Street Fighter Alpha/M. Bison: Difference between revisions

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= Introduction =
= Introduction =
+Fireball gives decent zoning
+Headstomp lets you act very quickly after and the followup is 1 frame startup So its  pretty versatile overall
+ AC is The second best in the entire game,he can use it to run away very effectively
+Best normals are Fairly disjointed
+Psycho crusher super is Quite good
+Best forward Walkspeed in the game
-Does not really have combos outside of crouch mk>scissor
-Due to  the no combos thing his damage is generally quite low outside of landing supers
-No chains!!
-Startup on some moves is questionable at best


==How to Unlock==
==How to Unlock==
Line 10: Line 39:
= Moves List =
= Moves List =
==Normal Moves==
==Normal Moves==
{{MoveData
|image=A1 Bison S.LP.png
|imageSize=250px
|caption=
|name=st.[[File:Lp.png]]
|data=
{{AttackData-Alpha2
|Damage= 7
|Stun= 3
|Startup= 5
|Frame Adv= 0
|Block=[[File:Mid.png]]
|Properties=[[File:Specialcancel.png]]<br>[[File:Supercancel.png]]
|description= A good Disjointed Poke
}}
}}


Stand LP
{{MoveData
|image=A1 Bison Cr.LP.png
|imageSize=250px
|caption=
|name=cr.[[File:Lp.png]]
|data=
{{AttackData-Alpha2
|Damage= 7
|Stun= 3
|Startup= 3
|Frame Adv= +3
|Block=[[File:Low.png]]
|Properties=[[File:Specialcancel.png]]<br>[[File:Supercancel.png]]
|description=
}}
}}


Crouch LP
{{MoveData
|image=A1 Bison J.LP.png
|imageSize=250px
|caption=
|name=j.[[File:Lp.png]]
|data=
{{AttackData-Alpha2
|Damage= 11
|Stun= 3
|Startup= 5
|Frame Adv=
|Block=[[File:High.png]]
|Properties=
|description=
}}
}}


Jump LP
{{MoveData
|image=A1 Bison Nj.LP.png
|imageSize=250px
|caption=
|name=Nj.[[File:Lp.png]]
|data=
{{AttackData-Alpha2
|Damage=
|Stun=
|Startup=
|Frame Adv=
|Block=[[File:High.png]]
|Properties=
|description=
}}
}}


{{MoveData
|image=A1 Bison S.MP.png
|imageSize=250px
|caption=
|name=st.[[File:Mp.png]]
|data=
{{AttackData-Alpha2
|Damage= 12-14
|Stun= 6
|Startup= 12
|Frame Adv= +4
|Block=[[File:Mid.png]]
|Properties=
|description= Like a Slower  Lp with better + frames
}}
}}


Stand MP
{{MoveData
|image=A1 Bison CR.MP.png
|imageSize=250px
|caption=
|name=cr.[[File:Mp.png]]
|data=
{{AttackData-Alpha2
|Damage= 12-14
|Stun= 6
|Startup= 4
|Frame Adv= +4
|Block=[[File:Low.png]]
|Properties=[[File:Specialcancel.png]]<br>[[File:Supercancel.png]]
|description= Can actually combo into scissors And has a decent hitbox.
}}
}}


Crouch MP
{{MoveData
|image= A1 Bison J.MP.png
|imageSize=250px
|caption=
|name=dj.[[File:Mp.png]]
|data=
{{AttackData-Alpha2
|Damage= 11
|Stun= 3
|Startup= 5
|Frame Adv=
|Block=[[File:High.png]]
|Properties=
|description=
}}
}}


Jump MP
{{MoveData
|image= A1 Bison NJ.MP.png
|imageSize=250px
|caption=
|name=Nj.[[File:Mp.png]]
|data=
{{AttackData-Alpha2
|Damage=
|Stun=
|Startup=
|Frame Adv=
|Block=[[File:High.png]]
|Properties=
|description=
}}
}}


