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{{ | {{Character_Subnav_SFV|name=Ibuki|hash=IBK|discord=012ePpX8MjyCsPmWz}} | ||
== | |||
{{ComboLegend-SFV | |||
|{{!}}- | |||
{{!}} Kunai Ikkinage | |||
{{!}} Ikkinage | |||
{{!}} Hold P for 50f, then release. If throwing 2 or more kunai, it can be cancelled into a special move or CA. | |||
{{!}}- | |||
{{!}} Air Kunai Ikkinage | |||
{{!}} Air Ikkinage | |||
{{!}} Hold K for 50f, then release while jumping. Can be done after EX Kazekiri with precise timing. | |||
{{!}}- | |||
}} | |||
== General Combo Notes == | |||
'''Midscreen Combo Enders''' | |||
* '''HK Kazekiri (623HK)''' does more damage and corner carry, but can be back rolled making the oki weaker | |||
** All strengths of Kazekiri do the same damage, but HK is the least likely to drop due to range | |||
** Allows cancels into CA | |||
** In most juggles, Kazekiri loses a hit which lowers the damage. The main exception is after Crush Counters like 6HK or anti-air 5HK, which give free juggle states. | |||
** If the opponent back rolls, Ibuki can use dash + meaty 5HK, which will hit crouchers unless they hit a reversal crouching normal. This is +6 on hit, 0 on block. | |||
** If they quick rise instead, 5HK whiffs quickly enough that Ibuki can often land an immediate 5LP or throw afterwards. An opponent that consistently quick rises gives Ibuki stronger midscreen oki. | |||
* '''LP Raida (63214LP)''' deals more stun, and prevents back roll for stronger oki | |||
** Sets up a perfect dash + meaty 2LK that links into 5LK, or a microwalk + throw. This low threat makes it risky for the opponent to backdash or back walk, and it is safe against V-Shift Break | |||
** Raida whiffs after 5MK > 5MP in most scenarios, so either use 623HK or use an EX Kunai to start a juggle | |||
** Raida is preferred as a juggle ender since it won't lose any hits. However, it tends to whiff after a ranged CC 6HK. | |||
* '''HK/EX Command Dash (236HK or KK)''' into an Air Target Combo followup are useful in some juggle scenarios | |||
** After 5MK > 2HK > HK, Ibuki can cancel into 236HK > j.LP > j.MK or 236KK > j.HP > j.HK | |||
** Kazekiri and Raida (including EX) don't have enough juggle potential to combo here | |||
'''Corner Combo Enders''' | |||
* '''HP Raida (63214HP)''' is generally preferred, as it gets the damage of Kazekiri with the stun/oki of Raida | |||
* '''EX Kazekiri (623KK)''' can cancel into HK Air Kunai Ikkinage + EX Raida for massive 2-bar corner damage. | |||
** Because of the high resource cost, this is usually only recommended to secure the stun/kill | |||
Combos with interchangeable Kazekiri/Raida enders will have Damage and Stun listed as '''a(b)''', with '''a''' = Kazekiri and '''b''' = Raida | |||
== Light Confirms == | |||
{{ComboHeader-SFV}} | |||
{{Combo-SFV | |||
|notation= | |||
2LK, 2LP, 5LK xx 623HK/63214LP | |||
|damage= | |||
155 (141) | |||
|stun= | |||
294 (329) | |||
|meter= | |||
0 | |||
|notes= | |||
3-hit confirm from point blank, omit 5LK if farther back | |||
}} | |||
{{Combo-SFV | |||
|notation= | |||
2LP, 5LK xx 623HK | |||
|damage= | |||
153 | |||
|stun= | |||
253 | |||
|meter= | |||
0 | |||
|notes= | |||
Works from farther ranges, like after blocked 5LP. Raida can whiff at max range. | |||
}} | |||
{{Combo-SFV | |||
|notation= | |||
2LP, 5LP > MP > HP xx 623HK/63214LP | |||
|damage= | |||
196 (184) | |||
|stun= | |||
312 (342) | |||
|meter= | |||
0 | |||
|notes= | |||
}} | |||
{{Combo-SFV | |||
