(S5 Frame Data) |
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{{ | {{Infobox Character SFV | ||
|name=Zeku | |||
|hash=ZKU | |||
|discord=DhJhAja | |||
|image=SFV-Zeku (Old)_Portrait.jpg | |||
|hp=1000 | |||
|stun=1000 | |||
|vt1=2 Bars | |||
|vt2=2 Bars | |||
|movef=0.0435 | |||
|moveb=0.0284 | |||
|dashf=17 | |||
|dashb=22 | |||
|dashfd=1.716 | |||
|dashbd=1.286 | |||
|dashch=3-11 | |||
|jumpb=47 (4+39+4) | |||
|jumpn=47 (4+39+4) | |||
|jumpf=46 (3+39+4) | |||
|jumpbd=1.872 | |||
|jumpfd=2.13 | |||
|throwh=0.3 | |||
|throwr=0.8 | |||
}} | |||
{{SFV Ambox FAT}} | |||
<center>{{FrameDataKey-SFV}}</center> | |||
== Normals == | |||
== | =====<font style="visibility:hidden; float:right">5LP</font>===== | ||
{| | {{MoveData | ||
|{{ | |image=SFV_Zeku (Old)_5LP.png | ||
|caption=Normal | |||
|image2=SFV_Zeku (Old)_5LP_vt1.png | |||
|caption2=V-Trigger 1 | |||
|name=Stand LP | |||
|anchor=yes | |||
|input=5LP | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>4</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>9</nowiki> | |||
|hit=<nowiki>5</nowiki> | |||
|block=<nowiki>2</nowiki> | |||
|damage=<nowiki>30</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su vt1 vt2</nowiki> | |||
|description= | |||
:Zeku's best light in terms of frame advantage and combo potential | |||
:Integral for light confirms. Cancels into LK Gram Teki (QCB+LK) on standing opponents, and links into st.LK | |||
:If this jab is used at peak range, Zeku can combo into LK Gram Koku (QCF+LK) and loop it a few times (up to 4x Koku loops max) before being pushed out of range | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Old)/normal/Stand%20LP}} | |||
}} | |||
{{AttackData-SFV | |||
|version=VT1 | |||
|startup=<nowiki>4(11)</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>11</nowiki> | |||
|hit=<nowiki>3</nowiki> | |||
|block=<nowiki>0</nowiki> | |||
|damage=<nowiki>30</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su</nowiki> | |||
|description= | |||
:Framedata shown here is when chained into during Zeku's V-Trigger Dash | |||
:The startup in the parenthesess (X) refers to fastest startup possible when canceling into that normal from the initial V-Trigger Dash | |||
:Chains into LK/MP | |||
:First hit after the dash (Idaten) is initiated is special and super cancelable (even if the button is not normally cancelable) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">5MP</font>===== | |||
{{ | {{MoveData | ||
|image=SFV_Zeku (Old)_5MP.png | |||
| | |caption=Normal | ||
|image2=SFV_Zeku (Old)_5MP_vt1.png | |||
| | |caption2=V-Trigger 1 | ||
{{ | |name=Stand MP | ||
|anchor=yes | |||
|input=5MP | |||
|data= | |||
| | {{AttackData-SFV | ||
|version=Normal | |||
|startup=<nowiki>6</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>14</nowiki> | |||
|hit=<nowiki>5</nowiki> | |||
|block=<nowiki>3</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su vt1 vt2</nowiki> | |||
|hcWinSpCa=<nowiki>13</nowiki> | |||
|hcWinVt=<nowiki>14</nowiki> | |||
|description= | |||
:The go-to frametrap and combo filler like st.MK | |||
:Can be used as an anti-air (but not ideal) | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Old)/normal/Stand%20MP}} | |||
}} | |||
{{AttackData-SFV | |||
|version=VT1 | |||
|startup=<nowiki>6(13)</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>19</nowiki> | |||
|hit=<nowiki>0</nowiki> | |||
|block=<nowiki>-3</nowiki> | |||
|damage=<nowiki>50</nowiki> | |||
|stun=<nowiki>80</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su</nowiki> | |||
|description= | |||
:Framedata shown here is when chained into during Zeku's V-Trigger Dash | |||
:The startup in the parenthesess (X) refers to fastest startup possible when canceling into that normal from the initial V-Trigger Dash | |||
:Chains into MK/HP/HK | |||
:First hit after the dash (Idaten) is initiated is special and super cancelable (even if the button is not normally cancelable) | |||
}} | |||
}} | }} | ||
{{ | =====<font style="visibility:hidden; float:right">5HP</font>===== | ||
=== | {{MoveData | ||
|image=SFV_Zeku (Old)_5HP.png | |||
=== | |caption=Normal | ||
|image2=SFV_Zeku (Old)_5HP_vt1.png | |||
|caption2=V-Trigger 1 | |||
|name=Stand HP | |||
|anchor=yes | |||
|input=5HP | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>9</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>30</nowiki> | |||
|hit=<nowiki>-2</nowiki> | |||
|block=<nowiki>-5</nowiki> | |||
|damage=<nowiki>80</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su vt1 vt2</nowiki> | |||
|hcWinSpCa=<nowiki>16</nowiki> | |||
|hcWinVt=<nowiki>16</nowiki> | |||
|description= | |||
:Decent footsies/buffer tool move that if canceled converts into gram combos even from more than half-screen length | |||
:When canceled into Shukumyo (22PP) this move becomes +4 on hit, +1 on block. Very rewarding when catching a delayed throw tech. | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Old)/normal/Stand%20HP}} | |||
}} | |||
{{AttackData-SFV | |||
|version=VT1 | |||
|startup=<nowiki>9(16)</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>34</nowiki> | |||
|hit=<nowiki>-8</nowiki> | |||
|block=<nowiki>-11</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su</nowiki> | |||
|description= | |||
:Framedata shown here is when chained into during Zeku's V-Trigger Dash | |||
:The startup in the parenthesess (X) refers to fastest startup possible when canceling into that normal from the initial V-Trigger Dash | |||
:Chains into HK | |||
:First hit after the dash (Idaten) is initiated is special and super cancelable (even if the button is not normally cancelable) | |||
}} | |||
}} | |||
{{ | =====<font style="visibility:hidden; float:right">5LK</font>===== | ||
{{MoveData | |||
|image=SFV_Zeku (Old)_5LK.png | |||
|caption=Normal | |||
|image2=SFV_Zeku (Old)_5LK_vt1.png | |||
|caption2=V-Trigger 1 | |||
|name=Stand LK | |||
|anchor=yes | |||
|input=5LK | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>5</nowiki> | |||
|active=<nowiki>4</nowiki> | |||
|recovery=<nowiki>6</nowiki> | |||
|hit=<nowiki>4</nowiki> | |||
|block=<nowiki>2</nowiki> | |||
|damage=<nowiki>40</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su vt1 vt2</nowiki> | |||
|description= | |||
:Great range for a st.LK and 4 active frames makes this a good hit confirm tool and can cover both wake-ups | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Old)/normal/Stand%20LK}} | |||
}} | |||
{{AttackData-SFV | |||
|version=VT1 | |||
|startup=<nowiki>5(12)</nowiki> | |||
|active=<nowiki>4</nowiki> | |||
|recovery=<nowiki>9</nowiki> | |||
|hit=<nowiki>1</nowiki> | |||
|block=<nowiki>-1</nowiki> | |||
|damage=<nowiki>40</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su</nowiki> | |||
|description= | |||
:Framedata shown here is when chained into during Zeku's V-Trigger Dash | |||
:The startup in the parenthesess (X) refers to fastest startup possible when canceling into that normal from the initial V-Trigger Dash | |||
:Chains into MP/MK | |||
:First hit after the dash (Idaten) is initiated is special and super cancelable (even if the button is not normally cancelable) | |||
}} | |||
}} | |||
== | =====<font style="visibility:hidden; float:right">5MK</font>===== | ||
== | {{MoveData | ||
< | |image=SFV_Zeku (Old)_5MK.png | ||
=== | |caption=Normal | ||
< | |image2=SFV_Zeku (Old)_5MK_vt1.png | ||
< | |caption2=V-Trigger 1 | ||
< | |name=Stand MK | ||
|anchor=yes | |||
|input=5MK | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>7</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>12</nowiki> | |||
|hit=<nowiki>7</nowiki> | |||
|block=<nowiki>3</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|hcWinVt=<nowiki>14</nowiki> | |||
|description= | |||
:Forces stand on hit | |||
:Good frametrap and combo tool | |||
:Decent anti-air hitboxes (but not ideal) | |||
:After Counter-Hit stLP up close, follow-up with stMK > stLP to start a 4x Koku Loop on the opponent | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Old)/normal/Stand%20MK}} | |||
}} | |||
{{AttackData-SFV | |||
|version=VT1 | |||
|startup=<nowiki>6(13)</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>18</nowiki> | |||
|hit=<nowiki>1</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|damage=<nowiki>50</nowiki> | |||
|stun=<nowiki>80</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su</nowiki> | |||
|description= | |||
:Framedata shown here is when chained into during Zeku's V-Trigger Dash | |||
:The startup in the parenthesess (X) refers to fastest startup possible when canceling into that normal from the initial V-Trigger Dash | |||
:Chains into HP/HK | |||
:First hit after the dash (Idaten) is initiated is special and super cancelable (even if the button is not normally cancelable) | |||
}} | |||
}} | |||
== | =====<font style="visibility:hidden; float:right">5HK</font>===== | ||
=== | {{MoveData | ||
|image=SFV_Zeku (Old)_5HK.png | |||
|caption=Normal | |||
|image2=SFV_Zeku (Old)_5HK_vt1.png | |||
|caption2=V-Trigger 1 | |||
|name=Stand HK | |||
|anchor=yes | |||
|input=5HK | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>13</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>24</nowiki> | |||
|hit=<nowiki>5</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|damage=<nowiki>90</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|ccst=<nowiki>Stagger</nowiki> | |||
|ccadv=<nowiki>+21</nowiki> | |||
|ccvg=<nowiki>+120</nowiki> | |||
|hcWinVt=<nowiki>18</nowiki> | |||
|description= | |||
:Not a great anti-air | |||
:Zeku can dash up and do jab combos on Crush Counter | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Old)/normal/Stand%20HK}} | |||
}} | |||
{{AttackData-SFV | |||
|version=VT1 | |||
|startup=<nowiki>13(20)</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>30</nowiki> | |||
|hit=<nowiki>-4</nowiki> | |||
|block=<nowiki>-11</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su</nowiki> | |||
|description= | |||
:Framedata shown here is when chained into during Zeku's V-Trigger Dash | |||
:The startup in the parenthesess (X) refers to fastest startup possible when canceling into that normal from the initial V-Trigger Dash | |||
:st.HK cannot chain into other normals during the Dash combo (but is rather canceled into the V-Trigger attack ender) | |||
:First hit after the dash (Idaten) is initiated is special and super cancelable (even if the button is not normally cancelable) | |||
}} | |||
}} | |||
== | =====<font style="visibility:hidden; float:right">2LP</font>===== | ||
=== | {{MoveData | ||
{{ | |image=SFV_Zeku (Old)_2LP.png | ||
|caption=Normal | |||
|image2=SFV_Zeku (Old)_2LP_vt1.png | |||
|caption2=V-Trigger 1 | |||
|name=Crouch LP | |||
|anchor=yes | |||
|input=2LP | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>4</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>7</nowiki> | |||
|hit=<nowiki>4</nowiki> | |||
|block=<nowiki>2</nowiki> | |||
|damage=<nowiki>30</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>ch sp su vt1 vt2</nowiki> | |||
|description= | |||
:Chains into cr.LP | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Old)/normal/Crouch%20LP}} | |||