{{MoveData
|image=A1 Bison S.HP.png
|imageSize=250px
|caption=
|name=st.[[File:Hp.png]]
|data=
{{AttackData-Alpha2
|Damage=16-19
|Stun= 15
|Startup= 13
|Frame Adv= +8
|Block=[[File:Mid.png]]
|Properties=
|description=  One of the slowest moves in the entire game and might be the slowest ground normal but it does massive Stun and has good + frames,Still You probably wont ever Find time to land this thing
}}
}}


Stand HP
{{MoveData
|image=A1 Bison CR.HP.png
|imageSize=250px
|caption=
|name=cr.[[File:Hp.png]]
|data=
{{AttackData-Alpha2
|Damage=16-19
|Stun= 8
|Startup=10
|Frame Adv= -2
|Block=[[File:Low.png]]
|Properties=
|description= A crouching Stand hp With much different frames and its a low Although its sadly - on hit  and a little slow limiting its overall use.
}}
}}


Crouch HP
{{MoveData
|image=A1 Bison J.HP.png
|imageSize=250px
|caption=
|name=dj.[[File:Hp.png]]
|data=
{{AttackData-Alpha2
|Damage=14-17
|Stun= 8
|Startup= 10
|Frame Adv=
|Block=[[File:High.png]]
|Properties=
|description=
}}
}}


Jump HP
{{MoveData
|image=A1 Bison Nj.Hp.png
|imageSize=250px
|caption=
|name=Nj.[[File:Hp.png]]
|data=
{{AttackData-Alpha2
|Damage=
|Stun=
|Startup=
|Frame Adv=
|Block=[[File:High.png]]
|Properties=
|description=
}}
}}


{{MoveData
|image=A1 Bison S.LK.png
|imageSize=250px
|caption=
|name=st.[[File:Lk.png]]
|data=
{{AttackData-Alpha2
|Damage= 10
|Stun= 3
|Startup= 2
|Frame Adv= +1
|Block=[[File:Mid.png]]
|Properties=[[File:Specialcancel.png]]<br>[[File:Supercancel.png]]
|description=Much like Sodom this is your only 2 frame attack so it serves as your mash  Button and as  A good pressure tool.  Links from crouch Mp(easier in the corner)
}}
}}


Stand LK
{{MoveData
|image=A1 bison Cr.lk.png
|imageSize=250px
|caption=
|name=cr.[[File:Lk.png]]
|data=
{{AttackData-Alpha2
|Damage= 10
|Stun= 3
|Startup= 3
|Frame Adv= +3
|Block=[[File:Low.png]]
|Properties=[[File:Specialcancel.png]]<br>[[File:Supercancel.png]]
|description=
}}
}}


Crouch LK
{{MoveData
|image=A1 Bison J.LK.png
|imageSize=250px
|caption=
|name=dj.[[File:Lk.png]]
|data=
{{AttackData-Alpha2
|Damage= 10
|Stun= 3
|Startup= 2
|Frame Adv=
|Block=[[File:High.png]]
|Properties=
|description=
}}
}}


Jump LK
{{MoveData
|image=A1 Bison Nj.LK.png
|imageSize=250px
|caption=
|name=Nj.[[File:Lk.png]]
|data=
{{AttackData-Alpha2
|Damage= 10
|Stun= 3
|Startup= 2
|Frame Adv=
|Block=[[File:High.png]]
|Properties=
|description=
}}
}}


{{MoveData
|image=A1 Bison S.MK.png
|imageSize=250px
|caption=
|name=st.[[File:Mk.png]]
|data=
{{AttackData-Alpha2
|Damage= 12-14
|Stun= 3
|Startup= 6
|Frame Adv= -4
|Block=[[File:Mid.png]]
|Properties=
|description=
}}
}}


