< Darkstalkers 3 | Anakaris
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{| class="wikitable" style="width: 100%" | {| class="wikitable" style="width: 100%" | ||
|<div style="display: flex;justify-content: start;align-items:center;flex-wrap: wrap; font-size:1.25em;"> | |<div style="display: flex;justify-content: start;align-items:center;flex-wrap: wrap; font-size:1.25em;"> [[Darkstalkers_3/Anakaris/Attack Data|<div class="srkbtn" style="font-color:white">Attack Data</div>]] [[Darkstalkers_3/Anakaris/Combos|<div class="srkbtn" style="font-color:white">Combos</div>]] [[Darkstalkers_3/Anakaris/Matchups|<div class="srkbtn" style="font-color:white">Matchups</div>]] [[Darkstalkers_3/Anakaris/Strategy|<div class="srkbtn" style="font-color:white">Strategy</div>]] [[Darkstalkers_3/Anakaris/Resources|<div class="srkbtn" style="font-color:white">Resources</div>]] | ||
</div> | </div> | ||
|} | |} | ||
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|caption=- | |caption=- | ||
|name=Pursuit | |name=Pursuit | ||
|input=[[File:Up.gif]]{{p}} | |input=[[File:Up.gif]]{{p}} OR {{k}} | ||
|data= | |data= | ||
{{AttackData-VSav | {{AttackData-VSav | ||
|startup=- | |startup=28 | ||
|active= | |active=17 | ||
|recovery= | |recovery=11 | ||
|hit=- | |||
|block=- | |||
|guage=6/-/24 | |||
|damage=<span style="color:#ff0000">6</span>/6 | |||
|attack=Mid | |||
|cancel=No | |||
|properties=- | |||
|description= | |||
*Only available when opponent is on [[File:Knockdown.png]] | |||
*下半身無敵:1F~9F | |||
*全身無敵:10F~27F | |||
*空中判定:28F~44F | |||
*ダウンしている相手にヒットするのは地面着地直前 (44F付近) | |||
*全体F、タイムチャートは空振り時の数値 | |||
}} | |||
{{AttackData-VSav | |||
|version=Pursuit ES | |||
|startup=28 | |||
|active=17 | |||
|recovery=11 | |||
|hit=- | |hit=- | ||
|block=- | |block=- | ||
|guage= | |guage=0/-/0 | ||
|damage=<span style="color:#ff0000"> | |damage=<span style="color:#ff0000">6+7</span>/6+5 | ||
|attack= | |attack=Mid | ||
|cancel= | |cancel=No | ||
|properties=- | |properties=- | ||
|description= | |description= | ||
Line 543: | Line 563: | ||
}} | }} | ||
</br> | </br> | ||
==Throws== | ==Throws== | ||
</br> | </br> | ||
Line 573: | Line 594: | ||
|caption=- | |caption=- | ||
|name=Kotodama Gaeshi (Inhale) | |name=Kotodama Gaeshi (Inhale) | ||
|input= | |input=[[File:down.gif]][[File:downleft.gif]][[File:left.gif]]{{k}} | ||
|data= | |data= | ||
{{AttackData-VSav | {{AttackData-VSav | ||
Line 592: | Line 613: | ||
*Recovery if a projectile is absorbed = 34 | *Recovery if a projectile is absorbed = 34 | ||
*Absorbable Projectiles | *Absorbable Projectiles | ||
** | **Anakaris:Royal Judgment | ||
**B.B. | **B.B.Hood:Landmines and Missiles | ||
** | **Demitri:Chaos Flare | ||
** | **Hsien Ko:Dark Cannon | ||
** | **Jedah:Dio Sega | ||
** | **Lilith:Soul Flash | ||
** | **Morrigan:Soul Fist | ||
** | **Rikuo:Sonic Wave | ||
}} | }} | ||
}} | }} | ||
Line 607: | Line 628: | ||
|caption=- | |caption=- | ||
|name=Kotodama Gaeshi (Exhale) | |name=Kotodama Gaeshi (Exhale) | ||
|input= | |input=[[File:down.gif]][[File:downright.gif]][[File:right.gif]]{{k}} | ||
|data= | |data= | ||
{{AttackData-VSav | {{AttackData-VSav | ||
|startup=- | |version=Royal Judgment (Anakaris) | ||
|startup=45 | |||
|active=- | |||
|recovery=47 | |||
|hit=- | |||
|block=- | |||
|guage=12/16/21 | |||
|damage=<span style="color:#ff0000">11</span>/5 | |||
|attack=Mid | |||
|cancel=- | |||
|properties=[[File:Aironly.png]] | |||
|description= | |||
*Can exhale as many times as you want after the first inhale | |||
*弾の持続:地面到達まで 本体が攻撃を食らった時点で攻撃判定消失 | |||
*ヒット後の変身時間 弱:15F、中:111F、強:191F、ES:271F | |||
*上記変身時間中は食らい判定があり、歩行ジャンプなどの行動が可能 | |||
*攻撃を食らった際のヒットストップ時間中は変身時間解除までの時間が停止 | |||
*ヒット後の変身演出(57F)、変身解除演出(28F)は行動不可で全身無敵 | |||
*変身解除直後の動作可能になった1F間は全身無敵 | |||
}} | |||
{{AttackData-VSav | |||
|version=<span style="color:#00ffff">Royal Judgment ES (Anakaris)</span> | |||
|startup=45 | |||
|active=- | |active=- | ||
