / 34 follow-up | |||
| hitAdv = {{sf6-adv|E|0}} | |||
| blockAdv = {{sf6-adv|VM|-16}} | |||
| punishAdv = {{sf6-adv|VP|+4}} | |||
| perfParryAdv = {{sf6-adv|VM|-32}} | |||
| hitstun = 34 | |||
| blockstun = 18 | |||
| hitstop = 13 | |||
| driveDmgBlk = 5000 | |||
| driveDmgHit = [5000] | |||
| driveGain = 1250 | |||
| superGainHit = 575 (402) | |||
| superGainBlk = 288 (144) | |||
| invuln = 6-19 Air (Head) | |||
| jugStart = 0 | |||
| jugIncrease = 0 | |||
| jugLimit = 0 | |||
| atkRange = 1.356 (1.266) | |||
| notes = Cannot hit cross-up; cancelable into 6P follow-up on hit or armor absorb; puts airborne opponents into free juggle state | |||
}} | |||
===== 214HP ===== | |||
{{FrameData-SF6 | chara = Marisa | moveId = marisa_214hp | moveType = special | |||
| input = 214HP | |||
| name = Dimachaerus | |||
| images = SF6_Marisa_214hp.png | |||
| hitboxes = SF6_Marisa_214hp_hitbox.png | |||
| damage = 800 | |||
| chip = 200 | |||
| startup = 22 | |||
| active = 4 | |||
| recovery = 30 | |||
| total = 55 | |||
| guard = LH | |||
| cancel = SA3 | |||
| hitconfirm = 25 SA / 34 follow-up | |||
| hitAdv = KD +38 | |||
| blockAdv = {{sf6-adv|VM|-16}} | |||
| punishAdv = KD +38 | |||
| perfParryAdv = {{sf6-adv|VM|-32}} | |||
| blockstun = 18 | |||
| hitstop = 13 | |||
| driveDmgBlk = 5000 | |||
| driveDmgHit = [5000] | |||
| driveGain = 1250 | |||
| superGainHit = 575 (402) | |||
| superGainBlk = 288 (144) | |||
| invuln = 10-25 Air (Head) | |||
| jugStart = 0 | |||
| jugIncrease = 0 | |||
| jugLimit = 0 | |||
| atkRange = 1.356 (1.266) | |||
| notes = Cannot hit cross-up; cancelable into 6P follow-up on hit or armor absorb; puts airborne opponents into free juggle state | |||
}} | |||
===== 214PP ===== | |||
{{FrameData-SF6 | chara = Marisa | moveId = marisa_214pp | moveType = special | |||
| input = 214PP | |||
| name = Dimachaerus | |||
| images = SF6_Marisa_214pp.png | |||
| hitboxes = SF6_Marisa_214pp_hitbox.png | |||
| damage = 600 | |||
| chip = 150 | |||
| startup = 16 | |||
| active = 4 | |||
| recovery = 26 | |||
| total = 45 | |||
| guard = LH | |||
| cancel = SA2 SA3 | |||
| hitconfirm = 25 SA / 37 follow-up | |||
| hitAdv = KD +42 | |||
| blockAdv = {{sf6-adv|VM|-12}} | |||
| punishAdv = KD +42 | |||
| perfParryAdv = {{sf6-adv|VM|-28}} | |||
| blockstun = 18 | |||
| hitstop = 13 | |||
| driveDmgBlk = 5000 | |||
| driveDmgHit = [5000] | |||
| driveGain = -20000 | |||
| superGainHit = 575 (402) | |||
| superGainBlk = 288 (144) | |||
| invuln = 5-19 Air | |||
| armor = Break | |||
| jugStart = 0 | |||
| jugIncrease = 0 | |||
| jugLimit = 0 | |||
| atkRange = 1.356 (1.266) | |||
| notes = Cannot hit cross-up; cancelable into 6P follow-up on hit or armor absorb; puts airborne opponents into free juggle state | |||
}} | |||
=== Dimachaerus Follow-up === | |||
===== 214LP~6P ===== | |||
{{FrameData-SF6 | chara = Marisa | moveId = marisa_214lp_6p | moveType = special | |||
| input = 214LP~6P | |||
| name = LP Dimachaerus Follow-up | |||
| images = SF6_Marisa_214p_6p.png | |||
| hitboxes = SF6_Marisa_214p_6p_hitbox.png | |||
| damage = 600 | |||
| startup = 13 | |||
| active = 5 | |||
| recovery = 23 | |||
| total = 40 | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = KD +31 | |||
| blockAdv = - | |||
| punishAdv = KD +31 | |||
| hitstop = 10 | |||
| driveDmgHit = [5000] | |||
| driveGain = 1250 | |||
| superGainHit = 575 (402) | |||
| jugStart = 0 | |||
| jugIncrease = 1 | |||
| jugLimit = 0 | |||
| notes = Only comes out after 214LP hits or is armor absorbed | |||
}} | |||
===== 214MP~6P ===== | |||
{{FrameData-SF6 | chara = Marisa | moveId = marisa_214mp_6p | moveType = special | |||
| input = 214MP~6P | |||
| name = MP Dimachaerus Follow-up | |||
| images = SF6_Marisa_214p_6p.png | |||
| hitboxes = SF6_Marisa_214p_6p_hitbox.png | |||
| damage = 600 | |||
| dmgScaling = Combo (2 hits) | |||
| startup = 13 | |||
| active = 5 | |||
| recovery = 24 | |||
| total = 41 | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = KD +36 | |||
| blockAdv = - | |||
| punishAdv = KD +36 | |||
| hitstop = 13 | |||
| driveDmgHit = [5000] | |||
| driveGain = 1250 | |||
| superGainHit = 575 (402) | |||
| jugStart = 0 | |||
| jugIncrease = 1 | |||
| jugLimit = 0 | |||
| notes = Only comes out after 214MP hits or is armor absorbed; gives a slight ground bounce on hit (can follow up with juggle vs. airborne opponents) | |||
}} | |||
===== 214HP~6P ===== | |||
{{FrameData-SF6 | chara = Marisa | moveId = marisa_214hp_6p | moveType = special | |||
| input = 214HP~6P | |||
| name = HP Dimachaerus Follow-up | |||
| images = SF6_Marisa_214p_6p.png | |||
| hitboxes = SF6_Marisa_214p_6p_hitbox.png | |||
| damage = 600 | |||
| dmgScaling = Combo (2 hits) | |||
| startup = 18 | |||
| active = 5 | |||
| recovery = 23 | |||
| total = 45 | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = KD +56 Bounce | |||
| blockAdv = - | |||
| punishAdv = KD +50 Bounce | |||
| hitstop = 13 | |||
| driveDmgHit = [5000] | |||
| driveGain = 1250 | |||
| superGainHit = 575 (402) | |||
| jugStart = 0 | |||
| jugIncrease = 1 | |||
| jugLimit = 0 | |||
| notes = Only comes out after 214HP hits or is armor absorbed | |||
}} | |||
===== 214PP~6P ===== | |||
{{FrameData-SF6 | chara = Marisa | moveId = marisa_214pp_6p | moveType = special | |||
| input = 214PP~6P | |||
| name = OD Dimachaerus Follow-up | |||
| images = SF6_Marisa_214pp_6p.png | |||
| hitboxes = SF6_Marisa_214pp_6p_hitbox.png | |||
| damage = 600 | |||
| dmgScaling = Combo (2 hits) | |||
| startup = 13 | |||
| active = 5 | |||
| recovery = 23 | |||
| total = 40 | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = KD +58 Bounce | |||
| blockAdv = - | |||
| hitstop = 13 | |||
| superGainHit = 575 (402) | |||
| jugStart = 0 | |||
| jugIncrease = 1 | |||
| jugLimit = 0 | |||
| notes = Only comes out after 214PP hits or is armor absorbed | |||
}} | |||
=== Phalanx === | |||
===== 623LP ===== | |||
{{FrameData-SF6 | chara = Marisa | moveId = marisa_623lp | moveType = special | |||
| input = 623LP | |||
| name = Phalanx | |||
| images = SF6_Marisa_623lp.png | |||
| hitboxes = SF6_Marisa_623lp_hitbox.png, SF6_Marisa_623lp_hitbox2.png | |||
| damage = 1500 | |||
| chip = 375 | |||
| startup = 25 | |||
| active = 6 | |||
| recovery = 15 land | |||
| total = 45 | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = KD +42(43) | |||
| blockAdv = {{sf6-adv|P|+2(3)}} | |||
| punishAdv = HKD +58(59) | |||
| perfParryAdv = {{sf6-adv|VM|-19}} | |||
| blockstun = 23 | |||
| hitstop = 15 | |||
| driveDmgBlk = 5000 | |||
| driveDmgHit = [12000] | |||
| driveGain = 3000 | |||
| superGainHit = 1150 (805) | |||
| superGainBlk = 575 (287) | |||
| invuln = 12-27 Lower Body Projectile | |||
| armor = 7-11 High/Mid | |||
| airborne = 11-30 (FKD) | |||
| jugStart = 1 | |||
| jugIncrease = 1 | |||
| jugLimit = 5 | |||
| atkRange = 2.571 (2.537) | |||
| notes = Cannot hit cross-up; hits 1f later vs. crouching opponents | |||
}} | |||
===== 623MP ===== | |||
{{FrameData-SF6 | chara = Marisa | moveId = marisa_623mp | moveType = special | |||
| input = 623MP | |||
| name = Phalanx | |||
| images = SF6_Marisa_623mp.png | |||
| hitboxes = SF6_Marisa_623mp_hitbox.png | |||
| damage = 1600 | |||
| chip = 400 | |||