}} | |||
{{AttackData-SFV | |||
|version=VT1 | |||
|startup=<nowiki>4(11)</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>9</nowiki> | |||
|hit=<nowiki>2</nowiki> | |||
|block=<nowiki>0</nowiki> | |||
|damage=<nowiki>30</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su</nowiki> | |||
{{ | |description= | ||
:Framedata shown here is when chained into during Zeku's V-Trigger Dash | |||
:The startup in the parenthesess (X) refers to fastest startup possible when canceling into that normal from the initial V-Trigger Dash | |||
:Chains into LK/MP/MK | |||
:First hit after the dash (Idaten) is initiated is special and super cancelable (even if the button is not normally cancelable) | |||
}} | |||
}} | |||
{{ | |||
{{ | |||
=====<font style="visibility:hidden; float:right">2MP</font>===== | |||
{{MoveData | |||
|image=SFV_Zeku (Old)_2MP.png | |||
|caption=Normal | |||
|image2=SFV_Zeku (Old)_2MP_vt1.png | |||
|caption2=V-Trigger 1 | |||
|name=Crouch MP | |||
|anchor=yes | |||
|input=2MP | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>8</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>14</nowiki> | |||
|hit=<nowiki>5</nowiki> | |||
|block=<nowiki>1</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|hcWinVt=<nowiki>13</nowiki> | |||
|description= | |||
:Solid poke tool | |||
:Old Zeku's best button along with cr.MK to buffer into V-Trigger Dash and confirm in neutral/footsies | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Old)/normal/Crouch%20MP}} | |||
}} | |||
{{AttackData-SFV | |||
|version=VT1 | |||
|startup=<nowiki>8(15)</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>21</nowiki> | |||
|hit=<nowiki>0</nowiki> | |||
|block=<nowiki>-4</nowiki> | |||
|damage=<nowiki>50</nowiki> | |||
|stun=<nowiki>80</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su</nowiki> | |||
|description= | |||
:Framedata shown here is when chained into during Zeku's V-Trigger Dash | |||
:The startup in the parenthesess (X) refers to fastest startup possible when canceling into that normal from the initial V-Trigger Dash | |||
:Chains into LK/MP/HK | |||
:First hit after the dash (Idaten) is initiated is special and super cancelable (even if the button is not normally cancelable) | |||
}} | |||
}} | |||
=== | =====<font style="visibility:hidden; float:right">2HP</font>===== | ||
{{MoveData | |||
|image=SFV_Zeku (Old)_2HP.png | |||
|caption=Normal | |||
{{ | |image2=SFV_Zeku (Old)_2HP_vt1.png | ||
|caption2=V-Trigger 1 | |||
|name=Crouch HP | |||
|anchor=yes | |||
|input=2HP | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>10</nowiki> | |||
|active=<nowiki>4</nowiki> | |||
|recovery=<nowiki>16</nowiki> | |||
{{ | |hit=<nowiki>7</nowiki> | ||
|block=<nowiki>2</nowiki> | |||
|damage=<nowiki>80</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su vt1 vt2</nowiki> | |||
|ccst=<nowiki>Flipping Juggle</nowiki> | |||
|ccadv=<nowiki>J</nowiki> | |||
|ccvg=<nowiki>+120</nowiki> | |||
|kd=<nowiki>103</nowiki> | |||
|kdr=<nowiki>44</nowiki> | |||
|kdrb=<nowiki>49</nowiki> | |||
|hcWinSpCa=<nowiki>18</nowiki> | |||
|hcWinVt=<nowiki>18</nowiki> | |||
|description= | |||
:Forces stand on hit | |||
:Good oki tool (covers both wake-ups with a lot of + frames) | |||
:Pretty good anti-air and has great conversions on Crush Counter | |||
:Even if being +7 on hit Old Zeku still can't get many links going due to the pushback of cr.HP | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Old)/normal/Crouch%20HP}} | |||
}} | |||
{{AttackData-SFV | |||
|version=VT1 | |||
|startup=<nowiki>10(17)</nowiki> | |||
|active=<nowiki>4</nowiki> | |||
|recovery=<nowiki>22</nowiki> | |||
|hit=<nowiki>1</nowiki> | |||
|block=<nowiki>-4</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su</nowiki> | |||
|description= | |||
:Framedata shown here is when chained into during Zeku's V-Trigger Dash | |||
:The startup in the parenthesess (X) refers to fastest startup possible when canceling into that normal from the initial V-Trigger Dash | |||
:Chains into HK | |||
:First hit after the dash (Idaten) is initiated is special and super cancelable (even if the button is not normally cancelable) | |||
}} | |||
}} | |||
{{ | |||
{{ | |||
=====<font style="visibility:hidden; float:right">2LK</font>===== | |||
{{MoveData | |||
|image=SFV_Zeku (Old)_2LK.png | |||
|caption=Normal | |||
|image2=SFV_Zeku (Old)_2LK_vt1.png | |||
|caption2=V-Trigger 1 | |||
|name=Crouch LK | |||
|anchor=yes | |||
|input=2LK | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>4</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>8</nowiki> | |||
|hit=<nowiki>4</nowiki> | |||
|block=<nowiki>2</nowiki> | |||
|damage=<nowiki>20</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>L</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|description= | |||
:Same range as st.LP, but has a shorter hurtbox extension. Slightly less risky. | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Old)/normal/Crouch%20LK}} | |||
}} | |||
{{AttackData-SFV | |||
|version=VT1 | |||
|startup=<nowiki>5(12)</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>10</nowiki> | |||
|hit=<nowiki>2</nowiki> | |||
|block=<nowiki>0</nowiki> | |||
|damage=<nowiki>20</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>L</nowiki> | |||
|cancel=<nowiki>sp su</nowiki> | |||
|description= | |||
:Framedata shown here is when chained into during Zeku's V-Trigger Dash | |||
:The startup in the parenthesess (X) refers to fastest startup possible when canceling into that normal from the initial V-Trigger Dash | |||
:Chains into MP/MK | |||
:First hit after the dash (Idaten) is initiated is special and super cancelable (even if the button is not normally cancelable) | |||
}} | |||
}} | |||
== | =====<font style="visibility:hidden; float:right">2MK</font>===== | ||
=== | {{MoveData | ||
==== | |image=SFV_Zeku (Old)_2MK.png | ||
==== | |caption=Normal | ||
==== | |image2=SFV_Zeku (Old)_2MK_vt1.png | ||
==== | |caption2=V-Trigger 1 | ||
= | |name=Crouch MK | ||
|anchor=yes | |||
|input=2MK | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>8</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>17</nowiki> | |||
|hit=<nowiki>2</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>L</nowiki> | |||
|cancel=<nowiki>sp vt1 vt2</nowiki> | |||
|hcWinSpCa=<nowiki>16</nowiki> | |||
|hcWinVt=<nowiki>16</nowiki> | |||
|description= | |||
:Decent range for a low kick | |||
:Less likely to lose compared to most MK pokes in the game due to not having any hurtbox extension before active frames | |||
:Old Zeku's best button along with cr.MP to buffer into V-Trigger Dash and confirm in neutral/footsies | |||
:Has a pretty lenient cancel window for hit confirming (16 frames to react with a cancel) | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Old)/normal/Crouch%20MK}} | |||
}} | |||
{{AttackData-SFV | |||
|version=VT1 | |||
|startup=<nowiki>8(15)</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>22</nowiki> | |||
|hit=<nowiki>-7</nowiki> | |||
|block=<nowiki>-11</nowiki> | |||
|damage=<nowiki>50</nowiki> | |||
|stun=<nowiki>80</nowiki> | |||
|attack=<nowiki>L</nowiki> | |||
|cancel=<nowiki>sp su</nowiki> | |||
|description= | |||
:Framedata shown here is when chained into during Zeku's V-Trigger Dash | |||
:The startup in the parentheses (X) refers to fastest startup possible when canceling into that normal from the initial V-Trigger Dash | |||
:Chains into HP/HK | |||
:First hit after the dash (Idaten) is initiated is special and super cancelable (even if the button is not normally cancelable) | |||
}} | |||
}} | |||
=== | =====<font style="visibility:hidden; float:right">2HK</font>===== | ||
==== | {{MoveData | ||
==== | |image=SFV_Zeku (Old)_2HK.png | ||
==== | |caption=Normal | ||
==== | |image2=SFV_Zeku (Old)_2HK_vt1.png | ||
==== | |caption2=V-Trigger 1 | ||
|name=Crouch HK | |||
|anchor=yes | |||
|input=2HK | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>9</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>25</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|block=<nowiki>-8</nowiki> | |||
|damage=<nowiki>90</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>L</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|ccst=<nowiki>Hard Knockdown</nowiki> | |||
|ccadv=<nowiki>KD</nowiki> | |||
|ccvg=<nowiki>+120</nowiki> | |||
|kd=<nowiki>74</nowiki> | |||
|kdr=<nowiki>21</nowiki> | |||
|kdrb=<nowiki>26</nowiki> | |||
|hcWinVt=<nowiki>17</nowiki> | |||
|description= | |||
:Pretty short range (around same as Ryu's sweep) and moves Old Zeku forward when used | |||
:Safer on block framedata wise than any other sweep in the game | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Old)/normal/Crouch%20HK}} | |||
}} | |||
{{AttackData-SFV | |||
|version=VT1 | |||
|startup=<nowiki>12(19)</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>31</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|block=<nowiki>-14</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>L</nowiki> | |||
|cancel=<nowiki>sp su</nowiki> | |||
|kd=<nowiki>64</nowiki> | |||
|kdr=<nowiki>15</nowiki> | |||
|kdrb=<nowiki>20</nowiki> | |||
|description= | |||
:Framedata shown here is when chained into during Zeku's V-Trigger Dash | |||
:The startup in the parenthesess (X) refers to fastest startup possible when canceling into that normal from the initial V-Trigger Dash | |||
:cr.HK cannot chain into other normals during the Dash combo (but is rather canceled into the V-Trigger attack ender) | |||
:First hit after the dash (Idaten) is initiated is special and super cancelable (even if the button is not normally cancelable) | |||
}} | |||
}} | |||
== | =====<font style="visibility:hidden; float:right">8LP</font>===== | ||
{{MoveData | |||
|image=SFV_Zeku (Old)_8LP.png | |||
|name=Jump LP | |||
|anchor=yes | |||
|input=8LP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>4</nowiki> | |||
|active=<nowiki>6</nowiki> | |||
|damage=<nowiki>40</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|description= | |||
:Minimal hurtbox extension but poor range | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Old)/normal/Jump%20LP}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">8MP</font>===== | |||
{{MoveData | |||
|image=SFV_Zeku (Old)_8MP.png | |||
|name=Jump MP | |||
|anchor=yes | |||
|input=8MP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>7</nowiki> | |||
|active=<nowiki>4</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|description= | |||
:Decent air-to-air | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Old)/normal/Jump%20MP}} | |||
}} | |||
}} | |||
{{ | =====<font style="visibility:hidden; float:right">8HP</font>===== | ||
| | {{MoveData | ||
| | |image=SFV_Zeku (Old)_8HP.png | ||
| | |name=Jump HP | ||
| | |anchor=yes | ||
|input=8HP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>8</nowiki> | |||
|active=<nowiki>5</nowiki> | |||
|damage=<nowiki>90</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|description= | |||
:Decent horizontal jump-in | |||
