m (→5PPPKKK) |
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(10 intermediate revisions by 3 users not shown) | |||
Line 34: | Line 34: | ||
|caption2=V-Trigger 1 | |caption2=V-Trigger 1 | ||
|name=Stand LP | |name=Stand LP | ||
|anchor=yes | |||
|input=5LP | |input=5LP | ||
|data= | |data= | ||
Line 49: | Line 50: | ||
|description= | |description= | ||
:Zeku's best light in terms of frame advantage and combo potential | :Zeku's best light in terms of frame advantage and combo potential | ||
:Integral for light confirms. Cancels into LK Gram Teki (QCB+LK) on standing opponents, and links into st.LK | |||
:If this jab is used at peak range, Zeku can combo into LK Gram Koku (QCF+LK) and loop it a few times (up to 4x Koku loops max) before being pushed out of range | :If this jab is used at peak range, Zeku can combo into LK Gram Koku (QCF+LK) and loop it a few times (up to 4x Koku loops max) before being pushed out of range | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Old)/normal/Stand%20LP}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Old)/normal/Stand%20LP}} | ||
Line 78: | Line 80: | ||
|caption2=V-Trigger 1 | |caption2=V-Trigger 1 | ||
|name=Stand MP | |name=Stand MP | ||
|anchor=yes | |||
|input=5MP | |input=5MP | ||
|data= | |data= | ||
Line 124: | Line 127: | ||
|caption2=V-Trigger 1 | |caption2=V-Trigger 1 | ||
|name=Stand HP | |name=Stand HP | ||
|anchor=yes | |||
|input=5HP | |input=5HP | ||
|data= | |data= | ||
Line 141: | Line 145: | ||
|description= | |description= | ||
:Decent footsies/buffer tool move that if canceled converts into gram combos even from more than half-screen length | :Decent footsies/buffer tool move that if canceled converts into gram combos even from more than half-screen length | ||
:When canceled into Shukumyo (22PP) this move becomes +4 on hit, +1 on block. Very rewarding when catching a delayed throw tech. | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Old)/normal/Stand%20HP}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Old)/normal/Stand%20HP}} | ||
}} | }} | ||
Line 169: | Line 174: | ||
|caption2=V-Trigger 1 | |caption2=V-Trigger 1 | ||
|name=Stand LK | |name=Stand LK | ||
|anchor=yes | |||
|input=5LK | |input=5LK | ||
|data= | |data= | ||
Line 212: | Line 218: | ||
|caption2=V-Trigger 1 | |caption2=V-Trigger 1 | ||
|name=Stand MK | |name=Stand MK | ||
|anchor=yes | |||
|input=5MK | |input=5MK | ||
|data= | |data= | ||
Line 259: | Line 266: | ||
|caption2=V-Trigger 1 | |caption2=V-Trigger 1 | ||
|name=Stand HK | |name=Stand HK | ||
|anchor=yes | |||
|input=5HK | |input=5HK | ||
|data= | |data= | ||
Line 307: | Line 315: | ||
|caption2=V-Trigger 1 | |caption2=V-Trigger 1 | ||
|name=Crouch LP | |name=Crouch LP | ||
|anchor=yes | |||
|input=2LP | |input=2LP | ||
|data= | |data= | ||
Line 350: | Line 359: | ||
|caption2=V-Trigger 1 | |caption2=V-Trigger 1 | ||
|name=Crouch MP | |name=Crouch MP | ||
|anchor=yes | |||
|input=2MP | |input=2MP | ||
|data= | |data= | ||
