Garou: Mark of the Wolves/Kevin Rian: Difference between revisions

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{{MOTW Character Intro|char=Kevin |content=
{{MOTW Character Intro|char=Kevin |content=
[[File:Kevin.PNG|right]]


==Introduction==
==Introduction==
'''Kevin Rian'''  
'''Kevin Rian'''  


Originally, his designer gave him knife attacks to improve his reach but this was taken out due to balancing issues.
>Got his knife removed during development because it created balance issues
 
>Still Top 1
 
>Bingo!


== Gameplay ==
== Gameplay ==
Line 14: Line 16:
{{ProConTable
{{ProConTable
|pros=
|pros=
* '''Only low break move in the game'''
* '''Insane damage potential'''
* '''Far A is really strong'''
* '''Has arguably the best super in the game in Gatling Freezer D'''
* '''Supers are also really strong'''
* '''The only character with a low-hitting break move'''
* '''Rotor cancel'''
* '''Best cr.AB in the game'''
* '''Very good dash'''
* '''One of the best, if not the best st.A in the game'''
* '''Infinite corner blockstring'''
* '''Rotor cancel gives him the fastest meter build in the game and leads to more optimal combos than using feint cancels'''
* '''Best command grab in the game'''
* '''Infinite corner blockstring that leads to guard crush'''
* '''Higher guard crush gauge than average'''
|cons=
|cons=
* '''Unreliable anti-air besides supers'''
* '''Doesn't have the best guard cancels without meter (however it is possible for him to guard cancel then rotor cancel into a normal)'''
* '''No combo from 2B if not meaty'''
* '''His most optimal combos and techniques require relatively high execution'''


}}
}}
Line 41: Line 44:




Notes:
* Special/Super moves with <span style="color:#ff0000;">"Guard" data in red text</span> are impossible to just defend at 0-pixel health bar.
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
| align="center" | Standing/Taunting || align="center" | Crouching || align="center" | Dashing || align="center" | Jumping
|-
| align="center"; valign="bottom" | [[File:Garou Kevin Stand.png]] || align="center"; valign="bottom" | [[File:Garou Kevin Crouch.png|bottom]] || align="center"; valign="bottom" | [[File:Garou Kevin Dash.png]] || align="center"; valign="bottom" | [[File:Garou Kevin Jump.png]]
|-
| align="center" |  || align="center" |  || align="center" |  || align="center" | 33F
|}


===Close Standing Normals===
===Close Standing Normals===
===== <span class="invisible-header"></span> =====
 
===== <span class="invisible-header">Close 5A</span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=Garou_Kevin_cl.A.jpg
|image=Garou_Kevin_c5A.png
|name=Cl. {{Icon-SNK|A}}
|name=c5A
|subtitle=
|subtitle=
|caption=
|caption=
Line 53: Line 69:
  {{AttackData-Garou
  {{AttackData-Garou
  |Damage=4
  |Damage=4
  |Guard=HL
  |Guard=Mid
  |Startup=4
  |Startup=4
  |Active=4
  |Active=4
Line 60: Line 76:
  |Hit Adv=+2
  |Hit Adv=+2
  |Block Adv=+2
  |Block Adv=+2
  |Feint Cancel=Yes
  |Feint Cancel=
  |Cancel on Hit=Yes/chainable
  |Cancel on Hit=/
  |Cancel on Block=Yes/chainable
  |Cancel on Block=/
  |Guard Crush Value=4
  |Guard Crush Value=4
  |description=Standing jab.
  |description=Standing jab.
Line 70: Line 86:




===== <span class="invisible-header"></span> =====
===== <span class="invisible-header">Close 5B</span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=Garou_Kevin_cl.B.jpg
|image=Garou_Kevin_c5B.png
|name=Cl. {{Icon-SNK|B}}
|name=c5B
|subtitle=
|subtitle=
|caption=
|caption=
Line 80: Line 96:
  {{AttackData-Garou
  {{AttackData-Garou
  |Damage=6
  |Damage=6
  |Guard=HL
  |Guard=Mid
  |Startup=4
  |Startup=4
  |Active=3
  |Active=3
Line 87: Line 103:
  |Hit Adv=+2
  |Hit Adv=+2
  |Block Adv=+2
  |Block Adv=+2
  |Feint Cancel=Yes
  |Feint Cancel=
  |Cancel on Hit=Yes/chainable
  |Cancel on Hit=/
  |Cancel on Block=Yes/chainable
  |Cancel on Block=/
  |Guard Crush Value=4
  |Guard Crush Value=4
  |description=
  |description=
Line 97: Line 113:




===== <span class="invisible-header"></span> =====
===== <span class="invisible-header">Close 5C</span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=Garou_Kevin_cl.C.jpg
|image=Garou_Kevin_c5C.png
|name=Cl. {{Icon-SNK|C}}
|name=c5C
|subtitle=
|subtitle=
|caption=
|caption=
Line 107: Line 123:
  {{AttackData-Garou
  {{AttackData-Garou
  |Damage=10
  |Damage=10
  |Guard=HL
  |Guard=Mid
  |Startup=6
  |Startup=6
  |Active=1
  |Active=1
Line 114: Line 130:
  |Hit Adv=-9
  |Hit Adv=-9
  |Block Adv=-9
  |Block Adv=-9
  |Feint Cancel=Yes
  |Feint Cancel=
  |Cancel on Hit=Yes
  |Cancel on Hit=
  |Cancel on Block=Yes
  |Cancel on Block=
  |Guard Crush Value=5
  |Guard Crush Value=5
  |description=
  |description=
Line 124: Line 140:




===== <span class="invisible-header"></span> =====
===== <span class="invisible-header">Close 5D</span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=Garou_Kevin_cl.D.jpg
|image=Garou_Kevin_5D.png
|name=Cl. {{Icon-SNK|D}}
|name=c5D
|subtitle=
|subtitle=
|caption=
|caption=
Line 134: Line 150:
  {{AttackData-Garou
  {{AttackData-Garou
  |Damage=14
  |Damage=14
  |Guard=HL
  |Guard=Mid
  |Startup=11
  |Startup=11
  |Active=3
  |Active=3
Line 141: Line 157:
  |Hit Adv=-9
  |Hit Adv=-9
  |Block Adv=-9
  |Block Adv=-9
  |Feint Cancel=Yes (on block)
  |Feint Cancel=
  |Cancel on Hit=No
  |Cancel on Hit=X
  |Cancel on Block=Yes
  |Cancel on Block=
  |Guard Crush Value=5
  |Guard Crush Value=5
  |description=
  |description=
Line 152: Line 168:


===Far Standing Normals===
===Far Standing Normals===
===== <span class="invisible-header"></span> =====
 
===== <span class="invisible-header">Far 5A</span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=Garou_Kevin_s.A.jpg
|image=Garou_Kevin_f5A.png
|name=Far {{Icon-SNK|A}}
|name=f5A
|subtitle=
|subtitle=
|caption=
|caption=
Line 162: Line 179:
  {{AttackData-Garou
  {{AttackData-Garou
  |Damage=5
  |Damage=5
  |Guard=HL
  |Guard=Mid
  |Startup=3
  |Startup=3
  |Active=3
  |Active=3
Line 169: Line 186:
  |Hit Adv=+2
  |Hit Adv=+2
  |Block Adv=+2
  |Block Adv=+2
  |Feint Cancel=Yes
  |Feint Cancel=
  |Cancel on Hit=Yes/chainable
  |Cancel on Hit=/
  |Cancel on Block=Yes/chainable
  |Cancel on Block=/
  |Guard Crush Value=4
  |Guard Crush Value=4
  |description=
  |description=
Line 179: Line 196:




