< Darkstalkers 3 | Anakaris
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{| class="wikitable" style="width: 100%" | {| class="wikitable" style="width: 100%" | ||
|<div style="display: flex;justify-content: start;align-items:center;flex-wrap: wrap; font-size:1.25em;"> | |<div style="display: flex;justify-content: start;align-items:center;flex-wrap: wrap; font-size:1.25em;"> [[Darkstalkers_3/Anakaris/Attack Data|<div class="srkbtn" style="font-color:white">Attack Data</div>]] [[Darkstalkers_3/Anakaris/Combos|<div class="srkbtn" style="font-color:white">Combos</div>]] [[Darkstalkers_3/Anakaris/Matchups|<div class="srkbtn" style="font-color:white">Matchups</div>]] [[Darkstalkers_3/Anakaris/Strategy|<div class="srkbtn" style="font-color:white">Strategy</div>]] [[Darkstalkers_3/Anakaris/Resources|<div class="srkbtn" style="font-color:white">Resources</div>]] | ||
</div> | </div> | ||
|} | |} | ||
</br> | |||
==Standing Normals== | ==Standing Normals== | ||
</br> | </br> | ||
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|caption=lp | |caption=lp | ||
|name=Jab | |name=Jab | ||
|input=lp | |input={{lp}} | ||
|data= | |data= | ||
{{AttackData-VSav | {{AttackData-VSav | ||
|startup= | |startup=5 | ||
|active=3 | |active=3 | ||
|recovery=8 | |recovery=8 | ||
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|block=+7 | |block=+7 | ||
|guage=0/3/6 | |guage=0/3/6 | ||
|damage=9/5 | |damage=<span style="color:#ff0000">9</span>/5 | ||
|attack=Mid | |attack=Mid | ||
|cancel=Yes | |cancel=Yes | ||
|properties= - | |properties= - | ||
|description= | |description= | ||
* | *s.lp hits crouching characters(except a crouching Q-Bee), and due to the frame advantage, you can handshake some characters to death[explained in the Combos & Patterns section]. | ||
}} | }} | ||
}} | }} | ||
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|caption=mp | |caption=mp | ||
|name=Strong | |name=Strong | ||
|input=mp | |input={{mp}} | ||
|data= | |data= | ||
{{AttackData-VSav | {{AttackData-VSav | ||
|startup= | |startup=6 | ||
|active=5 [2/3] | |active=5 [2/3] | ||
|recovery=18 | |recovery=18 | ||
|hit=-2 [+3] | |hit=-2 [+3] | ||
|block= | |block=-3 [+2] | ||
|guage=3/9/15 | |guage=3/9/15 | ||
|damage=18/8 | |damage=<span style="color:#ff0000">18</span>/8 | ||
|attack=Mid | |attack=Mid | ||
|cancel=No | |cancel=No | ||
|properties= | |properties=Multi-hit | ||
|description= | |description= | ||
*Recovery before downswing: On Hit: -2/-1 On Block: -3/-2 | *Recovery before downswing: On Hit: -2/-1 On Block: -3/-2 | ||
*Recovery with just downswing On Hit:+3 On Guard:+2 | *Recovery with just downswing On Hit:+3 On Guard:+2 | ||
*s.mp - the chop: This is my favorite among anakaris's normals. He does a chop akin to honda's standing fierce, only in a higher mummy sort of way. It does a great job of swatting characters out of the sky. There are of course quite a few moves that will simply just outprioritize it(felicia's j.hp, & lilith's j.hp come to mind), but the utility is there. | |||
*s.mp not only has hitboxes above[and in front of] his head, but hitboxes which also extend low enough to hit crouching characters(except qbee of course.. maybe others, but my mind is fuzzy). So, should you get too far from your opponent during a handshake rushdown, a dashing strong is a viable option. It covers aerial options that an opponent may try, as well as crouching opponents, who are smart enough not to jump. There IS a small window between the last s.lp and the dashing mp though, that an opponent(who knows/sees it) can take advantage of. Nonethaless, you can best avoid retaliation by properly varying when you dash in and such(you may opt for trijump over dashing back in). | |||
*The chop is also what you'll use for characters who are chest height when in their curse mode(i.e. succubus girls, demitri, jedah, qbee). | |||
(Still working on the japanese translation) | (Still working on the japanese translation) | ||
}} | }} | ||
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|caption=hp | |caption=hp | ||
|name=Fierce | |name=Fierce | ||
|input=hp | |input={{hp}} | ||
|data= | |data= | ||
{{AttackData-VSav | {{AttackData-VSav | ||
|startup= | |startup=11 | ||
|active=11 [4/7] | |active=11 [4/7] | ||
|recovery=21 | |recovery=21 | ||
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|block=-4 | |block=-4 | ||
|guage=6/15/24 | |guage=6/15/24 | ||
|damage=22/9 | |damage=<span style="color:#ff0000">22</span>/9 | ||
|attack=Mid | |attack=Mid | ||
|cancel=No | |cancel=No | ||
|properties= | |properties=- | ||
|description= | |description= | ||
* | *硬直差の範囲 H:-3~+3 G:-4~+2 | ||
}} | }} | ||
}} | }} | ||
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|caption=lk | |caption=lk | ||
|name=Short | |name=Short | ||
|input=lk | |input={{lk}} | ||
|data= | |data= | ||
{{AttackData-VSav | {{AttackData-VSav | ||
|startup= | |startup=5 | ||
|active=3 | |active=3 | ||
|recovery=8 | |recovery=8 | ||
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|block=+7 | |block=+7 | ||
|guage=0/3/6 | |guage=0/3/6 | ||
|damage=9/5 | |damage=<span style="color:#ff0000">9</span>/5 | ||
|attack=Mid | |attack=Mid | ||
|cancel=Yes | |cancel=Yes | ||
|properties= - | |properties=- | ||
|description= | |description= | ||
* | *s.lk - You can change up the dashing lp with a d.lk. The only advantage it has is that it hits all crouching characters. It has significantly less range, and no coverage for an aerial maneuver from the opponent. | ||
* | *s.lk can also be used for the characters who are extreemly close to the ground when in their curse mode(i.e. gallon, aubath, felicia, sasquatch) | ||
}} | }} | ||
}} | }} | ||
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|caption=mk | |caption=mk | ||
|name=Forward | |name=Forward | ||
|input=mk | |input={{mk}} | ||
|data= | |data= | ||
{{AttackData-VSav | {{AttackData-VSav | ||
|startup= | |startup=7 | ||
|active=4 | |active=4 | ||
|recovery=24 | |recovery=24 | ||
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|block=-4 | |block=-4 | ||
|guage=3/9/15 | |guage=3/9/15 | ||
|damage=19/9 | |damage=<span style="color:#ff0000">19</span>/9 | ||
|attack=Mid | |attack=Mid | ||
|cancel=No | |cancel=No | ||
|properties= - | |properties=- | ||
|description= | |description= | ||
* | *s.mk - a distant reaching kick, with a frame disadvantage on both hit and guard. Like s.lk, it does a decent job of hitting characters in curse mode who are lower to the ground. Its range is best when opponent charactesr a a half character away. | ||
}} | }} | ||
}} | }} | ||
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|caption=hk | |caption=hk | ||
|name=Roundhouse | |name=Roundhouse | ||
|input=hk | |input={{hk}} | ||
|data= | |data= | ||
{{AttackData-VSav | {{AttackData-VSav | ||
|startup= | |startup=11 | ||
|active=6 | |active=6 | ||
|recovery=37 | |recovery=37 | ||
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|block=-13 | |block=-13 | ||
|guage=6/15/24 | |guage=6/15/24 | ||
|damage=25/10 | |damage=<span style="color:#ff0000">25</span>/10 | ||
|attack= | |attack=Mid | ||
|cancel=No | |cancel=No | ||
|properties= | |properties= | ||
|description= | |description= | ||
* | *[[File:air.png]]; because this is considered an airborne attack, it is also air blockable. | ||
}} | }} | ||
}} | }} | ||
</br> | </br> | ||
==Crouching Normals== | ==Crouching Normals== | ||
</br> | </br> | ||
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|caption=lp | |caption=lp | ||
|name=Jab | |name=Jab | ||
|input=lp | |input=[[File:down.gif]]{{lp}} | ||
