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{{ | {{Infobox Character SFV | ||
|name=Ibuki | |||
|hash=IBK | |||
|discord=012ePpX8MjyCsPmWz | |||
|image=SFV-Ibuki_Portrait.jpg | |||
|hp=925 | |||
|stun=950 | |||
|vt1=3 Bars | |||
|vt2=2 Bars | |||
|movef=0.052 | |||
|moveb=0.034 | |||
|dashf=16 | |||
|dashb=21 | |||
|dashfd=1.219 | |||
|dashbd=0.923 | |||
|dashch=3-10 | |||
|jumpb=46 (4+38+4) | |||
|jumpn=46 (4+38+4) | |||
|jumpf=45 (3+38+4) | |||
|jumpbd=1.92 | |||
|jumpfd=2.24 | |||
|throwh=0.25 | |||
|throwr=0.8 | |||
}} | |||
{{SFV Ambox FAT}} | |||
<center>{{FrameDataKey-SFV}}</center> | |||
== Normals == | |||
=====<font style="visibility:hidden; float:right">5LP</font>===== | |||
{{MoveData | |||
|image=SFV_Ibuki_5LP.png | |||
|name=Stand LP | |||
|anchor=yes | |||
|input=5LP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>3</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>8</nowiki> | |||
|hit=<nowiki>2</nowiki> | |||
|block=<nowiki>1</nowiki> | |||
|damage=<nowiki>30</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su vt1 vt2</nowiki> | |||
|hcWinSpCa=<nowiki>11</nowiki> | |||
|hcWinVt=<nowiki>9</nowiki> | |||
|hcWinTc=<nowiki>13</nowiki> | |||
|description= | |||
:Ibuki's only 3-frame normal | |||
:Leads into the Shinten target-combo (LP>MP>HP) | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Stand%20LP}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">5MP</font>===== | |||
{{MoveData | |||
|image=SFV_Ibuki_5MP.png | |||
|name=Stand MP | |||
|anchor=yes | |||
|input=5MP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>5</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>10</nowiki> | |||
|hit=<nowiki>4</nowiki> | |||
|block=<nowiki>2</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su vt1 vt2</nowiki> | |||
|hcWinSpCa=<nowiki>14</nowiki> | |||
|hcWinVt=<nowiki>14</nowiki> | |||
|hcWinTc=<nowiki>14</nowiki> | |||
|description= | |||
:Combo / Frametrap starter | |||
:From point blank only, 5MP has less pushback then 5MK due to differences in their collision box | |||
:Can be used to anti-air (not ideal) | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Stand%20MP}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">5HP</font>===== | |||
{{MoveData | |||
|image=SFV_Ibuki_5HP.png | |||
|name=Stand HP | |||
|anchor=yes | |||
|input=5HP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>10</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>19</nowiki> | |||
|hit=<nowiki>0</nowiki> | |||
|block=<nowiki>-5</nowiki> | |||
|damage=<nowiki>80</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su vt1 vt2</nowiki> | |||
|hcWinSpCa=<nowiki>17</nowiki> | |||
|hcWinVt=<nowiki>19</nowiki> | |||
|description= | |||
:Solid whiff punish tool | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Stand%20HP}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">5LK</font>===== | |||
{{MoveData | |||
|image=SFV_Ibuki_5LK.png | |||
|name=Stand LK | |||
|anchor=yes | |||
|input=5LK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>4</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>9</nowiki> | |||
|hit=<nowiki>0</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|damage=<nowiki>30</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su vt1 vt2</nowiki> | |||
|description= | |||
:First active frame has shorter range, can potentially whiff on max distance -4 punishes | |||
:Can still reach after 2 lights (cr.LK, cr.LP or cr.LP, cr.LP) | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Stand%20LK}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">5MK</font>===== | |||
{{MoveData | |||
|image=SFV_Ibuki_5MK.png | |||
|name=Stand MK | |||
|anchor=yes | |||
|input=5MK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>6</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>14</nowiki> | |||
|hit=<nowiki>5</nowiki> | |||
|block=<nowiki>2</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|hcWinVt=<nowiki>14</nowiki> | |||
|hcWinTc=<nowiki>17</nowiki> | |||
|description= | |||
:Combo / Frametrap starter | |||
:5MK has more pushback then 5MP when used from point blank due to its extended collision box, but at any other range it has less pushback | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Stand%20MK}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">5HK</font>===== | |||
{{MoveData | |||
|image=SFV_Ibuki_5HK.png | |||
|name=Stand HK | |||
|anchor=yes | |||
|input=5HK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>10</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>16(19)</nowiki> | |||
|hit=<nowiki>4</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|damage=<nowiki>90</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|ccst=<nowiki>Stagger</nowiki> | |||
|ccadv=<nowiki>22</nowiki> | |||
|ccvg=<nowiki>+150</nowiki> | |||
|hcWinVt=<nowiki>17</nowiki> | |||
|description= | |||
:+3 extra recovery frames on whiff (19) | |||
:Can't hit crouching | |||
:No head hurtbox on frames 3-14 | |||
:Solid anti-air | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Stand%20HK}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">2LP</font>===== | |||
{{MoveData | |||
|image=SFV_Ibuki_2LP.png | |||
|name=Crouch LP | |||
|anchor=yes | |||
|input=2LP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>4</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>8</nowiki> | |||
|hit=<nowiki>4</nowiki> | |||
|block=<nowiki>2</nowiki> | |||
|damage=<nowiki>30</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>ch sp su vt1 vt2</nowiki> | |||
|description= | |||
:Chains into cr.LP and st.LP | |||
:Combos into stand LK but can potentially whiff after a max range crouch LP on standing opponents | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Crouch%20LP}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">2MP</font>===== | |||
{{MoveData | |||
|image=SFV_Ibuki_2MP.png | |||
|name=Crouch MP | |||
|anchor=yes | |||
|input=2MP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>6</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>16</nowiki> | |||
|hit=<nowiki>3</nowiki> | |||
|block=<nowiki>-1</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su vt1 vt2</nowiki> | |||
|hcWinSpCa=<nowiki>14</nowiki> | |||
|hcWinVt=<nowiki>14</nowiki> | |||
|hcWinTc=<nowiki>17</nowiki> | |||
|description= | |||
:Decent poke / buffer tool | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Crouch%20MP}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">2HP</font>===== | |||
{{MoveData | |||
|image=SFV_Ibuki_2HP.png | |||
|name=Crouch HP | |||
|anchor=yes | |||
|input=2HP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>7</nowiki> | |||
|active=<nowiki>4</nowiki> | |||
|recovery=<nowiki>18</nowiki> | |||
|hit=<nowiki>2</nowiki> | |||
|block=<nowiki>-5</nowiki> | |||
|damage=<nowiki>90(70)</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su vt1 vt2</nowiki> | |||
|hcWinSpCa=<nowiki>18</nowiki> | |||
|hcWinVt=<nowiki>18</nowiki> | |||
|description= | |||
:Does 70 damage as an anti-air (can't hit cross-up behind Ibuki) | |||
:No head hurtbox on frames 6-10 | |||
:Can combo from counter-hit 5MK | |||
:Forces stand on hit, allowing for EX Command Dash combos on crouching opponents | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Crouch%20HP}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">2LK</font>===== | |||
{{MoveData | |||
|image=SFV_Ibuki_2LK.png | |||
|name=Crouch LK | |||
|anchor=yes | |||
|input=2LK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>4</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>8</nowiki> | |||
|hit=<nowiki>3</nowiki> | |||
|block=<nowiki>1</nowiki> | |||
|damage=<nowiki>20</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>L</nowiki> | |||
|cancel=<nowiki>ch vt1 vt2</nowiki> | |||
|description= | |||
:Chains into cr.LP | |||
:Good low check into cr.LP, st.LK | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Crouch%20LK}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">2MK</font>===== | |||
{{MoveData | |||
|image=SFV_Ibuki_2MK.png | |||
|name=Crouch MK | |||
|anchor=yes | |||
|input=2MK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>6</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>16</nowiki> | |||
|hit=<nowiki>3</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>L</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|hcWinVt=<nowiki>16</nowiki> | |||
|description= | |||
:Hit confirmable into st.LP or LK DP | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Crouch%20MK}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">2HK</font>===== | |||
{{MoveData | |||
|image=SFV_Ibuki_2HK.png | |||
|name=Crouch HK | |||
|anchor=yes | |||