|notation= | |||
2LP, 5LP > MP > HP xx 236LP+MP, 236LK, 63214LP | |||
|damage= | |||
210 | |||
|stun= | |||
382 | |||
|meter= | |||
1 | |||
|notes= | |||
}} | |||
{{Combo-SFV | |||
|notation= | |||
5LP > MP > HP xx 236LP+MP xx VS2(HP), 236LK, 236MK | |||
|damage= | |||
148 | |||
|stun= | |||
241 | |||
|meter= | |||
1 | |||
|notes= | |||
V-Skill 2 midscreen combo into meaty caltrop + side switch that works against back roll. | |||
}} | |||
{{Combo-SFV | |||
|notation= | |||
5LP > MP > HP xx 236LP+MP xx VS2(LP), 63214HP | |||
|damage= | |||
220 | |||
|stun= | |||
361 | |||
|meter= | |||
1 | |||
|notes= | |||
V-Skill 2 corner combo into meaty caltrop. If starting with 5MK, 5MP then juggle 623MK instead of Raida. | |||
}} | |||
{{Combo-SFV | |||
|notation= | |||
2LK, 5LP > MP > HP xx 63214HP | |||
|damage= | |||
186 | |||
|stun= | |||
342 | |||
|meter= | |||
0 | |||
|notes= | |||
Corner or crouching only; HP Raida is always preferred corner ender | |||
}} | |||
{{Combo-SFV | |||
|notation= | |||
2LK, 5LP > MP > HP xx 236LP+MP, 63214HP | |||
|damage= | |||
210 | |||
|stun= | |||
382 | |||
|meter= | |||
1 | |||
|notes= | |||
Corner or crouching only | |||
}} | |||
{{Combo-SFV | |||
|notation= | |||
2LK, 5LP > MP > HP xx 623HK xx CA | |||
|damage= | |||
338 | |||
|stun= | |||
282 | |||
|meter= | |||
3 | |||
|notes= | |||
Corner or crouching only | |||
}} | |||
{{Combo-SFV | |||
|notation= | |||
CH 2LP, 2MP xx 623HK | |||
|damage= | |||
186 | |||
|stun= | |||
294 | |||
|meter= | |||
0 | |||
|notes= | |||
Counter-hit combo | |||
}} | |||
{{Combo-SFV | |||
|notation= | |||
CH 2LP, 5MP, 5LK xx 623HK | |||
|damage= | |||
198 | |||
|stun= | |||
335 | |||
|meter= | |||
0 | |||
|notes= | |||
Counter-hit combo | |||
}} | |||
|} | |||
== Confirms == | |||
{{ComboHeader-SFV}} | |||
{{Combo-SFV | |||
|notation= | |||
5MP, 5LK xx 623HK/63214LP | |||
|damage= | |||
183 (167) | |||
|stun= | |||
283 (323) | |||
|meter= | |||
0 | |||
|notes= | |||
Kazekiri for damage/corner carry, Raida for stun/oki | |||
}} | |||
{{Combo-SFV | |||
|notation= | |||
5MK, 5LK xx 623HK/63214LP | |||
|damage= | |||
183 (167) | |||
|stun= | |||
283 (323) | |||
|meter= | |||
0 | |||
|notes= | |||
Kazekiri for damage/corner carry, Raida for stun/oki. 5LK has more range than 5MP, making it more consistent if the starter is not point blank. | |||
}} | |||
{{Combo-SFV | |||
|notation= | |||
5MK, 5MP xx 623HK | |||
|damage= | |||
210 | |||
|stun= | |||
310 | |||
|meter= | |||
0 | |||
|notes= | |||
Always use Kazekiri for meterless ender, as Raida whiffs. Must start close to the opponent for 5MP to reach. | |||
}} | |||
{{Combo-SFV | |||
|notation= | |||
5MK, 5MP xx 236LP+MP, 236LK, 63214LP | |||
|damage= | |||
232 | |||
|stun= | |||
410 | |||
|meter= | |||
1 | |||
|notes= | |||
}} | |||
{{Combo-SFV | |||
|notation= | |||
5MK, 5MP xx 236LP+MP, 236HK, j.HP > j.HK | |||
|damage= | |||
255 | |||
|stun= | |||
423 | |||
|meter= | |||
1 | |||
|notes= | |||
More damage, stun, corner carry than LP Raida ender, but worse oki | |||
}} | |||
{{Combo-SFV | |||
|notation= | |||
5MK, 5MP xx 236LP+MP, 236HK, j.LP > j.MK | |||
|damage= | |||
232 | |||
|stun= | |||
349 | |||
|meter= | |||
1 | |||
|notes= | |||
Air reset instead of damage/knockdown; can only crossup the opponent in the corner | |||
}} | |||
{{Combo-SFV | |||
|notation= | |||
5MP, 2LP xx 236LP+HP, 236MK, 4MP | |||
|damage= | |||
156 | |||
|stun= | |||
278 | |||
|meter= | |||
1 | |||
|notes= | |||
