< Street Fighter 6 | Ryu
(→214HP) |
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(414 intermediate revisions by 11 users not shown) | |||
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== Character Vitals == | == Character Vitals == | ||
{{CharacterData-SF6 | {{CharacterData-SF6 | ||
| chara | | chara = Ryu | ||
| name = Ryu | | name = Ryu | ||
| portrait = SF6 Ryu Portrait.png | | portrait = SF6 Ryu Portrait.png | ||
| icon = SF6 Ryu Face.png | | icon = SF6 Ryu Face.png | ||
| hp = | | hp = 10000 | ||
| fwdWalkSpd = | | throwRange = 0.8 | ||
| bwdWalkSpd = | | throwHurtbox = 0.33 | ||
| fwdDashSpd = | | fwdWalkSpd = 0.047 | ||
| bwdDashSpd = | | bwdWalkSpd = 0.032 | ||
| fwdDashDist = | | fwdDashSpd = 19 | ||
| bwdDashDist = | | bwdDashSpd = 23 | ||
| | | fwdDashDist = 1.252 | ||
| | | bwdDashDist = 0.923 | ||
| jumpSpd = 4+38+3 | |||
| jumpApex = 2.115 | |||
| fwdJumpDist = | | fwdJumpDist = 1.90 | ||
| bwdJumpDist = | | bwdJumpDist = 1.52 | ||
| | | dRushMin = 0.525 | ||
| | | dRushBlock = 1.878 | ||
| dRushMax = 3.628 | |||
}} | }} | ||
<!--- | |||
All possible move variables | |||
Can delete row if not applicable, EXCEPT input / name / images / startup / active / recovery / cancel / damage / guard / hitAdv / blockAdv (that appears on main page) | |||
For hit/block/punish/perfParry advantage, use the sf6-adv template to change the color (NOT on knockdowns) | |||
sf6-adv|color code|number; color codes: VM (-4 or worse), M (-3 to -1), E (0), P (+1 to +3), VP (+4 or better) | |||
| input = (move input in Numpad notation) | |||
| name = (Official move name) | |||
| images = (PNG filename of move image) | |||
| hitboxes = (PNG filename of hitbox image) | |||
| damage = (Attack's damage value for each hit; separate by commas and use "xN" for multiple hits of the same damage) | |||
| chip = (Attack's chip damage value vs. opponents in Burnout for each hit) | |||
| dmgScaling = (Amount/Type of damage scaling applied to move; Starter = beginning of combo, Combo = mid-combo (applies to next move), Immediate = mid-combo (applies to this move) | |||
| startup = (Startup frames, including the first active frame) | |||
| active = (Total number of active frames, separated per hit; also includes gaps in parentheses; e.g. 3,2,3 without gap or 2(5)2 with gap) | |||
| recovery = (Recovery frames after active frames end; airborne moves should have recovery split into air+landing frames) | |||
| total = (Total frame count of the move) | |||
| guard = (Direction a move must be blocked; L = low, H = high/overhead, LH = block either direction, T = throw) | |||
| cancel = (Move's cancel ability; Chn = chain, TC = target combo, Jmp = Jump, Sp = special, SA = any super, SA(N) = Super Art N) | |||
| hitconfirm = (Hitconfirm reaction window when canceling into specials, supers, target combos, etc; from first hit frame until final cancel frame) | |||
| hitAdv = (Frame advantage on Hit; no color template on Knockdown; can list a range of values if move can be spaced out) | |||
| blockAdv = (Frame advantage on Block; can list a range of values if move can be spaced out; do not list a block KD Advantage on throws) | |||
| punishAdv = (Frame advantage on Punish Counter + effects like Spin, Tumble, Crumple, etc.) | |||
| perfParryAdv = (Frame advantage of a move that is Perfect Parried on the first active frame, or a range of values for moves that can be spaced out) | |||
| DRcancelHit = (Hit advantage of a NORMAL CANCELED INTO DRIVE RUSH on hit; calculated from the moment a follow-up attack is possible) | |||
| DRcancelBlk = (Block advantage of a NORMAL CANCELED INTO DRIVE RUSH on block; calculated from the moment a follow-up attack is possible) | |||
| afterDRHit = (Hit advantage of a normal/command normal when used AFTER Drive Rush; +4 from hitAdv, but may also affect juggle state) | |||
| afterDRBlk = (Block advantage of a normal/command normal when used AFTER Drive Rush; +4 from blockAdv) | |||
| hitstun = (Number of GROUNDED HITSTUN frames caused by attack; for multi-hit moves, separate by hit if possible or list as "N Total") | |||
| blockstun = (Number of BLOCKSTUN frames caused by attack; for multi-hit moves, separate each hit if possible or list as "N Total") | |||
| hitstop = (Number of HITSTOP/HITFREEZE frames caused by attack; if attacker/defender have different hitstop, list both) | |||
| driveDmgBlk = (Amount of Drive Meter drained from opponent when attack is blocked) | |||
| driveDmgHit = (Amount of Drive Meter drained from opponent when attack hits; put [Punish Counter] value in square brackets) | |||
| driveGain = (Amount of Drive Meter built or spent upon activation; if different between Hit/Block, list it as Hit(Block); 10000 = 1 bar) | |||
| superGainHit = (Amount of Super Meter built when attack hits, or spent upon activation; formatted as Attacker(Defender); 10000 = 1 bar) | |||
| superGainBlk = (Amount of Super Meter built when attack is blocked, or spent upon activation; formatted as Attacker(Defender); 10000 = 1 bar) | |||
| invuln = (Type/Amount of Invulnerability [Full, Air, Projectile, Throw, Upper Body etc.]; use most recent Hitbox Viewer, not in-game frame meter) | |||
| armor = (Any armor frames, number of armor hits, and location on body (e.g. Upper Body Armor); can also list Armor Break property) | |||
| airborne = (Any airborne frames of the attack; list FKD for Forced Knockdown state) | |||
| jugStart = (Opponent's juggle count after attack begins a juggle; often has different value vs. grounded and airborne opponent) | |||
| jugIncrease = (Amount the opponent's juggle count is increased when connecting mid-juggle) | |||
| jugLimit = (Maximum juggle count that still allows the move to connect against juggled opponent; 0 only hits in free juggle state) | |||
| projSpeed = (Movement speed of projectiles; if movement speed changes over time, list multiple values) | |||
| atkRange = (Range for certain attacks, generally normals/throws/DI; moves with extra horizontal movement listed as MaxRange(MinRange), e.g. Slides or 2-hit moves) | |||
| notes = (Additional details about the move that do not have their own dedicated field) | |||
---> | |||
== Normals == | == Normals == | ||
=== Standing Normals === | === Standing Normals === | ||
===== 5LP ===== | ===== 5LP ===== | ||
{{FrameData-SF6 | chara = Ryu | moveId = | {{FrameData-SF6 | chara = Ryu | moveId = ryu_5lp | moveType = ground_normal | ||
| input = 5LP | | input = 5LP | ||
| name = | | name = Standing Light Punch | ||
| images = SF6_Ryu_5lp.png | | images = SF6_Ryu_5lp.png | ||
| hitboxes = SF6_Ryu_5lp_hitbox.png | | hitboxes = SF6_Ryu_5lp_hitbox.png | ||
| damage = 300 | |||
| damage = | | dmgScaling = 20% Starter | ||
| | |||
| startup = 4 | | startup = 4 | ||
| active = 3 | | active = 3 | ||
| recovery = 7 | | recovery = 7 | ||
| | | total = 13 | ||
| hitAdv = +4 | | guard = LH | ||
| blockAdv = -1 | | cancel = Chn Sp SA | ||
| | | hitconfirm = 13 | ||
| | | hitAdv = {{sf6-adv|VP|+4}} | ||
| | | blockAdv = {{sf6-adv|M|-1}} | ||
| hitstun = | | punishAdv = {{sf6-adv|VP|+8}} | ||
| blockstun = | | perfParryAdv = {{sf6-adv|VM|-8}} | ||
| notes = | | DRcancelHit = {{sf6-adv|VP|+4}} | ||
| DRcancelBlk = {{sf6-adv|M|-1}} | |||
| afterDRHit = {{sf6-adv|VP|+8}} | |||
| afterDRBlk = {{sf6-adv|P|+3}} | |||
| hitstun = 14 | |||
| blockstun = 9 | |||
| hitstop = 9 | |||
| driveDmgBlk = 500 | |||
| driveDmgHit = [2000] | |||
| driveGain = 250 | |||
| superGainHit = 300 (210) | |||
| superGainBlk = 150 (75) | |||
| jugStart = 1 | |||
| jugIncrease = 1 | |||
| jugLimit = 0 | |||
| atkRange = 1.01 | |||
| notes = Chains into 5LP/2LP/2LK | |||
}} | }} | ||
===== 5MP ===== | ===== 5MP ===== | ||
{{FrameData-SF6 | chara = Ryu | moveId = | {{FrameData-SF6 | chara = Ryu | moveId = ryu_5mp | moveType = ground_normal | ||
| input = 5MP | | input = 5MP | ||
| name = | | name = Standing Medium Punch | ||
| images = SF6_Ryu_5mp.png | | images = SF6_Ryu_5mp.png | ||
| hitboxes = SF6_Ryu_5mp_hitbox.png | | hitboxes = SF6_Ryu_5mp_hitbox.png | ||
| damage = 600 | |||
| damage = | |||
| startup = 6 | | startup = 6 | ||
| active = 4 | | active = 4 | ||
| recovery = 11 | | recovery = 11 | ||
| | | total = 20 | ||
| hitAdv = +7 | | guard = LH | ||
| blockAdv = -1 | | cancel = Sp SA TC | ||
| | | hitconfirm = 16 (18 TC) | ||
| | | hitAdv = {{sf6-adv|VP|+7}} | ||
| | | blockAdv = {{sf6-adv|M|-1}} | ||
| hitstun = | | punishAdv = {{sf6-adv|VP|+11}} | ||
| blockstun = | | perfParryAdv = {{sf6-adv|VM|-13}} | ||
| notes = | | DRcancelHit = {{sf6-adv|VP|+12}} | ||
| DRcancelBlk = {{sf6-adv|VP|+4}} | |||
| afterDRHit = {{sf6-adv|VP|+11}} | |||
| afterDRBlk = {{sf6-adv|P|+3}} | |||
| hitstun = 22 | |||
| blockstun = 14 | |||
| hitstop = 11 | |||
| driveDmgBlk = 3000 | |||
| driveDmgHit = [4000] | |||
| driveGain = 1500 | |||
| superGainHit = 500 (350) | |||
| superGainBlk = 250 (125) | |||
| jugStart = 1 | |||
| jugIncrease = 1 | |||
| jugLimit = 0 | |||
| atkRange = 1.01 | |||
| notes = Useful combo tool with a Target Combo follow-up | |||
}} | }} | ||
===== 5HP ===== | ===== 5HP ===== | ||
{{FrameData-SF6 | chara = Ryu | moveId = | {{FrameData-SF6 | chara = Ryu | moveId = ryu_5hp | moveType = ground_normal | ||
| input = 5HP | | input = 5HP | ||
| name = | | name = Standing Heavy Punch | ||
| images = SF6_Ryu_5hp.png | | images = SF6_Ryu_5hp.png | ||
| hitboxes = SF6_Ryu_5hp_hitbox.png | | hitboxes = SF6_Ryu_5hp_hitbox.png | ||
| damage = 800 | |||
| damage = | |||
| startup = 10 | | startup = 10 | ||
| active = 5 | | active = 5 | ||
| recovery = 18 | | recovery = 18 | ||
| | | total = 32 | ||
| hitAdv = + | | guard = LH | ||
| blockAdv = -2 | | cancel = Sp SA TC | ||
| | | hitconfirm = 19 (22 TC) | ||
| | | hitAdv = {{sf6-adv|VP|+4}} | ||
| | | blockAdv = {{sf6-adv|M|-2}} | ||
| hitstun = | | punishAdv = {{sf6-adv|VP|+8}} | ||
| blockstun = | | perfParryAdv = {{sf6-adv|VM|-21}} | ||
| notes = | | DRcancelHit = {{sf6-adv|VP|+17}} | ||
| DRcancelBlk = {{sf6-adv|VP|+11}} | |||
| afterDRHit = {{sf6-adv|VP|+8}} | |||
| afterDRBlk = {{sf6-adv|P|+2}} | |||
| hitstun = 27 | |||
| blockstun = 21 | |||
| hitstop = 13 | |||
| driveDmgBlk = 5000 | |||
| driveDmgHit = [8000] | |||
| driveGain = 2000 | |||
| superGainHit = 1000 (700) | |||
| superGainBlk = 500 (250) | |||
| jugStart = 1 | |||
| jugIncrease = 1 | |||
| jugLimit = 0 | |||
| atkRange = 1.545 | |||
| notes = Forces stand on hit (allowing Target Combo follow-up to work on crouching opponents); good poke with hitbox priority, many active frames, and a reactable hitconfirm window | |||
}} | }} | ||
===== 5LK ===== | ===== 5LK ===== | ||
{{FrameData-SF6 | chara = Ryu | moveId = | {{FrameData-SF6 | chara = Ryu | moveId = ryu_5lk | moveType = ground_normal | ||
| input = 5LK | | input = 5LK | ||
| name = | | name = Standing Light Kick | ||
| images = SF6_Ryu_5lk.png | | images = SF6_Ryu_5lk.png | ||
| hitboxes = SF6_Ryu_5lk_hitbox.png | | hitboxes = SF6_Ryu_5lk_hitbox.png | ||
| damage = 300 | |||
| damage = | | dmgScaling = 20% Starter | ||
| | |||
| startup = 5 | | startup = 5 | ||
| active = 3 | | active = 3 | ||
| recovery = 11 | | recovery = 11 | ||
| | | total = 18 | ||
| hitAdv = +2 | | guard = LH | ||
| blockAdv = -4 | | cancel = Sp SA | ||
| | | hitconfirm = 13 | ||
| | | hitAdv = {{sf6-adv|P|+2}} | ||
| | | blockAdv = {{sf6-adv|VM|-4}} | ||
| hitstun = | | punishAdv = {{sf6-adv|VP|+6}} | ||
| blockstun = | | perfParryAdv = {{sf6-adv|VM|-12}} | ||
| notes = | | DRcancelHit = {{sf6-adv|VP|+5}} | ||
| DRcancelBlk = {{sf6-adv|M|-1}} | |||
| afterDRHit = {{sf6-adv|VP|+6}} | |||
| afterDRBlk = {{sf6-adv|E|0}} | |||
| hitstun = 16 | |||
| blockstun = 10 | |||
| hitstop = 9 | |||
| driveDmgBlk = 500 | |||
| driveDmgHit = [2000] | |||
| driveGain = 250 | |||
| superGainHit = 300 (210) | |||
| superGainBlk = 150 (75) | |||
| jugStart = 1 | |||
| jugIncrease = 1 | |||
| jugLimit = 0 | |||
| atkRange = 1.30 | |||
| notes = Good range for a 5f light (useful in punishes and neutral buffers); DR cancel is delayed until after 2nd active frame | |||
}} | }} | ||
===== 5MK ===== | ===== 5MK ===== | ||
{{FrameData-SF6 | chara = Ryu | moveId = | {{FrameData-SF6 | chara = Ryu | moveId = ryu_5mk | moveType = ground_normal | ||
| input = 5MK | | input = 5MK | ||
| name = | | name = Standing Medium Kick | ||
| images = SF6_Ryu_5mk.png | | images = SF6_Ryu_5mk.png | ||
| hitboxes = SF6_Ryu_5mk_hitbox.png | | hitboxes = SF6_Ryu_5mk_hitbox.png | ||
| damage = 700 | |||
| damage = | |||
| startup = 9 | | startup = 9 | ||
| active = 3 | | active = 3 | ||
| recovery = 18 | | recovery = 18 | ||
| | | total = 29 | ||
| hitAdv = +4 | | guard = LH | ||
| blockAdv = -4 | | cancel = - | ||
| | | hitAdv = {{sf6-adv|VP|+4}} | ||
| | | blockAdv = {{sf6-adv|VM|-4}} | ||
| | | punishAdv = {{sf6-adv|VP|+8}} | ||
| hitstun = | | perfParryAdv = {{sf6-adv|VM|-19}} | ||
| blockstun = | | afterDRHit = {{sf6-adv|VP|+8}} | ||
| notes = | | afterDRBlk = {{sf6-adv|E|0}} | ||
| hitstun = 25 | |||
| blockstun = 17 | |||
| hitstop = 11 | |||
| driveDmgBlk = 4000 | |||
| driveDmgHit = [6000] | |||
| driveGain = 2000 | |||
| superGainHit = 700 (490) | |||
| superGainBlk = 350 (175) | |||
| jugStart = 1 | |||
| jugIncrease = 1 | |||
| jugLimit = 0 | |||
| atkRange = 1.568 | |||
| notes = Solid poke; front leg hurtbox is raised on frames 4-11 (can avoid low pokes) | |||
}} | }} | ||
===== 5HK ===== | ===== 5HK ===== | ||
{{FrameData-SF6 | chara = Ryu | moveId = | {{FrameData-SF6 | chara = Ryu | moveId = ryu_5hk | moveType = ground_normal | ||
| input = 5HK | | input = 5HK | ||
| name = | | name = Standing Heavy Kick | ||
| images = SF6_Ryu_5hk.png | | images = SF6_Ryu_5hk.png | ||
| hitboxes = SF6_Ryu_5hk_hitbox.png | | hitboxes = SF6_Ryu_5hk_hitbox.png | ||
| damage = 900 | |||
| damage = | |||
| startup = 12 | | startup = 12 | ||
| active = 4 | | active = 4 | ||
| recovery = 20 | | recovery = 20(22) | ||