|input=2HK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>8</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>24</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|block=<nowiki>-12</nowiki> | |||
|damage=<nowiki>100</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>L</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|ccst=<nowiki>Hard Knockdown</nowiki> | |||
|ccadv=<nowiki>KD</nowiki> | |||
|ccvg=<nowiki>+120</nowiki> | |||
|kd=<nowiki>67</nowiki> | |||
|kdr=<nowiki>18</nowiki> | |||
|kdrb=<nowiki>23</nowiki> | |||
|hcWinVt=<nowiki>16</nowiki> | |||
|description= | |||
:Only cancelable into the stand HK follow-up during the target-combo version | |||
:Can kick V-Skill 2 Caltrops on the floor | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Crouch%20HK}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">8LP</font>===== | |||
{{MoveData | |||
|image=SFV_Ibuki_8LP.png | |||
|name=Jump LP | |||
|anchor=yes | |||
|input=8LP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>3</nowiki> | |||
|active=<nowiki>5</nowiki> | |||
|damage=<nowiki>40</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|description= | |||
:Puts airborne opponents into a very brief limited juggle state (can be juggled into jump MK follow-up if canceled into immediately) | |||
:Puts airborne opponents into a proper limited juggle state (knockdown) if used from HK / EX Command Dash | |||
:Juggle Limit / Increase / Start: 10/ 5 / 1 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Jump%20LP}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">8MP</font>===== | |||
{{MoveData | |||
|image=SFV_Ibuki_8MP.png | |||
|name=Jump MP | |||
|anchor=yes | |||
|input=8MP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>5</nowiki> | |||
|active=<nowiki>6</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|description= | |||
:Decent air-to-air | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Jump%20MP}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">8HP</font>===== | |||
{{MoveData | |||
|image=SFV_Ibuki_8HP.png | |||
|name=Jump HP | |||
|anchor=yes | |||
|input=8HP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>9</nowiki> | |||
|active=<nowiki>5</nowiki> | |||
|damage=<nowiki>90</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|description= | |||
:Puts airborne opponents into a brief limited juggle state (can be juggled into jump HK follow-up if not canceled into it too late) | |||
:Puts airborne opponents into a proper limited juggle state (knockdown) if used from HK / EX Command Dash | |||
:Juggle Limit / Increase / Start: 10/ 5 / 1 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Jump%20HP}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">8LK</font>===== | |||
{{MoveData | |||
|image=SFV_Ibuki_8LK.png | |||
|name=Jump LK | |||
|anchor=yes | |||
|input=8LK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>3</nowiki> | |||
|active=<nowiki>6</nowiki> | |||
|damage=<nowiki>40</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|description= | |||
:Can Cross-up | |||
:Can be used for instant overhead setups | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Jump%20LK}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">8MK</font>===== | |||
{{MoveData | |||
|image=SFV_Ibuki_8MK.png | |||
|name=Jump MK | |||
|anchor=yes | |||
|input=8MK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>6</nowiki> | |||
|active=<nowiki>6</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|description= | |||
:Can Cross-up | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Jump%20MK}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">8HK</font>===== | |||
{{MoveData | |||
|image=SFV_Ibuki_8HK.png | |||
|name=Jump HK | |||
|anchor=yes | |||
|input=8HK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>8</nowiki> | |||
|active=<nowiki>4</nowiki> | |||
|damage=<nowiki>90</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|description= | |||
:Ibuki's preferred jump-in normal | |||
:Lower hurtboxes shrink a little bit on frame 10 and until landing | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Jump%20HK}} | |||
}} | |||
}} | |||
== Command Normals == | |||
=====<font style="visibility:hidden; float:right">6MK</font>===== | |||
{{MoveData | |||
|image=SFV_Ibuki_6MK.png | |||
|name=Kobekudaki | |||
|anchor=yes | |||
|input=6MK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>28</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>16</nowiki> | |||
|hit=<nowiki>3</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|damage=<nowiki>70</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|description= | |||
:Overhead | |||
:Airborne and projectile invincible on lower body on frames 7-30 (can also hop over most low attacks) | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Kobekudaki}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">6HK</font>===== | |||
{{MoveData | |||
|image=SFV_Ibuki_6HK.png | |||
|name=Bonshogeri | |||
|anchor=yes | |||
|input=6HK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>14</nowiki> | |||
|active=<nowiki>4</nowiki> | |||
|recovery=<nowiki>16(19)</nowiki> | |||
|hit=<nowiki>2</nowiki> | |||
|block=<nowiki>-3</nowiki> | |||
|damage=<nowiki>90</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|ccst=<nowiki>Spinning Knockdown</nowiki> | |||
|ccadv=<nowiki>KD</nowiki> | |||
|ccvg=<nowiki>+120</nowiki> | |||
|kd=<nowiki>103</nowiki> | |||
|kdr=<nowiki>42</nowiki> | |||
|kdrb=<nowiki>47</nowiki> | |||
|description= | |||
:Airborne and projectile invincible on legs on frames 8-26 (can also hop over low attacks) | |||
:3 extra recovery frames on whiff (19F) | |||
:Juggle Limit: 2 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Bonshogeri}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">3MK</font>===== | |||
{{MoveData | |||
|image=SFV_Ibuki_3MK.png | |||
|name=Sazan | |||
|anchor=yes | |||
|input=3MK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>7</nowiki> | |||
|active=<nowiki>11</nowiki> | |||
|recovery=<nowiki>14</nowiki> | |||
|hit=<nowiki>-6(4)</nowiki> | |||
|block=<nowiki>-10(0)</nowiki> | |||
|damage=<nowiki>50</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>L</nowiki> | |||
|hcWinVt=<nowiki>*22</nowiki> | |||
|hcWinNotes=<nowiki>*VT1 only</nowiki> | |||
|description= | |||
:Low profile and projectile invincible on head on frames 6-17 | |||
:Advantage listed with parentheses format; x(y) - refers to worst(x) to best(y) frame advantage depending on how late into active frames it hits | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Sazan}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">4MP</font>===== | |||
{{MoveData | |||
|image=SFV_Ibuki_4MP_1.png | |||
|image2=SFV_Ibuki_4MP_2.png | |||
|name=Agemen | |||
|anchor=yes | |||
|input=4MP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>7</nowiki> | |||
|active=<nowiki>2*1</nowiki> | |||
|recovery=<nowiki>11</nowiki> | |||
|hit=<nowiki>4*4</nowiki> | |||
|block=<nowiki>-1*0</nowiki> | |||
|damage=<nowiki>40*30 (70)</nowiki> | |||
|stun=<nowiki>70*50 (120)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su vt1 vt2</nowiki> | |||
|hcWinSpCa=<nowiki>*7</nowiki> | |||
|hcWinVt=<nowiki>7/12</nowiki> | |||
|hcWinNotes=<nowiki>*Special cancel on 1st hit only</nowiki> | |||
|description= | |||
:1st hit causes limited juggle state on airborne opponents | |||
:2nd hit is not special cancelable (but is V-Trigger cancelable) | |||
:1 frame less hitstun & blockstun on 2nd hit | |||
:Juggle Limit: 1*3 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Agemen}} | |||
}} | |||
}} | |||
== Target Combos == | |||
=====<font style="visibility:hidden; float:right">8LP > 8MK</font>===== | |||
{{MoveData | |||
|image=SFV_Ibuki_TC_8LP_8MK.png | |||
|name=Tobikura | |||
|anchor=yes | |||
|input=8LP > 8MK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>4+4</nowiki> | |||
|active=<nowiki>6</nowiki> | |||
|damage=<nowiki>40*63</nowiki> | |||
|stun=<nowiki>70*45</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|description= | |||
:Puts airborne opponents into a very brief limited juggle state (can be juggled into jump MK follow-up if canceled into immediately) | |||
:Puts airborne opponents into a proper limited juggle state (knockdown) if used from HK / EX Command Dash | |||
:Juggle Limit / Increase / Start: 10/ 5 / 1 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Tobikura}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">8HP > 8HK</font>===== | |||
{{MoveData | |||
|image=SFV_Ibuki_TC_8HP_8HK.png | |||
|name=Aoji | |||
|anchor=yes | |||
|input=8HP > 8HK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>9+5</nowiki> | |||
|active=<nowiki>4</nowiki> | |||
|damage=<nowiki>90*45</nowiki> | |||
|stun=<nowiki>150*72</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|description= | |||