Must input 4MP as '''6MP''', as quickly as possible while Ibuki is still considered to be on the opposite side. Sets up a midscreen left/right mixup after the air reset. | |||
}} | |||
{{Combo-SFV | |||
|notation= | |||
5MK, 5MP xx 623KK xx HK Air Ikkinage, 63214PP | |||
|damage= | |||
400 | |||
|stun= | |||
554 | |||
|meter= | |||
2 | |||
|notes= | |||
Corner only | |||
}} | |||
{{Combo-SFV | |||
|notation= | |||
5MK, 5MP xx 236LP+HP, HP Ikkinage xx 236HK, j.HP, 63214PP | |||
|damage= | |||
361 | |||
|stun= | |||
530 | |||
|meter= | |||
2 | |||
|notes= | |||
Combo must start with 5 kunai to juggle j.HP properly | |||
}} | |||
{{Combo-SFV | |||
|notation= | |||
5MK, 5MP xx 623HK xx CA | |||
|damage= | |||
432 | |||
|stun= | |||
270 | |||
|meter= | |||
3 | |||
|notes= | |||
}} | |||
{{Combo-SFV | |||
|notation= | |||
5HK, 5LK xx 623HK/63214LP | |||
|damage= | |||
213 (197) | |||
|stun= | |||
333 (373) | |||
|meter= | |||
0 | |||
|notes= | |||
Standing only; 5LK is a more consistent link than 5LP | |||
}} | |||
{{Combo-SFV | |||
|notation= | |||
5HK, 5LP > MP > HP xx 63214HP | |||
|damage= | |||
256 | |||
|stun= | |||
422 | |||
|meter= | |||
0 | |||
|notes= | |||
Corner and standing only | |||
}} | |||
{{Combo-SFV | |||
|notation= | |||
5HK, 5LP > MP > HP xx 236LP+MP, 63214HP | |||
|damage= | |||
280 | |||
|stun= | |||
462 | |||
|meter= | |||
1 | |||
|notes= | |||
Corner and standing only | |||
}} | |||
{{Combo-SFV | |||
|notation= | |||
5HK, LP > MP > HP xx 623HK xx CA | |||
|damage= | |||
408 | |||
|stun= | |||
362 | |||
|meter= | |||
3 | |||
|notes= | |||
Corner and standing only | |||
}} | |||
{{Combo-SFV | |||
|notation= | |||
6MK, 5LP xx 623HK/63214LP | |||
|damage= | |||
193 (177) | |||
|stun= | |||
283 (323) | |||
|meter= | |||
0 | |||
|notes= | |||
Overhead combo; Against '''Laura''', always end with 623HK, as Raida whiffs if she attempts a throw tech | |||
}} | |||
{{Combo-SFV | |||
|notation= | |||
6MK, 5LP > MP > HP xx 63214HP | |||
|damage= | |||
236 | |||
|stun= | |||
372 | |||
|meter= | |||
0 | |||
|notes= | |||
Overhead combo, corner only | |||
}} | |||
{{Combo-SFV | |||
|notation= | |||
2MP xx 236HP xx CA | |||
|damage= | |||
360 | |||
|stun= | |||
145 | |||
|meter= | |||
3 | |||
|notes= | |||
Easy, safe mid-range confirm into CA | |||
}} | |||
{{Combo-SFV | |||
|notation= | |||
2MK, 623LK | |||
|damage= | |||
168 | |||
|stun= | |||
235 | |||
|meter= | |||
0 | |||
|notes= | |||
Point blank low starter; after blocked 5LP, this can catch every back-walking character except Sakura | |||
}} | |||
{{Combo-SFV | |||
|notation= | |||
2MK, 5LP xx 623HK | |||
|damage= | |||
183 | |||
|stun= | |||
283 | |||
|meter= | |||
0 | |||
|notes= | |||
Crouching only (also works if Ibuki is fully cornered) | |||
}} | |||
{{Combo-SFV | |||
|notation= | |||
CH 2MK, 5LK xx 623HK | |||
|damage= | |||
195 | |||
|stun= | |||
303 | |||
|meter= | |||
0 | |||
|notes= | |||
Counter-hit confirm; at farther ranges, 5LK may whiff but 623HK can still link | |||
}} | |||
{{Combo-SFV | |||
|notation= | |||
CH 2MK, CA | |||
|damage= | |||
394 | |||
|stun= | |||
120 | |||
|meter= | |||
3 | |||
|notes= | |||
Counter-hit confirm, works from max range | |||
}} | |||
{{Combo-SFV | |||
|notation= | |||
CH 2MP, 5LK xx 623HK/63214LP | |||
|damage= | |||
195 (179) | |||
|stun= | |||
303 (343) | |||
|meter= | |||
0 | |||
|notes= | |||
Counter-hit confirm | |||
}} | |||
{{Combo-SFV | |||
|notation= | |||
CH 5MK, 2HP xx 623HK/63214LP | |||
|damage= | |||
249 (233) | |||
|stun= | |||