| startup = 28 | |||
| active = 6 | |||
| recovery = 15 land | |||
| total = 48 | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = KD +42(43) | |||
| blockAdv = {{sf6-adv|P|+2(3)}} | |||
| punishAdv = HKD +58(59) | |||
| perfParryAdv = {{sf6-adv|VM|-19}} | |||
| blockstun = 23 | |||
| hitstop = 15 | |||
| driveDmgBlk = 5000 | |||
| driveDmgHit = [12000] | |||
| driveGain = 3000 | |||
| superGainHit = 1150 (805) | |||
| superGainBlk = 575 (287) | |||
| invuln = 12-30 Lower Body Projectile | |||
| armor = 7-13 High/Mid | |||
| airborne = 14-33 (FKD) | |||
| jugStart = 1 | |||
| jugIncrease = 1 | |||
| jugLimit = 5 | |||
| atkRange = 2.871 (2.817) | |||
| notes = Cannot hit cross-up; hits 1f later vs. crouching opponents | |||
}} | |||
===== 623HP ===== | |||
{{FrameData-SF6 | chara = Marisa | moveId = marisa_623hp | moveType = special | |||
| input = 623HP | |||
| name = Phalanx | |||
| images = SF6_Marisa_623hp.png | |||
| hitboxes = SF6_Marisa_623hp_hitbox.png | |||
| damage = 1700 | |||
| chip = 425 | |||
| startup = 32 | |||
| active = 6 | |||
| recovery = 15 land | |||
| total = 52 | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = KD +42(43) | |||
| blockAdv = {{sf6-adv|P|+2(3)}} | |||
| punishAdv = HKD +58(59) | |||
| perfParryAdv = {{sf6-adv|VM|-19}} | |||
| blockstun = 23 | |||
| hitstop = 15 | |||
| driveDmgBlk = 5000 | |||
| driveDmgHit = [12000] | |||
| driveGain = 3000 | |||
| superGainHit = 1150 (805) | |||
| superGainBlk = 575 (287) | |||
| invuln = 12-34 Lower Body Projectile | |||
| armor = 10-15 High/Mid | |||
| airborne = 17-37 (FKD) | |||
| jugStart = 1 | |||
| jugIncrease = 1 | |||
| jugLimit = 5 | |||
| atkRange = 3.386 (3.332) | |||
| notes = Cannot hit cross-up; hits 1f later vs. crouching opponents | |||
}} | |||
===== 623PP ===== | |||
{{FrameData-SF6 | chara = Marisa | moveId = marisa_623pp | moveType = special | |||
| input = 623PP | |||
| name = Phalanx | |||
| images = SF6_Marisa_623pp.png | |||
| hitboxes = SF6_Marisa_623pp_hitbox.png | |||
| damage = 1400 | |||
| chip = 350 | |||
| dmgScaling = 20% Starter; Combo (2 hits) | |||
| startup = 28 | |||
| active = 6 | |||
| recovery = 15 land | |||
| total = 48 | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = KD +70 Tumble (HKD +138 Wall Splat) | |||
| blockAdv = {{sf6-adv|P|+4(5)}} | |||
| punishAdv = HKD +76 Tumble (HKD +144 Wall Splat) | |||
| perfParryAdv = {{sf6-adv|VM|-19}} | |||
| blockstun = 25 | |||
| hitstop = 15 | |||
| driveDmgBlk = 5000 | |||
| driveDmgHit = [12000] | |||
| driveGain = -20000 | |||
| superGainHit = 1150 (805) | |||
| superGainBlk = 575 (287) | |||
| invuln = 12-30 Lower Body Projectile | |||
| armor = Break; 6-12 High/Mid | |||
| airborne = 14-33 (FKD) | |||
| jugStart = 0 | |||
| jugIncrease = 1 | |||
| jugLimit = 5 | |||
| atkRange = 3.246 (3.182) | |||
| notes = Sends opponent tumbling backward into OTG state; if opponent hits the corner, a low-height Wall Splat occurs (opponent is grounded and throwable, but strikes put them into juggle state); cannot hit cross-up; hits 1f later vs. crouching opponents | |||
}} | |||
=== Quadriga === | |||
===== 236LK ===== | |||
{{FrameData-SF6 | chara = Marisa | moveId = marisa_236lk | moveType = special | |||
| input = 236LK | |||
| name = Quadriga | |||
| images = SF6_Marisa_236lk.png | |||
| hitboxes = SF6_Marisa_236lk_hitbox.png | |||
| damage = 1400 | |||
| chip = 350 | |||
| startup = 20 | |||
| active = 4 | |||
| recovery = 24 | |||
| total = 47 | |||
| guard = LH | |||
| cancel = SA3 | |||
| hitconfirm = 20 | |||
| hitAdv = KD +35 | |||
| blockAdv = {{sf6-adv|VM|-6}} | |||
| punishAdv = KD +35 | |||
| perfParryAdv = {{sf6-adv|VM|-26}} | |||
| blockstun = 22 | |||
| hitstop = 15 | |||
| driveDmgBlk = 5000 | |||
| driveDmgHit = [12000] | |||
| driveGain = 2000 | |||
| superGainHit = 1150 (805) | |||
| superGainBlk = 575 (287) | |||
| jugStart = 1 | |||
| jugIncrease = 1 | |||
| jugLimit = 5 | |||
| atkRange = 2.885 | |||
| notes = Cannot hit cross-up; ~50% screen length | |||
}} | |||
===== 236MK ===== | |||
{{FrameData-SF6 | chara = Marisa | moveId = marisa_236mk | moveType = special | |||
| input = 236MK | |||
| name = Quadriga | |||
| images = SF6_Marisa_236mk.png | |||
| hitboxes = SF6_Marisa_236mk_hitbox.png | |||
| damage = 1500 | |||
| chip = 375 | |||
| startup = 24 | |||
| active = 4 | |||
| recovery = 22 | |||
| total = 49 | |||
| guard = LH | |||
| cancel = SA3 | |||
| hitconfirm = 20 | |||
| hitAdv = KD +37 | |||
| blockAdv = {{sf6-adv|VM|-4}} | |||
| punishAdv = KD +37 | |||
| perfParryAdv = {{sf6-adv|VM|-24}} | |||
| blockstun = 22 | |||
| hitstop = 15 | |||
| driveDmgBlk = 5000 | |||
| driveDmgHit = [12000] | |||
| driveGain = 2000 | |||
| superGainHit = 1150 (805) | |||
| superGainBlk = 575 (287) | |||
| jugStart = 1 | |||
| jugIncrease = 1 | |||
| jugLimit = 5 | |||
| atkRange = 3.22 | |||
| notes = Cannot hit cross-up; ~60% screen length | |||
}} | |||
===== 236HK ===== | |||
{{FrameData-SF6 | chara = Marisa | moveId = marisa_236hk | moveType = special | |||
| input = 236HK | |||
| name = Quadriga | |||
| images = SF6_Marisa_236hk.png | |||
| hitboxes = SF6_Marisa_236hk_hitbox.png | |||
| damage = 1600 | |||
| chip = 400 | |||
| startup = 29 | |||
| active = 4 | |||
| recovery = 21 | |||
| total = 53 | |||
| guard = LH | |||
| cancel = SA3 | |||
| hitconfirm = 20 | |||
| hitAdv = KD +37 | |||
| blockAdv = {{sf6-adv|M|-3}} | |||
| punishAdv = KD +37 | |||
| perfParryAdv = {{sf6-adv|VM|-23}} | |||
| blockstun = 22 | |||
| hitstop = 15 | |||
| driveDmgBlk = 5000 | |||
| driveDmgHit = [12000] | |||
| driveGain = 2000 | |||
| superGainHit = 1150 (805) | |||
| superGainBlk = 575 (287) | |||
| jugStart = 1 | |||
| jugIncrease = 1 | |||
| jugLimit = 5 | |||
| atkRange = 3.735 | |||
| notes = Cannot hit cross-up; ~70% screen length | |||
}} | |||
===== 236KK ===== | |||
{{FrameData-SF6 | chara = Marisa | moveId = marisa_236kk | moveType = special | |||
| input = 236KK | |||
| name = Quadriga | |||
| images = SF6_Marisa_236kk.png | |||
| hitboxes = SF6_Marisa_236kk_hitbox.png | |||
| damage = 1500 | |||
| chip = 375 | |||
| startup = 24 | |||
| active = 4 | |||
| recovery = 24 | |||
| total = 51 | |||
| guard = LH | |||
| cancel = SA2 SA3 | |||
| hitconfirm = 20 | |||
| hitAdv = KD +50(68) Wall Splat | |||
| blockAdv = {{sf6-adv|VM|-6}} | |||
| punishAdv = KD +50(68) Wall Splat | |||
| perfParryAdv = {{sf6-adv|VM|-26}} | |||
| blockstun = 22 | |||
| hitstop = 15 | |||
| driveDmgBlk = 5000 | |||
| driveDmgHit = [12000] | |||
| driveGain = -20000 | |||
| superGainHit = 1150 (805) | |||
| superGainBlk = 575 (287) | |||
| armor = Break | |||
| jugStart = 0 | |||
| jugIncrease = 1 | |||
| jugLimit = 5 | |||
| atkRange = 3.54 | |||
| notes = Cannot hit cross-up; ~65% screen length; Wall Splat on hit; KD Advantage increases when farther from the wall; significant pushback on block makes it hard to punish when spaced out | |||
}} | |||
=== Scutum === | |||
===== 214K ===== | |||
{{FrameData-SF6 | chara = Marisa | moveId = marisa_214k | moveType = special | |||
| input = 214K | |||
| name = Scutum | |||
| images = SF6_Marisa_214k.png, SF6_Marisa_214k_2.png | |||
| hitboxes = SF6_Marisa_214k_hitbox.png | |||
| damage = - | |||
| startup = 3(8) | |||