:Puts airborne opponents into a brief limited juggle state (can be juggled into jump HK follow-up if not canceled into it too late) | |||
:Puts airborne opponents into a proper limited juggle state (knockdown) if used from HK / EX Command Dash | |||
:Second hit (HK) does a spiked knockdown on airborne opponents (variable KDA; the lower to the ground the better) | |||
:Juggle Limit / Increase / Start: 10/ 5 / 1 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Aoji}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">5LP > 5MP</font>===== | |||
{{MoveData | |||
|image=SFV_Ibuki_TC_5LP_MP.png | |||
|name=Shinten 1 | |||
|anchor=yes | |||
|input=5LP > 5MP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>3+5</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>15</nowiki> | |||
|hit=<nowiki>-5</nowiki> | |||
|block=<nowiki>-8</nowiki> | |||
|damage=<nowiki>30*36 (66)</nowiki> | |||
|stun=<nowiki>70*45 (115)</nowiki> | |||
|attack=<nowiki>H*H</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|hcWinVt=<nowiki>12</nowiki> | |||
|hcWinTc=<nowiki>13</nowiki> | |||
|description= | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Shinten%201}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">5LP > 5MP > 5HP</font>===== | |||
{{MoveData | |||
|image=SFV_Ibuki_TC_5LP_MP_HP.png | |||
|name=Shinten 2 | |||
|anchor=yes | |||
|input=5LP > 5MP > 5HP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>3+5+6</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>20</nowiki> | |||
|hit=<nowiki>-4</nowiki> | |||
|block=<nowiki>-9</nowiki> | |||
|damage=<nowiki>40*36*40 (106)</nowiki> | |||
|stun=<nowiki>70*45*56 (171)</nowiki> | |||
|attack=<nowiki>H*H*H</nowiki> | |||
|cancel=<nowiki>sp su vt1 vt2</nowiki> | |||
|hcWinSpCa=<nowiki>17</nowiki> | |||
|hcWinVt=<nowiki>17</nowiki> | |||
|hcWinTc=<nowiki>12</nowiki> | |||
|description= | |||
:Special cancelable only on hit | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Shinten%202}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">5LP > 5MP > 5LK</font>===== | |||
{{MoveData | |||
|image=SFV_Ibuki_TC_5LP_MP_LK.png | |||
|name=Yagurakuzushi | |||
|anchor=yes | |||
|input=5LP > 5MP > 5LK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>3+5+4</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>15</nowiki> | |||
|hit=<nowiki>1</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|damage=<nowiki>30*36*24 (90)</nowiki> | |||
|stun=<nowiki>70*45*40 (155)</nowiki> | |||
|attack=<nowiki>H*H*H</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|hcWinTc=<nowiki>12</nowiki> | |||
|description= | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Yagurakuzushi}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">5MK > 2HK</font>===== | |||
{{MoveData | |||
|image=SFV_Ibuki_TC_5MK_2HK.png | |||
|name=Gogasha 1 | |||
|anchor=yes | |||
|input=5MK > 2HK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>6+7</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>23</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|block=<nowiki>-12</nowiki> | |||
|damage=<nowiki>60*54 (114)</nowiki> | |||
|stun=<nowiki>100*54 (154)</nowiki> | |||
|attack=<nowiki>H*L</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|kd=<nowiki>68</nowiki> | |||
|kdr=<nowiki>19</nowiki> | |||
|kdrb=<nowiki>24</nowiki> | |||
|hcWinVt=<nowiki>15</nowiki> | |||
|hcWinTc=<nowiki>17</nowiki> | |||
|description= | |||
:Has +1 more KDA than the regular crouch HK | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Gogasha%201}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">5MK > 2HK > 5HK</font>===== | |||
{{MoveData | |||
|image=SFV_Ibuki_TC_5MK_2HK_HK.png | |||
|name=Gogasha 2 | |||
|anchor=yes | |||
|input=5MK > 2HK > 5HK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>6+7+7</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>17</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|damage=<nowiki>60*54*32 (146)</nowiki> | |||
|stun=<nowiki>100*54*48 (202)</nowiki> | |||
|attack=<nowiki>H*L*H</nowiki> | |||
|cancel=<nowiki>sp su vt1 vt2</nowiki> | |||
|kd=<nowiki>108</nowiki> | |||
|kdr=<nowiki>49</nowiki> | |||
|kdrb=<nowiki>54</nowiki> | |||
|hcWinSpCa=<nowiki>18</nowiki> | |||
|hcWinVt=<nowiki>18</nowiki> | |||
|hcWinTc=<nowiki>12</nowiki> | |||
|description= | |||
:Last hit whiffs on block (Ibuki is punishable at -13 on whiff / block) | |||
:Launches opponent into a limited juggle state on hit | |||
:Juggle Limit / Increase / Start: 0 / 1 / 5 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Gogasha%202}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">2MP > 6HK</font>===== | |||
{{MoveData | |||
|image=SFV_Ibuki_TC_2MP_6HK.png | |||
|name=Shakunage | |||
|anchor=yes | |||
|input=2MP > 6HK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>6+14</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>23(18)</nowiki> | |||
|hit=<nowiki>2</nowiki> | |||
|block=<nowiki>-5</nowiki> | |||
|damage=<nowiki>60*63 (123)</nowiki> | |||
|stun=<nowiki>100*90 (190)</nowiki> | |||
|attack=<nowiki>H*H</nowiki> | |||
|hcWinTc=<nowiki>14</nowiki> | |||
|description= | |||
:Airborne and projectile invincible on legs on frames 7-26 (can also hop over low attacks) | |||
:5 frames less recovery on hit (18F) | |||
:Juggle Limit: 2 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Shakunage}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">5MP > 6MK</font>===== | |||
{{MoveData | |||
|image=SFV_Ibuki_TC_5MP_6MK.png | |||
|name=Sasanaki | |||
|anchor=yes | |||
|input=5MP > 6MK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>5+27</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>13</nowiki> | |||
|hit=<nowiki>6</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|damage=<nowiki>70</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H*M</nowiki> | |||
|hcWinTc=<nowiki>14</nowiki> | |||
|description= | |||
:2nd hit (6MK) is an Overhead just like regular 6MK, but has 3f more advantage on hit (+6) | |||
:11f gap on hit, 13f gap on block (both easily interruptible) | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Sasanaki}} | |||
}} | |||
}} | |||
== Throws == | |||
=====<font style="visibility:hidden; float:right">LPLK</font>===== | |||
{{MoveData | |||
|image=SFV_Ibuki_LPLK.png | |||
|name=Yamikazura | |||
|anchor=yes | |||
|input=LPLK | |||
|subtitle=Throw | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>5</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>17</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|damage=<nowiki>130</nowiki> | |||
|stun=<nowiki>120</nowiki> | |||
|attack=<nowiki>T</nowiki> | |||
|kd=<nowiki>64</nowiki> | |||
|kdr=<nowiki>5</nowiki> | |||
|kdrb=<nowiki>5</nowiki> | |||
|description= | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Yamikazura}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">4LPLK</font>===== | |||
{{MoveData | |||
|image=SFV_Ibuki_4LPLK.png | |||
|name=Kubiori | |||
|anchor=yes | |||
|input=4LPLK | |||
|subtitle=Back Throw | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>5</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>17</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|damage=<nowiki>150</nowiki> | |||
|stun=<nowiki>200</nowiki> | |||
|attack=<nowiki>T</nowiki> | |||
|kd=<nowiki>73</nowiki> | |||
|kdr=<nowiki>14</nowiki> | |||
|kdrb=<nowiki>14</nowiki> | |||
|description= | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Kubiori}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">LPLK (air)</font>===== | |||
{{MoveData | |||
|image=SFV_Ibuki_8LPLK.png | |||
|name=Tobizaru | |||
|anchor=yes | |||
|input=LPLK (air) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>5</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>6</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|damage=<nowiki>140</nowiki> | |||
|stun=<nowiki>200</nowiki> | |||
|attack=<nowiki>T</nowiki> | |||
|kd=<nowiki>59(60)</nowiki> | |||
|kdr=<nowiki>0(1)</nowiki> | |||
|kdrb=<nowiki>0(1)</nowiki> | |||
|description= | |||
:KDA varies depending on height of opponent when thrown (the higher up the throw is performed, the lower the KDA is | |||
:Denies backroll | |||
:6F landing recovery frames if air throw whiffs | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Tobizaru}} | |||
}} | |||
}} | |||
== Special Moves == | |||
=====<font style="visibility:hidden; float:right">KK (air)</font>===== | |||
{{MoveData | |||
|image=SFV_Ibuki_8KK_Nobusuma.png | |||
|name=Nobusuma | |||
|anchor=yes | |||
|input=KK (air) | |||
|data= | |||
{{AttackData-SFV | |||
|recovery=<nowiki>4</nowiki> | |||
|description= | |||