|data= | |data= | ||
{{AttackData-VSav | {{AttackData-VSav | ||
|startup=5 | |startup=5 | ||
|active=3 | |active=3 | ||
|recovery= | |recovery=9 | ||
|hit=+ | |hit=+7 | ||
|block=+ | |block=+6 | ||
|guage=0/3/6 | |guage=0/3/6 | ||
|damage=9/5 | |damage=<span style="color:#ff0000">9</span>/5 | ||
|attack=Mid | |attack=Mid | ||
|cancel=Yes | |cancel=Yes | ||
|properties= - | |properties=- | ||
|description= | |description= | ||
* | *c.lp - c.lp hits mid. using it during a handshake rushdown is viable. Anakaris's range decreases significantly. c.lp also inherently makes your opponent block low(if they weren't already smart enough to block low during the s.lp's) in expectations of a chained c.lk into knockdown. c.lp and c.lk have slightly similar frame characteristics, but although the c.lp does not hit low, it does have hitboxes convenient enough to hit some opponents who attempt to jump away. | ||
}} | }} | ||
}} | }} | ||
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|caption=mp | |caption=mp | ||
|name=Strong | |name=Strong | ||
|input=mp | |input=[[File:down.gif]]{{mp}} | ||
|data= | |data= | ||
{{AttackData-VSav | {{AttackData-VSav | ||
|startup= | |startup=5 | ||
|active= | |active=12 [6/6] | ||
|recovery= | |recovery=25 | ||
|hit=- | |hit=-10 | ||
|block= | |block=-11 | ||
|guage=3/9 | |guage=3/6 + 3/9+6 | ||
|damage= | |damage=<span style="color:#ff0000">(11,9)+(7,6)</span>/(4,3)+(2,2) | ||
|attack=Mid | |attack=Mid | ||
|cancel=No | |cancel=No | ||
|properties= | |properties=Multi-Hit | ||
|description= | |description= | ||
* | *硬直差の範囲(1段目) H:-16~-11 | ||
* | *硬直差の範囲(2段目) H:-10~-5 G:-11~-6 | ||
*※ガード時硬直差は2段目のみ表記 | |||
*c.mp - c.mp goes approximately a character and a half away. A column of Anakaris's hands travels the distance, approximately half screen height. They make for an excellent anti air option, provided you can predict the opponent, and at least make them block it. Wiffed, a c.mp has horrible recovery. On hit, you MUST cancel into c.mk. It should be second nature to double tap c.mk whenever you use c.mp. should you not, you will likely get punished much in the same way that you would if you had wiffed the c.mp. | |||
(Still working on the japanese translation) | (Still working on the japanese translation) | ||
}} | }} | ||
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|caption=hp | |caption=hp | ||
|name=Fierce | |name=Fierce | ||
|input=hp | |input=[[File:down.gif]]{{hp}} | ||
|data= | |data= | ||
{{AttackData-VSav | {{AttackData-VSav | ||
|startup= | |startup=7 | ||
|active= | |active=21 | ||
|recovery= | |recovery=32 | ||
|hit= | |hit=[[File:Knockdown.png]] | ||
|block=- | |block=-29 | ||
|guage= | |guage=6/15/24 | ||
|damage= | |damage=<span style="color:#ff0000">20</span>/9 | ||
|attack=Mid | |attack=Mid | ||
|cancel=No | |cancel=No | ||
|properties= | |properties=- | ||
|description= | |description= | ||
*A | *A vertical AA. Four columns of hands extend above anakaris, covering a nice area above him. It has somewhat slow startup(but then again, all of Anakaris's AA's have slow startup), and much like his c.mp, has horrible recovery. In similar fashion to the c.mp, ALWAYS double tap the c.fierce, should the opponent be hit, to recover significantly faster(in case the opponent recovers prematurely, which does happen). | ||
}} | }} | ||
}} | }} | ||
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|caption=lk | |caption=lk | ||
|name=Short | |name=Short | ||
|input=lk | |input=[[File:down.gif]]{{lk}} | ||
|data= | |data= | ||
{{AttackData-VSav | {{AttackData-VSav | ||
|startup= | |startup=6 | ||
|active= | |active=3 | ||
|recovery= | |recovery=11 | ||
|hit= | |hit=+8 | ||
|block= | |block=+7 | ||
|guage= | |guage=0/3/6 | ||
|damage= | |damage=<span style="color:#ff0000">9</span>/5 | ||
|attack= | |attack=Low | ||
|cancel= | |cancel=Yes | ||
|properties= | |properties=- | ||
|description= | |description= | ||
* | *c.lk - not much to describe reguarding his crouching short. It is essential in Anakaris's hi-lo mixup. Use it in his lp rushdown, and trijump mixup. | ||
}} | }} | ||
}} | }} | ||
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|caption=mk | |caption=mk | ||
|name=Forward | |name=Forward | ||
|input=mk | |input=[[File:down.gif]]{{mk}} | ||
|data= | |data= | ||
{{AttackData-VSav | {{AttackData-VSav | ||
|startup= | |startup=13 | ||
|active= | |active=3 | ||
|recovery= | |recovery=20 | ||
|hit= | |hit=+1 | ||
|block= | |block=0 | ||
|guage=3/9/15 | |guage=3/9/15 | ||
|damage= | |damage=<span style="color:#ff0000">16</span>/7 | ||
|attack= | |attack=Low | ||
|cancel=No | |cancel=No | ||
|properties= | |properties=- | ||
|description= | |description= | ||
* | *c.mk/c.rk - c.mk and c.rk are both low hitting kicks. use both to recover faster from c.mp and c.hp. Reguarding knockdowns(using c.rk), Anakaris benifits best from knockdowns in the corner. Midscreen, anakaris isn't as fast to react for strong wakeup.(but you will generally end your chains with c.rk, unless the opponent is blocking, where c.mk is more preferrable(not because the frame advantage is slightly better, but because you keep the opponent in blockstunn for lesser time)) | ||
}} | }} | ||
}} | }} | ||
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|caption=hk | |caption=hk | ||
|name=Roundhouse | |name=Roundhouse | ||
|input=hk | |input=[[File:down.gif]]{{hk}} | ||
|data= | |data= | ||
{{AttackData-VSav | {{AttackData-VSav | ||
|startup= | |startup=13 | ||
|active= | |active=4 | ||
|recovery= | |recovery=25 | ||
|hit= | |hit=[[File:Knockdown.png]] | ||
|block=- | |block=-1 | ||
|guage= | |guage=6/15/24 | ||
|damage= | |damage=<span style="color:#ff0000">19</span>/8 | ||
|attack= | |attack=Low | ||
|cancel=No | |cancel=No | ||
|properties= | |properties=[[File:Sweep.png]] | ||
|description= | |description= | ||
*A Bullet Point | *A Bullet Point | ||
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}} | }} | ||
</br> | </br> | ||
==Jumping Normals== | ==Jumping Normals== | ||
</br> | </br> | ||
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|caption=lp | |caption=lp | ||
|name=Jab | |name=Jab | ||
|input=lp | |input=[[File:Air.png]]{{lp}} | ||
|data= | |data= | ||
{{AttackData-VSav | {{AttackData-VSav | ||
|startup= | |startup=7 | ||
|active=3 | |active=3 | ||
|recovery= | |recovery=20 | ||
|hit= | |hit=Variable | ||
|block= | |block=Variable | ||
|guage=0/3/6 | |guage=0/3/6 | ||
|damage= | |damage=<span style="color:#ff0000">10</span>/4 | ||
|attack= | |attack=High | ||
|cancel= | |cancel=No | ||
|properties= - | |properties=- | ||
|description= | |description= | ||
* | *j.lp - I believe, it is a viable choice for an air-air option, but have no recollection of it significantly standing out as one. | ||
}} | }} | ||
}} | }} | ||
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|caption=mp | |caption=mp | ||
|name=Strong | |name=Strong | ||
|input=mp | |input=[[File:Air.png]]{{mp}} | ||
|data= | |data= | ||
{{AttackData-VSav | {{AttackData-VSav | ||
|startup= | |startup=9 | ||
|active= | |active=4 | ||
|recovery= | |recovery=13 | ||
|hit= | |hit=Variable | ||
|block= | |block=Variable | ||
|guage=3/9/15 | |guage=3/9/15 | ||
|damage= | |damage=<span style="color:#ff0000">19</span>/9 | ||
|attack= | |attack=High | ||
|cancel=No | |cancel=No | ||
|properties= | |properties=- | ||
|description= | |description= | ||
* | *j.mp - A far reaching kick from Anakaris's main body. Great for hitting from afar, during a distant jumpin. It excells at hitting opponents pre-emptively should they jump, or do a move of some sort. The hitboxes though, are primarily around Anak's feet, which means that j.mp is not a viable choice for up-front aerial confrontations. | ||