375 (415) | |||
|meter= | |||
0 | |||
|notes= | |||
Counter-hit confirm, 2HP forces stand which can be used for 236KK combos | |||
}} | |||
|} | |||
== Punishes == | |||
{{ComboHeader-SFV}} | |||
{{Combo-SFV | |||
|notation= | |||
5LP > MP > HP xx 623HK/63214LP | |||
|damage= | |||
190 (176) | |||
|stun= | |||
276 (311) | |||
|meter= | |||
0 | |||
|notes= | |||
3f punish | |||
}} | |||
{{Combo-SFV | |||
|notation= | |||
5LK xx 623HK/63214LP | |||
|damage= | |||
138 (120) | |||
|stun= | |||
205 (250) | |||
|meter= | |||
0 | |||
|notes= | |||
4f punish, great range; Raida can work but may whiff at max distance | |||
}} | |||
{{Combo-SFV | |||
|notation= | |||
5MP xx 623HK/63214LP | |||
|damage= | |||
168 (150) | |||
|stun= | |||
235 (280) | |||
|meter= | |||
0 | |||
|notes= | |||
5f punish; stronger but less range than 5LK; Raida tends to whiff near max range | |||
}} | |||
{{Combo-SFV | |||
|notation= | |||
2MP xx 623HK/63214LP | |||
|damage= | |||
168 (150) | |||
|stun= | |||
235 (280) | |||
|meter= | |||
0 | |||
|notes= | |||
6f punish; longer range than 5MP | |||
}} | |||
{{Combo-SFV | |||
|notation= | |||
5MK > 2HK > 5HK xx 236HK, j.LP > j.MK | |||
|damage= | |||
216 | |||
|stun= | |||
281 | |||
|meter= | |||
0 | |||
|notes= | |||
6f punish with great corner carry and reset, but less range than 2MP | |||
}} | |||
{{Combo-SFV | |||
|notation= | |||
5MK > 2HK > 5HK xx 236LK, 236KK, j.HP > j.HK | |||
|damage= | |||
20 | |||
|stun= | |||
381 | |||
|meter= | |||
1 | |||
|notes= | |||
6f punish; 1 bar gives extra damage, stun, corner carry, and knockdown | |||
}} | |||
{{Combo-SFV | |||
|notation= | |||
2HP xx 623HK/63214LP | |||
|damage= | |||
198 (180) | |||
|stun= | |||
285 (330) | |||
|meter= | |||
0 | |||
|notes= | |||
7f punish | |||
}} | |||
{{Combo-SFV | |||
|notation= | |||
5HK, 5LK xx 623HK/63214LP | |||
|damage= | |||
213 (197) | |||
|stun= | |||
333 (373) | |||
|meter= | |||
0 | |||
|notes= | |||
10f punish, standing only; 5LK drops near max 5HK range | |||
}} | |||
{{Combo-SFV | |||
|notation= | |||
5HP xx 623HK/63214LP | |||
|damage= | |||
188 (170) | |||
|stun= | |||
285 (330) | |||
|meter= | |||
0 | |||
|notes= | |||
10f punish, great range and consistency but less damage than 5HK starter | |||
}} | |||
{{Combo-SFV | |||
|notation= | |||
[hold LP], j.HK, 2HP xx LP Ikkinage xx 623HK/63214LP | |||
|damage= | |||
351 (337) | |||
|stun= | |||
486 (521) | |||
|meter= | |||
0 | |||
|notes= | |||
Strong meterless post-stun combo; if near the corner, use HP Raida ender instead. | |||
}} | |||
|} | |||
== Crush Counter Punish == | |||
{{ComboHeader-SFV}} | |||
{{Combo-SFV | |||
|notation= | |||
CC 6HK, 623HK | |||
|damage= | |||
204 | |||
|stun= | |||
300 | |||
|meter= | |||
0 | |||
|notes= | |||
Meterless Crush Counter, easily confirmable from any range. Raida can also juggle, but only from very close range. | |||
}} | |||
{{Combo-SFV | |||
|notation= | |||
CC 5HK, 5HP xx 623HK/63214LP | |||
|damage= | |||
256 (242) | |||
|stun= | |||
405 (440) | |||
|meter= | |||
0 | |||
|notes= | |||
Meterless Crush Counter punish, low execution, works from almost any range | |||
}} | |||
{{Combo-SFV | |||
|notation= | |||
CC 5HK, 5HK, 5LK xx 623HK/63214LP | |||
|damage= | |||
273 (261) | |||
|stun= | |||
439 (469) | |||
|meter= | |||
0 | |||
|notes= | |||
Meterless Crush Counter punish from close-mid range | |||
}} | |||
{{Combo-SFV | |||
|notation= | |||
CC 5HK, dash, 5MK > 2HK > 5HK xx 236HK, j.LP > j.MK | |||
|damage= | |||