:Has slightly pulled up hurtboxes for the entire duration | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Old)/normal/Jump%20HP}} | |||
}} | }} | ||
}} | |||
=====<font style="visibility:hidden; float:right">8LK</font>===== | |||
{{MoveData | |||
|image=SFV_Zeku (Old)_8LK.png | |||
|name=Jump LK | |||
|anchor=yes | |||
|input=8LK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>4</nowiki> | |||
|active=<nowiki>6</nowiki> | |||
|damage=<nowiki>40</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|description= | |||
:Can cross up | |||
:Good horizontal priority but small range | |||
:Has slightly pulled up hurtboxes for the entire duration | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Old)/normal/Jump%20LK}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">8MK</font>===== | |||
{{MoveData | |||
|image=SFV_Zeku (Old)_8MK.png | |||
|name=Jump MK | |||
|anchor=yes | |||
|input=8MK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>7</nowiki> | |||
|active=<nowiki>4</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|description= | |||
:Can cross up | |||
:Pretty good range for a medium kick jump-in | |||
:Has slightly pulled up hurtboxes for the entire duration | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Old)/normal/Jump%20MK}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">8HK</font>===== | |||
{{MoveData | |||
|image=SFV_Zeku (Old)_8HK.png | |||
|name=Jump HK | |||
|anchor=yes | |||
|input=8HK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>10</nowiki> | |||
|active=<nowiki>4</nowiki> | |||
|damage=<nowiki>90</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|description= | |||
:Not a good jump-in in general | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Old)/normal/Jump%20HK}} | |||
}} | |||
}} | |||
== Command Normals == | |||
=====<font style="visibility:hidden; float:right">6HP</font>===== | |||
{{MoveData | |||
|image=SFV_Zeku (Old)_6HP.png | |||
|name=Nouten Wari | |||
|anchor=yes | |||
|input=6HP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>22</nowiki> | |||
|active=<nowiki>1*3</nowiki> | |||
|recovery=<nowiki>20</nowiki> | |||
|hit=<nowiki>1</nowiki> | |||
|block=<nowiki>-7</nowiki> | |||
|damage=<nowiki>40*40 (80)</nowiki> | |||
|stun=<nowiki>50*50 (100)</nowiki> | |||
|attack=<nowiki>M*M</nowiki> | |||
|description= | |||
:2-hit Overhead | |||
:+3/-5 on last active frame (up to +5 on Counter-Hit) | |||
:Juggle Limit: 0 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Old)/normal/Nouten%20Wari}} | |||
}} | |||
}} | |||
== Throws == | |||
=====<font style="visibility:hidden; float:right">LPLK</font>===== | |||
{{MoveData | |||
|image=SFV_Zeku (Old)_LPLK.png | |||
|name=Tsurigane Otoshi | |||
|anchor=yes | |||
|input=LPLK | |||
|subtitle=Throw | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>5</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>17</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|damage=<nowiki>130</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>T</nowiki> | |||
|kd=<nowiki>57</nowiki> | |||
|kdr=<nowiki>8</nowiki> | |||
|kdrb=<nowiki>8</nowiki> | |||
|description= | |||
:Leaves Zeku close enough for multiple meaty options, such as st.HP and cr.MK. | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Old)/normal/Tsurigane%20Otoshi}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">4LPLK</font>===== | |||
{{MoveData | |||
|image=SFV_Zeku (Old)_4LPLK.png | |||
|name=Mikoshi | |||
|anchor=yes | |||
|input=4LPLK | |||
|subtitle=Back Throw | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>5</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>17</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|damage=<nowiki>150</nowiki> | |||
|stun=<nowiki>200</nowiki> | |||
|attack=<nowiki>T</nowiki> | |||
|kd=<nowiki>62</nowiki> | |||
|kdr=<nowiki>13</nowiki> | |||
|kdrb=<nowiki>13</nowiki> | |||
|description= | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Old)/normal/Mikoshi}} | |||
}} | |||
}} | |||
== Special Moves == | |||
=====<font style="visibility:hidden; float:right">22PP</font>===== | |||
{{MoveData | |||
|image=SFV_Zeku (Old)_22PP.png | |||
|name=Shukumyo | |||
|anchor=yes | |||
|input=22PP | |||
|data= | |||
{{AttackData-SFV | |||
|recovery=<nowiki>25</nowiki> | |||
|description= | |||
:Cancelable into from all special cancelable normals as well as all the Gram specials on HIT only (and on block with EX Koku / EX Teki) | |||
:See the 'tfOH' / 'tfOB' data for all the relevant data when canceling into this | |||
:The total Transform animation takes 25F but the transform happens on frame 10 | |||
:If Zeku is hit before frame 10 then it stops the transformation from going through | |||
:Transform can be canceled early into any special move on frames 15-20 (essentially allows Zeku to act up to 10F earlier than normal but only through special moves) | |||
:If you're canceling the transform into specials for some combo or oki setup, just add +10 to the Hit / Block / Knockdown advantages (see 'tfOH' / 'tfOB' data) to determine what works or how much time you have to apply the oki (only +5 KDA when transforming after a Bushin Gram - Ban (Old Zeku's DP)) | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Old)/normal/Shukumyo}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">236LK</font>===== | |||
{{MoveData | |||
|image=SFV_Zeku (Old)_236LK.png | |||
|name=LK Bushin Gram - Koku | |||
|anchor=yes | |||
|input=236LK | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>14</nowiki> | |||
|active=<nowiki>1</nowiki> | |||
|recovery=<nowiki>30</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|block=<nowiki>-6(-4)</nowiki> | |||
|damage=<nowiki>90</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su vt2</nowiki> | |||
|kd=<nowiki>77</nowiki> | |||
|kdr=<nowiki>18</nowiki> | |||
|kdrb=<nowiki>23</nowiki> | |||
|description= | |||
:This move and framedata refer to the initial 1-hit strike hitbox version (to see the framedata of the secondary projectile version, please refer to the data of the (Projectile) version of this move | |||
:1-hit strike hitbox up close and 1-hit horizontal projectile hitbox further away | |||
:1 active frame of a strike hitbox followed by (8) active frames of a horizontal projectile hitbox that only spawns if the initial strike whiffs | |||
:The strike hitbox knocks down but the further projectile hitbox does less dmg/stun and doesn't do a knockdown | |||
:This strike version (if the initial strike hitbox connects on hit/block) is 44F total duration | |||
:+3 extra KDA if juggled into after QCB+LK up close | |||
:Only -4 on block if canceled into from other QCB Grams (Teki) | |||
:Juggle Limit / Increase / Start: 1 / 1 / 1 | |||
:+2 Juggle Limit (3) if canceled into from QCB Grams (Teki) | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Old)/normal/LK%20Bushin%20Gram%20-%20Koku}} | |||
}} | |||
{{AttackData-SFV | |||
|version=Projectile | |||
|startup=<nowiki>15</nowiki> | |||
|active=<nowiki>8</nowiki> | |||
|recovery=<nowiki>30</nowiki> | |||
|hit=<nowiki>4(11)</nowiki> | |||
|block=<nowiki>-3(4)</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su vt2</nowiki> | |||
|description= | |||
:This move and framedata refer to the secondary projectile hitboxes (to see framedata for the initial strike version, please refer to the data on the other version of this move) | |||
:1-hit strike hitbox up close and 1-hit horizontal projectile hitbox further away | |||
:1 active frame of a strike hitbox followed by (8) active frames of a horizontal projectile hitbox that only spawns if the initial strike whiffs | |||
:This secondary Projectile version does not knockdown like the initial strike version does | |||
:This projectile version (if the initial strike hitbox whiffs) is 45F total duration | |||
:Framedata advantages shown with the parentheses format; x(y) - refers to worst(x) to best(y) frame advantage possible depending on how late into active frames it connects | |||
:The KDA data on Transform cancel refers to when canceled from the first active frame of the secondary projectile hitboxes (increase the KDA accordingly depending on how late into the active frames this connects) | |||
:Puts airborne opponents into a limited juggle state | |||
:Juggle Limit / Increase / Start: 3 / 1 / 1 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">236MK</font>===== | |||
{{MoveData | |||
|image=SFV_Zeku (Old)_236MK.png | |||
|name=MK Bushin Gram - Koku | |||
|anchor=yes | |||
|input=236MK | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>20</nowiki> | |||
|active=<nowiki>1</nowiki> | |||
|recovery=<nowiki>26</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|block=<nowiki>-4</nowiki> | |||
|damage=<nowiki>100</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su vt2</nowiki> | |||
|kd=<nowiki>78</nowiki> | |||
|kdr=<nowiki>19</nowiki> | |||
|kdrb=<nowiki>24</nowiki> | |||
|description= | |||
:This move and framedata refer to the initial 1-hit strike hitbox version (to see the framedata of the secondary projectile version, please refer to the data of the (Projectile) version of this move | |||
:1-hit strike hitbox up close and 1-hit horizontal projectile hitbox further away | |||
:1 active frame of a strike hitbox followed by (9) active frames of a horizontal projectile hitbox that only spawns if the initial strike whiffs | |||
:The strike hitbox knocks down but the further projectile hitbox does less dmg/stun and doesn't do a knockdown | |||
:This strike version (if the initial strike hitbox connects on hit/block) is 49F total duration | |||
:No difference in KDA if juggled into after QCB+MK up close | |||
:Juggle Limit / Increase / Start: 1 / 1 / 1 | |||
:+2 Juggle Limit (3) if canceled into from QCB Grams (Teki) | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Old)/normal/MK%20Bushin%20Gram%20-%20Koku}} | |||
}} | |||
{{AttackData-SFV | |||
|version=Projectile | |||
|startup=<nowiki>21</nowiki> | |||
|active=<nowiki>9</nowiki> | |||
|recovery=<nowiki>27</nowiki> | |||
|hit=<nowiki>2(10)</nowiki> | |||
|block=<nowiki>-4(4)</nowiki> | |||
|damage=<nowiki>70</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su vt2</nowiki> | |||
|description= | |||
:This move and framedata refer to the secondary projectile hitboxes (to see framedata for the initial strike version, please refer to the data on the other version of this move) | |||
:1-hit strike hitbox up close and 1-hit horizontal projectile hitbox further away | |||
:1 active frame of a strike hitbox followed by (9) active frames of a horizontal projectile hitbox that only spawns if the initial strike whiffs | |||
:This secondary Projectile version does not knockdown like the initial strike version does | |||
:This projectile version (if the initial strike hitbox whiffs) is 50F total duration | |||
:Framedata advantages shown with the parentheses format; x(y) - refers to worst(x) to best(y) frame advantage possible depending on how late into active frames it connects | |||
:The KDA data on Transform cancel refers to when canceled from the first active frame of the secondary projectile hitboxes (increase the KDA accordingly depending on how late into the active frames this connects) | |||