Stand MK
{{MoveData
|image=A1 Bison CR.MK.png
|imageSize=250px
|caption=
|name=cr.[[File:Mk.png]]
|data=
{{AttackData-Alpha2
|Damage= 13-14
|Stun= 6
|Startup= 5
|Frame Adv= +3
|Block=[[File:Low.png]]
|Properties=[[File:Specialcancel.png]]<br>[[File:Supercancel.png]]
|description= Main Cancelable Normal  With a Great hitbox And one of two  things that Actually combos into Scissor kicks.
}}
}}


Crouch MK
{{MoveData
|image=A1 Bison J.MK.png
|imageSize=250px
|caption=
|name=dj.[[File:Mk.png]]
|data=
{{AttackData-Alpha2
|Damage= 14-15
|Stun= 3
|Startup= 3
|Frame Adv=
|Block=[[File:High.png]]
|Properties=
|description=
}}
}}


Jump MK
{{MoveData
|image=A1 Bison Nj.Mk.png
|imageSize=250px
|caption=
|name=Nj.[[File:Mk.png]]
|data=
{{AttackData-Alpha2
|Damage=
|Stun=
|Startup=
|Frame Adv=
|Block=[[File:High.png]]
|Properties=
|description=
}}
}}


{{MoveData
|image=A1 Bison S.HK.png
|imageSize=250px
|image2=A1 Bison S.HK 2.png
|imageSize2=250px
|caption=
|name=st.[[File:Hk.png]]
|data=
{{AttackData-Alpha2
|Damage=5,12-15
|Stun= 4,4
|Startup= 3
|Frame Adv= -14
|Block=[[File:Mid.png]]
|Properties=
|description= do not use unless as anti air,ground hit is horribly punishable
}}
}}


Stand HK
{{MoveData
|image=A1 Bison CR.HK.png
|imageSize=250px
|caption=
|name=cr.[[File:Hk.png]]
|data=
{{AttackData-Alpha2
|Damage=12-15
|Stun=8
|Startup=8
|Frame Adv= -23 to 0 depending on range(block)
|Block=[[File:Low.png]]
|Properties=
|description=
}}
}}


Crouch HK
{{MoveData
 
|image=A1 Bison J.HK.png
Jump HK
|imageSize=250px
|caption=
|name=dj.[[File:Hk.png]]
|data=
{{AttackData-Alpha2
|Damage= 14-17
|Stun= 8
|Startup= 8
|Frame Adv=
|Block=[[File:High.png]]
|Properties=
|description=
}}
}}


{{MoveData
|image=A1 Bison Nj.HK.png
|imageSize=250px
|caption=
|name=nj.[[File:Hk.png]]
|data=
{{AttackData-Alpha2
|Damage=
|Stun=
|Startup=
|Frame Adv=
|Block=[[File:High.png]]
|Properties=
|description=
}}
}}


==Throws==
==Throws==
Line 61: Line 457:




Psycho Shot b charge f+P
{{MoveData
|image=A1 Bison Psycho Shot.png
|imageSize=250px
|caption=
|name=Psycho Shot
|data=
{{AttackData-Alpha2
|version=[[File:B.png]](2 seconds), [[File:F.png]] + [[File:Lp.png]]
|Damage= 12
|Stun= 1
|Startup= 9
|Frame Adv=
|Block=[[File:Mid.png]]
|Properties=[[File:Proj.png]]
|description=
}}
{{AttackData-Alpha2
|header= no
|version=[[File:B.png]](2 seconds), [[File:F.png]] + [[File:Mp.png]]
|Damage= 13
|Stun= 1
|Startup= 9
|Frame Adv=
|Block=[[File:Mid.png]]
|Properties=[[File:Proj.png]]
|description=
}}
{{AttackData-Alpha2
|header= no
|version=[[File:B.png]](2 seconds), [[File:F.png]] + [[File:Hp.png]]
|Damage= 14
|Stun= 1
|Startup= 9
|Frame Adv=
|Block=[[File:Mid.png]]
|Properties=[[File:Proj.png]]
|description=
}}
}}