:Ibuki is susceptible to special counter-hits during the entire duration of this move (also any follow-ups done from this move) by any medium / heavy / command normal, this special counter-hit state puts Ibuki into a free juggle state | |||
:Can be followed up with any air normal / air target combos / or air kunai (cannot air throw after the float) | |||
:Recovery frames listed refers to grounded recovery frames upon landing (4F) without canceling into another other move in air | |||
:Ibuki is in a crouching state (and crouching hurtbox size) during last 2 frames of grounded recovery | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Nobusuma}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">236LK</font>===== | |||
{{MoveData | |||
|image=SFV_Ibuki_236LK.png | |||
|name=LK Kasumigake | |||
|anchor=yes | |||
|input=236LK | |||
|data= | |||
{{AttackData-SFV | |||
|recovery=<nowiki>23</nowiki> | |||
|description= | |||
:Crouch-sized hurtboxes on frames 3-19 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/LK%20Kasumigake}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">236MK</font>===== | |||
{{MoveData | |||
|image=SFV_Ibuki_236MK.png | |||
|name=MK Kasumigake | |||
|anchor=yes | |||
|input=236MK | |||
|data= | |||
{{AttackData-SFV | |||
|recovery=<nowiki>26</nowiki> | |||
|description= | |||
:Crouch-sized hurtboxes on frames 3-25 | |||
:Ibuki passes through enemies on frames 6-13 (no collision boxes) | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/MK%20Kasumigake}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">236HK</font>===== | |||
{{MoveData | |||
|image=SFV_Ibuki_236HK.png | |||
|name=HK Kasumigake | |||
|anchor=yes | |||
|input=236HK | |||
|data= | |||
{{AttackData-SFV | |||
|recovery=<nowiki>53+4</nowiki> | |||
|description= | |||
:Normal attacks possible on frame 17 and onwards and Airborne Kunai on frame 20 and onwards | |||
:Grants extra juggle potential to first hit of airborne target combos | |||
:4 landing recovery frames | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/HK%20Kasumigake}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">236KK</font>===== | |||
{{MoveData | |||
|image=SFV_Ibuki_236KK.png | |||
|name=EX Kasumigake | |||
|anchor=yes | |||
|input=236KK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>10</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>34+4</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|block=<nowiki>-19</nowiki> | |||
|damage=<nowiki>50</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|kd=<nowiki>85</nowiki> | |||
|kdr=<nowiki>26</nowiki> | |||
|kdrb=<nowiki>31</nowiki> | |||
|description= | |||
:Cannot hit crouching or cross-up (behind Ibuki) | |||
:Airborne on frames 7-46 | |||
:Normal attacks possible on frame 17 and onwards and Airborne Kunai on frame 20 and onwards | |||
:Grants extra juggle potential to first hit of airborne target combos | |||
:4 landing recovery frames | |||
:Launches opponents into a limited juggle state | |||
:Juggle Limit / Increase / Start: 5 / 1 / 1 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/EX%20Kasumigake}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">623LK</font>===== | |||
{{MoveData | |||
|image=SFV_Ibuki_623LK.png | |||
|name=LK Kazekiri | |||
|anchor=yes | |||
|input=623LK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>3</nowiki> | |||
|active=<nowiki>1*1*11</nowiki> | |||
|recovery=<nowiki>20+14</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|block=<nowiki>-27</nowiki> | |||
|damage=<nowiki>50*40*30 (120)</nowiki> | |||
|stun=<nowiki>50*50*50 (150)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su</nowiki> | |||
|kd=<nowiki>81</nowiki> | |||
|kdr=<nowiki>22</nowiki> | |||
|kdrb=<nowiki>27</nowiki> | |||
|description= | |||
:Airborne on frames 5-35 | |||
:Deals 70 damage if only the last hit connects | |||
:Can hit cross-up (behind Ibuki) | |||
:Puts opponents into a limited juggle state on hit | |||
:Juggle Limit / Increase / Start: 1*2*3 / 1*1*6 / 1*1*1 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/LK%20Kazekiri}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">623MK</font>===== | |||
{{MoveData | |||
|image=SFV_Ibuki_623MK.png | |||
|name=MK Kazekiri | |||
|anchor=yes | |||
|input=623MK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>4</nowiki> | |||
|active=<nowiki>1*1*11</nowiki> | |||
|recovery=<nowiki>19+15</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|block=<nowiki>-27</nowiki> | |||
|damage=<nowiki>50*40*30 (120)</nowiki> | |||
|stun=<nowiki>50*50*50 (150)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su</nowiki> | |||
|kd=<nowiki>81</nowiki> | |||
|kdr=<nowiki>22</nowiki> | |||
|kdrb=<nowiki>27</nowiki> | |||
|description= | |||
:Airborne on frames 6-35 | |||
:Deals 70 damage if only the last hit connects | |||
:Can hit cross-up (behind Ibuki) | |||
:Puts opponents into a limited juggle state on hit | |||
:Juggle Limit / Increase / Start: 1*2*3 / 1*1*6 / 1*1*1 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/MK%20Kazekiri}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">623HK</font>===== | |||
{{MoveData | |||
|image=SFV_Ibuki_623HK.png | |||
|name=HK Kazekiri | |||
|anchor=yes | |||
|input=623HK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>5</nowiki> | |||
|active=<nowiki>1*1*11</nowiki> | |||
|recovery=<nowiki>19+15</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|block=<nowiki>-27</nowiki> | |||
|damage=<nowiki>50*40*30 (120)</nowiki> | |||
|stun=<nowiki>50*50*50 (150)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su</nowiki> | |||
|kd=<nowiki>81</nowiki> | |||
|kdr=<nowiki>22</nowiki> | |||
|kdrb=<nowiki>27</nowiki> | |||
|description= | |||
:Airborne on frames 7-36 | |||
:Deals 70 damage if only the last hit connects | |||
:Can hit cross-up (behind Ibuki) | |||
:Puts opponents into a limited juggle state on hit | |||
:Juggle Limit / Increase / Start: 1*2*3 / 1*1*6 / 1*1*1 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/HK%20Kazekiri}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">623KK</font>===== | |||
{{MoveData | |||
|image=SFV_Ibuki_623KK.png | |||
|name=EX Kazekiri | |||
|anchor=yes | |||
|input=623KK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>4</nowiki> | |||
|active=<nowiki>1*2*5*5</nowiki> | |||
|recovery=<nowiki>17+20</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|block=<nowiki>-31</nowiki> | |||
|damage=<nowiki>50*30x3 (140)</nowiki> | |||
|stun=<nowiki>50x4 (200)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|kd=<nowiki>85</nowiki> | |||
|kdr=<nowiki>26</nowiki> | |||
|kdrb=<nowiki>31</nowiki> | |||
|description= | |||
:Fully invincible on frames 1-8 | |||
:Airborne on frames 7-33 | |||
:Cancelable into Airborne Kunai on HIT only on frames 29-39 | |||
:Can hit cross-up (behind Ibuki) | |||
:Ibuki is in counterhit state during move duration and takes 20% additional damage from the first hit (total of 144%) | |||
:Launches opponents into a limited juggle state on hit | |||
:Juggle Limit: 2-5 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/EX%20Kazekiri}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">63214LP</font>===== | |||
{{MoveData | |||
|image=SFV_Ibuki_63214P_whiff.png | |||
|image2=SFV_Ibuki_63214LP.png | |||
|name=LP Raida | |||
|anchor=yes | |||
|input=63214LP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>7</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>30</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|block=<nowiki>-12</nowiki> | |||
|damage=<nowiki>100</nowiki> | |||
|stun=<nowiki>200</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|kd=<nowiki>79</nowiki> | |||
|kdr=<nowiki>20</nowiki> | |||
|kdrb=<nowiki>20</nowiki> | |||
|description= | |||
:Denies back roll | |||
:Strike hitbox | |||
:Juggle Limit / Increase / Start: 3 / 99 / 3 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/LP%20Raida}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">63214MP</font>===== | |||
{{MoveData | |||
|image=SFV_Ibuki_63214P_whiff.png | |||
|image2=SFV_Ibuki_63214MP.png | |||
|name=MP Raida | |||
|anchor=yes | |||
|input=63214MP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>7</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>30</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|block=<nowiki>-12</nowiki> | |||
|damage=<nowiki>110</nowiki> | |||
|stun=<nowiki>200</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|kd=<nowiki>77</nowiki> | |||
|kdr=<nowiki>18</nowiki> | |||
|kdrb=<nowiki>18</nowiki> | |||
|description= | |||
:Denies back roll | |||
:Strike hitbox | |||
:Never any reason to use this version since it has less KDA | |||
:Juggle Limit / Increase / Start: 3 / 99 / 3 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/MP%20Raida}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">63214HP</font>===== | |||
