m (→Special Moves) |
Stealphie2 (talk | contribs) m (→8MP > 8HP) |
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(6 intermediate revisions by 3 users not shown) | |||
Line 34: | Line 34: | ||
|caption2=V-Trigger 1 | |caption2=V-Trigger 1 | ||
|name=Stand LP | |name=Stand LP | ||
|anchor=yes | |||
|input=5LP | |input=5LP | ||
|data= | |data= | ||
Line 81: | Line 82: | ||
|caption2=V-Trigger 1 | |caption2=V-Trigger 1 | ||
|name=Stand MP | |name=Stand MP | ||
|anchor=yes | |||
|input=5MP | |input=5MP | ||
|data= | |data= | ||
Line 100: | Line 102: | ||
:On hit Young Zeku can walk forward and combo into MP>HP with relative ease | :On hit Young Zeku can walk forward and combo into MP>HP with relative ease | ||
:On counter-hit can confirm into cr.HP > cr.HP (careful the 2nd hit of it whiffs if too far away) | :On counter-hit can confirm into cr.HP > cr.HP (careful the 2nd hit of it whiffs if too far away) | ||
:Also on counter-hit can confirm into cr.HK when too far to use cr.HP. | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Young)/normal/Stand%20MP}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Young)/normal/Stand%20MP}} | ||
}} | }} | ||
Line 128: | Line 131: | ||
|caption2=V-Trigger 1 | |caption2=V-Trigger 1 | ||
|name=Stand HP | |name=Stand HP | ||
|anchor=yes | |||
|input=5HP | |input=5HP | ||
|data= | |data= | ||
Line 176: | Line 180: | ||
|caption2=V-Trigger 1 | |caption2=V-Trigger 1 | ||
|name=Stand LK | |name=Stand LK | ||
|anchor=yes | |||
|input=5LK | |input=5LK | ||
|data= | |data= | ||
Line 219: | Line 224: | ||
|caption2=V-Trigger 1 | |caption2=V-Trigger 1 | ||
|name=Stand MK | |name=Stand MK | ||
|anchor=yes | |||
|input=5MK | |input=5MK | ||
|data= | |data= | ||
Line 266: | Line 272: | ||
|caption2=V-Trigger 1 | |caption2=V-Trigger 1 | ||
|name=Stand HK | |name=Stand HK | ||
|anchor=yes | |||
|input=5HK | |input=5HK | ||
|data= | |data= | ||
Line 303: | Line 310: | ||
:Does not chain into anything past HK (instead cancel into V-Trigger Attack) | :Does not chain into anything past HK (instead cancel into V-Trigger Attack) | ||
:First hit after the dash (Idaten) is initiated is special and super cancelable (even if the button is not normally cancelable) | :First hit after the dash (Idaten) is initiated is special and super cancelable (even if the button is not normally cancelable) | ||
:Has the most blockstun out of all the VT1 normals, making it the best for canceling into specials on block | |||
}} | }} | ||
}} | }} | ||
Line 313: | Line 321: | ||
|caption2=V-Trigger 1 | |caption2=V-Trigger 1 | ||
|name=Crouch LP | |name=Crouch LP | ||
|anchor=yes | |||
|input=2LP | |input=2LP | ||
|data= | |data= | ||
Line 356: | Line 365: | ||
|caption2=V-Trigger 1 | |caption2=V-Trigger 1 | ||
|name=Crouch MP | |name=Crouch MP | ||
|anchor=yes | |||
|input=2MP | |input=2MP | ||
|data= | |data= | ||
