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{{ | {{Infobox Character SFV | ||
|name=Kage | |||
|hash=KGE | |||
|discord=kH5ZMqY | |||
|image=SFV-Kage_Portrait.jpg | |||
|hp=925 | |||
|stun=950 | |||
|vt1=2 Bars | |||
|vt2=3 Bars | |||
|movef=0.052 | |||
|moveb=0.035 | |||
|dashf=16 | |||
|dashb=21 | |||
|dashfd=1.241 | |||
|dashbd=0.824 | |||
|dashch=3-10 | |||
|jumpb=46 (4+38+4) | |||
|jumpn=46 (4+38+4) | |||
|jumpf=45 (3+38+4) | |||
|jumpbd=1.776 | |||
|jumpfd=2.072 | |||
|throwh=0.25 | |||
|throwr=0.8 | |||
}} | |||
{{SFV Ambox FAT}} | |||
<center>{{FrameDataKey-SFV}}</center> | |||
== Normals == | |||
=====<font style="visibility:hidden; float:right">5LP</font>===== | |||
{{MoveData | |||
|image=SFV_Kage_5LP.png | |||
|name=Stand LP | |||
|anchor=yes | |||
|input=5LP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>4</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>5</nowiki> | |||
|hit=<nowiki>4</nowiki> | |||
|block=<nowiki>3</nowiki> | |||
|damage=<nowiki>30</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>ch sp su vt1 vt2</nowiki> | |||
|description= | |||
:Chains into st.LP / cr.LP | |||
:Decent range for a jab and good frame advantage makes this a good pressure tool up close | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Kage/normal/Stand%20LP}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">5MP</font>===== | |||
{{MoveData | |||
|image=SFV_Kage_5MP.png | |||
|name=Stand MP | |||
|anchor=yes | |||
|input=5MP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>6</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>15</nowiki> | |||
|hit=<nowiki>4</nowiki> | |||
|block=<nowiki>1</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su vt1 vt2</nowiki> | |||
|hcWinSpCa=<nowiki>14</nowiki> | |||
|hcWinVt=<nowiki>14</nowiki> | |||
|description= | |||
:Good buffer tool in neutral | |||
:Further range than stand HP so can be necessary in some combo scenarios | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Kage/normal/Stand%20MP}} | |||
}} | |||
}} | |||
== | =====<font style="visibility:hidden; float:right">5HP</font>===== | ||
{| | {{MoveData | ||
| | |image=SFV_Kage_5HP.png | ||
{{ | |name=Stand HP | ||
|anchor=yes | |||
|input=5HP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>6</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>23</nowiki> | |||
|hit=<nowiki>1</nowiki> | |||
|block=<nowiki>-5</nowiki> | |||
|damage=<nowiki>80</nowiki> | |||
|stun=<nowiki>120</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su vt1 vt2</nowiki> | |||
|hcWinSpCa=<nowiki>16</nowiki> | |||
|hcWinVt=<nowiki>16</nowiki> | |||
|description= | |||
:Fast startup for a heavy button and can be used as a whiff punish tool in some scenarios (think like Ryu's cr.HP can be used) | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Kage/normal/Stand%20HP}} | |||
}} | |||
}} | |||
| | =====<font style="visibility:hidden; float:right">5LK</font>===== | ||
{{ | {{MoveData | ||
|image=SFV_Kage_5LK.png | |||
| | |name=Stand LK | ||
|anchor=yes | |||
| | |input=5LK | ||
|}} | |data= | ||
{{AttackData-SFV | |||
|startup=<nowiki>4</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>10</nowiki> | |||
|hit=<nowiki>1</nowiki> | |||
|block=<nowiki>1</nowiki> | |||
|damage=<nowiki>30</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su vt1 vt2</nowiki> | |||
|description= | |||
:Longest range of all his light buttons | |||
:Kage is in throw range after this is blocked up close | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Kage/normal/Stand%20LK}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">5MK</font>===== | |||
{{MoveData | |||
|image=SFV_Kage_5MK.png | |||
|name=Stand MK | |||
|anchor=yes | |||
|input=5MK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>8</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>17</nowiki> | |||
|hit=<nowiki>3</nowiki> | |||
|block=<nowiki>-3</nowiki> | |||
|damage=<nowiki>70</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|description= | |||
:No hurtbox extension before active frames and strong hitbox priority makes this a strong poke | |||
:Hurtbox width reduced on his standing leg during frames 7-16 (helps with kicking over low hitting attacks) | |||