|recovery= | |recovery=47 | ||
|hit=- | |hit=- | ||
|block=- | |block=- | ||
|guage=0/0/0 | |||
|damage=<span style="color:#ff0000">11x3</span>/5x3 | |||
|attack=High | |||
|cancel=- | |||
|properties=[[File:Aironly.png]] | |||
|description= | |||
}} | |||
{{AttackData-VSav | |||
|version=Landmines (B.B. Hood) | |||
|startup=26 | |||
|active=- | |||
|recovery=47 | |||
|hit=[[File:Knockdown.png]] | |||
|block=+5 | |||
|guage=12/16/21 | |||
|damage=<span style="color:#ff0000">21</span>/8 | |||
|attack=Mid | |||
|cancel=No | |||
|properties=[[File:Airok.png]] | |||
|description= | |||
*Can exhale as many times as you want after the first inhale | |||
*Air Version is the same in every way except that it's a high attack. | |||
*弾の持続 通常:64F、ES:64F | |||
}} | |||
{{AttackData-VSav | |||
|version=<span style="color:#00ffff">Landmines ES (B.B. Hood)</span> | |||
|startup=26 | |||
|active=- | |||
|recovery=47 | |||
|hit=[[File:Knockdown.png]] | |||
|block=- | |||
|guage=0/0/0 | |||
|damage=<span style="color:#ff0000">21</span>/8 | |||
|attack=Mid | |||
|cancel=No | |||
|properties=[[File:Airok.png]] | |||
|description= | |||
*Can exhale as many times as you want after the first inhale | |||
*Air Version is the same in every way except that it's a high attack. | |||
*弾の持続 通常:地面到達まで+28F、ES:地面到達まで+28F | |||
}} | |||
{{AttackData-VSav | |||
|version=Missiles (B.B. Hood) | |||
|startup=26 | |||
|active=- | |||
|recovery=47 | |||
|hit=[[File:Knockdown.png]] | |||
|block=+5 | |||
|guage=12/15/18 | |||
|damage=<span style="color:#ff0000">17</span>/4 | |||
|attack=Mid | |||
|cancel=No | |||
|properties=[[File:Airok.png]] | |||
|description= | |||
*Can exhale as many times as you want after the first inhale | |||
*Air Version is the same in every way except that it's a high attack. | |||
*弾の持続 通常:47F、ES:59F | |||
*弾の発生保障 共通:25F~ | |||
*発生保証後、通常版、ES版共に本体が攻撃を食らっても弾は消失しない | |||
}} | |||
{{AttackData-VSav | |||
|version=<span style="color:#00ffff">Missiles ES (B.B. Hood)</span> | |||
|startup=26 | |||
|active=- | |||
|recovery=47 | |||
|hit=[[File:knockdown.png]] | |||
|block=- | |||
|guage=0/0/0 | |||
|damage=<span style="color:#ff0000">10x3</span>/3x3 | |||
|attack=Mid | |||
|cancel=No | |||
|properties=[[File:Airok.png]] | |||
|description= | |||
*Can exhale as many times as you want after the first inhale | |||
*Air Version is the same in every way except that it's a high attack. | |||
*弾の持続 通常:地面到達まで、ES:地面到達まで | |||
*発生保障 共通:25F~ | |||
*発生保証後、通常版、ES版共に本体が攻撃を食らっても弾は消失しない | |||
}} | |||
{{AttackData-VSav | |||
|version=Chaos Flare (Demitri) | |||
|startup=26 | |||
|active=- | |||
|recovery=47 | |||
|hit=+25 | |||
|block=+5 | |||
|guage=12/16/21 | |||
|damage=<span style="color:#ff0000">18</span>/6 | |||
|attack=Mid | |||
|cancel=No | |||
|properties=[[File:Airok.png]] | |||
|description= | |||
*Can exhale as many times as you want after the first inhale | |||
*弾の持続 通常:80F、ES:60F | |||
*通常版:45F行動不能 (レバガチャで短縮可) | |||
*ES版:65F行動不能 (レバガチャで短縮可) | |||
*空中ヒット時、ヒット効果:吹き飛びダウン | |||
*弾の発生保障 共通:25F~ | |||
*通常版は発生保障後、弾の攻撃判定が出現する前に本体が攻撃を受けた場合は、弾の攻撃判定は1Fのみ出現後消失する | |||
}} | |||
{{AttackData-VSav | |||
|version=<span style="color:#00ffff">Chaos Flare ES (Demitri)</span> | |||
|startup=26 | |||
|active=- | |||
|recovery=47 | |||
|hit=+45 | |||
|block=+5 | |||
|guage=0/0/0 | |||
|damage=<span style="color:#ff0000">24</span>/9 | |||
|attack=Mid | |||
|cancel=No | |||
|properties=[[File:Airok.png]] | |||
|description= | |||
*Can exhale as many times as you want after the first inhale | |||
}} | |||
{{AttackData-VSav | |||
|version=Dark Cannon (Hsien Ko) | |||
|startup=25 | |||
|active=- | |||
|recovery=47 | |||
|hit=+4 | |||
|block=+3 | |||
|guage=-/-/- | |guage=-/-/- | ||
|damage=<span style="color:#ff0000">0</span>/0 | |damage=<span style="color:#ff0000">0</span>/0 | ||
|attack=- | |||
|cancel=- | |||
|properties=[[File:Airok.png]] | |||
|description= | |||
*弾の持続 弱:36F、中:58F、強:93F、ES(弱軌道):39F、ES(中軌道):60F、ES(強軌道):94F | |||