Line 401: | Line 411: | ||
|caption2=V-Trigger 1 | |caption2=V-Trigger 1 | ||
|name=Crouch HP | |name=Crouch HP | ||
|anchor=yes | |||
|input=2HP | |input=2HP | ||
|data= | |data= | ||
Line 454: | Line 465: | ||
|caption2=V-Trigger 1 | |caption2=V-Trigger 1 | ||
|name=Crouch LK | |name=Crouch LK | ||
|anchor=yes | |||
|input=2LK | |input=2LK | ||
|data= | |data= | ||
Line 497: | Line 509: | ||
|caption2=V-Trigger 1 | |caption2=V-Trigger 1 | ||
|name=Crouch MK | |name=Crouch MK | ||
|anchor=yes | |||
|input=2MK | |input=2MK | ||
|data= | |data= | ||
Line 543: | Line 556: | ||
|caption2=V-Trigger 1 | |caption2=V-Trigger 1 | ||
|name=Crouch HK | |name=Crouch HK | ||
|anchor=yes | |||
|input=2HK | |input=2HK | ||
|data= | |data= | ||
Line 596: | Line 610: | ||
|image=SFV_Zeku (Young)_2HK.png | |image=SFV_Zeku (Young)_2HK.png | ||
|name=Crouch HK late hit | |name=Crouch HK late hit | ||
|anchor=yes | |||
|input=2HK | |input=2HK | ||
|data= | |data= | ||
Line 626: | Line 641: | ||
|image=SFV_Zeku (Young)_8LP.png | |image=SFV_Zeku (Young)_8LP.png | ||
|name=Jump LP | |name=Jump LP | ||
|anchor=yes | |||
|input=8LP | |input=8LP | ||
|data= | |data= | ||
Line 644: | Line 660: | ||
|image=SFV_Zeku (Young)_8MP.png | |image=SFV_Zeku (Young)_8MP.png | ||
|name=Jump MP | |name=Jump MP | ||
|anchor=yes | |||
|input=8MP | |input=8MP | ||
|data= | |data= | ||
Line 654: | Line 671: | ||
|description= | |description= | ||
:Puts airborne opponents into a limited juggle state (free juggle state if this initiates a juggle) | :Puts airborne opponents into a limited juggle state (free juggle state if this initiates a juggle) | ||
:Cancelable into Bushin Sangoku Otoshi (Air Grab special) | :Cancelable into Bushin Sangoku Otoshi (Air Grab special) or into jHP as a target combo | ||
:Decent air-to-air | :Decent air-to-air | ||
:Juggle Limit / Increase / Start: 0 / 1 / 1 (0 juggle start on airborne) | :Juggle Limit / Increase / Start: 0 / 1 / 1 (0 juggle start on airborne) | ||
Line 665: | Line 682: | ||
|image=SFV_Zeku (Young)_8HP.png | |image=SFV_Zeku (Young)_8HP.png | ||
|name=Jump HP | |name=Jump HP | ||
|anchor=yes | |||
|input=8HP | |input=8HP | ||
|data= | |data= | ||
Line 684: | Line 702: | ||
|image=SFV_Zeku (Young)_8LK.png | |image=SFV_Zeku (Young)_8LK.png | ||
|name=Jump LK | |name=Jump LK | ||
|anchor=yes | |||
|input=8LK | |input=8LK | ||
|data= | |data= | ||
Line 703: | Line 722: | ||
|image=SFV_Zeku (Young)_8MK.png | |image=SFV_Zeku (Young)_8MK.png | ||
|name=Jump MK | |name=Jump MK | ||
|anchor=yes | |||
|input=8MK | |input=8MK | ||
|data= | |data= | ||
Line 722: | Line 742: | ||
|image=SFV_Zeku (Young)_8HK.png | |image=SFV_Zeku (Young)_8HK.png | ||
|name=Jump HK | |name=Jump HK | ||
|anchor=yes | |||
|input=8HK | |input=8HK | ||
|data= | |data= | ||
Line 742: | Line 763: | ||
|image=SFV_Zeku (Young)_6HP.png | |image=SFV_Zeku (Young)_6HP.png | ||