{{MoveData | |||
|image=SFV_Ibuki_63214P_whiff.png | |||
|image2=SFV_Ibuki_63214HP.png | |||
|name=HP Raida | |||
|anchor=yes | |||
|input=63214HP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>7</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>30</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|block=<nowiki>-12</nowiki> | |||
|damage=<nowiki>120</nowiki> | |||
|stun=<nowiki>200</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|kd=<nowiki>79</nowiki> | |||
|kdr=<nowiki>20</nowiki> | |||
|kdrb=<nowiki>20</nowiki> | |||
|description= | |||
:Denies back roll | |||
:Strike hitbox | |||
:Juggle Limit / Increase / Start: 3 / 99 / 3 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/HP%20Raida}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">63214PP</font>===== | |||
{{MoveData | |||
|image=SFV_Ibuki_63214PP_whiff.png | |||
|image2=SFV_Ibuki_63214PP.png | |||
|name=EX Raida | |||
|anchor=yes | |||
|input=63214PP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>7</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>27</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|block=<nowiki>-11</nowiki> | |||
|damage=<nowiki>20*130 (150)</nowiki> | |||
|stun=<nowiki>200</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|kd=<nowiki>79</nowiki> | |||
|kdr=<nowiki>20</nowiki> | |||
|kdrb=<nowiki>20</nowiki> | |||
|description= | |||
:Projectile Invincible on frames 1-9 | |||
:Denies back roll | |||
:Strike throw | |||
:Puts opponent into a limited juggle state on hit | |||
:Juggle Limit / Increase / Start: 10 / 1 / 3 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/EX%20Raida}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">236LP</font>===== | |||
{{MoveData | |||
|image=SFV_Ibuki_236LP.png | |||
|name=LP Kunai | |||
|anchor=yes | |||
|input=236LP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>10</nowiki> | |||
|recovery=<nowiki>23</nowiki> | |||
|hit=<nowiki>2</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|damage=<nowiki>40</nowiki> | |||
|stun=<nowiki>50</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su vs2</nowiki> | |||
|description= | |||
:Projectile hitbox | |||
:Cancelable into V-Skill 2 on Hit/Block | |||
:Puts airborne opponents into a juggleable state | |||
:Kunai onscreen for 11 frames | |||
:Kunai has a hurtbox and can be hit out of the air by opponent | |||
:Juggle Limit / Increase / Start: 2 / 1 / 1 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/LP%20Kunai}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">236MP</font>===== | |||
{{MoveData | |||
|image=SFV_Ibuki_236MP.png | |||
|name=MP Kunai | |||
|anchor=yes | |||
|input=236MP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>10</nowiki> | |||
|recovery=<nowiki>23</nowiki> | |||
|hit=<nowiki>2</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|damage=<nowiki>40</nowiki> | |||
|stun=<nowiki>50</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su vs2</nowiki> | |||
|description= | |||
:Projectile hitbox | |||
:Cancelable into V-Skill 2 on Hit/Block | |||
:Puts airborne opponents into a juggleable state | |||
:Kunai onscreen for 16 frames | |||
:Kunai has a hurtbox and can be hit out of the air by opponent | |||
:Juggle Limit / Increase / Start: 2 / 1 / 1 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/MP%20Kunai}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">236HP</font>===== | |||
{{MoveData | |||
|image=SFV_Ibuki_236HP.png | |||
|name=HP Kunai | |||
|anchor=yes | |||
|input=236HP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>10</nowiki> | |||
|recovery=<nowiki>23</nowiki> | |||
|hit=<nowiki>2</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|damage=<nowiki>40</nowiki> | |||
|stun=<nowiki>50</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su vs2</nowiki> | |||
|description= | |||
:Projectile hitbox | |||
:Cancelable into V-Skill 2 on Hit/Block | |||
:Puts airborne opponents into a juggleable state | |||
:Kunai onscreen for 21 frames | |||
:Kunai has a hurtbox and can be hit out of the air by opponent | |||
:Juggle Limit / Increase / Start: 2 / 1 / 1 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/HP%20Kunai}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">236PP</font>===== | |||
{{MoveData | |||
|image=SFV_Ibuki_236LPMP.png | |||
|image2=SFV_Ibuki_236LPHP.png | |||
|image3=SFV_Ibuki_236MPHP.png | |||
|name=EX Kunai | |||
|anchor=yes | |||
|input=236PP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>10</nowiki> | |||
|recovery=<nowiki>34</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|block=<nowiki>14/18/22</nowiki> | |||
|damage=<nowiki>20*40</nowiki> | |||
|stun=<nowiki>50*50</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vs2</nowiki> | |||
|description= | |||
:Cancelable into V-Skill 2 on Hit/Block | |||
:Has 3 different distance variations; LP+MP close, LP+HP middle, MP+HP far | |||
:Explodes 6 frames after striking the ground | |||
:Explosion will detonate V-Trigger bombs doing 50 extra damage (150) | |||
:Has a striking hitbox that passes cleanly through other projectiles | |||
:Juggle Limit / Increase / Start: 6*6 / 0*1 / 1*2 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/EX%20Kunai}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">236LP (air)</font>===== | |||
{{MoveData | |||
|image=SFV_Ibuki_236LP_air.png | |||
|name=LP Airborne Kunai | |||
|anchor=yes | |||
|input=236LP (air) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>7</nowiki> | |||
|recovery=<nowiki>13</nowiki> | |||
|hit=<nowiki>-5(8)</nowiki> | |||
|block=<nowiki>-8(5)</nowiki> | |||
|damage=<nowiki>40</nowiki> | |||
|stun=<nowiki>50</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|description= | |||
:Projectile hitbox | |||
:Puts airborne opponents into a juggleable state | |||
:Frame advantage varies greatly depending on angle / distance from ground when hit | |||
:Can only be done during a forward jump | |||
:Kunai has a hurtbox and can be hit out of the air by opponent | |||
:Juggle Limit / Increase / Start: 4 / 0 / 1 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/LP%20Airborne%20Kunai}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">236MP (air)</font>===== | |||
{{MoveData | |||
|image=SFV_Ibuki_236MP_air.png | |||
|name=MP Airborne Kunai | |||
|anchor=yes | |||
|input=236MP (air) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>7</nowiki> | |||
|recovery=<nowiki>13</nowiki> | |||
|hit=<nowiki>-5(10)</nowiki> | |||
|block=<nowiki>-8(7)</nowiki> | |||
|damage=<nowiki>40</nowiki> | |||
|stun=<nowiki>50</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|description= | |||
:Projectile hitbox | |||
:Puts airborne opponents into a juggleable state | |||
:Frame advantage varies greatly depending on angle / distance from ground when hit | |||
:Can only be done during a forward jump | |||
:Kunai has a hurtbox and can be hit out of the air by opponent | |||
:Juggle Limit / Increase / Start: 4 / 0 / 1 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/MP%20Airborne%20Kunai}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">236HP (air)</font>===== | |||
{{MoveData | |||
|image=SFV_Ibuki_236HP_air.png | |||
|name=HP Airborne Kunai | |||
|anchor=yes | |||
|input=236HP (air) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>7</nowiki> | |||
|recovery=<nowiki>13</nowiki> | |||
|hit=<nowiki>-4(14)</nowiki> | |||
|block=<nowiki>-7(11)</nowiki> | |||
|damage=<nowiki>40</nowiki> | |||
|stun=<nowiki>50</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|description= | |||
:Projectile hitbox | |||
:Puts airborne opponents into a juggleable state | |||
:Frame advantage varies greatly depending on angle / distance from ground when hit | |||
:Can only be done during a forward jump | |||
:Kunai has a hurtbox and can be hit out of the air by opponent | |||
:Juggle Limit / Increase / Start: 4 / 0 / 1 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/HP%20Airborne%20Kunai}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">236PP (air)</font>===== | |||
{{MoveData | |||
|image=SFV_Ibuki_236PP_air.png | |||
|name=EX Airborne Kunai | |||
|anchor=yes | |||
|input=236PP (air) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>5</nowiki> | |||
|recovery=<nowiki>13</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|damage=<nowiki>20*50</nowiki> | |||
|stun=<nowiki>50*50</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|kd=<nowiki>133</nowiki> | |||
|kdr=<nowiki>74</nowiki> | |||
|kdrb=<nowiki>79</nowiki> | |||
|description= | |||
:2F faster startup than non-ex air kunai | |||
:EX Air Kunai travels downward at 45 degrees and explodes 6 frames after striking the ground | |||
:Explosion will detonate V-Trigger bombs | |||