*空中ヒット時、ヒット効果:吹き飛びダウン | |||
*気絶暗器ヒット時、ヒット効果:吹き飛びダウン + 起き上がり後気絶61F(レバガチャで短縮不可) | |||
*弾の発生保障 共通:25F~ | |||
*発生保証後、通常版、ES版共に本体が攻撃を食らっても弾は消失しない | |||
*Light: Hit = +4 Block = +3, Medium: Hit = +9 Block = +8, Heavy: Hit = +13 Block = +12 | |||
}} | |||
{{AttackData-VSav | |||
|version=<span style="color:#00ffff">Dark Cannon ES (Hsien Ko)</span> | |||
|startup=25 | |||
|active=- | |||
|recovery=47 | |||
|hit=+13 | |||
|block=+12 | |||
|guage=0/0/0 | |||
|damage=<span style="color:#ff0000">18*3</span>/6*3 | |||
|attack=- | |||
|cancel=- | |||
|properties=[[File:Airok.png]] | |||
|description= | |||
*Can exhale as many times as you want after the first inhale | |||
}} | |||
{{AttackData-VSav | |||
|version=Dio Sega (Jedah) | |||
|startup=51 | |||
|active=- | |||
|recovery=47 | |||
|hit=- | |||
|block=- | |||
|guage=12/13+1+1/15+3+3 | |||
|damage=<span style="color:#ff0000">8*3</span>/4*3 | |||
|attack=High | |||
|cancel=- | |||
|properties=[[File:Airok.png]] | |||
|description= | |||
*弾の持続 通常:65F、ES:65F | |||
*空中ヒット時、ヒット効果:吹き飛びダウン | |||
*弾の発生保障 通常:50F~、ES:25F~ | |||
*通常版は発生保障後、弾の攻撃判定が出現する前に本体が攻撃を受けた場合は、弾の攻撃判定は1Fのみ出現後消失する | |||
}} | |||
{{AttackData-VSav | |||
|version=<span style="color:#00ffff">Dio Sega ES (Jedah)</span> | |||
|startup=51 | |||
|active=- | |||
|recovery=47 | |||
|hit=- | |||
|block=- | |||
|guage=0/0/0 | |||
|damage=<span style="color:#ff0000">8*5</span>/4*5 | |||
|attack=High | |||
|cancel=- | |||
|properties=[[File:Airok.png]] | |||
|description= | |||
*Can exhale as many times as you want after the first inhale | |||
}} | |||
{{AttackData-VSav | |||
|version=Soul Flash (Lilith) | |||
|startup=31 | |||
|active=- | |||
|recovery=47 | |||
|hit=+19 | |||
|block=+9 | |||
|guage=12/16/21 | |||
|damage=<span style="color:#ff0000">18</span>/6 | |||
|attack=- | |||
|cancel=- | |||
|properties=[[File:Airok.png]] | |||
|description= | |||
*弾の持続 弱:49F、中:17F、強:9F、ES:81F | |||
*空中ヒット時、ヒット効果:吹き飛びダウン | |||
*弾の発生保障 共通:25F~ | |||
*通常版は発生保障後、弾の攻撃判定が出現する前に本体が攻撃を受けた場合は、弾の攻撃判定は1Fのみ出現後消失する | |||
}} | |||
{{AttackData-VSav | |||
|version=<span style="color:#00ffff">Soul Flash ES (Lilith)</span> | |||
|startup=31 | |||
|active=- | |||
|recovery=47 | |||
|hit=+28 | |||
|block=+18 | |||
|guage=0/0/0 | |||
|damage=<span style="color:#ff0000">11*3</span>/4*3 | |||
|attack=- | |||
|cancel=- | |||
|properties=[[File:Airok.png]] | |||
|description= | |||
*Can exhale as many times as you want after the first inhale | |||
}} | |||
{{AttackData-VSav | |||
|version=Soul Fist (Morrigan) | |||
|startup=26 | |||
|active=- | |||
|recovery=47 | |||
|hit=+14 | |||
|block=+13 | |||
|guage=12/16/21 | |||
|damage=<span style="color:#ff0000">17</span>/6 | |||
|attack=- | |||
|cancel=- | |||
|properties=[[File:Airok.png]] | |||
|description= | |||
*弾の持続 弱:56F、中:72F、強:88F、ES:画面外まで | |||
*空中ヒット時、ヒット効果:吹き飛びダウン | |||
*弾の発生保障 共通:25F~ | |||
*通常版は発生保障後、弾の攻撃判定が出現する前に本体が攻撃を受けた場合は、弾の攻撃判定は1Fのみ出現後消失する | |||
}} | |||
{{AttackData-VSav | |||
|version=<span style="color:#00ffff">Soul Fist ES (Morrigan)</span> | |||
|startup=26 | |||
|active=- | |||
|recovery=47 | |||
|hit=[[File:Knockdown.png]] | |||
|block=+37 | |||
|guage=0/0/0 | |||
|damage=<span style="color:#ff0000">9*3</span>/3*3 | |||
|attack=- | |||
|cancel=- | |||
|properties=[[File:Airok.png]] | |||
|description= | |||
*Can exhale as many times as you want after the first inhale | |||
}} | |||
{{AttackData-VSav | |||
|version=Sonic Wave (Rikuo) | |||
|startup=26 | |||
|active=- | |||
|recovery=47 | |||
|hit=+65 | |||
|block=+4 | |||
|guage=12/15/18 | |||
|damage=<span style="color:#ff0000">13</span>/5 | |||
|attack=- | |||
|cancel=- | |||
|properties=[[File:Airok.png]] | |||
|description= | |||
*弾の持続 弱:17F、中:23F、強:29F、ES:63F | |||
*地上ヒット時(共通)、ヒット効果:のけぞり(23F)+62F麻痺 (レバガチャで短縮不可) | |||
*のけぞりはヒットストップ時間を含んだ時間 | |||
*空中ヒット時(共通)、ヒット効果:ヒットストップ(11F)後、空中で60F麻痺後吹き飛びダウン (レバガチャで短縮不可) | |||
*弾の発生保障(ES):25F~ | |||