|name=Kubi Kudaki | |name=Kubi Kudaki | ||
|anchor=yes | |||
|input=6HP | |input=6HP | ||
|data= | |data= | ||
Line 770: | Line 792: | ||
|image2=SFV_Zeku (Young)_8MP 8HP 2.png | |image2=SFV_Zeku (Young)_8MP 8HP 2.png | ||
|name=Kaeshi Hayabusa | |name=Kaeshi Hayabusa | ||
|anchor=yes | |||
|input=8MP > 8HP | |input=8MP > 8HP | ||
|data= | |data= | ||
Line 783: | Line 806: | ||
|description= | |description= | ||
:Causes a spiked knockdown on hit | :Causes a spiked knockdown on hit | ||
:KDA varies depending on height on opponent when TC is used (the higher up when knocked down; the better amount of KDA | :KDA varies depending on height on opponent when TC is used (the higher up when knocked down; the better amount of KDA Zeku has) | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Young)/normal/Kaeshi%20Hayabusa}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Young)/normal/Kaeshi%20Hayabusa}} | ||
}} | }} | ||
Line 793: | Line 816: | ||
|image2=SFV_Zeku (Young)_5HP 5HP 2.png | |image2=SFV_Zeku (Young)_5HP 5HP 2.png | ||
|name=Kaeshi Saiha | |name=Kaeshi Saiha | ||
|anchor=yes | |||
|input=5HP > 5HP | |input=5HP > 5HP | ||
|data= | |data= | ||
Line 826: | Line 850: | ||
|image2=SFV_Zeku (Young)_2HP 2HP 2.png | |image2=SFV_Zeku (Young)_2HP 2HP 2.png | ||
|name=Kaeshi Urasaiha | |name=Kaeshi Urasaiha | ||
|anchor=yes | |||
|input=2HP > 2HP | |input=2HP > 2HP | ||
|data= | |data= | ||
Line 856: | Line 881: | ||
|image=SFV_Zeku (Young)_5HP 5HP MPMK (VS1).png | |image=SFV_Zeku (Young)_5HP 5HP MPMK (VS1).png | ||
|name=Kagerou | |name=Kagerou | ||
|anchor=yes | |||
|input=5HP > 5HP > MPMK (VS1) | |input=5HP > 5HP > MPMK (VS1) | ||
|data= | |data= | ||
Line 884: | Line 910: | ||
|image=SFV_Zeku (Young)_2HP 2HP MPMK (VS1).png | |image=SFV_Zeku (Young)_2HP 2HP MPMK (VS1).png | ||
|name=Urakagerou | |name=Urakagerou | ||
|anchor=yes | |||
|input=2HP > 2HP > MPMK (VS1) | |input=2HP > 2HP > MPMK (VS1) | ||
|data= | |data= | ||
Line 912: | Line 939: | ||
|image=SFV_Zeku (Young)_5HP 5HP MPMK (VS2).png | |image=SFV_Zeku (Young)_5HP 5HP MPMK (VS2).png | ||
|name=Sekibu No Jin | |name=Sekibu No Jin | ||
|anchor=yes | |||
|input=5HP > 5HP > MPMK (VS2) | |input=5HP > 5HP > MPMK (VS2) | ||
|data= | |data= | ||
Line 937: | Line 965: | ||
|image=SFV_Zeku (Young)_2HP 2HP MPMK (VS2).png | |image=SFV_Zeku (Young)_2HP 2HP MPMK (VS2).png | ||
|name=Hakuso No Jin | |name=Hakuso No Jin | ||
|anchor=yes | |||
|input=2HP > 2HP > MPMK (VS2) | |input=2HP > 2HP > MPMK (VS2) | ||
|data= | |data= | ||
Line 963: | Line 992: | ||
|image2=SFV_Zeku (Young)_5LP 5MP 5HP.png | |image2=SFV_Zeku (Young)_5LP 5MP 5HP.png | ||
|name=Bushin Soukosou | |name=Bushin Soukosou | ||
|anchor=yes | |||
|input=5MP > 5HP | |input=5MP > 5HP | ||
|data= | |data= | ||
Line 990: | Line 1,020: | ||
|image2=SFV_Zeku (Young)_5LP 5MP 2.png | |image2=SFV_Zeku (Young)_5LP 5MP 2.png | ||