| active = 26(116) | |||
| recovery = 26 | |||
| total = 54(144) | |||
| guard = - | |||
| cancel = - | |||
| hitAdv = - | |||
| blockAdv = - | |||
| armor = 3-28(118) Upper Body | |||
| notes = Stance with 1-hit armor can be extended an extra 90f by holding the button, followed by 26 unarmored recovery frames; no armor on lower half of body; cancelable into follow-ups after 8f; stance cannot be canceled into from other attacks; absorbing an attack automatically triggers counterattack follow-up; Marisa takes a fixed 6f hitstop when absorbing attacks (causing the counterattack to often land as a Counter-hit rather than a Punish Counter against medium/heavy attacks) | |||
}} | |||
===== 214KK ===== | |||
{{FrameData-SF6 | chara = Marisa | moveId = marisa_214kk | moveType = special | |||
| input = 214KK | |||
| name = Scutum | |||
| images = SF6_Marisa_214kk.png | |||
| hitboxes = SF6_Marisa_214kk_hitbox.png | |||
| damage = - | |||
| startup = 1 | |||
| active = 28(58) | |||
| recovery = 29 | |||
| total = 57(87) | |||
| guard = - | | guard = - | ||
| cancel = - | | cancel = - | ||
| | | hitAdv = - | ||
| | | blockAdv = - | ||
| hitstun = - | | driveGain = -20000 | ||
| blockstun = - | | armor = 1-28(58) 2-hit | ||
| | | notes = Stance with 2-hit full-body armor can be extended an extra 30f by holding a kick button, followed by 29 unarmored recovery frames; cancelable into follow-ups after 8f; stance cannot be canceled into from other attacks; absorbing an attack automatically triggers counterattack follow-up; Marisa takes a fixed 6f hitstop when absorbing attacks (causing the counterattack to often land as a Counter-hit rather than a Punish Counter against medium/heavy attacks) | ||
| | }} | ||
| | |||
| | ====== 214K Counter ====== | ||
| | {{FrameData-SF6 | chara = Marisa | moveId = marisa_214k_counter | moveType = special | ||
| | | input = 214K | ||
| | | name = Scutum (Counter) | ||
| notes = | | images = SF6_Marisa_214k_counter.png | ||
| hitboxes = SF6_Marisa_214k_counter_hitbox.png | |||
| damage = 700 | |||
| chip = 175 | |||
| startup = 7 | |||
| active = 4 | |||
| recovery = 20 | |||
| total = 30 | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = {{sf6-adv|M|-1}} | |||
| blockAdv = {{sf6-adv|M|-3}} | |||
| punishAdv = {{sf6-adv|P|+3}} | |||
| perfParryAdv = {{sf6-adv|VM|-22}} | |||
| hitstun = 23 | |||
| blockstun = 21 | |||
| hitstop = 11(13) | |||
| driveDmgBlk = 2500 | |||
| driveDmgHit = [4000] | |||
| driveGain = 1000 | |||
| superGainHit = 500 (350) | |||
| superGainBlk = 250 (125) | |||
| armor = Break | |||
| jugStart = 1 | |||
| jugIncrease = 1 | |||
| jugLimit = 0 | |||
| atkRange = 1.916 | |||
| notes = Automatically triggers counterattack after 214K absorbs attack; Marisa is in a Punish Counter state for entire duration; can hold button to remain in Scutum stance after counterattack; hit advantage depends on attack that is absorbed; Marisa's short 6f hitstop causes attack to land as a +1 Counter-hit against most Medium/Heavy normals, while landing as a +3 Punish Counter against Lights | |||
}} | |||
====== 214KK Counter ====== | |||
{{FrameData-SF6 | chara = Marisa | moveId = marisa_214kk_counter | moveType = special | |||
| input = 214KK | |||
| name = Scutum (Counter) | |||
| images = SF6_Marisa_214kk_counter.png | |||
| hitboxes = SF6_Marisa_214kk_counter_hitbox.png | |||
| damage = 700 | |||
| chip = 175 | |||
| startup = 7 | |||
| active = 4 | |||
| recovery = 20 | |||
| total = 30 | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = {{sf6-adv|M|-1}} | |||
| blockAdv = {{sf6-adv|M|-3}} | |||
| punishAdv = {{sf6-adv|P|+3}} | |||
| perfParryAdv = {{sf6-adv|VM|-22}} | |||
| hitstun = 23 | |||
| blockstun = 21 | |||
| hitstop = 11(13) | |||
| driveDmgBlk = 2500 | |||
| driveDmgHit = [4000] | |||
| superGainHit = 500 (350) | |||
| superGainBlk = 250 (125) | |||
| armor = 1-10; Break | |||
| jugStart = 1 | |||
| jugIncrease = 1 | |||
| jugLimit = 0 | |||
| atkRange = 1.816 | |||
| notes = Automatically triggers counterattack after 214KK absorbs attack; Marisa is in a Punish Counter state for entire duration; can hold button to remain in Scutum stance after counterattack; hit advantage depends on attack that is absorbed; Marisa's short 6f hitstop causes attack to land as a +1 Counter-hit against most Medium/Heavy normals, while landing as a +3 Punish Counter against Lights | |||
}} | |||
==== Tonitrus ==== | |||
===== 214K~P ===== | |||
{{FrameData-SF6 | chara = Marisa | moveId = marisa_214k_p | moveType = special | |||
| input = 214K~P | |||
| name = Tonitrus 1 | |||
| images = SF6_Marisa_214k_p.png | |||
| hitboxes = SF6_Marisa_214k_p_hitbox.png, SF6_Marisa_214k_p_hitbox2.png | |||
| damage = 900 | |||
| chip = 225 | |||
| startup = 8+15(16) | |||
| active = 3 | |||
| recovery = 23(25) | |||
| total = 40(42) | |||
| guard = H | |||
| cancel = TC | |||
| hitconfirm = 17(16) | |||
| hitAdv = {{sf6-adv|P|+1}} | |||
| blockAdv = {{sf6-adv|M|-3}} | |||
| punishAdv = {{sf6-adv|VP|+5}} | |||
| perfParryAdv = {{sf6-adv|VM|-23}} | |||
| hitstun = 26 | |||
| blockstun = 22 | |||
| hitstop = 13 | |||
| driveDmgBlk = 5000 | |||
| driveDmgHit = [5000] | |||
| driveGain = 1000 | |||
| superGainHit = 500 (350) | |||
| superGainBlk = 250 (125) | |||
| jugStart = 1 | |||
| jugIncrease = 1 | |||
| jugLimit = 1 | |||
| atkRange = 2.253 | |||
| notes = 1st active frame only hits airborne opponents (functionally 8+16f startup vs. grounded); causes spike knockdown vs. airborne opponents; Marisa is in a Punish Counter state for entire duration; hitconfirm window is 1f shorter vs. grounded opponents; range includes 0.218 forward movement from 214K startup | |||
}} | |||
===== 214K~P~P ===== | |||
{{FrameData-SF6 | chara = Marisa | moveId = marisa_214k_p_p | moveType = special | |||
| input = 214K~P~P | |||
| name = Tonitrus 2 | |||
| images = SF6_Marisa_214k_p_p.png | |||
| hitboxes = SF6_Marisa_214k_p_p_hitbox.png | |||
| damage = 1000 | |||
| chip = 250 | |||
| startup = 20 | |||
| active = 3 | |||
| recovery = 36 | |||
| total = 58 | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = KD +31 | |||
| blockAdv = {{sf6-adv|VM|-21}} | |||
| punishAdv = KD +31 | |||
| blockstun = 18 | |||
| hitstop = 13 | |||
| driveDmgBlk = 5000 | |||
| driveDmgHit = [5000] | |||
| driveGain = 1500 | |||
| superGainHit = 1150 (805) | |||
| superGainBlk = 575 (287) | |||
| jugStart = 0 | |||
| jugIncrease = 0 | |||
| jugLimit = 1 | |||
| notes = True blockstring from overhead starter; Marisa is in a Punish Counter state for entire duration | |||
}} | |||
==== Procella ==== | |||
====== 214K~K ====== | |||
{{FrameData-SF6 | chara = Marisa | moveId = marisa_214k_k | moveType = special | |||
| input = 214K~K | |||
| name = Procella | |||
| images = SF6_Marisa_214k_k.png | |||
| hitboxes = SF6_Marisa_214k_k_hitbox.png | |||
| damage = 1200 | |||
| chip = 300 | |||
| startup = 8+16 | |||
| active = 3 | |||
| recovery = 37 | |||
| total = 55 | |||
| guard = L | |||
| cancel = - | |||
| hitAdv = HKD +22 | |||
| blockAdv = {{sf6-adv|VM|-24}} | |||
| punishAdv = HKD +22 | |||
| perfParryAdv = {{sf6-adv|VM|-38}} | |||
| blockstun = 16 | |||
| hitstop = 13 | |||
| driveDmgBlk = 3000 | |||
| driveDmgHit = [10000] | |||
| driveGain = 2000 | |||