*通常版は発生保障がない | |||
}} | |||
{{AttackData-VSav | |||
|version=<span style="color:#00ffff">Sonic Wave ES (Rikuo)</span> | |||
|startup=26 | |||
|active=- | |||
|recovery=47 | |||
|hit=+65 | |||
|block=+4 | |||
|guage=0/0/0 | |||
|damage=<span style="color:#ff0000">13,18</span>/5,6 | |||
|attack=- | |attack=- | ||
|cancel=- | |cancel=- | ||
Line 703: | Line 1,022: | ||
|caption=- | |caption=- | ||
|name=Ouke no Sabaki | |name=Ouke no Sabaki | ||
|input= | |input=[[File:down.gif]][[File:downright.gif]][[File:right.gif]]{{p}} | ||
|data= | |data= | ||
{{AttackData-VSav | {{AttackData-VSav | ||
|version=Ouke no Sabaki {{lp}} | |||
|startup=34 | |startup=34 | ||
|active= | |active=- | ||
|recovery= | |recovery=61 | ||
|hit=CURSE | |hit=CURSE | ||
|block=Variable | |block=Variable | ||
Line 725: | Line 1,045: | ||
*ヒット後の変身演出(57F)、変身解除演出(28F)は行動不可で全身無敵 | *ヒット後の変身演出(57F)、変身解除演出(28F)は行動不可で全身無敵 | ||
*変身解除直後の動作可能になった1F間は全身無敵 | *変身解除直後の動作可能になった1F間は全身無敵 | ||
}} | |||
{{AttackData-VSav | |||
|version=Ouke no Sabaki {{mp}} | |||
|startup=34 | |||
|active=- | |||
|recovery=77 | |||
|hit=CURSE | |||
|block=Variable | |||
|guage=12/16/21 | |||
|damage=<span style="color:#ff0000">11</span>/5 | |||
|attack=High | |||
|cancel=No | |||
|properties=[[File:Aironly.png]] | |||
|description= | |||
*Curses the opponent on hit. Cursed opponents cannot attack or block | |||
}} | |||
{{AttackData-VSav | |||
|version=Ouke no Sabaki {{hp}} | |||
|startup=34 | |||
|active=- | |||
|recovery=93 | |||
|hit=CURSE | |||
|block=Variable | |||
|guage=12/16/21 | |||
|damage=<span style="color:#ff0000">11</span>/5 | |||
|attack=High | |||
|cancel=No | |||
|properties=[[File:Aironly.png]] | |||
|description= | |||
*Curses the opponent on hit. Cursed opponents cannot attack or block | |||
}} | }} | ||
{{AttackData-VSav | {{AttackData-VSav | ||
|version=<span style="color:#00ffff">Ouke no Sabaki ES</span> | |version=<span style="color:#00ffff">Ouke no Sabaki ES</span> {{p}}{{p}} | ||
|startup= | |startup=34 | ||
|active= | |active=- | ||
|recovery= | |recovery=93 | ||
|hit=CURSE | |hit=CURSE | ||
|block=Variable | |block=Variable | ||
Line 835: | Line 1,185: | ||
|caption=- | |caption=- | ||
|name=Miira Drop | |name=Miira Drop | ||
|input= | |input=[[File:down.gif]][[File:downright.gif]][[File:right.gif]]{{p}} | ||
|data= | |data= | ||
{{AttackData-VSav | {{AttackData-VSav | ||
Line 893: | Line 1,243: | ||
|hit=[[File:knockdown.png]] | |hit=[[File:knockdown.png]] | ||
|block=- | |block=- | ||
|guage=0/ | |guage=0/-/0 | ||
|damage=<span style="color:#ff0000">5x(1~4)+20</span>/2x(1~4)+6 | |damage=<span style="color:#ff0000">5x(1~4)+20</span>/2x(1~4)+6 | ||
|attack=Mid | |attack=Mid | ||
Line 907: | Line 1,257: | ||
|caption=- | |caption=- | ||
|name=Togame no Ana | |name=Togame no Ana | ||
|input= | |input=[[File:right.gif]][[File:down.gif]][[File:downright.gif]]{{k}} | ||
|data= | |data= | ||
{{AttackData-VSav | {{AttackData-VSav | ||
|startup=- | |version=Togame no Ana {{lk}} | ||
|active=- | |startup=25 | ||
|recovery=- | |active=24 | ||
|hit= | |recovery=46 | ||
|hit=[[File:knockdown.png]] | |||
|block=- | |||
|guage=12/-/21 | |||
|damage=<span style="color:#ff0000">17</span>/4 | |||
|attack=Mid | |||
|cancel=No | |||
|properties=Command Grab | |||
|description= | |||
*Another command grab. This one can only be performed on knockdown. | |||
*全身無敵 通常:1F~48F、ES:1F~93F | |||
*空中判定 通常:49F~93F、ES:94F~146F | |||
*空中の相手にもヒットする | |||
*投げ判定のためガード中など投げ無敵状態の相手にはヒットしない | |||
}} | |||
{{AttackData-VSav | |||
|version=Togame no Ana {{mk}} | |||
|startup=25 | |||
|active=24 | |||
|recovery=46 | |||
|hit=[[File:knockdown.png]] | |||
|block=- | |||
|guage=12/-/21 | |||
|damage=<span style="color:#ff0000">17</span>/4 | |||
|attack=Mid | |||
|cancel=No | |||
|properties=Command Grab | |||
|description= | |||
*Another command grab. This one can only be performed on knockdown. | |||
}} | |||
{{AttackData-VSav | |||