| | | total = 35 | ||
| hitAdv = +9 | | guard = LH | ||
| blockAdv = +1 | | cancel = - | ||
| | | hitAdv = {{sf6-adv|VP|+9}} | ||
| | | blockAdv = {{sf6-adv|P|+1}} | ||
| | | punishAdv = KD +84 Crumple | ||
| hitstun = | | perfParryAdv = {{sf6-adv|VM|-21}} | ||
| blockstun = | | afterDRHit = {{sf6-adv|VP|+13}} | ||
| notes = | | afterDRBlk = {{sf6-adv|VP|+5}} | ||
| hitstun = 33 | |||
| blockstun = 24 | |||
| hitstop = 13 | |||
| driveDmgBlk = 6000 | |||
| driveDmgHit = [10000] | |||
| driveGain = 3000 | |||
| superGainHit = 1000 (700) | |||
| superGainBlk = 500 (250) | |||
| jugStart = 1 / {{clr|PC|-1 PC ground}} | |||
| jugIncrease = 1 | |||
| jugLimit = 0 | |||
| atkRange = 1.572 | |||
| notes = Whiffs on crouching opponents unless they extend a vertical hurtbox; 2 extra recovery frames on block; good horizontal anti-air that puts airborne opponents into limited juggle state (higher launch on Punish Counter juggle); {{sf6-adv|VP|+11}} before Punish Counter crumple state goes airborne; the leg hurtbox that appears 1f before active is only vulnerable to projectiles | |||
}} | }} | ||
=== Crouching Normals === | === Crouching Normals === | ||
===== 2LP ===== | ===== 2LP ===== | ||
{{FrameData-SF6 | chara = Ryu | moveId = | {{FrameData-SF6 | chara = Ryu | moveId = ryu_2lp | moveType = ground_normal | ||
| input = 2LP | | input = 2LP | ||
| name = | | name = Crouching Light Punch | ||
| images = SF6_Ryu_2lp.png | | images = SF6_Ryu_2lp.png | ||
| hitboxes = SF6_Ryu_2lp_hitbox.png | | hitboxes = SF6_Ryu_2lp_hitbox.png | ||
| damage = 300 | |||
| damage = | | dmgScaling = 20% Starter | ||
| | |||
| startup = 4 | | startup = 4 | ||
| active = 2 | | active = 2 | ||
| recovery = 9 | | recovery = 9 | ||
| | | total = 14 | ||
| hitAdv = +4 | | guard = LH | ||
| blockAdv = -1 | | cancel = Chn Sp SA | ||
| | | hitconfirm = 11 | ||
| | | hitAdv = {{sf6-adv|VP|+4}} | ||
| | | blockAdv = {{sf6-adv|M|-1}} | ||
| hitstun = | | punishAdv = {{sf6-adv|VP|+8}} | ||
| blockstun = | | perfParryAdv = {{sf6-adv|VM|-9}} | ||
| notes = | | DRcancelHit = {{sf6-adv|VP|+5}} | ||
| DRcancelBlk = {{sf6-adv|E|0}} | |||
| afterDRHit = {{sf6-adv|VP|+8}} | |||
| afterDRBlk = {{sf6-adv|P|+3}} | |||
| hitstun = 15 | |||
| blockstun = 10 | |||
| hitstop = 9 | |||
| driveDmgBlk = 500 | |||
| driveDmgHit = [2000] | |||
| driveGain = 250 | |||
| superGainHit = 300 (210) | |||
| superGainBlk = 150 (75) | |||
| jugStart = 1 | |||
| jugIncrease = 1 | |||
| jugLimit = 0 | |||
| atkRange = 0.94 | |||
| notes = Chains into 5LP/2LP/2LK; topmost hurtbox on frames 1-5 is vulnerable only to aerial attacks, preventing its use as an anti-air | |||
}} | }} | ||
===== 2MP ===== | ===== 2MP ===== | ||
{{FrameData-SF6 | chara = Ryu | moveId = | {{FrameData-SF6 | chara = Ryu | moveId = ryu_2mp | moveType = ground_normal | ||
| input = 2MP | | input = 2MP | ||
| name = | | name = Crouching Medium Punch | ||
| images = SF6_Ryu_2mp.png | | images = SF6_Ryu_2mp.png | ||
| hitboxes = SF6_Ryu_2mp_hitbox.png | | hitboxes = SF6_Ryu_2mp_hitbox.png | ||
| damage = 600 | |||
| damage = | |||
| startup = 6 | | startup = 6 | ||
| active = | | active = 4 | ||
| recovery = | | recovery = 13 | ||
| | | total = 22 | ||
| hitAdv = +5 | | guard = LH | ||
| blockAdv = 0 | | cancel = Sp SA | ||
| | | hitconfirm = 16 | ||
| | | hitAdv = {{sf6-adv|VP|+5}} | ||
| | | blockAdv = {{sf6-adv|E|0}} | ||
| hitstun = | | punishAdv = {{sf6-adv|VP|+9}} | ||
| blockstun = | | perfParryAdv = {{sf6-adv|VM|-15}} | ||
| notes = | | DRcancelHit = {{sf6-adv|VP|+12}} | ||
| DRcancelBlk = {{sf6-adv|VP|+7}} | |||
| afterDRHit = {{sf6-adv|VP|+9}} | |||
| afterDRBlk = {{sf6-adv|VP|+4}} | |||
| hitstun = 22 | |||
| blockstun = 17 | |||
| hitstop = 11 | |||
| driveDmgBlk = 3000 | |||
| driveDmgHit = [4000] | |||
| driveGain = 1500 | |||
| superGainHit = 500 (350) | |||
| superGainBlk = 250 (125) | |||
| jugStart = 1 | |||
| jugIncrease = 1 | |||
| jugLimit = 0 | |||
| atkRange = 1.14 | |||
| notes = Combo and pressure tool; topmost hurtbox on frames 1-9 is vulnerable only to aerial attacks, preventing its use as an anti-air | |||
}} | }} | ||
===== 2HP ===== | ===== 2HP ===== | ||
{{FrameData-SF6 | chara = Ryu | moveId = | {{FrameData-SF6 | chara = Ryu | moveId = ryu_2hp | moveType = ground_normal | ||
| input = 2HP | | input = 2HP | ||
| name = | | name = Crouching Heavy Punch | ||
| images = SF6_Ryu_2hp.png | | images = SF6_Ryu_2hp.png | ||
| hitboxes = SF6_Ryu_2hp_hitbox.png | | hitboxes = SF6_Ryu_2hp_hitbox.png | ||
| damage = 800 | |||
| damage = | |||
| startup = 9 | | startup = 9 | ||
| active = 6 | | active = 6 | ||
| recovery = 21 | | recovery = 21(22) | ||
| | | total = 35 | ||
| hitAdv = + | | guard = LH | ||
| blockAdv = -7 | | cancel = Sp SA | ||
| | | hitconfirm = 18 | ||
| | | hitAdv = {{sf6-adv|P|+1}} | ||
| | | blockAdv = {{sf6-adv|VM|-7}} | ||
| hitstun = | | punishAdv = {{sf6-adv|VP|+5}} | ||
| blockstun = | | perfParryAdv = {{sf6-adv|VM|-24}} | ||
| notes = | | DRcancelHit = {{sf6-adv|VP|+17}} | ||
| DRcancelBlk = {{sf6-adv|VP|+9}} | |||
| afterDRHit = {{sf6-adv|VP|+5}} | |||
| afterDRBlk = {{sf6-adv|M|-3}} | |||
| hitstun = 27(22) | |||
| blockstun = 19 | |||
| hitstop = 13 | |||
| driveDmgBlk = 7500 | |||
| driveDmgHit = [10000] | |||
| driveGain = 3000 | |||
| superGainHit = 1200 (840) | |||
| superGainBlk = 600 (300) | |||
| jugStart = 1 | |||
| jugIncrease = 1 | |||
| jugLimit = 0 | |||
| atkRange = 1.137 | |||
| notes = Forces stand on hit; decent anti-air; cannot hit cross-ups; fist hurtbox is invincible to air strikes on frame 9; head hurtbox is invincible to air strikes on frames 10-14; only 1st active frame is cancelable; () refers to hit/block recovery on 1st active frame only; 5f less hitstun on active frames 2-5 (can be punishable on meaty timing) | |||
}} | }} | ||
===== 2LK ===== | ===== 2LK ===== | ||
{{FrameData-SF6 | chara = Ryu | moveId = | {{FrameData-SF6 | chara = Ryu | moveId = ryu_2lk | moveType = ground_normal | ||
| input = 2LK | | input = 2LK | ||
| name = | | name = Crouching Light Kick | ||
| images = SF6_Ryu_2lk.png | | images = SF6_Ryu_2lk.png | ||
| hitboxes = SF6_Ryu_2lk_hitbox.png | | hitboxes = SF6_Ryu_2lk_hitbox.png | ||
| damage = 200 | |||
| damage = | | dmgScaling = 20% Starter | ||
| | |||
| startup = 5 | | startup = 5 | ||
| active = 2 | | active = 2 | ||
| recovery = 10 | | recovery = 10 | ||
| | | total = 16 | ||
| hitAdv = +3 | | guard = L | ||
| blockAdv = -3 | | cancel = Chn | ||
| | | hitAdv = {{sf6-adv|P|+3}} | ||
| | | blockAdv = {{sf6-adv|M|-3}} | ||
| | | punishAdv = {{sf6-adv|VP|+7}} | ||
| hitstun = | | perfParryAdv = {{sf6-adv|VM|-10}} | ||
| blockstun = | | afterDRHit = {{sf6-adv|VP|+7}} | ||
| notes = | | afterDRBlk = {{sf6-adv|P|+1}} | ||
| hitstun = 15 | |||
| blockstun = 9 | |||
| hitstop = 9 | |||
| driveDmgBlk = 500 | |||
| driveDmgHit = [2000] | |||
| driveGain = 250 | |||
| superGainHit = 300 (210) | |||
| superGainBlk = 150 (75) | |||
| jugStart = 1 | |||
| jugIncrease = 1 | |||
| jugLimit = 0 | |||
| atkRange = 1.05 | |||
| notes = Chains into 5LP/2LP/2LK | |||
}} | }} | ||
===== 2MK ===== | ===== 2MK ===== | ||
{{FrameData-SF6 | chara = Ryu | moveId = | {{FrameData-SF6 | chara = Ryu | moveId = ryu_2mk | moveType = ground_normal | ||
| input = 2MK | | input = 2MK | ||
| name = | | name = Crouching Medium Kick | ||
| images = SF6_Ryu_2mk.png | | images = SF6_Ryu_2mk.png | ||
| hitboxes = SF6_Ryu_2mk_hitbox.png | | hitboxes = SF6_Ryu_2mk_hitbox.png | ||
| damage = 500 | |||
| damage = | | dmgScaling = 20% Starter | ||
| | |||
| startup = 8 | | startup = 8 | ||
| active = 3 | | active = 3 | ||
| recovery = 19 | | recovery = 19 | ||
| | | total = 29 | ||
| hitAdv = +1 | | guard = L | ||
| blockAdv = -6 | | cancel = Sp SA | ||
| | | hitconfirm = 13 | ||
| | | hitAdv = {{sf6-adv|P|+1}} | ||
| | | blockAdv = {{sf6-adv|VM|-6}} | ||
| hitstun = | | punishAdv = {{sf6-adv|VP|+5}} | ||
| blockstun = | | perfParryAdv = {{sf6-adv|VM|-20}} | ||
| notes = | | DRcancelHit = {{sf6-adv|VP|+11}} | ||
| DRcancelBlk = {{sf6-adv|VP|+4}} | |||
| afterDRHit = {{sf6-adv|VP|+5}} | |||
| afterDRBlk = {{sf6-adv|M|-2}} | |||
| hitstun = 23 | |||
| blockstun = 16 | |||
| hitstop = 9 | |||
| driveDmgBlk = 2000 | |||
| driveDmgHit = [4000] | |||
| driveGain = 1000 | |||
| superGainHit = 500 (350) | |||
| superGainBlk = 250 (125) | |||
| jugStart = 1 | |||
| jugIncrease = 1 | |||
| jugLimit = 0 | |||
| atkRange = 1.482 | |||
| notes = Range: 1.482; DR cancel is delayed until after active frames | |||
}} | }} | ||
===== 2HK ===== | ===== 2HK ===== | ||
{{FrameData-SF6 | chara = Ryu | moveId = | {{FrameData-SF6 | chara = Ryu | moveId = ryu_2hk | moveType = ground_normal | ||
| input = 2HK | | input = 2HK | ||
| name = | | name = Crouching Heavy Kick | ||
| images = SF6_Ryu_2hk.png | | images = SF6_Ryu_2hk.png | ||
| hitboxes = SF6_Ryu_2hk_hitbox.png | | hitboxes = SF6_Ryu_2hk_hitbox.png | ||
| damage = 900 | |||
| damage = | |||
| startup = 9 | | startup = 9 | ||
| active = 3 | | active = 3 | ||
| recovery = 23 | | recovery = 23(29) | ||
| | | total = 34(40) | ||
| hitAdv = | | guard = L | ||
| blockAdv = - | | cancel = - | ||
| | | hitAdv = HKD +32 | ||
| | | blockAdv = {{sf6-adv|VM|-12}} | ||
| | | punishAdv = HKD +47 | ||
| | | perfParryAdv = {{sf6-adv|VM|-28}} | ||
| | | afterDRHit = HKD +32 | ||
| notes = | | afterDRBlk = {{sf6-adv|VM|-8}} | ||
| blockstun = 19 | |||
| hitstop = 13 | |||
| driveDmgBlk = 4000 | |||
| driveDmgHit = [10000] | |||
| driveGain = 3000 | |||
| superGainHit = 1000 (700) | |||
| superGainBlk = 500 (250) | |||
| jugStart = 1 | |||
| jugIncrease = 1 | |||
| jugLimit = 5 | |||
| atkRange = 1.793 | |||
| notes = Good range and hitbox priority; has some juggle potential (no Hard Knockdown when juggled into); on block, always plays out a fixed 29f recovery (cannot be made safer with meaty timing) | |||
}} | }} | ||
=== Jumping Normals === | === Jumping Normals === | ||
===== | ===== j.LP ===== | ||
{{FrameData-SF6 | chara = Ryu | moveId = | {{FrameData-SF6 | chara = Ryu | moveId = ryu_jlp | moveType = air_normal | ||
| input = j.LP | | input = j.LP | ||
| name = | | name = Jumping Light Punch | ||
| images = | | images = SF6_Ryu_jlp.png | ||
| hitboxes = | | hitboxes = SF6_Ryu_jlp_hitbox.png | ||
| damage = 300 | |||
| damage = | | startup = 4 | ||
| | | active = 10 | ||
| | | recovery = 3 land | ||
| | | total = - | ||
| | | guard = H | ||
| | | cancel = - | ||
| | | hitAdv = {{sf6-adv|VP|+4(+9)}} | ||
| hitAdv = | | blockAdv = {{sf6-adv|E|0}}{{sf6-adv|VP|(+5)}} | ||
| blockAdv = | | punishAdv = {{sf6-adv|VP|+8(+13)}} | ||
| | | perfParryAdv = {{sf6-adv|VM|-7}}{{sf6-adv|M|(-2)}} | ||
| | | hitstun = 13 | ||
| | | blockstun = 9 | ||
| | | hitstop = 9 | ||
| | | driveDmgBlk = 1500 | ||
| notes = | | driveDmgHit = [2000] | ||
| driveGain = 500 | |||
| superGainHit = 300 (210) | |||
| superGainBlk = 150 (75) | |||
| jugStart = 1 | |||
| jugIncrease = 1 | |||
| jugLimit = 0 | |||
| atkRange = 0.80 | |||
| notes = Can be used as a fuzzy instant overhead | |||
}} | }} | ||
===== | |||
{{FrameData-SF6 | chara = Ryu | moveId = | ===== j.MP ===== | ||
{{FrameData-SF6 | chara = Ryu | moveId = ryu_jmp | moveType = air_normal | |||
| input = j.MP | | input = j.MP | ||
| name = | | name = Jumping Medium Punch | ||
| images = | | images = SF6_Ryu_jmp.png | ||
| hitboxes = | | hitboxes = SF6_Ryu_jmp_hitbox.png | ||
| damage = 350x2 | |||
| damage = | | startup = 8 | ||
| | | active = 2,3 | ||
| | | recovery = 3 land | ||
| | | total = - | ||
| | | guard = H | ||
| | | cancel = Sp | ||
| | | hitAdv = {{sf6-adv|VP|+10(+13)}} | ||
| hitAdv = | | blockAdv = {{sf6-adv|VP|+6(+9)}} | ||
| blockAdv = | | punishAdv = {{sf6-adv|VP|+14(+17)}} | ||
| | | perfParryAdv = {{sf6-adv|VM|-5}}{{sf6-adv|M|(-2)}} | ||
| | | hitstun = 15,17 (19) | ||
| | | blockstun = 11,13 (15) | ||
| | | hitstop = 8,10 | ||
| | | driveDmgBlk = 1500x2 | ||
| notes = | | driveDmgHit = [2500x2] | ||
| driveGain = 500x2 | |||
| superGainHit = 250x2 (175x2) | |||
| superGainBlk = 125x2 (62x2) | |||
| jugStart = 1,1 Air | |||
| jugIncrease = 1,1 | |||
| jugLimit = 6,7 | |||
| atkRange = 0.85 | |||
| notes = Both hits are cancelable to Air Tatsu and put airborne opponents into a limited juggle state; shifts Ryu's hurtbox upward during startup | |||
}} | }} | ||
===== | |||
{{FrameData-SF6 | chara = Ryu | moveId = | ===== j.HP ===== | ||
{{FrameData-SF6 | chara = Ryu | moveId = ryu_jhp | moveType = air_normal | |||
| input = j.HP | | input = j.HP | ||
| name = | | name = Jumping Heavy Punch | ||
| images = | | images = SF6_Ryu_jhp.png | ||
| hitboxes = | | hitboxes = SF6_Ryu_jhp_hitbox.png | ||
| damage = 800 | |||
| damage = | | startup = 9 | ||
| | | active = 6 | ||
| | | recovery = 3 land | ||
| | | total = - | ||
| | | guard = H | ||
| | | cancel = - | ||
| | | hitAdv = {{sf6-adv|VP|+8(+15)}} | ||
| hitAdv = | | blockAdv = {{sf6-adv|VP|+4(+11)}} | ||
| blockAdv = | | punishAdv = {{sf6-adv|VP|+12(+19)}} | ||
| | | perfParryAdv = {{sf6-adv|VM|-9}}{{sf6-adv|M|(-2)}} | ||
| | | hitstun = 19 | ||
| | | blockstun = 15 | ||
| | | hitstop = 13 | ||
| | | driveDmgBlk = 4000 | ||
| notes = | | driveDmgHit = [5000] | ||
| driveGain = 2000 | |||
| superGainHit = 1000 (700) | |||
| superGainBlk = 500 (250) | |||
| jugStart = 1 | |||
| jugIncrease = 0 | |||
| jugLimit = 0 | |||
| atkRange = 1.06 | |||
| notes = Spike knockdown on counter hit/Punish Counter vs. airborne opponents | |||
}} | }} | ||
===== | |||
{{FrameData-SF6 | chara = Ryu | moveId = | ===== j.LK ===== | ||
{{FrameData-SF6 | chara = Ryu | moveId = ryu_jlk | moveType = air_normal | |||
| input = j.LK | | input = j.LK | ||
| name = | | name = Jumping Light Kick | ||
| images = | | images = SF6_Ryu_jlk.png | ||
| hitboxes = | | hitboxes = SF6_Ryu_jlk_hitbox.png | ||
| damage = 300 | |||
| damage = | | startup = 6 | ||
| | | active = 10 | ||
| | | recovery = 3 land | ||
| | | total = - | ||
