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= Introduction = | = Introduction = | ||
+ | +360 command grab with great range in a game with no throw protection | ||
+The Birdie has good range therefore can be easy to hit "unblockable" | +The Birdie has good range therefore can be easy to hit "unblockable" | ||
+Bull Revenger has more invencibility on the way down and significantly more damage compared to its A2 counterpart. | |||
+Bullhead has a lot of active frames, making it a great anti-air tool even if it's more prone to trade or deal less damage in comparison to Bullhorn. | |||
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- His + frames are usually a suggestion rather then something that exists since alot of his moves are either 0 or - on hit | - His + frames are usually a suggestion rather then something that exists since alot of his moves are either 0 or - on hit | ||
-Slowest Forward walk in the game By a pretty big margin | |||
-Birdie's slow jump and lack of a real meterless reversal makes dealing with Sodom's 720 setups a nightmare. | |||
= Moves List = | = Moves List = | ||
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|Block=[[File:Mid.png]] | |Block=[[File:Mid.png]] | ||
|Properties= | |Properties= | ||
|description= | |description= Your only Move with Good + frames on hit or block but thats only on the second hit and its still a weird and slow move overall. Decent to kara into 360s for meter gain. | ||
If you use this move to dodge a shoto 2HK or anything similar to it and the overhead whiffs Birdie will still have time and range to punish the opponent with LP 360. | |||
}} | }} | ||
}} | }} | ||
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|data= | |data= | ||
{{AttackData-Alpha2 | {{AttackData-Alpha2 | ||
|version=[[File:B.png]](2 seconds), [[File:F.png]] + [[File: | |version=[[File:B.png]](2 seconds), [[File:F.png]] + [[File:Lp.png]] | ||
|Damage= 17-20 | |Damage= 17-20 | ||
|Stun= 8 | |Stun= 8 | ||
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{{AttackData-Alpha2 | {{AttackData-Alpha2 | ||
|header= no | |header= no | ||
|version=[[File:B.png]](2 seconds), [[File:F.png]] + [[File: | |version=[[File:B.png]](2 seconds), [[File:F.png]] + [[File:Mp.png]] | ||
|Damage= 18-23 | |Damage= 18-23 | ||
|Stun= 10 | |Stun= 10 | ||
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{{AttackData-Alpha2 | {{AttackData-Alpha2 | ||
|header= no | |header= no | ||
|version=[[File:B.png]](2 seconds), [[File:F.png]] + [[File: | |version=[[File:B.png]](2 seconds), [[File:F.png]] + [[File:Hp.png]] | ||
|Damage= 20-29 | |Damage= 20-29 | ||
|Stun= 12 | |Stun= 12 | ||
|Startup= 11 | |Startup= 11 | ||
|Frame Adv= | |Frame Adv= -15(block) | ||
|Block=[[File:Mid.png]] | |Block=[[File:Mid.png]] | ||
|Properties= | |Properties= |
Latest revision as of 23:28, 7 April 2025
Introduction
+360 command grab with great range in a game with no throw protection
+The Birdie has good range therefore can be easy to hit "unblockable"
+Bull Revenger has more invencibility on the way down and significantly more damage compared to its A2 counterpart.
+Bullhead has a lot of active frames, making it a great anti-air tool even if it's more prone to trade or deal less damage in comparison to Bullhorn.
-Normals are overall Slower on average then most if not all chars
-Cannot block alot of buttons from the very tip due to his huge hurtbox
-Final tap Does Less damage Then A heavy dp from A shoto..
-Least ammount of lows of any character
-Bullhead can be punished on hit if done too close or comboed into Making it lackluster at best
- His + frames are usually a suggestion rather then something that exists since alot of his moves are either 0 or - on hit
-Slowest Forward walk in the game By a pretty big margin
-Birdie's slow jump and lack of a real meterless reversal makes dealing with Sodom's 720 setups a nightmare.
Moves List
Normal Moves
Command Moves
Special Moves
Murderer Chain
360 + P connects close; unblockable
Bull Horn
Super Moves
The Birdie
Charge b for 2 seconds,f, b, f + P
Bull Revenger
qcf, qcf + P/K
Combos
-j.HK,c.LK,c.HP,HP Bull Head
-j.HK,c.LK,c.HP,The Birdie Lvl2
-crossup j.HP,c.LK,c.MP,c.HK