}} | }} | ||
}} | }} | ||
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|caption=hp | |caption=hp | ||
|name=Fierce | |name=Fierce | ||
|input=hp | |input=[[File:Air.png]]{{hp}} | ||
|data= | |data= | ||
{{AttackData-VSav | {{AttackData-VSav | ||
|startup= | |startup=10 | ||
|active= | |active=6 | ||
|recovery= | |recovery=23 | ||
|hit= | |hit=Variable | ||
|block= | |block=Variable | ||
|guage= | |guage=6/15/24 | ||
|damage= | |damage=<span style="color:#ff0000">24</span>/10 | ||
|attack= | |attack=High | ||
|cancel=No | |cancel=No | ||
|properties= | |properties=- | ||
|description= | |description= | ||
*A Bullet Point | *A Bullet Point | ||
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|caption=lk | |caption=lk | ||
|name=Short | |name=Short | ||
|input=lk | |input=[[File:Air.png]]{{lk}} | ||
|data= | |data= | ||
{{AttackData-VSav | {{AttackData-VSav | ||
|startup= | |startup=19 | ||
|active= | |active=3 | ||
|recovery= | |recovery=17 | ||
|hit= | |hit=Variable | ||
|block= | |block=Variable | ||
|guage= | |guage=0/3/6 | ||
|damage= | |damage=<span style="color:#ff0000">11</span>/5 | ||
|attack= | |attack=High | ||
|cancel=No | |cancel=No | ||
|properties= | |properties=- | ||
|description= | |description= | ||
*A Bullet Point | *A Bullet Point | ||
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|caption=mk | |caption=mk | ||
|name=Forward | |name=Forward | ||
|input=mk | |input=[[File:Air.png]]{{mk}} | ||
|data= | |data= | ||
{{AttackData-VSav | {{AttackData-VSav | ||
|startup= | |startup=7 | ||
|active= | |active=18[9/3/6] | ||
|recovery= | |recovery=14 | ||
|hit= | |hit=Variable | ||
|block= | |block=Variable | ||
|guage=3/9 | |guage=3/6+3/9+6 | ||
|damage= | |damage=<span style="color:#ff0000">10+9</span>/5+4 | ||
|attack= | |attack=High | ||
|cancel=No | |cancel=No | ||
|properties= | |properties=Multi-Hit | ||
|description= | |description= | ||
*A | *j.mk - A two hit kick, which comes from the ground to whatever height anakaris is at[in the air]. It does a well enough job for air-air confrontations, but there are some cases where anakaris really has no decent option(and must block). | ||
}} | }} | ||
}} | }} | ||
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|caption=hk | |caption=hk | ||
|name=Roundhouse | |name=Roundhouse | ||
|input=hk | |input=[[File:Air.png]]{{hk}} | ||
|data= | |data= | ||
{{AttackData-VSav | {{AttackData-VSav | ||
|startup= | |startup=7 | ||
|active= | |active=9 | ||
|recovery= | |recovery=23 | ||
|hit= | |hit=Variable | ||
|block= | |block=Variable | ||
|guage= | |guage=6/15/24 | ||
|damage= | |damage=<span style="color:#ff0000">21</span>/10 | ||
|attack= | |attack=High | ||
|cancel=No | |cancel=No | ||
|properties= | |properties=- | ||
|description= | |description= | ||
* | *j.rk- This move suits Anakaris best for chicken guarding. It hits quickly, and | ||
recovers decently enough for anakaris to defend himself. you can link a j.rk off of a j.mk in a jumpin, where you can potentially land, and do either a ground chain, or mixup. | |||
}} | }} | ||
}} | }} | ||
</br> | </br> | ||
==Command Normals== | ==Command Normals== | ||
</br> | </br> | ||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= | |caption=4.mk OR 6.mk | ||
|name= | |name=Seija no Ayumi | ||
|input= | |input=[[File:Left.gif]]{{mk}} or [[File:Right.gif]]{{mk}} | ||
|data= | |data= | ||
{{AttackData-VSav | {{AttackData-VSav | ||
|startup= | |startup=23 | ||
|active= | |active=9 | ||
|recovery= | |recovery=14 | ||
|hit=-2 [+ | |hit=-2 [+4] | ||
|block=-3 [+ | |block=-3 [+3] | ||
|guage=3/9/15 | |guage=3/9/15 | ||
|damage= | |damage=<span style="color:#ff0000">17</span>/8 | ||
|attack= | |attack=High | ||
|cancel=No | |cancel=No | ||
|properties= | |properties=Overhead | ||
|description= | |description= | ||
* | *< >は振り下ろし時 | ||
** | *硬直差の範囲(振り下ろし前) H:-2~+6 G:-3~+5 | ||
*s.B/F+mk - Anakaris does an axe kick that hits high. Its somewhat slow, but its hit boxes are active as soon as Anakaris raises his foot to his head. This kick has a huge area of reach, and is useable for swatting enimies out of the air, as well as hitting crouching enemies. Chain into a c.rk should you hit a crouching opponent. This is also a viable choice to hit opponents in cursed form. Outside of this, use Anakaris's axe kick sparingly. | |||
}} | }} | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= | |caption=j.3+k | ||
|name= | |name=Tombstone Dive | ||
|input= | |input=[[File:Air.png]][[File:downright.gif]]{{k}} | ||
|data= | |data= | ||
{{AttackData-VSav | {{AttackData-VSav | ||
|startup= | |startup=13 | ||
|active= | |active=Until landing | ||
|recovery= | |recovery=Jump recovery | ||
|hit= | |hit=Variable | ||
|block= | |block=Variable | ||
|guage= | |guage=See note | ||
|damage= | |damage=<span style="color:#ff0000">15</span>/7 | ||
|attack= | |attack=High | ||
|cancel=No | |cancel=No | ||
|properties= | |properties=- | ||
|description= | |description= | ||
* | *An excellent move in Anakaris' toolkit. Anakaris forms a pyramid on his lower torso, and dives at the enemy (or down). Getting the quick tri-jumps is essential for an effective anakaris. The dives give Anakaris a wakeup game, as well as a means to quickly get back to the ground. | ||
* | *The stats for all version of this move (j.3lk, j.3mk, j.3hk) are the same with the exception of meter gain. (j.3lk = 0/9/18, j.3mk = 3/12/21, j.3hk = 6/15/24) | ||
}} | }} | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= | |caption=j.2+kick | ||
|name= | |name=Tombstone Drop | ||
|input= | |input=[[File:Air.png]][[File:Down.gif]]{{k}} | ||
|data= | |data= | ||
{{AttackData-VSav | {{AttackData-VSav | ||
|startup= | |startup=9 | ||
|active= | |active=Until landing | ||
|recovery= | |recovery=Jump recovery | ||
|hit= | |hit=Variable | ||
|block= | |block=Variable | ||
|guage= | |guage=See note | ||
|damage= | |damage=<span style="color:#ff0000">16</span>/8 | ||
|attack= | |attack=High | ||
|cancel=No | |cancel=No | ||
|properties= | |properties=- | ||
|description= | |||
*An excellent move in Anakaris' toolkit. Anakaris forms a pyramid on his lower torso, and dives at the enemy (or down). Getting the quick tri-jumps is essential for an effective anakaris. The dives give Anakaris a wakeup game, as well as a means to quickly get back to the ground. | |||
*The stats for all version of this move (j.2lk, j.2mk, j.2hk) are the same with the exception of meter gain. (j.2lk = 0/9/18, j.2mk = 3/12/21, j.2hk = 6/15/24) | |||
}} | |||
}} | |||
</br> | |||
{{MoveData | |||
|image= | |||
|caption=B, B(against a corner) | |||
|name=Warp | |||
|input=backdash (against a corner) | |||
|data= | |||
{{AttackData-VSav | |||
|startup=- | |||
|active=57 | |||
|recovery=8 | |||
|hit=- | |||
|block=- | |||
|guage=-/-/- | |||
|damage=- | |||
|attack=- | |||
|cancel=- | |||
|properties=- | |||
|description= | |description= | ||
* | *B, B(against a corner) - Anakaris's infamous command dash that moves him from one end of a screen to another. He has whole body invincibility while dashing but is punishable during his recovery (8 frames). | ||
}} | }} | ||
}} | }} | ||
</br> | </br> | ||
==Pursuit== | ==Pursuit== | ||
</br> | </br> | ||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= | |caption=- | ||
|name= | |name=Pursuit | ||
|input= | |input=[[File:Up.gif]]{{p}} OR {{k}} | ||
|data= | |data= | ||