|name=Bushin Gokusanken - Ni | |name=Bushin Gokusanken - Ni | ||
|anchor=yes | |||
|input=5LP > 5MP | |input=5LP > 5MP | ||
|data= | |data= | ||
Line 1,014: | Line 1,045: | ||
|image3=SFV_Zeku (Young)_5LP 5MP 5HP.png | |image3=SFV_Zeku (Young)_5LP 5MP 5HP.png | ||
|name=Bushin Gokusanken - San | |name=Bushin Gokusanken - San | ||
|anchor=yes | |||
|input=5LP > 5MP > 5HP | |input=5LP > 5MP > 5HP | ||
|data= | |data= | ||
Line 1,040: | Line 1,072: | ||
|image=SFV_Zeku (Young)_5LP 5MP 5HP 5HK.png | |image=SFV_Zeku (Young)_5LP 5MP 5HP 5HK.png | ||
|name=Bushin Gokusanken - Shu | |name=Bushin Gokusanken - Shu | ||
|anchor=yes | |||
|input=5LP > 5MP > 5HP > 5HK | |input=5LP > 5MP > 5HP > 5HK | ||
|data= | |data= | ||
Line 1,068: | Line 1,101: | ||
|image=SFV_Zeku (Young)_5LP 5MP 5HP 2HK.png | |image=SFV_Zeku (Young)_5LP 5MP 5HP 2HK.png | ||
|name=Bushin Gokusanage | |name=Bushin Gokusanage | ||
|anchor=yes | |||
|input=5LP > 5MP > 5HP > 2HK | |input=5LP > 5MP > 5HP > 2HK | ||
|data= | |data= | ||
Line 1,095: | Line 1,129: | ||
|image=SFV_Zeku (Young)_LPLK.png | |image=SFV_Zeku (Young)_LPLK.png | ||
|name=Tesso | |name=Tesso | ||
|anchor=yes | |||
|input=LPLK | |input=LPLK | ||
|subtitle=Throw | |subtitle=Throw | ||
Line 1,119: | Line 1,154: | ||
|image=SFV_Zeku (Young)_4LPLK.png | |image=SFV_Zeku (Young)_4LPLK.png | ||
|name=Raiju | |name=Raiju | ||
|anchor=yes | |||
|input=4LPLK | |input=4LPLK | ||
|subtitle=Back Throw | |subtitle=Back Throw | ||
Line 1,145: | Line 1,181: | ||
|image=SFV_Zeku (Young)_6 near wall.png | |image=SFV_Zeku (Young)_6 near wall.png | ||
|name=Sankagu Tobi (Wall Jump) | |name=Sankagu Tobi (Wall Jump) | ||
|anchor=yes | |||
|input=6 near wall | |input=6 near wall | ||
|data= | |data= | ||
Line 1,159: | Line 1,196: | ||
|image=SFV_Zeku (Young)_Wall_Jump_P.png | |image=SFV_Zeku (Young)_Wall_Jump_P.png | ||
|name=Hassou Tobi (Super Wall Jump) | |name=Hassou Tobi (Super Wall Jump) | ||
|anchor=yes | |||
|input=Wall Jump > P | |input=Wall Jump > P | ||
|data= | |data= | ||
Line 1,174: | Line 1,212: | ||
|image=SFV_Zeku (Young)_Wall_Jump_K.png | |image=SFV_Zeku (Young)_Wall_Jump_K.png | ||
|name=Bushin Shidenkyaku (Divekick) | |name=Bushin Shidenkyaku (Divekick) | ||
|anchor=yes | |||
|input=Wall Jump > K | |input=Wall Jump > K | ||
|data= | |data= | ||
Line 1,195: | Line 1,234: | ||
|image=SFV_Zeku (Young)_22PP.png | |image=SFV_Zeku (Young)_22PP.png | ||
|name=Shukumyo | |name=Shukumyo | ||
|anchor=yes | |||
|input=22PP | |input=22PP | ||
|data= | |data= | ||
Line 1,214: | Line 1,254: | ||
|image=SFV_Zeku (Young)_236P.png | |image=SFV_Zeku (Young)_236P.png | ||
|name=LP Bushin Sho | |name=LP Bushin Sho | ||
|anchor=yes | |||
|input=236LP | |input=236LP | ||
|data= | |data= | ||
Line 1,243: | Line 1,284: | ||
|image=SFV_Zeku (Young)_236P.png | |image=SFV_Zeku (Young)_236P.png | ||