| | | guard = H | ||
| | | cancel = - | ||
| | | hitAdv = {{sf6-adv|VP|+5(+10)}} | ||
| hitAdv = | | blockAdv = {{sf6-adv|P|+1}}{{sf6-adv|VP|(+6)}} | ||
| blockAdv = | | punishAdv = {{sf6-adv|VP|+9(+14)}} | ||
| | | perfParryAdv = {{sf6-adv|VM|-7}}{{sf6-adv|M|(-2)}} | ||
| | | hitstun = 14 | ||
| | | blockstun = 10 | ||
| | | hitstop = 9 | ||
| | | driveDmgBlk = 1500 | ||
| notes = | | driveDmgHit = [2000] | ||
| driveGain = 500 | |||
| superGainHit = 300 (210) | |||
| superGainBlk = 150 (75) | |||
| jugStart = 1 | |||
| jugIncrease = 1 | |||
| jugLimit = 0 | |||
| atkRange = 0.55 | |||
| notes = Cross-up | |||
}} | }} | ||
===== | |||
{{FrameData-SF6 | chara = Ryu | moveId = | ===== j.MK ===== | ||
{{FrameData-SF6 | chara = Ryu | moveId = ryu_jmk | moveType = air_normal | |||
| input = j.MK | | input = j.MK | ||
| name = | | name = Jumping Medium Kick | ||
| images = | | images = SF6_Ryu_jmk.png | ||
| hitboxes = | | hitboxes = SF6_Ryu_jmk_hitbox.png | ||
| damage = 500 | |||
| damage = | | startup = 7 | ||
| | | active = 6 | ||
| | | recovery = 3 land | ||
| | | total = - | ||
| | | guard = H | ||
| | | cancel = - | ||
| | | hitAdv = {{sf6-adv|VP|+8(+13)}} | ||
| hitAdv = | | blockAdv = {{sf6-adv|VP|+4(+9)}} | ||
| blockAdv = | | punishAdv = {{sf6-adv|VP|+12(+17)}} | ||
| | | perfParryAdv = {{sf6-adv|VM|-7}}{{sf6-adv|M|(-2)}} | ||
| | | hitstun = 17 | ||
| | | blockstun = 13 | ||
| | | hitstop = 11 | ||
| | | driveDmgBlk = 2500 | ||
| notes = | | driveDmgHit = [4000] | ||
| driveGain = 1000 | |||
| superGainHit = 500 (350) | |||
| superGainBlk = 250 (125) | |||
| jugStart = 1 | |||
| jugIncrease = 1 | |||
| jugLimit = 0 | |||
| atkRange = 1.15 | |||
| notes = Cross-up; shifts Ryu's hurtbox upward during startup | |||
}} | }} | ||
===== | |||
{{FrameData-SF6 | chara = Ryu | moveId = | ===== j.HK ===== | ||
{{FrameData-SF6 | chara = Ryu | moveId = ryu_jhk | moveType = air_normal | |||
| input = j.HK | | input = j.HK | ||
| name = | | name = Jumping Heavy Kick | ||
| images = | | images = SF6_Ryu_jhk.png | ||
| hitboxes = | | hitboxes = SF6_Ryu_jhk_hitbox.png | ||
| damage = 800 | |||
| damage = | | startup = 12 | ||
| | | active = 8 | ||
| | | recovery = 3 land | ||
| | | total = - | ||
| | | guard = H | ||
| | | cancel = - | ||
| | | hitAdv = {{sf6-adv|VP|+9(+15)}} | ||
| hitAdv = | | blockAdv = {{sf6-adv|VP|+5(+11)}} | ||
| blockAdv = | | punishAdv = {{sf6-adv|VP|+13(+19)}} | ||
| | | perfParryAdv = {{sf6-adv|VM|-8}}{{sf6-adv|M|(-2)}} | ||
| | | hitstun = 19 | ||
| | | blockstun = 15 | ||
| | | hitstop = 13 | ||
| | | driveDmgBlk = 4000 | ||
| notes = | | driveDmgHit = [5000] | ||
| driveGain = 2000 | |||
| superGainHit = 1000 (700) | |||
| superGainBlk = 500 (250) | |||
| jugStart = 1 | |||
| jugIncrease = 0 | |||
| jugLimit = 0 | |||
| atkRange = 1.20 | |||
| notes = Strong jump-in from mid to long range | |||
}} | }} | ||
== Command Normals == | == Command Normals == | ||
===== 6MP ===== | ===== 6MP ===== | ||
{{FrameData-SF6 | chara = Ryu | moveId = | {{FrameData-SF6 | chara = Ryu | moveId = ryu_6mp | moveType = ground_normal | ||
| input = 6MP | | input = 6MP | ||
| name = Collarbone Breaker | | name = Collarbone Breaker | ||
| images = SF6_Ryu_6mp.png | | images = SF6_Ryu_6mp.png | ||
| hitboxes = SF6_Ryu_6mp_hitbox.png | | hitboxes = SF6_Ryu_6mp_hitbox.png, SF6_Ryu_6mp2_hitbox.png | ||
| damage = 300x2 | |||
| damage = | |||
| startup = 20 | | startup = 20 | ||
| active = | | active = 1,3 | ||
| recovery = 19 | | recovery = 19 | ||
| | | total = 42 | ||
| hitAdv = + | | guard = H,H | ||
| blockAdv = - | | cancel = - | ||
| | | hitAdv = {{sf6-adv|P|+3}} | ||
| | | blockAdv = {{sf6-adv|M|-1}} | ||
| | | punishAdv = {{sf6-adv|VP|+7}} | ||
| hitstun = | | perfParryAdv = {{sf6-adv|VM|-21}} | ||
| blockstun = | | afterDRHit = {{sf6-adv|VP|+7}} | ||
| notes = | | afterDRBlk = {{sf6-adv|P|+3}} | ||
| hitstun = 17,25 (26) | |||
| blockstun = 17,21 (22) | |||
| hitstop = 8,10 | |||
| driveDmgBlk = 1250x2 | |||
| driveDmgHit = [2500x2] | |||
| driveGain = 750x2 | |||
| superGainHit = 250x2 (175x2) | |||
| superGainBlk = 125x2 (62x2) | |||
| jugStart = 1 | |||
| jugIncrease = 1,1 | |||
| jugLimit = 0,0 | |||
| atkRange = 1.701 (1.552) | |||
| notes = Counter-hit/Punish Counter/Drive Rush frame advantage applies to both hits; 2nd hit is no longer an overhead if the first hit connects | |||
}} | }} | ||
===== 6HP ===== | ===== 6HP ===== | ||
{{FrameData-SF6 | chara = Ryu | moveId = | {{FrameData-SF6 | chara = Ryu | moveId = ryu_6hp | moveType = ground_normal | ||
| input = 6HP | | input = 6HP | ||
| name = Solar Plexus Strike | | name = Solar Plexus Strike | ||
| images = SF6_Ryu_6hp.png | | images = SF6_Ryu_6hp.png | ||
| hitboxes = SF6_Ryu_6hp_hitbox.png | | hitboxes = SF6_Ryu_6hp_hitbox.png, SF6_Ryu_6hp2_hitbox.png | ||
| damage = 400x2 | |||
| damage = | |||
| startup = 20 | | startup = 20 | ||
| active = | | active = 2,3 | ||
| recovery = 16 | | recovery = 16 | ||
| | | total = 40 | ||
| hitAdv = +6 | | guard = LH | ||
| blockAdv = + | | cancel = - | ||
| | | hitAdv = {{sf6-adv|VP|+6}} | ||
| | | blockAdv = {{sf6-adv|P|+3}} | ||
| | | punishAdv = {{sf6-adv|VP|+10}} | ||
| hitstun = | | perfParryAdv = {{sf6-adv|VM|-19}} | ||
| blockstun = | | afterDRHit = {{sf6-adv|VP|+10}} | ||
| notes = | | afterDRBlk = {{sf6-adv|VP|+7}} | ||
| hitstun = 25,25 (27) | |||
| blockstun = 8,22 (24) | |||
| hitstop = 10,12 | |||
| driveDmgBlk = 2500x2 | |||
| driveDmgHit = [4000x2] | |||
| driveGain = 1250x2 | |||
| superGainHit = 500x2 (350x2) | |||
| superGainBlk = 250x2 (125x2) | |||
| jugStart = 0,1 | |||
| jugIncrease = 0,1 | |||
| jugLimit = 0,0 | |||
| atkRange = 1.877 (1.728) | |||
| notes = 2 hits; good forward-moving combo starter and pressure tool; if 1st hit connects on an extended hurtbox, becomes {{sf6-adv|VP|+6}} on Counter-hit or {{sf6-adv|VP|+8}} on Punish Counter; Counter-hit/Punish Counter frame advantage applies to both hits; can be very advantageous if 1st hit trades with a light normal; 1st hit puts opponent into free juggle state so that the 2nd hit connects (to prevent Ryu from being punishable) | |||
}} | }} | ||
===== 4HP ===== | ===== 4HP ===== | ||
{{FrameData-SF6 | chara = Ryu | moveId = | {{FrameData-SF6 | chara = Ryu | moveId = ryu_4hp | moveType = ground_normal | ||
| input = 4HP | | input = 4HP | ||
| name = Short Uppercut | | name = Short Uppercut | ||
| images = SF6_Ryu_4hp.png | | images = SF6_Ryu_4hp.png | ||
| hitboxes = SF6_Ryu_4hp_hitbox.png | | hitboxes = SF6_Ryu_4hp_hitbox.png | ||
| damage = 800 | |||
| damage = | |||
| startup = 7 | | startup = 7 | ||
| active = 4 | | active = 4 | ||
| recovery = 25 | | recovery = 25(26) | ||
| | | total = 35(36) | ||
| hitAdv = +1 | | guard = LH | ||
| blockAdv = -13 | | cancel = Sp SA | ||
| | | hitconfirm = 17 | ||
| | | hitAdv = {{sf6-adv|P|+1}} | ||
| | | blockAdv = {{sf6-adv|VM|-13}} | ||
| hitstun = | | punishAdv = {{sf6-adv|VP|+5}} | ||
| blockstun = | | perfParryAdv = {{sf6-adv|VM|-27}} | ||
| notes = | | DRcancelHit = {{sf6-adv|VP|+20}} | ||
| DRcancelBlk = {{sf6-adv|VP|+6}} | |||
| afterDRHit = {{sf6-adv|VP|+5}} | |||
| afterDRBlk = {{sf6-adv|VM|-9}} | |||
| hitstun = 30(22) | |||
| blockstun = 16 | |||
| hitstop = 13 | |||
| driveDmgBlk = 5000 | |||
| driveDmgHit = [8000] | |||
| driveGain = 2000 | |||
| superGainHit = 1000 (700) | |||
| superGainBlk = 500 (250) | |||
| jugStart = 1 | |||
| jugIncrease = 1 | |||
| jugLimit = 0 | |||
| atkRange = 0.88 | |||
| notes = Forces stand on hit; only 1st active frame is cancelable; () refers to hit/block recovery on 1st active frame only; extremely short range makes it finicky in combos; 8f less hitstun on active frames 2-4 (can be punishable with meaty timing) | |||
}} | }} | ||
===== 4HK ===== | ===== 4HK ===== | ||
{{FrameData-SF6 | chara = Ryu | moveId = | {{FrameData-SF6 | chara = Ryu | moveId = ryu_4hk | moveType = ground_normal | ||
| input = 4HK | | input = 4HK | ||
| name = Axe Kick | | name = Axe Kick | ||
| images = | | images = SF6_Ryu_4hk_1.png | ||
| hitboxes = | | hitboxes = SF6_Ryu_4hk_1_hitbox.png, SF6_Ryu_4hk_2_hitbox.png | ||
| damage = 400x2 | |||
| damage = | | startup = 10(20) | ||
| active = 5(5)3 | |||
| startup = 10 | |||
| active = 5 | |||
| recovery = 21 | | recovery = 21 | ||
| | | total = 43 | ||
| hitAdv = 0 | | guard = LH | ||
| blockAdv = -4 | | cancel = Sp SA | ||
| | | hitconfirm = 37(17) | ||
| | | hitAdv = {{sf6-adv|E|0}} | ||
| | | blockAdv = {{sf6-adv|VM|-4}} | ||
| hitstun = | | punishAdv = {{sf6-adv|VP|+4}} | ||
| blockstun = | | perfParryAdv = {{sf6-adv|VM|-22}} | ||
| notes = | | DRcancelHit = {{sf6-adv|VP|+10(+14)}} | ||
| DRcancelBlk = {{sf6-adv|VP|+4(+10)}} | |||
| afterDRHit = {{sf6-adv|VP|+4}} | |||
| afterDRBlk = {{sf6-adv|VP|0}} | |||
| hitstun = 20,24 (34) | |||
| blockstun = 14,20 (30) | |||
| hitstop = 10,12 | |||
| driveDmgBlk = 2000,1000 | |||
| driveDmgHit = [3000x2] | |||
| driveGain = 1500,2000 | |||
| superGainHit = 500x2 (350x2) | |||
| superGainBlk = 250x2 (125x2) | |||
| jugStart = 1,1 | |||
| jugIncrease = 1,4 | |||
| jugLimit = 0,3 | |||
| atkRange = 1.564 (0.766) | |||
| notes = () refers to 2nd hit startup; 1st hit forces stand and puts airborne opponents into a limited juggle state; 2nd hit puts airborne opponents into OTG bounce state; both hits are cancelable; Counter-hit and Punish Counter frame advantage applies to both hits | |||
}} | }} | ||
===== 6HK ===== | ===== 6HK ===== | ||
{{FrameData-SF6 | chara = Ryu | moveId = | {{FrameData-SF6 | chara = Ryu | moveId = ryu_6hk | moveType = ground_normal | ||
| input = 6HK | | input = 6HK | ||
| name = Whirlwind Kick | | name = Whirlwind Kick | ||
| images = SF6_Ryu_6hk.png | | images = SF6_Ryu_6hk.png | ||
| hitboxes = SF6_Ryu_6hk_hitbox.png | | hitboxes = SF6_Ryu_6hk_hitbox.png | ||
| damage = 800 | |||
| damage = | |||
| startup = 16 | | startup = 16 | ||
| active = 4 | | active = 4 | ||
| recovery = 20 | | recovery = 20 | ||
| | | total = 39 | ||
| hitAdv = +2 | | guard = LH | ||
| blockAdv = -4 | | cancel = Sp* | ||
| | | hitconfirm = 19 | ||
| | | hitAdv = {{sf6-adv|P|+2}} | ||
| | | blockAdv = {{sf6-adv|VM|-4}} | ||
| hitstun = | | punishAdv = {{sf6-adv|VP|+6}} | ||
| blockstun = | | perfParryAdv = {{sf6-adv|VM|-22}} | ||
| notes = | | afterDRHit = {{sf6-adv|VP|+6}} | ||
| afterDRBlk = {{sf6-adv|E|0}} | |||
| hitstun = 26 | |||
| blockstun = 20 | |||
| hitstop = 13 | |||
| driveDmgBlk = 5000 | |||
| driveDmgHit = [8000] | |||
| driveGain = 2500 | |||
| superGainHit = 1000 (700) | |||
| superGainBlk = 500 (250) | |||
| jugStart = 1 | |||
| jugIncrease = 1 | |||
| jugLimit = 1 | |||
| atkRange = 1.924 | |||
| notes = Cancelable to regular/OD Air Tatsu on hit/block; Low Crush on frames 13-20 (not airborne); high pushback on block; puts airborne opponents into limited juggle state; good juggle option after midscreen OD High Blade Kick for corner carry and oki | |||
}} | }} | ||
== Target Combos == | |||
===== 5MP~LK ===== | |||
{{FrameData-SF6 | chara = Ryu | moveId = ryu_5mp_lk | moveType = ground_normal | |||
| input = 5MP~LK | |||
| name = Fuwa Double Strike | |||
| images = SF6_Ryu_5lk.png | |||
| hitboxes = SF6_Ryu_5mp_lk_hitbox.png | |||
| damage = 300 | |||
| startup = 5 | |||
| active = 3 | |||
| recovery = 16 | |||
| total = 23 | |||
| guard = LH | |||
| cancel = TC | |||
| hitconfirm = 35 | |||
| hitAdv = {{sf6-adv|P|+1}} | |||
| blockAdv = {{sf6-adv|VM|-4}} | |||
| punishAdv = {{sf6-adv|VP|+5}} | |||
| hitstun = 20 | |||
| blockstun = 15 | |||
| hitstop = 10 | |||
| driveDmgBlk = 1000 | |||
| driveDmgHit = [2000] | |||
| driveGain = 1000 | |||
| superGainHit = 500 (350) | |||
| superGainBlk = 250 (125) | |||
| notes = Hits consistently at max 5MP range, but the LK can whiff if 5MP connects on an extended hurtbox; can be spaced safely against most characters for a spacing trap | |||
}} | |||
== | ===== 5MP~LK~HK ===== | ||
===== | {{FrameData-SF6 | chara = Ryu | moveId = ryu_5mp_lk_hk | moveType = ground_normal | ||
{{FrameData-SF6 | chara = Ryu | moveId = | | input = 5MP~LK~HK | ||
| input = | | name = Fuwa Triple Strike | ||
| images = SF6_Ryu_5mp_lk_hk.png | |||
| hitboxes = SF6_Ryu_5mp_lk_hk_hitbox.png | |||
| damage = 900(720) | |||
| startup = 17 | |||
| active = 4 | |||
| recovery = 20 | |||
| total = 40 | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = KD +36 | |||
| blockAdv = {{sf6-adv|VM|-8}} | |||
| punishAdv = KD +36 | |||
| perfParryAdv = {{sf6-adv|VM|-22}} | |||
| blockstun = 16 | |||
| hitstop = 13 | |||
| driveDmgBlk = 3000 | |||
| driveDmgHit = [10000] | |||
| driveGain = 2500 | |||
| superGainHit = 1000 (700) | |||
| superGainBlk = 500 (250) | |||
| jugStart = 1 | |||
| notes = (refers to scaled damage); 6f gap before HK on block; cancels to Denjin Charge by inputting 2P on hit only (KD Adv. +7) | |||
}} | |||
===== 5HP~HK ===== | |||
{{FrameData-SF6 | chara = Ryu | moveId = ryu_5hp_hk | moveType = ground_normal | |||
| input = 5HP~HK | |||
| name = High Double Strike | | name = High Double Strike | ||
| images = | | images = SF6_Ryu_5hk.png | ||
| hitboxes = | | hitboxes = SF6_Ryu_5hp_hk_hitbox.png | ||
| | | damage = 1000 | ||
| damage = | | startup = 9 | ||
| chip = | | active = 4 | ||
| | | recovery = 20 | ||
| startup = | | total = 32 | ||
| active = | | guard = LH | ||
| recovery = | | cancel = - | ||
| | | hitAdv = KD +36 | ||
| hitAdv = | | blockAdv = {{sf6-adv|VM|-8(-18)}} | ||
| blockAdv = - | | punishAdv = KD +37 | ||
| guard = | | blockstun = 16 | ||
| cancel = | | hitstop = 13 | ||
| | | driveDmgBlk = 7000 | ||
| | | driveDmgHit = [10000] | ||
| | | driveGain = 2500 | ||
| notes = | | superGainHit = 1000 (700) | ||
| superGainBlk = 500 (250) | |||
| jugStart = 1 | |||
| jugIncrease = 0 | |||
| jugLimit = 1 | |||
| notes = HK cannot hit vs. crouch block (much more unsafe); cancels to Denjin Charge by inputting 2P on hit only (KD Adv. +7) | |||
}} | |||
== Throws == | |||