:Puts airborne opponents into a limited juggle state | |||
:Juggle Limit / Increase / Start: 3 / 1 / 1 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">236HK</font>===== | |||
{{MoveData | |||
|image=SFV_Zeku (Old)_236HK.png | |||
|name=HK Bushin Gram - Koku | |||
|anchor=yes | |||
|input=236HK | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>25</nowiki> | |||
|active=<nowiki>1</nowiki> | |||
|recovery=<nowiki>27</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|damage=<nowiki>120</nowiki> | |||
|stun=<nowiki>200</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su vt2</nowiki> | |||
|kd=<nowiki>79</nowiki> | |||
|kdr=<nowiki>20</nowiki> | |||
|kdrb=<nowiki>25</nowiki> | |||
|description= | |||
:This move and framedata refer to the initial 1-hit strike hitbox version (to see the framedata of the secondary projectile version, please refer to the data of the (Projectile) version of this move | |||
:1-hit strike hitbox up close and 1-hit horizontal projectile hitbox further away | |||
:1 active frame of a strike hitbox followed by (10) active frames of a horizontal projectile hitbox that only spawns if the initial strike whiffs | |||
:The strike hitbox knocks down but the further projectile hitbox does less dmg/stun and doesn't do a knockdown | |||
:This strike version (if the initial strike hitbox connects on hit/block) is 52F total duration | |||
:+1 extra KDA if juggled into after QCB+HK up close | |||
:Juggle Limit / Increase / Start: 1 / 1 / 1 | |||
:+2 Juggle Limit (3) if canceled into from QCB Grams (Teki) | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Old)/normal/HK%20Bushin%20Gram%20-%20Koku}} | |||
}} | |||
{{AttackData-SFV | |||
|version=Projectile | |||
|startup=<nowiki>26</nowiki> | |||
|active=<nowiki>10</nowiki> | |||
|recovery=<nowiki>24</nowiki> | |||
|hit=<nowiki>2(11)</nowiki> | |||
|block=<nowiki>-5(4)</nowiki> | |||
|damage=<nowiki>90</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su vt2</nowiki> | |||
|description= | |||
:This move and framedata refer to the secondary projectile hitboxes (to see framedata for the initial strike version, please refer to the data on the other version of this move) | |||
:1-hit strike hitbox up close and 1-hit horizontal projectile hitbox further away | |||
:1 active frame of a strike hitbox followed by (10) active frames of a horizontal projectile hitbox that only spawns if the initial strike whiffs | |||
:This secondary Projectile version does not knockdown like the initial strike version does | |||
:This projectile version (if the initial strike hitbox whiffs) is 55F total duration | |||
:Framedata advantages shown with the parentheses format; x(y) - refers to worst(x) to best(y) frame advantage possible depending on how late into active frames it connects | |||
:The KDA data on Transform cancel refers to when canceled from the first active frame of the secondary projectile hitboxes (increase the KDA accordingly depending on how late into the active frames this connects) | |||
:Puts airborne opponents into a limited juggle state | |||
:Juggle Limit / Increase / Start: 1 / 1 / 1 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">236KK</font>===== | |||
{{MoveData | |||
|image=SFV_Zeku (Old)_236KK.png | |||
|name=EX Bushin Gram - Koku | |||
|anchor=yes | |||
|input=236KK | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>17</nowiki> | |||
|active=<nowiki>1</nowiki> | |||
|recovery=<nowiki>32</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|block=<nowiki>1</nowiki> | |||
|damage=<nowiki>100*20x2 (140)</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt2</nowiki> | |||
|kd=<nowiki>95</nowiki> | |||
|kdr=<nowiki>36</nowiki> | |||
|kdrb=<nowiki>41</nowiki> | |||
|description= | |||
:1-hit strike hitbox up close which on hit/block transitions into 2 more projectile hitboxes (3 hits overall up close) | |||
:3-hit horizontal projectile hitbox further away | |||
:1 active frame of a strike hitbox followed by (20) active frames of 3-hit horizontal projectile hitboxes that only spawn if the initial strike whiffs | |||
:Both the strike hitbox and following projectile hitbox do a knockdown | |||
:EX Koku is cancelable into Transform on block (but the cancel window timing is very finicky and not really worth doing as seen in the framedata of it here) | |||
:This strike version (if the initial strike hitbox connects on hit/block) is 49F total duration | |||
:Juggle Limit / Increase / Start: 1 / 1 / 1 | |||
:+4 Juggle Limit (5) if canceled into from QCB Grams (Teki) | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Old)/normal/EX%20Bushin%20Gram%20-%20Koku}} | |||
}} | |||
{{AttackData-SFV | |||
|version=Projectile | |||
|startup=<nowiki>18</nowiki> | |||
|active=<nowiki>20</nowiki> | |||
|recovery=<nowiki>39</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|block=<nowiki>-1</nowiki> | |||
|damage=<nowiki>30x2*50 (110)</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt2</nowiki> | |||
|kd=<nowiki>93(112)</nowiki> | |||
|kdr=<nowiki>34(53)</nowiki> | |||
|kdrb=<nowiki>39(58)</nowiki> | |||
|description= | |||
:This move and framedata refer to the secondary projectile hitboxes (to see framedata for the initial strike version, please refer to the data on the other version of this move) | |||
:1 active frame of a strike hitbox followed by (20) active frames of a horizontal projectile hitbox that only spawns if the initial strike whiffs | |||
:Both the strike hitbox and following projectile hitbox do a knockdown | |||
:EX Koku is cancelable into Transform on block (but the cancel window timing is very finicky and not really worth doing as seen in the framedata of it here) | |||
:This projectile version (if the initial strike hitbox whiffs) is 57F total duration | |||
:Framedata advantages shown with the parentheses format; x(y) - refers to worst(x) to best(y) frame advantage possible depending on how late into active frames it connects | |||
:The KDA data on Transform cancel refers to when canceled from the first active frame of the secondary projectile hitboxes (increase the KDA accordingly depending on how late into the active frames this connects) | |||
:Puts airborne opponents into a limited juggle state | |||
:Juggle Limit / Increase / Start: 6*6*8 / 1*1*1 / 1*1*1 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">214LK</font>===== | |||
{{MoveData | |||
|image=SFV_Zeku (Old)_214LK.png | |||
|name=LK Bushin Gram - Teki | |||
|anchor=yes | |||
|input=214LK | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>15</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>32</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|block=<nowiki>-14</nowiki> | |||
|damage=<nowiki>70</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su vs1 vs2 vt2</nowiki> | |||
|kd=<nowiki>104</nowiki> | |||
|kdr=<nowiki>45</nowiki> | |||
|kdrb=<nowiki>50</nowiki> | |||
|description= | |||
:Whiffs on crouching | |||
:Launches opponent into a limited juggle state | |||
:1-hit strike hitbox up close and 1-hit upwards slanting projectile hitbox further away | |||
:2 active frames of a strike hitbox followed by (12) active frames of an upwards slanting projectile hitbox that only spawns if the initial strike whiffs | |||
:Both the strike hitbox and following projectile hitbox do a knockdown | |||
:This strike version (if the initial strike hitbox connects on hit/block) is 48F total duration | |||
:Can be canceled into Bushin Gram - Teki EX on hit or block (does not apply to projectile hit) | |||
:Juggle Limit / Increase / Start: 0 / 2 / 2 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Old)/normal/LK%20Bushin%20Gram%20-%20Teki}} | |||
}} | |||
{{AttackData-SFV | |||
|version=Projectile | |||
|startup=<nowiki>17</nowiki> | |||
|active=<nowiki>12</nowiki> | |||
|recovery=<nowiki>34</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|block=<nowiki>-2(9)</nowiki> | |||
|damage=<nowiki>70</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su vt2</nowiki> | |||
|kd=<nowiki>100(111)</nowiki> | |||
|kdr=<nowiki>41(52)</nowiki> | |||
|kdrb=<nowiki>46(57)</nowiki> | |||
|description= | |||
:Whiffs on crouching | |||
:Launches opponent into a limited juggle state | |||
:1-hit strike hitbox up close and 1-hit upwards slanting projectile hitbox further away | |||
:2 active frames of a strike hitbox followed by (12) active frames of an upwards slanting projectile hitbox that only spawns if the initial strike whiffs | |||
:Both the strike hitbox and following projectile hitbox do a knockdown | |||
:Hit/Block/Knockdown advantages shown with the parentheses format; x(y) - refers to worst(x) to best(y) frame advantage possible depending on how late into active frames it connects | |||
:The KDA data on Transform cancel refers to when canceled from the first active frame of the secondary projectile hitboxes (increase the KDA accordingly depending on how late into the active frames this connects) | |||
:Juggle Limit / Increase / Start: 0 / 1 / 1 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">214MK</font>===== | |||
{{MoveData | |||
|image=SFV_Zeku (Old)_214MK.png | |||
|name=MK Bushin Gram - Teki | |||
|anchor=yes | |||
|input=214MK | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>23</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>32</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|block=<nowiki>-14</nowiki> | |||
|damage=<nowiki>80</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su vs1 vs2 vt2</nowiki> | |||
|kd=<nowiki>111</nowiki> | |||
|kdr=<nowiki>52</nowiki> | |||
|kdrb=<nowiki>57</nowiki> | |||
|description= | |||
:Whiffs on crouching | |||
:Launches opponent into a limited juggle state | |||
:1-hit strike hitbox up close and 1-hit upwards slanting projectile hitbox further away | |||
:2 active frames of a strike hitbox followed by (12) active frames of an upwards slanting projectile hitbox that only spawns if the initial strike whiffs | |||
:Both the strike hitbox and following projectile hitbox do a knockdown | |||
:This strike version (if the initial strike hitbox connects on hit/block) is 56F total duration | |||
:Can be canceled into Fukuro or Bushin Gram - Teki EX on hit or block (does not apply to projectile hit) | |||
:Juggle Limit / Increase / Start: 0 / 2 / 2 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Old)/normal/MK%20Bushin%20Gram%20-%20Teki}} | |||
}} | |||
{{AttackData-SFV | |||
|version=Projectile | |||
|startup=<nowiki>25</nowiki> | |||
|active=<nowiki>12</nowiki> | |||
|recovery=<nowiki>36</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|block=<nowiki>-4(7)</nowiki> | |||
|damage=<nowiki>70</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su vt2</nowiki> | |||
|kd=<nowiki>102(113)</nowiki> | |||
|kdr=<nowiki>43(54)</nowiki> | |||
|kdrb=<nowiki>48(59)</nowiki> | |||
|description= | |||
:Whiffs on crouching | |||
:Launches opponent into a limited juggle state | |||
:1-hit strike hitbox up close and 1-hit upwards slanting projectile hitbox further away | |||