Line 395: | Line 405: | ||
|caption2=V-Trigger 1 | |caption2=V-Trigger 1 | ||
|name=Crouch HP | |name=Crouch HP | ||
|anchor=yes | |||
|input=2HP | |input=2HP | ||
|data= | |data= | ||
Line 449: | Line 460: | ||
|caption2=V-Trigger 1 | |caption2=V-Trigger 1 | ||
|name=Crouch LK | |name=Crouch LK | ||
|anchor=yes | |||
|input=2LK | |input=2LK | ||
|data= | |data= | ||
Line 463: | Line 475: | ||
|cancel=<nowiki>vt1 vt2</nowiki> | |cancel=<nowiki>vt1 vt2</nowiki> | ||
|description= | |description= | ||
:Same range as st.LP, but has a shorter hurtbox extension. Slightly less risky. | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Old)/normal/Crouch%20LK}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Old)/normal/Crouch%20LK}} | ||
}} | }} | ||
Line 491: | Line 504: | ||
|caption2=V-Trigger 1 | |caption2=V-Trigger 1 | ||
|name=Crouch MK | |name=Crouch MK | ||
|anchor=yes | |||
|input=2MK | |input=2MK | ||
|data= | |data= | ||
Line 539: | Line 553: | ||
|caption2=V-Trigger 1 | |caption2=V-Trigger 1 | ||
|name=Crouch HK | |name=Crouch HK | ||
|anchor=yes | |||
|input=2HK | |input=2HK | ||
|data= | |data= | ||
Line 590: | Line 605: | ||
|image=SFV_Zeku (Old)_8LP.png | |image=SFV_Zeku (Old)_8LP.png | ||
|name=Jump LP | |name=Jump LP | ||
|anchor=yes | |||
|input=8LP | |input=8LP | ||
|data= | |data= | ||
Line 608: | Line 624: | ||
|image=SFV_Zeku (Old)_8MP.png | |image=SFV_Zeku (Old)_8MP.png | ||
|name=Jump MP | |name=Jump MP | ||
|anchor=yes | |||
|input=8MP | |input=8MP | ||
|data= | |data= | ||
Line 626: | Line 643: | ||
|image=SFV_Zeku (Old)_8HP.png | |image=SFV_Zeku (Old)_8HP.png | ||
|name=Jump HP | |name=Jump HP | ||
|anchor=yes | |||
|input=8HP | |input=8HP | ||
|data= | |data= | ||
Line 645: | Line 663: | ||
|image=SFV_Zeku (Old)_8LK.png | |image=SFV_Zeku (Old)_8LK.png | ||
|name=Jump LK | |name=Jump LK | ||
|anchor=yes | |||
|input=8LK | |input=8LK | ||
|data= | |data= | ||
Line 665: | Line 684: | ||
|image=SFV_Zeku (Old)_8MK.png | |image=SFV_Zeku (Old)_8MK.png | ||
|name=Jump MK | |name=Jump MK | ||
|anchor=yes | |||
|input=8MK | |input=8MK | ||
|data= | |data= | ||
Line 685: | Line 705: | ||
|image=SFV_Zeku (Old)_8HK.png | |image=SFV_Zeku (Old)_8HK.png | ||
|name=Jump HK | |name=Jump HK | ||
|anchor=yes | |||
|input=8HK | |input=8HK | ||
|data= | |data= | ||
Line 705: | Line 726: | ||
|image=SFV_Zeku (Old)_6HP.png | |image=SFV_Zeku (Old)_6HP.png | ||
|name=Nouten Wari | |name=Nouten Wari | ||
|anchor=yes | |||
|input=6HP | |input=6HP | ||
|data= | |data= | ||
Line 730: | Line 752: | ||
|image=SFV_Zeku (Old)_LPLK.png | |image=SFV_Zeku (Old)_LPLK.png | ||
|name=Tsurigane Otoshi | |name=Tsurigane Otoshi | ||
|anchor=yes | |||
|input=LPLK | |input=LPLK | ||
|subtitle=Throw | |subtitle=Throw | ||
Line 745: | Line 768: | ||
|kdrb=<nowiki>8</nowiki> | |kdrb=<nowiki>8</nowiki> | ||
|description= | |description= | ||