===== LPLK ===== | |||
{{FrameData-SF6 | chara = Ryu | moveId = ryu_lplk | moveType = throw | |||
| input = LPLK | |||
| name = Shoulder Throw | |||
| images = SF6_Ryu_lplk.png | |||
| hitboxes = SF6_Ryu_lplk_hitbox.png | |||
| damage = 1200 (2040) | |||
| dmgScaling = 20% Immediate | |||
| startup = 5 | |||
| active = 3 | |||
| recovery = 23 | |||
| total = 30 | |||
| guard = T | |||
| cancel = - | |||
| hitAdv = KD +17 | |||
| blockAdv = - | |||
| punishAdv = HKD +17 | |||
| driveDmgHit = [10000] | |||
| driveGain = 2000 | |||
| superGainHit = 2000(1400) [4000(2800)] | |||
| atkRange = 0.80 | |||
| notes = Has access to corner throw loops without walking or dashing (whiff 5LP or manually time the next throw) | |||
}} | |||
===== 4LPLK ===== | |||
{{FrameData-SF6 | chara = Ryu | moveId = ryu_4lplk | moveType = throw | |||
| input = 4LPLK | |||
| name = Somersault Throw | |||
| images = SF6_Ryu_4lplk.png | |||
| hitboxes = SF6_Ryu_4lplk_hitbox.png | |||
| damage = 1200 (2040) | |||
| dmgScaling = 20% Immediate | |||
| startup = 5 | |||
| active = 3 | |||
| recovery = 23 | |||
| total = 30 | |||
| guard = T | |||
| cancel = - | |||
| hitAdv = KD +11 | |||
| blockAdv = - | |||
| punishAdv = HKD +11 | |||
| driveDmgHit = [10000] | |||
| driveGain = 2000 | |||
| superGainHit = 2000(1400) [4000(2800)] | |||
| atkRange = 0.80 | |||
| notes = Side switches; no throw/strike oki after back throwing opponent into corner | |||
}} | |||
== Drive Moves == | |||
===== HPHK ===== | |||
{{FrameData-SF6 | chara = Ryu | moveId = ryu_hphk | moveType = drive | |||
| input = HPHK | |||
| name = Shingeki | |||
| images = SF6_Ryu_hphk.png | |||
| hitboxes = SF6_Ryu_hphk_hitbox.png | |||
| damage = 800 | |||
| chip = 200 | |||
| dmgScaling = 20% Starter (Hit)<br>20% Multiplier (Block) | |||
| startup = 26 | |||
| active = 2 | |||
| recovery = 35 | |||
| total = 62 | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = KD +35 / Wall Splat KD +65 | |||
| blockAdv = {{sf6-adv|M|-3}} / Wall Splat HKD +72 | |||
| punishAdv = Crumple (Standing +21, Juggle +46, HKD +104) | |||
| perfParryAdv = {{sf6-adv|VM|-35}} | |||
| blockstun = 34 | |||
| hitstop = 25 | |||
| driveDmgBlk = 5000 | |||
| driveDmgHit = 10000 [15000] | |||
| driveGain = -10000 | |||
| superGainHit = [3000(2100)] | |||
| armor = 1-27 | |||
| jugStart = 0 | |||
| jugIncrease = 1 | |||
| jugLimit = 0 | |||
| atkRange = 2.541 | |||
| notes = See [[Street_Fighter_6/Gauges#Drive_Impact|Drive Impact]]. Airborne connect gives spinning juggle state on Punish Counter or corner Wall Splat with variable height. | |||
}} | |||
===== 6HPHK ===== | |||
{{FrameData-SF6 | chara = Ryu | moveId = ryu_6hphk | moveType = drive | |||
| input = 6HPHK | |||
| name = Chest Strike (Block) | |||
| images = SF6_Ryu_6hphk.png | |||
| hitboxes = SF6_Ryu_6hphk_hitbox.png | |||
| damage = 500 recoverable | |||
| chip = 125 recoverable | |||
| startup = 20 | |||
| active = 3 | |||
| recovery = 26(31) | |||
| total = 48(53) | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = KD +23 | |||
| blockAdv = {{sf6-adv|VM|-6}} | |||
| punishAdv = KD +23 | |||
| perfParryAdv = {{sf6-adv|VM|-27}} | |||
| blockstun = 23 | |||
| hitstop = 20 | |||
| driveGain = -20000 | |||
| invuln = 1-22 Full | |||
| armor = Break | |||
| jugStart = 200 | |||
| jugIncrease = 100 | |||
| jugLimit = 1 | |||
| atkRange = 1.675 | |||
| notes = Performed by inputting 6HPHK during blockstun; 5f extra recovery on hit; freezes the screen for 4f during startup; see [[Street_Fighter_6/Gauges#Drive_Reversal|Drive Reversal]]. | |||
}} | }} | ||
{{FrameData-SF6 | chara = Ryu | moveId = | {{FrameData-SF6 | chara = Ryu | moveId = ryu_6hphk_recovery | moveType = drive | ||
| input = | | input = 6HPHK | ||
| name = | | name = Chest Strike (Recovery) | ||
| images = | | images = SF6_Ryu_6hphk.png | ||
| hitboxes = | | hitboxes = SF6_Ryu_6hphk_hitbox.png | ||
| damage = 500 recoverable | |||
| damage = | | chip = 125 recoverable | ||
| chip = | | startup = 18 | ||
| active = 3 | |||
| startup = | | recovery = 26(31) | ||
| active = | | total = 46(51) | ||
| recovery = | | guard = LH | ||
| | | cancel = - | ||
| hitAdv = +1 | | hitAdv = KD +23 | ||
| | | blockAdv = {{sf6-adv|VM|-6}} | ||
| guard = | | punishAdv = KD +23 | ||
| cancel = | | perfParryAdv = {{sf6-adv|VM|-27}} | ||
| | | blockstun = 23 | ||
| | | hitstop = 20 | ||
| | | driveGain = -20000 | ||
| notes = | | invuln = 1-20 Full | ||
| armor = Break | |||
| jugStart = 200 | |||
| jugIncrease = 100 | |||
| jugLimit = 1 | |||
| atkRange = 1.675 | |||
| notes = Performed by holding 6HPHK on wakeup; 5f extra recovery on hit; does not have any screen freeze; see [[Street_Fighter_6/Gauges#Drive_Reversal|Drive Reversal]]. | |||
}} | |||
===== MPMK ===== | |||
{{FrameData-SF6 | chara = Ryu | moveId = ryu_mpmk | moveType = drive | |||
| input = MPMK | |||
| name = Drive Parry | |||
| images = SF6_Ryu_mpmk.png | |||
| hitboxes = SF6_Ryu_mpmk_hitbox.png | |||
| damage = - | |||
| dmgScaling = 50% Multiplier (Perfect) | |||
| startup = 1 | |||
| active = 12 or until released | |||
| recovery = 33(1)(11) | |||
| total = 45(3) | |||
| guard = - | |||
| cancel = - | |||
| hitAdv = - | |||
| blockAdv = - | |||
| driveGain = -5000,250~ | |||
| invuln = 6 Full (after Perfect Parry) | |||
| notes = See [[Street_Fighter_6/Gauges#Drive_Parry|Drive Parry]]. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. After a Perfect Parry, all Super Gauge gain is reduced by 20% and Drive Gauge gain/damage is reduced by 50% for the entire punish combo. | |||
}} | }} | ||
===== | |||
{{FrameData-SF6 | chara = Ryu | moveId = | ===== MPMK~66 ===== | ||
| input = | {{FrameData-SF6 | chara = Ryu | moveId = ryu_mpmk_66_pdr | moveType = drive | ||
| name = | | input = MPMK~66 | ||
| images = | | name = Parry Drive Rush | ||
| hitboxes = | | images = SF6_Ryu_66.png | ||
| hitboxes = SF6_Ryu_66_hitbox.png | |||
| damage = | | damage = - | ||
| | | dmgScaling = 15% Multiplier (Mid-Combo) | ||
| startup = 3+8 | |||
| startup = | | active = - | ||
| active = | | recovery = 15(37) | ||
| recovery = | | total = 26(48) | ||
| | | guard = - | ||
| cancel = - | |||
| hitAdv = - | |||
| guard = | | blockAdv = - | ||
| cancel = | | driveGain = -10000 | ||
| | | notes = See [[Street_Fighter_6/Gauges#Drive_Rush|Drive Rush]]; 1-bar version performed out of a Parry; startup refers to minimum time before an attack can cancel the Drive Rush animation (if performed immediately after a successful Parry, only 1+8 startup); the first 15 recovery frames are cancelable into any attack; the final 22 recovery frames are cancelable into any attack or movement option or blocking (except Parry); only Normal and Command Normal attacks are enhanced with +4 frame advantage and improved juggle properties; Distance: 0.525 (min/throw), 1.878 (min/block), 3.628 (max/final DR frame) | ||
| | |||
| | |||
| notes = | |||
}} | }} | ||
{{FrameData-SF6 | chara = Ryu | moveId = ryu_mpmk_66_drc | moveType = drive | |||
| input = MPMK or 66 | |||
| name = Drive Rush Cancel | |||
| images = SF6_Ryu_66.png | |||
| hitboxes = SF6_Ryu_66_hitbox.png | |||
| damage = - | |||
| dmgScaling = 15% Multiplier (Mid-Combo) | |||
| startup = 9 | |||
| active = - | |||
| recovery = 15(37) | |||
| total = 24(46) | |||
| guard = - | |||
| cancel = - | |||
| hitAdv = - | |||
| blockAdv = - | |||
| driveGain = -30000 | |||
| notes = See [[Street_Fighter_6/Gauges#Drive_Rush|Drive Rush]]; 3-bar version performed on hit/block from a cancelable normal; can also be performed on whiff from cancelable light normals; startup refers to minimum time before an attack can cancel the Drive Rush animation; the first 15 recovery frames are cancelable into any attack; the final 22 recovery frames are cancelable into any attack or movement option or blocking (except Parry); only Normal and Command Normal attacks are enhanced with +4 frame advantage and improved juggle properties | |||
}} | |||
== | == Special Moves == | ||
=== Hadoken === | |||
===== 236LP ===== | ===== 236LP ===== | ||
{{FrameData-SF6 | chara = Ryu | moveId = | {{FrameData-SF6 | chara = Ryu | moveId = ryu_236lp | moveType = Special | ||
| input = 236LP | | input = 236LP | ||
| name = Hadoken | | name = Hadoken | ||
| images = SF6_Ryu_236lp.png | | images = SF6_Ryu_236lp.png | ||
| hitboxes = SF6_Ryu_236lp_hitbox.png | | hitboxes = SF6_Ryu_236lp_hitbox.png | ||
| damage = 600 | |||
| damage = | | chip = 150 | ||
| chip = | |||
| startup = 16 | | startup = 16 | ||
| active = | | active = - | ||
| recovery = | | recovery = 31 | ||
| | | total = 47 | ||
| hitAdv = -1 | | guard = LH | ||
| blockAdv = -5 | | cancel = SA3 | ||
| | | hitconfirm = 4 | ||
| | | hitAdv = {{sf6-adv|P|+1}} | ||
| | | blockAdv = {{sf6-adv|VM|-5}} | ||
| | | punishAdv = {{sf6-adv|VP|+5}} | ||
| | | perfParryAdv = {{sf6-adv|VM|-21}} | ||
| notes = | | hitstun = 33 | ||
| blockstun = 27 | |||
| hitstop = 8 | |||
| driveDmgBlk = 2500 | |||
| driveDmgHit = [3000] | |||
| driveGain = 1000 | |||
| superGainHit = 600 (420) | |||
| superGainBlk = 300 (150) | |||
| jugStart = 1 air | |||
| jugIncrease = 1 | |||
| jugLimit = 1 | |||
| projSpeed = 0.055 | |||
| notes = 1-hit projectile; puts airborne opponents into limited juggle state | |||
}} | }} | ||
===== 236MP ===== | ===== 236MP ===== | ||
{{FrameData-SF6 | chara = Ryu | moveId = | {{FrameData-SF6 | chara = Ryu | moveId = ryu_236mp | moveType = Special | ||
| input = 236MP | | input = 236MP | ||
| name = Hadoken | | name = Hadoken | ||
| images = | | images = SF6_Ryu_236p.png | ||
| hitboxes = | | hitboxes = SF6_Ryu_236p_hitbox.png | ||
| damage = 600 | |||
| damage = | | chip = 150 | ||
| chip = | | startup = 14 | ||
| active = - | |||
| startup = | | recovery = 33 | ||
| active = | | total = 47 | ||
| recovery = | | guard = LH | ||
| | | cancel = SA3 | ||
| hitAdv = - | | hitconfirm = 4 | ||
| blockAdv = -7 | | hitAdv = {{sf6-adv|M|-1}} | ||
| | | blockAdv = {{sf6-adv|VM|-7}} | ||
| | | punishAdv = {{sf6-adv|P|+3}} | ||
| | | perfParryAdv = {{sf6-adv|VM|-23}} | ||
| | | hitstun = 33 | ||
| | | blockstun = 27 | ||
| notes = | | hitstop = 8 | ||
| driveDmgBlk = 2500 | |||
| driveDmgHit = [3000] | |||
| driveGain = 1000 | |||
| superGainHit = 600 (420) | |||
| superGainBlk = 300 (150) | |||
| jugStart = 1 air | |||
| jugIncrease = 1 | |||
| jugLimit = 1 | |||
| projSpeed = 0.070 | |||
| notes = 1-hit projectile; puts airborne opponents into limited juggle state | |||
}} | }} | ||
===== 236HP ===== | ===== 236HP ===== | ||
{{FrameData-SF6 | chara = Ryu | moveId = | {{FrameData-SF6 | chara = Ryu | moveId = ryu_236hp | moveType = Special | ||
| input = 236HP | | input = 236HP | ||
| name = Hadoken | | name = Hadoken | ||
| images = | | images = SF6_Ryu_236p.png | ||
| hitboxes = | | hitboxes = SF6_Ryu_236p_hitbox.png | ||
| damage = 600 | |||
| damage = | | chip = 150 | ||
| chip = | |||
| startup = 12 | | startup = 12 | ||
| active = | | active = - | ||
| recovery = | | recovery = 35 | ||
| | | total = 47 | ||
| hitAdv = - | | guard = LH | ||
| blockAdv = -9 | | cancel = SA3 | ||
| | | hitconfirm = 4 | ||
| | | hitAdv = {{sf6-adv|M|-3}} | ||
| | | blockAdv = {{sf6-adv|VM|-9}} | ||
| | | punishAdv = {{sf6-adv|P|+1}} | ||
| | | perfParryAdv = {{sf6-adv|VM|-25}} | ||
| notes = | | hitstun = 33 | ||
| blockstun = 27 | |||
| hitstop = 8 | |||
| driveDmgBlk = 2500 | |||
| driveDmgHit = [3000] | |||
| driveGain = 1000 | |||
| superGainHit = 600 (420) | |||
| superGainBlk = 300 (150) | |||
| jugStart = 1 air | |||
| jugIncrease = 1 | |||
| jugLimit = 1 | |||
| projSpeed = 0.085 | |||
| notes = 1-hit projectile; puts airborne opponents into limited juggle state | |||
}} | }} | ||
===== 236PP ===== | ===== 236PP ===== | ||
{{FrameData-SF6 | chara = Ryu | moveId = | {{FrameData-SF6 | chara = Ryu | moveId = ryu_236pp | moveType = Special | ||
| input = 236PP | | input = 236PP | ||
| name = Hadoken | | name = Hadoken | ||
| images = SF6_Ryu_236pp.png | | images = SF6_Ryu_236pp.png | ||
| hitboxes = SF6_Ryu_236pp_hitbox.png | | hitboxes = SF6_Ryu_236pp_hitbox.png | ||
| | | damage = 400x2 | ||
| damage = | | chip = 100x2 | ||
| chip = | | dmgScaling = 20% Starter; Combo (2 hits) | ||
| | | startup = 12 | ||
| active = - | |||
| recovery = 28 | |||
| total = 40 | |||
| guard = LH | |||
| cancel = SA2 SA3 | |||
| hitconfirm = 12 | |||
| hitAdv = KD +54 | |||
| blockAdv = {{sf6-adv|M|-1}} | |||
| punishAdv = KD +54 | |||
| perfParryAdv = {{sf6-adv|VM|-7}} | |||
| blockstun = 28 total | |||
| hitstop = 9,9 | |||
| driveDmgBlk = 1250x2 | |||
| driveDmgHit = [2500x2] | |||
| driveGain = -20000 | |||
| superGainHit = 300x2 (210x2) | |||
| superGainBlk = 150x2 (75x2) | |||
| jugStart = 1 | |||
| jugIncrease = 1,2 | |||
| jugLimit = 1,6 | |||
| projSpeed = 0.095 | |||
| notes = 2-hit OD projectile; puts opponent into limited juggle state on hit | |||
}} | |||
===== 236HP(charged) ===== | |||
{{FrameData-SF6 | chara = Ryu | moveId = ryu_236p(charged) | moveType = Special | |||
| input = 236HP | |||
| name = Denjin Charge Hadoken | |||
| images = SF6_Ryu_236p_charge.png | |||
| hitboxes = SF6_Ryu_236p_charge_hitbox.png | |||
| damage = 400x2 | |||
| chip = 100x2 | |||
| dmgScaling = 20% Starter; Combo (2 hits) | |||
| startup = 12 | | startup = 12 | ||
| active = | | active = - | ||
| recovery = | | recovery = 30 | ||
| | | total = 42 | ||
| hitAdv = | | guard = LH | ||
| blockAdv = - | | cancel = SA3 | ||
| | | hitconfirm = 12 | ||
| | | hitAdv = KD +52 | ||
| | | blockAdv = {{sf6-adv|M|-3}} | ||
| | | punishAdv = KD +52 | ||
| | | perfParryAdv = {{sf6-adv|VM|-9}} | ||
| notes = | | blockstun = 28 total | ||
| hitstop = 9,9 | |||
| driveDmgBlk = 1250x2 | |||
| driveDmgHit = [1500x2] | |||
| driveGain = 500x2 | |||
| superGainHit = 300x2 (210x2) | |||
| superGainBlk = 150x2 (75x2) | |||
| jugStart = 1 | |||
| jugIncrease = 1,2 | |||
| jugLimit = 1,6 | |||
| projSpeed = 0.12 | |||