:2 active frames of a strike hitbox followed by (12) active frames of an upwards slanting projectile hitbox that only spawns if the initial strike whiffs | |||
:Both the strike hitbox and following projectile hitbox do a knockdown | |||
:Hit/Block/Knockdown advantages shown with the parentheses format; x(y) - refers to worst(x) to best(y) frame advantage possible depending on how late into active frames it connects | |||
:The KDA data on Transform cancel refers to when canceled from the first active frame of the secondary projectile hitboxes (increase the KDA accordingly depending on how late into the active frames this connects) | |||
:Juggle Limit / Increase / Start: 0 / 1 / 1 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">214HK</font>===== | |||
{{MoveData | |||
|image=SFV_Zeku (Old)_214HK.png | |||
|name=HK Bushin Gram - Teki | |||
|anchor=yes | |||
|input=214HK | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>30</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>32</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|block=<nowiki>-14</nowiki> | |||
|damage=<nowiki>120</nowiki> | |||
|stun=<nowiki>200</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su vs1 vs2 vt2</nowiki> | |||
|kd=<nowiki>117</nowiki> | |||
|kdr=<nowiki>58</nowiki> | |||
|kdrb=<nowiki>63</nowiki> | |||
|description= | |||
:Whiffs on crouching | |||
:Launches opponent into a limited juggle state | |||
:1-hit strike hitbox up close and 1-hit upwards slanting projectile hitbox further away | |||
:2 active frames of a strike hitbox followed by (12) active frames of an upwards slanting projectile hitbox that only spawns if the initial strike whiffs | |||
:Both the strike hitbox and following projectile hitbox do a knockdown | |||
:This strike version (if the initial strike hitbox connects on hit/block) is 63F total duration | |||
:Can be canceled into Fukuro or Bushin Gram - Teki EX on hit or block (does not apply to projectile hit) | |||
:Juggle Limit / Increase / Start: 0 / 2 / 2 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Old)/normal/HK%20Bushin%20Gram%20-%20Teki}} | |||
}} | |||
{{AttackData-SFV | |||
|version=Projectile | |||
|startup=<nowiki>32</nowiki> | |||
|active=<nowiki>12</nowiki> | |||
|recovery=<nowiki>34</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|block=<nowiki>-2(9)</nowiki> | |||
|damage=<nowiki>100</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su vt2</nowiki> | |||
|kd=<nowiki>110(121)</nowiki> | |||
|kdr=<nowiki>51(62)</nowiki> | |||
|kdrb=<nowiki>56(67)</nowiki> | |||
|description= | |||
:Whiffs on crouching | |||
:Launches opponent into a limited juggle state | |||
:1-hit strike hitbox up close and 1-hit upwards slanting projectile hitbox further away | |||
:2 active frames of a strike hitbox followed by (12) active frames of an upwards slanting projectile hitbox that only spawns if the initial strike whiffs | |||
:Both the strike hitbox and following projectile hitbox do a knockdown | |||
:Hit/Block/Knockdown advantages shown with the parentheses format; x(y) - refers to worst(x) to best(y) frame advantage possible depending on how late into active frames it connects | |||
:The KDA data on Transform cancel refers to when canceled from the first active frame of the secondary projectile hitboxes (increase the KDA accordingly depending on how late into the active frames this connects) | |||
:Juggle Limit / Increase / Start: 0 / 1 / 1 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">214KK</font>===== | |||
{{MoveData | |||
|image=SFV_Zeku (Old)_214KK.png | |||
|name=EX Bushin Gram - Teki | |||
|anchor=yes | |||
|input=214KK | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>18</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>35</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|damage=<nowiki>60*30x2 (110)</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt2</nowiki> | |||
|kd=<nowiki>108</nowiki> | |||
|kdr=<nowiki>49</nowiki> | |||
|kdrb=<nowiki>54</nowiki> | |||
|description= | |||
:First strike hitbox whiffs on crouching but the following projectile hitboxes don't | |||
:1-hit strike hitbox up close which on hit/block transitions into 2 more projectile hitboxes (3 hits overall up close) | |||
:3-hit upwards slanting projectile hitbox further away | |||
:2 active frame of a strike hitbox followed by (18) active frames of 3-hit horizontal projectile hitboxes that only spawn if the initial strike whiffs | |||
:Both the strike hitbox and following projectile hitbox do a launching knockdown that can be followed with juggles such as Fukuro | |||
:EX Teki is cancelable into Transform on block - The cancel window timing is very finnicky; but it's worth canceling into from this initial strike hitbox version on opponents blocking it standing (can turn the -2 oB into a +7 oB scenario) | |||
:This strike version (if the initial strike hitbox connects on hit/block) is 54F total duration | |||
:Framedata advantages shown with the parentheses format; x(y) - refers to worst(x) to best(y) frame advantage possible depending on how late into active frames it connects | |||
:Juggle Limit / Increase / Start: 0*3*5 / 1*1*1 / 1*1*1 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Old)/normal/EX%20Bushin%20Gram%20-%20Teki}} | |||
}} | |||
{{AttackData-SFV | |||
|version=Projectile | |||
|startup=<nowiki>21</nowiki> | |||
|active=<nowiki>18</nowiki> | |||
|recovery=<nowiki>33</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|block=<nowiki>5(22)</nowiki> | |||
|damage=<nowiki>20x2*50 (90)</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt2</nowiki> | |||
|kd=<nowiki>116(133)</nowiki> | |||
|kdr=<nowiki>57(74)</nowiki> | |||
|kdrb=<nowiki>62(79)</nowiki> | |||
|description= | |||
:First strike hitbox whiffs on crouching but the following projectile hitboxes don't | |||
:1-hit strike hitbox up close which on hit/block transitions into 2 more projectile hitboxes (3 hits overall up close) | |||
:3-hit upwards slanting projectile hitbox further away | |||
:2 active frame of a strike hitbox followed by (18) active frames of 3-hit horizontal projectile hitboxes that only spawn if the initial strike whiffs | |||
:Both the strike hitbox and following projectile hitbox do a launching knockdown that can be followed with juggles such as Fukuro | |||
:EX Teki is cancelable into Transform on block - The cancel window timing is very finicky; and it's only worth canceling into it from this secondary projectile hitbox version if you want to change to Young Zeku (canceling this secondary projectile version doesn't grant as much potential bonus frame advantage as canceling the initial strike version) | |||
:Hit/Block/Knockdown advantages shown with the parentheses format; x(y) - refers to worst(x) to best(y) frame advantage possible depending on how late into active frames it connects | |||
:The KDA data on Transform cancel refers to when canceled from the first active frame of the secondary projectile hitboxes (increase the KDA accordingly depending on how late into the active frames this connects) | |||
:Juggle Limit / Increase / Start: 3*3*5 / 0*0*1 / 0*0*1 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">623LK</font>===== | |||
{{MoveData | |||
|image=SFV_Zeku (Old)_623K.png | |||
|name=LK Bushin Gram - Ban | |||
|anchor=yes | |||
|input=623LK | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>5</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>18+22</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|block=<nowiki>-23</nowiki> | |||
|damage=<nowiki>100</nowiki> | |||
|stun=<nowiki>200</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su vt2</nowiki> | |||
|kd=<nowiki>88</nowiki> | |||
|kdr=<nowiki>29</nowiki> | |||
|kdrb=<nowiki>34</nowiki> | |||
|description= | |||
:Throw invincible on frames 1-5 | |||
:Airborne on frames 6-24 | |||
:Launches opponent into a limited juggle state | |||
:1-hit strike hitbox with 2 active frames followed by (10) active frames of a vertical projectile hitbox that only spawns if the initial strike whiffs | |||
:The secondary projectile hitboxes can hit crouching/standing opponents (so can be used to make the move safe/plus on block) | |||
:Zeku is in counterhit state during move duration | |||
:Juggle Limit / Increase / Start: 1 / 1 / 5 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Old)/normal/LK%20Bushin%20Gram%20-%20Ban}} | |||
}} | |||
{{AttackData-SFV | |||
|version=Projectile | |||
|startup=<nowiki>7</nowiki> | |||
|active=<nowiki>10</nowiki> | |||
|recovery=<nowiki>17+22</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|block=<nowiki>-7(2)</nowiki> | |||
|damage=<nowiki>100</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|kd=<nowiki>99(108)</nowiki> | |||
|kdr=<nowiki>40(49)</nowiki> | |||
|kdrb=<nowiki>45(54)</nowiki> | |||
|description= | |||
:Throw invincible on frames 1-5 | |||
:Airborne on frames 6-24 | |||
:Launches opponent into a limited juggle state | |||
:1-hit strike hitbox with 2 active frames followed by (10) active frames of a vertical projectile hitbox that only spawns if the initial strike whiffs | |||
:The secondary projectile hitboxes can hit crouching/standing opponents (so can be used to make the move safe/plus on block) - but the later active frames function as an uncrouchable setup vs most of the cast and can thus be avoided with wake-up crouch buttons or crouch-sized hurtbox startup moves (like a DP) | |||
:Framedata advantages shown with the parentheses format; x(y) - refers to worst(x) to best(y) frame advantage possible depending on how late into active frames it connects | |||
:The KDA data on Transform cancel refers to when canceled from the first active frame of the secondary projectile hitboxes (increase the KDA accordingly depending on how late into the active frames this connects) | |||
:Zeku is in counterhit state during move duration | |||
:Juggle Limit / Increase / Start: 0 / 1 / 1 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">623MK</font>===== | |||
{{MoveData | |||
|image=SFV_Zeku (Old)_623K.png | |||
|name=MK Bushin Gram - Ban | |||
|anchor=yes | |||
|input=623MK | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>7</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>21+22</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|block=<nowiki>-29</nowiki> | |||
|damage=<nowiki>110</nowiki> | |||
|stun=<nowiki>200</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su vt2</nowiki> | |||
|kd=<nowiki>82</nowiki> | |||
|kdr=<nowiki>23</nowiki> | |||
|kdrb=<nowiki>28</nowiki> | |||
|description= | |||
:Projectile invincible on frames 3-12 | |||
:Airborne on frames 8-29 | |||
:Launches opponent into a limited juggle state | |||
:1-hit strike hitbox with 2 active frames followed by (13) active frames of a vertical projectile hitbox that only spawns if the initial strike whiffs | |||
:The secondary projectile hitboxes can hit standing opponents (whiffs on crouching for the most part) | |||
:A lot more - on block if canceled into from EX QCB (EX Teki) | |||
:Zeku is in counterhit state during move duration | |||
:Juggle Limit / Increase / Start: 1 / 1 / 5 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Old)/normal/MK%20Bushin%20Gram%20-%20Ban}} | |||