270 | |||
|stun= | |||
393 | |||
|meter= | |||
0 | |||
|notes= | |||
Meterless Crush Counter punish; excellent corner carry, reset situation | |||
}} | |||
{{Combo-SFV | |||
|notation= | |||
CC 5HK, dash, 5MK > 2HK > 5HK xx 236LK, 236KK, j.HP > j.HK | |||
|damage= | |||
298 | |||
|stun= | |||
457 | |||
|meter= | |||
1 | |||
|notes= | |||
Crush Counter punish; excellent corner carry and knockdown | |||
}} | |||
|} | |||
== VT1 Combo == | |||
{{ComboHeader-SFV}} | |||
{{Combo-SFV | |||
|notation= | |||
3MK xx 5HP+HK, 2MP xx Delay 6HK, (explosion), j.HP > j.HK | |||
|damage= | |||
236 | |||
|stun= | |||
334 | |||
|meter= | |||
0 | |||
|notes= | |||
VT1 1st bomb combo from slide | |||
}} | |||
{{Combo-SFV | |||
|notation= | |||
2MK xx 5HP+HK, 5MK, 623HK, 236LK, 63214LP | |||
|damage= | |||
260 | |||
|stun= | |||
355 | |||
|meter= | |||
0 | |||
|notes= | |||
VT1 1st bomb combo | |||
}} | |||
{{Combo-SFV | |||
|notation= | |||
5MK, 5MP xx 6HP+HK, 3MK, 63214LP | |||
|damage= | |||
241 | |||
|stun= | |||
360 | |||
|meter= | |||
0 | |||
|notes= | |||
VT1 1st bomb combo | |||
}} | |||
{{Combo-SFV | |||
|notation= | |||
5LP > MP > HP xx 236HP xx 6HP+HK, 2MP xx 236LK, 63214LP | |||
|damage= | |||
266 | |||
|stun= | |||
376 | |||
|meter= | |||
0 | |||
|notes= | |||
VT1 2nd bomb combo | |||
}} | |||
{{Combo-SFV | |||
|notation= | |||
5MK, 5MP xx 236HP xx 6HP+HK, 623MK, 63214PP | |||
|damage= | |||
319 | |||
|stun= | |||
408 | |||
|meter= | |||
1 | |||
|notes= | |||
VT1 2nd bomb combo; MK Kazekiri hits before explosion, allowing for juggle | |||
}} | |||
|} | |||
== VT2 Combo == | |||
{{ComboHeader-SFV}} | |||
{{Combo-SFV | |||
|notation= | |||
2MK xx HP+HK [hold LP], 2HP xx 63214HP, (shuriken return), LP Ikkinage xx 236MK, CA | |||
|damage= | |||
440 | |||
|stun= | |||
334 | |||
|meter= | |||
3 | |||
|notes= | |||
Midscreen VT2 combo from confirmable 2MK; Can possibly work in corner if Raida cancel is perfectly delayed | |||
}} | |||
{{Combo-SFV | |||
|notation= | |||
2MK xx HP+HK [hold HP], 5MK, 623HK, (shuriken return), HP Ikkinage, CA | |||
|damage= | |||
422 | |||
|stun= | |||
379 | |||
|meter= | |||
3 | |||
|notes= | |||
Corner VT2 combo from confirmable 2MK; delay CA slightly to avoid whiffing | |||
}} | |||
{{Combo-SFV | |||
|notation= | |||
5MK, 5MP xx HP+HK [hold LP], 2MP xx 6HK, (shuriken return), nj.HK, 5HP xx LP Ikkinage, CA | |||
|damage= | |||
437 | |||
|stun= | |||
447 | |||
|meter= | |||
3 | |||
|notes= | |||
VT2 combo; in the corner, delay the chain into 6HK to give the shuriken more time to return and link 2HP instead of 5HP for more damage | |||
}} | |||
{{Combo-SFV | |||
|notation= | |||
236HP xx HP+HK [hold LP], 63214PP, (shuriken return), LP Ikkinage, 63214PP | |||
|damage= | |||
292 | |||
|stun= | |||
404 | |||
|meter= | |||
2 | |||
|notes= | |||
VT2 combo from midscreen whiff punish | |||
}} | |||
{{Combo-SFV | |||
|notation= | |||
4HP+HK [hold LP], 63214PP, (shuriken return), LP Ikkinage, 63214PP | |||
|damage= | |||
407 | |||
|stun= | |||
528 | |||
|meter= | |||
2 | |||
|notes= | |||
VT2 anti-air combo; can also be done after CC 6HK. May need to cancel Ikkinage into Command Dash first depending on screen position. | |||
}} | |||
{{Combo-SFV | |||
|notation= | |||
HP+HK, 2HP xx 63214HP, (shuriken return), HP Ikkinage xx 236HK, j.HP, CA | |||
|damage= | |||
557 | |||
|stun= | |||
613 | |||
|meter= | |||
3 | |||
|notes= | |||
Midscreen VT2 combo, requires 5 kunai for j.HP to juggle properly for a CA followup. With 3-4 kunai, using 2LP in place of 2HP allows the juggle at the cost of some damage/stun | |||