| notes = 2-hit projectile; puts opponent into limited juggle state on hit; only comes out when the HP button is pressed | |||
}} | }} | ||
===== 236PP(charged) ===== | |||
{{FrameData-SF6 | chara = Ryu | moveId = ryu_236pp(charged) | moveType = Special | |||
| input = 236PP | |||
| name = Denjin Charge Hadoken | |||
| images = SF6_Ryu_236pp_charge.png | |||
| hitboxes = SF6_Ryu_236pp_charge_hitbox.png | |||
| damage = 300x2,400 (1000) | |||
| chip = 75x2,100 (250) | |||
| dmgScaling = 20% Starter; Combo (2 hits) | |||
| startup = 12 | |||
| active = - | |||
| recovery = 26 | |||
| total = 38 | |||
| guard = LH | |||
| cancel = SA2 SA3 | |||
| hitconfirm = 13 | |||
| hitAdv = KD +57 | |||
| blockAdv = {{sf6-adv|P|+2}} | |||
| punishAdv = KD +57 | |||
| perfParryAdv = {{sf6-adv|VP|+6}} | |||
| blockstun = 29 total | |||
| hitstop = 5,5,8 | |||
| driveDmgBlk = 1250x3 | |||
| driveDmgHit = [1000x2,3000] | |||
| driveGain = -20000 | |||
| superGainHit = 300x3 (210x3) | |||
| superGainBlk = 150x3 (75x3) | |||
| jugStart = 1 | |||
| jugIncrease = 1,1,1 | |||
| jugLimit = 3,3,6 | |||
| projSpeed = 0.145 | |||
| notes = 3-hit OD projectile; puts opponent into limited juggle state on hit | |||
}} | |||
=== Shoryuken === | |||
===== 623LP ===== | ===== 623LP ===== | ||
{{FrameData-SF6 | chara = Ryu | moveId = | {{FrameData-SF6 | chara = Ryu | moveId = ryu_623lp | moveType = Special | ||
| input = 623LP | | input = 623LP | ||
| name = Shoryuken | | name = Shoryuken | ||
| images = | | images = SF6_Ryu_623p.png | ||
| hitboxes = | | hitboxes = SF6_Ryu_623p_hitbox.png | ||
| damage = 1100(800) | |||
| damage = | | chip = 275 | ||
| chip = | | dmgScaling = 30% Starter | ||
| | |||
| startup = 5 | | startup = 5 | ||
| active = 10 | | active = 10 | ||
| recovery = | | recovery = 21+12 land | ||
| | | total = 47 | ||
| hitAdv = | | guard = LH | ||
| blockAdv = - | | cancel = SA3 | ||
| | | hitconfirm = 17 | ||
| | | hitAdv = KD +38 | ||
| | | blockAdv = {{sf6-adv|VM|-23}} | ||
| | | punishAdv = KD +38 | ||
| | | perfParryAdv = {{sf6-adv|VM|-41}} | ||
| notes = | | blockstun = 22 | ||
| hitstop = 15(13) | |||
| driveDmgBlk = 4000 | |||
| driveDmgHit = [5000] | |||
| driveGain = 2000 | |||
| superGainHit = 1000 (700) | |||
| superGainBlk = 500 (250) | |||
| invuln = 1-14 Air | |||
| airborne = 7-35 (FKD) | |||
| jugStart = 1 | |||
| jugIncrease = 1 | |||
| jugLimit = 5(7) | |||
| atkRange = 0.906 (1st) | |||
| notes = Has juggle potential; puts opponent into limited juggle state (can juggle after a high corner anti-air); cannot hit cross-up; does reduced damage and higher juggle limit on active frames 4-10 (weaker as a high-connect anti-air) | |||
}} | }} | ||
===== 623MP ===== | ===== 623MP ===== | ||
{{FrameData-SF6 | chara = Ryu | moveId = | {{FrameData-SF6 | chara = Ryu | moveId = ryu_623mp | moveType = Special | ||
| input = 623MP | | input = 623MP | ||
| name = Shoryuken | | name = Shoryuken | ||
| images = | | images = SF6_Ryu_623p.png | ||
| hitboxes = | | hitboxes = SF6_Ryu_623p_hitbox.png | ||
| damage = 1200(800) | |||
| damage = | | chip = 300 | ||
| chip = | | dmgScaling = 30% Starter | ||
| | |||
| startup = 6 | | startup = 6 | ||
| active = 10 | | active = 10 | ||
| recovery = | | recovery = 30+12 land | ||
| | | total = 57 | ||
| hitAdv = | | guard = LH | ||
| blockAdv = - | | cancel = SA3 | ||
| | | hitconfirm = 17 | ||
| | | hitAdv = KD +34 | ||
| | | blockAdv = {{sf6-adv|VM|-32}} | ||
| | | punishAdv = KD +34 | ||
| | | perfParryAdv = {{sf6-adv|VM|-50}} | ||
| notes = | | blockstun = 22 | ||
| hitstop = 15(13) | |||
| driveDmgBlk = 4000 | |||
| driveDmgHit = [5000] | |||
| driveGain = 2000 | |||
| superGainHit = 1000 (700) | |||
| superGainBlk = 500 (250) | |||
| invuln = 1-9 Air | |||
| airborne = 8-45 (FKD) | |||
| jugStart = 1 | |||
| jugIncrease = 1 | |||
| jugLimit = 5(7) | |||
| atkRange = 0.966 (1st) | |||
| notes = Has juggle potential; cannot hit cross-up; does reduced damage and higher juggle limit on active frames 4-10 (weaker as a high-connect anti-air) | |||
}} | }} | ||
===== 623HP ===== | ===== 623HP ===== | ||
{{FrameData-SF6 | chara = Ryu | moveId = | {{FrameData-SF6 | chara = Ryu | moveId = ryu_623hp | moveType = Special | ||
| input = 623HP | | input = 623HP | ||
| name = Shoryuken | | name = Shoryuken | ||
| images = | | images = SF6_Ryu_623p.png | ||
| hitboxes = | | hitboxes = SF6_Ryu_623p_hitbox.png | ||
| damage = 1400(800) | |||
| damage = | | chip = 350 | ||
| chip = | | dmgScaling = 30% Starter | ||
| | |||
| startup = 7 | | startup = 7 | ||
| active = 10 | | active = 10 | ||
| recovery = | | recovery = 34+15 land | ||
| | | total = 65 | ||
| hitAdv = | | guard = LH | ||
| blockAdv = - | | cancel = SA3 | ||
| | | hitconfirm = 22 | ||
| | | hitAdv = KD +29 | ||
| | | blockAdv = {{sf6-adv|VM|-39}} | ||
| | | punishAdv = KD +29 | ||
| | | perfParryAdv = {{sf6-adv|VM|-57}} | ||
| notes = | | blockstun = 22 | ||
| hitstop = 20(13) | |||
| driveDmgBlk = 4000 | |||
| driveDmgHit = [5000] | |||
| driveGain = 2000 | |||
| superGainHit = 1000 (700) | |||
| superGainBlk = 500 (250) | |||
| invuln = 1-8 Air | |||
| airborne = 9-50 (FKD) | |||
| jugStart = 1 | |||
| jugIncrease = 1 | |||
| jugLimit = 5(7) | |||
| atkRange = 1.186 (1st) | |||
| notes = Has juggle potential; cannot hit cross-up; does reduced damage and higher juggle limit on active frames 3-10 (weaker as a high-connect anti-air) | |||
}} | }} | ||
===== 623PP ===== | ===== 623PP ===== | ||
{{FrameData-SF6 | chara = Ryu | moveId = | {{FrameData-SF6 | chara = Ryu | moveId = ryu_623pp | moveType = Special | ||
| input = 623PP | | input = 623PP | ||
| name = Shoryuken | | name = Shoryuken | ||
| images = SF6_Ryu_623pp.png | | images = SF6_Ryu_623pp.png | ||
| hitboxes = SF6_Ryu_623pp_hitbox.png | | hitboxes = SF6_Ryu_623pp_hitbox.png | ||
| damage = 800x2 | |||
| damage = | | chip = 200x2 | ||
| chip = | |||
| startup = 6 | | startup = 6 | ||
| active = | | active = 2,8 | ||
| recovery = | | recovery = 37+15 land | ||
| | | total = 67 | ||
| hitAdv = | | guard = LH | ||
| blockAdv = -40 | | cancel = - | ||
| | | hitAdv = KD +29 | ||
| | | blockAdv = {{sf6-adv|VM|-40}} | ||
| | | punishAdv = KD +29 | ||
| | | perfParryAdv = {{sf6-adv|VM|-60}} | ||
| | | blockstun = 22 total | ||
| notes = | | hitstop = 20,13 | ||
| driveDmgBlk = 2000x2 | |||
| driveGain = -20000 | |||
| superGainHit = 500x2 (350x2) | |||
| superGainBlk = 250x2 (125x2) | |||
| invuln = 1-8 Full | |||
| airborne = 8-52 (FKD) | |||
| jugStart = 1,1 | |||
| jugIncrease = 1,1 | |||
| jugLimit = 6(7) | |||
| atkRange = 1.006 (1st) | |||
| notes = Has juggle potential; cannot hit cross-up; only 2nd hit will connect if used too early as an anti-air | |||
}} | }} | ||
=== Tatsumaki Senpukyaku === | |||
===== 214LK ===== | ===== 214LK ===== | ||
{{FrameData-SF6 | chara = Ryu | moveId = | {{FrameData-SF6 | chara = Ryu | moveId = ryu_214lk | moveType = Special | ||
| input = 214LK | | input = 214LK | ||
| name = Tatsumaki Senpu-kyaku | | name = Tatsumaki Senpu-kyaku | ||
| images = | | images = SF6_Ryu_214k.png | ||
| hitboxes = | | hitboxes = SF6_Ryu_214k_hitbox.png | ||
| damage = 900 | |||
| damage = | | chip = 225 | ||
| chip = | |||
| startup = 12 | | startup = 12 | ||
| active = 3 | | active = 3 | ||
| recovery = | | recovery = 14+18 land | ||
| | | total = 46 | ||
| hitAdv = | | guard = LH | ||
| blockAdv = - | | cancel = - | ||
| | | hitAdv = KD +35 | ||
| | | blockAdv = {{sf6-adv|VM|-15}} | ||
| | | punishAdv = KD +35 | ||
| | | perfParryAdv = {{sf6-adv|VM|-33}} | ||
| | | blockstun = 21 | ||
| notes = | | hitstop = 15 | ||
| driveDmgBlk = 4000 | |||
| driveDmgHit = [5000] | |||
| driveGain = 3000 | |||
| superGainHit = 1200 (840) | |||
| superGainBlk = 600 (300) | |||
| airborne = 5-28 (FKD) | |||
| jugStart = 4 | |||
| jugIncrease = 4 | |||
| jugLimit = 3 | |||
| atkRange = 1.96 (1.84) | |||
| notes = Can hit crouching opponents | |||
}} | }} | ||
===== 214MK ===== | ===== 214MK ===== | ||
{{FrameData-SF6 | chara = Ryu | moveId = | {{FrameData-SF6 | chara = Ryu | moveId = ryu_214mk | moveType = Special | ||
| input = 214MK | | input = 214MK | ||
| name = Tatsumaki Senpu-kyaku | | name = Tatsumaki Senpu-kyaku | ||
| images = | | images = SF6_Ryu_214k.png | ||
| hitboxes = | | hitboxes = SF6_Ryu_214k_hitbox.png | ||
| damage = 1000 | |||
| damage = | | chip = 250x2 | ||
| chip = | |||
| startup = 14 | | startup = 14 | ||
| active = 2 | | active = 2(13)2 | ||
| recovery = | | recovery = 11+20 land | ||
| | | total = 61 | ||
| hitAdv = | | guard = LH | ||
| blockAdv = - | | cancel = - | ||
| | | hitAdv = KD +23(+38) | ||
| | | blockAdv = {{sf6-adv|VM|-13(-28)}} | ||
| | | punishAdv = KD +23(+38) | ||
| | | perfParryAdv = {{sf6-adv|VM|-31}} | ||
| | | blockstun = 20,20 | ||
| notes = | | hitstop = 15,15 | ||
| driveDmgBlk = 2500x2 | |||
| driveDmgHit = [5000] | |||
| driveGain = 3500(3500x2) | |||
| superGainHit = 1300 (910) | |||
| superGainBlk = 650x2 (325x2) | |||
| invuln = 10-41 Lower Body Projectile | |||
| airborne = 8-41 (FKD) | |||
| jugStart = 4,4 | |||
| jugIncrease = 4,4 | |||
| jugLimit = 3,3 | |||
| atkRange = 2.98 (1.94) | |||
| notes = Only 1st hit can connect on crouching (stand blocking 1st hit forces 2nd hit to be blocked, even if crouching); later hits have better KD Advantage | |||
}} | }} | ||
===== 214HK ===== | ===== 214HK ===== | ||
{{FrameData-SF6 | chara = Ryu | moveId = | {{FrameData-SF6 | chara = Ryu | moveId = ryu_214hk | moveType = Special | ||
| input = 214HK | | input = 214HK | ||
| name = Tatsumaki Senpu-kyaku | | name = Tatsumaki Senpu-kyaku | ||
| images = | | images = SF6_Ryu_214k.png | ||
| hitboxes = | | hitboxes = SF6_Ryu_214k_hitbox.png | ||
| damage = 1200 | |||
| damage = | | chip = 300x3 | ||
| chip = | |||
| startup = 16 | | startup = 16 | ||
| active = 2 | | active = 2(13)2(13)2 | ||
| recovery = | | recovery = 14+17 land | ||
| | | total = 78 | ||
| hitAdv = | | guard = LH | ||
| blockAdv = - | | cancel = - | ||
| | | hitAdv = KD +20(+35)(+50) | ||
| | | blockAdv = {{sf6-adv|VM|-13(-28)(-43)}} | ||
| | | punishAdv = KD +20(+35)(+50) | ||
| | | perfParryAdv = {{sf6-adv|VM|-31}} | ||
| | | blockstun = 20,20,20 | ||
| notes = | | hitstop = 15,15,15 | ||
| driveDmgBlk = 2000x3 | |||
| driveDmgHit = [5000] | |||
| driveGain = 4000 (4000x3) | |||
| superGainHit = 1400 (980) | |||
| superGainBlk = 700x3 (350x3) | |||
| invuln = 10-61 Lower Body Projectile | |||
| airborne = 10-61 (FKD) | |||
| jugStart = 4,4,4 | |||
| jugIncrease = 4,4,4 | |||
| jugLimit = 3,3,3 | |||
| atkRange = 4.935 (2.30) | |||
| notes = Only 1st hit can connect on crouching (stand blocking any hit forces next hit to be blocked, even if crouching); later hits have better KD Advantage; puts opponent into limited juggle state (can juggle afterward if 3rd hit connects) | |||
}} | }} | ||
===== 214KK ===== | ===== 214KK ===== | ||
{{FrameData-SF6 | chara = Ryu | moveId = | {{FrameData-SF6 | chara = Ryu | moveId = ryu_214kk | moveType = Special | ||
| input = 214KK | | input = 214KK | ||
| name = Tatsumaki Senpu-kyaku | | name = Tatsumaki Senpu-kyaku | ||
| images = SF6_Ryu_214kk.png | | images = SF6_Ryu_214kk.png | ||
| hitboxes = SF6_Ryu_214kk_hitbox.png | | hitboxes = SF6_Ryu_214kk_hitbox.png, SF6_Ryu_214kk2_hitbox.png, SF6_Ryu_214kk3_hitbox.png | ||
| damage = 200x5 | |||
| damage = | | chip = 50x5 | ||
| chip = | |||
| startup = 13 | | startup = 13 | ||
| active = 2 | | active = 2(4)2(4)2(3)2(4)2 | ||
| recovery = | | recovery = 10+13 land | ||
| | | total = 60 | ||
| hitAdv = | | guard = LH | ||
| blockAdv = -14 | | cancel = - | ||
| | | hitAdv = KD +57 | ||
| | | blockAdv = {{sf6-adv|VM|-14(-32)}} | ||
| | | punishAdv = KD +57 | ||
| | | perfParryAdv = {{sf6-adv|VM|-23}} | ||
| | | blockstun = 34 total | ||
| notes = | | hitstop = 6,2x3,15 | ||
| driveDmgBlk = 800x5 | |||
| driveDmgHit = [1000x5] | |||
| driveGain = -20000 | |||
| superGainHit = 160x4,360 (112x4,252) | |||
| superGainBlk = 80x4,180 (40x4,90) | |||
| airborne = 5-47 (FKD) | |||
| jugStart = 2 ground / 1x5 air | |||
| jugIncrease = 1x4,2 | |||
| jugLimit = 1,3,5,7,9 | |||
| atkRange = 1.74 | |||
| notes = Can hit crouching opponents; puts opponent into limited juggle state; on hit, 1st hit has vacuum effect; on max range block, some hits can drop (-32 at worse) | |||
}} | }} | ||
===== | |||
{{FrameData-SF6 | chara = Ryu | moveId = | === Air Tatsumaki Senpukyaku === | ||
| input = j. | ===== j.214K ===== | ||
{{FrameData-SF6 | chara = Ryu | moveId = ryu_j214k | moveType = Special | |||
| input = j.214K | |||
| name = Aerial Tatsumaki Senpu-kyaku | | name = Aerial Tatsumaki Senpu-kyaku | ||
| images = | | images = SF6_Ryu_214k.png | ||
| hitboxes = | | hitboxes = SF6_Ryu_j214k_hitbox.png | ||
| damage = 900 | |||
| damage = | | chip = 225x2 | ||
| chip = | | dmgScaling = 30% Starter | ||
| | |||
| startup = 11 | | startup = 11 | ||
| active = 2 | | active = 2(5)2(6)2 | ||
| recovery = | | recovery = 16 land | ||
| | | total = - | ||
| hitAdv = | | guard = LH | ||
| blockAdv = | | cancel = - | ||
| | | hitAdv = KD +46(+52) | ||
| | | blockAdv = {{sf6-adv|VM|-6{{sf6-adv|P|(+3)}}}} | ||
| | | punishAdv = KD +46(+52) | ||
| | | perfParryAdv = {{sf6-adv|VM|-21(-15)}} | ||
| | | blockstun = 20(16) | ||
| notes = | | hitstop = 15 | ||
| driveDmgBlk = 4000 | |||
| driveDmgHit = [5000] | |||
| driveGain = 2000 | |||
| superGainHit = 600 (420) | |||
| superGainBlk = 300 (150) | |||
| airborne = Until Land (FKD) | |||
| jugStart = 5 | |||
| jugIncrease = 1 | |||
| jugLimit = 8 forward / 3 back | |||
| atkRange = 1.12 | |||
| notes = Can be input during forward jump; not an overhead; can cross-up (4f less blockstun when landing as a cross-up); at least +3 on block vs. crouching opponents; puts opponent into limited juggle state (can juggle 2HK or SA1); the last 13f of recovery puts Ryu in a crouching state | |||
}} | }} | ||
===== | |||