:Leaves Zeku close enough for multiple meaty options, such as st.HP and cr.MK. | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Old)/normal/Tsurigane%20Otoshi}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Old)/normal/Tsurigane%20Otoshi}} | ||
}} | }} | ||
Line 753: | Line 777: | ||
|image=SFV_Zeku (Old)_4LPLK.png | |image=SFV_Zeku (Old)_4LPLK.png | ||
|name=Mikoshi | |name=Mikoshi | ||
|anchor=yes | |||
|input=4LPLK | |input=4LPLK | ||
|subtitle=Back Throw | |subtitle=Back Throw | ||
Line 778: | Line 803: | ||
|image=SFV_Zeku (Old)_22PP.png | |image=SFV_Zeku (Old)_22PP.png | ||
|name=Shukumyo | |name=Shukumyo | ||
|anchor=yes | |||
|input=22PP | |input=22PP | ||
|data= | |data= | ||
Line 797: | Line 823: | ||
|image=SFV_Zeku (Old)_236LK.png | |image=SFV_Zeku (Old)_236LK.png | ||
|name=LK Bushin Gram - Koku | |name=LK Bushin Gram - Koku | ||
|anchor=yes | |||
|input=236LK | |input=236LK | ||
|data= | |data= | ||
Line 853: | Line 880: | ||
|image=SFV_Zeku (Old)_236MK.png | |image=SFV_Zeku (Old)_236MK.png | ||
|name=MK Bushin Gram - Koku | |name=MK Bushin Gram - Koku | ||
|anchor=yes | |||
|input=236MK | |input=236MK | ||
|data= | |data= | ||
Line 908: | Line 936: | ||
|image=SFV_Zeku (Old)_236HK.png | |image=SFV_Zeku (Old)_236HK.png | ||
|name=HK Bushin Gram - Koku | |name=HK Bushin Gram - Koku | ||
|anchor=yes | |||
|input=236HK | |input=236HK | ||
|data= | |data= | ||
Line 963: | Line 992: | ||
|image=SFV_Zeku (Old)_236KK.png | |image=SFV_Zeku (Old)_236KK.png | ||
|name=EX Bushin Gram - Koku | |name=EX Bushin Gram - Koku | ||
|anchor=yes | |||
|input=236KK | |input=236KK | ||
|data= | |data= | ||
Line 1,021: | Line 1,051: | ||
|image=SFV_Zeku (Old)_214LK.png | |image=SFV_Zeku (Old)_214LK.png | ||
|name=LK Bushin Gram - Teki | |name=LK Bushin Gram - Teki | ||
|anchor=yes | |||
|input=214LK | |input=214LK | ||
|data= | |data= | ||
Line 1,078: | Line 1,109: | ||
|image=SFV_Zeku (Old)_214MK.png | |image=SFV_Zeku (Old)_214MK.png | ||
|name=MK Bushin Gram - Teki | |name=MK Bushin Gram - Teki | ||
|anchor=yes | |||
|input=214MK | |input=214MK | ||
|data= | |data= | ||
Line 1,135: | Line 1,167: | ||
|image=SFV_Zeku (Old)_214HK.png | |image=SFV_Zeku (Old)_214HK.png | ||
|name=HK Bushin Gram - Teki | |name=HK Bushin Gram - Teki | ||
|anchor=yes | |||
|input=214HK | |input=214HK | ||
|data= | |data= | ||
Line 1,192: | Line 1,225: | ||
|image=SFV_Zeku (Old)_214KK.png | |image=SFV_Zeku (Old)_214KK.png | ||
|name=EX Bushin Gram - Teki | |name=EX Bushin Gram - Teki | ||
|anchor=yes | |||
|input=214KK | |input=214KK | ||
|data= | |data= | ||
Line 1,251: | Line 1,285: | ||
|image=SFV_Zeku (Old)_623K.png | |image=SFV_Zeku (Old)_623K.png | ||
|name=LK Bushin Gram - Ban | |name=LK Bushin Gram - Ban | ||
|anchor=yes | |||
|input=623LK | |input=623LK | ||
|data= | |data= | ||
Line 1,307: | Line 1,342: | ||
|image=SFV_Zeku (Old)_623K.png | |image=SFV_Zeku (Old)_623K.png | ||
|name=MK Bushin Gram - Ban | |name=MK Bushin Gram - Ban | ||
|anchor=yes | |||
|input=623MK | |input=623MK | ||
|data= | |data= | ||
Line 1,365: | Line 1,401: | ||
|image=SFV_Zeku (Old)_623K.png | |image=SFV_Zeku (Old)_623K.png | ||