}} | |||
{{AttackData-SFV | |||
|version=Projectile | |||
|startup=<nowiki>9</nowiki> | |||
|active=<nowiki>13</nowiki> | |||
|recovery=<nowiki>20+22</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|block=<nowiki>-10(2)</nowiki> | |||
|damage=<nowiki>110</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|kd=<nowiki>96(108)</nowiki> | |||
|kdr=<nowiki>37(49)</nowiki> | |||
|kdrb=<nowiki>42(54)</nowiki> | |||
|description= | |||
:Projectile invincible on frames 3-12 | |||
:Airborne on frames 8-29 | |||
:Launches opponent into a limited juggle state | |||
:1-hit strike hitbox with 2 active frames followed by (13) active frames of a vertical projectile hitbox that only spawns if the initial strike whiffs | |||
:The secondary projectile hitboxes can hit standing opponents (whiffs on crouching for the most part) | |||
:A lot more - on block if canceled into from EX QCB (EX Teki) | |||
:Framedata advantages shown with the parentheses format; x(y) - refers to worst(x) to best(y) frame advantage possible depending on how late into active frames it connects | |||
:The KDA data on Transform cancel refers to when canceled from the first active frame of the secondary projectile hitboxes (increase the KDA accordingly depending on how late into the active frames this connects) | |||
:Zeku is in counterhit state during move duration | |||
:Juggle Limit / Increase / Start: 0 / 1 / 1 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">623HK</font>===== | |||
{{MoveData | |||
|image=SFV_Zeku (Old)_623K.png | |||
|name=HK Bushin Gram - Ban | |||
|anchor=yes | |||
|input=623HK | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>7</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>31+20</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|block=<nowiki>-33</nowiki> | |||
|damage=<nowiki>120</nowiki> | |||
|stun=<nowiki>200</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su vt2</nowiki> | |||
|kd=<nowiki>78</nowiki> | |||
|kdr=<nowiki>19</nowiki> | |||
|kdrb=<nowiki>24</nowiki> | |||
|description= | |||
:Invincible to airborne strikes on frames 1-8 | |||
:Airborne on frames 9-39 | |||
:Launches opponent into a limited juggle state | |||
:1-hit strike hitbox with 2 active frames followed by (14) active frames of a vertical projectile hitbox that only spawns if the initial strike whiffs | |||
:The projectile hitboxes whiff on crouching and standing for the most part (but can hit tall characters standing) | |||
:A lot more - on block if canceled into from EX QCB (EX Teki) | |||
:Zeku is in counterhit state during move duration | |||
:Juggle Limit / Increase / Start: 1 / 1 / 5 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Old)/normal/HK%20Bushin%20Gram%20-%20Ban}} | |||
}} | |||
{{AttackData-SFV | |||
|version=Projectile | |||
|startup=<nowiki>9</nowiki> | |||
|active=<nowiki>14</nowiki> | |||
|recovery=<nowiki>30+20</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|block=<nowiki>-11(2)</nowiki> | |||
|damage=<nowiki>120</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|kd=<nowiki>88(101)</nowiki> | |||
|kdr=<nowiki>29(42)</nowiki> | |||
|kdrb=<nowiki>34(47)</nowiki> | |||
|description= | |||
:Invincible to airborne strikes on frames 1-8 | |||
:Airborne on frames 9-39 | |||
:Launches opponent into a limited juggle state | |||
:1-hit strike hitbox with 2 active frames followed by (14) active frames of a vertical projectile hitbox that only spawns if the initial strike whiffs | |||
:The projectile hitboxes whiff on crouching and standing for the most part (but can hit tall characters standing) | |||
:A lot more - on block if canceled into from EX QCB (EX Teki) | |||
:Framedata advantages shown with the parentheses format; x(y) - refers to worst(x) to best(y) frame advantage possible depending on how late into active frames it connects | |||
:The KDA data on Transform cancel refers to when canceled from the first active frame of the secondary projectile hitboxes (increase the KDA accordingly depending on how late into the active frames this connects) | |||
:Zeku is in counterhit state during move duration | |||
:Juggle Limit / Increase / Start: 0 / 1 / 1 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">623KK</font>===== | |||
{{MoveData | |||
|image=SFV_Zeku (Old)_623KK.png | |||
|name=EX Bushin Gram - Ban | |||
|anchor=yes | |||
|input=623KK | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>5</nowiki> | |||
|active=<nowiki>1</nowiki> | |||
|recovery=<nowiki>32+32</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|block=<nowiki>-33</nowiki> | |||
|damage=<nowiki>100*20*30 (150)</nowiki> | |||
|stun=<nowiki>200</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt2</nowiki> | |||
|kd=<nowiki>80</nowiki> | |||
|kdr=<nowiki>21</nowiki> | |||
|kdrb=<nowiki>26</nowiki> | |||
|description= | |||
:Fully invincible on frames 1-7 | |||
:Airborne on frames 6-37 | |||
:Launches opponent into a limited juggle state | |||
:1-hit strike hitbox up close which on hit/block transitions into 2 more projectile hitboxes (3 hits overall up close) | |||
:3-hit vertical projectile hitbox further away | |||
:1 active frame of a strike hitbox followed by (14) active frames of 3-hit horizontal projectile hitboxes that only spawn if the initial strike whiffs | |||
:-26 on block if canceled into from LK/MK/HK QCB (non-EX Teki) | |||
:-24 on block if canceled into from EX QCB (EX Teki) | |||
:Zeku is in counterhit state during move duration and takes 20% additional damage from the first hit (total of 144%) | |||
:Juggle Limit / Increase / Start: 2*4*5 / 1*1*1 / 1*1*1 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Old)/normal/EX%20Bushin%20Gram%20-%20Ban}} | |||
}} | |||
{{AttackData-SFV | |||
|version=Projectile | |||
|startup=<nowiki>7</nowiki> | |||
|active=<nowiki>14</nowiki> | |||
|recovery=<nowiki>30+31</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|block=<nowiki>-27(-14)</nowiki> | |||
|damage=<nowiki>20x2*80 (120)</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|kd=<nowiki>86(99)</nowiki> | |||
|kdr=<nowiki>27(40)</nowiki> | |||
|kdrb=<nowiki>32(45)</nowiki> | |||
|description= | |||
:Fully invincible on frames 1-7 | |||
:Airborne on frames 6-37 | |||
:Launches opponent into a limited juggle state | |||
:1-hit strike hitbox up close which on hit/block transitions into 2 more projectile hitboxes (3 hits overall up close) | |||
:3-hit vertical projectile hitbox further away | |||
:1 active frame of a strike hitbox followed by (14) active frames of 3-hit horizontal projectile hitboxes that only spawn if the initial strike whiffs | |||
:-26 on block if canceled into from LK/MK/HK QCB (non-EX Teki) | |||
:-24 on block if canceled into from EX QCB (EX Teki) | |||
:Framedata advantages shown with the parentheses format; x(y) - refers to worst(x) to best(y) frame advantage possible depending on how late into active frames it connects | |||
:The KDA data on Transform cancel refers to when canceled from the first active frame of the secondary projectile hitboxes (increase the KDA accordingly depending on how late into the active frames this connects) | |||
:Zeku is in counterhit state during move duration and takes 20% additional damage from the first hit (total of 144%) | |||
:Juggle Limit / Increase / Start: 4*4*6 / 1*1*1 / 0*0*1 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">236P</font>===== | |||
{{MoveData | |||
|image=SFV_Zeku (Old)_236P.png | |||
|name=Bushin Jakura | |||
|anchor=yes | |||
|input=236P | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>29</nowiki> | |||
|active=<nowiki>15</nowiki> | |||
|recovery=<nowiki>3+9</nowiki> | |||
|description= | |||
:Different strengths travel different lengths | |||
:Airborne on frames 11-60 | |||
:Cancels into follow-ups on frames 29-43 | |||
:Active frames refer to the cancel window into follow-ups | |||
:2 extra airborne recovery frames after cancel window runs out on LP Flip version (5+9) | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Old)/normal/Bushin%20Jakura}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">236PP</font>===== | |||
{{MoveData | |||
|image=SFV_Zeku (Old)_236PP.png | |||
|name=EX Bushin Jakura | |||
|anchor=yes | |||
|input=236PP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>24</nowiki> | |||
|active=<nowiki>21</nowiki> | |||
|recovery=<nowiki>1+4</nowiki> | |||
|description= | |||
:Projectile invincible for the entire duration of the flip itself (not on the follow-ups) | |||
:Can steer the EX version of the Bushin Flip to a limited amount | |||
:Airborne on frames 6-55 | |||
:Cancels into follow-ups on frames 24-44 | |||
:Active frames refer to the cancel window into follow-ups | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Old)/normal/EX%20Bushin%20Jakura}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">236P > P</font>===== | |||
{{MoveData | |||
|image=SFV_Zeku (Old)_236P P.png | |||
|name=Bushin Gekirinchu | |||
|anchor=yes | |||
|input=236P > P | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>29+9</nowiki> | |||
|active=<nowiki>17</nowiki> | |||
|recovery=<nowiki>15</nowiki> | |||
|hit=<nowiki>5(11)</nowiki> | |||
|block=<nowiki>-1(5)</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|description= | |||
:Not an overhead | |||
:Can only hit cross-up | |||
:Halts air momentum | |||
:Puts airborne opponents into a limited juggle state | |||
:Frame advantage varies grealy depending on angle/timing | |||
:Frame advantages shown are tested on average height standing opponents (frame advantages will be more negative against taller characters) | |||
:Juggle Limit / Increase / Start: 0 / 1 / 1 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Old)/normal/Bushin%20Gekirinchu}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">236P > K</font>===== | |||
{{MoveData | |||
|image=SFV_Zeku (Old)_236P K.png | |||
|name=Bushin Kirinkyaku | |||
|anchor=yes | |||
|input=236P > K | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>29+6</nowiki> | |||
|active=<nowiki>5</nowiki> | |||
|recovery=<nowiki>15</nowiki> | |||
|hit=<nowiki>4(13)</nowiki> | |||
|block=<nowiki>-5(4)</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|description= | |||
:Not an overhead | |||
:Covers about a 140° angle in front of Old Zeku | |||
:Puts airborne opponents into a limited juggle state | |||
:Frame advantage varies greatly depending on angle/timing | |||
:Frame advantages shown are tested on average height standing opponents (frame advantages will be more negative against taller characters) | |||
:Juggle Limit / Increase / Start: 0 / 1 / 1 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Old)/normal/Bushin%20Kirinkyaku}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">236P > LPLK</font>===== | |||
{{MoveData | |||
|image=SFV_Zeku (Old)_236P LPLK.png | |||
|name=Bushin Tengen | |||
|anchor=yes | |||
|input=236P > LPLK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>29+5</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>17</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|damage=<nowiki>70*100 (170)</nowiki> | |||