}} | |||
|} | |||
== External Sources == | |||
* [https://www.dropbox.com/s/jimuy7i480rc5wh/ibuki.txt?dl=0 Sestze] | |||
{{Navbox-SFV}} | |||
[[Category:Street Fighter V]] | [[Category:Street Fighter V]] | ||
Latest revision as of 02:29, 19 June 2022
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Full move name | Abbreviated name | Input |
---|---|---|
Kunai Ikkinage | Ikkinage | Hold P for 50f, then release. If throwing 2 or more kunai, it can be cancelled into a special move or CA. |
Air Kunai Ikkinage | Air Ikkinage | Hold K for 50f, then release while jumping. Can be done after EX Kazekiri with precise timing. |
General Combo Notes
Midscreen Combo Enders
- HK Kazekiri (623HK) does more damage and corner carry, but can be back rolled making the oki weaker
- All strengths of Kazekiri do the same damage, but HK is the least likely to drop due to range
- Allows cancels into CA
- In most juggles, Kazekiri loses a hit which lowers the damage. The main exception is after Crush Counters like 6HK or anti-air 5HK, which give free juggle states.
- If the opponent back rolls, Ibuki can use dash + meaty 5HK, which will hit crouchers unless they hit a reversal crouching normal. This is +6 on hit, 0 on block.
- If they quick rise instead, 5HK whiffs quickly enough that Ibuki can often land an immediate 5LP or throw afterwards. An opponent that consistently quick rises gives Ibuki stronger midscreen oki.
- LP Raida (63214LP) deals more stun, and prevents back roll for stronger oki
- Sets up a perfect dash + meaty 2LK that links into 5LK, or a microwalk + throw. This low threat makes it risky for the opponent to backdash or back walk, and it is safe against V-Shift Break
- Raida whiffs after 5MK > 5MP in most scenarios, so either use 623HK or use an EX Kunai to start a juggle
- Raida is preferred as a juggle ender since it won't lose any hits. However, it tends to whiff after a ranged CC 6HK.
- HK/EX Command Dash (236HK or KK) into an Air Target Combo followup are useful in some juggle scenarios
- After 5MK > 2HK > HK, Ibuki can cancel into 236HK > j.LP > j.MK or 236KK > j.HP > j.HK
- Kazekiri and Raida (including EX) don't have enough juggle potential to combo here
Corner Combo Enders
- HP Raida (63214HP) is generally preferred, as it gets the damage of Kazekiri with the stun/oki of Raida
- EX Kazekiri (623KK) can cancel into HK Air Kunai Ikkinage + EX Raida for massive 2-bar corner damage.
- Because of the high resource cost, this is usually only recommended to secure the stun/kill
Combos with interchangeable Kazekiri/Raida enders will have Damage and Stun listed as a(b), with a = Kazekiri and b = Raida
Light Confirms
Notation | Damage | Stun | Meter Cost | Notes |
---|---|---|---|---|
2LK, 2LP, 5LK xx 623HK/63214LP |
155 (141) |
294 (329) |
0 |
3-hit confirm from point blank, omit 5LK if farther back |
2LP, 5LK xx 623HK |
153 |
253 |
0 |
Works from farther ranges, like after blocked 5LP. Raida can whiff at max range. |
2LP, 5LP > MP > HP xx 623HK/63214LP |
196 (184) |
312 (342) |
0 |
|
2LP, 5LP > MP > HP xx 236LP+MP, 236LK, 63214LP |
210 |
382 |
1 |
|
5LP > MP > HP xx 236LP+MP xx VS2(HP), 236LK, 236MK |
148 |
241 |
1 |
V-Skill 2 midscreen combo into meaty caltrop + side switch that works against back roll. |
5LP > MP > HP xx 236LP+MP xx VS2(LP), 63214HP |
220 |
361 |
1 |
V-Skill 2 corner combo into meaty caltrop. If starting with 5MK, 5MP then juggle 623MK instead of Raida. |