|name=HK Bushin Gram - Ban | |name=HK Bushin Gram - Ban | ||
|anchor=yes | |||
|input=623HK | |input=623HK | ||
|data= | |data= | ||
Line 1,423: | Line 1,460: | ||
|image=SFV_Zeku (Old)_623KK.png | |image=SFV_Zeku (Old)_623KK.png | ||
|name=EX Bushin Gram - Ban | |name=EX Bushin Gram - Ban | ||
|anchor=yes | |||
|input=623KK | |input=623KK | ||
|data= | |data= | ||
Line 1,485: | Line 1,523: | ||
|image=SFV_Zeku (Old)_236P.png | |image=SFV_Zeku (Old)_236P.png | ||
|name=Bushin Jakura | |name=Bushin Jakura | ||
|anchor=yes | |||
|input=236P | |input=236P | ||
|data= | |data= | ||
Line 1,505: | Line 1,544: | ||
|image=SFV_Zeku (Old)_236PP.png | |image=SFV_Zeku (Old)_236PP.png | ||
|name=EX Bushin Jakura | |name=EX Bushin Jakura | ||
|anchor=yes | |||
|input=236PP | |input=236PP | ||
|data= | |data= | ||
Line 1,525: | Line 1,565: | ||
|image=SFV_Zeku (Old)_236P P.png | |image=SFV_Zeku (Old)_236P P.png | ||
|name=Bushin Gekirinchu | |name=Bushin Gekirinchu | ||
|anchor=yes | |||
|input=236P > P | |input=236P > P | ||
|data= | |data= | ||
Line 1,552: | Line 1,593: | ||
|image=SFV_Zeku (Old)_236P K.png | |image=SFV_Zeku (Old)_236P K.png | ||
|name=Bushin Kirinkyaku | |name=Bushin Kirinkyaku | ||
|anchor=yes | |||
|input=236P > K | |input=236P > K | ||
|data= | |data= | ||
Line 1,578: | Line 1,620: | ||
|image=SFV_Zeku (Old)_236P LPLK.png | |image=SFV_Zeku (Old)_236P LPLK.png | ||
|name=Bushin Tengen | |name=Bushin Tengen | ||
|anchor=yes | |||
|input=236P > LPLK | |input=236P > LPLK | ||
|data= | |data= | ||
Line 1,594: | Line 1,637: | ||
:Can only throw standing | :Can only throw standing | ||
:Hard Knockdown | :Hard Knockdown | ||
:Hitbox is deceivingly large and disjointed. Can catch people out of standing anti-airs if performed early. | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Old)/normal/Bushin%20Tengen}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Old)/normal/Bushin%20Tengen}} | ||
}} | }} | ||
Line 1,602: | Line 1,646: | ||
|image=SFV_Zeku (Old)_236PP P.png | |image=SFV_Zeku (Old)_236PP P.png | ||
|name=EX Bushin Gekirinchu | |name=EX Bushin Gekirinchu | ||
|anchor=yes | |||
|input=236PP > P | |input=236PP > P | ||
|data= | |data= | ||
Line 1,629: | Line 1,674: | ||
|image=SFV_Zeku (Old)_236PP K.png | |image=SFV_Zeku (Old)_236PP K.png | ||
|name=EX Bushin Kirinkyaku | |name=EX Bushin Kirinkyaku | ||
|anchor=yes | |||
|input=236PP > K | |input=236PP > K | ||
|data= | |data= | ||
Line 1,655: | Line 1,701: | ||
|image=SFV_Zeku (Old)_236PP LPLK.png | |image=SFV_Zeku (Old)_236PP LPLK.png | ||
|name=EX Bushin Tengen | |name=EX Bushin Tengen | ||
|anchor=yes | |||
|input=236PP > LPLK | |input=236PP > LPLK | ||
|data= | |data= | ||
Line 1,671: | Line 1,718: | ||
:Can only throw standing | :Can only throw standing | ||
:Hard Knockdown | :Hard Knockdown | ||
:Hitbox is deceivingly large and disjointed. Can catch people out of standing anti-airs if performed early. | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Old)/normal/EX%20Bushin%20Tengen}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Old)/normal/EX%20Bushin%20Tengen}} | ||