|version=Togame no Ana {{hk}} | |||
|startup=25 | |||
|active=24 | |||
|recovery=46 | |||
|hit=[[File:knockdown.png]] | |||
|block=- | |||
|guage=12/-/21 | |||
|damage=<span style="color:#ff0000">17</span>/4 | |||
|attack=Mid | |||
|cancel=No | |||
|properties=Command Grab | |||
|description= | |||
*Another command grab. This one can only be performed on knockdown. | |||
}} | |||
{{AttackData-VSav | |||
|version=<span style="color:#00ffff">Togame no Ana ES</span> {{k}}{{k}} | |||
|startup=25 | |||
|active=69 | |||
|recovery=54 | |||
|hit=[[File:knockdown.png]] | |||
|block=- | |block=- | ||
|guage= | |guage=0/-/0 | ||
|damage=<span style="color:#ff0000"> | |damage=<span style="color:#ff0000">17</span>/4 | ||
|attack= | |attack=Mid | ||
|cancel= | |cancel=No | ||
|properties=Command Grab | |properties=Command Grab | ||
|description= | |description= | ||
Line 925: | Line 1,325: | ||
}} | }} | ||
</br> | </br> | ||
==EX Moves== | ==EX Moves== | ||
</br> | </br> | ||
Line 931: | Line 1,332: | ||
|caption=- | |caption=- | ||
|name=Shinjitsu no Oshie | |name=Shinjitsu no Oshie | ||
|input= | |input=[[File:right.gif]][[File:down.gif]][[File:downright.gif]]{{p}}{{p}} | ||
|data= | |data= | ||
{{AttackData-VSav | {{AttackData-VSav | ||
|startup= | |startup=7 | ||
|active= | |active=3 | ||
|recovery= | |recovery=86 | ||
|hit= | |hit=0 | ||
|block=- | |block=- | ||
|guage=Costs 1 Bar | |guage=Costs 1 Bar | ||
|damage=<span style="color:#ff0000"> | |damage=<span style="color:#ff0000">3</span>/2 | ||
|attack= | |attack=Mid | ||
|cancel= | |cancel=No | ||
|properties=Guard Cancel | |properties=Guard Cancel | ||
|description= | |description= | ||
* | *Anakaris' Guard Cancel and one of his defining traits. Anakaris cannot perform a guard cancel without meter, making him weaker defensively. | ||
}} | }} | ||
}} | }} | ||
Line 952: | Line 1,353: | ||
|image= | |image= | ||
|caption= | |caption= | ||
|name=Naraku no | |name=Naraku no Ana | ||
|input= | |input=[[File:left.gif]][[File:downleft.gif]][[File:down.gif]][[File:downright.gif]][[File:right.gif]]{{k}}{{k}} | ||
|data= | |data= | ||
{{AttackData-VSav | {{AttackData-VSav | ||
|startup= | |startup=50 | ||
|active= | |active=70 | ||
|recovery= | |recovery=45 | ||
|hit= | |hit=[[File:Knockdown.png]] | ||
|block=- | |block=- | ||
|guage=Costs 1 Bar | |guage=Costs 1 Bar | ||
|damage=<span style="color:#ff0000"> | |damage=<span style="color:#ff0000">42</span>/12 | ||
|attack= | |attack=Mid | ||
|cancel= | |cancel=No | ||
|properties=[[File:Unblockable.png]] | |properties=[[File:Unblockable.png]] | ||
|description= | |description= | ||
Line 979: | Line 1,380: | ||
|data= | |data= | ||
{{AttackData-VSav | {{AttackData-VSav | ||
|startup= | |version=Ground | ||
|startup=38 | |||
|active=- | |active=- | ||
|recovery= | |recovery=160 | ||
|hit= | |hit=[[File:Knockdown.png]] | ||
|block=- | |block=-96 | ||
|guage=Costs 1 Bar | |guage=Costs 1 Bar | ||
|damage=<span style="color:#ff0000"> | |damage=<span style="color:#ff0000">5x3+30</span>/2x3+10 | ||
|attack= | |attack=Mid | ||
|cancel= | |cancel=No | ||
|properties=[[File:airok.png]] | |properties=[[File:airok.png]] | ||
|description= | |description= | ||
*(lvl 1:[mp, lk, down, lp, mk]requires 1 meter , lvl 2:[hp, mk, down, mp, rk] requires 2 meters, lvl 3: [rk, mp, lk, down, lp, mk, hp] requires 3 meters) - These 3 versions of the curse super are essentially the same type of super; a beefy version of Anakaris's curse special. Unfortunately, all versions of this super share the same slow startup and travel time that the normal curse special move has. To top it off, all versions of this EX move are blockable, making even a wakeup curse super impractical. | *(lvl 1:[mp, lk, down, lp, mk]requires 1 meter , lvl 2:[hp, mk, down, mp, rk] requires 2 meters, lvl 3: [rk, mp, lk, down, lp, mk, hp] requires 3 meters) - These 3 versions of the curse super are essentially the same type of super; a beefy version of Anakaris's curse special. Unfortunately, all versions of this super share the same slow startup and travel time that the normal curse special move has. To top it off, all versions of this EX move are blockable, making even a wakeup curse super impractical. | ||