{{FrameData-SF6 | chara = Ryu | moveId = | ====== 6HK~214K ====== | ||
| input = | {{FrameData-SF6 | chara = Ryu | moveId = ryu_6hk_214k | moveType = Special | ||
| input = 6HK~214K | |||
| name = Aerial Tatsumaki Senpu-kyaku | | name = Aerial Tatsumaki Senpu-kyaku | ||
| images = | | images = SF6_Ryu_214k.png | ||
| hitboxes = | | hitboxes = SF6_Ryu_j214k_hitbox.png | ||
| damage = 900 | |||
| damage = | | chip = 225 | ||
| chip = | |||
| startup = 11 | | startup = 11 | ||
| active = | | active = 3 | ||
| recovery = | | recovery = 13+16 land | ||
| | | total = 42 | ||
| hitAdv = | | guard = LH | ||
| blockAdv = | | cancel = - | ||
| | | hitAdv = KD +38 | ||
| | | blockAdv = {{sf6-adv|VM|-16}} | ||
| | | punishAdv = KD +38 | ||
| | | blockstun = 16 | ||
| | | hitstop = 13 | ||
| notes = | | driveDmgBlk = 4000 | ||
| driveDmgHit = [5000] | |||
| driveGain = 2000 | |||
| superGainHit = 600 (420) | |||
| superGainBlk = 300 (150) | |||
| airborne = 1-26 (FKD) | |||
| jugStart = 4 | |||
| jugIncrease = 4 | |||
| jugLimit = 3 | |||
| atkRange = 1.79 (1.67) | |||
| notes = Version canceled from 6HK; no follow-up juggle like after jumping Air Tatsu; the last frame of recovery puts Ryu in a crouching state; useful juggle ender after midscreen OD High Blade Kick for damage, corner carry, and oki | |||
}} | }} | ||
===== | |||
{{FrameData-SF6 | chara = Ryu | moveId = | ===== j.214KK ===== | ||
| input = j. | {{FrameData-SF6 | chara = Ryu | moveId = ryu_j214kk | moveType = Special | ||
| input = j.214KK | |||
| name = Aerial Tatsumaki Senpu-kyaku | | name = Aerial Tatsumaki Senpu-kyaku | ||
| images = | | images = SF6_Ryu_214kk.png | ||
| hitboxes = | | hitboxes = SF6_Ryu_j214kk_hitbox.png, SF6_Ryu_j214kk2_hitbox.png, SF6_Ryu_j214kk3_hitbox.png | ||
| damage = 300,200x3,600 (1500) | |||
| damage = | | chip = 75,50x3,150 (375) | ||
| chip = | | dmgScaling = Combo (15% extra) | ||
| | |||
| startup = 11 | | startup = 11 | ||
| active = 2 | | active = 2(1)3(1)3(1)3(2)2 | ||
| recovery = | | recovery = 16 land | ||
| | | total = - | ||
| hitAdv = | | guard = LH | ||
| blockAdv = | | cancel = - | ||
| | | hitAdv = KD +45(+51) | ||
| | | blockAdv = {{sf6-adv|VM|-29(-32)}} | ||
| | | punishAdv = KD +45(+51) | ||
| | | perfParryAdv = {{sf6-adv|VM|-46(-43)}} | ||
| | | blockstun = 27 total | ||
| notes = | | hitstop = 6,2x3,15 | ||
| driveDmgBlk = 800x5 | |||
| driveDmgHit = [1000x5] | |||
| driveGain = -20000 | |||
| superGainHit = 200,100x4 (140,70x4) | |||
| superGainBlk = 100,50x4 (50,25x4) | |||
| airborne = Until Land (FKD) | |||
| jugStart = 1x5 | |||
| jugIncrease = 1x5 | |||
| jugLimit = 10,11,12,13,14 | |||
| atkRange = 1.559 (1.31) | |||
| notes = Can be input during forward jump; cannot hit cross-up; cannot hit crouching opponents (unless they extend a vertical hurtbox), and 1st hit can only hit standing opponents on the final 3 airborne frames of jump; puts opponent into limited juggle state; the last 13f of recovery puts Ryu in a crouching state | |||
}} | }} | ||
===== | |||
{{FrameData-SF6 | chara = Ryu | moveId = | ====== 6HK~214KK ====== | ||
| input = | {{FrameData-SF6 | chara = Ryu | moveId = ryu_6hk_214kk | moveType = Special | ||
| input = 6HK~214KK | |||
| name = Aerial Tatsumaki Senpu-kyaku | | name = Aerial Tatsumaki Senpu-kyaku | ||
| images = | | images = SF6_Ryu_214kk.png | ||
| hitboxes = | | hitboxes = SF6_Ryu_j214kk_hitbox.png, SF6_Ryu_j214kk2_hitbox.png, SF6_Ryu_j214kk3_hitbox.png | ||
| damage = 300,200x3,600 (1500) | |||
| damage = | | chip = 75 | ||
| chip = | | dmgScaling = Combo (15% extra) | ||
| | |||
| startup = 11 | | startup = 11 | ||
| active = 2 | | active = 2(1)2(2)2(2)2(3)2 | ||
| recovery = | | recovery = 12+16 land | ||
| | | total = 56 | ||
| hitAdv = | | guard = LH | ||
| blockAdv = | | cancel = - | ||
| | | hitAdv = KD +47(+48) | ||
| | | blockAdv = {{sf6-adv|VM|-30}} | ||
| | | punishAdv = KD +47(+48) | ||
| | | blockstun = 16 | ||
| | | hitstop = 6,2x3,15 | ||
| notes = | | driveDmgBlk = 800 | ||
| driveDmgHit = [1000x5] | |||
| driveGain = -20000 | |||
| superGainHit = 200,100x4 (140,70x4) | |||
| superGainBlk = 100 (50) | |||
| airborne = 1-40 (FKD) | |||
| jugStart = 1x5 | |||
| jugIncrease = 1x5 | |||
| jugLimit = 10,11,12,13,14 | |||
| atkRange = 2.17 (1.93) | |||
| notes = Version canceled from 6HK; can hit crouching opponents unlike the jumping version; puts opponent into limited juggle state (follow-up only possible near the corner); the last frame of recovery puts Ryu in a crouching state | |||
}} | }} | ||
=== High Blade Kick === | |||
===== 236LK ===== | ===== 236LK ===== | ||
{{FrameData-SF6 | chara = Ryu | moveId = | {{FrameData-SF6 | chara = Ryu | moveId = ryu_236lk | moveType = Special | ||
| input = 236LK | | input = 236LK | ||
| name = High Blade Kick | | name = High Blade Kick | ||
| images = | | images = SF6_Ryu_236k.png | ||
| hitboxes = | | hitboxes = SF6_Ryu_236k_hitbox.png | ||
| damage = 1100 | |||
| damage = | | chip = 275 | ||
| chip = | | startup = 14 | ||
| active = 6 | |||
| startup = | |||
| active = | |||
| recovery = 22 | | recovery = 22 | ||
| | | total = 41 | ||
| hitAdv = | | guard = LH | ||
| blockAdv = -11 | | cancel = SA3 | ||
| | | hitconfirm = 22 | ||
| | | hitAdv = KD +42~46 | ||
| | | blockAdv = {{sf6-adv|VM|-11(-7)}} | ||
| | | punishAdv = KD +42~46 | ||
| | | perfParryAdv = {{sf6-adv|VM|-26(-22)}} | ||
| notes = | | blockstun = 20 | ||
| hitstop = 15 | |||
| driveDmgBlk = 6000 | |||
| driveDmgHit = [5000] | |||
| driveGain = 3000 | |||
| superGainHit = 1400 (980) | |||
| superGainBlk = 700 (350) | |||
| jugStart = 1 | |||
| jugIncrease = 1 | |||
| jugLimit = 10 | |||
| atkRange = 1.962 (1.751) | |||
| notes = Puts opponent into limited juggle state on hit; sets up auto-timed safe jump against cornered opponents; can combo when canceled from any normal except 5LP; the last 2 active frames have identical range (the listed best-case frame advantage is when spaced at max range, active frame 5) | |||
}} | }} | ||
===== 236MK ===== | ===== 236MK ===== | ||
{{FrameData-SF6 | chara = Ryu | moveId = | {{FrameData-SF6 | chara = Ryu | moveId = ryu_236mk | moveType = Special | ||
| input = 236MK | | input = 236MK | ||
| name = High Blade Kick | | name = High Blade Kick | ||
| images = | | images = SF6_Ryu_236k.png | ||
| hitboxes = | | hitboxes = SF6_Ryu_236k_hitbox.png | ||
| damage = 1200 | |||
| damage = | | chip = 300 | ||
| chip = | |||
| startup = 18 | | startup = 18 | ||
| active = 9 | | active = 9 | ||
| recovery = 19 | | recovery = 19(22) | ||
| | | total = 45(48) | ||
| hitAdv = | | guard = LH | ||
| blockAdv = -8 | | cancel = SA3 | ||
| | | hitconfirm = 25 | ||
| | | hitAdv = KD +40~46 | ||
| | | blockAdv = {{sf6-adv|VM|-8}}{{sf6-adv|M|(-2)}} | ||
| | | punishAdv = KD +40~46 | ||
| | | perfParryAdv = {{sf6-adv|VM|-26(-20)}} | ||
| notes = | | blockstun = 20 | ||
| hitstop = 15 | |||
| driveDmgBlk = 6000 | |||
| driveDmgHit = [7000] | |||
| driveGain = 3500 | |||
| superGainHit = 1400 (980) | |||
| superGainBlk = 700 (350) | |||
| jugStart = 1 | |||
| jugIncrease = 1 | |||
| jugLimit = 10 | |||
| atkRange = 2.162 (1.951) | |||
| notes = Puts opponent into limited juggle state on hit; can be spaced safely due to its range and high active frame count; 3 extra recovery frames on whiff; the last 3 active frames have identical range (the listed best-case frame advantage is when spaced at max range, active frame 7) | |||
}} | }} | ||
===== 236HK ===== | ===== 236HK ===== | ||
{{FrameData-SF6 | chara = Ryu | moveId = | {{FrameData-SF6 | chara = Ryu | moveId = ryu_236hk | moveType = Special | ||
| input = 236HK | | input = 236HK | ||
| name = High Blade Kick | | name = High Blade Kick | ||
| images = | | images = SF6_Ryu_236k.png | ||
| hitboxes = | | hitboxes = SF6_Ryu_236k_hitbox.png | ||
| damage = 1300 | |||
| damage = | | chip = 325 | ||
| chip = | | startup = 27 | ||
| startup = | |||
| active = 9 | | active = 9 | ||
| recovery = | | recovery = 15 | ||
| | | total = 50 | ||
| hitAdv = | | guard = LH | ||
| blockAdv = -5 | | cancel = SA3 | ||
| | | hitconfirm = 30 | ||
| | | hitAdv = KD +45~51 | ||
| | | blockAdv = {{sf6-adv|M|-3}}{{sf6-adv|P|(+5)}} | ||
| | | punishAdv = KD +96~102 Tumble | ||
| | | perfParryAdv = {{sf6-adv|VM|-22(-16)}} | ||
| notes = | | blockstun = 21 | ||
| hitstop = 20 | |||
| driveDmgBlk = 10000 | |||
| driveDmgHit = [10000] | |||
| driveGain = 5000 | |||
| superGainHit = 1400 (980) | |||
| superGainBlk = 700 (350) | |||
| jugStart = 1 | |||
| jugIncrease = 1 | |||
| jugLimit = 10 | |||
| atkRange = 2.612 (1.969) | |||
| notes = Puts opponent into limited juggle state on hit (can follow up with 623MP, 623PP, or SA3 in corner); Punish Counter tumble state can be hit OTG; has great range and forward movement, making it a useful poke in neutral; the last 3 active frames have identical range (the listed best-case frame advantage is when spaced at max range, active frame 7) | |||
}} | }} | ||
===== 236KK ===== | ===== 236KK ===== | ||
{{FrameData-SF6 | chara = Ryu | moveId = | {{FrameData-SF6 | chara = Ryu | moveId = ryu_236kk | moveType = Special | ||
| input = 236KK | | input = 236KK | ||
| name = High Blade Kick | | name = High Blade Kick | ||
| images = SF6_Ryu_236kk.png | | images = SF6_Ryu_236kk.png | ||
| hitboxes = SF6_Ryu_236kk_hitbox.png | | hitboxes = SF6_Ryu_236kk_hitbox.png | ||
| damage = 800 | |||
| damage = | | chip = 200 | ||
| chip = | | dmgScaling = Combo (5% extra) | ||
| | | startup = 17 | ||
| startup = | |||
| active = 5 | | active = 5 | ||
| recovery = 33 | | recovery = 33 | ||
| | | total = 54 | ||
| hitAdv = | | guard = LH | ||
| blockAdv = -18 | | cancel = SA2 SA3 | ||
| | | hitconfirm = 27 | ||
| | | hitAdv = Wall Bounce +49(65) | ||
| | | blockAdv = {{sf6-adv|VM|-18}} | ||
| | | punishAdv = Wall Bounce +49(65) | ||
| | | perfParryAdv = {{sf6-adv|VM|-36}} | ||
| notes = | | blockstun = 20 | ||
| hitstop = 20 | |||
| driveDmgBlk = 4000 | |||
| driveDmgHit = [5000] | |||
| driveGain = -20000 | |||
| superGainHit = 1200 (840) | |||
| superGainBlk = 600 (300) | |||
| jugStart = 1 | |||
| jugIncrease = 2 | |||
| jugLimit = 10 | |||
| atkRange = 2.062 (1.851) | |||
| notes = Wall Bounce into limited juggle state on hit; if close to corner, opponent flies over Ryu's head | |||
}} | }} | ||
=== Hashogeki === | |||
===== 214LP ===== | ===== 214LP ===== | ||
{{FrameData-SF6 | chara = Ryu | moveId = | {{FrameData-SF6 | chara = Ryu | moveId = ryu_214lp | moveType = Special | ||
| input = 214LP | | input = 214LP | ||
| name = Hashogeki | | name = Hashogeki | ||
| images = | | images = SF6_Ryu_214p.png | ||
| hitboxes = SF6_Ryu_214lp_hitbox.png | | hitboxes = SF6_Ryu_214lp_hitbox.png | ||
| damage = 700 | |||
| damage = | | chip = 175 | ||
| chip = | |||
| startup = 12 | | startup = 12 | ||
| active = 6 | | active = 6 | ||
| recovery = 18 | | recovery = 18 | ||
| | | total = 35 | ||
| hitAdv = +2 | | guard = LH | ||
| blockAdv = - | | cancel = SA3 | ||
| | | hitconfirm = 24 | ||
| | | hitAdv = {{sf6-adv|P|+2}} | ||
| | | blockAdv = {{sf6-adv|M|-3}} | ||
| | | punishAdv = KD +59 Spin | ||
| | | perfParryAdv = {{sf6-adv|VM|-22}} | ||
| notes = | | hitstun = 26 | ||
| blockstun = 20 | |||
| hitstop = 15 | |||
| driveDmgBlk = 4000 | |||
| driveDmgHit = [5000] | |||
| driveGain = 2000 | |||
| superGainHit = 800 (560) | |||
| superGainBlk = 400 (200) | |||
| jugStart = 1 air | |||
| jugIncrease = 1 | |||
| jugLimit = 2 | |||
| notes = Strike hitbox but can nullify 1-hit meterless projectiles; puts opponent into spinning juggle state on counter-hit/Punish Counter; excellent Burnout pressure tool (+1 on block, but increased pushback against Burnout) | |||
}} | }} | ||
===== 214MP ===== | ===== 214MP ===== | ||
{{FrameData-SF6 | chara = Ryu | moveId = | {{FrameData-SF6 | chara = Ryu | moveId = ryu_214mp | moveType = Special | ||
| input = 214MP | | input = 214MP | ||
| name = Hashogeki | | name = Hashogeki | ||
| images = | | images = SF6_Ryu_214p.png | ||
| hitboxes = SF6_Ryu_214mp_hitbox.png | | hitboxes = SF6_Ryu_214mp_hitbox.png | ||
| damage = 800 | |||
| damage = | | chip = 200 | ||
| chip = | |||
| startup = 19 | | startup = 19 | ||
| active = 6 | | active = 6 | ||
| recovery = 17 | | recovery = 17 | ||
| | | total = 41 | ||
| hitAdv = +2 | | guard = LH | ||
| blockAdv = - | | cancel = SA3 | ||
| | | hitconfirm = 23 | ||
| | | hitAdv = {{sf6-adv|P|+2}} | ||
| | | blockAdv = {{sf6-adv|VM|-6}} | ||
| | | punishAdv = KD +58 Spin | ||
| | | perfParryAdv = {{sf6-adv|VM|-21}} | ||
| notes = | | hitstun = 25 | ||
| blockstun = 17 | |||
| hitstop = 15 | |||
| driveDmgBlk = 6000 | |||
| driveDmgHit = [5000] | |||
| driveGain = 2000 | |||
| superGainHit = 800 (560) | |||
| superGainBlk = 400 (200) | |||
| jugStart = 1 air | |||
| jugIncrease = 1 | |||
| jugLimit = 2 | |||
| notes = Strike hitbox but can nullify 1-hit meterless projectiles; puts opponent into spinning juggle state on counter-hit/Punish Counter | |||
}} | }} | ||
===== 214HP ===== | ===== 214HP ===== | ||
{{FrameData-SF6 | chara = Ryu | moveId = | {{FrameData-SF6 | chara = Ryu | moveId = ryu_214hp | moveType = Special | ||
| input = 214HP | | input = 214HP | ||
| name = Hashogeki | | name = Hashogeki | ||
| images = | | images = SF6_Ryu_214p.png | ||
| hitboxes = SF6_Ryu_214hp_hitbox.png | | hitboxes = SF6_Ryu_214hp_hitbox.png | ||
| damage = 400x2 | |||
| damage = | | chip = 100x2 | ||
| chip = | |||
| startup = 30 | | startup = 30 | ||
| active = 6 | | active = 6 | ||
| recovery = 19 | | recovery = 19 | ||
| | | total = 54 | ||
| hitAdv = | | guard = LH | ||
| blockAdv = +2 | | cancel = SA3 | ||
| | | hitconfirm = 39 | ||
| | | hitAdv = KD +61 Spin | ||
| | | blockAdv = {{sf6-adv|P|+2}} | ||
| | | punishAdv = KD +61 Spin | ||
| | | perfParryAdv = {{sf6-adv|VM|-23}} | ||
| notes = | | blockstun = 27 total | ||
| hitstop = 15,15 | |||
| driveDmgBlk = 3000x2 | |||
| driveDmgHit = [2500x2] | |||
| driveGain = 1000x2 | |||