}} | }} | ||
Line 1,682: | Line 1,730: | ||
|image2=SFV_Zeku (Old)_236236K 2.png | |image2=SFV_Zeku (Old)_236236K 2.png | ||
|name=Batsuzan Gaisei | |name=Batsuzan Gaisei | ||
|anchor=yes | |||
|input=236236K | |input=236236K | ||
|data= | |data= | ||
Line 1,700: | Line 1,749: | ||
:Hard Knockdown | :Hard Knockdown | ||
:Pretty decent size and active hitboxes (much higher reaching hitboxes when canceled into from DP) | :Pretty decent size and active hitboxes (much higher reaching hitboxes when canceled into from DP) | ||
:While very minus on block, Zeku moves back during the recovery, which makes punishing this Critical Art harder than others. | |||
:Juggle Limit: 10 | :Juggle Limit: 10 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Old)/normal/Batsuzan%20Gaisei}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Old)/normal/Batsuzan%20Gaisei}} | ||
Line 1,710: | Line 1,760: | ||
{{MoveData | {{MoveData | ||
|image=SFV_Zeku (Old)_5PPPKKK.png | |image=SFV_Zeku (Old)_5PPPKKK.png | ||
|caption="Zeku... is my name." | |||
|name=Taunt | |name=Taunt | ||
|anchor=yes | |||
|input=5PPPKKK | |input=5PPPKKK | ||
|data= | |data= | ||
Line 1,728: | Line 1,780: | ||
|image=SFV_Zeku (Old)_MPMK (VS1).png | |image=SFV_Zeku (Old)_MPMK (VS1).png | ||
|name=Fukuro | |name=Fukuro | ||
|anchor=yes | |||
|input=MPMK (VS1) | |input=MPMK (VS1) | ||
|data= | |data= | ||
Line 1,769: | Line 1,822: | ||
|caption3=6MPMK | |caption3=6MPMK | ||
|name=Kuchiyose - Shii | |name=Kuchiyose - Shii | ||
|anchor=yes | |||
|input=4 or 5 or 6MPMK (VS2) | |input=4 or 5 or 6MPMK (VS2) | ||
|data= | |data= | ||
Line 1,803: | Line 1,857: | ||
|image=SFV_Zeku (Old)_HPHK (VT1).png | |image=SFV_Zeku (Old)_HPHK (VT1).png | ||
|name=Bushinryu Shingekiko | |name=Bushinryu Shingekiko | ||
|anchor=yes | |||
|input=HPHK (VT1) | |input=HPHK (VT1) | ||
|data= | |data= | ||
Line 1,819: | Line 1,874: | ||
|image=SFV_Zeku (Old)_HPHK - Dash (VT1).png | |image=SFV_Zeku (Old)_HPHK - Dash (VT1).png | ||
|name=Idaten | |name=Idaten | ||
|anchor=yes | |||
|input=HPHK - Dash (VT1) | |input=HPHK - Dash (VT1) | ||
|data= | |data= | ||
Line 1,827: | Line 1,883: | ||
:Quickly dashes forward while fully invincible on frames 3-15 (and projectile invincible up to frame 17) | :Quickly dashes forward while fully invincible on frames 3-15 (and projectile invincible up to frame 17) | ||
:Can cancel instantly into any of his normals on frames 7-16 and allows him to perform a custom combo | :Can cancel instantly into any of his normals on frames 7-16 and allows him to perform a custom combo | ||
:Custom combo normals can be chained in the following order: LP>LK>MP>MK>HP>HK | |||
:First normal used after the dash (Idaten) can be canceled into specials or super (even if that button isn't normally cancelable) | :First normal used after the dash (Idaten) can be canceled into specials or super (even if that button isn't normally cancelable) | ||