===== <span class="invisible-header"></span> =====
===== <span class="invisible-header">Far 5B</span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=Garou_Kevin_s.B.jpg
|image=Garou_Kevin_f5B.png
|name=Far {{Icon-SNK|B}}
|name=f5B
|subtitle=
|subtitle=
|caption=
|caption=
Line 189: Line 206:
  {{AttackData-Garou
  {{AttackData-Garou
  |Damage=7
  |Damage=7
  |Guard=HL
  |Guard=Mid
  |Startup=9
  |Startup=9
  |Active=4
  |Active=4
Line 196: Line 213:
  |Hit Adv=-6
  |Hit Adv=-6
  |Block Adv=-6
  |Block Adv=-6
  |Feint Cancel=No
  |Feint Cancel=X
  |Cancel on Hit=No
  |Cancel on Hit=X
  |Cancel on Block=No
  |Cancel on Block=X
  |Guard Crush Value=4
  |Guard Crush Value=4
  |description=
  |description=
Line 206: Line 223:




===== <span class="invisible-header"></span> =====
===== <span class="invisible-header">Far 5C</span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=Garou_Kevin_s.C.jpg
|image=Garou_Kevin_f5C.png
|name=Far {{Icon-SNK|C}}
|name=f5C
|subtitle=
|subtitle=
|caption=
|caption=
Line 216: Line 233:
  {{AttackData-Garou
  {{AttackData-Garou
  |Damage=11
  |Damage=11
  |Guard=HL
  |Guard=Mid
  |Startup=11
  |Startup=11
  |Active=4
  |Active=4
Line 223: Line 240:
  |Hit Adv=-11
  |Hit Adv=-11
  |Block Adv=-11
  |Block Adv=-11
  |Feint Cancel=No
  |Feint Cancel=X
  |Cancel on Hit=No
  |Cancel on Hit=X
  |Cancel on Block=No
  |Cancel on Block=X
  |Guard Crush Value=10
  |Guard Crush Value=10
  |description=
  |description=
Line 233: Line 250:




===== <span class="invisible-header"></span> =====
===== <span class="invisible-header">Far 5D</span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=Garou_Kevin_s.D.jpg
|image=Garou_Kevin_5D.png
|name=Far {{Icon-SNK|D}}
|name=f5D
|subtitle=
|subtitle=
|caption=
|caption=
Line 243: Line 260:
  {{AttackData-Garou
  {{AttackData-Garou
  |Damage=14
  |Damage=14
  |Guard=HL
  |Guard=Mid
  |Startup=11
  |Startup=11
  |Active=3
  |Active=3
Line 250: Line 267:
  |Hit Adv=-9
  |Hit Adv=-9
  |Block Adv=-9
  |Block Adv=-9
  |Feint Cancel=Yes (on block)
  |Feint Cancel=
  |Cancel on Hit=No
  |Cancel on Hit=X
  |Cancel on Block=Yes
  |Cancel on Block=
  |Guard Crush Value=5
  |Guard Crush Value=5
  |description=
  |description=
Line 261: Line 278:


===Crouching Normals===
===Crouching Normals===
===== <span class="invisible-header"></span> =====
 
===== <span class="invisible-header">2A</span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=Garou_Kevin_cr.A.jpg
|image=Garou_Kevin_2A.png
|name=Cr. {{Icon-SNK|A}}
|name=2A
|subtitle=
|subtitle=
|caption=
|caption=
Line 271: Line 289:
  {{AttackData-Garou
  {{AttackData-Garou
  |Damage=4
  |Damage=4
  |Guard=HL
  |Guard=Mid
  |Startup=4
  |Startup=4
  |Active=3
  |Active=3
Line 278: Line 296:
  |Hit Adv=+2
  |Hit Adv=+2
  |Block Adv=+2
  |Block Adv=+2
  |Feint Cancel=Yes
  |Feint Cancel=
  |Cancel on Hit=Yes/chainable
  |Cancel on Hit=/
  |Cancel on Block=Yes/chainable
  |Cancel on Block=/
  |Guard Crush Value=4
  |Guard Crush Value=4
  |description=
  |description=
Line 288: Line 306:




===== <span class="invisible-header"></span> =====
===== <span class="invisible-header">2B</span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=Garou_Kevin_cr.B.jpg
|image=Garou_Kevin_2B.png
|name=Cr. {{Icon-SNK|B}}
|name=2B
|subtitle=
|subtitle=
|caption=
|caption=
Line 298: Line 316:
  {{AttackData-Garou
  {{AttackData-Garou
  |Damage=6
  |Damage=6
  |Guard=L
  |Guard=Low
  |Startup=5
  |Startup=5
  |Active=3
  |Active=3
Line 315: Line 333:




===== <span class="invisible-header"></span> =====
===== <span class="invisible-header">2C</span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=Garou_Kevin_cr.C.jpg
|image=Garou_Kevin_2C.png
|name=Cr. {{Icon-SNK|C}}
|name=2C
|subtitle=
|subtitle=
|caption=
|caption=
Line 325: Line 343:
  {{AttackData-Garou
  {{AttackData-Garou
  |Damage=9
  |Damage=9
  |Guard=HL
  |Guard=Mid
  |Startup=6
  |Startup=6
  |Active=3
  |Active=3
Line 332: Line 350:
  |Hit Adv=-7
  |Hit Adv=-7
  |Block Adv=-7
  |Block Adv=-7
  |Feint Cancel=Yes
  |Feint Cancel=
  |Cancel on Hit=Yes
  |Cancel on Hit=
  |Cancel on Block=Yes
  |Cancel on Block=
  |Guard Crush Value=5
  |Guard Crush Value=5
  |description=
  |description=
Line 342: Line 360:




===== <span class="invisible-header"></span> =====
===== <span class="invisible-header">2D</span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=Garou_Kevin_cr.D.jpg
|image=Garou_Kevin_2D.png
|name=Cr. {{Icon-SNK|D}}
|name=2D
|subtitle=
|subtitle=
|caption=
|caption=
Line 352: Line 370:
  {{AttackData-Garou
  {{AttackData-Garou
  |Damage=10
  |Damage=10
  |Guard=L
  |Guard=Low
  |Startup=7
  |Startup=7
  |Active=2
  |Active=2
Line 359: Line 377:
  |Hit Adv=KD
  |Hit Adv=KD
  |Block Adv=-12
  |Block Adv=-12
  |Feint Cancel=No
  |Feint Cancel=X
  |Cancel on Hit=No
  |Cancel on Hit=X
  |Cancel on Block=No
  |Cancel on Block=X
  |Guard Crush Value=5
  |Guard Crush Value=5
  |description=
  |description=
Line 370: Line 388:


===Jumping Normals===
===Jumping Normals===
===== <span class="invisible-header"></span> =====
===== <span class="invisible-header">jA</span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=Garou_Kevin_j.A.jpg
|image=Garou_Kevin_jA.png
|name=Jump {{Icon-SNK|A}}
|name=j.A
|subtitle=
|subtitle=
|caption=
|caption=
Line 380: Line 398:
  {{AttackData-Garou
  {{AttackData-Garou
  |Damage=6
  |Damage=6
  |Guard=H
  |Guard=High
  |Startup=4
  |Startup=4
  |Active=9
  |Active=9
Line 388: Line 406:
  |Block Adv=
  |Block Adv=
  |Feint Cancel=
  |Feint Cancel=
  |Cancel on Hit=No
  |Cancel on Hit=X
  |Cancel on Block=No
  |Cancel on Block=X
  |Guard Crush Value=4
  |Guard Crush Value=4
  |description=
  |description=
Line 397: Line 415:




===== <span class="invisible-header"></span> =====
===== <span class="invisible-header">jB</span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=Garou_Kevin_j.B.jpg
|image=Garou_Kevin_jB.png
|name=Jump {{Icon-SNK|B}}
|name=j.B
|subtitle=
|subtitle=
|caption=
|caption=
Line 407: Line 425:
  {{AttackData-Garou
  {{AttackData-Garou
  |Damage=6
  |Damage=6
  |Guard=H
  |Guard=High
  |Startup=6
  |Startup=6
  |Active=8
  |Active=8
Line 415: Line 433:
  |Block Adv=
  |Block Adv=
  |Feint Cancel=
  |Feint Cancel=
  |Cancel on Hit=No
  |Cancel on Hit=X
  |Cancel on Block=No
  |Cancel on Block=X
  |Guard Crush Value=4
  |Guard Crush Value=4
  |description=
  |description=
Line 424: Line 442:




===== <span class="invisible-header"></span> =====
===== <span class="invisible-header">jC</span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=Garou_Kevin_j.C.jpg
|image=Garou_Kevin_jC.png
|name=Jump {{Icon-SNK|C}}
|name=j.C
|subtitle=
|subtitle=
|caption=
|caption=
Line 434: Line 452:
  {{AttackData-Garou
  {{AttackData-Garou
  |Damage=10
  |Damage=10
  |Guard=H
  |Guard=High
  |Startup=9
  |Startup=9
  |Active=6
  |Active=6
Line 442: Line 460:
  |Block Adv=
  |Block Adv=
  |Feint Cancel=
  |Feint Cancel=
  |Cancel on Hit=No
  |Cancel on Hit=X
  |Cancel on Block=No
  |Cancel on Block=X
  |Guard Crush Value=5
  |Guard Crush Value=5
  |description= Small Jump C has 9 damage.  
  |description= Small Jump C has 9 damage.  
Line 451: Line 469:




===== <span class="invisible-header"></span> =====
===== <span class="invisible-header">jD</span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=Garou_Kevin_j.D.jpg
|image=Garou_Kevin_jD.png
|name=Jump {{Icon-SNK|D}}
|name=j.D
|subtitle=
|subtitle=
|caption=
|caption=
Line 461: Line 479:
  {{AttackData-Garou
  {{AttackData-Garou
  |Damage=10
  |Damage=10
  |Guard=H
  |Guard=High
  |Startup=12
  |Startup=12
  |Active=6
  |Active=6
Line 469: Line 487:
  |Block Adv=
  |Block Adv=
  |Feint Cancel=
  |Feint Cancel=
  |Cancel on Hit=No
  |Cancel on Hit=X
  |Cancel on Block=No
  |Cancel on Block=X
  |Guard Crush Value=5
  |Guard Crush Value=5
  |description= Small Jump D has 9 damage.  
  |description= Small Jump D has 9 damage.  
Line 479: Line 497:


===Command Normals===
===Command Normals===
===== <span class="invisible-header"></span> =====
 
===== <span class="invisible-header">Poli-Kick (6B)</span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=Garou_Kevin_6B-1.jpg
|image=Garou_Kevin_6B.png
|image2=Garou_Kevin_6B-2.jpg
|name=Poli-Kick
|name=Poli Kick
|input=6B
|input=Close {{Motion|6}}+{{Icon-SNK|B}}
|subtitle=
|subtitle=
|caption=
|caption=
|data=
|data=
  {{AttackData-Garou
  {{AttackData-Garou
  |Damage=6,6
  |Damage=6, 6
  |Guard=L,HL
  |Guard=Low, Mid
  |Startup=7
  |Startup=7
  |Active=2,《14》, 7
  |Active=2, 《14》, 7
  |Recovery=16
  |Recovery=16
  |Total=46
  |Total=46
  |Hit Adv=-2
  |Hit Adv=-2
  |Block Adv=-2
  |Block Adv=-2
  |Feint Cancel=No
  |Feint Cancel=X
  |Cancel on Hit=No
  |Cancel on Hit=X
  |Cancel on Block=No
  |Cancel on Block=X
  |Guard Crush Value=4,4
  |Guard Crush Value=4, 4
  |description=
  |description=
<gallery class="mw-collapsible">
  Garou_Kevin_6B.png|
  Garou_Kevin_6B_1.png|
</gallery>
  }}
  }}
}}
}}
Line 508: Line 530:




===== <span class="invisible-header"></span> =====
===Universal Moves===
 
===== <span class="invisible-header">Lower-body Evasion Attack (5AB)</span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=Garou_Kevin_AB.jpg
|image=Garou_Kevin_5AB.png
|name=St. {{Icon-SNK|A}}{{Icon-SNK|B}}
|name=5A+B
|subtitle=
|subtitle=Lower-body evasion attack
|caption=
|caption=
|data=
|data=
  {{AttackData-Garou
  {{AttackData-Garou
  |Damage=10
  |Damage=10
  |Guard=H
  |Guard=Overhead
  |Startup=22
  |Startup=22
  |Active=6
  |Active=6
Line 525: Line 549:
  |Hit Adv=0
  |Hit Adv=0
  |Block Adv=+6
  |Block Adv=+6
  |Feint Cancel=No
  |Feint Cancel=X
  |Cancel on Hit=No
  |Cancel on Hit=X
  |Cancel on Block=No
  |Cancel on Block=X
  |Guard Crush Value=6
  |Guard Crush Value=6
  |description= Overhead.  
  |description= Overhead.  
<gallery class="mw-collapsible">
  Garou_Kevin_5AB 1.png|Frame 1 Lower-Body Invincibility
  Garou_Kevin_5AB.png|
</gallery>
  }}
  }}
}}
}}
Line 535: Line 563:




===== <span class="invisible-header"></span> =====
===== <span class="invisible-header">Upper-body Evasion Attack (2AB)</span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=Garou_Kevin_2AB-1.jpg
|image=Garou_Kevin_2AB.png
|image2=Garou_Kevin_2AB-2.jpg
|name=2A+B
|image3=Garou_Kevin_2AB-3.jpg
|subtitle=Upper-body evasion attack
|name=Cr. {{Icon-SNK|A}}{{Icon-SNK|B}}
|subtitle=
|caption=
|caption=
|data=
|data=
  {{AttackData-Garou
  {{AttackData-Garou
  |Damage=10
  |Damage=10
  |Guard=HL
  |Guard=Mid
  |Startup=8
  |Startup=8
  |Active=3
  |Active=3
Line 554: Line 580:
  |Hit Adv=-6
  |Hit Adv=-6
  |Block Adv=0
  |Block Adv=0
  |Feint Cancel=Yes (on hit)
  |Feint Cancel=
  |Cancel on Hit=Yes
  |Cancel on Hit=
  |Cancel on Block=No
  |Cancel on Block=X
  |Guard Crush Value=6
  |Guard Crush Value=6
  |description= 1~8F upper-body invincibility  
  |description= 1~8F upper-body invincibility  
Kevin has the only 2AB in the game that doesn't expose a hurtbox before being active, which makes it much more reliable. Every other characters has a hurtbox that appears before being active, so if an active hitbox was there (ex: jump ins, delayed normals), they get hit even if the move didn't hit the low part. In this situation the worst case scenario for Kevin is a trade, for everyone else it's a full combo.
<gallery class="mw-collapsible">
  Garou_Kevin_2AB_1.png|Startup
  Garou_Kevin_2AB.png|
  Garou_Kevin_2AB_2.png|Recovery
</gallery>
  }}
  }}
}}
}}
Line 564: Line 597:




===Throws===
===== <span class="invisible-header">T.O.P. Attack (CD)</span> =====
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=Garou_Kevin_Grab.jpg
|image=Garou_Kevin_5CD.png
|name=Close {{Motion|4}}/{{Motion|6}}+{{Icon-SNK|C}}
|name=Blast Charge (T.O.P. Attack)
|input=C+D (T.O.P. Only)
|subtitle=
|subtitle=
|caption=
|caption=
|data=
|data=
  {{AttackData-Garou
  {{AttackData-Garou
  |Damage=14
  |Damage=7x3 (base damage)
  |Guard=
  |Guard=Mid
  |Startup=1
  |Startup=10
  |Active=
  |Active=
  |Recovery=
  |Recovery=
  |Total=
  |Total=
  |Hit Adv=+48
  |Hit Adv=KD
  |Block Adv=
  |Block Adv=-5
  |Feint Cancel=
  |Feint Cancel=
  |Cancel on Hit=
  |Cancel on Hit=
  |Cancel on Block=
  |Cancel on Block=
  |Guard Crush Value=
  |Guard Crush Value=9×3
  |description= Normal throw.  
  |description=
<gallery class="mw-collapsible">
  Garou_Kevin_5CD.png|
  Garou_Kevin_5CD_1.png|
  Garou_Kevin_5CD_2.png|
</gallery>
  }}
  }}
}}
}}


===Throws===


 
===== <span class="invisible-header">Ground Throw</span> =====
===Feint Cancels===
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=Garou_Kevin_ForwardTaunt.jpg
|image=Garou_Kevin_Grab.png
|name={{Motion|6}}+{{Icon-SNK|A}}+{{Icon-SNK|C}}
|name=Poli-Throw
|input='''Close''' 4/6C
|subtitle=
|subtitle=
|caption=
|caption=
|data=
|data=
  {{AttackData-Garou
  {{AttackData-Garou
  |Damage=
  |Damage=14
  |Guard=
  |Guard=
  |Startup=
  |Startup=0
  |Active=
  |Active=
  |Recovery=
  |Recovery=
  |Total=10
  |Total=
  |Hit Adv=
  |Hit Adv=+48
  |Block Adv=
  |Block Adv=
  |Feint Cancel=
  |Feint Cancel=
Line 614: Line 652:
  |Cancel on Block=
  |Cancel on Block=
  |Guard Crush Value=
  |Guard Crush Value=
  |description= Mimics the start of 214P
  |description= Normal throw but also sets up oki.
 
* Minimum Feint Frames = 10
  }}
  }}
}}
}}


===Feints===


 
===== <span class="invisible-header">Forward Feint (6AC)</span> =====
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=Garou_Kevin_DownTaunt.jpg
|image=Garou_Kevin_6AC.png
|name={{Motion|2}}+{{Icon-SNK|A}}+{{Icon-SNK|C}}
|name=6A+C
|subtitle=
|subtitle=Forward Feint
|caption=
|caption=
|data=
|data=
Line 636: Line 672:
  |Active=
  |Active=
  |Recovery=
  |Recovery=
  |Total=11
  |Total=10
  |Hit Adv=
  |Hit Adv=
  |Block Adv=
  |Block Adv=
Line 643: Line 679:
  |Cancel on Block=
  |Cancel on Block=
  |Guard Crush Value=
  |Guard Crush Value=
  |description= Mimics the start of cl.5C OR f.5C
  |description= Mimics the start of Hell Rotor.  
 
* Minimum Feint Frames = 11
  }}
  }}
}}
}}
Line 651: Line 685:




===T.O.P. Attack===
===== <span class="invisible-header">Down Feint (2AC)</span> =====
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=Garou_Kevin_CD-1.jpg
|image=Garou_Kevin_2AC.png
|image2=Garou_Kevin_CD-2.jpg
|name=2A+C
|image3=Garou_Kevin_CD-3.jpg
|subtitle=Down Feint
|name=T.O.P. Attack
|subtitle={{Icon-SNK|C}}{{Icon-SNK|D}}
|caption=
|caption=
|data=
|data=
  {{AttackData-Garou
  {{AttackData-Garou
  |Damage=7,7,7
  |Damage=
  |Guard=HL
  |Guard=
  |Startup=10
  |Startup=
  |Active=
  |Active=
  |Recovery=
  |Recovery=
  |Total=
  |Total=11
  |Hit Adv=KD
  |Hit Adv=
  |Block Adv=-5
  |Block Adv=
  |Feint Cancel=
  |Feint Cancel=
  |Cancel on Hit=
  |Cancel on Hit=
  |Cancel on Block=
  |Cancel on Block=
  |Guard Crush Value=9 x 3
  |Guard Crush Value=
  |description=
  |description= Mimics the start of cl.5C or f.5C.
  }}
  }}
}}
}}
Line 683: Line 714:
===Special Moves===  
===Special Moves===  


===== <span class="invisible-header"></span> =====
===== <span class="invisible-header">Hell Rotor (214P)</span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=Garou Kevin 214A.png
|caption=A
|image2=Garou Kevin 214C.png
|caption2=C
|name=Hell Rotor  
|name=Hell Rotor  
 
|input=214A/C
(Hell Roaster)
|input= {{Motion|214}}+{{Icon-SNK|A}}
|subtitle=
|subtitle=
|caption=
|data=
|data=
  {{AttackData-Garou
  {{AttackData-Garou
  |version=Lvl. 1
  |version=A Lvl.1
  |Damage=14
  |Damage=14
  |Guard=HL
  |Guard=<span style="color:#ff0000;">Mid</span>
  |Startup=14
  |Startup=14
  |Active=
  |Active=2
  |Recovery=
  |Recovery=
  |Total=
  |Total=
Line 708: Line 739:
  |Cancel on Block=
  |Cancel on Block=
  |Guard Crush Value=7
  |Guard Crush Value=7
  |description= No charge. (Charge can't be held past 1-9F of startup.)  
  |description= No charge. (Charge can't be held past 1~9F of startup.)  
 
Impossible to just defend at 0-pixel health bar.
  }}
  }}
  {{AttackData-Garou
  {{AttackData-Garou
  |version=Lvl. 2
  |version=[A] Lvl.2
  |Damage=20
  |Damage=20
  |Guard=HL
  |Guard=<span style="color:#ff0000;">Mid</span>
  |Startup=15-34
  |Startup=15-34
  |Active=
  |Active=2
  |Recovery=
  |Recovery=
  |Total=
  |Total=
Line 726: Line 755:
  |Cancel on Block=
  |Cancel on Block=
  |Guard Crush Value=8~10
  |Guard Crush Value=8~10
  |description= Charge held past 9 frames of startup, between the window of 10-29F of startup (20 frame window). (How long you hold increases the startup by that amount.)  
  |description= Charge held past 9 frames of startup, between the window of 10~29F of startup (20 frame window). (How long you hold increases the startup by that amount.)  
 
Impossible to just defend at 0-pixel health bar.
  }}
  }}
  {{AttackData-Garou
  {{AttackData-Garou
  |version=Lvl. 3
  |version=[A] Lvl.3
  |Damage=26
  |Damage=26
  |Guard=HL
  |Guard=<span style="color:#ff0000;">Mid</span>
  |Startup=35-66
  |Startup=35-66
  |Active=
  |Active=2
  |Recovery=
  |Recovery=
  |Total=
  |Total=
Line 744: Line 771:
  |Cancel on Block=
  |Cancel on Block=
  |Guard Crush Value=8~10
  |Guard Crush Value=8~10
  |description= Charge held past 29 frames of startup, between the window of 30-61F (max) of startup (32 frame window). (How long you hold increases the startup by that amount.)  
  |description= Charge held past 29 frames of startup, between the window of 30~61F (max) of startup (32 frame window). (How long you hold increases the startup by that amount.)  
 