|stun=<nowiki>200</nowiki> | |||
|attack=<nowiki>T</nowiki> | |||
|kd=<nowiki>19</nowiki> | |||
|kdr=<nowiki>19</nowiki> | |||
|kdrb=<nowiki>19</nowiki> | |||
|description= | |||
:Can only throw standing | |||
:Hard Knockdown | |||
:Hitbox is deceivingly large and disjointed. Can catch people out of standing anti-airs if performed early. | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Old)/normal/Bushin%20Tengen}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">236PP > P</font>===== | |||
{{MoveData | |||
|image=SFV_Zeku (Old)_236PP P.png | |||
|name=EX Bushin Gekirinchu | |||
|anchor=yes | |||
|input=236PP > P | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>24+9</nowiki> | |||
|active=<nowiki>17</nowiki> | |||
|recovery=<nowiki>9</nowiki> | |||
|hit=<nowiki>11(16)</nowiki> | |||
|block=<nowiki>2(7)</nowiki> | |||
|damage=<nowiki>80</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|description= | |||
:Not an overhead | |||
:Can only hit cross-up | |||
:Halts air momentum | |||
:Puts airborne opponents into a limited juggle state | |||
:Frame advantage varies grealy depending on angle/timing | |||
:Frame advantages shown are tested on average height standing opponents (frame advantages will be more negative against taller characters) | |||
:Juggle Limit / Increase / Start: 0 / 1 / 1 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Old)/normal/EX%20Bushin%20Gekirinchu}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">236PP > K</font>===== | |||
{{MoveData | |||
|image=SFV_Zeku (Old)_236PP K.png | |||
|name=EX Bushin Kirinkyaku | |||
|anchor=yes | |||
|input=236PP > K | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>24+6</nowiki> | |||
|active=<nowiki>5</nowiki> | |||
|recovery=<nowiki>9</nowiki> | |||
|hit=<nowiki>6(15)</nowiki> | |||
|block=<nowiki>-4(5)</nowiki> | |||
|damage=<nowiki>80</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|description= | |||
:Not an overhead | |||
:Covers about a 140° angle in front of Old Zeku (bigger hitbox on last active frame on this EX version) | |||
:Puts airborne opponents into a limited juggle state | |||
:Frame advantage varies greatly depending on angle/timing | |||
:Frame advantages shown are tested on average height standing opponents (frame advantages will be more negative against taller characters) | |||
:Juggle Limit / Increase / Start: 0 / 1 / 1 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Old)/normal/EX%20Bushin%20Kirinkyaku}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">236PP > LPLK</font>===== | |||
{{MoveData | |||
|image=SFV_Zeku (Old)_236PP LPLK.png | |||
|name=EX Bushin Tengen | |||
|anchor=yes | |||
|input=236PP > LPLK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>23+5</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>17</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|damage=<nowiki>100*120 (220)</nowiki> | |||
|stun=<nowiki>250</nowiki> | |||
|attack=<nowiki>T</nowiki> | |||
|kd=<nowiki>19</nowiki> | |||
|kdr=<nowiki>19</nowiki> | |||
|kdrb=<nowiki>19</nowiki> | |||
|description= | |||
:Can only throw standing | |||
:Hard Knockdown | |||
:Hitbox is deceivingly large and disjointed. Can catch people out of standing anti-airs if performed early. | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Old)/normal/EX%20Bushin%20Tengen}} | |||
}} | |||
}} | |||
== Critical Art == | |||
=====<font style="visibility:hidden; float:right">236236K</font>===== | |||
{{MoveData | |||
|image=SFV_Zeku (Old)_236236K 1.png | |||
|image2=SFV_Zeku (Old)_236236K 2.png | |||
|name=Batsuzan Gaisei | |||
|anchor=yes | |||
|input=236236K | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>4</nowiki> | |||
|active=<nowiki>8</nowiki> | |||
|recovery=<nowiki>47</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|block=<nowiki>-33</nowiki> | |||
|damage=<nowiki>50*20x5*30x3*100 (340)</nowiki> | |||
|stun=<nowiki>0</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|kd=<nowiki>16</nowiki> | |||
|kdr=<nowiki>16</nowiki> | |||
|kdrb=<nowiki>16</nowiki> | |||
|description= | |||
:Fully invincible frames 1-11 | |||
:Hard Knockdown | |||
:Pretty decent size and active hitboxes (much higher reaching hitboxes when canceled into from DP) | |||
:While very minus on block, Zeku moves back during the recovery, which makes punishing this Critical Art harder than others. | |||
:Juggle Limit: 10 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Old)/normal/Batsuzan%20Gaisei}} | |||
}} | |||
}} | |||
== Taunts == | |||
=====<font style="visibility:hidden; float:right">5PPPKKK</font>===== | |||
{{MoveData | |||
|image=SFV_Zeku (Old)_5PPPKKK.png | |||
|caption="Zeku... is my name." | |||
|name=Taunt | |||
|anchor=yes | |||
|input=5PPPKKK | |||
|data= | |||
{{AttackData-SFV | |||
|recovery=<nowiki>61</nowiki> | |||
|description= | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Old)/normal/Taunt}} | |||
}} | |||
}} | |||
== V-System == | |||
=== V-Skill 1 === | |||
=====<font style="visibility:hidden; float:right">MPMK (VS1)</font>===== | |||
{{MoveData | |||
|image=SFV_Zeku (Old)_MPMK (VS1).png | |||
|name=Fukuro | |||
|anchor=yes | |||
|input=MPMK (VS1) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>10</nowiki> | |||
|active=<nowiki>4</nowiki> | |||
|recovery=<nowiki>29</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|block=<nowiki>-7</nowiki> | |||
|damage=<nowiki>50*50 (100)</nowiki> | |||
|stun=<nowiki>0*150 (150)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|kd=<nowiki>73(72)</nowiki> | |||
|kdr=<nowiki>14(13)</nowiki> | |||
|kdrb=<nowiki>19(18)</nowiki> | |||
|description= | |||
:Great anti-air | |||
:Can hit cross-up (behind Zeku) | |||
:Crouch sized hurtbox on frames 8-38 | |||
:On hit; transforms into Young Zeku and performs an additional strike (Zeku will not transform if this attack trades with the opponent, allowing for follow-up juggles in anti-air situations) | |||
:Hold forward on hit to switch sides | |||
:Builds 100 V-Gauge on hit (1/3rd bar) | |||
:Old Zeku V-Skill cannot cancel into Critical Art (unlike Young Zeku's V-Skill) | |||
:KDA varies when used in juggles | |||
:-1 KDA if the side-switch version is used | |||
:+2 KDA if it Counter-Hits | |||
:Juggle Limit / Start / Increase: 5 / 1 / 1 (0 Juggle Start on Counter-Hit) | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Old)/normal/Fukuro}} | |||
}} | |||
}} | |||
=== V-Skill 2 === | |||
=====<font style="visibility:hidden; float:right">4 or 5 or 6MPMK (VS2)</font>===== | |||
{{MoveData | |||
|image=SFV_Zeku (Old)_4MPMK (VS2).png | |||
|caption=4MPMK | |||
|image2=SFV_Zeku (Old)_5MPMK (VS2).png | |||
|caption2=5MPMK | |||
|image3=SFV_Zeku (Old)_6MPMK (VS2).png | |||
|caption3=6MPMK | |||
|name=Kuchiyose - Shii | |||
|anchor=yes | |||
|input=4 or 5 or 6MPMK (VS2) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>29</nowiki> | |||
|recovery=<nowiki>35</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|block=<nowiki>35</nowiki> | |||
|damage=<nowiki>20x4 (80)</nowiki> | |||
|stun=<nowiki>20x4 (80)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp</nowiki> | |||
|kd=<nowiki>142</nowiki> | |||
|kdr=<nowiki>83</nowiki> | |||
|kdrb=<nowiki>88</nowiki> | |||
|description= | |||
:Eagle flies in and drops a firecracker | |||
:If Zeku is hit before the firecracker is dropped, the eagle goes away | |||
:Can alter where eagle drops firecracker with back, neutral, and forward inputs | |||
:Eagle is generated on frame 29 and has a hitbox while it is falling | |||
:Zeku can stance switch on frames 30-64 | |||
:After eagle is generated, it takes 124/155/190 (B/N/F) frames for firecracker to explode | |||
:Firecracker explosion is a projectile | |||
:Opponent is put in a limited juggle state | |||
:Gains 100 / 50 V-Gaunge on Hit / Block | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Old)/normal/Kuchiyose%20-%20Shii}} | |||
}} | |||
}} | |||
=== V-Trigger 1 === | |||
=====<font style="visibility:hidden; float:right">HPHK (VT1)</font>===== | |||
{{MoveData | |||
|image=SFV_Zeku (Old)_HPHK (VT1).png | |||
|name=Bushinryu Shingekiko | |||
|anchor=yes | |||
|input=HPHK (VT1) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>1</nowiki> | |||
|recovery=<nowiki>5</nowiki> | |||
|description= | |||
:2 bar V-Trigger | |||
:Duration of 1500 frames (25 seconds) and gives Zeku access to a 1-time use Idaten (V-Trigger Dash) and the V-Trigger attack | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Old)/normal/Bushinryu%20Shingekiko}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">HPHK - Dash (VT1)</font>===== | |||
{{MoveData | |||
|image=SFV_Zeku (Old)_HPHK - Dash (VT1).png | |||
|name=Idaten | |||
|anchor=yes | |||
|input=HPHK - Dash (VT1) | |||
|data= | |||
{{AttackData-SFV | |||
|recovery=<nowiki>25</nowiki> | |||
|description= | |||
:2 bar V-Trigger | |||
:Quickly dashes forward while fully invincible on frames 3-15 (and projectile invincible up to frame 17) | |||
:Can cancel instantly into any of his normals on frames 7-16 and allows him to perform a custom combo | |||
:Custom combo normals can be chained in the following order: LP>LK>MP>MK>HP>HK | |||
:First normal used after the dash (Idaten) can be canceled into specials or super (even if that button isn't normally cancelable) | |||
:Similar to Young Zeku's EX Run; it can be good to delay the follow-up cancels a little bit if you want to retain longer invincibility frames to go through certain attacks or bait things | |||
:If not canceled into anything on frames 7-16 then 9 frames of recovery follow afterwards (total frames of the V-Trigger Dash being 25 frames) | |||
:V-Trigger dash cancel data refers to Old Zeku's advantage after letting the full dash frames (25) play out (normally you'd cancel the dash into other normals, but I wanted to include the data anyway) | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Old)/vtOne/Idaten}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">HPHK - Attack (VT1)</font>===== | |||
{{MoveData | |||
|image=SFV_Zeku (Old)_HPHK - Attack (VT1).png | |||
|name=Bushin Bakujasho | |||
|anchor=yes | |||
|input=HPHK - Attack (VT1) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>14(21)</nowiki> | |||
|active=<nowiki>6</nowiki> | |||
|recovery=<nowiki>18</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|damage=<nowiki>160</nowiki> | |||
|stun=<nowiki>200</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su</nowiki> | |||
|kd=<nowiki>89</nowiki> | |||
|kdr=<nowiki>30</nowiki> | |||
|kdrb=<nowiki>35</nowiki> | |||
|description= | |||
:2 bar V-Trigger | |||
:Can only be canceled into during the custom combo series that Old Zeku initiates via his Idaten (V-Trigger dash) | |||
:Can corpse hop | |||
:Only -1 on block against most crouching hurtboxes (still -2 on block against the larger characters) | |||
:Does a lot of damage/stun, is safe on block and cancels into Critical Art (easily confirmable) | |||
:Has a projectile hitbox as well during the active frames | |||
:Minimum startup if canceled from V-Trigger Dash is 21 (7+14) | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Old)/vtOne/Bushin%20Bakujasho}} | |||