:Similar to Young Zeku's EX Run; it can be good to delay the follow-up cancels a little bit if you want to retain longer invincibility frames to go through certain attacks or bait things | :Similar to Young Zeku's EX Run; it can be good to delay the follow-up cancels a little bit if you want to retain longer invincibility frames to go through certain attacks or bait things | ||
Line 1,839: | Line 1,896: | ||
|image=SFV_Zeku (Old)_HPHK - Attack (VT1).png | |image=SFV_Zeku (Old)_HPHK - Attack (VT1).png | ||
|name=Bushin Bakujasho | |name=Bushin Bakujasho | ||
|anchor=yes | |||
|input=HPHK - Attack (VT1) | |input=HPHK - Attack (VT1) | ||
|data= | |data= | ||
Line 1,871: | Line 1,929: | ||
{{MoveData | {{MoveData | ||
|image=SFV_Zeku (Old)_HPHK (VT2).png | |image=SFV_Zeku (Old)_HPHK (VT2).png | ||
|image2=SFV_Zeku (Old)_HPHK (VT2) (secondary).png | |||
|name=Karura Tenzan | |name=Karura Tenzan | ||
|anchor=yes | |||
|input=HPHK (VT2) | |input=HPHK (VT2) | ||
|data= | |data= | ||
Line 1,909: | Line 1,969: | ||
|image=SFV_Zeku (Old)_HPHK (VT2) (secondary).png | |image=SFV_Zeku (Old)_HPHK (VT2) (secondary).png | ||
|name=Karura Tenzan (Secondary) | |name=Karura Tenzan (Secondary) | ||
|anchor=yes | |||
|input=HPHK (VT2) (secondary) | |input=HPHK (VT2) (secondary) | ||
|data= | |data= | ||
Line 1,948: | Line 2,009: | ||
|image=SFV_Zeku (Old)_5MKHP.png | |image=SFV_Zeku (Old)_5MKHP.png | ||
|name=V-Shift | |name=V-Shift | ||
|anchor=yes | |||
|input=5MKHP | |input=5MKHP | ||
|data= | |data= | ||
Line 1,973: | Line 2,035: | ||
|image=SFV_Zeku (Old)_5MKHP_break.png | |image=SFV_Zeku (Old)_5MKHP_break.png | ||
|name=Bushin Murakumo | |name=Bushin Murakumo | ||
|anchor=yes | |||
|input=5MKHP | |input=5MKHP | ||
|data= | |data= | ||
Line 1,999: | Line 2,062: | ||
|image=SFV_Zeku (Old)_6PPP.png | |image=SFV_Zeku (Old)_6PPP.png | ||
|name=Toushi | |name=Toushi | ||
|anchor=yes | |||
|input=6PPP | |input=6PPP | ||
|data= | |data= |
Latest revision as of 20:57, 7 July 2023
Introduction
About Zeku
Zeku is two characters in one, with an old form and a young form. The old form excels at long ranged spacing and poking, while the young form is better at pressure and combos. These give you a character who's good at pretty much everything but not all at once. Being strong with Zeku means you have to know when the right moment is to switch to the form best suited for whatever situation they're needed for. Good use of the form swap can throw an opponent off their game, as they'll have to constantly change what they have to watch out for in neutral. This goes for the Zeku player as well, as they'll have to constantly know what to do in neutral based on their form, not to mention memorizing his vast amount of combos and setups for both forms and between the two. If you like a character more complex than most with critical strengths and weaknesses that you'll swap constantly, Zeku could be just for you.