{{AttackData-VSav | {{AttackData-VSav | ||
|startup= | |startup=28 | ||
|active= | |active=17 | ||
|recovery= | |recovery=11 | ||
|hit=- | |hit=- | ||
|block=- | |block=- | ||
|guage= | |guage=6/-/24 | ||
|damage= | |damage=<span style="color:#ff0000">6</span>/6 | ||
|attack=Mid | |||
|cancel=No | |||
|properties=- | |||
|description= | |||
*Only available when opponent is on [[File:Knockdown.png]] | |||
*下半身無敵:1F~9F | |||
*全身無敵:10F~27F | |||
*空中判定:28F~44F | |||
*ダウンしている相手にヒットするのは地面着地直前 (44F付近) | |||
*全体F、タイムチャートは空振り時の数値 | |||
}} | |||
{{AttackData-VSav | |||
|version=Pursuit ES | |||
|startup=28 | |||
|active=17 | |||
|recovery=11 | |||
|hit=- | |||
|block=- | |||
|guage=0/-/0 | |||
|damage=<span style="color:#ff0000">6+7</span>/6+5 | |||
|attack=Mid | |attack=Mid | ||
|cancel=No | |cancel=No | ||
|properties= | |properties=- | ||
|description= | |description= | ||
* | *Only available when opponent is on [[File:Knockdown.png]] | ||
}} | }} | ||
}} | }} | ||
</br> | </br> | ||
==Throws== | ==Throws== | ||
Anakaris does not have a normal throw. He can still tech throws though. | </br> | ||
{{MoveData | |||
|image= | |||
|caption=- | |||
|name=- | |||
|input=- | |||
|data= | |||
{{AttackData-VSav | |||
|startup=- | |||
|active=- | |||
|recovery=- | |||
|hit=- | |||
|block=- | |||
|guage=-/-/- | |||
|damage=<span style="color:#ff0000">0</span>/0 | |||
|attack=- | |||
|cancel=- | |||
|properties=- | |||
|description= | |||
*Anakaris does not have a normal throw. He can still tech throws though. | |||
}} | |||
}} | |||
</br> | |||
==Specials== | ==Specials== | ||
</br> | </br> | ||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= | |caption=- | ||
|name= | |name=Kotodama Gaeshi (Inhale) | ||
|input= | |input=[[File:down.gif]][[File:downleft.gif]][[File:left.gif]]{{k}} | ||
|data= | |||
{{AttackData-VSav | |||
|startup=4 | |||
|active=10 | |||
|recovery=57 | |||
|hit=- | |||
|block=- | |||
|guage=12/-/21 | |||
|damage=<span style="color:#ff0000">0</span>/0 | |||
|attack=- | |||
|cancel=- | |||
|properties=[[File:Airok.png]] | |||
|description= | |||
*Captures an opponent's projectile | |||
*Both ground and air versions are identical | |||
*ES Version does not exist | |||
*Recovery if a projectile is absorbed = 34 | |||
*Absorbable Projectiles | |||
**Anakaris:Royal Judgment | |||
**B.B.Hood:Landmines and Missiles | |||
**Demitri:Chaos Flare | |||
**Hsien Ko:Dark Cannon | |||
**Jedah:Dio Sega | |||
**Lilith:Soul Flash | |||
**Morrigan:Soul Fist | |||
**Rikuo:Sonic Wave | |||
}} | |||
}} | |||
</br> | |||
{{MoveData | |||
|image= | |||
|caption=- | |||
|name=Kotodama Gaeshi (Exhale) | |||
|input=[[File:down.gif]][[File:downright.gif]][[File:right.gif]]{{k}} | |||
|data= | |data= | ||
{{AttackData-VSav | {{AttackData-VSav | ||
|startup= | |version=Royal Judgment (Anakaris) | ||
|active= | |startup=45 | ||
|recovery= | |active=- | ||
|hit=- | |recovery=47 | ||
|block=- | |hit=- | ||
|guage= | |block=- | ||
|damage= | |guage=12/16/21 | ||
|damage=<span style="color:#ff0000">11</span>/5 | |||
|attack=Mid | |||
|cancel=- | |||
|properties=[[File:Aironly.png]] | |||
|description= | |||
*Can exhale as many times as you want after the first inhale | |||
*弾の持続:地面到達まで 本体が攻撃を食らった時点で攻撃判定消失 | |||
*ヒット後の変身時間 弱:15F、中:111F、強:191F、ES:271F | |||
*上記変身時間中は食らい判定があり、歩行ジャンプなどの行動が可能 | |||
*攻撃を食らった際のヒットストップ時間中は変身時間解除までの時間が停止 | |||
*ヒット後の変身演出(57F)、変身解除演出(28F)は行動不可で全身無敵 | |||
*変身解除直後の動作可能になった1F間は全身無敵 | |||
}} | |||
{{AttackData-VSav | |||
|version=<span style="color:#00ffff">Royal Judgment ES (Anakaris)</span> | |||
|startup=45 | |||
|active=- | |||
|recovery=47 | |||
|hit=- | |||
|block=- | |||
|guage=0/0/0 | |||
|damage=<span style="color:#ff0000">11x3</span>/5x3 | |||
|attack=High | |||
|cancel=- | |||
|properties=[[File:Aironly.png]] | |||
|description= | |||
}} | |||
{{AttackData-VSav | |||
|version=Landmines (B.B. Hood) | |||
|startup=26 | |||
|active=- | |||
|recovery=47 | |||
|hit=[[File:Knockdown.png]] | |||
|block=+5 | |||
|guage=12/16/21 | |||
|damage=<span style="color:#ff0000">21</span>/8 | |||
|attack=Mid | |||
|cancel=No | |||
|properties=[[File:Airok.png]] | |||
|description= | |||
*Can exhale as many times as you want after the first inhale | |||
*Air Version is the same in every way except that it's a high attack. | |||
*弾の持続 通常:64F、ES:64F | |||
}} | |||
{{AttackData-VSav | |||
|version=<span style="color:#00ffff">Landmines ES (B.B. Hood)</span> | |||
|startup=26 | |||
|active=- | |||
|recovery=47 | |||
|hit=[[File:Knockdown.png]] | |||
|block=- | |||
|guage=0/0/0 | |||
|damage=<span style="color:#ff0000">21</span>/8 | |||
|attack=Mid | |||
|cancel=No | |||
|properties=[[File:Airok.png]] | |||
|description= | |||
*Can exhale as many times as you want after the first inhale | |||
*Air Version is the same in every way except that it's a high attack. | |||
*弾の持続 通常:地面到達まで+28F、ES:地面到達まで+28F | |||
}} | |||
{{AttackData-VSav | |||
|version=Missiles (B.B. Hood) | |||
|startup=26 | |||
|active=- | |||
|recovery=47 | |||
|hit=[[File:Knockdown.png]] | |||
|block=+5 | |||
|guage=12/15/18 | |||
|damage=<span style="color:#ff0000">17</span>/4 | |||
|attack=Mid | |||
|cancel=No | |||
|properties=[[File:Airok.png]] | |||
|description= | |||
*Can exhale as many times as you want after the first inhale | |||
*Air Version is the same in every way except that it's a high attack. | |||
*弾の持続 通常:47F、ES:59F | |||
*弾の発生保障 共通:25F~ | |||
*発生保証後、通常版、ES版共に本体が攻撃を食らっても弾は消失しない | |||
}} | |||
{{AttackData-VSav | |||
|version=<span style="color:#00ffff">Missiles ES (B.B. Hood)</span> | |||
|startup=26 | |||
|active=- | |||
|recovery=47 | |||
|hit=[[File:knockdown.png]] | |||
|block=- | |||
|guage=0/0/0 | |||
|damage=<span style="color:#ff0000">10x3</span>/3x3 | |||
|attack=Mid | |||
|cancel=No | |||
|properties=[[File:Airok.png]] | |||
|description= | |||
*Can exhale as many times as you want after the first inhale | |||
*Air Version is the same in every way except that it's a high attack. | |||
*弾の持続 通常:地面到達まで、ES:地面到達まで | |||
*発生保障 共通:25F~ | |||
*発生保証後、通常版、ES版共に本体が攻撃を食らっても弾は消失しない | |||
}} | |||
{{AttackData-VSav | |||
|version=Chaos Flare (Demitri) | |||
|startup=26 | |||
|active=- | |||
|recovery=47 | |||
|hit=+25 | |||
|block=+5 | |||
|guage=12/16/21 | |||
|damage=<span style="color:#ff0000">18</span>/6 | |||
|attack=Mid | |||
|cancel=No | |||
|properties=[[File:Airok.png]] | |||
|description= | |||
*Can exhale as many times as you want after the first inhale | |||
*弾の持続 通常:80F、ES:60F | |||
*通常版:45F行動不能 (レバガチャで短縮可) | |||
*ES版:65F行動不能 (レバガチャで短縮可) | |||
*空中ヒット時、ヒット効果:吹き飛びダウン | |||
*弾の発生保障 共通:25F~ | |||
*通常版は発生保障後、弾の攻撃判定が出現する前に本体が攻撃を受けた場合は、弾の攻撃判定は1Fのみ出現後消失する | |||
}} | |||
{{AttackData-VSav | |||
|version=<span style="color:#00ffff">Chaos Flare ES (Demitri)</span> | |||
|startup=26 | |||
|active=- | |||
|recovery=47 | |||
|hit=+45 | |||
|block=+5 | |||
|guage=0/0/0 | |||
|damage=<span style="color:#ff0000">24</span>/9 | |||
|attack=Mid | |attack=Mid | ||
|cancel=No | |cancel=No | ||
|properties= | |properties=[[File:Airok.png]] | ||
|description= | |||
*Can exhale as many times as you want after the first inhale | |||
}} | |||
{{AttackData-VSav | |||
|version=Dark Cannon (Hsien Ko) | |||
|startup=25 | |||
|active=- | |||
|recovery=47 | |||
|hit=+4 | |||
|block=+3 | |||
|guage=-/-/- | |||
|damage=<span style="color:#ff0000">0</span>/0 | |||
|attack=- | |||
|cancel=- | |||
|properties=[[File:Airok.png]] | |||
|description= | |||
*弾の持続 弱:36F、中:58F、強:93F、ES(弱軌道):39F、ES(中軌道):60F、ES(強軌道):94F | |||
*空中ヒット時、ヒット効果:吹き飛びダウン | |||
*気絶暗器ヒット時、ヒット効果:吹き飛びダウン + 起き上がり後気絶61F(レバガチャで短縮不可) | |||