Double Knee Press b charge f+K
{{MoveData
|image=A1 Bison Knee press.png
|imageSize=250px
|image2=A1 Bison KNee Press 2.png
|imageSize2=250px
|caption=
|name=Scissor Kick
|data=
{{AttackData-Alpha2
|version=[[File:B.png]](2 seconds), [[File:F.png]] + [[File:Lk.png]]
|Damage= 17,10
|Stun= 2,2
|Startup= 12
|Frame Adv= -3(block)
|Block=[[File:Mid.png]]
|Properties=
|description= when perfectly spaced scissors can be -1 or neutral on block,heavy can be +1 at the very tip.
}}
{{AttackData-Alpha2
|header= no
|version=[[File:B.png]](2 seconds), [[File:F.png]] + [[File:Mk.png]]
|Damage= 18,10
|Stun= 2,2
|Startup= 12
|Frame Adv= -3(block)
|Block=[[File:Mid.png]]
|Properties=
|description=
}}
{{AttackData-Alpha2
|header= no
|version=[[File:B.png]](2 seconds), [[File:F.png]] + [[File:Hk.png]]
|Damage= 19,10
|Stun= 2,2
|Startup= 12
|Frame Adv= -3(block)
|Block=[[File:Mid.png]]
|Properties=
|description=
}}
}}


Head Press d charge u+K
{{MoveData
^!Move b/f
|image=A1 Bison Head stomp.png
^!Somersault Skull Diver P
|imageSize=250px
|caption=
|name=Head Stomp
|data=
{{AttackData-Alpha2
|version=[[File:D.png]](2 seconds), [[File:U.png]] + [[File:Lk.png]]
|Damage= 8-10
|Stun= 10
|Startup= 25
|Frame Adv= -27
|Block=[[File:High.png]]
|Properties=
|description=  Dont let the frame data fool you,the hitstop and freeze time makes you recover before them to attempt punch followups or to simply float away,actually a pretty versatile tool overall.
}}
{{AttackData-Alpha2
|header= no
|version=[[File:D.png]](2 seconds), [[File:U.png]] + [[File:Mk.png]]
|Damage= 9-11
|Stun= 10
|Startup= 25
|Frame Adv= -27
|Block=[[File:High.png]]
|Properties=
|description=
}}
{{AttackData-Alpha2
|header= no
|version=[[File:D.png]](2 seconds), [[File:U.png]] + [[File:Hk.png]]
|Damage= 12-15
|Stun= 10
|Startup= 25
|Frame Adv= -27
|Block=[[File:High.png]]
|Properties=
|description=
}}
}}
 
{{MoveData
|image=A1 Bison Skull diver.png
|imageSize=250px
|caption=
|name= [[File:P.png]] After Headstomp
|data=
{{AttackData-Alpha2
|Damage= 19-20
|Stun= 10,5
|Startup= 1
|Frame Adv=
|Block=[[File:High.png]]
|Properties=
|description= Does 5 Stun when connecting with the enemys lower body (usually while crouching)
}}
}}


Somersault Skull Diver d charge u+P
Somersault Skull Diver d charge u+P
Line 75: Line 602:


Warp-left b,d,db+[3P/3K]
Warp-left b,d,db+[3P/3K]


== Super Combos ==
== Super Combos ==
Line 109: Line 635:


= Match-ups =
= Match-ups =
{{Navbox-SFA1}}
[[Category:Street Fighter Alpha Series]]
[[Category:Street Fighter Alpha Series]]
[[Category:Street Fighter Alpha]]
[[Category:Street Fighter Alpha]]
[[Category:M. Bison (Dictator)]]

Latest revision as of 21:23, 16 March 2021

Sfambison.png


Introduction

+Fireball gives decent zoning


+Headstomp lets you act very quickly after and the followup is 1 frame startup So its pretty versatile overall


+ AC is The second best in the entire game,he can use it to run away very effectively


+Best normals are Fairly disjointed


+Psycho crusher super is Quite good


+Best forward Walkspeed in the game


-Does not really have combos outside of crouch mk>scissor


-Due to the no combos thing his damage is generally quite low outside of landing supers


-No chains!!