Impossible to just defend at 0-pixel health bar.
  }}
  }}
}}
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|name=Hell Rotor
(Hell Roaster)
|input= {{Motion|214}}+{{Icon-SNK|C}}
|subtitle=
|caption=
|data=
  {{AttackData-Garou
  {{AttackData-Garou
  |version=Lvl. 1
  |version=C Lvl.1
  |Damage=15
  |Damage=15
  |Guard=H
  |Guard=<span style="color:#ff0000;">Overhead</span>
  |Startup=20
  |Startup=20
  |Active=
  |Active=3
  |Recovery=
  |Recovery=
  |Total=
  |Total=
Line 777: Line 787:
  |Cancel on Block=
  |Cancel on Block=
  |Guard Crush Value=7
  |Guard Crush Value=7
  |description= No charge. (Charge can't be held past 1-15F of startup.)  
  |description= No charge. (Charge can't be held past 1~15F of startup.)  
 
Impossible to just defend at 0-pixel health bar.
  }}
  }}
  {{AttackData-Garou
  {{AttackData-Garou
  |version=Lvl. 2
  |version=[C] Lvl.2
  |Damage=19
  |Damage=19
  |Guard=H
  |Guard=<span style="color:#ff0000;">Overhead</span>
  |Startup=21-40
  |Startup=21-40
  |Active=
  |Active=3
  |Recovery=
  |Recovery=
  |Total=
  |Total=
Line 795: Line 803:
  |Cancel on Block=
  |Cancel on Block=
  |Guard Crush Value=8
  |Guard Crush Value=8
  |description= Charge held past 15 frames of startup, between the window of 16-35F of startup (20 frame window). (How long you hold increases the startup by that amount.)  
  |description= Charge held past 15 frames of startup, between the window of 16~35F of startup (20 frame window). (How long you hold increases the startup by that amount.)  
 
Impossible to just defend at 0-pixel health bar.
  }}
  }}
  {{AttackData-Garou
  {{AttackData-Garou
  |version=Lvl. 3
  |version=C Lvl.3
  |Damage=23
  |Damage=23
  |Guard=H
  |Guard=<span style="color:#ff0000;">Overhead</span>
  |Startup=41-72
  |Startup=41-72
  |Active=
  |Active=3
  |Recovery=
  |Recovery=
  |Total=
  |Total=
Line 813: Line 819:
  |Cancel on Block=
  |Cancel on Block=
  |Guard Crush Value=10
  |Guard Crush Value=10
  |description= Charge held past 35 frames of startup, between the window of 36-67F of startup (32 frame window). (How long you hold increases the startup by that amount.)  
  |description= Charge held past 35 frames of startup, between the window of 36~67F of startup (32 frame window). (How long you hold increases the startup by that amount.)  
 
Impossible to just defend at 0-pixel health bar.
  }}
  }}
}}
}}


 
===== <span class="invisible-header">Hell Arrest (41236P)</span> =====
 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=Garou Kevin 41236A.png
|caption=A
|image2=Garou Kevin 41236C.png
|caption2=C
|name=Hell Arrest
|name=Hell Arrest
|input= {{Motion|41236}}+{{Icon-SNK|A}}/{{Icon-SNK|C}}
|input= 41236A/C
|subtitle=
|subtitle=
|caption=
|data=
|data=
  {{AttackData-Garou
  {{AttackData-Garou
  |version={{Motion|41236}}+{{Icon-SNK|A}}
  |version=A
  |Damage=10,10
  |Damage=10, 10
  |Guard=
  |Guard=
  |Startup=8
  |Startup=8
Line 844: Line 848:
  |Cancel on Block=
  |Cancel on Block=
  |Guard Crush Value=
  |Guard Crush Value=
  |description= Correct Damage = 19
  |description= Higher damage than a standard throw, now with startup. Resets to neutral.
  }}
  }}
  {{AttackData-Garou
  {{AttackData-Garou
  |version={{Motion|41236}}+{{Icon-SNK|C}}
  |version=C
  |Damage=12,12
  |Damage=12, 12
  |Guard=
  |Guard=
  |Startup=9
  |Startup=9
Line 860: Line 864:
  |Cancel on Block=
  |Cancel on Block=
  |Guard Crush Value=
  |Guard Crush Value=
  |description= Correct Damage = 22
  |description= Invalidates version A, same thing but does decently more damage for 1 more frame of startup.
  }}
  }}
}}
}}


 
===== <span class="invisible-header">Creeper (214B)</span> =====
 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=Garou Kevin 214B.png
|name=Creeper
|name=Creeper
|input= {{Motion|214}}+{{Icon-SNK|B}}
|input= 214B
|subtitle=
|subtitle=
|caption=
|caption=
|data=
|data=
  {{AttackData-Garou
  {{AttackData-Garou
  |version=214B > A
|header=no
  |version= B
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Feint Cancel=
|Cancel on Hit=
|Cancel on Block=
|Guard Crush Value=
|description= Can be cancelled into 3 follow-ups, gain ground while low profiling many moves and most projectiles
}}
{{AttackData-Garou
|version= B>A
|subtitle=
  |Damage=20
  |Damage=20
  |Guard=L
  |Guard=Low
  |Startup=9
  |Startup=9
  |Active=
  |Active=
Line 890: Line 910:
  |Guard Crush Value=7
  |Guard Crush Value=7
  |description=Low follow-up
  |description=Low follow-up
<gallery class="mw-collapsible">
  Garou_Kevin_214B_1.png|
</gallery>
  }}
  }}
  {{AttackData-Garou
  {{AttackData-Garou
  |version=214B > B
  |version= B>B
|subtitle=
  |Damage=20
  |Damage=20
  |Guard=H
  |Guard=Overhead
  |Startup=17
  |Startup=17
  |Active=
  |Active=
Line 905: Line 929:
  |Cancel on Block=
  |Cancel on Block=
  |Guard Crush Value=7
  |Guard Crush Value=7
  |description=Overhead follow up
  |description=Overhead follow-up
<gallery class="mw-collapsible">
  Garou_Kevin_214B_2.png|
</gallery>
  }}
  }}
  {{AttackData-Garou
  {{AttackData-Garou
  |version=214B > C
  |version= B>C
|subtitle=
  |Damage=0
  |Damage=0
  |Guard=
  |Guard=
Line 921: Line 949:
  |Cancel on Block=
  |Cancel on Block=
  |Guard Crush Value=
  |Guard Crush Value=
  |description=Cancel
  |description=Cancels Creeper.
<gallery class="mw-collapsible">
  Garou_Kevin_214B_3.png|
</gallery>
  }}
  }}
}}
}}


 
===== <span class="invisible-header">Abide Mine (214D)</span> =====
 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=Garou Kevin 214D.png
|name=Avoid Mine
|name=Abide Mine
|input= {{Motion|214}}+{{Icon-SNK|D}}
|input= 214D
|subtitle=
|subtitle=
|caption=
|caption=
|data=
|data=
  {{AttackData-Garou
  {{AttackData-Garou
  |version={{Motion|214}}+{{Icon-SNK|D}}
  |version=D
  |Damage=0
  |Damage=0
  |Guard=
  |Guard=
Line 950: Line 979:
  |Cancel on Block=
  |Cancel on Block=
  |Guard Crush Value=
  |Guard Crush Value=
  |description= 1-11F full-body invincibility. 12-20F airborne hurtbox
  |description= 1~11F full-body invincibility. 12~20F airborne hurtbox.
  }}
  }}
}}
}}
Line 956: Line 985:




===== <span class="invisible-header"></span> =====
===== <span class="invisible-header">Hell Snipe (623P)</span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=Garou Kevin 623A.png
|caption=A
|image2=Garou Kevin 623C.png
|caption2=C
|name=Hell Snipe
|name=Hell Snipe
|input= {{Motion|623}}+{{Icon-SNK|A}}/{{Icon-SNK|C}}
|input= 623A/C
|subtitle=
|subtitle=
|caption=
|data=
|data=
  {{AttackData-Garou
  {{AttackData-Garou
  |version={{Motion|623}}+{{Icon-SNK|A}}
  |version=A
  |Damage=15
  |Damage=15
  |Guard=HL
  |Guard=Mid
  |Startup=15
  |Startup=15
  |Active=
  |Active=
Line 979: Line 1,010:
  |Cancel on Block=
  |Cancel on Block=
  |Guard Crush Value=7
  |Guard Crush Value=7
  |description= 1-4F full-body invincibility
  |description= 1~4F full-body invincibility.
<gallery class="mw-collapsible">
  Garou Kevin 623A.png|
  Garou_Kevin_623A_1.png|
</gallery>
  }}
  }}
  {{AttackData-Garou
  {{AttackData-Garou
  |version={{Motion|623}}+{{Icon-SNK|C}}
  |version=C
  |Damage=16
  |Damage=16
  |Guard=
  |Guard=Mid
  |Startup=18
  |Startup=18
  |Active=
  |Active=
Line 995: Line 1,030:
  |Cancel on Block=
  |Cancel on Block=
  |Guard Crush Value=8
  |Guard Crush Value=8
  |description= 1-4F full-body invincibility. Whiffs against opponents on the ground.  
  |description= 1~4F full-body invincibility. Whiffs against opponents on the ground.  
<gallery class="mw-collapsible">
  Garou Kevin 623C.png|
  Garou_Kevin_623C_1.png|
</gallery>
  }}
  }}
}}
}}
Line 1,001: Line 1,040:




===== <span class="invisible-header"></span> =====
===== <span class="invisible-header">Hell Trap (236K)</span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=Garou Kevin 236B.png
|caption=B
|image2=Garou Kevin 236D.png
|caption2=D
|name=Hell Trap
|name=Hell Trap
|input= {{Motion|236}}+{{Icon-SNK|B}}
|input= 236B/D (Brake OK)
|subtitle=
|subtitle=
|caption=
|data=
|data=
  {{AttackData-Garou
  {{AttackData-Garou
  |version= {{Motion|236}} + {{Icon-SNK|B}}
  |version= B
  |Damage=9,12
  |Damage=9, 12
  |Guard=L,HL
  |Guard=<span style="color:#ff0000;">Low, Mid</span>
  |Startup=10
  |Startup=10
  |Active=
  |Active=
Line 1,024: Line 1,065:
  |Cancel on Block=
  |Cancel on Block=
  |Guard Crush Value=7
  |Guard Crush Value=7
  |description= Follow-up grab whiffs after pushback from guarding the first hit on the ground. But the follow-up grab can be air JDed.  
  |description= Second hit is a hitgrab that can be air JDed.
<gallery class="mw-collapsible">
Correct Damage = 19
  Garou Kevin 236B.png|
 
  Garou Kevin 236K_1.png|
Impossible to just defend at 0-pixel health bar.  
</gallery>
  }}
  }}
  {{AttackData-Garou
  {{AttackData-Garou
  |version= {{Motion|236}} + {{Icon-SNK|B}} Break
  |version= B Break
  |Damage=9
  |Damage=9
  |Guard=L
  |Guard=<span style="color:#ff0000;">Low</span>
  |Startup=10
  |Startup=10
  |Active=
  |Active=
Line 1,044: Line 1,085:
  |Cancel on Block=
  |Cancel on Block=
  |Guard Crush Value=7
  |Guard Crush Value=7
  |description=
  |description=The only brake move that hits low. Can't be avoided by 2ABs.
Impossible to just defend at 0-pixel health bar.  
  }}
  }}
}}
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|name=Hell Trap
|input= {{Motion|236}}+{{Icon-SNK|D}}
|subtitle=
|caption=
|data=
  {{AttackData-Garou
  {{AttackData-Garou
  |version= {{Motion|236}} + {{Icon-SNK|D}}
  |version= D
  |Damage=9,12
  |Damage=9, 12
  |Guard=
  |Guard=<span style="color:#ff0000;">Low, Mid</span>
  |Startup=14
  |Startup=14
  |Active=
  |Active=
Line 1,074: Line 1,101:
  |Cancel on Block=
  |Cancel on Block=
  |Guard Crush Value=8
  |Guard Crush Value=8
  |description= Follow-up grab whiffs after pushback from guarding the first hit on the ground. But the follow-up grab can be air JDed.  
  |description= Second hit is a hitgrab that can be air JDed.
<gallery class="mw-collapsible">
Correct Damage = 19
  Garou Kevin 236D.png|
 
  Garou Kevin 236K_1.png|
Impossible to just defend at 0-pixel health bar.  
</gallery>
  }}
  }}
  {{AttackData-Garou
  {{AttackData-Garou
  |version= {{Motion|236}} + {{Icon-SNK|D}} Break
  |version= D Break
  |Damage=9
  |Damage=9
  |Guard=
  |Guard=<span style="color:#ff0000;">Low</span>
  |Startup=14
  |Startup=14
  |Active=
  |Active=
Line 1,095: Line 1,122:
  |Guard Crush Value=8
  |Guard Crush Value=8
  |description=
  |description=
Impossible to just defend at 0-pixel health bar.
  }}
  }}
}}
}}


===Super Moves===


 
===== <span class="invisible-header">Lucky Strike (236236P)</span> =====
===Super Moves===
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image =
|image =Garou Kevin 236236A.png
|caption=A
|image2=Garou Kevin 236236C.png
|caption2=C
|name  =Lucky Strike
|name  =Lucky Strike
|input  ={{Motion|236}},{{Motion|236}} + {{Icon-SNK|A}}/{{Icon-SNK|C}}
|input  =236236A/C
|caption=
|data=
|data=
  {{AttackData-Garou
  {{AttackData-Garou
  |version = {{Motion|236}},{{Motion|236}} + {{Icon-SNK|A}}
  |version = A
  |Damage=3,3,11,11,11
  |Damage=3, 3, 11, 11, 11
  |Guard=HL
  |Guard=Mid
  |Startup=3
  |Startup=3
  |Active=
  |Active=
Line 1,123: Line 1,150:
  |Cancel on Hit=
  |Cancel on Hit=
  |Cancel on Block=
  |Cancel on Block=
  |Guard Crush Value=3×2,4,3×2  
  |Guard Crush Value=3×2, 4, 3×2  
  |description= 1~6F full-body invincibility, 7~14F lower-body invincibility, 15~18F upper-body invincibility.  
  |description= 1~6F full-body invincibility, 7~14F lower-body invincibility, 15~18F upper-body invincibility.  
<gallery class="mw-collapsible">
Correct Damage = 28
  Garou Kevin 236236A.png|
  Garou_Kevin_236236A_1.png|
  Garou_Kevin_236236A_2.png|
  Garou_Kevin_236236A_3.png|
  Garou_Kevin_236236A_4.png|
</gallery>
  }}
  }}
  {{AttackData-Garou
  {{AttackData-Garou
  | header =
  | header =
  |version ={{Motion|236}},{{Motion|236}} + {{Icon-SNK|C}}
  |version =C
  |Damage=2,2,10,10,10,32
  |Damage=2, 2, 10, 10, 10, 32
  |Guard=HL
  |Guard=Mid
  |Startup=3
  |Startup=3
  |Active=
  |Active=
Line 1,142: Line 1,174:
  |Cancel on Hit=
  |Cancel on Hit=
  |Cancel on Block=
  |Cancel on Block=
  |Guard Crush Value=4×2,5×3,20
  |Guard Crush Value=4×2, 5×3, 20
  |description= 1~7F full-body invincibility, 8~14F lower-body invincibility
  |description= 1~7F full-body invincibility, 8~14F lower-body invincibility.
<gallery class="mw-collapsible">
Correct Damage = 48
  Garou Kevin 236236C.png|
  Garou_Kevin_236236C_1.png|
  Garou_Kevin_236236C_2.png|
  Garou_Kevin_236236C_3.png|
  Garou_Kevin_236236C_4.png|
</gallery>
  }}
  }}
}}
}}
Line 1,151: Line 1,188:




===== <span class="invisible-header"></span> =====
===== <span class="invisible-header">Gatling Freezer (236236K)</span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image =
|image =Garou Kevin 236236B.png
|name  =Gattling Freezer
|caption=B
|input  ={{Motion|236}},{{Motion|236}} + {{Icon-SNK|B}}/{{Icon-SNK|D}}
|image2=Garou Kevin 236236D.png
|caption=
|caption2=D
|name  =Gatling Freezer
|input  =236236B/D
|data=
|data=
  {{AttackData-Garou
  {{AttackData-Garou
  |version = {{Motion|236}},{{Motion|236}} + {{Icon-SNK|B}}
  |version = B
  |Damage=21
  |Damage=21
  |Guard=HL
  |Guard=Mid
  |Startup=11
  |Startup=11
  |Active=
  |Active=
Line 1,173: Line 1,212:
  |Cancel on Block=
  |Cancel on Block=
  |Guard Crush Value=7
  |Guard Crush Value=7
  |description= 1~7F full-body invincibility, 10~11F full-body invincibility
  |description= 1~7F full-body invincibility, 10~11F full-body invincibility.
  }}
  }}
  {{AttackData-Garou
  {{AttackData-Garou
  | header =
  | header =
  |version ={{Motion|236}},{{Motion|236}} + {{Icon-SNK|D}}
  |version =D
  |Damage=7,8,9,10,11
  |Damage=7, 8, 9, 10, 11
  |Guard=HL
  |Guard=Mid
  |Startup=0
  |Startup=0
  |Active=
  |Active=
Line 1,190: Line 1,229:
  |Cancel on Block=
  |Cancel on Block=
  |Guard Crush Value=10
  |Guard Crush Value=10
  |description= 1F full-body invincibility
  |description= 1F full-body invincibility.
<gallery class="mw-collapsible">
Correct Damage = 36
  Garou_Kevin_236236D.png|
  Garou_Kevin_236236D_1.png|
</gallery>
  }}
  }}
}}
}}

Latest revision as of 21:10, 2 February 2025

Introduction

Kevin Rian

>Got his knife removed during development because it created balance issues

>Still Top 1

>Bingo!

Gameplay

TBD

Strengths Weaknesses
  • Insane damage potential
  • Has arguably the best super in the game in Gatling Freezer D
  • The only character with a low-hitting break move
  • Best cr.AB in the game
  • One of the best, if not the best st.A in the game
  • Rotor cancel gives him the fastest meter build in the game and leads to more optimal combos than using feint cancels
  • Infinite corner blockstring that leads to guard crush
  • Higher guard crush gauge than average
  • Doesn't have the best guard cancels without meter (however it is possible for him to guard cancel then rotor cancel into a normal)
  • His most optimal combos and techniques require relatively high execution
MOTW Kevin Art.png


Character Colors

Kevincolors.JPG

Move List

Frame Data Source: https://w.atwiki.jp/garoumow/pages/30.html and https://w.atwiki.jp/garoumow/pages/74.html


Data Help
Disclaimer: This is meant to teach basic terminology used when describing moves.
Hitbox: A predefined area (usually a rectangle or rectangles) that tells the game how any given attack can come in contact with a character. Hitboxes are invisible to the player when normally playing.
Hurtbox: A predefined area (usually a group of rectangles) that tell the game how your character is allowed to get hit by any incoming attack. Specifically, you'll get hit by (or block) an attack if that attack's hitbox ever overlaps your hurtbox.
Throw Box/Range: Active throw frames and range. Your opponent will be thrown in this field if not in block or hit stun.
Projectile Box: Hitbox on a projectile attack.
Guard/Counter Box: The Guard Box or Counter Box. This appears when blocking or using a counter move.
Push Box: Has no bearing on hit/hurt boxes. Just prevents characters to not pass through each other. (Also known as "Collision Box".)
Startup The number of frames before an attack can hit the opponent. Does not include the first active frame.
Guard The way this move must be blocked.

High or H or Overhead (especially when from the ground) -- must be blocked standing.
High-Low or HL or Mid -- can be blocked either standing or crouching.
Low or L -- must be blocked crouching.

Damage "Basic" damage -- Unmodified damage values

"Correct" damage -- Damage values accounting for damage scaling, TOP multiplier, and defense rate

Guard Crush Value Decreases the defender's guard durability gauge by this value.
+X Attacker has X number of advantage frames.
-X Attacker has X number of disadvantage frames.
KD Short for "knockdown", knocks down opponent on hit.
Cancelable on both hit and block.
Chain cancelable with the same button (renda cancel).
Cancelable on the first hit/part only.
《X》OR «X» OR <<X>> OR (X) X number of inactive frames between hits of multihit moves.
Only cancelable on block.
Only cancelable on hit.
× OR X Not cancelable.


Notes:

  • Special/Super moves with "Guard" data in red text are impossible to just defend at 0-pixel health bar.
Standing/Taunting Crouching Dashing Jumping
Garou Kevin Stand.png Garou Kevin Crouch.png Garou Kevin Dash.png Garou Kevin Jump.png
33F

Close Standing Normals

Close 5A

c5A
Garou Kevin c5A.png
Damage Guard Startup Active Recovery Total
4 Mid 4 4 9 17
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
+2 +2 ◯ / ∞ ◯ / ∞ 4

Standing jab.


Close 5B

c5B
Garou Kevin c5B.png
Damage Guard Startup Active Recovery Total
6 Mid 4 3 10 17
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
+2 +2 ◯ / ∞ ◯ / ∞ 4


Close 5C

c5C
Garou Kevin c5C.png
Damage Guard Startup Active Recovery Total
10 Mid 6 1 29 36
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
-9 -9 5


Close 5D

c5D
Garou Kevin 5D.png
Damage Guard Startup Active Recovery Total
14 Mid 11 3 27 41
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
-9 -9 X 5


Far Standing Normals

Far 5A

f5A
Garou Kevin f5A.png
Damage Guard Startup Active Recovery Total
5 Mid 3 3 10 16
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
+2 +2 ◯ / ∞ ◯ / ∞ 4


Far 5B

f5B
Garou Kevin f5B.png
Damage Guard Startup Active Recovery Total
7 Mid 9 4 17 30
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
-6 -6 X X 4


Far 5C

f5C
Garou Kevin f5C.png
Damage Guard Startup Active Recovery Total
11 Mid 11 4 28 43
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
-11 -11 X X 10


Far 5D

f5D
Garou Kevin 5D.png
Damage Guard Startup Active Recovery Total
14 Mid 11 3 27 41
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
-9 -9 X 5


Crouching Normals

2A

2A
Garou Kevin 2A.png
Damage Guard Startup Active Recovery Total
4 Mid 4 3 10 17
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
+2 +2 ◯ / ∞ ◯ / ∞ 4


2B

2B
Garou Kevin 2B.png
Damage Guard Startup Active Recovery Total
6 Low 5 3 10 18
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
+2 +2 No No 4


2C

2C
Garou Kevin 2C.png
Damage Guard Startup Active Recovery Total
9 Mid 6 3 25 34
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
-7 -7 5


2D

2D
Garou Kevin 2D.png
Damage Guard Startup Active Recovery Total
10 Low 7 2 31 40
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
KD -12 X X 5


Jumping Normals

jA

j.A
Garou Kevin jA.png
Damage Guard Startup Active Recovery Total
6 High 4 9 - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
- - X X 4


jB

j.B
Garou Kevin jB.png
Damage Guard Startup Active Recovery Total
6 High 6 8 - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
- - X X 4


jC

j.C
Garou Kevin jC.png
Damage Guard Startup Active Recovery Total
10 High 9 6 - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
- - X X 5

Small Jump C has 9 damage.


jD

j.D
Garou Kevin jD.png
Damage Guard Startup Active Recovery Total
10 High 12 6 - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
- - X X 5

Small Jump D has 9 damage.