*弾の発生保障 共通:25F~ | |||
*発生保証後、通常版、ES版共に本体が攻撃を食らっても弾は消失しない | |||
*Light: Hit = +4 Block = +3, Medium: Hit = +9 Block = +8, Heavy: Hit = +13 Block = +12 | |||
}} | |||
{{AttackData-VSav | |||
|version=<span style="color:#00ffff">Dark Cannon ES (Hsien Ko)</span> | |||
|startup=25 | |||
|active=- | |||
|recovery=47 | |||
|hit=+13 | |||
|block=+12 | |||
|guage=0/0/0 | |||
|damage=<span style="color:#ff0000">18*3</span>/6*3 | |||
|attack=- | |||
|cancel=- | |||
|properties=[[File:Airok.png]] | |||
|description= | |||
*Can exhale as many times as you want after the first inhale | |||
}} | |||
{{AttackData-VSav | |||
|version=Dio Sega (Jedah) | |||
|startup=51 | |||
|active=- | |||
|recovery=47 | |||
|hit=- | |||
|block=- | |||
|guage=12/13+1+1/15+3+3 | |||
|damage=<span style="color:#ff0000">8*3</span>/4*3 | |||
|attack=High | |||
|cancel=- | |||
|properties=[[File:Airok.png]] | |||
|description= | |||
*弾の持続 通常:65F、ES:65F | |||
*空中ヒット時、ヒット効果:吹き飛びダウン | |||
*弾の発生保障 通常:50F~、ES:25F~ | |||
*通常版は発生保障後、弾の攻撃判定が出現する前に本体が攻撃を受けた場合は、弾の攻撃判定は1Fのみ出現後消失する | |||
}} | |||
{{AttackData-VSav | |||
|version=<span style="color:#00ffff">Dio Sega ES (Jedah)</span> | |||
|startup=51 | |||
|active=- | |||
|recovery=47 | |||
|hit=- | |||
|block=- | |||
|guage=0/0/0 | |||
|damage=<span style="color:#ff0000">8*5</span>/4*5 | |||
|attack=High | |||
|cancel=- | |||
|properties=[[File:Airok.png]] | |||
|description= | |||
*Can exhale as many times as you want after the first inhale | |||
}} | |||
{{AttackData-VSav | |||
|version=Soul Flash (Lilith) | |||
|startup=31 | |||
|active=- | |||
|recovery=47 | |||
|hit=+19 | |||
|block=+9 | |||
|guage=12/16/21 | |||
|damage=<span style="color:#ff0000">18</span>/6 | |||
|attack=- | |||
|cancel=- | |||
|properties=[[File:Airok.png]] | |||
|description= | |||
*弾の持続 弱:49F、中:17F、強:9F、ES:81F | |||
*空中ヒット時、ヒット効果:吹き飛びダウン | |||
*弾の発生保障 共通:25F~ | |||
*通常版は発生保障後、弾の攻撃判定が出現する前に本体が攻撃を受けた場合は、弾の攻撃判定は1Fのみ出現後消失する | |||
}} | |||
{{AttackData-VSav | |||
|version=<span style="color:#00ffff">Soul Flash ES (Lilith)</span> | |||
|startup=31 | |||
|active=- | |||
|recovery=47 | |||
|hit=+28 | |||
|block=+18 | |||
|guage=0/0/0 | |||
|damage=<span style="color:#ff0000">11*3</span>/4*3 | |||
|attack=- | |||
|cancel=- | |||
|properties=[[File:Airok.png]] | |||
|description= | |||
*Can exhale as many times as you want after the first inhale | |||
}} | |||
{{AttackData-VSav | |||
|version=Soul Fist (Morrigan) | |||
|startup=26 | |||
|active=- | |||
|recovery=47 | |||
|hit=+14 | |||
|block=+13 | |||
|guage=12/16/21 | |||
|damage=<span style="color:#ff0000">17</span>/6 | |||
|attack=- | |||
|cancel=- | |||
|properties=[[File:Airok.png]] | |||
|description= | |||
*弾の持続 弱:56F、中:72F、強:88F、ES:画面外まで | |||
*空中ヒット時、ヒット効果:吹き飛びダウン | |||
*弾の発生保障 共通:25F~ | |||
*通常版は発生保障後、弾の攻撃判定が出現する前に本体が攻撃を受けた場合は、弾の攻撃判定は1Fのみ出現後消失する | |||
}} | |||
{{AttackData-VSav | |||
|version=<span style="color:#00ffff">Soul Fist ES (Morrigan)</span> | |||
|startup=26 | |||
|active=- | |||
|recovery=47 | |||
|hit=[[File:Knockdown.png]] | |||
|block=+37 | |||
|guage=0/0/0 | |||
|damage=<span style="color:#ff0000">9*3</span>/3*3 | |||
|attack=- | |||
|cancel=- | |||
|properties=[[File:Airok.png]] | |||
|description= | |||
*Can exhale as many times as you want after the first inhale | |||
}} | |||
{{AttackData-VSav | |||
|version=Sonic Wave (Rikuo) | |||
|startup=26 | |||
|active=- | |||
|recovery=47 | |||
|hit=+65 | |||
|block=+4 | |||
|guage=12/15/18 | |||
|damage=<span style="color:#ff0000">13</span>/5 | |||
|attack=- | |||
|cancel=- | |||
|properties=[[File:Airok.png]] | |||
|description= | |||
*弾の持続 弱:17F、中:23F、強:29F、ES:63F | |||
*地上ヒット時(共通)、ヒット効果:のけぞり(23F)+62F麻痺 (レバガチャで短縮不可) | |||
*のけぞりはヒットストップ時間を含んだ時間 | |||
*空中ヒット時(共通)、ヒット効果:ヒットストップ(11F)後、空中で60F麻痺後吹き飛びダウン (レバガチャで短縮不可) | |||
*弾の発生保障(ES):25F~ | |||
*通常版は発生保障がない | |||
}} | |||
{{AttackData-VSav | |||
|version=<span style="color:#00ffff">Sonic Wave ES (Rikuo)</span> | |||
|startup=26 | |||
|active=- | |||
|recovery=47 | |||
|hit=+65 | |||
|block=+4 | |||
|guage=0/0/0 | |||
|damage=<span style="color:#ff0000">13,18</span>/5,6 | |||
|attack=- | |||
|cancel=- | |||
|properties=[[File:Airok.png]] | |||
|description= | |||
*Can exhale as many times as you want after the first inhale | |||
}} | |||
}} | |||
</br> | |||
{{MoveData | |||
|image= | |||
|caption=- | |||
|name=Hitsugi no Mai | |||
|input=[[File:down.gif]][[File:down.gif]]{{p}} OR {{k}} | |||
|data= | |||
{{AttackData-VSav | |||
|version=Hitsugi no Mai {{lp}} OR {{lk}} | |||
|startup=30 | |||
|active=18 | |||
|recovery=73 | |||
|hit=[[File:knockdown.png]] | |||
|block=Variable | |||
|guage=12/16/21 | |||
|damage=<span style="color:#ff0000">18</span>/7 | |||
|attack=High | |||
|cancel=No | |||
|properties=[[File:Airok.png]] | |||
|description= | |||
*Drops a casket on the opponent. Power of button determines range | |||
*All versions of this move are identical with the exception of their range and the ES version. | |||
}} | |||
{{AttackData-VSav | |||
|version=Hitsugi no Mai {{mp}} OR {{mk}} | |||
|startup=30 | |||
|active=18 | |||
|recovery=73 | |||
|hit=[[File:knockdown.png]] | |||
|block=Variable | |||
|guage=12/16/21 | |||
|damage=<span style="color:#ff0000">18</span>/7 | |||
|attack=High | |||
|cancel=No | |||
|properties=[[File:Airok.png]] | |||
|description= | |description= | ||
* | *Drops a casket on the opponent. Power of button determines range | ||
** | *All versions of this move are identical with the exception of their range and the ES version. | ||
}} | |||
{{AttackData-VSav | |||
|version=Hitsugi no Mai {{hp}} OR {{hk}} | |||
|startup=30 | |||
|active=18 | |||
|recovery=73 | |||
|hit=[[File:knockdown.png]] | |||
|block=Variable | |||
|guage=12/16/21 | |||
|damage=<span style="color:#ff0000">18</span>/7 | |||
|attack=High | |||
|cancel=No | |||
|properties=[[File:Airok.png]] | |||
|description= | |||
*Drops a casket on the opponent. Power of button determines range | |||
*All versions of this move are identical with the exception of their range and the ES version. | |||
}} | |||
{{AttackData-VSav | |||
|version=<span style="color:#00ffff">Hitsugi no Mai ES {{p}}{{p}} OR {{k}}{{k}}</span> | |||
|startup=30 | |||
|active=- | |||
|recovery=283 | |||
|hit=[[File:knockdown.png]] | |||
|block=- | |||
|guage=0/0/0 | |||
|damage=<span style="color:#ff0000">18</span>/7(1発) | |||
|attack=High | |||
|cancel=No | |||
|properties=- | |||
|description= | |||
*Hits 3 times at multiple ranges | |||
*弾の持続 通常:18F、ES:18F (1発) | |||
*弾の発生保証 通常:29F~、ES(初段):29F~ (2発目以降は攻撃判定発生の1F前) | |||
*発生保証後、通常版、ES版共に本体が攻撃を食らっても弾は消失しない | |||
}} | |||
}} | |||
</br> | |||
{{MoveData | |||
|image= | |||
|caption=- | |||
|name=Ouke no Sabaki | |||
|input=[[File:down.gif]][[File:downright.gif]][[File:right.gif]]{{p}} | |||
|data= | |||
{{AttackData-VSav | |||
|version=Ouke no Sabaki {{lp}} | |||
|startup=34 | |||
|active=- | |||
|recovery=61 | |||
|hit=CURSE | |||
|block=Variable | |||
|guage=12/16/21 | |||
|damage=<span style="color:#ff0000">11</span>/5 | |||
|attack=High | |||
|cancel=No | |||
|properties=[[File:Aironly.png]] | |||
|description= | |||
*Curses the opponent on hit. Cursed opponents cannot attack or block | |||
*弾の持続:地面到達まで | |||
*本体が攻撃を食らった時点で攻撃判定消失 | |||
*ヒット後の変身時間 弱:15F、中:111F、強:191F、ES:271F | |||
*上記変身時間中は食らい判定があり、歩行ジャンプなどの行動が可能 | |||
*攻撃を食らった際のヒットストップ時間中は変身時間解除までの時間が停止 | |||
*ヒット後の変身演出(57F)、変身解除演出(28F)は行動不可で全身無敵 | |||
*変身解除直後の動作可能になった1F間は全身無敵 | |||
}} | |||
{{AttackData-VSav | |||
|version=Ouke no Sabaki {{mp}} | |||
|startup=34 | |||
|active=- | |||
|recovery=77 | |||
|hit=CURSE | |||