|name=MP Bushin Sho | |name=MP Bushin Sho | ||
|anchor=yes | |||
|input=236MP | |input=236MP | ||
|data= | |data= | ||
Line 1,273: | Line 1,315: | ||
|image=SFV_Zeku (Young)_236P.png | |image=SFV_Zeku (Young)_236P.png | ||
|name=HP Bushin Sho | |name=HP Bushin Sho | ||
|anchor=yes | |||
|input=236HP | |input=236HP | ||
|data= | |data= | ||
Line 1,303: | Line 1,346: | ||
|image=SFV_Zeku (Young)_236PP.png | |image=SFV_Zeku (Young)_236PP.png | ||
|name=EX Bushin Sho | |name=EX Bushin Sho | ||
|anchor=yes | |||
|input=236PP | |input=236PP | ||
|data= | |data= | ||
Line 1,334: | Line 1,378: | ||
|image=SFV_Zeku (Young)_214P.png | |image=SFV_Zeku (Young)_214P.png | ||
|name=LP Hozanto | |name=LP Hozanto | ||
|anchor=yes | |||
|input=214LP | |input=214LP | ||
|data= | |data= | ||
Line 1,362: | Line 1,407: | ||
|image=SFV_Zeku (Young)_214P.png | |image=SFV_Zeku (Young)_214P.png | ||
|name=MP Hozanto | |name=MP Hozanto | ||
|anchor=yes | |||
|input=214MP | |input=214MP | ||
|data= | |data= | ||
Line 1,390: | Line 1,436: | ||
|image=SFV_Zeku (Young)_214P.png | |image=SFV_Zeku (Young)_214P.png | ||
|name=HP Hozanto | |name=HP Hozanto | ||
|anchor=yes | |||
|input=214HP | |input=214HP | ||
|data= | |data= | ||
Line 1,418: | Line 1,465: | ||
|image=SFV_Zeku (Young)_214PP.png | |image=SFV_Zeku (Young)_214PP.png | ||
|name=EX Hozanto | |name=EX Hozanto | ||
|anchor=yes | |||
|input=214PP | |input=214PP | ||
|data= | |data= | ||
Line 1,447: | Line 1,495: | ||
|image=SFV_Zeku (Young)_236P (air).png | |image=SFV_Zeku (Young)_236P (air).png | ||
|name=LP Bushin Sangoku Otoshi | |name=LP Bushin Sangoku Otoshi | ||
|anchor=yes | |||
|input=236LP (air) | |input=236LP (air) | ||
|data= | |data= | ||
Line 1,471: | Line 1,520: | ||
|image=SFV_Zeku (Young)_236P (air).png | |image=SFV_Zeku (Young)_236P (air).png | ||
|name=MP Bushin Sangoku Otoshi | |name=MP Bushin Sangoku Otoshi | ||
|anchor=yes | |||
|input=236MP (air) | |input=236MP (air) | ||
|data= | |data= | ||
Line 1,495: | Line 1,545: | ||
|image=SFV_Zeku (Young)_236P (air).png | |image=SFV_Zeku (Young)_236P (air).png | ||
|name=HP Bushin Sangoku Otoshi | |name=HP Bushin Sangoku Otoshi | ||
|anchor=yes | |||
|input=236HP (air) | |input=236HP (air) | ||
|data= | |data= | ||
Line 1,519: | Line 1,570: | ||
|image=SFV_Zeku (Young)_236PP (air).png | |image=SFV_Zeku (Young)_236PP (air).png | ||
|name=EX Bushin Sangoku Otoshi | |name=EX Bushin Sangoku Otoshi | ||
|anchor=yes | |||
|input=236PP (air) | |input=236PP (air) | ||
|data= | |data= | ||
Line 1,544: | Line 1,596: | ||
|image=SFV_Zeku (Young)_236K.png | |image=SFV_Zeku (Young)_236K.png | ||
|name=Hayagake | |name=Hayagake | ||
|anchor=yes | |||
|input=236K | |input=236K | ||
|data= | |data= | ||
Line 1,559: | Line 1,612: | ||
|image=SFV_Zeku (Young)_236K LK.png | |image=SFV_Zeku (Young)_236K LK.png | ||
|name=Tozetsu | |name=Tozetsu | ||