| superGainHit = 1000 (700) | |||
| superGainBlk = 500 (250) | |||
| jugStart = 1 | |||
| jugIncrease = 1 | |||
| jugLimit = 5 | |||
| atkRange = 2.711 (2.666) | |||
| notes = Risky low ender; may catch opponent by surprise since the overhead ender is safe on block; Marisa is in a Punish Counter state for entire duration; range includes 0.218 forward movement from 214K startup | |||
}} | |||
==== Enfold ==== | |||
====== 214K~LPLK ====== | |||
{{FrameData-SF6 | chara = Marisa | moveId = marisa_214k_lplk | moveType = special | |||
| input = 214K~LPLK | |||
| name = Enfold | |||
| images = SF6_Marisa_214k_lplk.png | |||
| hitboxes = SF6_Marisa_214k_lplk_hitbox.png | |||
| damage = 2500 (2875) | |||
| startup = 8+5 | |||
| active = 3 | |||
| recovery = 54 | |||
| total = 61 | |||
| guard = T | |||
| cancel = - | |||
| hitAdv = HKD +18 | |||
| blockAdv = - | |||
| punishAdv = HKD +18 | |||
| driveDmgHit = [10000] | |||
| driveGain = 2000 | |||
| superGainHit = 3000 (2100) | |||
| atkRange = 1.164 (1.109) | |||
| notes = Marisa is in a Punish Counter state for entire duration; Range: 1.109 (final active frame: 1.164); range includes 0.218 forward movement from 214K startup | |||
}} | |||
== Super Arts == | |||
===== 236236P ===== | |||
{{FrameData-SF6 | chara = Marisa | moveId = marisa_236236p | moveType = super | |||
| input = 236236P | |||
| name = Javelin of Marisa | |||
| images = SF6_Marisa_236236p.png | |||
| hitboxes = SF6_Marisa_236236p_hitbox.png | |||
| damage = 2200 | |||
| chip = 500 | |||
| dmgScaling = 30% Minimum | |||
| startup = 19 | |||
| active = 5 | |||
| recovery = 60 | |||
| total = 83 | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = KD +14 | |||
| blockAdv = {{sf6-adv|VM|-43}} | |||
| punishAdv = KD +14 | |||
| perfParryAdv = {{sf6-adv|VM|-63}} | |||
| blockstun = 22 | |||
| hitstop = 20 | |||
| driveDmgBlk = 2500 | |||
| driveDmgHit = 5000 | |||
| superGainHit = -10000 | |||
| superGainBlk = -10000 | |||
| invuln = 1 Strike/Throw | |||
| armor = Break; 1-23 (2 hits) | |||
| jugStart = 1 | |||
| jugIncrease = 1 | |||
| jugLimit = 5 | |||
| atkRange = 3.215 (2.694) | |||
| notes = Can hold button 27f for more damage and a cinematic counter that activates against strikes | |||
}} | |||
====== 236236[P] ====== | |||
{{FrameData-SF6 | chara = Marisa | moveId = marisa_236236p_hold | moveType = super | |||
| input = 236236[P] | |||
| name = Javelin of Marisa | |||
| images = SF6_Marisa_236236p_hold.png | |||
| hitboxes = SF6_Marisa_236236p_hold_hitbox.png | |||
| damage = 2900(2600) | |||
| chip = 500 | |||
| dmgScaling = 30% Minimum | |||
| startup = 42 | |||
| active = 6 | |||
| recovery = 60 | |||
| total = 107 | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = HKD +35 (KD +17) | |||
| blockAdv = {{sf6-adv|VM|-42}} | |||
| punishAdv = HKD +35 (KD +17) | |||
| perfParryAdv = {{sf6-adv|VM|-64}} | |||
| blockstun = 24 | |||
| hitstop = 20 | |||
| driveDmgBlk = 2500 | |||
| driveDmgHit = 5000,2500 | |||
| superGainHit = -10000 | |||
| superGainBlk = -10000 | |||
| invuln = 1 Strike/Throw | |||
| armor = Break; 1-47 (2 hits) | |||
| jugLimit = 99 | |||
| atkRange = 3.075 (2.504) | |||
| notes = Held version; only the first 3 active frames trigger cinematic hit, which deals extra damage and Drive damage; max-range non-cinematic version does not give a Hard Knockdown; if frames 1-27 absorb a strike, results in Counterattack version instead; has slightly less range than the uncharged version | |||
}} | |||
====== 236236[P] Counter ====== | |||
{{FrameData-SF6 | chara = Marisa | moveId = marisa_236236p_counter | moveType = super | |||
| input = 236236[P] Counter | |||
| name = Javelin of Marisa | |||
| images = SF6_Marisa_236236p_counter.png | |||
| hitboxes = SF6_Marisa_236236p_counter_hitbox.png | |||
| damage = 2640 | |||
| chip = 500 | |||
| dmgScaling = 30% Minimum | |||
| startup = 7 | |||
| active = 3 | |||
| recovery = 54 | |||
| total = 63 | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = KD +46 | |||
| blockAdv = {{sf6-adv|VM|-37}} | |||
| punishAdv = KD +46 | |||
| perfParryAdv = {{sf6-adv|VM|-55}} | |||
| blockstun = 20 | |||
| hitstop = 20 | |||
| driveDmgBlk = 2500 | |||
| driveDmgHit = 5000 | |||
| superGainHit = -10000 | |||
| superGainBlk = -10000 | |||
| invuln = 1-10 Full | |||
| armor = Break | |||
| jugStart = 100 | |||
| jugIncrease = 100 | |||
| jugLimit = 5 | |||
| notes = Automatically triggers counterattack after Held SA1 armor absorbs a strike on frames 1-27; can be baited with safe jump timing | |||
}} | |||
===== 214214P ===== | |||
{{FrameData-SF6 | chara = Marisa | moveId = marisa_214214p | moveType = super | |||
| input = 214214P | |||
| name = Meteorite | |||
| images = SF6_Marisa_214214p.png, SF6_Marisa_214214p_whiff.png | |||
| hitboxes = SF6_Marisa_214214p_hitbox.png, SF6_Marisa_214214p_whiff_hitbox.png | |||
| damage = 3000(2500) | |||
| chip = 500,250 | |||
| dmgScaling = 40% Minimum; 15% Immediate | |||
| startup = 9 | |||
| active = 7(33)3 | |||
| recovery = 59 | |||
| total = 110 | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = HKD +17 | |||
| blockAdv = {{sf6-adv|VM|-44(-77)}} | |||
| punishAdv = HKD +17 | |||
| perfParryAdv = {{sf6-adv|VM|-60(-100)}} | |||
| blockstun = 25,18 | |||
| hitstop = 10,13 | |||
| driveDmgBlk = 2500x2 | |||
| driveDmgHit = 10000 | |||
| superGainHit = -20000 | |||
| superGainBlk = -20000 | |||
| invuln = 1-15 Full | |||
| armor = Break | |||
| airborne = 16-47 (FKD) | |||
| jugLimit = 99 | |||
| atkRange = 4.893 (2.09/1.56) | |||
| notes = Useful anti-air, reversal, and juggle ender; upward hit triggers a cinematic; on block/whiff, ends with a downward slam that does 500 less damage than the cinematic version (still does full Drive Damage on hit); Marisa's collision box extends far downward, preventing opponent from walking or dashing underneath (opponent can still jump to avoid 2nd hit) | |||
}} | |||
===== 236236K ===== | |||
{{FrameData-SF6 | chara = Marisa | moveId = marisa_236236k | moveType = super | |||
| input = 236236K | |||
| name = Goddess of the Hunt | |||
| images = SF6_Marisa_236236k.png | |||
| hitboxes = SF6_Marisa_236236k_hitbox.png | |||
| damage = 4000 | |||
| chip = 1000 | |||
| dmgScaling = 50% Minimum; 10% Immediate (Sp) | |||
| startup = 13 | |||
| active = 7 | |||
| recovery = 60 | |||
| total = 79 | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = HKD +14 | |||
| blockAdv = {{sf6-adv|VM|-39(-33)}} | |||
| punishAdv = HKD +14 | |||
| perfParryAdv = {{sf6-adv|VM|-65(-59)}} | |||
| blockstun = 28 | |||
| hitstop = 4 | |||
| driveDmgBlk = 7500 | |||
| driveDmgHit = 15000 | |||
| superGainHit = -30000 | |||
| superGainBlk = -30000 | |||
| invuln = 1-19 Full | |||
| armor = Break | |||
| jugLimit = 99 | |||
| atkRange = 2.911 (2.289) | |||
| notes = Takes opponent to corner; cinematic time regenerates ~2.1 Drive bars for Marisa; excellent whiff punish and projectile counter tool (especially with Modern controls) | |||
}} | |||
====== 236236K (CA) ====== | |||
{{FrameData-SF6 | chara = Marisa | moveId = marisa_236236k(ca) | moveType = super | |||
| input = 236236K | |||
| name = Goddess of the Hunt (CA) | |||
| images = SF6_Marisa_236236k(ca).png | |||
| hitboxes = SF6_Marisa_236236k(ca)_hitbox.png | |||