Unique Mechanics
By using his V-Skill 1, VT2, or pressing 22PP, Zeku will change from Old Zeku to Young Zeku. These are two completely different characters with different normals, command normals, and specials. Old Zeku is slower focusing more on spacing and ranged game, Young Zeku is much more offensively focuses. You will always start a round as Old Zeku. Change form can be done off select normals. As old Zeku all grounded normals excluding his command overhead, standing MK / HK, crouching LK, MP and HK. As young Zeku all grounded normals excluding standing MK, HK, command overhead and all crouching kicks.
Final Patch
Players to Watch
- Infexious
- RB
- Unsung
- Wolfkrone
Zeku | |
---|---|
Vitals | |
Life Points | 1000 |
Stun Points | 1000 |
V-Gauge Points | |
V-Trigger 1 | 2 Bars |
V-Trigger 2 | 2 Bars |
Ground Movement | |
Forward Walk Speed | 0.0435 |
Backward Walk Speed | 0.0284 |
Forward Dash Speed | 17 |
Backward Dash Speed | 22 |
Forward Dash Distance | 1.716 |
Backward Dash Distance | 1.286 |
Backdash CH Frames | 3-11 |
Jumping | |
Back Jump Speed | 47 (4+39+4) |
Neutral Jump Speed | 47 (4+39+4) |
Forward Jump Speed | 46 (3+39+4) |
Forward Jump Distance | 2.13 |
Backward Jump Distance | 1.872 |
Throws | |
Throw Hurtbox | 0.3 |
Throw Range | 0.8 |
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Frame Data & Descriptions are provided by FATOnline.
|
SFV Frame Data Glossary | |
---|---|
Active |
How many frames a move remains active (can hurt opponents) for. |
Attack |
Attack level is L for low attacks (must be blocked crouching), H is for High attacks (which can be blocked high or low) and M for overhead (must be blocked standing). T is for throw attacks (which cannot be blocked). |
Cancel options |
Available cancel options.
|
Confirm windows |
Hit confirm windows written as Specials & CAs/Target Combos/V-Trigger. Notation may denote V-Skill only cancel windows in Specials.
|
Crush Counter |
Crush Counter hit advantage written as opponent state, frame advantage, and v-gauge gain on hit. |
Damage |
Attack damage on hit. Notation may denote multi-hit or "sweet spot" damage values on certain frames. |
Hit/Block |
These are frame advantage values when the attack hits or is blocked. If the number is positive, then the move will end before the defender can act again. If the number is negative, the defender will be able to act before the attacker and maybe even punish. KD refers to knockdown on hit.
|
Knockdown |
Knockdown advantage against Normal, Quick Rise and Back Rise wake up options. |
Recovery |
How many frames it takes for a move to finish after it's been active. |
Startup |
How many frames it takes before the move becomes 'active' or have a hit box. The last startup frame and the first active frame are the same frame, meaning all values are written as Startup + 1. |
Stun |
Amount of stun added to the opponent's stun bar on hit. |
Normals
5LP
5MP
5HP
5LK
5MK
5HK
2LP
2MP
2HP
2LK
2MK
2HK
8LP
8MP
8HP
8LK
8MK
8HK
Command Normals
6HP
Throws
LPLK
4LPLK
Special Moves
22PP
236LK
236MK
236HK
236KK
214LK
214MK
214HK
214KK
623LK
623MK
623HK
623KK
236P
236PP
236P > P
236P > K
236P > LPLK
236PP > P
236PP > K
236PP > LPLK
Critical Art
236236K
Taunts
5PPPKKK
V-System
V-Skill 1
MPMK (VS1)
V-Skill 2
4 or 5 or 6MPMK (VS2)
V-Trigger 1
HPHK (VT1)
HPHK - Dash (VT1)
HPHK - Attack (VT1)
V-Trigger 2
HPHK (VT2)
HPHK (VT2) (secondary)
V-Shift
5MKHP
V-Shift Break
5MKHP
V-Reversal
6PPP