|anchor=yes | |||
|input=236K > LK | |input=236K > LK | ||
|data= | |data= | ||
Line 1,575: | Line 1,629: | ||
|image=SFV_Zeku (Young)_236K MK.png | |image=SFV_Zeku (Young)_236K MK.png | ||
|name=Ashikari | |name=Ashikari | ||
|anchor=yes | |||
|input=236K > MK | |input=236K > MK | ||
|data= | |data= | ||
Line 1,602: | Line 1,657: | ||
|image=SFV_Zeku (Young)_236K HK.png | |image=SFV_Zeku (Young)_236K HK.png | ||
|name=Gekkou | |name=Gekkou | ||
|anchor=yes | |||
|input=236K > HK | |input=236K > HK | ||
|data= | |data= | ||
Line 1,630: | Line 1,686: | ||
|image=SFV_Zeku (Young)_236KK.png | |image=SFV_Zeku (Young)_236KK.png | ||
|name=Hayagake EX | |name=Hayagake EX | ||
|anchor=yes | |||
|input=236KK | |input=236KK | ||
|data= | |data= | ||
Line 1,647: | Line 1,704: | ||
|image=SFV_Zeku (Young)_236KK LK.png | |image=SFV_Zeku (Young)_236KK LK.png | ||
|name=Tozetsu EX | |name=Tozetsu EX | ||
|anchor=yes | |||
|input=236KK > LK | |input=236KK > LK | ||
|data= | |data= | ||
Line 1,665: | Line 1,723: | ||
|image=SFV_Zeku (Young)_236KK MK.png | |image=SFV_Zeku (Young)_236KK MK.png | ||
|name=Ashikari EX | |name=Ashikari EX | ||
|anchor=yes | |||
|input=236KK > MK | |input=236KK > MK | ||
|data= | |data= | ||
Line 1,692: | Line 1,751: | ||
|image=SFV_Zeku (Young)_236KK HK.png | |image=SFV_Zeku (Young)_236KK HK.png | ||
|name=Gekkou EX | |name=Gekkou EX | ||
|anchor=yes | |||
|input=236KK > HK | |input=236KK > HK | ||
|data= | |data= | ||
Line 1,725: | Line 1,785: | ||
|image2=SFV_Zeku (Young)_236236K 2.png | |image2=SFV_Zeku (Young)_236236K 2.png | ||
|name=Batsuzan Gaisei | |name=Batsuzan Gaisei | ||
|anchor=yes | |||
|input=236236K | |input=236236K | ||
|data= | |data= | ||
Line 1,743: | Line 1,804: | ||
:Hard Knockdown | :Hard Knockdown | ||
:Pretty decent size and active hitboxes | :Pretty decent size and active hitboxes | ||
:While very minus on block, Zeku moves back during the recovery, which makes punishing this Critical Art harder than others. | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Young)/normal/Batsuzan%20Gaisei}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Young)/normal/Batsuzan%20Gaisei}} | ||
}} | }} | ||
Line 1,752: | Line 1,814: | ||
{{MoveData | {{MoveData | ||
|image=SFV_Zeku (Young)_5PPPKKK.png | |image=SFV_Zeku (Young)_5PPPKKK.png | ||
|caption="This is Bushinryu." | |||
|name=Taunt | |name=Taunt | ||
|anchor=yes | |||
|input=5PPPKKK | |input=5PPPKKK | ||
|data= | |data= | ||
Line 1,770: | Line 1,834: | ||
|image=SFV_Zeku (Young)_MPMK (VS1).png | |image=SFV_Zeku (Young)_MPMK (VS1).png | ||
|name=Tenpo Kari | |name=Tenpo Kari | ||
|anchor=yes | |||
|input=MPMK (VS1) | |input=MPMK (VS1) | ||
|data= | |data= | ||
Line 1,802: | Line 1,867: | ||
|image2=SFV_Zeku (Young)_MPMK (VS2) weasel.png | |image2=SFV_Zeku (Young)_MPMK (VS2) weasel.png | ||
|name=Kuchiyose - Bii | |name=Kuchiyose - Bii | ||