All these deficiencies, coupled with Anakaris's slow nature of building meter make all versions of this super impractical for competative play. Stay away from these supers. | All these deficiencies, coupled with Anakaris's slow nature of building meter make all versions of this super impractical for competative play. Stay away from these supers. | ||
}} | |||
{{AttackData-VSav | |||
|version=Air | |||
|startup=42 | |||
|active=- | |||
|recovery=164 | |||
|hit=[[File:Knockdown.png]] | |||
|block=- | |||
|guage=Costs 1 Bar | |||
|damage=<span style="color:#ff0000">5x3+30</span>/2x3+10 | |||
|attack=High | |||
|cancel=No | |||
|properties=[[File:airok.png]] | |||
|description= | |||
*弾の持続:地面到達まで | |||
}} | }} | ||
}} | }} | ||
Line 1,002: | Line 1,419: | ||
|data= | |data= | ||
{{AttackData-VSav | {{AttackData-VSav | ||
|startup=- | |version=Ground | ||
|startup=38 | |||
|active=- | |||
|recovery=160 | |||
|hit=[[File:knockdown.png]] | |||
|block=-96 | |||
|guage=Costs 2 Bar | |||
|damage=<span style="color:#ff0000">5+2x8+5x5+30</span>/1+0x8+1x5+7 | |||
|attack=Mid | |||
|cancel=No | |||
|properties=[[File:airok.png]] | |||
|description= | |||
*(lvl 1:[mp, lk, down, lp, mk]requires 1 meter , lvl 2:[hp, mk, down, mp, rk] requires 2 meters, lvl 3: [rk, mp, lk, down, lp, mk, hp] requires 3 meters) - These 3 versions of the curse super are essentially the same type of super; a beefy version of Anakaris's curse special. Unfortunately, all versions of this super share the same slow startup and travel time that the normal curse special move has. To top it off, all versions of this EX move are blockable, making even a wakeup curse super impractical. | |||
All these deficiencies, coupled with Anakaris's slow nature of building meter make all versions of this super impractical for competative play. Stay away from these supers. | |||
* | |||
}} | |||
{{AttackData-VSav | |||
|version=Air | |||
|startup=42 | |||
|active=- | |active=- | ||
|recovery= | |recovery=164 | ||
|hit= | |hit=[[File:Knockdown.png]] | ||
|block=- | |block=- | ||
|guage=Costs 2 Bar | |guage=Costs 2 Bar | ||
|damage=<span style="color:#ff0000"> | |damage=<span style="color:#ff0000">5x3+30</span>/2x3+10 | ||
|attack= | |attack=High | ||
|cancel= | |cancel=No | ||
|properties=[[File:airok.png]] | |properties=[[File:airok.png]] | ||
|description= | |description= | ||
* | *弾の持続:地面到達まで | ||
}} | }} | ||
}} | }} | ||
Line 1,022: | Line 1,456: | ||
|caption=- | |caption=- | ||
|name=Pharoah Decoration | |name=Pharoah Decoration | ||
|input={{hk}},{{mp | |input={{hk}},{{mp}},[[File:down.gif]],{{mk}},{{hp}} | ||
|data= | |data= | ||
{{AttackData-VSav | {{AttackData-VSav | ||
|startup=- | |version=Ground | ||
|startup=38 | |||
|active=- | |||
|recovery=160 | |||
|hit=[[File:knockdown.png]] | |||
|block=-96 | |||
|guage=Costs 3 Bar | |||
|damage=<span style="color:#ff0000">5+2x8+5x5+30</span>/1+0x8+1x5+7 | |||
|attack=Mid | |||
|cancel=No | |||
|properties=[[File:airok.png]] | |||
|description= | |||
*(lvl 1:[mp, lk, down, lp, mk]requires 1 meter , lvl 2:[hp, mk, down, mp, rk] requires 2 meters, lvl 3: [rk, mp, lk, down, lp, mk, hp] requires 3 meters) - These 3 versions of the curse super are essentially the same type of super; a beefy version of Anakaris's curse special. Unfortunately, all versions of this super share the same slow startup and travel time that the normal curse special move has. To top it off, all versions of this EX move are blockable, making even a wakeup curse super impractical. | |||
All these deficiencies, coupled with Anakaris's slow nature of building meter make all versions of this super impractical for competative play. Stay away from these supers. | |||