| superGainHit = 700,400 (490,280) | |||
| superGainBlk = 350,200 (175,100) | |||
| jugStart = 1,1 | |||
| jugIncrease = 1,1 | |||
| jugLimit = 0,1 | |||
| notes = 2 hits, even if it connects on final active frame; strike hitbox but can nullify 1-hit meterless projectiles; puts opponent into spinning juggle state on hit; leaves Ryu inside throw range for a strike/throw mixup on block | |||
}} | }} | ||
===== 214PP ===== | ===== 214PP ===== | ||
{{FrameData-SF6 | chara = Ryu | moveId = | {{FrameData-SF6 | chara = Ryu | moveId = ryu_214pp | moveType = Special | ||
| input = 214PP | | input = 214PP | ||
| name = Hashogeki | | name = Hashogeki | ||
| images = SF6_Ryu_214pp.png | | images = SF6_Ryu_214pp.png | ||
| hitboxes = SF6_Ryu_214pp_hitbox.png | | hitboxes = SF6_Ryu_214pp_hitbox.png | ||
| damage = 1100 | |||
| damage = | | chip = 275 | ||
| chip = | | dmgScaling = Combo (2 hits) | ||
| | |||
| startup = 18 | | startup = 18 | ||
| active = 6 | | active = 6 | ||
| recovery = 20 | | recovery = 20 | ||
| | | total = 43 | ||
| hitAdv = +3 | | guard = LH | ||
| blockAdv = +3 | | cancel = SA2 SA3 | ||
| | | hitconfirm = 22 | ||
| | | hitAdv = {{sf6-adv|P|+3}} | ||
| | | blockAdv = {{sf6-adv|P|+3}} | ||
| | | punishAdv = {{sf6-adv|VP|+7}} | ||
| | | perfParryAdv = {{sf6-adv|VM|-24}} | ||
| notes = | | hitstun = 29 | ||
| blockstun = 29 | |||
| hitstop = 15 | |||
| driveDmgBlk = 6000 | |||
| driveDmgHit = [5000] | |||
| driveGain = -20000 | |||
| superGainHit = 900 (630) | |||
| superGainBlk = 450 (225) | |||
| jugStart = 1 air | |||
| jugIncrease = 1 | |||
| jugLimit = 1 | |||
| notes = Strike hitbox but can nullify 1-hit OD projectiles or any meterless projectiles; great pressure tool | |||
}} | }} | ||
===== | |||
{{FrameData-SF6 | chara = Ryu | moveId = | ===== 214HP(charged) ===== | ||
| input = | {{FrameData-SF6 | chara = Ryu | moveId = ryu_214p(charged) | moveType = Special | ||
| name = Hashogeki | | input = 214HP | ||
| images = | | name = Denjin Charge Hashogeki | ||
| hitboxes = | | images = SF6_Ryu_214p_charge.png | ||
| hitboxes = SF6_Ryu_214p_charge_hitbox.png | |||
| damage = | | damage = 400x2 | ||
| chip = | | chip = 100x2 | ||
| startup = 20 | |||
| startup = | |||
| active = 6 | | active = 6 | ||
| recovery = | | recovery = 19(31) | ||
| | | total = 44 | ||
| hitAdv = | | guard = LH | ||
| blockAdv = +3 | | cancel = SA3 | ||
| | | hitconfirm = 38 | ||
| | | hitAdv = KD +62 Spin | ||
| | | blockAdv = {{sf6-adv|P|+3}} | ||
| | | punishAdv = KD +62 Spin | ||
| | | perfParryAdv = {{sf6-adv|VM|-36}} | ||
| notes = | | blockstun = 41 total | ||
| hitstop = 15 / 17,15 | |||
| driveDmgBlk = 3000x2 | |||
| driveDmgHit = [2500x2] | |||
| driveGain = 1000x2 | |||
| superGainHit = 700,400 (490,280) | |||
| superGainBlk = 350,200 (175,100) | |||
| jugStart = 1,1 | |||
| jugIncrease = 1,1 | |||
| jugLimit = 3,4 | |||
| notes = () refers to recovery on block; strike hitbox but can nullify 2-hit meterless projectile; puts opponent into spinning juggle state on hit; only comes out when the Heavy Punch button is pressed | |||
}} | }} | ||
===== 214PP(charged) ===== | |||
{{FrameData-SF6 | chara = Ryu | moveId = ryu_214pp(charged) | moveType = Special | |||
| input = 214PP | |||
| name = Denjin Charge Hashogeki | |||
| images = SF6_Ryu_214pp_charge.png | |||
| hitboxes = SF6_Ryu_214pp_charge_hitbox.png | |||
| damage = 800 | |||
| chip = 400 | |||
===== 214PP ( | |||
{{FrameData-SF6 | chara = Ryu | moveId = | |||
| input = 214PP | |||
| name = Hashogeki | |||
| images = | |||
| hitboxes = | |||
| damage = | |||
| chip = | |||
| startup = 18 | | startup = 18 | ||
| active = 6 | | active = 6 | ||
| recovery = 19 | | recovery = 19 | ||
| | | total = 42 | ||
| hitAdv = | | guard = LH | ||
| blockAdv = +4 | | cancel = SA2 SA3 | ||
| | | hitconfirm = 22 | ||
| | | hitAdv = KD +87 Crumple | ||
| | | blockAdv = {{sf6-adv|VP|+4}} | ||
| | | punishAdv = KD +91 Crumple | ||
| | | perfParryAdv = {{sf6-adv|VM|-23}} | ||
| notes = | | blockstun = 29 | ||
| hitstop = 15 | |||
| driveDmgBlk = 6000 | |||
| driveDmgHit = [5000] | |||
| driveGain = -20000 | |||
| superGainHit = 1100 (770) | |||
| superGainBlk = 550 (275) | |||
| jugStart = -1 ground / 1 air | |||
| jugIncrease = 1 | |||
| jugLimit = 2 | |||
| notes = 1-hit; strike hitbox but can nullify 1-hit OD projectile or any meterless projectile; crumple state is +14 before opponent becomes airborne | |||
}} | }} | ||
=== Denjin Charge === | |||
===== 22P ===== | ===== 22P ===== | ||
{{FrameData-SF6 | chara = Ryu | moveId = | {{FrameData-SF6 | chara = Ryu | moveId = ryu_22p | moveType = Special | ||
| input = 22P | | input = 22P | ||
| name = Denjin Charge | | name = Denjin Charge | ||
| images = SF6_Ryu_22p.png | | images = SF6_Ryu_22p.png | ||
| hitboxes = SF6_Ryu_22p_hitbox.png | | hitboxes = SF6_Ryu_22p_hitbox.png | ||
| damage = - | |||
| damage = | | startup = 50 | ||
| active = - | |||
| recovery = 2 | |||
| startup = | | total = 52 | ||
| active = | | guard = - | ||
| recovery = | | cancel = - | ||
| | | hitAdv = - | ||
| blockAdv = - | |||
| notes = Charges up next fireball-based move (Hadoken, Hashogeki, SA1, SA2) into a more powerful Denjin version; Ryu is in a counter-hit state for the entire animation; gains the Denjin charge on frame 50; can only store 1 stock at a time (does not persist between rounds); can also be performed after 5HP~HK or 5MP~LK~HK (on hit) by inputting 2P | |||
| guard = | |||
| cancel = | |||
| | |||
| | |||
| notes = | |||
}} | }} | ||
== | == Super Arts == | ||
===== 236236P ===== | ===== 236236P ===== | ||
{{FrameData-SF6 | chara = Ryu | moveId = | {{FrameData-SF6 | chara = Ryu | moveId = ryu_236236p | moveType = Super | ||
| input = 236236P | | input = 236236P | ||
| name = Shinku Hadoken | | name = Shinku Hadoken | ||
| images = SF6_Ryu_236236p.png | | images = SF6_Ryu_236236p.png | ||
| hitboxes = SF6_Ryu_236236p_hitbox.png | | hitboxes = SF6_Ryu_236236p_hitbox.png | ||
| damage = 400x5 (2000) | |||
| damage = | | chip = 100x5 (500) | ||
| chip = | | dmgScaling = 30% Minimum | ||
| | | startup = 7 | ||
| startup = | | active = - | ||
| active = | | recovery = 79 | ||
| recovery = | | total = 86 | ||
| | | guard = LH | ||
| hitAdv = | | cancel = - | ||
| blockAdv = -24 | | hitAdv = KD +26 | ||
| guard = | | blockAdv = {{sf6-adv|VM|-24}} | ||
| cancel = | | punishAdv = KD +26 | ||
| | | perfParryAdv = {{sf6-adv|VM|-25}} | ||
| | | blockstun = 56 total | ||
| | | hitstop = 8x5 | ||
| notes = | | driveDmgBlk = 500x5 | ||
| driveDmgHit = 1000x5 | |||
| superGainHit = -10000 | |||
| superGainBlk = -10000 | |||
| invuln = 1-8 Strike/Throw | |||
| armor = Break | |||
| jugStart = 1x4,100 | |||
| jugIncrease = 1x4,100 | |||
| jugLimit = 99x5 | |||
| projSpeed = 0.12 | |||
| notes = 5-hit Super projectile; button strength does not affect projectile speed; opponent cannot jump over projectile after Super freeze if within ~1/2 screen; can be preformed even when an OD Hadoken is on screen | |||
}} | |||
{{FrameData-SF6 | chara = Ryu | moveId = ryu_236236p_denjin | moveType = Super | |||
| input = 236236P | |||
| name = Denjin Hadoken | |||
| images = SF6_Ryu_236236p_denjin.png | |||
| hitboxes = SF6_Ryu_236236p_denjin_hitbox.png | |||
| damage = 400x4,800 (2400) | |||
| chip = 100x5 (500) | |||
| dmgScaling = 30% Minimum | |||
| startup = 7 | |||
| active = - | |||
| recovery = 79 | |||
| total = 86 | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = KD +27 | |||
| blockAdv = {{sf6-adv|VM|-24}} | |||
| punishAdv = KD +27 | |||
| perfParryAdv = {{sf6-adv|VM|-25}} | |||
| blockstun = 56 total | |||
| hitstop = 8x5 | |||
| driveDmgBlk = 500x5 | |||
| driveDmgHit = 1000x5 | |||
| superGainHit = -10000 | |||
| superGainBlk = -10000 | |||
| invuln = 1-8 Strike/Throw | |||
| armor = Break | |||
| jugStart = 1x4,100 | |||
| jugIncrease = 1x4,100 | |||
| jugLimit = 99 | |||
| projSpeed = 0.12 | |||
| notes = 5-hit Super projectile; button strength does not affect projectile speed; opponent cannot jump over projectile after Super freeze if within ~1/2 screen; consumes Denjin stock for slightly more damage and KD Advantage; can be performed even when an OD Hadoken is on screen | |||
}} | }} | ||
===== 214214P ===== | ===== 214214P ===== | ||
{{FrameData-SF6 | chara = Ryu | moveId = | {{FrameData-SF6 | chara = Ryu | moveId = ryu_214214p | moveType = Super | ||
| input = 214214P | | input = 214214P | ||
| name = Shin Hashogeki | | name = Shin Hashogeki Lv.1 | ||
| images = SF6_Ryu_214214p.png | | images = SF6_Ryu_214214p.png | ||
| hitboxes = SF6_Ryu_214214p_hitbox.png | | hitboxes = SF6_Ryu_214214p_hitbox.png | ||
| | | damage = '''2800''' | ||
| damage = | | chip = 750 | ||
| chip = | | dmgScaling = 40% Minimum | ||
| | | startup = '''12''' | ||
| startup = 12 | | active = 6 | ||
| recovery = 39 | |||
| total = 56 | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = '''KD +20''' | |||
| blockAdv = {{sf6-adv|VM|-20}} | |||
| punishAdv = '''KD +20''' | |||
| perfParryAdv = {{sf6-adv|VM|-43}} | |||
| blockstun = 25 | |||
| hitstop = 18 | |||
| driveDmgBlk = 4000 | |||
| driveDmgHit = 10000 | |||
| superGainHit = -20000 | |||
| superGainBlk = -20000 | |||
| invuln = 1-13 Full | |||
| armor = Break | |||
| jugStart = 1 | |||
| jugIncrease = 1 | |||
| jugLimit = 99 | |||
| notes = Can be held to increase damage/KD Advantage (reduces invincibility by 3f); strike hitbox; Burnout chip damage does not changed based on charge level | |||
}} | |||
{{FrameData-SF6 | chara = Ryu | moveId = ryu_214214p_denjin | moveType = Super | |||
| input = 214214P | |||
| name = Denjin Hashogeki Lv.1 | |||
| images = SF6_Ryu_214214p_denjin.png | |||
| hitboxes = SF6_Ryu_214214p_denjin_hitbox.png | |||
| damage = '''3200''' | |||
| chip = 750 | |||
| dmgScaling = 40% Minimum | |||
| startup = '''12''' | |||
| active = 6 | | active = 6 | ||
| recovery = 39 | | recovery = 39 | ||
| | | total = 56 | ||
| hitAdv = | | guard = LH | ||
| blockAdv = -20 | | cancel = - | ||
| | | hitAdv = '''KD +20''' | ||
| | | blockAdv = {{sf6-adv|VM|-20}} | ||
| | | punishAdv = '''KD +20''' | ||
| | | perfParryAdv = {{sf6-adv|VM|-43}} | ||
| | | blockstun = 25 | ||
| notes = | | hitstop = 18 | ||
| driveDmgBlk = 4000 | |||
| driveDmgHit = 10000 | |||
| superGainHit = -20000 | |||
| superGainBlk = -20000 | |||
| invuln = 1-13 Full | |||
| armor = Break | |||
| jugStart = 1 | |||
| jugIncrease = 1 | |||
| jugLimit = 99 | |||
| notes = Can be held to increase damage/KD Advantage (reduces invincibility by 3f); strike hitbox; Burnout chip damage does not changed based on charge level; consumes Denjin stock for slightly more damage | |||
}} | }} | ||
===== | |||
{{FrameData-SF6 | chara = Ryu | moveId = | ====== 214214P (Lv.2) ====== | ||
| input = | {{FrameData-SF6 | chara = Ryu | moveId = ryu_214214p_lv2 | moveType = Super | ||
| name = Shin Hashogeki | | input = 214214P (hold) | ||
| images = | | name = Shin Hashogeki Lv.2 | ||
| images = SF6_Ryu_214214p.png | |||
| hitboxes = SF6_Ryu_214214p_hold_hitbox.png | | hitboxes = SF6_Ryu_214214p_hold_hitbox.png | ||
| | | damage = '''2900''' | ||
| damage = | | chip = 750 | ||
| chip = | | dmgScaling = 40% Minimum | ||
| | | startup = '''21''' | ||
| startup = | | active = 6 | ||
| recovery = 39 | |||
| total = 65 | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = '''KD +20''' | |||
| blockAdv = {{sf6-adv|VM|-20}} | |||
| punishAdv = '''KD +20''' | |||
| perfParryAdv = {{sf6-adv|VM|-43}} | |||
| blockstun = 25 | |||
| hitstop = 20 | |||
| driveDmgBlk = 6000 | |||
| driveDmgHit = 10000 | |||
| superGainHit = -20000 | |||
| superGainBlk = -20000 | |||
| invuln = 1-10 Full | |||
| armor = Break | |||
| jugStart = 1 | |||
| jugIncrease = 1 | |||
| jugLimit = 99 | |||
| notes = Loses 3 invincibility frames if held; strike hitbox; Burnout chip damage does not changed based on charge level | |||
}} | |||
{{FrameData-SF6 | chara = Ryu | moveId = ryu_214214p_denjin_lv2 | moveType = Super | |||
| input = 214214P (hold) | |||
| name = Denjin Hashogeki Lv.2 | |||
| images = SF6_Ryu_214214p_denjin.png | |||
| hitboxes = SF6_Ryu_214214p_hold_denjin_hitbox.png | |||
| damage = '''3300''' | |||
| chip = 750 | |||
| dmgScaling = 40% Minimum | |||
| startup = '''21''' | |||
| active = 6 | |||
| recovery = 39 | |||
| total = 65 | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = '''KD +20''' | |||
| blockAdv = {{sf6-adv|VM|-20}} | |||
| punishAdv = '''KD +20''' | |||
| perfParryAdv = {{sf6-adv|VM|-43}} | |||
| blockstun = 25 | |||
| hitstop = 20 | |||
| driveDmgBlk = 6000 | |||
| driveDmgHit = 10000 | |||
| superGainHit = -20000 | |||
| superGainBlk = -20000 | |||
| invuln = 1-10 Full | |||
| armor = Break | |||
| jugStart = 1 | |||
| jugIncrease = 1 | |||
| jugLimit = 99 | |||
| notes = Loses 3 invincibility frames if held; strike hitbox; Burnout chip damage does not changed based on charge level; consumes Denjin stock for slightly more damage | |||
}} | |||
====== 214214P (Lv.3) ====== | |||
{{FrameData-SF6 | chara = Ryu | moveId = ryu_214214p_lv3 | moveType = Super | |||
| input = 214214P (hold) | |||
| name = Shin Hashogeki Lv.3 | |||
| images = SF6_Ryu_214214p.png | |||
| hitboxes = SF6_Ryu_214214p_hitbox.png | |||
| damage = '''3000''' | |||
| chip = 750 | |||
| dmgScaling = 40% Minimum | |||
| startup = '''50''' | |||
| active = 6 | |||
| recovery = 39 | |||
| total = 84 | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = '''KD +78 Tumble''' | |||
| blockAdv = {{sf6-adv|VM|-20}} | |||
| punishAdv = '''KD +78 Tumble''' | |||
| perfParryAdv = {{sf6-adv|VM|-43}} | |||
| blockstun = 25 | |||
| hitstop = 23 | |||
| driveDmgBlk = 10000 | |||
| driveDmgHit = 10000 | |||
| superGainHit = -20000 | |||
| superGainBlk = -20000 | |||
| invuln = 1-10 Full | |||
| armor = Break | |||
| jugStart = 1 | |||
| jugIncrease = 1 | |||
| jugLimit = 99 | |||
