Rage of The Dragons/Kang: Difference between revisions

From SuperCombo Wiki
No edit summary
No edit summary
 
(13 intermediate revisions by 2 users not shown)
Line 1: Line 1:
=Introduction=
{{Character Subnav ROTD|name=Kang}}
[[File:kangrotdprofile.gif|right]]
{{infobox-ROTD
[[File:kangrotd.gif|right]]
|Name=Jae-Mo Kang
=Movelist=
|image=RotdKangFullPortrait.png
|Unique Partner=[[Rage_of_The_Dragons/Jones|'''Jones''']]
|Life=190
|Stun=80
|Guard=120
|Air Throw=No
|Walk Speed=9
|Run Speed=5
|Difficulty=★★★★☆ Difficult
|-
|Tier=A
}}


==Command Moves==
(n)fwd B - overhead kick. 


If you manage to hit the opponent in the air while  his feet is still up, it will be a knock away.<br>
Doesn't combo after  his normals.<br>
Bufferable.<br>
(n)dwnfwd A - 4 hit sumo palm attack that sends the opponent to the edge of the screen on the last hit.  <br>
Comboable to his strong normals. <br>
Cancelable on any hit<br>
dwnfwd C - This is a counter command move.  <br>
He puts his hands out while breathing in, if he's hit by any high and mid hitting normal at that  time, he will counter attack using his big tummy. <br>
This knocks up the opponent for a juggle. <br>
The tummy counter is bufferable into all of his moves(some will miss like his super and Kang Attack).<br>
 
This command move counter can counter ANY high and mid hitting physical attacks... even supers<br>
==Special Moves==
(a)Fire Bomb - qcf A/C. <br>
He blows a wave of fire... like dhalsim's yoga flame  but has more range.  It is comboable.
<br>
(n)Kang Attack - hcf B/D. <br>
Prepares his head and does a bull ram move that sends
                the opponent to the edge of the screen. <br>
This move is VERY SLOW<br>
                to come out, but when he starts to ram, it is invulnerable to
                ANY Physical attacks... even SUPERS!!! O_O!  You can be hit by
                Projectiles AND when he's preparing to ram though.  Can I say
                Ralf tackle?  :p<br>
(a)Rolling Fire - qcb A/C,<br>
He somesaults while doing a fire bomb.  <br>
Can act as a decent anti air.  Also comboable.<br>
(a)Kang Screw - DP A/C. <br>
He jumps up vertically while spinning like a top. <br>
Great as anti air and does multiple hits. <br>
Good for combos and  builds and awful lot of super meter.<br>
Not to mention it deals a good amount of tick damage if opponent air blocks it.<br>
==Super Moves==
Body Press Special - hcb x 2 B/D.  <br>
Throws you up then follows up with a very
                    high Kang Screw.  <br>
D version has an additional butt press
                    while opponent is falling down.  <br>
Unbloackable and
                    comboable.
==Super Tag==
=Combos=
First Impact combos:<br>
Ground - A, A, A, A, C<br>
Air    - A, A, A, A, C<br>
My B&B combo: Cross up/regular jump D, dwn C, dwnfwd A(3 hits), qcf A<br>
-His Jump D is a great cross up move.  Abuse it.  Use Kang screw(DP A/C) every chance you get. <br>
It builds up super meter fast, deals tremendous amounts of hits, and has high dizzy potential.<br>
Other Combos:<br>
-Cross up jump D, dwn C, dwnfwd A(3 hits), DP A/C<br>
-Cross up jump D, dwn C, dwnfwd A(3 hits), qcb A<br>
-Cross up jump D, dwn C, dwnfwd A(3 hits), hcb x 2 A/C<br>
Trick Combos:<br>
-dwn B, fwd B, qcf A or qcb A<br>
-dwn B, fwd B, hcb x 2 A/C<br>
-dwn B, dwn A, dash in hcb x 2 A/C<br>
Wall Combos:<br>
-Jump D, dwn C, dwnfwd A(3 hits), DP C, hits wall, fwd B(knockaway), wait till opponent is near you, DP C, wall break, opponent dizzy, cross up jump D, dw  C, dwnfwd A(3 hits), hcb x 2 C.  56 hits, approximately 85% damage.<br>
-Jump D, CD, A, A, A, A, C, fwd B(knockaway), wait till opponent is near you,  DP C, hits wall, fwd B(knockaway), wait till opponent is near you, DP C, wall break, opponent dizzy, cross up jump D, dwn C, dwnfwd A(3 hits), hcb x 2 C.  59 hits, approximately 90% damage<br>
=Strategies=


[[Category:Rage of the Dragons]]
[[Category:Rage of the Dragons]]
{{Rage Of The Dragons}}
{{Rage Of The Dragons}}

Latest revision as of 18:18, 12 November 2024

STORY

Jae-Mo Kang, born in South Korea, was quite big as a child. Other kids often made fun of his size, but Kang realized he can use his size for his advantage. So he trained his body, pushing it to the limits in strength in ways of Sumo Wrestling allowing him to move fast and hit hard. Eventually, his training paid off winning various wrestling circuits and a world tour circuit that eventually landed Kang in California.

While in California, Kang was hired to privately train an upcoming B-lister action star. This is Mr. Jones, as Kang calls him. Jones and Kang had trouble understanding each other due to language barriers but became good friends thanks to Kang's dream of producing films. After Kang and Jones strengthen their friendship, Kang established a Film Company in Sunshine City. One day, after shooting a movie, Kang approaches Jones about their next project. Mr. Jones knows exactly the right person. But first, Jones wants to go check on this rumor about an incredible foe that calls himself "BLACK DRAGON". Kang accepts, never refusing a good fight and their hunt for the "BLACK DRAGON". They both decide after they win, they will make a movie and call it "ENTER THE FUNKY DRAGON".


Color Selection
Rotdcolorskang.jpg
Kang is a powerhouse of a character that excels in offensive plays. With a fantastic cross-up and a BnB wall combo that can stun everyone. If you like high reward high execution rushdown, he's your guy.
Pros Cons
  • Big Stun Damage Combos: Kang can usually stun an opponent within 1-2 combos. If he gets a wall hit, then it's a guaranteed stun; even for Abubo. Bonus points for his supers causing stun damage.
  • Great Rushdown Options: Paired with his speed and his 9D, he can easily cross up opponents and get a stun combo in. He additionally has a 6B overhead and two command grab supers that can mix things up.
  • Predictable Gameplan: Once your opponent catches on to 9D being a cross-up you don't have much else to get in. Kang banks on that jump-in since his neutral isn't great outside of Firebomb. Kang can be chalked up to a knowledge check on most of his approaches.
  • Poor Utility: Kang's only viable specials are Firebomb and Kang Screw and they're not the best for anything other than offense. Kang Attack and Rolling Fire can be avoided due to their slowness and bad utility.
Jae-Mo Kang
RotdKangFullPortrait.png
Unique Partner Jones
Life 190
Stun 80
Guard 120
Air Throw No
Walk Speed Rank 9
Run Speed Rank 5
Difficulty ★★★★☆ Difficult
Tier A

ROTD Navigation

General
Controls and Notation
HUD
System
FAQ
Characters
Billy
Lynn
Radel
Annie
Cassandra
Oni
Pepe
Pupa
Alice
Elias
Jones
Kang
Sonia
Jimmy
Abubo
Johann