* | |||
}} | |||
{{AttackData-VSav | |||
|version=Air | |||
|startup=42 | |||
|active=- | |active=- | ||
|recovery= | |recovery=164 | ||
|hit= | |hit=[[File:Knockdown.png]] | ||
|block=- | |block=- | ||
|guage=Costs 3 Bar | |guage=Costs 3 Bar | ||
|damage=<span style="color:#ff0000"> | |damage=<span style="color:#ff0000">5x3+30</span>/2x3+10 | ||
|attack= | |attack=High | ||
|cancel= | |cancel=No | ||
|properties=[[File:airok.png]] | |properties=[[File:airok.png]] | ||
|description= | |description= | ||
* | *弾の持続:地面到達まで | ||
}} | }} | ||
}} | }} | ||
</br> | </br> | ||
==Dark Force== | |||
</br> | |||
{{MoveData | |||
|image= | |||
|caption=- | |||
|name=Pharoah Spirit | |||
|input={{P}}+{{K}} of the same strength | |||
|data= | |||
{{AttackData-VSav | |||
|startup=88 | |||
|active=389~0(Variable) | |||
|recovery=Until Landing + 11 landing frames | |||
|hit=- | |||
|block=- | |||
|guage=Costs 1 Bar | |||
|damage=<span style="color:#ff0000">0</span>/0 | |||
|attack=- | |||
|cancel=- | |||
|properties=Invincible for 60f | |||
|description= | |||
*Anakaris's upper and lowe torso separate, giving th user primary control over the upper body, while having a bit of a random AI control the lower body. Anakaris' upper half has hyper armor, and cannot block. The lower half is completely invincible. This DF has quite some utility, despite its oddness. though more research is necessary. | |||
*全身無敵(発動時):1F~60F | |||
*投げ無敵(解除時):解除時硬直最後の1F | |||
*発動後上半身はハイパーアーマー状態で攻撃を食らってものけぞらない (DF解除後着地10Fまでハイパーアーマー状態) | |||
*下半身は自動で前進する | |||
*上半身はP、下半身はKで攻撃可能 (同時に攻撃することはできない) | |||
*発動中の必殺技は棺の舞のみ使用可 | |||
*下半身の攻撃の詳細については「DF専用技」の項参照 | |||
}} | |||
}} | |||
</br> | |||
</br> | </br> | ||
{| class="wikitable" style="width: 100%" | {| class="wikitable" style="width: 100%" | ||
|<div style="display: flex;justify-content: start;align-items:center;flex-wrap: wrap; font-size:1.25em;"> | |<div style="display: flex;justify-content: start;align-items:center;flex-wrap: wrap; font-size:1.25em;"> [[Darkstalkers_3/Anakaris/Attack Data|<div class="srkbtn" style="font-color:white">Attack Data</div>]] [[Darkstalkers_3/Anakaris/Combos|<div class="srkbtn" style="font-color:white">Combos</div>]] [[Darkstalkers_3/Anakaris/Matchups|<div class="srkbtn" style="font-color:white">Matchups</div>]] [[Darkstalkers_3/Anakaris/Strategy|<div class="srkbtn" style="font-color:white">Strategy</div>]] [[Darkstalkers_3/Anakaris/Resources|<div class="srkbtn" style="font-color:white">Resources</div>]] | ||
</div> | </div> | ||
|} | |} |
Latest revision as of 09:59, 12 April 2024
Standing Normals
Startup | Active | Recovery | On Hit | On Block | |
---|---|---|---|---|---|
5 | 3 | 8 | +8 | +7 | |
Guage | Damage | Attack | Cancels | Properties | |
0/3/6 | 9/5 | Mid | Yes | - | |
|
Startup | Active | Recovery | On Hit | On Block | |
---|---|---|---|---|---|
6 | 5 [2/3] | 18 | -2 [+3] | -3 [+2] | |
Guage | Damage | Attack | Cancels | Properties | |
3/9/15 | 18/8 | Mid | No | Multi-hit | |
(Still working on the japanese translation) |
Startup | Active | Recovery | On Hit | On Block | |
---|---|---|---|---|---|
11 | 11 [4/7] | 21 | -3 | -4 | |
Guage | Damage | Attack | Cancels | Properties | |
6/15/24 | 22/9 | Mid | No | - | |
|
Startup | Active | Recovery | On Hit | On Block | |
---|---|---|---|---|---|
5 | 3 | 8 | +8 | +7 | |
Guage | Damage | Attack | Cancels | Properties | |
0/3/6 | 9/5 | Mid | Yes | - | |
|
Startup | Active | Recovery | On Hit | On Block | |
---|---|---|---|---|---|
7 | 4 | 24 | -3 | -4 | |
Guage | Damage | Attack | Cancels | Properties | |
3/9/15 | 19/9 | Mid | No | - | |
|
Crouching Normals
Startup | Active | Recovery | On Hit | On Block | |
---|---|---|---|---|---|
5 | 3 | 9 | +7 | +6 | |
Guage | Damage | Attack | Cancels | Properties | |
0/3/6 | 9/5 | Mid | Yes | - | |
|
Startup | Active | Recovery | On Hit | On Block | |