| damage = 4500 | |||
| chip = 1250 | |||
| dmgScaling = 50% Minimum; 10% Immediate (Sp) | |||
| startup = 13 | |||
| active = 7 | |||
| recovery = 60 | |||
| total = 79 | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = HKD +14 | |||
| blockAdv = {{sf6-adv|VM|-39(-33)}} | |||
| punishAdv = HKD +14 | |||
| perfParryAdv = {{sf6-adv|VM|-65(-59)}} | |||
| blockstun = 28 | |||
| hitstop = 4 | |||
| driveDmgBlk = 10000 | |||
| driveDmgHit = 20000 | |||
| superGainHit = -30000 | |||
| superGainBlk = -30000 | |||
| invuln = 1-19 Full | |||
| armor = Break | |||
| jugLimit = 99 | |||
| atkRange = 2.911 (2.289) | |||
| notes = Takes opponent to corner; available at 25% HP or below; cinematic time regenerates ~2.1 Drive bars for Marisa; excellent whiff punish and projectile counter tool (especially with Modern controls) | |||
}} | }} | ||
== Taunts == | |||
===== 5PPPKKK ===== | ===== 5PPPKKK ===== | ||
{{FrameData-SF6 | chara = Marisa | moveId = marisa_5pppkkk | moveType = taunt | {{FrameData-SF6 | chara = Marisa | moveId = marisa_5pppkkk | moveType = taunt | ||
Line 766: | Line 2,874: | ||
| images = SF6_Marisa_5pppkkk.png | | images = SF6_Marisa_5pppkkk.png | ||
| hitboxes = | | hitboxes = | ||
| damage = - | | damage = - | ||
| startup = 242 (total) | |||
| startup = | |||
| active = - | | active = - | ||
| recovery = - | | recovery = - | ||
| | | total = 242 | ||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| guard = - | | guard = - | ||
| cancel = - | | cancel = - | ||
| notes = "I may need a second helping of you!" | |||
| notes = "" | |||
}} | }} | ||
===== 6PPPKKK ===== | ===== 6PPPKKK ===== | ||
{{FrameData-SF6 | chara = Marisa | moveId = marisa_6pppkkk | moveType = taunt | {{FrameData-SF6 | chara = Marisa | moveId = marisa_6pppkkk | moveType = taunt | ||
Line 795: | Line 2,891: | ||
| name = Forward Taunt | | name = Forward Taunt | ||
| images = SF6_Marisa_6pppkkk.png | | images = SF6_Marisa_6pppkkk.png | ||
| hitboxes = | | hitboxes = SF6_Marisa_6pppkkk_hitbox.png | ||
| damage = - | | damage = - | ||
| startup = 85 | |||
| startup = | | active = [55] | ||
| active = | | recovery = 72 | ||
| recovery = | | total = 211 | ||
| | |||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| guard = - | | guard = - | ||
| cancel = - | | cancel = - | ||
| | | armor = 85-139 | ||
| notes = "Come on, the first hit's free."; active frames refer to armored period | |||
| notes = "" | |||
}} | }} | ||
===== 4PPPKKK ===== | ===== 4PPPKKK ===== | ||
{{FrameData-SF6 | chara = Marisa | moveId = marisa_4pppkkk | moveType = taunt | {{FrameData-SF6 | chara = Marisa | moveId = marisa_4pppkkk | moveType = taunt | ||
Line 826: | Line 2,911: | ||
| images = SF6_Marisa_4pppkkk.png | | images = SF6_Marisa_4pppkkk.png | ||
| hitboxes = | | hitboxes = | ||
| damage = - | | damage = - | ||
| startup = 184 (total) | |||
| startup = | |||
| active = - | | active = - | ||
| recovery = - | | recovery = - | ||
| | | total = 184 | ||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| guard = - | | guard = - | ||
| cancel = - | | cancel = - | ||
| notes = "This will be fun! *crack*" | |||
| notes = "" | |||
}} | }} | ||
{{Character Subnav SF6 | chara=Marisa }} | {{Character Subnav SF6 | chara=Marisa }} |
Latest revision as of 12:27, 4 December 2024
Character Vitals
Normals
Standing Normals
5LP
5MP
5HP
5[HP]
Marisa
marisa_5hp_hold
|
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---|---|---|---|---|---|
5[HP] Marisa Style (HP)
|
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![]() File:SF6 Marisa 5hp hold hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1200 | - | 10% Starter | LH | TC | 20 |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
23(5) | 2 | 21(22) | 30 | 27 | 15 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
45(46) | 8000 | [12000] | 3000 | 1000 (700) | 500 (250) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | 1 | 1 | 1 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
+11 | +8 | - | 2.188 | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
+15 | -21 | ||||
Hit Advantage | Block Advantage | ||||
+7 | +4 | ||||
Notes | |||||
1f extra recovery on whiff; releasing the button on frames 7-17 results in uncharged version with 5f startup; great range and frame advantage for follow-up combos and pressure; puts airborne opponents into limited juggle state |
5LK
5MK
5HK
5[HK]
Marisa
marisa_5hk_hold
|
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---|---|---|---|---|---|
5[HK] Marisa Style (HK)
|
|||||
![]() File:SF6 Marisa 5hk hold hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1200 | - | 10% Starter | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
24(10) | 2 | 25 | - | 28 | 15 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
50 | 8000 | [12000] | 3000 | 1000 (700) | 500 (250) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | 1 / 0 PC | 1 | 1 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
KD +36 | +5 | - | 2.235 (2.206) | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +65 Launch | -25 | ||||
Hit Advantage | Block Advantage | ||||
KD +36 | +1 | ||||
Notes | |||||
Releasing the button on frames 5-13 results in uncharged version with 10f startup; puts airborne opponents into limited juggle state; Punish Counter causes free juggle state |
Crouching Normals
2LP
2MP
2HP
2[HP]
2LK
2MK
2HK
2[HK]
Jumping Normals
j.LP
j.MP
j.HP
j.[HP]
j.LK
j.MK
j.HK
j.[HK]
Marisa
marisa_jhk_hold
|
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---|---|---|---|---|---|
j.[HK] Marisa Style (j.HK)
|
|||||
![]() File:SF6 Marisa jhk hold hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1500 | - | - | H | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
29(3) | 6 | 3 land | - | 22 | 15 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | 6000 | [15000] | 2000 | 1000 (700) | 500 (250) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | 1 | 1 | 1 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 1.19 | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
HKD +70(+75) | -7(-2) | ||||
Hit Advantage | Block Advantage | ||||
HKD +70(+75) | +13(+18) | ||||
Notes | |||||
Releasing the button on frames 7-25 results in uncharged version with 3f startup; causes spike knockdown |
Command Normals
6MP
4HP
4[HP]
Marisa
marisa_4hp_hold
|
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---|---|---|---|---|---|
4[HP] Magna Bunker (Hold)
|
|||||
![]() File:SF6 Marisa 4hp hold hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1000 | - | - | LH | Sp SA | 20 |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
20(3) | 2 | 19(24) | 33 | 24 | 15 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
39(45) | 6000 | [10000] | 2500 | 500 (350) | 250 (125) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | 1 | 1 | 1 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
+17 | +8 | - | 1.413 (1.361) | +23 | +14 |
Punish Advantage | Perfect Parry Advantage | ||||
+17 | -18 | ||||
Hit Advantage | Block Advantage | ||||
+13 | +4 | ||||
Notes | |||||
5f extra recovery on whiff; releasing the button on frames 5-16 results in uncharged version with 3f startup; short range but excellent combo and pressure tool; meaty connect does not give extra frame advantage; puts airborne opponents into limited juggle state |