-Startup on some moves is questionable at best

How to Unlock

Cheat Codes

Moves List

Normal Moves

st.Lp.png
A1 Bison S.LP.png
Damage Stun Startup Active Frame Adv Meter Block Properties
7 3 5 - 0 - Mid.png Specialcancel.png
Supercancel.png

A good Disjointed Poke

cr.Lp.png
A1 Bison Cr.LP.png
Damage Stun Startup Active Frame Adv Meter Block Properties
7 3 3 - +3 - Low.png Specialcancel.png
Supercancel.png
j.Lp.png
A1 Bison J.LP.png
Damage Stun Startup Active Frame Adv Meter Block Properties
11 3 5 - - - High.png -
Nj.Lp.png
A1 Bison Nj.LP.png
Damage Stun Startup Active Frame Adv Meter Block Properties
- - - - - - High.png -
st.Mp.png
A1 Bison S.MP.png
Damage Stun Startup Active Frame Adv Meter Block Properties
12-14 6 12 - +4 - Mid.png -

Like a Slower Lp with better + frames

cr.Mp.png
A1 Bison CR.MP.png
Damage Stun Startup Active Frame Adv Meter Block Properties
12-14 6 4 - +4 - Low.png Specialcancel.png
Supercancel.png

Can actually combo into scissors And has a decent hitbox.

dj.Mp.png
A1 Bison J.MP.png
Damage Stun Startup Active Frame Adv Meter Block Properties
11 3 5 - - - High.png -
Nj.Mp.png
A1 Bison NJ.MP.png
Damage Stun Startup Active Frame Adv Meter Block Properties
- - - - - - High.png -
st.Hp.png
A1 Bison S.HP.png
Damage Stun Startup Active Frame Adv Meter Block Properties
16-19 15 13 - +8 - Mid.png -

One of the slowest moves in the entire game and might be the slowest ground normal but it does massive Stun and has good + frames,Still You probably wont ever Find time to land this thing

cr.Hp.png
A1 Bison CR.HP.png
Damage Stun Startup Active Frame Adv Meter Block Properties
16-19 8 10 - -2 - Low.png -

A crouching Stand hp With much different frames and its a low Although its sadly - on hit and a little slow limiting its overall use.

dj.Hp.png
A1 Bison J.HP.png
Damage Stun Startup Active Frame Adv Meter Block Properties
14-17 8 10 - - - High.png -
Nj.Hp.png
A1 Bison Nj.Hp.png
Damage Stun Startup Active Frame Adv Meter Block Properties
- - - - - - High.png -
st.Lk.png
A1 Bison S.LK.png
Damage Stun Startup Active Frame Adv Meter Block Properties
10 3 2 - +1 - Mid.png Specialcancel.png
Supercancel.png

Much like Sodom this is your only 2 frame attack so it serves as your mash Button and as A good pressure tool. Links from crouch Mp(easier in the corner)

cr.Lk.png
A1 bison Cr.lk.png
Damage Stun Startup Active Frame Adv Meter Block Properties
10 3 3 - +3 - Low.png Specialcancel.png
Supercancel.png
dj.Lk.png
A1 Bison J.LK.png
Damage Stun Startup Active Frame Adv Meter Block Properties
10 3 2 - - - High.png -
Nj.Lk.png
A1 Bison Nj.LK.png
Damage Stun Startup Active Frame Adv Meter Block Properties
10 3 2 - - - High.png -
st.Mk.png
A1 Bison S.MK.png
Damage Stun Startup Active Frame Adv Meter Block Properties
12-14 3 6 - -4 - Mid.png -
cr.Mk.png
A1 Bison CR.MK.png
Damage Stun Startup Active Frame Adv Meter Block Properties
13-14 6 5 - +3 - Low.png Specialcancel.png
Supercancel.png