|anchor=yes | |||
|input=MPMK (VS2) | |input=MPMK (VS2) | ||
|data= | |data= | ||
Line 1,838: | Line 1,904: | ||
|image=SFV_Zeku (Young)_HPHK (VT1).png | |image=SFV_Zeku (Young)_HPHK (VT1).png | ||
|name=Bushinryu Shingekiko | |name=Bushinryu Shingekiko | ||
|anchor=yes | |||
|input=HPHK (VT1) | |input=HPHK (VT1) | ||
|data= | |data= | ||
Line 1,854: | Line 1,921: | ||
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|name=Idaten | |name=Idaten | ||
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|input=HPHK dash (VT1) | |input=HPHK dash (VT1) | ||
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|name=Bushin Seiryukyaku | |name=Bushin Seiryukyaku | ||
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|input=HPHK attack (VT1) | |input=HPHK attack (VT1) | ||
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|name=Karura Tenzan | |name=Karura Tenzan | ||
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|name=Karura Tenzan (Secondary) | |name=Karura Tenzan (Secondary) | ||
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|input=HPHK (VT2) (secondary) | |input=HPHK (VT2) (secondary) | ||
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|name=Toushi | |name=Toushi | ||
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Latest revision as of 16:47, 3 January 2025
Introduction
About Zeku
Zeku is two characters in one, with an old form and a young form. The old form excels at long ranged spacing and poking, while the young form is better at pressure and combos. These give you a character who's good at pretty much everything but not all at once. Being strong with Zeku means you have to know when the right moment is to switch to the form best suited for whatever situation they're needed for. Good use of the form swap can throw an opponent off their game, as they'll have to constantly change what they have to watch out for in neutral. This goes for the Zeku player as well, as they'll have to constantly know what to do in neutral based on their form, not to mention memorizing his vast amount of combos and setups for both forms and between the two. If you like a character more complex than most with critical strengths and weaknesses that you'll swap constantly, Zeku could be just for you.
Unique Mechanics
By using his V-Skill 1, VT2, or pressing 22PP, Zeku will change from Old Zeku to Young Zeku. These are two completely different characters with different normals, command normals, and specials. Old Zeku is slower focusing more on spacing and ranged game, Young Zeku is much more offensively focuses. You will always start a round as Old Zeku. Change form can be done off select normals. As old Zeku all grounded normals excluding his command overhead, standing MK / HK, crouching LK, MP and HK. As young Zeku all grounded normals excluding standing MK, HK, command overhead and all crouching kicks.