Command Normals

Poli-Kick (6B)

Poli-Kick
6B
Garou Kevin 6B.png
Damage Guard Startup Active Recovery Total
6, 6 Low, Mid 7 2, 《14》, 7 16 46
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
-2 -2 X X 4, 4


Universal Moves

Lower-body Evasion Attack (5AB)

5A+B
Lower-body evasion attack
Garou Kevin 5AB.png
Damage Guard Startup Active Recovery Total
10 Overhead 22 6 13 41
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
0 +6 X X 6

Overhead.


Upper-body Evasion Attack (2AB)

2A+B
Upper-body evasion attack
Garou Kevin 2AB.png
Damage Guard Startup Active Recovery Total
10 Mid 8 3 22 33
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
-6 0 X 6

1~8F upper-body invincibility

Kevin has the only 2AB in the game that doesn't expose a hurtbox before being active, which makes it much more reliable. Every other characters has a hurtbox that appears before being active, so if an active hitbox was there (ex: jump ins, delayed normals), they get hit even if the move didn't hit the low part. In this situation the worst case scenario for Kevin is a trade, for everyone else it's a full combo.


T.O.P. Attack (CD)

Blast Charge (T.O.P. Attack)
C+D (T.O.P. Only)
Garou Kevin 5CD.png
Damage Guard Startup Active Recovery Total
7x3 (base damage) Mid 10 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
KD -5 - - 9×3

Throws

Ground Throw

Poli-Throw
Close 4/6C
Garou Kevin Grab.png
Damage Guard Startup Active Recovery Total
14 - 0 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
+48 - - - -

Normal throw but also sets up oki.

Feints

Forward Feint (6AC)

6A+C
Forward Feint
Garou Kevin 6AC.png
Damage Guard Startup Active Recovery Total
- - - - - 10
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
- - - - -

Mimics the start of Hell Rotor.


Down Feint (2AC)

2A+C
Down Feint
Garou Kevin 2AC.png
Damage Guard Startup Active Recovery Total
- - - - - 11
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
- - - - -

Mimics the start of cl.5C or f.5C.


Special Moves

Hell Rotor (214P)

Hell Rotor
214A/C
Garou Kevin 214A.png
A
Garou Kevin 214C.png
C
A Lvl.1 Damage Guard Startup Active Recovery Total
14 Mid 14 2 - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
-1 -1 - - 7

No charge. (Charge can't be held past 1~9F of startup.)

[A] Lvl.2 Damage Guard Startup Active Recovery Total
20 Mid 15-34 2 - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
KD -14 - - 8~10

Charge held past 9 frames of startup, between the window of 10~29F of startup (20 frame window). (How long you hold increases the startup by that amount.)

[A] Lvl.3 Damage Guard Startup Active Recovery Total
26 Mid 35-66 2 - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
KD -14 - - 8~10

Charge held past 29 frames of startup, between the window of 30~61F (max) of startup (32 frame window). (How long you hold increases the startup by that amount.)

C Lvl.1 Damage Guard Startup Active Recovery Total
15 Overhead 20 3 - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
KD -8 - - 7

No charge. (Charge can't be held past 1~15F of startup.)

[C] Lvl.2 Damage Guard Startup Active Recovery Total
19 Overhead 21-40 3 - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
KD -8 - - 8

Charge held past 15 frames of startup, between the window of 16~35F of startup (20 frame window). (How long you hold increases the startup by that amount.)

C Lvl.3 Damage Guard Startup Active Recovery Total
23 Overhead 41-72 3 - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
KD -8 - - 10

Charge held past 35 frames of startup, between the window of 36~67F of startup (32 frame window). (How long you hold increases the startup by that amount.)

Hell Arrest (41236P)

Hell Arrest
41236A/C
Garou Kevin 41236A.png
A
Garou Kevin 41236C.png
C
A Damage Guard Startup Active Recovery Total
10, 10 - 8 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
KD - - - -

Higher damage than a standard throw, now with startup. Resets to neutral.

C Damage Guard Startup Active Recovery Total
12, 12 - 9 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
KD - - - -

Invalidates version A, same thing but does decently more damage for 1 more frame of startup.

Creeper (214B)

Creeper
214B
Garou Kevin 214B.png
B Damage Guard Startup Active Recovery Total
- - - - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
- - - - -

Can be cancelled into 3 follow-ups, gain ground while low profiling many moves and most projectiles

B>A Damage Guard Startup Active Recovery Total
20 Low 9 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
KD -11 - - 7

Low follow-up

B>B Damage Guard Startup Active Recovery Total
20 Overhead 17 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
KD -10 - - 7

Overhead follow-up

B>C Damage Guard Startup Active Recovery Total
0 - - - - 7
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
- - - - -

Cancels Creeper.

Abide Mine (214D)

Abide Mine
214D
Garou Kevin 214D.png
D Damage Guard Startup Active Recovery Total
0 - - - - 32
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
- - - - -

1~11F full-body invincibility. 12~20F airborne hurtbox.


Hell Snipe (623P)

Hell Snipe
623A/C
Garou Kevin 623A.png
A
Garou Kevin 623C.png
C
A Damage Guard Startup Active Recovery Total
15 Mid 15 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
0 -1 - - 7

1~4F full-body invincibility.

C Damage Guard Startup Active Recovery Total
16 Mid 18 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
KD - - - 8

1~4F full-body invincibility. Whiffs against opponents on the ground.


Hell Trap (236K)

Hell Trap
236B/D (Brake OK)
Garou Kevin 236B.png
B
Garou Kevin 236D.png
D
B Damage Guard Startup Active Recovery Total
9, 12 Low, Mid 10 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
KD -22 - - 7

Second hit is a hitgrab that can be air JDed.

B Break Damage Guard Startup Active Recovery Total
9 Low 10 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
KD +11 - - 7

The only brake move that hits low. Can't be avoided by 2ABs.

D Damage Guard Startup Active Recovery Total
9, 12 Low, Mid 14 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
KD -25 - - 8

Second hit is a hitgrab that can be air JDed.

D Break Damage Guard Startup Active Recovery Total
9 Low 14 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
KD +9 - - 8

Super Moves

Lucky Strike (236236P)

Lucky Strike
236236A/C
Garou Kevin 236236A.png
A
Garou Kevin 236236C.png
C
A Damage Guard Startup Active Recovery Total
3, 3, 11, 11, 11 Mid 3 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
KD -9 - - 3×2, 4, 3×2

1~6F full-body invincibility, 7~14F lower-body invincibility, 15~18F upper-body invincibility.

C Damage Guard Startup Active Recovery Total
2, 2, 10, 10, 10, 32 Mid 3 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
KD -25 - - 4×2, 5×3, 20

1~7F full-body invincibility, 8~14F lower-body invincibility.


Gatling Freezer (236236K)

Gatling Freezer
236236B/D
Garou Kevin 236236B.png
B
Garou Kevin 236236D.png
D
B Damage Guard Startup Active Recovery Total
21 Mid 11 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
KD +1 - - 7

1~7F full-body invincibility, 10~11F full-body invincibility.

D Damage Guard Startup Active Recovery Total
7, 8, 9, 10, 11 Mid 0 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
KD +3 - - 10

1F full-body invincibility.


Game Navigation

General
Controls
HUD
System
Movement
Offense
Defense
Calculation
Advanced_Techniques
Miscellaneous
Wakeup
Meta_Strategy
FAQ
Characters
Rock
Kim Dong Hwan
Hotaru
Khushnood Butt
Hokutomaru
Kevin Rian
Freeman
Tizoc
B. Jenet
Gato
Kim Jae Hoon
Terry
Kain
Grant