|block=Variable | |||
|guage=12/16/21 | |||
|damage=<span style="color:#ff0000">11</span>/5 | |||
|attack=High | |||
|cancel=No | |||
|properties=[[File:Aironly.png]] | |||
|description= | |||
*Curses the opponent on hit. Cursed opponents cannot attack or block | |||
}} | |||
{{AttackData-VSav | |||
|version=Ouke no Sabaki {{hp}} | |||
|startup=34 | |||
|active=- | |||
|recovery=93 | |||
|hit=CURSE | |||
|block=Variable | |||
|guage=12/16/21 | |||
|damage=<span style="color:#ff0000">11</span>/5 | |||
|attack=High | |||
|cancel=No | |||
|properties=[[File:Aironly.png]] | |||
|description= | |||
*Curses the opponent on hit. Cursed opponents cannot attack or block | |||
}} | |||
{{AttackData-VSav | |||
|version=<span style="color:#00ffff">Ouke no Sabaki ES</span> {{p}}{{p}} | |||
|startup=34 | |||
|active=- | |||
|recovery=93 | |||
|hit=CURSE | |||
|block=Variable | |||
|guage=0/0/0 | |||
|damage=<span style="color:#ff0000">11*3</span>/5*3 | |||
|attack=High | |||
|cancel=No | |||
|properties=[[File:Aironly.png]] | |||
|description= | |||
}} | }} | ||
}} | }} | ||
Line 596: | Line 1,094: | ||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= | |caption=- | ||
|name= | |name=Cobra Blow | ||
|input= | |input=[[File:left.gif]][[File:right.gif]]{{p}} | ||
|data= | |data= | ||
{{AttackData-VSav | {{AttackData-VSav | ||
|startup= | |version=Cobra Blow {{lp}} | ||
|active= | |startup=10 | ||
|recovery= | |active=6/6 | ||
|hit=-2 | |recovery=21 | ||
|block=-3 | |hit=-2 | ||
|guage= | |block=-3 | ||
|damage= | |guage=18/19+1/21+3 | ||
|attack=Mid | |damage=<span style="color:#ff0000">13*2</span>/5*2 | ||
|attack=Mid*2 | |||
|cancel=No | |cancel=No | ||
|properties= | |properties=- | ||
|description= | |description= | ||
* | *Visually similar to 5hp, but longer range. Range is determined by strength of button (lp - close range, mp - mid screen, hp - full screen) | ||
** | |||
*空中ヒット時、ヒット効果:吹き飛びダウン | |||
*硬直差の範囲(弱:1段目) H:-2 G:-3 | |||
*硬直差の範囲(弱:2段目) H:-2~+3 G:-3~+2 | |||
}} | |||
{{AttackData-VSav | |||
|version=Cobra Blow {{mp}} | |||
|startup=10 | |||
|active=6/6/6 | |||
|recovery=29 | |||
|hit=-10 | |||
|block=-44 | |||
|guage=18/19+1+1/21+3+3 | |||
|damage=<span style="color:#ff0000">11*3</span>/4*3 | |||
|attack=Mid*3 | |||
|cancel=No | |||
|properties=- | |||
|description= | |||
*空中ヒット時、ヒット効果:吹き飛びダウン | |||
*硬直差の範囲(中:1段目) H:-16 G:-17 | |||
*硬直差の範囲(中:2段目) H:-16~-11 G:-17~-12 | |||
*硬直差の範囲(中:3段目) H:-10~-5 G:-11~-6 | |||
}} | |||
{{AttackData-VSav | |||
|version=Cobra Blow {{hp}} | |||
|startup=10 | |||
|active=6/6/6/5 | |||
|recovery=32 | |||
|hit=-12 | |||
|block=-13 | |||
|guage=18/19+1*3/21+3*3 | |||
|damage=<span style="color:#ff0000">9*4</span>/3*4 | |||
|attack=Mid*4 | |||
|cancel=No | |||
|properties=- | |||
|description= | |||
*空中ヒット時、ヒット効果:吹き飛びダウン | |||
*硬直差の範囲(強:1段目) H:-24 G:-25 | |||
*硬直差の範囲(強:2段目) H:-24~-19 G:-25~-20 | |||
*硬直差の範囲(強:3段目) H:-18~-13 G:-19~-14 | |||
*硬直差の範囲(強:4段目) H:-12~-8 G:-13~-9 | |||
}} | |||
{{AttackData-VSav | |||
|version=<span style="color:#00ffff">Cobra Blow ES</span> {{p}}{{p}} | |||
|startup=10 | |||
|active=6/6/6/5/6/5 | |||
|recovery=32 | |||
|hit=[[File:knockdown.png]] | |||
|block=-13 | |||
|guage=0/0/0 | |||
|damage=<span style="color:#ff0000">9*6</span>/3*6 | |||
|attack=Mid*3+Low*3 | |||
|cancel=No | |||
|properties=- | |||
|description= | |||
*空中ヒット時、ヒット効果:吹き飛びダウン | |||
*硬直差の範囲(ES:1段目) H:-41~-36 G:-42~-37 | |||
*硬直差の範囲(ES:2段目) H:-35~-30 G:-36~-31 | |||
*硬直差の範囲(ES:3段目) H:-29~-24 G:-30~-25 | |||
*硬直差の範囲(ES:4段目) H:ダウン G:-24~-20 | |||
*硬直差の範囲(ES:5段目) H:ダウン G:-19~-14 | |||
*硬直差の範囲(ES:6段目) H:ダウン G:-13~-9 | |||
}} | }} | ||
}} | }} | ||
Line 619: | Line 1,183: | ||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= | |caption=- | ||
|name= | |name=Miira Drop | ||
|input= | |input=[[File:down.gif]][[File:downright.gif]][[File:right.gif]]{{p}} | ||
|data= | |data= | ||
{{AttackData-VSav | {{AttackData-VSav | ||
|startup= | |version=Miira Drop {{lp}} | ||
|active= | |startup=22 | ||
|recovery= | |active=8 | ||
|hit= | |recovery=30 | ||
|block=- | |hit=[[File:knockdown.png]] | ||
|guage= | |block=- | ||
|damage= | |guage=12/-/21 | ||
|damage=<span style="color:#ff0000">5x(1~4)+16</span>/2x(1~4)+6 | |||
|attack=Mid | |attack=Mid | ||
|cancel=No | |cancel=No | ||
|properties= | |properties=Command Grab | ||
|description= | |description= | ||
*A | *A command grab. Can be performed at different ranges using different buttons (lp - close range, mp - mid screen, hp - full screen) | ||
** | *Mash for extra damage | ||
*投げ判定のためガード中など投げ無敵状態の相手にはヒットしない | |||
*お互いのレバガチャにより攻撃回数増減 | |||
*通常版はお互いのレバガチャにより叩き付ける方向が前方と後方に変化 | |||
}} | |||
{{AttackData-VSav | |||
|version=Miira Drop {{mp}} | |||
|startup=25 | |||
|active=6 | |||
|recovery=29 | |||
|hit=[[File:knockdown.png]] | |||
|block=- | |||
|guage=12/-/21 | |||
|damage=<span style="color:#ff0000">5x(1~4)+16</span>/2x(1~4)+6 | |||
|attack=Mid | |||
|cancel=No | |||
|properties=Command Grab | |||
|description= | |||
* | |||
}} | |||
{{AttackData-VSav | |||
|version=Miira Drop {{hp}} | |||
|startup=29 | |||
|active=3 | |||
|recovery=28 | |||
|hit=[[File:knockdown.png]] | |||
|block=- | |||
|guage=12/-/21 | |||
|damage=<span style="color:#ff0000">5x(1~4)+16</span>/2x(1~4)+6 | |||
|attack=Mid | |||
|cancel=No | |||
|properties=Command Grab | |||
|description= | |||
* | |||
}} | |||
{{AttackData-VSav | |||
|version=<span style="color:#00ffff">Miira Drop ES</span> {{p}}{{p}} | |||
|startup=22 | |||
|active=73 | |||
|recovery=28 | |||
|hit=[[File:knockdown.png]] | |||
|block=- | |||
|guage=0/-/0 | |||
|damage=<span style="color:#ff0000">5x(1~4)+20</span>/2x(1~4)+6 | |||
|attack=Mid | |||
|cancel=No | |||
|properties=Command Grab | |||
|description= | |||
* | |||
}} | }} | ||
}} | }} | ||
Line 642: | Line 1,255: | ||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= | |caption=- | ||
|name= | |name=Togame no Ana | ||
|input= | |input=[[File:right.gif]][[File:down.gif]][[File:downright.gif]]{{k}} | ||
|data= | |data= | ||
{{AttackData-VSav | {{AttackData-VSav | ||
|startup= | |version=Togame no Ana {{lk}} | ||
|active= | |startup=25 | ||
|recovery= | |active=24 | ||
|hit=- | |recovery=46 | ||
|block=- | |hit=[[File:knockdown.png]] | ||
|guage= | |block=- | ||
|damage= | |guage=12/-/21 | ||
|damage=<span style="color:#ff0000">17</span>/4 | |||
|attack=Mid | |||
|cancel=No | |||
|properties=Command Grab | |||
|description= | |||
*Another command grab. This one can only be performed on knockdown. | |||
*全身無敵 通常:1F~48F、ES:1F~93F | |||
*空中判定 通常:49F~93F、ES:94F~146F | |||
*空中の相手にもヒットする | |||
*投げ判定のためガード中など投げ無敵状態の相手にはヒットしない | |||
}} | |||
{{AttackData-VSav | |||
|version=Togame no Ana {{mk}} | |||
|startup=25 | |||
|active=24 | |||
|recovery=46 | |||
|hit=[[File:knockdown.png]] | |||
|block=- | |||
|guage=12/-/21 | |||
|damage=<span style="color:#ff0000">17</span>/4 | |||
|attack=Mid | |||
|cancel=No | |||
|properties=Command Grab | |||
|description= | |||
*Another command grab. This one can only be performed on knockdown. | |||
}} | |||
{{AttackData-VSav | |||
|version=Togame no Ana {{hk}} | |||
|startup=25 | |||
|active=24 | |||
|recovery=46 | |||
|hit=[[File:knockdown.png]] | |||
|block=- | |||
|guage=12/-/21 | |||
|damage=<span style="color:#ff0000">17</span>/4 | |||
|attack=Mid | |||
|cancel=No | |||
|properties=Command Grab | |||
|description= | |||
*Another command grab. This one can only be performed on knockdown. | |||
}} | |||
{{AttackData-VSav | |||
|version=<span style="color:#00ffff">Togame no Ana ES</span> {{k}}{{k}} | |||
|startup=25 | |||
|active=69 | |||