---|---|---|---|---|---|
5 | 12 [6/6] | 25 | -10 | -11 | |
Guage | Damage | Attack | Cancels | Properties | |
3/6 + 3/9+6 | (11,9)+(7,6)/(4,3)+(2,2) | Mid | No | Multi-Hit | |
(Still working on the japanese translation) |
Startup | Active | Recovery | On Hit | On Block | |
---|---|---|---|---|---|
6 | 3 | 11 | +8 | +7 | |
Guage | Damage | Attack | Cancels | Properties | |
0/3/6 | 9/5 | Low | Yes | - | |
|
Startup | Active | Recovery | On Hit | On Block | |
---|---|---|---|---|---|
13 | 3 | 20 | +1 | 0 | |
Guage | Damage | Attack | Cancels | Properties | |
3/9/15 | 16/7 | Low | No | - | |
|
Jumping Normals
Startup | Active | Recovery | On Hit | On Block | |
---|---|---|---|---|---|
7 | 3 | 20 | Variable | Variable | |
Guage | Damage | Attack | Cancels | Properties | |
0/3/6 | 10/4 | High | No | - | |
|
Startup | Active | Recovery | On Hit | On Block | |
---|---|---|---|---|---|
9 | 4 | 13 | Variable | Variable | |
Guage | Damage | Attack | Cancels | Properties | |
3/9/15 | 19/9 | High | No | - | |
|
Startup | Active | Recovery | On Hit | On Block | |
---|---|---|---|---|---|
10 | 6 | 23 | Variable | Variable | |
Guage | Damage | Attack | Cancels | Properties | |
6/15/24 | 24/10 | High | No | - | |
|
Startup | Active | Recovery | On Hit | On Block | |
---|---|---|---|---|---|
19 | 3 | 17 | Variable | Variable | |
Guage | Damage | Attack | Cancels | Properties | |
0/3/6 | 11/5 | High | No | - | |
|
Startup | Active | Recovery | On Hit | On Block | |
---|---|---|---|---|---|
7 | 18[9/3/6] | 14 | Variable | Variable | |
Guage | Damage | Attack | Cancels | Properties | |
3/6+3/9+6 | 10+9/5+4 | High | No | Multi-Hit | |
|
Startup | Active | Recovery | On Hit | On Block | |
---|---|---|---|---|---|
7 | 9 | 23 | Variable | Variable | |
Guage | Damage | Attack | Cancels | Properties | |
6/15/24 | 21/10 | High | No | - | |
recovers decently enough for anakaris to defend himself. you can link a j.rk off of a j.mk in a jumpin, where you can potentially land, and do either a ground chain, or mixup. |
Command Normals
Startup | Active | Recovery | On Hit | On Block | |
---|---|---|---|---|---|
23 | 9 | 14 | -2 [+4] | -3 [+3] | |
Guage | Damage | Attack | Cancels | Properties | |
3/9/15 | 17/8 | High | No | Overhead | |
|
Startup | Active | Recovery | On Hit | On Block | |
---|---|---|---|---|---|
13 | Until landing | Jump recovery | Variable | Variable | |
Guage | Damage | Attack | Cancels | Properties | |
See note | 15/7 | High | No | - | |
|
Startup | Active | Recovery | On Hit | On Block | |
---|---|---|---|---|---|
9 | Until landing | Jump recovery | Variable | Variable | |
Guage | Damage | Attack | Cancels | Properties | |
See note | 16/8 | High | No | - | |
|
Startup | Active | Recovery | On Hit | On Block | |
---|---|---|---|---|---|
- | 57 | 8 | - | - | |
Guage | Damage | Attack | Cancels | Properties | |
-/-/- | - | - | - | - | |
|
Pursuit
Startup | Active | Recovery | On Hit | On Block | ||
---|---|---|---|---|---|---|
28 | 17 | 11 | - | - | ||
Guage | Damage | Attack | Cancels | Properties | ||
6/-/24 | 6/6 | Mid | No | - | ||
Pursuit ES | ||||||
Startup | Active | Recovery | On Hit | On Block | ||
28 | 17 | 11 | - | - | ||
Guage | Damage | Attack | Cancels | Properties | ||
0/-/0 | 6+7/6+5 | Mid | No | - | ||
Throws
Startup | Active | Recovery | On Hit | On Block | |
---|---|---|---|---|---|
- | - | - | - | - | |
Guage | Damage | Attack | Cancels | Properties | |
-/-/- | 0/0 | - | - | - | |
|
Specials
EX Moves
Startup | Active | Recovery | On Hit | On Block | |
---|---|---|---|---|---|
7 | 3 | 86 | 0 | - | |
Guage | Damage | Attack | Cancels | Properties | |
Costs 1 Bar | 3/2 | Mid | No | Guard Cancel | |
|
Dark Force
Startup | Active | Recovery | On Hit | On Block | |
---|---|---|---|---|---|
88 | 389~0(Variable) | Until Landing + 11 landing frames | - | - | |
Guage | Damage | Attack | Cancels | Properties | |
Costs 1 Bar | 0/0 | - | - | Invincible for 60f | |
|