:Has a striking hitbox that passes cleanly through other projectiles | |||
:KDA show is when both explosions hit and Ibuki uses it ASAP in the air | |||
:KDA varies depending on range / timing | |||
:Can only be done during a forward jump | |||
:Juggle Limit / Increase / Start: 6*10 / 1*5 / 1*3 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/EX%20Airborne%20Kunai}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Hold + Release P</font>===== | |||
{{MoveData | |||
|image=SFV_Ibuki_Ikkinage_LP.png | |||
|image2=SFV_Ibuki_Ikkinage_MP.png | |||
|image3=SFV_Ibuki_Ikkinage_HP.png | |||
|name=Kunai Ikkinage | |||
|anchor=yes | |||
|input=Hold + Release LP, MP, or HP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>11</nowiki> | |||
|recovery=<nowiki>26</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|block=<nowiki>-1(9)</nowiki> | |||
|damage=<nowiki>20 per dagger</nowiki> | |||
|stun=<nowiki>20 per dagger</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su vt1 vt2</nowiki> | |||
|kd=<nowiki>110</nowiki> | |||
|kdr=<nowiki>51</nowiki> | |||
|kdrb=<nowiki>56</nowiki> | |||
|description= | |||
*'''xx 236LK on block:''' -10(0); longer distance gives more Adv, fewer kunai gives less Adv | |||
*'''xx 236MK on block:''' -13(-3); longer distance gives more Adv, fewer kunai gives less Adv | |||
:Requires 50 frames of charge | |||
:Special cancelable on hit/block/whiff (only when throwing 2 or more kunai) | |||
:Projectile hitbox (projectile invincibility will pass through, but kunai will not destroy projectiles) | |||
:All the kunai have a hurtbox and can be hit out of the air by opponent | |||
:Ibuki throws all remaining kunai, up to a max of 6 | |||
:Knockdown advantage and block advantage decreases by -2 frames for every missing kunai below the max of 6 | |||
:KDA shown is melee range with 6 charged kunai | |||
:KDA increases from farther away and decreases the fewer the kunai released at once | |||
:Puts airborne opponents into a juggleable state | |||
:Button used determines spread degree of Kunai; LP = horizontal (straight line), MP = horizontal (spread), HP = upward spread | |||
:MP version will throw the lowest kunai first, which can travel under most projectiles | |||
:HP version will throw the lowest-angle kunai first, affecting it's AA and juggle opportunities | |||
:Juggle Limit / Increase / Start: 12 / 0 / 1 | |||
:LP {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/LP%20Kunai%20Ikkinage}}; MP {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/MP%20Kunai%20Ikkinage}}; HP {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/HP%20Kunai%20Ikkinage}} | |||
}} | |||
}} | |||
== | =====<font style="visibility:hidden; float:right">Hold + Release LK (air)</font>===== | ||
{| | {{MoveData | ||
| | |image=SFV_Ibuki_Ikkinage_LK.png | ||
|image2=SFV_Ibuki_Ikkinage_MK.png | |||
|image3=SFV_Ibuki_Ikkinage_HK.png | |||
|name=Airborne Kunai Ikkinage | |||
|anchor=yes | |||
|input=Hold + Release LK, MK, or HK (air) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>16</nowiki> | |||
|recovery=<nowiki>13</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|damage=<nowiki>20 per dagger</nowiki> | |||
|stun=<nowiki>20 per dagger</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|kd=<nowiki>110</nowiki> | |||
|kdr=<nowiki>51</nowiki> | |||
|kdrb=<nowiki>56</nowiki> | |||
|description= | |||
:Requires 50 frames of charge | |||
:Can be performed during any jump direction | |||
:Projectile hitbox (projectile invincibility will pass through, but kunai will not destroy projectiles) | |||
:All the kunai have a hurtbox and can be hit out of the air by opponent | |||
:Hit number depends on number of Kunai in hand, up to a max of 6 Kunai | |||
:Button used determines spread degree of Kunai; LK = shallow angle, MK = steep angle, HK = wide spread | |||
:MK and HK versions are useful for fake crossup setups | |||
::If juggling Raida afterward, must input as 41236P (will autocorrect to the correct direction) | |||
:Recovery frames refers to landing recovery frames (13) | |||
:Ibuki is in a crouching state (and crouching hurtbox size) during last 11 frames of grounded recovery | |||
:LK/MK version Juggle Limit / Increase / Start: 10 / 0 / 1 | |||
:HK version Juggle Limit / Increase / Start: 12 / 0 / 1 | |||
:LK {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/LK%20Airborne%20Kunai%20Ikkinage}}, MK {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/MK%20Airborne%20Kunai%20Ikkinage}}, HK {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/HK%20Airborne%20Kunai%20Ikkinage}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">63214K</font>===== | |||
{{ | {{MoveData | ||
|image=SFV_Ibuki_63214K_1.png | |||
| | |image2=SFV_Ibuki_63214K_2.png | ||
|name=Kunai Hoju Lvl 1-6 | |||
| | |anchor=yes | ||
{{ | |input=63214K | ||
| | |data= | ||
{{AttackData-SFV | |||
|startup=<nowiki>25</nowiki> | |||
|recovery=<nowiki>26</nowiki> | |||
|description= | |||
:Lvl 1 recharges 1 kunai {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Kunai%20Hoju%20Lvl%201}} | |||
}} | |||
{{AttackData-SFV | |||
|startup=<nowiki>38</nowiki> | |||
|recovery=<nowiki>26</nowiki> | |||
|description= | |||
:Lvl 2 recharges 2 kunai {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Kunai%20Hoju%20Lvl%202}} | |||
}} | |||
{{AttackData-SFV | |||
|startup=<nowiki>50</nowiki> | |||
|recovery=<nowiki>26</nowiki> | |||
|description= | |||
:Lvl 3 recharges 3 kunai {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Kunai%20Hoju%20Lvl%203}} | |||
}} | |||
{{AttackData-SFV | |||
|startup=<nowiki>62</nowiki> | |||
|recovery=<nowiki>26</nowiki> | |||
|description= | |||
| | :Lvl 4 recharges 4 kunai {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Kunai%20Hoju%20Lvl%204}} | ||
}} | |||
{{AttackData-SFV | |||
|startup=<nowiki>74</nowiki> | |||
|recovery=<nowiki>26</nowiki> | |||
|description= | |||
:Lvl 5 recharges 5 kunai {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Kunai%20Hoju%20Lvl%205}} | |||
}} | |||
{{AttackData-SFV | |||
|startup=<nowiki>83</nowiki> | |||
|recovery=<nowiki>26</nowiki> | |||
|description= | |||
:Lvl 6 recharges 6 kunai {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Kunai%20Hoju%20Lvl%206}} | |||
}} | |||
}} | }} | ||
{{ | =====<font style="visibility:hidden; float:right">63214KK</font>===== | ||
{{MoveData | |||
|image=SFV_Ibuki_63214KK_1.png | |||
|image2=SFV_Ibuki_63214KK_2.png | |||
|name=EX Kunai Hoju Lvl 1-4 | |||
|anchor=yes | |||
|input=63214KK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>25</nowiki> | |||
|recovery=<nowiki>26</nowiki> | |||
|description= | |||
:EX Lvl 1 recharges 3 kunai at the same speed as recharging 1 {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/EX%20Kunai%20Hoju%20Lvl%201}} | |||
}} | |||
{{AttackData-SFV | |||
|startup=<nowiki>38</nowiki> | |||
|recovery=<nowiki>26</nowiki> | |||
|description= | |||
:EX Lvl 2 recharges 4 kunai at the same speed as recharging 2 {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/EX%20Kunai%20Hoju%20Lvl%202}} | |||
}} | |||
{{AttackData-SFV | |||
|startup=<nowiki>50</nowiki> | |||
|recovery=<nowiki>26</nowiki> | |||
|description= | |||
:EX Lvl 3 recharges 5 kunai at the same speed as recharging 3 {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/EX%20Kunai%20Hoju%20Lvl%203}} | |||
}} | |||
{{AttackData-SFV | |||
|startup=<nowiki>61</nowiki> | |||
|recovery=<nowiki>26</nowiki> | |||
|description= | |||
:EX Lvl 4 recharges 6 kunai at about the same speed as recharging 4 {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/EX%20Kunai%20Hoju%20Lvl%204}} | |||
}} | |||
}} | |||
== Critical Art == | |||
== | =====<font style="visibility:hidden; float:right">236236K</font>===== | ||
== | {{MoveData | ||
< | |image=SFV_Ibuki_CA_236236K.png | ||
=== | |image2=SFV_Ibuki_CA_236236K_2.png | ||
< | |name=Kachofugetsu | ||
== | |anchor=yes | ||
< | |input=236236K | ||
< | |data= | ||
{{AttackData-SFV | |||
|startup=<nowiki>5</nowiki> | |||
|active=<nowiki>17</nowiki> | |||
|recovery=<nowiki>17</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|block=<nowiki>-20(-4)</nowiki> | |||
|damage=<nowiki>30*20*4x40*130 (340)</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|kd=<nowiki>9</nowiki> | |||
|kdr=<nowiki>9</nowiki> | |||
|kdrb=<nowiki>9</nowiki> | |||
|description= | |||
:Fully invincible on frames 1-6 | |||
:Hard Knockdown | |||
:Very active slide hitbox that leads into Super cutscene on hit | |||
:Block advantage listed with parentheses format; x(y) - refers to worst(x) to best(y) frame advantage depending on how late into active frames it hits | |||
:Reaches about 70% screen length | |||
:Not a low, despite the slide animation | |||