|recovery=54 | |||
|hit=[[File:knockdown.png]] | |||
|block=- | |||
|guage=0/-/0 | |||
|damage=<span style="color:#ff0000">17</span>/4 | |||
|attack=Mid | |attack=Mid | ||
|cancel=No | |cancel=No | ||
|properties= | |properties=Command Grab | ||
|description= | |description= | ||
* | *Another command grab. This one can only be performed on knockdown. | ||
}} | }} | ||
}} | }} | ||
</br> | |||
==EX Moves== | |||
</br> | </br> | ||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= | |caption=- | ||
|name= | |name=Shinjitsu no Oshie | ||
|input= | |input=[[File:right.gif]][[File:down.gif]][[File:downright.gif]]{{p}}{{p}} | ||
|data= | |data= | ||
{{AttackData-VSav | {{AttackData-VSav | ||
|startup= | |startup=7 | ||
|active= | |active=3 | ||
|recovery= | |recovery=86 | ||
|hit= | |hit=0 | ||
|block=- | |block=- | ||
|guage= | |guage=Costs 1 Bar | ||
|damage= | |damage=<span style="color:#ff0000">3</span>/2 | ||
|attack=Mid | |attack=Mid | ||
|cancel=No | |cancel=No | ||
|properties= | |properties=Guard Cancel | ||
|description= | |description= | ||
* | *Anakaris' Guard Cancel and one of his defining traits. Anakaris cannot perform a guard cancel without meter, making him weaker defensively. | ||
}} | }} | ||
}} | }} | ||
Line 688: | Line 1,352: | ||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= | |caption= | ||
|name= | |name=Naraku no Ana | ||
|input= | |input=[[File:left.gif]][[File:downleft.gif]][[File:down.gif]][[File:downright.gif]][[File:right.gif]]{{k}}{{k}} | ||
|data= | |data= | ||
{{AttackData-VSav | {{AttackData-VSav | ||
|startup= | |startup=50 | ||
|active= | |active=70 | ||
|recovery= | |recovery=45 | ||
|hit= | |hit=[[File:Knockdown.png]] | ||
|block=- | |block=- | ||
|guage= | |guage=Costs 1 Bar | ||
|damage= | |damage=<span style="color:#ff0000">42</span>/12 | ||
|attack=Mid | |attack=Mid | ||
|cancel=No | |cancel=No | ||
|properties= | |properties=[[File:Unblockable.png]] | ||
|description= | |description= | ||
* | *(HCF+KK) - Anakaris summons a column of something, a la HOD, except its unblocable. Opponents are able to be hit from top to bottom of the screen Due to its incredibly long startup, the Hellhole super makes for an impractical Anti Air option. With proper anticipation on knockdown though, it may make for a viable wakeup option(w/ the opponent waking up).. | ||
For the most part though, Anak's meter can be better used elsewhere. | |||
}} | }} | ||
}} | }} | ||
Line 711: | Line 1,375: | ||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= | |caption=- | ||
|name= | |name=Pharoah Magic | ||
|input=mp | |input={{mk}},{{lp}},[[File:down.gif]],{{lk}},{{mp}} | ||
|data= | |data= | ||
{{AttackData-VSav | {{AttackData-VSav | ||
|startup= | |version=Ground | ||
|active= | |startup=38 | ||
|recovery= | |active=- | ||
|hit= | |recovery=160 | ||
|block=- | |hit=[[File:Knockdown.png]] | ||
|guage= | |block=-96 | ||
|damage= | |guage=Costs 1 Bar | ||
|damage=<span style="color:#ff0000">5x3+30</span>/2x3+10 | |||
|attack=Mid | |attack=Mid | ||
|cancel=No | |cancel=No | ||
|properties= | |properties=[[File:airok.png]] | ||
|description= | |description= | ||
* | *(lvl 1:[mp, lk, down, lp, mk]requires 1 meter , lvl 2:[hp, mk, down, mp, rk] requires 2 meters, lvl 3: [rk, mp, lk, down, lp, mk, hp] requires 3 meters) - These 3 versions of the curse super are essentially the same type of super; a beefy version of Anakaris's curse special. Unfortunately, all versions of this super share the same slow startup and travel time that the normal curse special move has. To top it off, all versions of this EX move are blockable, making even a wakeup curse super impractical. | ||
* | All these deficiencies, coupled with Anakaris's slow nature of building meter make all versions of this super impractical for competative play. Stay away from these supers. | ||
}} | |||
{{AttackData-VSav | |||
|version=Air | |||
|startup=42 | |||
|active=- | |||
|recovery=164 | |||
|hit=[[File:Knockdown.png]] | |||
|block=- | |||
|guage=Costs 1 Bar | |||
|damage=<span style="color:#ff0000">5x3+30</span>/2x3+10 | |||
|attack=High | |||
|cancel=No | |||
|properties=[[File:airok.png]] | |||
|description= | |||
*弾の持続:地面到達まで | |||
}} | }} | ||
}} | }} | ||
</br> | </br> | ||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= | |caption=- | ||
|name= | |name=Pharoah Salvation | ||
|input=mp | |input={{hk}},{{mp}},[[File:down.gif]],{{mk}},{{hp}} | ||
|data= | |data= | ||
{{AttackData-VSav | {{AttackData-VSav | ||
|startup= | |version=Ground | ||
|active= | |startup=38 | ||
|recovery= | |active=- | ||
|hit= | |recovery=160 | ||
|block=- | |hit=[[File:knockdown.png]] | ||
|guage= | |block=-96 | ||
|damage= | |guage=Costs 2 Bar | ||
|damage=<span style="color:#ff0000">5+2x8+5x5+30</span>/1+0x8+1x5+7 | |||
|attack=Mid | |attack=Mid | ||
|cancel=No | |cancel=No | ||
|properties=2 | |properties=[[File:airok.png]] | ||
|description= | |||
*(lvl 1:[mp, lk, down, lp, mk]requires 1 meter , lvl 2:[hp, mk, down, mp, rk] requires 2 meters, lvl 3: [rk, mp, lk, down, lp, mk, hp] requires 3 meters) - These 3 versions of the curse super are essentially the same type of super; a beefy version of Anakaris's curse special. Unfortunately, all versions of this super share the same slow startup and travel time that the normal curse special move has. To top it off, all versions of this EX move are blockable, making even a wakeup curse super impractical. | |||
All these deficiencies, coupled with Anakaris's slow nature of building meter make all versions of this super impractical for competative play. Stay away from these supers. | |||
* | |||
}} | |||
{{AttackData-VSav | |||
|version=Air | |||
|startup=42 | |||
|active=- | |||
|recovery=164 | |||
|hit=[[File:Knockdown.png]] | |||
|block=- | |||
|guage=Costs 2 Bar | |||
|damage=<span style="color:#ff0000">5x3+30</span>/2x3+10 | |||
|attack=High | |||
|cancel=No | |||
|properties=[[File:airok.png]] | |||
|description= | |description= | ||
* | *弾の持続:地面到達まで | ||
}} | }} | ||
}} | }} | ||
Line 759: | Line 1,454: | ||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= | |caption=- | ||
|name= | |name=Pharoah Decoration | ||
|input=mp | |input={{hk}},{{mp}},[[File:down.gif]],{{mk}},{{hp}} | ||
|data= | |data= | ||
{{AttackData-VSav | {{AttackData-VSav | ||
|startup= | |version=Ground | ||
|active= | |startup=38 | ||
|recovery= | |active=- | ||
|hit= | |recovery=160 | ||
|block=- | |hit=[[File:knockdown.png]] | ||
|guage=3 | |block=-96 | ||
|damage= | |guage=Costs 3 Bar | ||
|damage=<span style="color:#ff0000">5+2x8+5x5+30</span>/1+0x8+1x5+7 | |||
|attack=Mid | |attack=Mid | ||
|cancel=No | |cancel=No | ||
|properties=2 | |properties=[[File:airok.png]] | ||
|description= | |||
*(lvl 1:[mp, lk, down, lp, mk]requires 1 meter , lvl 2:[hp, mk, down, mp, rk] requires 2 meters, lvl 3: [rk, mp, lk, down, lp, mk, hp] requires 3 meters) - These 3 versions of the curse super are essentially the same type of super; a beefy version of Anakaris's curse special. Unfortunately, all versions of this super share the same slow startup and travel time that the normal curse special move has. To top it off, all versions of this EX move are blockable, making even a wakeup curse super impractical. | |||
All these deficiencies, coupled with Anakaris's slow nature of building meter make all versions of this super impractical for competative play. Stay away from these supers. | |||
* | |||
}} | |||
{{AttackData-VSav | |||
|version=Air | |||
|startup=42 | |||
|active=- | |||
|recovery=164 | |||
|hit=[[File:Knockdown.png]] | |||