2LK, 5LP > MP > HP xx 63214HP |
186 |
342 |
0 |
Corner or crouching only; HP Raida is always preferred corner ender |
2LK, 5LP > MP > HP xx 236LP+MP, 63214HP |
210 |
382 |
1 |
Corner or crouching only |
2LK, 5LP > MP > HP xx 623HK xx CA |
338 |
282 |
3 |
Corner or crouching only |
CH 2LP, 2MP xx 623HK |
186 |
294 |
0 |
Counter-hit combo |
CH 2LP, 5MP, 5LK xx 623HK |
198 |
335 |
0 |
Counter-hit combo |
Confirms
Notation | Damage | Stun | Meter Cost | Notes |
---|---|---|---|---|
5MP, 5LK xx 623HK/63214LP |
183 (167) |
283 (323) |
0 |
Kazekiri for damage/corner carry, Raida for stun/oki |
5MK, 5LK xx 623HK/63214LP |
183 (167) |
283 (323) |
0 |
Kazekiri for damage/corner carry, Raida for stun/oki. 5LK has more range than 5MP, making it more consistent if the starter is not point blank. |
5MK, 5MP xx 623HK |
210 |
310 |
0 |
Always use Kazekiri for meterless ender, as Raida whiffs. Must start close to the opponent for 5MP to reach. |
5MK, 5MP xx 236LP+MP, 236LK, 63214LP |
232 |
410 |
1 |
|
5MK, 5MP xx 236LP+MP, 236HK, j.HP > j.HK |
255 |
423 |
1 |
More damage, stun, corner carry than LP Raida ender, but worse oki |
5MK, 5MP xx 236LP+MP, 236HK, j.LP > j.MK |
232 |
349 |
1 |
Air reset instead of damage/knockdown; can only crossup the opponent in the corner |
5MP, 2LP xx 236LP+HP, 236MK, 4MP |
156 |
278 |
1 |
Must input 4MP as 6MP, as quickly as possible while Ibuki is still considered to be on the opposite side. Sets up a midscreen left/right mixup after the air reset. |
5MK, 5MP xx 623KK xx HK Air Ikkinage, 63214PP |
400 |
554 |
2 |
Corner only |
5MK, 5MP xx 236LP+HP, HP Ikkinage xx 236HK, j.HP, 63214PP |
361 |
530 |
2 |
Combo must start with 5 kunai to juggle j.HP properly |
5MK, 5MP xx 623HK xx CA |
432 |
270 |
3 |
|
5HK, 5LK xx 623HK/63214LP |
213 (197) |
333 (373) |
0 |
Standing only; 5LK is a more consistent link than 5LP |
5HK, 5LP > MP > HP xx 63214HP |
256 |
422 |
0 |
Corner and standing only |
5HK, 5LP > MP > HP xx 236LP+MP, 63214HP |
280 |
462 |
1 |
Corner and standing only |
5HK, LP > MP > HP xx 623HK xx CA |
408 |
362 |
3 |
Corner and standing only |
6MK, 5LP xx 623HK/63214LP |
193 (177) |
283 (323) |
0 |
Overhead combo; Against Laura, always end with 623HK, as Raida whiffs if she attempts a throw tech |
6MK, 5LP > MP > HP xx 63214HP |
236 |
372 |
0 |
Overhead combo, corner only |
2MP xx 236HP xx CA |
360 |
145 |
3 |
Easy, safe mid-range confirm into CA |
2MK, 623LK |
168 |
235 |
0 |
Point blank low starter; after blocked 5LP, this can catch every back-walking character except Sakura |
2MK, 5LP xx 623HK |
183 |
283 |
0 |
Crouching only (also works if Ibuki is fully cornered) |
CH 2MK, 5LK xx 623HK |
195 |
303 |
0 |
Counter-hit confirm; at farther ranges, 5LK may whiff but 623HK can still link |
CH 2MK, CA |
394 |
120 |
3 |
Counter-hit confirm, works from max range |
CH 2MP, 5LK xx 623HK/63214LP |
195 (179) |
303 (343) |
0 |
Counter-hit confirm |
CH 5MK, 2HP xx 623HK/63214LP |
249 (233) |
375 (415) |
0 |
Counter-hit confirm, 2HP forces stand which can be used for 236KK combos |
Punishes
Notation | Damage | Stun | Meter Cost | Notes |
---|---|---|---|---|
5LP > MP > HP xx 623HK/63214LP |
190 (176) |
276 (311) |
0 |
3f punish |
5LK xx 623HK/63214LP |
138 (120) |
205 (250) |
0 |
4f punish, great range; Raida can work but may whiff at max distance |
5MP xx 623HK/63214LP |
168 (150) |
235 (280) |
0 |
5f punish; stronger but less range than 5LK; Raida tends to whiff near max range |