Main Cancelable Normal With a Great hitbox And one of two things that Actually combos into Scissor kicks.

dj.Mk.png
A1 Bison J.MK.png
Damage Stun Startup Active Frame Adv Meter Block Properties
14-15 3 3 - - - High.png -
Nj.Mk.png
A1 Bison Nj.Mk.png
Damage Stun Startup Active Frame Adv Meter Block Properties
- - - - - - High.png -
st.Hk.png
A1 Bison S.HK.png
A1 Bison S.HK 2.png
Damage Stun Startup Active Frame Adv Meter Block Properties
5,12-15 4,4 3 - -14 - Mid.png -

do not use unless as anti air,ground hit is horribly punishable

cr.Hk.png
A1 Bison CR.HK.png
Damage Stun Startup Active Frame Adv Meter Block Properties
12-15 8 8 - -23 to 0 depending on range(block) - Low.png -
dj.Hk.png
A1 Bison J.HK.png
Damage Stun Startup Active Frame Adv Meter Block Properties
14-17 8 8 - - - High.png -
nj.Hk.png
A1 Bison Nj.HK.png
Damage Stun Startup Active Frame Adv Meter Block Properties
- - - - - - High.png -

Throws

Death Suplex b/f+[MP/HP]


Special Moves

Psycho Shot
A1 Bison Psycho Shot.png
Version Damage Stun Startup Active Frame Adv Meter Block Properties
B.png(2 seconds), F.png + Lp.png 12 1 9 - - - Mid.png Proj.png
B.png(2 seconds), F.png + Mp.png 13 1 9 - - - Mid.png Proj.png
B.png(2 seconds), F.png + Hp.png 14 1 9 - - - Mid.png Proj.png
Scissor Kick
A1 Bison Knee press.png
A1 Bison KNee Press 2.png
Version Damage Stun Startup Active Frame Adv Meter Block Properties
B.png(2 seconds), F.png + Lk.png 17,10 2,2 12 - -3(block) - Mid.png -

when perfectly spaced scissors can be -1 or neutral on block,heavy can be +1 at the very tip.

B.png(2 seconds), F.png + Mk.png 18,10 2,2 12 - -3(block) - Mid.png -
B.png(2 seconds), F.png + Hk.png 19,10 2,2 12 - -3(block) - Mid.png -
Head Stomp
A1 Bison Head stomp.png
Version Damage Stun Startup Active Frame Adv Meter Block Properties
D.png(2 seconds), U.png + Lk.png 8-10 10 25 - -27 - High.png -

Dont let the frame data fool you,the hitstop and freeze time makes you recover before them to attempt punch followups or to simply float away,actually a pretty versatile tool overall.

D.png(2 seconds), U.png + Mk.png 9-11 10 25 - -27 - High.png -
D.png(2 seconds), U.png + Hk.png 12-15 10 25 - -27 - High.png -
P.png After Headstomp
A1 Bison Skull diver.png
Damage Stun Startup Active Frame Adv Meter Block Properties
19-20 10,5 1 - - - High.png -

Does 5 Stun when connecting with the enemys lower body (usually while crouching)

Somersault Skull Diver d charge u+P ^!Attack P

Warp-right f,d,df+[3P/3K]

Warp-left b,d,db+[3P/3K]

Super Combos

Psycho Crusher
b charge f,b,f+P

Knee Press Nightmare
b charge f,b,f+K

Alpha Counter

Standing Medium Punch block b,db,d+P


Combos

-j.HP,s.HK

-c.MK/c.MP,Ball/DK Press

-j.HP,c.LP,Psycho Ball

-j.HP,c.LK,DK Press

-j.HP,c.LK,KPN/P.Crusher Lvl3

The Basics

Advanced Strategy

Match-ups

Game Navigation

General
Controls
Notation
HUD
Glossary
System
FAQ
Characters
Adon
Akuma
Birdie
Charlie
Chun-Li
Dan
Guy
Ken
M. Bison
Rose
Ryu
Sagat
Sodom