|block=- | |||
|guage=Costs 3 Bar | |||
|damage=<span style="color:#ff0000">5x3+30</span>/2x3+10 | |||
|attack=High | |||
|cancel=No | |||
|properties=[[File:airok.png]] | |||
|description= | |description= | ||
* | *弾の持続:地面到達まで | ||
}} | }} | ||
}} | }} | ||
</br> | </br> | ||
==Dark Force== | |||
</br> | |||
{{MoveData | |||
|image= | |||
|caption=- | |||
|name=Pharoah Spirit | |||
|input={{P}}+{{K}} of the same strength | |||
|data= | |||
{{AttackData-VSav | |||
|startup=88 | |||
|active=389~0(Variable) | |||
|recovery=Until Landing + 11 landing frames | |||
|hit=- | |||
|block=- | |||
|guage=Costs 1 Bar | |||
|damage=<span style="color:#ff0000">0</span>/0 | |||
|attack=- | |||
|cancel=- | |||
|properties=Invincible for 60f | |||
|description= | |||
*Anakaris's upper and lowe torso separate, giving th user primary control over the upper body, while having a bit of a random AI control the lower body. Anakaris' upper half has hyper armor, and cannot block. The lower half is completely invincible. This DF has quite some utility, despite its oddness. though more research is necessary. | |||
*全身無敵(発動時):1F~60F | |||
( | *投げ無敵(解除時):解除時硬直最後の1F | ||
*発動後上半身はハイパーアーマー状態で攻撃を食らってものけぞらない (DF解除後着地10Fまでハイパーアーマー状態) | |||
*下半身は自動で前進する | |||
*上半身はP、下半身はKで攻撃可能 (同時に攻撃することはできない) | |||
*発動中の必殺技は棺の舞のみ使用可 | |||
*下半身の攻撃の詳細については「DF専用技」の項参照 | |||
}} | |||
}} | |||
</br> | |||
</br> | </br> | ||
{| class="wikitable" style="width: 100%" | |||
|<div style="display: flex;justify-content: start;align-items:center;flex-wrap: wrap; font-size:1.25em;"> [[Darkstalkers_3/Anakaris/Attack Data|<div class="srkbtn" style="font-color:white">Attack Data</div>]] [[Darkstalkers_3/Anakaris/Combos|<div class="srkbtn" style="font-color:white">Combos</div>]] [[Darkstalkers_3/Anakaris/Matchups|<div class="srkbtn" style="font-color:white">Matchups</div>]] [[Darkstalkers_3/Anakaris/Strategy|<div class="srkbtn" style="font-color:white">Strategy</div>]] [[Darkstalkers_3/Anakaris/Resources|<div class="srkbtn" style="font-color:white">Resources</div>]] | |||
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{{Navbox-VSav}} | {{Navbox-VSav}} | ||
[[Category:Darkstalkers games]] | [[Category:Darkstalkers games]] | ||
[[Category: Vampire Savior (Darkstalkers 3)]] | [[Category: Vampire Savior (Darkstalkers 3)]] |
Latest revision as of 09:59, 12 April 2024
Standing Normals
Startup | Active | Recovery | On Hit | On Block | |
---|---|---|---|---|---|
5 | 3 | 8 | +8 | +7 | |
Guage | Damage | Attack | Cancels | Properties | |
0/3/6 | 9/5 | Mid | Yes | - | |
|
Startup | Active | Recovery | On Hit | On Block | |
---|---|---|---|---|---|
6 | 5 [2/3] | 18 | -2 [+3] | -3 [+2] | |
Guage | Damage | Attack | Cancels | Properties | |
3/9/15 | 18/8 | Mid | No | Multi-hit | |
(Still working on the japanese translation) |
Startup | Active | Recovery | On Hit | On Block | |
---|---|---|---|---|---|
11 | 11 [4/7] | 21 | -3 | -4 | |
Guage | Damage | Attack | Cancels | Properties | |
6/15/24 | 22/9 | Mid | No | - | |
|
Startup | Active | Recovery | On Hit | On Block | |
---|---|---|---|---|---|
5 | 3 | 8 | +8 | +7 | |
Guage | Damage | Attack | Cancels | Properties | |
0/3/6 | 9/5 | Mid | Yes | - | |
|
Startup | Active | Recovery | On Hit | On Block | |
---|---|---|---|---|---|
7 | 4 | 24 | -3 | -4 | |
Guage | Damage | Attack | Cancels | Properties | |
3/9/15 | 19/9 | Mid | No | - | |
|
Crouching Normals
Startup | Active | Recovery | On Hit | On Block | |
---|---|---|---|---|---|
5 | 3 | 9 | +7 | +6 | |
Guage | Damage | Attack | Cancels | Properties | |
0/3/6 | 9/5 | Mid | Yes | - | |
|
Startup | Active | Recovery | On Hit | On Block | |
---|---|---|---|---|---|
5 | 12 [6/6] | 25 | -10 | -11 | |
Guage | Damage | Attack | Cancels | Properties | |
3/6 + 3/9+6 | (11,9)+(7,6)/(4,3)+(2,2) | Mid | No | Multi-Hit | |
(Still working on the japanese translation) |
Startup | Active | Recovery | On Hit | On Block | |
---|---|---|---|---|---|
6 | 3 | 11 | +8 | +7 | |
Guage | Damage | Attack | Cancels | Properties | |
0/3/6 | 9/5 | Low | Yes | - | |
|
Startup | Active | Recovery | On Hit | On Block | |
---|---|---|---|---|---|
13 | 3 | 20 | +1 | 0 | |
Guage | Damage | Attack | Cancels | Properties | |
3/9/15 | 16/7 | Low | No | - | |
|
Jumping Normals
Startup | Active | Recovery | On Hit | On Block | |
---|---|---|---|---|---|
7 | 3 | 20 | Variable | Variable | |
Guage | Damage | Attack | Cancels | Properties | |
0/3/6 | 10/4 | High | No | - | |
|
Startup | Active | Recovery | On Hit | On Block | |
---|---|---|---|---|---|
9 | 4 | 13 | Variable | Variable | |
Guage | Damage | Attack | Cancels | Properties | |
3/9/15 | 19/9 | High | No | - | |
|
Startup | Active | Recovery | On Hit | On Block | |
---|---|---|---|---|---|
10 | 6 | 23 | Variable | Variable | |
Guage | Damage | Attack | Cancels | Properties | |
6/15/24 | 24/10 | High | No | - | |
|
Startup | Active | Recovery | On Hit | On Block | |
---|---|---|---|---|---|
19 | 3 | 17 | Variable | Variable | |
Guage | Damage | Attack | Cancels | Properties | |
0/3/6 | 11/5 | High | No | - | |
|
Startup | Active | Recovery | On Hit | On Block | |
---|---|---|---|---|---|
7 | 18[9/3/6] | 14 | Variable | Variable | |
Guage | Damage | Attack | Cancels | Properties | |
3/6+3/9+6 | 10+9/5+4 | High | No | Multi-Hit | |
|
Startup | Active | Recovery | On Hit | On Block | |
---|---|---|---|---|---|
7 | 9 | 23 | Variable | Variable | |
Guage | Damage | Attack | Cancels | Properties | |
6/15/24 | 21/10 | High | No | - | |
recovers decently enough for anakaris to defend himself. you can link a j.rk off of a j.mk in a jumpin, where you can potentially land, and do either a ground chain, or mixup. |
Command Normals
Startup | Active | Recovery | On Hit | On Block | |
---|---|---|---|---|---|
23 | 9 | 14 | -2 [+4] | -3 [+3] | |
Guage | Damage | Attack | Cancels | Properties | |
3/9/15 | 17/8 | High | No | Overhead | |
|
Startup | Active | Recovery | On Hit | On Block | |
---|---|---|---|---|---|
13 | Until landing | Jump recovery | Variable | Variable | |
Guage | Damage | Attack | Cancels | Properties | |
See note | 15/7 | High | No | - | |
|
Startup | Active | Recovery | On Hit | On Block | |
---|---|---|---|---|---|
9 | Until landing | Jump recovery | Variable | Variable | |
Guage | Damage | Attack | Cancels | Properties | |
See note | 16/8 | High | No | - | |
|
Startup | Active | Recovery | On Hit | On Block | |
---|---|---|---|---|---|
- | 57 | 8 | - | - | |
Guage | Damage | Attack | Cancels | Properties | |
-/-/- | - | - | - | - | |
|
Pursuit
Startup | Active | Recovery | On Hit | On Block | ||
---|---|---|---|---|---|---|
28 | 17 | 11 | - | - | ||
Guage | Damage | Attack | Cancels | Properties | ||
6/-/24 | 6/6 | Mid | No | - | ||
Pursuit ES | ||||||
Startup | Active | Recovery | On Hit | On Block | ||
28 | 17 | 11 | - | - | ||
Guage | Damage | Attack | Cancels | Properties | ||
0/-/0 | 6+7/6+5 | Mid | No | - | ||
Throws
Startup | Active | Recovery | On Hit | On Block | |
---|---|---|---|---|---|
- | - | - | - | - | |
Guage | Damage | Attack | Cancels | Properties | |
-/-/- | 0/0 | - | - | - | |
|
Specials
EX Moves
Startup | Active | Recovery | On Hit | On Block | |
---|---|---|---|---|---|
7 | 3 | 86 | 0 | - | |
Guage | Damage | Attack | Cancels | Properties | |
Costs 1 Bar | 3/2 | Mid | No | Guard Cancel | |
|
Dark Force
Startup | Active | Recovery | On Hit | On Block | |
---|---|---|---|---|---|
88 | 389~0(Variable) | Until Landing + 11 landing frames | - | - | |
Guage | Damage | Attack | Cancels | Properties | |
Costs 1 Bar | 0/0 | - | - | Invincible for 60f | |
|