:Juggle Limit: 12 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Kachofugetsu}} | |||
}} | |||
}} | |||
== Taunts == | |||
=====<font style="visibility:hidden; float:right">5PPPKKK</font>===== | |||
{{MoveData | |||
|image=SFV_Ibuki_PPPKKK.png | |||
|caption="So, do you want me to train you?" | |||
|name=Taunt | |||
|anchor=yes | |||
|input=5PPPKKK | |||
|data= | |||
{{AttackData-SFV | |||
|recovery=<nowiki>61</nowiki> | |||
|description= | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Taunt}} | |||
}} | |||
}} | |||
== V-System == | |||
== | === V-Skill 1 === | ||
== | =====<font style="visibility:hidden; float:right">MPMK (VS1)</font>===== | ||
{{MoveData | |||
|image=SFV_Ibuki_VS1_MPMK.png | |||
|name=Tenrai | |||
{{ | |anchor=yes | ||
|input=MPMK (VS1) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>15</nowiki> | |||
|active=<nowiki>5</nowiki> | |||
{{ | |recovery=<nowiki>20</nowiki> | ||
|hit=<nowiki>KD</nowiki> | |||
|block=<nowiki>-7</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|kd=<nowiki>85</nowiki> | |||
|kdr=<nowiki>26</nowiki> | |||
|kdrb=<nowiki>31</nowiki> | |||
|hcWinVt=<nowiki>19</nowiki> | |||
|description= | |||
:Projectile hitbox | |||
:Hurtbox slightly pulled back on startup frames 5-10 | |||
:Builds 60/30 V-Gauge on hit/block | |||
:Puts opponent into a free juggle state on hit and doesn't increase juggle state on already juggling opponents | |||
:Juggle Limit / Increase / Start: 4 / 0 / 0 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Tenrai}} | |||
}} | |||
}} | |||
{{ | |||
=====<font style="visibility:hidden; float:right">MPMK (VS1) (hold)</font>===== | |||
{{MoveData | |||
|image=SFV_Ibuki_VS1_MPMK_hold.png | |||
== | |name=Tenrai Full | ||
=== | |anchor=yes | ||
=== | |input=MPMK (VS1) (hold) | ||
=== | |data= | ||
=== | {{AttackData-SFV | ||
|startup=<nowiki>25</nowiki> | |||
|active=<nowiki>7</nowiki> | |||
|recovery=<nowiki>18</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|damage=<nowiki>80</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|kd=<nowiki>87</nowiki> | |||
|kdr=<nowiki>28</nowiki> | |||
|kdrb=<nowiki>33</nowiki> | |||
|hcWinVt=<nowiki>21</nowiki> | |||
|description= | |||
:Projectile hitbox | |||
:Hurtbox slightly pulled back on startup frames 5-21 | |||
:Builds 80/40 V-Gauge on hit/block | |||
:Puts opponent into a free juggle state on hit and doesn't increase juggle state on already juggling opponents | |||
:Juggle Limit / Increase / Start: 8 / 0 / 0 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Tenrai%20Full}} | |||
}} | |||
}} | |||
== | === V-Skill 2 === | ||
=====<font style="visibility:hidden; float:right">MPMK (VS2)</font>===== | |||
{{MoveData | |||
|image=SFV_Ibuki_VS2_MPMK_start.png | |||
|image2=SFV_Ibuki_VS2_MPMK_full.png | |||
|name=Makibishi | |||
|anchor=yes | |||
|input=MPMK (VS2) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>78</nowiki> | |||
|recovery=<nowiki>24</nowiki> | |||
|hit=<nowiki>1(37)</nowiki> | |||
|block=<nowiki>-3(12)</nowiki> | |||
|damage=<nowiki>20x3</nowiki> | |||
|stun=<nowiki>0</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|description= | |||
:Caltrops exist for 240 frames | |||
:Caltrops have a hurtbox and can be hit out of the air by opponent before it lands | |||
:Each caltrop can be knocked forward if Ibuki hits it with her low hitting kicks (can only move each caltrop once) | |||
:Ibuki is in a Counter-Hit state on frames 1-77 (during start-up) | |||
:Trips opponent when touched on ground | |||
:Frame advantage shown in the parantheses (X) refers to how much Hitstun/Blockstun the opponent suffers when touching the grounded caltrops (basically how much frame advantage Ibuki has when the opponent touches the caltrops) | |||
:Builds 60/30 V-Gauge on hit/block | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Makibishi}} | |||
}} | |||
}} | |||
{{ | =====<font style="visibility:hidden; float:right">MPMK (VS2) > P</font>===== | ||
{{MoveData | |||
| | |image=SFV_Ibuki_VS2_MPMK_start.png | ||
|image2=SFV_Ibuki_VS2_MPMK_LP.png | |||
| | |image3=SFV_Ibuki_VS2_MPMK_MP.png | ||
|image4=SFV_Ibuki_VS2_MPMK_HP.png | |||
|name=Makibishi - Single | |||
|anchor=yes | |||
|input=MPMK (VS2) > P | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>39</nowiki> | |||
|recovery=<nowiki>25</nowiki> | |||
|hit=<nowiki>0(37)</nowiki> | |||
|block=<nowiki>-4(12)</nowiki> | |||
|damage=<nowiki>20</nowiki> | |||
|stun=<nowiki>0</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|description= | |||
:Caltrop exists for 240 frames | |||
:Button strength determines the distance caltrop is thrown before it lands | |||
:Caltrop has a hurtbox and can be hit out of the air by opponent | |||
:The caltrop can be knocked forward if Ibuki hits it with her low hitting kicks (can only be moved once) | |||
:Ibuki is in a Counter-Hit state on frames 1-38 (during start-up) | |||
:Trips opponent when touched on ground | |||
:Frame advantage shown in the parantheses (X) refers to how much Hitstun/Blockstun the opponent suffers when touching the grounded caltrops (basically how much frame advantage Ibuki has when the opponent touches the caltrops) | |||
:Builds 60/30 V-Gauge on hit/block | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Makibishi%20-%20Single}} | |||
}} | }} | ||
== | }} | ||
=== | |||
=== | === V-Trigger 1 === | ||
[[Category: Street Fighter V]] | |||
=====<font style="visibility:hidden; float:right">4 or 5 or 6 or 8HPHK (VT1)</font>===== | |||
{{MoveData | |||
|image=SFV_Ibuki_VT1_HPHK_Start.png | |||
|image2=SFV_Ibuki_VT1_Explosion.png | |||
|name=Rokushaku Horokudama | |||
|anchor=yes | |||
|input=4 or 5 or 6 or 8HPHK (VT1) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>9</nowiki> | |||
|recovery=<nowiki>17</nowiki> | |||
|hit=<nowiki>8 (KD)</nowiki> | |||
|block=<nowiki>3</nowiki> | |||
|damage=<nowiki>100(160)</nowiki> | |||
|stun=<nowiki>80</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|kd=<nowiki>215</nowiki> | |||
|kdr=<nowiki>154</nowiki> | |||
|kdrb=<nowiki>159</nowiki> | |||
|description= | |||
:3 bar V-Trigger | |||
:Toss deals 20 dmg; +8 oH / +2 oB | |||
:b+V-Trigger: 209 frame timer | |||
:n+V-Trigger: 89 frame timer | |||
:u+V-Trigger: 329 frame timer | |||
:f+V-Trigger: 31 frame timer | |||
:Can be detonated using EX Kunai doing 40 extra damage (160) | |||
:Bombs can be knocked around by either characters striking it | |||
:Bombs leave opponent in a limited juggle state | |||
:All bombs except forward version can OTG | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Rokushaku%20Horokudama}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">4 or 5 or 6 or 8HPHK (VT1) (2nd Bomb)</font>===== | |||
{{MoveData | |||
|image=SFV_Ibuki_VT1_HPHK_Start.png | |||
|image2=SFV_Ibuki_VT1_Explosion.png | |||
|name=Rokushaku Horokudama 2nd | |||
|anchor=yes | |||
|input=4 or 5 or 6 or 8HPHK (VT1) (2nd Bomb) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>22</nowiki> | |||
|recovery=<nowiki>17</nowiki> | |||
|hit=<nowiki>8 (KD)</nowiki> | |||
|block=<nowiki>3</nowiki> | |||
|damage=<nowiki>100(160)</nowiki> | |||
|stun=<nowiki>80</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|kd=<nowiki>215</nowiki> | |||
|kdr=<nowiki>154</nowiki> | |||
|kdrb=<nowiki>159</nowiki> | |||
|description= | |||
:3 bar V-Trigger | |||
:Toss deals 20 dmg; +8 oH / +2 oB | |||
:b+V-Trigger: 209 frame timer | |||
:n+V-Trigger: 89 frame timer | |||
:u+V-Trigger: 329 frame timer | |||
:f+V-Trigger: 31 frame timer | |||
:Can be detonated using EX Kunai doing 40 extra damage (160) | |||
:Bombs can be knocked around by either characters striking it | |||
:Bombs leave opponent in a limited juggle state | |||
:All bombs except forward version can OTG | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Rokushaku%20Horokudama%202nd}} | |||
}} | |||
}} | |||
=== V-Trigger 2 === | |||
=====<font style="visibility:hidden; float:right">HPHK (VT2)</font>===== | |||
{{MoveData | |||
|image=SFV_Ibuki_VT2_HPHK.png | |||
|name=Fuma Shuriken (Haku) | |||
|anchor=yes | |||
|input=HPHK (VT2) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>7</nowiki> | |||
|recovery=<nowiki>36</nowiki> | |||
|hit=<nowiki>8</nowiki> | |||
|block=<nowiki>2</nowiki> | |||
|damage=<nowiki>20*20(80)</nowiki> | |||
|stun=<nowiki>40*40(160)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|description= | |||
:2 bar V-Trigger | |||
:Launches a giant shuriken forward that puts airborne opponents into a free juggle state (both hits cause free juggle state on airborne opponents) | |||
:Deals 40 damage and 80 stun going forward and then again when it comes back | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Fuma%20Shuriken%20(Haku)}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">4HPHK (VT2)</font>===== | |||