}} | |||
}} | |||
=== V-Trigger 2 === | |||
=====<font style="visibility:hidden; float:right">HPHK (VT2)</font>===== | |||
{{MoveData | |||
|image=SFV_Zeku (Old)_HPHK (VT2).png | |||
|image2=SFV_Zeku (Old)_HPHK (VT2) (secondary).png | |||
|name=Karura Tenzan | |||
|anchor=yes | |||
|input=HPHK (VT2) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>1+5</nowiki> | |||
|active=<nowiki>8</nowiki> | |||
|recovery=<nowiki>22+17</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|block=<nowiki>-28</nowiki> | |||
|damage=<nowiki>40*20x2*60 (140)</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|kd=<nowiki>92(93)</nowiki> | |||
|kdr=<nowiki>33(34)</nowiki> | |||
|kdrb=<nowiki>38(39)</nowiki> | |||
|description= | |||
:2 bar V-Trigger | |||
:Duration of 2000 frames (~33 seconds) and gives Zeku access to a secondary (albeit slower) Karura Tenzan during the V-Timer | |||
:Invincible on frames 1-13 against; Airborne strikes / Projectile / Throw (invincible to everything except for grounded strikes) | |||
:Airborne on frames 7-35 | |||
:Recovery frames shown is the version that plays out on whiff | |||
:Old Zeku transforms into younger Zeku if the initial hit lands and does a second attack | |||
:Can choose which sides to end on at the end of the attack with by holding forward / back during the attack's animation | |||
:+1 extra KDA if Zeku chooses to switch sides during the attack's animation | |||
:Has pretty decent horizontal reach during startup so can be a good whiff punish tool | |||
:Susceptible to counter-hits during its recovery frames (but only 120% counterhit penalty instead of 144%) | |||
:Can hit cross-up (behind Zeku) and autocorrects on followup | |||
:Upon successful hit, remains projectile invincible for entire duration | |||
:Can cancel into some EX specials (everything other than Bushin Flip) | |||
:Juggle Limit: 50 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Old)/normal/Karura%20Tenzan}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">HPHK (VT2) (secondary)</font>===== | |||
{{MoveData | |||
|image=SFV_Zeku (Old)_HPHK (VT2) (secondary).png | |||
|name=Karura Tenzan (Secondary) | |||
|anchor=yes | |||
|input=HPHK (VT2) (secondary) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>10</nowiki> | |||
|active=<nowiki>8</nowiki> | |||
|recovery=<nowiki>22+17</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|block=<nowiki>-28</nowiki> | |||
|damage=<nowiki>40*20x2*60 (140)</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|kd=<nowiki>92(93)</nowiki> | |||
|kdr=<nowiki>33(34)</nowiki> | |||
|kdrb=<nowiki>38(39)</nowiki> | |||
|description= | |||
:2 bar V-Trigger | |||
:This is the secondary V-Trigger 2 activation which is slower startup and spends all the remaining V-Timer | |||
:Invincible on frames 1-17 against; Airborne strikes / Projectile / Throw (invincible to everything except for grounded strikes) | |||
:Airborne on frames 16-44 | |||
:Recovery frames shown is the version that plays out on whiff | |||
:Old Zeku transforms into younger Zeku if the initial hit lands and does a second attack | |||
:Can choose which sides to end on at the end of the attack with by holding forward / back during the attack's animation | |||
:+1 extra KDA if Zeku chooses to switch sides during the attack's animation | |||
:Has pretty decent horizontal reach during startup so can be a good whiff punish tool | |||
:Susceptible to counter-hits during its recovery frames (but only 120% counterhit penalty instead of 144%) | |||
:Can hit cross-up (behind Zeku) and autocorrects on followup | |||
:Upon successful hit, remains projectile invincible for entire duration | |||
:Can cancel into some EX specials (everything other than Bushin Flip) | |||
:Juggle Limit: 50 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Old)/normal/Karura%20Tenzan%20(Secondary)}} | |||
}} | |||
}} | |||
=== V-Shift === | |||
=====<font style="visibility:hidden; float:right">5MKHP</font>===== | |||
{{MoveData | |||
|image=SFV_Zeku (Old)_5MKHP.png | |||
|name=V-Shift | |||
|anchor=yes | |||
|input=5MKHP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>1</nowiki> | |||
|active=<nowiki>9</nowiki> | |||
|recovery=<nowiki>22</nowiki> | |||
|description= | |||
:Shifts back 1.21 range | |||
:Fully invincible on frames 1-9 during which time any strike or projectile evaded will trigger a slow-motion effect on frame 11 for both players | |||
:Immediately gains full invincibility for the full duration of V-Shift if you successfully evade a strike or projectile on start-up frames 1-9 | |||
:Throw invincible on frames 1-16 on an empty / raw V-Shift | |||
:Counter-Hit state on frames 10-31 on an empty / raw V-Shift | |||
:Opponent can still cancel the attack that was V-Shifted as if it had connected (this allows for a lot of shenanigans) | |||
:Costs 300 V-Gauge (1 bar) to use and refunds 150 V-Gauge back (1/2 bar) on a successful V-Shift if the slow-mo is triggered | |||
:If the V-Shift is successful you can cancel it into a follow-up attack (see V-Shift Break) that's fully invincible and knocks the opponent down on hit | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Old)/normal/V-Shift}} | |||
}} | |||
}} | |||
=== V-Shift Break === | |||
=====<font style="visibility:hidden; float:right">5MKHP</font>===== | |||
{{MoveData | |||
|image=SFV_Zeku (Old)_5MKHP_break.png | |||
|name=Bushin Murakumo | |||
|anchor=yes | |||
|input=5MKHP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>?</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>?</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>0</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|kd=<nowiki>74</nowiki> | |||
|kdr=<nowiki>15</nowiki> | |||
|kdrb=<nowiki>20</nowiki> | |||
|description= | |||
:Fully invincible during startup and active frames | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Old)/normal/Bushin%20Murakumo}} | |||
}} | |||
}} | |||
=== V-Reversal === | |||
=====<font style="visibility:hidden; float:right">6PPP</font>===== | |||
{{MoveData | |||
|image=SFV_Zeku (Old)_6PPP.png | |||
|name=Toushi | |||
|anchor=yes | |||
|input=6PPP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>12</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>24</nowiki> | |||
|hit=<nowiki>2</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|damage=<nowiki>40</nowiki> | |||
|stun=<nowiki>0</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|description= | |||
:Strike and Projectile invincible on frames 1-25 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zeku%20(Old)/normal/Toushi}} | |||
}} | |||
}} | |||
{{Navbox-SFV}} | |||
[[Category:Street Fighter V]] | |||
[[Category:Street Fighter games]] | |||
[[Category: Street Fighter |
Latest revision as of 20:57, 7 July 2023
Introduction
About Zeku
Zeku is two characters in one, with an old form and a young form. The old form excels at long ranged spacing and poking, while the young form is better at pressure and combos. These give you a character who's good at pretty much everything but not all at once. Being strong with Zeku means you have to know when the right moment is to switch to the form best suited for whatever situation they're needed for. Good use of the form swap can throw an opponent off their game, as they'll have to constantly change what they have to watch out for in neutral. This goes for the Zeku player as well, as they'll have to constantly know what to do in neutral based on their form, not to mention memorizing his vast amount of combos and setups for both forms and between the two. If you like a character more complex than most with critical strengths and weaknesses that you'll swap constantly, Zeku could be just for you.
Unique Mechanics
By using his V-Skill 1, VT2, or pressing 22PP, Zeku will change from Old Zeku to Young Zeku. These are two completely different characters with different normals, command normals, and specials. Old Zeku is slower focusing more on spacing and ranged game, Young Zeku is much more offensively focuses. You will always start a round as Old Zeku. Change form can be done off select normals. As old Zeku all grounded normals excluding his command overhead, standing MK / HK, crouching LK, MP and HK. As young Zeku all grounded normals excluding standing MK, HK, command overhead and all crouching kicks.
Final Patch
Players to Watch
- Infexious
- RB
- Unsung
- Wolfkrone
Zeku | |
---|---|
Vitals | |
Life Points | 1000 |
Stun Points | 1000 |
V-Gauge Points | |
V-Trigger 1 | 2 Bars |
V-Trigger 2 | 2 Bars |
Ground Movement | |
Forward Walk Speed | 0.0435 |
Backward Walk Speed | 0.0284 |
Forward Dash Speed | 17 |
Backward Dash Speed | 22 |
Forward Dash Distance | 1.716 |
Backward Dash Distance | 1.286 |
Backdash CH Frames | 3-11 |
Jumping | |
Back Jump Speed | 47 (4+39+4) |
Neutral Jump Speed | 47 (4+39+4) |
Forward Jump Speed | 46 (3+39+4) |
Forward Jump Distance | 2.13 |
Backward Jump Distance | 1.872 |
Throws | |
Throw Hurtbox | 0.3 |
Throw Range | 0.8 |
![]() |
Frame Data & Descriptions are provided by FATOnline.
|
SFV Frame Data Glossary | |
---|---|
Active |
How many frames a move remains active (can hurt opponents) for. |
Attack |
Attack level is L for low attacks (must be blocked crouching), H is for High attacks (which can be blocked high or low) and M for overhead (must be blocked standing). T is for throw attacks (which cannot be blocked). |
Cancel options |
Available cancel options.
|
Confirm windows |
Hit confirm windows written as Specials & CAs/Target Combos/V-Trigger. Notation may denote V-Skill only cancel windows in Specials.
|
Crush Counter |
Crush Counter hit advantage written as opponent state, frame advantage, and v-gauge gain on hit. |
Damage |
Attack damage on hit. Notation may denote multi-hit or "sweet spot" damage values on certain frames. |
Hit/Block |
These are frame advantage values when the attack hits or is blocked. If the number is positive, then the move will end before the defender can act again. If the number is negative, the defender will be able to act before the attacker and maybe even punish. KD refers to knockdown on hit.
|
Knockdown |
Knockdown advantage against Normal, Quick Rise and Back Rise wake up options. |
Recovery |
How many frames it takes for a move to finish after it's been active. |
Startup |
How many frames it takes before the move becomes 'active' or have a hit box. The last startup frame and the first active frame are the same frame, meaning all values are written as Startup + 1. |
Stun |
Amount of stun added to the opponent's stun bar on hit. |
Normals
5LP
5MP
5HP
5LK
5MK
5HK
2LP
2MP
2HP
2LK
2MK
2HK
8LP
8MP
8HP
8LK
8MK
8HK
Command Normals
6HP
Throws
LPLK
4LPLK
Special Moves
22PP
236LK
236MK
236HK
236KK
214LK
214MK
214HK
214KK
623LK
623MK
623HK
623KK
236P
236PP
236P > P
236P > K
236P > LPLK
236PP > P
236PP > K
236PP > LPLK
Critical Art
236236K
Taunts
5PPPKKK
V-System
V-Skill 1
MPMK (VS1)
V-Skill 2
4 or 5 or 6MPMK (VS2)
V-Trigger 1
HPHK (VT1)
HPHK - Dash (VT1)
HPHK - Attack (VT1)
V-Trigger 2
HPHK (VT2)
HPHK (VT2) (secondary)
V-Shift
5MKHP
V-Shift Break
5MKHP
V-Reversal
6PPP