m (→Normal Moves) |
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+Heavy flashkick Cannot be rolled until both Hits land | +Heavy flashkick Cannot be rolled until both Hits land | ||
+ Second Best forward Walkspeed in the game tied with Guy and chun | |||
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-Flashkicks Require enemy to be a bit low to be unblockable in the air | -Flashkicks Require enemy to be a bit low to be unblockable in the air | ||
-Alot of - frames on hit overall | |||
=Move List= | =Move List= | ||
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|Block=[[File:Low.png]] | |Block=[[File:Low.png]] | ||
|Properties= | |Properties= | ||
|description= | |description= Expect to be punished on hit If the opponent has a decent long ranged attack,mainly only good for anti airs. | ||
}} | }} | ||
}} | }} | ||
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|Stun=10 | |Stun=10 | ||
|Startup= 5 | |Startup= 5 | ||
|Frame Adv= | |Frame Adv= -4 | ||
|Block=[[File:Mid.png]] | |Block=[[File:Mid.png]] | ||
|Properties= | |Properties= | ||
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|Stun=8 | |Stun=8 | ||
|Startup= 11 | |Startup= 11 | ||
|Frame Adv= | |Frame Adv= +1 | ||
|Block=[[File:Mid.png]] | |Block=[[File:Mid.png]] | ||
|Properties= | |Properties= | ||
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|Stun= | |Stun= | ||
|Startup= 19 | |Startup= 19 | ||
|Frame Adv= | |Frame Adv= -3 | ||
|Block=[[File:High.png]] | |Block=[[File:High.png]] | ||
|Properties= | |Properties= | ||
|description= Pretty bad but its not as - as alpha 2 | |description= Pretty bad but its not as - as alpha 2,The main issue is the startup and recovery being so sluggish. | ||
}} | }} | ||
}} | }} |
Latest revision as of 07:10, 8 March 2021
Introduction
Charlie is overall a pretty honest Mid tier character that does not play the game half as cheap as the characters above him but Is still a force to be reckoned with in a good players hands
+Sonic boom recovery
+Flashkicks Have great startup and hitboxes
+Backfist doing 10 stun means His jab mash combos generally do half stun or more
+Heavy flashkick Cannot be rolled until both Hits land
+ Second Best forward Walkspeed in the game tied with Guy and chun
-Lack of damage outside of punishes since you need charge
-Overhead while better then alpha 2 is still pretty useless
-Diag Jump hk does 1 Stun for some reason
-Flashkicks Require enemy to be a bit low to be unblockable in the air
-Alot of - frames on hit overall
Move List
Normal Moves
Throws
Dragon Suplex
b/f+MP/HP
Knee Gatling
b/f+MK/HK
Air Throws
Flying Buster Drop
air b/f+MP/HP
Alpha Counter
Spinning Back Knuckle
block b,db,d+P
Command Moves
Special Moves
Super Combos
Sonic Break
b charge f,b,f+Mash P
Crossfire Blitz
b charge f,b,f+K
Somersault Justice
db charge df,db,uf+K
Combos
-j.HK,c.LP,s.MP,s.HP
-j.HK,c.MP xx Sommersault/Sonic Boom
-j.HK,c.MP xx Sommersaul Justice/CF Blitz