3HP
3[HP]
Marisa
marisa_3hp_hold
|
|||||
---|---|---|---|---|---|
3[HP] Malleus Breaker 1 (Hold)
|
|||||
![]() File:SF6 Marisa 3hp hold hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1000 | - | - | H | TC | 16 |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
28(14) | 2 | 19 | 26 | 23 | 13 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
48 | 5000 | [12000] | 1500 | 500 (350) | 250 (125) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | 1 | 1 | 1 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
+9 | +6 | - | 1.907 | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
+9 | -19 | ||||
Hit Advantage | Block Advantage | ||||
+5 | +2 | ||||
Notes | |||||
Slow overhead that can combo on hit or give pressure on block; releasing the button on frames 7-13 results in uncharged version with 14f startup; causes a short OTG bounce vs. airborne opponents |
6HK
6[HK]
Marisa
marisa_6hk_hold
|
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---|---|---|---|---|---|
6[HK] Falx Crusher 1 (Hold)
|
|||||
![]() File:SF6 Marisa 6hk hold hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1000 | - | - | LH | Sp SA TC | 20 Sp / 25 TC |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
27(4~7) | 4 | 19 | 33 | 26 | 15 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
49 | 8000 | [12000] | 3000 | 1000 (700) | 500 (250) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | 1 | 1 | 1 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
+14 | +7 | - | 2.212 | +21 | +14 |
Punish Advantage | Perfect Parry Advantage | ||||
+14 | -21 | ||||
Hit Advantage | Block Advantage | ||||
+10 | +3 | ||||
Notes | |||||
Releasing the button on frames 7-14 results in uncharged version with 7f startup (frames 15-20: 4f startup); has a hitconfirmable Target Combo follow-up; forces stand on hit; puts airborne opponents into limited juggle state; more range than uncharged version with excellent follow-up combos or block pressure; special/DR cancel is delayed until after 3rd active frame |
nj.2HP
nj.2[HP]
Marisa
marisa_nj2hp_hold
|
|||||
---|---|---|---|---|---|
nj.2[HP] Caelum Arc (Hold)
|
|||||
![]() File:SF6 Marisa nj2hp hold hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1500 | - | - | H | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
28(4) | 9 | 3 land | - | 22 | 15 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | 6000 | [15000] | 2000 | 1000 (700) | 500 (250) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | 1 | 1 | 1 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 0.93 | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
HKD +71(+75) | -6(-2) | ||||
Hit Advantage | Block Advantage | ||||
HKD +71(+75) | +14(+18) | ||||
Notes | |||||
Can hit Cross-up; releasing the button on frames 5-24 results in uncharged version with 4f startup; causes spike knockdown |
Target Combos
5LP~LP
5MP~MP
5HP~HP
6MP~HP
6MP~HK
3HP~3HP
6HK~6HK
j.MP~MP
Throws
LPLK
4LPLK
Drive Moves
HPHK
Marisa
marisa_hphk
|
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---|---|---|---|---|---|
HPHK Secutor
|
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![]() ![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
800 | 200 | 20% Starter (Hit) 20% Multiplier (Block) |
LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
26 | 2 | 35 | - | 34 | 25 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
62 | 5000 | 10000 [15000] | -10000 | [3000(2100)] | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | 1-27 | - | 0 | 1 | 0 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 2.527 | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
Crumple (Standing +21, Juggle +46, HKD +104) | -35 | ||||
Hit Advantage | Block Advantage | ||||
KD +35 / Wall Splat KD +65 | -3 / Wall Splat HKD +72 | ||||
Notes | |||||
See Drive Impact. Airborne connect gives spinning juggle state on Punish Counter or corner Wall Splat with variable height. |
6HPHK
Marisa
marisa_6hphk
|
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---|---|---|---|---|---|
6HPHK Love Tap (Block)
|
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![]() ![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
500 recoverable | 125 recoverable | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
20 | 3 | 26(31) | - | 23 | 20 (16 block) |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
48(53) | - | - | -20000 | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-22 Full | Break | - | 200 | 100 | 1 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 1.798 | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +23 | -27 | ||||
Hit Advantage | Block Advantage | ||||
KD +23 | -6 | ||||
Notes | |||||
Performed by inputting 6HPHK during blockstun; 5f extra recovery on hit; freezes the screen for 4f during startup; 4f less hitstop on block compared to most Drive Reversals (changes the punish timing); see Drive Reversal. |
Marisa
marisa_6hphk_recovery
|
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---|---|---|---|---|---|
6HPHK Love Tap (Recovery)
|
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![]() ![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
500 recoverable | 125 recoverable | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
18 | 3 | 26(31) | - | 23 | 20 (16 block) |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
46(51) | - | - | -20000 | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-20 Full | Break | - | 200 | 100 | 1 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 1.798 | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +23 | -27 | ||||
Hit Advantage | Block Advantage | ||||
KD +23 | -6 | ||||
Notes | |||||
Performed by holding 6HPHK on wakeup; 5f extra recovery on hit; does not have any screen freeze; 4f less hitstop on block compared to most Drive Reversals (changes the punish timing); see Drive Reversal. |
MPMK
Marisa
marisa_mpmk
|
|||||
---|---|---|---|---|---|
MPMK Drive Parry
|
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![]() ![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | 50% Multiplier (Perfect) | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
1 | 12 or until released | 33(1)(11) | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
45(3) | - | - | -5000,250~ | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
6 Full (after Perfect Parry) | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Parry. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. After a Perfect Parry, all Super Gauge gain is reduced by 20% and Drive Gauge gain/damage is reduced by 50% for the entire punish combo. |
MPMK~66
Marisa
marisa_mpmk_66_pdr
|
|||||
---|---|---|---|---|---|
MPMK~66 Parry Drive Rush
|
|||||
![]() ![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | 15% Multiplier (Mid-Combo) | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
3+8 | - | 15(37) | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