| notes = Loses 3 invincibility frames if held; full charge causes tumble OTG state; strike hitbox; Burnout chip damage does not changed based on charge level; extremely high pushback on block (can be difficult to punish without holding Parry into immediate Drive Rush) | |||
}} | |||
{{FrameData-SF6 | chara = Ryu | moveId = ryu_214214p_denjin_lv3 | moveType = Super | |||
| input = 214214P (hold) | |||
| name = Denjin Hashogeki Lv.3 | |||
| images = SF6_Ryu_214214p_denjin.png | |||
| hitboxes = SF6_Ryu_214214p_denjin_hitbox.png | |||
| damage = '''3400''' | |||
| chip = 750 | |||
| dmgScaling = 40% Minimum | |||
| startup = '''50''' | |||
| active = 6 | | active = 6 | ||
| recovery = 39 | | recovery = 39 | ||
| | | total = 84 | ||
| hitAdv = | | guard = LH | ||
| blockAdv = -20 | | cancel = - | ||
| | | hitAdv = '''KD +78 Tumble''' | ||
| | | blockAdv = {{sf6-adv|VM|-20}} | ||
| | | punishAdv = '''KD +78 Tumble''' | ||
| | | perfParryAdv = {{sf6-adv|VM|-43}} | ||
| | | blockstun = 25 | ||
| notes = | | hitstop = 23 | ||
| driveDmgBlk = 10000 | |||
| driveDmgHit = 10000 | |||
| superGainHit = -20000 | |||
| superGainBlk = -20000 | |||
| invuln = 1-10 Full | |||
| armor = Break | |||
| jugStart = 1 | |||
| jugIncrease = 1 | |||
| jugLimit = 99 | |||
| notes = Loses 3 invincibility frames if held; full charge causes tumble OTG state; strike hitbox; Burnout chip damage does not changed based on charge level; extremely high pushback on block (can be difficult to punish without holding Parry into immediate Drive Rush); consumes Denjin stock for slightly more damage | |||
}} | }} | ||
===== 236236K ===== | ===== 236236K ===== | ||
{{FrameData-SF6 | chara = Ryu | moveId = | {{FrameData-SF6 | chara = Ryu | moveId = ryu_236236k | moveType = Super | ||
| input = 236236K | | input = 236236K | ||
| name = Shin Shoryuken | | name = Shin Shoryuken | ||
| images = SF6_Ryu_236236k.png | | images = SF6_Ryu_236236k.png | ||
| hitboxes = SF6_Ryu_236236k_hitbox.png | | hitboxes = SF6_Ryu_236236k_hitbox.png | ||
| | | damage = 4000 (3600) | ||
| damage = | | chip = 400,300x2,50x2 (1000~1100) | ||
| chip = | | dmgScaling = 50% Minimum; 10% Immediate (Sp) | ||
| | | startup = 5(2) | ||
| startup = 5 | | active = 12 | ||
| recovery = 32+39 land | |||
| total = 87 | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = HKD +8 | |||
| blockAdv = {{sf6-adv|VM|-50(-54)}} | |||
| punishAdv = HKD +8 | |||
| perfParryAdv = {{sf6-adv|VM|-74}} | |||
| blockstun = 31/29 total | |||
| hitstop = 7,8,8,8 | |||
| driveDmgBlk = 2500x3 | |||
| driveDmgHit = 15000(3000x5) | |||
| superGainHit = -30000 | |||
| superGainBlk = -30000 | |||
| invuln = 1-16 Full | |||
| armor = Break | |||
| airborne = 7-48 (FKD) | |||
| jugStart = [1] | |||
| jugIncrease = [1x5] | |||
| jugLimit = 99 [99x5] | |||
| atkRange = 1.10 (1st) | |||
| notes = More hits connect on block vs. tall standing characters (these extra hits do not deal any additional Drive Damage on block); active frames 3-12 cause a non-cinematic hit that does reduced damage (400x4,2000); cannot anti-air cross-ups; starts up faster only when canceled from HP Shoryuken; cinematic time regenerates ~2.2 Drive bars for Ryu | |||
}} | |||
====== 236236K (CA) ====== | |||
{{FrameData-SF6 | chara = Ryu | moveId = ryu_236236k(ca) | moveType = Super | |||
| input = 236236K | |||
| name = Shin Shoryuken (CA) | |||
| images = SF6_Ryu_236236k(ca).png | |||
| hitboxes = SF6_Ryu_236236k_hitbox.png | |||
| damage = 4500 (4400) | |||
| chip = 650,300x2,50x2 (1250~1350) | |||
| dmgScaling = 50% Minimum; 10% Immediate (Sp) | |||
| startup = 5(2) | |||
| active = 12 | | active = 12 | ||
| recovery = | | recovery = 32+39 land | ||
| | | total = 87 | ||
| hitAdv = | | guard = LH | ||
| blockAdv = - | | cancel = - | ||
| guard = | | hitAdv = HKD +8 | ||
| cancel = | | blockAdv = {{sf6-adv|VM|-50(-54)}} | ||
| | | punishAdv = HKD +8 | ||
| | | perfParryAdv = {{sf6-adv|VM|-74}} | ||
| | | blockstun = 31/29 total | ||
| notes = | | hitstop = 8,8,8,13 | ||
| driveDmgBlk = 4000,3000x2 | |||
| driveDmgHit = 20000(4000x5) | |||
| superGainHit = -30000 | |||
| superGainBlk = -30000 | |||
| invuln = 1-16 Full | |||
| armor = Break | |||
| airborne = 7-48 (FKD) | |||
| jugStart = [1] | |||
| jugIncrease = [1x5] | |||
| jugLimit = 99 [99x5] | |||
| atkRange = 1.10 (1st) | |||
| notes = More hits connect on block vs. tall standing characters (these extra hits do not deal any additional Drive Damage on block); active frames 3-12 cause a non-cinematic hit that does slightly reduced damage (400x2,1200x3); cannot anti-air cross-ups; starts up faster only when canceled from HP Shoryuken; available at 25% HP or below; cinematic time regenerates ~2.3 Drive bars for Ryu | |||
}} | |||
== Taunts == | |||
===== 5PPPKKK ===== | |||
{{FrameData-SF6 | chara = Ryu | moveId = ryu_5pppkkk | moveType = taunt | |||
| input = 5PPPKKK | |||
| name = Neutral Taunt | |||
| images = SF6_Ryu_5pppkkk.png | |||
| hitboxes = | |||
| damage = - | |||
| startup = 210 (total) | |||
| active = - | |||
| recovery = - | |||
| total = 210 | |||
| guard = - | |||
| cancel = - | |||
| hitAdv = - | |||
| blockAdv = - | |||
| notes = "Come on!" | |||
}} | |||
===== 6PPPKKK ===== | |||
{{FrameData-SF6 | chara = Ryu | moveId = ryu_6pppkkk | moveType = taunt | |||
| input = 6PPPKKK | |||
| name = Forward Taunt | |||
| images = SF6_Ryu_6pppkkk.png | |||
| hitboxes = | |||
| damage = - | |||
| startup = 124 (total) | |||
| active = - | |||
| recovery = - | |||
| total = 124 | |||
| guard = - | |||
| cancel = - | |||
| hitAdv = - | |||
| blockAdv = - | |||
| notes = *Slaps face* | |||
}} | }} | ||
===== 4PPPKKK ===== | |||
{{FrameData-SF6 | chara = Ryu | moveId = ryu_4pppkkk | moveType = taunt | |||
| input = 4PPPKKK | |||
| name = Back Taunt | |||
| images = SF6_Ryu_4pppkkk.png | |||
| hitboxes = | |||
| damage = - | |||
| startup = 209 (total) | |||
| active = - | |||
| recovery = - | |||
| total = 209 | |||
| guard = - | |||
| cancel = - | |||
| hitAdv = - | |||
| blockAdv = - | |||
| notes = "Your footwork's sloppy." | |||
}} | |||
===== 2PPPKKK ===== | |||
{{FrameData-SF6 | chara = Ryu | moveId = ryu_2pppkkk | moveType = taunt | |||
| input = 2PPPKKK | |||
| name = Down Taunt | |||
| images = SF6_Ryu_2pppkkk.png | |||
| hitboxes = | |||
| damage = - | |||
| startup = 154 (total) | |||
| active = - | |||
| recovery = - | |||
| total = 154 | |||
| guard = - | |||
| cancel = - | |||
| hitAdv = - | |||
| blockAdv = - | |||
| notes = "Come!" | |||
}} | |||
{{Character Subnav SF6 | chara=Ryu }} | |||
{{Navbox-SF6}} | {{Navbox-SF6}} | ||
[[Category: Street Fighter 6]] | |||
[[Category:Ryu]] |
Latest revision as of 04:31, 14 March 2025
Character Vitals
Normals
Standing Normals
5LP
5MP
5HP
5LK
5MK
5HK
Crouching Normals
2LP
2MP
2HP
2LK
2MK
2HK
Jumping Normals
j.LP
j.MP
j.HP
j.LK
j.MK
j.HK
Command Normals
6MP
6HP
4HP
4HK
6HK
Target Combos
5MP~LK
5MP~LK~HK
5HP~HK
Throws
LPLK
4LPLK
Drive Moves
HPHK
Ryu
ryu_hphk
|
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HPHK Shingeki
|
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
800 | 200 | 20% Starter (Hit) 20% Multiplier (Block) |
LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
26 | 2 | 35 | - | 34 | 25 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
62 | 5000 | 10000 [15000] | -10000 | [3000(2100)] | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | 1-27 | - | 0 | 1 | 0 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 2.541 | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
Crumple (Standing +21, Juggle +46, HKD +104) | -35 | ||||
Hit Advantage | Block Advantage | ||||
KD +35 / Wall Splat KD +65 | -3 / Wall Splat HKD +72 | ||||
Notes | |||||
See Drive Impact. Airborne connect gives spinning juggle state on Punish Counter or corner Wall Splat with variable height. |
6HPHK
Ryu
ryu_6hphk
|
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---|---|---|---|---|---|
6HPHK Chest Strike (Block)
|
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
500 recoverable | 125 recoverable | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
20 | 3 | 26(31) | - | 23 | 20 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
48(53) | - | - | -20000 | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-22 Full | Break | - | 200 | 100 | 1 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 1.675 | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +23 | -27 | ||||
Hit Advantage | Block Advantage | ||||
KD +23 | -6 | ||||
Notes | |||||
Performed by inputting 6HPHK during blockstun; 5f extra recovery on hit; freezes the screen for 4f during startup; see Drive Reversal. |
Ryu
ryu_6hphk_recovery
|
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---|---|---|---|---|---|
6HPHK Chest Strike (Recovery)
|
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
500 recoverable | 125 recoverable | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
18 | 3 | 26(31) | - | 23 | 20 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
46(51) | - | - | -20000 | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-20 Full | Break | - | 200 | 100 | 1 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 1.675 | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +23 | -27 | ||||
Hit Advantage | Block Advantage | ||||
KD +23 | -6 | ||||
Notes | |||||
Performed by holding 6HPHK on wakeup; 5f extra recovery on hit; does not have any screen freeze; see Drive Reversal. |
MPMK
Ryu
ryu_mpmk
|
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MPMK Drive Parry
|
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | 50% Multiplier (Perfect) | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
1 | 12 or until released | 33(1)(11) | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
45(3) | - | - | -5000,250~ | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
6 Full (after Perfect Parry) | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Parry. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. After a Perfect Parry, all Super Gauge gain is reduced by 20% and Drive Gauge gain/damage is reduced by 50% for the entire punish combo. |
MPMK~66
Ryu
ryu_mpmk_66_pdr
|
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MPMK~66 Parry Drive Rush
|
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | 15% Multiplier (Mid-Combo) | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
3+8 | - | 15(37) | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
26(48) | - | - | -10000 | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Rush; 1-bar version performed out of a Parry; startup refers to minimum time before an attack can cancel the Drive Rush animation (if performed immediately after a successful Parry, only 1+8 startup); the first 15 recovery frames are cancelable into any attack; the final 22 recovery frames are cancelable into any attack or movement option or blocking (except Parry); only Normal and Command Normal attacks are enhanced with +4 frame advantage and improved juggle properties; Distance: 0.525 (min/throw), 1.878 (min/block), 3.628 (max/final DR frame) |
Ryu
ryu_mpmk_66_drc
|
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---|---|---|---|---|---|
MPMK or 66 Drive Rush Cancel
|
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | 15% Multiplier (Mid-Combo) | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
9 | - | 15(37) | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
24(46) | - | - | -30000 | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Rush; 3-bar version performed on hit/block from a cancelable normal; can also be performed on whiff from cancelable light normals; startup refers to minimum time before an attack can cancel the Drive Rush animation; the first 15 recovery frames are cancelable into any attack; the final 22 recovery frames are cancelable into any attack or movement option or blocking (except Parry); only Normal and Command Normal attacks are enhanced with +4 frame advantage and improved juggle properties |
Special Moves
Hadoken
236LP
236MP
Ryu
ryu_236mp
|
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---|---|---|---|---|---|
236MP Hadoken
|
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![]() File:SF6 Ryu 236p hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
600 | 150 | - | LH | SA3 | 4 |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
14 | - | 33 | 33 | 27 | 8 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
47 | 2500 | [3000] | 1000 | 600 (420) | 300 (150) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | 1 air | 1 | 1 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | 0.070 | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
+3 | -23 | ||||
Hit Advantage | Block Advantage | ||||
-1 | -7 | ||||
Notes | |||||
1-hit projectile; puts airborne opponents into limited juggle state |
236HP
Ryu
ryu_236hp
|
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---|---|---|---|---|---|
236HP Hadoken
|
|||||
![]() File:SF6 Ryu 236p hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
600 | 150 | - | LH | SA3 | 4 |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
12 | - | 35 | 33 | 27 | 8 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
47 | 2500 | [3000] | 1000 | 600 (420) | 300 (150) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | 1 air | 1 | 1 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | 0.085 | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
+1 | -25 | ||||
Hit Advantage | Block Advantage | ||||
-3 | -9 | ||||
Notes | |||||
1-hit projectile; puts airborne opponents into limited juggle state |
236PP
236HP(charged)
236PP(charged)
Shoryuken
623LP
623MP
623HP
623PP
Tatsumaki Senpukyaku
214LK
214MK
214HK
214KK
Air Tatsumaki Senpukyaku
j.214K
6HK~214K
j.214KK
6HK~214KK
High Blade Kick
236LK
236MK
236HK
236KK
Hashogeki
214LP
214MP
214HP
214PP
214HP(charged)
214PP(charged)
Denjin Charge
22P
Super Arts
236236P
214214P
214214P (Lv.2)
214214P (Lv.3)
236236K
236236K (CA)
Taunts
5PPPKKK
6PPPKKK
4PPPKKK
2PPPKKK