Final Patch
Players to Watch
- Infexious
- RB
- Unsung
- Wolfkrone
Zeku | |
---|---|
Vitals | |
Life Points | 1000 |
Stun Points | 1000 |
V-Gauge Points | |
V-Trigger 1 | 2 Bars |
V-Trigger 2 | 2 Bars |
Ground Movement | |
Forward Walk Speed | 0.054 |
Backward Walk Speed | 0.035 |
Forward Dash Speed | 17 |
Backward Dash Speed | 22 |
Forward Dash Distance | 1.692 |
Backward Dash Distance | 1.004 |
Backdash CH Frames | 3-11 |
Jumping | |
Back Jump Speed | 46 (4+38+4) |
Neutral Jump Speed | 46 (4+38+4) |
Forward Jump Speed | 45 (3+38+4) |
Forward Jump Distance | 2.164 |
Backward Jump Distance | 1.86 |
Throws | |
Throw Hurtbox | 0.3 |
Throw Range | 0.8 |
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Frame Data & Descriptions are provided by FATOnline.
|
SFV Frame Data Glossary | |
---|---|
Active |
How many frames a move remains active (can hurt opponents) for. |
Attack |
Attack level is L for low attacks (must be blocked crouching), H is for High attacks (which can be blocked high or low) and M for overhead (must be blocked standing). T is for throw attacks (which cannot be blocked). |
Cancel options |
Available cancel options.
|
Confirm windows |
Hit confirm windows written as Specials & CAs/Target Combos/V-Trigger. Notation may denote V-Skill only cancel windows in Specials.
|
Crush Counter |
Crush Counter hit advantage written as opponent state, frame advantage, and v-gauge gain on hit. |
Damage |
Attack damage on hit. Notation may denote multi-hit or "sweet spot" damage values on certain frames. |
Hit/Block |
These are frame advantage values when the attack hits or is blocked. If the number is positive, then the move will end before the defender can act again. If the number is negative, the defender will be able to act before the attacker and maybe even punish. KD refers to knockdown on hit.
|
Knockdown |
Knockdown advantage against Normal, Quick Rise and Back Rise wake up options. |
Recovery |
How many frames it takes for a move to finish after it's been active. |
Startup |
How many frames it takes before the move becomes 'active' or have a hit box. The last startup frame and the first active frame are the same frame, meaning all values are written as Startup + 1. |
Stun |
Amount of stun added to the opponent's stun bar on hit. |
Normals
5LP
5MP
5HP
5LK
5MK
5HK
2LP
2MP
2HP
2LK
2MK
2HK
2HK
8LP
8MP
8HP
8LK
8MK
8HK
Command Normals
6HP
Target Combos
8MP > 8HP
5HP > 5HP
2HP > 2HP
5HP > 5HP > MPMK (VS1)
2HP > 2HP > MPMK (VS1)
5HP > 5HP > MPMK (VS2)
2HP > 2HP > MPMK (VS2)
5MP > 5HP
5LP > 5MP
5LP > 5MP > 5HP
5LP > 5MP > 5HP > 5HK
5LP > 5MP > 5HP > 2HK
Throws
LPLK
4LPLK
Special Moves
6 near wall
Wall Jump > P
Wall Jump > K
22PP
236LP
236MP
236HP
236PP
214LP
214MP
214HP
214PP
236LP (air)
236MP (air)
236HP (air)
236PP (air)
236K
236K > LK
236K > MK
236K > HK
236KK
236KK > LK
236KK > MK
236KK > HK
Critical Art
236236K
Taunts
5PPPKKK
V-System
V-Skill 1
MPMK (VS1)
V-Skill 2
MPMK (VS2)
V-Trigger 1
HPHK (VT1)
HPHK dash (VT1)
HPHK attack (VT1)
V-Trigger 2
HPHK (VT2)
HPHK (VT2) (secondary)
V-Shift
MKHP
V-Shift Break
MKHP
V-Reversal
6PPP