26(48) | - | - | -10000 | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Rush; 1-bar version performed out of a Parry; startup refers to minimum time before an attack can cancel the Drive Rush animation (if performed immediately after a successful Parry, only 1+8 startup); the first 15 recovery frames are cancelable into any attack; the final 22 recovery frames are cancelable into any attack or movement option or blocking (except Parry); only Normal and Command Normal attacks are enhanced with +4 frame advantage and improved juggle properties; Distance: 0.544 (min/throw), 1.903 (min/block), 3.081 (max/final DR frame) |
Marisa
marisa_mpmk_66_drc
|
|||||
---|---|---|---|---|---|
MPMK or 66 Drive Rush Cancel
|
|||||
![]() ![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | 15% Multiplier (Mid-Combo) | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
9 | - | 15(37) | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
24(46) | - | - | -30000 | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Rush; 3-bar version performed on hit/block from a cancelable normal; can also be performed on whiff from cancelable light normals; startup refers to minimum time before an attack can cancel the Drive Rush animation; the first 15 recovery frames are cancelable into any attack; the final 22 recovery frames are cancelable into any attack or movement option or blocking (except Parry); only Normal and Command Normal attacks are enhanced with +4 frame advantage and improved juggle properties |
Special Moves
Gladius
236LP
236[LP]
236MP
236[MP]
236HP
236[HP]
236PP
236[PP]
Marisa
marisa_236pp_hold
|
|||||
---|---|---|---|---|---|
236[PP] Gladius (Hold)
|
|||||
File:SF6 Marisa 236pp hold.png![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1700,1000,200 (2900) | 425 | 30% Starter | LH | SA2 SA3 (1st) | 17 |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
35 | 4 | 20 | - | 28 | 15 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
58 | 8000 | [12000] | -20000 | 1150,1500[1150] (805,1050[805]) | 575 (287) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | Break; 1-38 (2-hit, High/Mid) | - | 0 | 1,1 | 0,6 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 2.269 (2.169) | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
HKD +40 | -22 | ||||
Hit Advantage | Block Advantage | ||||
HKD +40 | +4 | ||||
Notes | |||||
Armor loses to low attacks; transitions to a cinematic follow-up on hit; vs. airborne opponents, 2nd follow-up hit whiffs (no Hard Knockdown and reduced Super Meter gain); cannot hit cross-up |
Dimachaerus
214LP
214MP
Marisa
marisa_214mp
|
|||||
---|---|---|---|---|---|
214MP Dimachaerus
|
|||||
File:SF6 Marisa 214mp.png File:SF6 Marisa 214mp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
700 | 175 | - | LH | SA3 | 24 SA / 34 follow-up |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
16 | 4 | 30 | 34 | 18 | 13 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
49 | 5000 | [5000] | 1250 | 575 (402) | 288 (144) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
6-19 Air (Head) | - | - | 0 | 0 | 0 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 1.356 (1.266) | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
+4 | -32 | ||||
Hit Advantage | Block Advantage | ||||
0 | -16 | ||||
Notes | |||||
Cannot hit cross-up; cancelable into 6P follow-up on hit or armor absorb; puts airborne opponents into free juggle state |
214HP
Marisa
marisa_214hp
|
|||||
---|---|---|---|---|---|
214HP Dimachaerus
|
|||||
File:SF6 Marisa 214hp.png File:SF6 Marisa 214hp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
800 | 200 | - | LH | SA3 | 25 SA / 34 follow-up |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
22 | 4 | 30 | - | 18 | 13 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
55 | 5000 | [5000] | 1250 | 575 (402) | 288 (144) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
10-25 Air (Head) | - | - | 0 | 0 | 0 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 1.356 (1.266) | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +38 | -32 | ||||
Hit Advantage | Block Advantage | ||||
KD +38 | -16 | ||||
Notes | |||||
Cannot hit cross-up; cancelable into 6P follow-up on hit or armor absorb; puts airborne opponents into free juggle state |
214PP
Marisa
marisa_214pp
|
|||||
---|---|---|---|---|---|
214PP Dimachaerus
|
|||||
![]() File:SF6 Marisa 214pp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
600 | 150 | - | LH | SA2 SA3 | 25 SA / 37 follow-up |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
16 | 4 | 26 | - | 18 | 13 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
45 | 5000 | [5000] | -20000 | 575 (402) | 288 (144) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
5-19 Air | Break | - | 0 | 0 | 0 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 1.356 (1.266) | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +42 | -28 | ||||
Hit Advantage | Block Advantage | ||||
KD +42 | -12 | ||||
Notes | |||||
Cannot hit cross-up; cancelable into 6P follow-up on hit or armor absorb; puts airborne opponents into free juggle state |
Dimachaerus Follow-up
214LP~6P
214MP~6P
214HP~6P
214PP~6P
Marisa
marisa_214pp_6p
|
|||||
---|---|---|---|---|---|
214PP~6P OD Dimachaerus Follow-up
|
|||||
![]() File:SF6 Marisa 214pp 6p hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
600 | - | Combo (2 hits) | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
13 | 5 | 23 | - | - | 13 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
40 | - | - | - | 575 (402) | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | 0 | 1 | 0 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
KD +58 Bounce | - | ||||
Notes | |||||
Only comes out after 214PP hits or is armor absorbed |
Phalanx
623LP
623MP
Marisa
marisa_623mp
|
|||||
---|---|---|---|---|---|
623MP Phalanx
|
|||||
File:SF6 Marisa 623mp.png File:SF6 Marisa 623mp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1600 | 400 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
28 | 6 | 15 land | - | 23 | 15 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
48 | 5000 | [12000] | 3000 | 1150 (805) | 575 (287) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
12-30 Lower Body Projectile | 7-13 High/Mid | 14-33 (FKD) | 1 | 1 | 5 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 2.871 (2.817) | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
HKD +58(59) | -19 | ||||
Hit Advantage | Block Advantage | ||||
KD +42(43) | +2(3) | ||||
Notes | |||||
Cannot hit cross-up; hits 1f later vs. crouching opponents |
623HP
Marisa
marisa_623hp
|
|||||
---|---|---|---|---|---|
623HP Phalanx
|
|||||
File:SF6 Marisa 623hp.png File:SF6 Marisa 623hp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1700 | 425 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
32 | 6 | 15 land | - | 23 | 15 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
52 | 5000 | [12000] | 3000 | 1150 (805) | 575 (287) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
12-34 Lower Body Projectile | 10-15 High/Mid | 17-37 (FKD) | 1 | 1 | 5 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 3.386 (3.332) | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
HKD +58(59) | -19 | ||||
Hit Advantage | Block Advantage | ||||
KD +42(43) | +2(3) | ||||
Notes | |||||
Cannot hit cross-up; hits 1f later vs. crouching opponents |
623PP
Marisa
marisa_623pp
|
|||||
---|---|---|---|---|---|
623PP Phalanx
|
|||||
![]() File:SF6 Marisa 623pp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1400 | 350 | 20% Starter; Combo (2 hits) | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