2MP xx 623HK/63214LP |
168 (150) |
235 (280) |
0 |
6f punish; longer range than 5MP |
5MK > 2HK > 5HK xx 236HK, j.LP > j.MK |
216 |
281 |
0 |
6f punish with great corner carry and reset, but less range than 2MP |
5MK > 2HK > 5HK xx 236LK, 236KK, j.HP > j.HK |
20 |
381 |
1 |
6f punish; 1 bar gives extra damage, stun, corner carry, and knockdown |
2HP xx 623HK/63214LP |
198 (180) |
285 (330) |
0 |
7f punish |
5HK, 5LK xx 623HK/63214LP |
213 (197) |
333 (373) |
0 |
10f punish, standing only; 5LK drops near max 5HK range |
5HP xx 623HK/63214LP |
188 (170) |
285 (330) |
0 |
10f punish, great range and consistency but less damage than 5HK starter |
[hold LP], j.HK, 2HP xx LP Ikkinage xx 623HK/63214LP |
351 (337) |
486 (521) |
0 |
Strong meterless post-stun combo; if near the corner, use HP Raida ender instead. |
Crush Counter Punish
Notation | Damage | Stun | Meter Cost | Notes |
---|---|---|---|---|
CC 6HK, 623HK |
204 |
300 |
0 |
Meterless Crush Counter, easily confirmable from any range. Raida can also juggle, but only from very close range. |
CC 5HK, 5HP xx 623HK/63214LP |
256 (242) |
405 (440) |
0 |
Meterless Crush Counter punish, low execution, works from almost any range |
CC 5HK, 5HK, 5LK xx 623HK/63214LP |
273 (261) |
439 (469) |
0 |
Meterless Crush Counter punish from close-mid range |
CC 5HK, dash, 5MK > 2HK > 5HK xx 236HK, j.LP > j.MK |
270 |
393 |
0 |
Meterless Crush Counter punish; excellent corner carry, reset situation |
CC 5HK, dash, 5MK > 2HK > 5HK xx 236LK, 236KK, j.HP > j.HK |
298 |
457 |
1 |
Crush Counter punish; excellent corner carry and knockdown |
VT1 Combo
Notation | Damage | Stun | Meter Cost | Notes |
---|---|---|---|---|
3MK xx 5HP+HK, 2MP xx Delay 6HK, (explosion), j.HP > j.HK |
236 |
334 |
0 |
VT1 1st bomb combo from slide |
2MK xx 5HP+HK, 5MK, 623HK, 236LK, 63214LP |
260 |
355 |
0 |
VT1 1st bomb combo |
5MK, 5MP xx 6HP+HK, 3MK, 63214LP |
241 |
360 |
0 |
VT1 1st bomb combo |
5LP > MP > HP xx 236HP xx 6HP+HK, 2MP xx 236LK, 63214LP |
266 |
376 |
0 |
VT1 2nd bomb combo |
5MK, 5MP xx 236HP xx 6HP+HK, 623MK, 63214PP |
319 |
408 |
1 |
VT1 2nd bomb combo; MK Kazekiri hits before explosion, allowing for juggle |
VT2 Combo
Notation | Damage | Stun | Meter Cost | Notes |
---|---|---|---|---|
2MK xx HP+HK [hold LP], 2HP xx 63214HP, (shuriken return), LP Ikkinage xx 236MK, CA |
440 |
334 |
3 |
Midscreen VT2 combo from confirmable 2MK; Can possibly work in corner if Raida cancel is perfectly delayed |
2MK xx HP+HK [hold HP], 5MK, 623HK, (shuriken return), HP Ikkinage, CA |
422 |
379 |
3 |
Corner VT2 combo from confirmable 2MK; delay CA slightly to avoid whiffing |
5MK, 5MP xx HP+HK [hold LP], 2MP xx 6HK, (shuriken return), nj.HK, 5HP xx LP Ikkinage, CA |
437 |
447 |
3 |
VT2 combo; in the corner, delay the chain into 6HK to give the shuriken more time to return and link 2HP instead of 5HP for more damage |
236HP xx HP+HK [hold LP], 63214PP, (shuriken return), LP Ikkinage, 63214PP |
292 |
404 |
2 |
VT2 combo from midscreen whiff punish |
4HP+HK [hold LP], 63214PP, (shuriken return), LP Ikkinage, 63214PP |
407 |
528 |
2 |
VT2 anti-air combo; can also be done after CC 6HK. May need to cancel Ikkinage into Command Dash first depending on screen position. |
HP+HK, 2HP xx 63214HP, (shuriken return), HP Ikkinage xx 236HK, j.HP, CA |
557 |
613 |
3 |
Midscreen VT2 combo, requires 5 kunai for j.HP to juggle properly for a CA followup. With 3-4 kunai, using 2LP in place of 2HP allows the juggle at the cost of some damage/stun |