{{MoveData | |||
|image=SFV_Ibuki_VT2_4HPHK.png | |||
|name=Fuma Shuriken (Kokufu) | |||
|anchor=yes | |||
|input=4HPHK (VT2) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>7</nowiki> | |||
|recovery=<nowiki>44</nowiki> | |||
|hit=<nowiki>0</nowiki> | |||
|block=<nowiki>-6</nowiki> | |||
|damage=<nowiki>25*25(100)</nowiki> | |||
|stun=<nowiki>40*40(160)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|description= | |||
:2 bar V-Trigger | |||
:Launches a giant shuriken into the air that puts airborne opponents into a free juggle state on its initial hit (second hit on the way back puts airborne opponents into a limited juggle state) | |||
:First hit can't hit crouching opponents (but the second hit on the way back can) | |||
:Deals 50 damage and 80 stun going forward and then again when it comes back | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Fuma%20Shuriken%20(Kokufu)}} | |||
}} | |||
}} | |||
=== V-Shift === | |||
=====<font style="visibility:hidden; float:right">5MKHP</font>===== | |||
{{MoveData | |||
|image=SFV_Ibuki_VShift_MKHP.png | |||
|name=V-Shift | |||
|anchor=yes | |||
|input=5MKHP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>1</nowiki> | |||
|active=<nowiki>9</nowiki> | |||
|recovery=<nowiki>22</nowiki> | |||
|description= | |||
:Shifts back 1.21 range | |||
:Fully invincible on frames 1-9 during which time any strike or projectile evaded will trigger a slow-motion effect on frame 11 for both players | |||
:Immediately gains full invincibility for the full duration of V-Shift if you successfully evade a strike or projectile on start-up frames 1-9 | |||
:Throw invincible on frames 1-16 on an empty / raw V-Shift | |||
:Counter-Hit state on frames 10-31 on an empty / raw V-Shift | |||
:Opponent can still cancel the attack that was V-Shifted as if it had connected (this allows for a lot of shenanigans) | |||
:Costs 300 V-Gauge (1 bar) to use and refunds 150 V-Gauge back (1/2 bar) on a successful V-Shift if the slow-mo is triggered | |||
:If the V-Shift is successful you can cancel it into a follow-up attack (see V-Shift Break) that's fully invincible and knocks the opponent down on hit | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/V-Shift}} | |||
}} | |||
}} | |||
=== V-Shift Break === | |||
=====<font style="visibility:hidden; float:right">5MKHP</font>===== | |||
{{MoveData | |||
|image=SFV_Ibuki_VShiftBreak_MKHP.png | |||
|name=Chizuri Hayabusa | |||
|anchor=yes | |||
|input=5MKHP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>?</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>?</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>0</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|kd=<nowiki>73</nowiki> | |||
|kdr=<nowiki>14</nowiki> | |||
|kdrb=<nowiki>19</nowiki> | |||
|description= | |||
:Fully invincible during startup and active frames | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Chizuri%20Hayabusa}} | |||
}} | |||
}} | |||
=== V-Reversal === | |||
=====<font style="visibility:hidden; float:right">6PPP</font>===== | |||
{{MoveData | |||
|image=SFV_Ibuki_6PPP.png | |||
|name=Hanagasumi | |||
|anchor=yes | |||
|input=6PPP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>17</nowiki> | |||
|active=<nowiki>4</nowiki> | |||
|recovery=<nowiki>32</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|kd=<nowiki>75</nowiki> | |||
|kdr=<nowiki>16</nowiki> | |||
|kdrb=<nowiki>21</nowiki> | |||
|description= | |||
:Strike and Projectile invincible on frames 1-13 and then becomes fully invincible during the teleport on frames 14-37 | |||
:After teleport Ibuki is Strike invincible on frames 38-41 followed by no form of invincibility on the last 11 frames of recovery | |||
:14 extra recovery frames on hit | |||
:Ibuki turns into a log and teleports next to her foe, knocking them down | |||
:Believe it! | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ibuki/normal/Hanagasumi}} | |||
}} | |||
}} | |||
{{Navbox-SFV}} | |||
[[Category:Street Fighter V]] | |||
[[Category:Street Fighter games]] |
Latest revision as of 20:51, 7 July 2023
Introduction
About Ibuki
Unique Mechanic
At the start of the round, Ibuki has access to 6 Kunai that can be thrown like a projectile on the ground, in the air, or released all at once for extended combos. Once she runs out of Kunai she loses access to these moves until she reloads them. This can be done by performing Kunai Hoju, which can be held to restock 1-6 kunai, or 3-6 kunai with the EX version. The current number of available kunai can be seen next to her V-Meter.
Final Patch
Players to Watch
- Fujimura (formerly Yukadon)
- Shine
- Xian
Ibuki | |
---|---|
Vitals | |
Life Points | 925 |
Stun Points | 950 |
V-Gauge Points | |
V-Trigger 1 | 3 Bars |
V-Trigger 2 | 2 Bars |
Ground Movement | |
Forward Walk Speed | 0.052 |
Backward Walk Speed | 0.034 |
Forward Dash Speed | 16 |
Backward Dash Speed | 21 |
Forward Dash Distance | 1.219 |
Backward Dash Distance | 0.923 |
Backdash CH Frames | 3-10 |
Jumping | |
Back Jump Speed | 46 (4+38+4) |
Neutral Jump Speed | 46 (4+38+4) |
Forward Jump Speed | 45 (3+38+4) |
Forward Jump Distance | 2.24 |
Backward Jump Distance | 1.92 |
Throws | |
Throw Hurtbox | 0.25 |
Throw Range | 0.8 |
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Frame Data & Descriptions are provided by FATOnline.
|
SFV Frame Data Glossary | |
---|---|
Active |
How many frames a move remains active (can hurt opponents) for. |
Attack |
Attack level is L for low attacks (must be blocked crouching), H is for High attacks (which can be blocked high or low) and M for overhead (must be blocked standing). T is for throw attacks (which cannot be blocked). |
Cancel options |
Available cancel options.
|
Confirm windows |
Hit confirm windows written as Specials & CAs/Target Combos/V-Trigger. Notation may denote V-Skill only cancel windows in Specials.
|
Crush Counter |
Crush Counter hit advantage written as opponent state, frame advantage, and v-gauge gain on hit. |
Damage |
Attack damage on hit. Notation may denote multi-hit or "sweet spot" damage values on certain frames. |
Hit/Block |
These are frame advantage values when the attack hits or is blocked. If the number is positive, then the move will end before the defender can act again. If the number is negative, the defender will be able to act before the attacker and maybe even punish. KD refers to knockdown on hit.
|
Knockdown |
Knockdown advantage against Normal, Quick Rise and Back Rise wake up options. |
Recovery |
How many frames it takes for a move to finish after it's been active. |
Startup |
How many frames it takes before the move becomes 'active' or have a hit box. The last startup frame and the first active frame are the same frame, meaning all values are written as Startup + 1. |
Stun |
Amount of stun added to the opponent's stun bar on hit. |
Normals
5LP
5MP
5HP
5LK
5MK
5HK
2LP
2MP
2HP
2LK
2MK
2HK
8LP
8MP
8HP
8LK
8MK
8HK
Command Normals
6MK
6HK
3MK
4MP
Target Combos
8LP > 8MK
8HP > 8HK
5LP > 5MP
5LP > 5MP > 5HP
5LP > 5MP > 5LK
5MK > 2HK
5MK > 2HK > 5HK
2MP > 6HK
5MP > 6MK
Throws
LPLK
4LPLK
LPLK (air)
Special Moves
KK (air)
236LK
236MK
236HK
236KK
623LK
623MK
623HK
623KK
63214LP
63214MP
63214HP
63214PP
236LP
236MP
236HP
236PP
236LP (air)
236MP (air)
236HP (air)
236PP (air)
Hold + Release P
Hold + Release LK (air)
63214K
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
25 | - | 26 | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
Startup | Active | Recovery | Hit | ||
38 | - | 26 | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
Startup | Active | Recovery | Hit | ||
50 | - | 26 | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
Startup | Active | Recovery | Hit | ||
62 | - | 26 | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
Startup | Active | Recovery | Hit | ||
74 | - | 26 | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
Startup | Active | Recovery | Hit | ||
83 | - | 26 | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
63214KK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
25 | - | 26 | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
Startup | Active | Recovery | Hit | ||
38 | - | 26 | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
Startup | Active | Recovery | Hit | ||
50 | - | 26 | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
Startup | Active | Recovery | Hit | ||
61 | - | 26 | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
Critical Art
236236K
Taunts
5PPPKKK
V-System
V-Skill 1
MPMK (VS1)
MPMK (VS1) (hold)
V-Skill 2
MPMK (VS2)
MPMK (VS2) > P
V-Trigger 1
4 or 5 or 6 or 8HPHK (VT1)
4 or 5 or 6 or 8HPHK (VT1) (2nd Bomb)
V-Trigger 2
HPHK (VT2)
4HPHK (VT2)
V-Shift
5MKHP
V-Shift Break
5MKHP
V-Reversal
6PPP