28 | 6 | 15 land | - | 25 | 15 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
48 | 5000 | [12000] | -20000 | 1150 (805) | 575 (287) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
12-30 Lower Body Projectile | Break; 6-12 High/Mid | 14-33 (FKD) | 0 | 1 | 5 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 3.246 (3.182) | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
HKD +76 Tumble (HKD +144 Wall Splat) | -19 | ||||
Hit Advantage | Block Advantage | ||||
KD +70 Tumble (HKD +138 Wall Splat) | +4(5) | ||||
Notes | |||||
Sends opponent tumbling backward into OTG state; if opponent hits the corner, a low-height Wall Splat occurs (opponent is grounded and throwable, but strikes put them into juggle state); cannot hit cross-up; hits 1f later vs. crouching opponents |
Quadriga
236LK
236MK
Marisa
marisa_236mk
|
|||||
---|---|---|---|---|---|
236MK Quadriga
|
|||||
File:SF6 Marisa 236mk.png File:SF6 Marisa 236mk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1500 | 375 | - | LH | SA3 | 20 |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
24 | 4 | 22 | - | 22 | 15 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
49 | 5000 | [12000] | 2000 | 1150 (805) | 575 (287) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | 1 | 1 | 5 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 3.22 | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +37 | -24 | ||||
Hit Advantage | Block Advantage | ||||
KD +37 | -4 | ||||
Notes | |||||
Cannot hit cross-up; ~60% screen length |
236HK
Marisa
marisa_236hk
|
|||||
---|---|---|---|---|---|
236HK Quadriga
|
|||||
File:SF6 Marisa 236hk.png File:SF6 Marisa 236hk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1600 | 400 | - | LH | SA3 | 20 |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
29 | 4 | 21 | - | 22 | 15 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
53 | 5000 | [12000] | 2000 | 1150 (805) | 575 (287) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | 1 | 1 | 5 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 3.735 | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +37 | -23 | ||||
Hit Advantage | Block Advantage | ||||
KD +37 | -3 | ||||
Notes | |||||
Cannot hit cross-up; ~70% screen length |
236KK
Marisa
marisa_236kk
|
|||||
---|---|---|---|---|---|
236KK Quadriga
|
|||||
![]() File:SF6 Marisa 236kk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1500 | 375 | - | LH | SA2 SA3 | 20 |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
24 | 4 | 24 | - | 22 | 15 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
51 | 5000 | [12000] | -20000 | 1150 (805) | 575 (287) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | Break | - | 0 | 1 | 5 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 3.54 | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +50(68) Wall Splat | -26 | ||||
Hit Advantage | Block Advantage | ||||
KD +50(68) Wall Splat | -6 | ||||
Notes | |||||
Cannot hit cross-up; ~65% screen length; Wall Splat on hit; KD Advantage increases when farther from the wall; significant pushback on block makes it hard to punish when spaced out |
Scutum
214K
214KK
214K Counter
Marisa
marisa_214k_counter
|
|||||
---|---|---|---|---|---|
214K Scutum (Counter)
|
|||||
File:SF6 Marisa 214k counter.png![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
700 | 175 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
7 | 4 | 20 | 23 | 21 | 11(13) |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
30 | 2500 | [4000] | 1000 | 500 (350) | 250 (125) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | Break | - | 1 | 1 | 0 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 1.916 | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
+3 | -22 | ||||
Hit Advantage | Block Advantage | ||||
-1 | -3 | ||||
Notes | |||||
Automatically triggers counterattack after 214K absorbs attack; Marisa is in a Punish Counter state for entire duration; can hold button to remain in Scutum stance after counterattack; hit advantage depends on attack that is absorbed; Marisa's short 6f hitstop causes attack to land as a +1 Counter-hit against most Medium/Heavy normals, while landing as a +3 Punish Counter against Lights |
214KK Counter
Marisa
marisa_214kk_counter
|
|||||
---|---|---|---|---|---|
214KK Scutum (Counter)
|
|||||
File:SF6 Marisa 214kk counter.png![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
700 | 175 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
7 | 4 | 20 | 23 | 21 | 11(13) |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
30 | 2500 | [4000] | - | 500 (350) | 250 (125) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | 1-10; Break | - | 1 | 1 | 0 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 1.816 | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
+3 | -22 | ||||
Hit Advantage | Block Advantage | ||||
-1 | -3 | ||||
Notes | |||||
Automatically triggers counterattack after 214KK absorbs attack; Marisa is in a Punish Counter state for entire duration; can hold button to remain in Scutum stance after counterattack; hit advantage depends on attack that is absorbed; Marisa's short 6f hitstop causes attack to land as a +1 Counter-hit against most Medium/Heavy normals, while landing as a +3 Punish Counter against Lights |
Tonitrus
214K~P
214K~P~P
Procella
214K~K
Enfold
214K~LPLK
Super Arts
236236P
236236[P]
236236[P] Counter
Marisa
marisa_236236p_counter
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236236[P] Counter Javelin of Marisa
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![]() File:SF6 Marisa 236236p counter hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
2640 | 500 | 30% Minimum | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
7 | 3 | 54 | - | 20 | 20 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
63 | 2500 | 5000 | - | -10000 | -10000 |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-10 Full | Break | - | 100 | 100 | 5 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +46 | -55 | ||||
Hit Advantage | Block Advantage | ||||
KD +46 | -37 | ||||
Notes | |||||
Automatically triggers counterattack after Held SA1 armor absorbs a strike on frames 1-27; can be baited with safe jump timing |
214214P
236236K
236236K (CA)
Marisa
marisa_236236k(ca)
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236236K Goddess of the Hunt (CA)
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![]() File:SF6 Marisa 236236k(ca) hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
4500 | 1250 | 50% Minimum; 10% Immediate (Sp) | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
13 | 7 | 60 | - | 28 | 4 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
79 | 10000 | 20000 | - | -30000 | -30000 |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-19 Full | Break | - | - | - | 99 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 2.911 (2.289) | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
HKD +14 | -65(-59) | ||||
Hit Advantage | Block Advantage | ||||
HKD +14 | -39(-33) | ||||
Notes | |||||
Takes opponent to corner; available at 25% HP or below; cinematic time regenerates ~2.1 Drive bars for Marisa; excellent whiff punish and projectile counter tool (especially with Modern controls) |
Taunts
5PPPKKK
6PPPKKK
4PPPKKK