:Moves forward a tiny bit on frame 1 so can be used as a kara tool (but a very miniscule one) | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Kage/normal/Stand%20MK}} | |||
}} | |||
}} | |||
{{ | =====<font style="visibility:hidden; float:right">5HK</font>===== | ||
{{MoveData | |||
|image=SFV_Kage_5HK.png | |||
|name=Stand HK | |||
|anchor=yes | |||
|input=5HK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>11</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>19</nowiki> | |||
|hit=<nowiki>4</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|damage=<nowiki>80</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|ccst=<nowiki>Stagger</nowiki> | |||
|ccadv=<nowiki>23</nowiki> | |||
|ccvg=<nowiki>+150</nowiki> | |||
|hcWinVt=<nowiki>16</nowiki> | |||
|description= | |||
:Cannot hit crouch | |||
:Decent anti-air (Kage has better options though) | |||
:Can dash up and full combo on a grounded Crush Counter | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Kage/normal/Stand%20HK}} | |||
}} | |||
}} | |||
{{ | =====<font style="visibility:hidden; float:right">2LP</font>===== | ||
{{MoveData | |||
|image=SFV_Kage_2LP.png | |||
|name=Crouch LP | |||
|anchor=yes | |||
|input=2LP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>3</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>8</nowiki> | |||
|hit=<nowiki>3</nowiki> | |||
|block=<nowiki>1</nowiki> | |||
|damage=<nowiki>30</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>ch sp su vt1 vt2</nowiki> | |||
|description= | |||
:Chains into st.LP / cr.LP | |||
:Kage is in throw range after this is blocked up close | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Kage/normal/Crouch%20LP}} | |||
}} | |||
}} | |||
== | =====<font style="visibility:hidden; float:right">2MP</font>===== | ||
=== | {{MoveData | ||
< | |image=SFV_Kage_2MP.png | ||
|name=Crouch MP | |||
|anchor=yes | |||
|input=2MP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>5</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>12</nowiki> | |||
|hit=<nowiki>6</nowiki> | |||
|block=<nowiki>3</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su vt1 vt2</nowiki> | |||
|hcWinSpCa=<nowiki>14</nowiki> | |||
|hcWinVt=<nowiki>14</nowiki> | |||
|description= | |||
:+3 recovery frames (15) on whiff | |||
:Kage's main combo / frametrap / meaty tool | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Kage/normal/Crouch%20MP}} | |||
}} | |||
}} | |||
== | =====<font style="visibility:hidden; float:right">2HP</font>===== | ||
{{MoveData | |||
|image=SFV_Kage_2HP.png | |||
|name=Crouch HP | |||
|anchor=yes | |||
|input=2HP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>8</nowiki> | |||
|active=<nowiki>6</nowiki> | |||
|recovery=<nowiki>20</nowiki> | |||
|hit=<nowiki>3</nowiki> | |||
|block=<nowiki>-4</nowiki> | |||
|damage=<nowiki>80</nowiki> | |||
|stun=<nowiki>120</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su vt1 vt2</nowiki> | |||
|hcWinSpCa=<nowiki>16</nowiki> | |||
|hcWinVt=<nowiki>16</nowiki> | |||
|description= | |||
:Only first 2 active frames are cancelable | |||
:Decent anti-air for things right above Kage on frames 10-13 | |||
:Can hit cross-up (behind Kage) | |||
:Kage's only special cancelable normal that naturally combos into HK Stomp | |||
:Can be used as a meaty oki tool with very big combo potential if it hits | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Kage/normal/Crouch%20HP}} | |||
}} | |||
}} | |||
== | =====<font style="visibility:hidden; float:right">2LK</font>===== | ||
{{MoveData | |||
|image=SFV_Kage_2LK.png | |||
|name=Crouch LK | |||
|anchor=yes | |||
|input=2LK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>4</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>8</nowiki> | |||
|hit=<nowiki>2</nowiki> | |||
|block=<nowiki>1</nowiki> | |||
|damage=<nowiki>20</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>L</nowiki> | |||
|cancel=<nowiki>ch vt1 vt2</nowiki> | |||
|description= | |||
:Chains into st.LP / cr.LP / cr.LK | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Kage/normal/Crouch%20LK}} | |||
}} | |||
}} | |||
== | =====<font style="visibility:hidden; float:right">2MK</font>===== | ||
=== | {{MoveData | ||
=== | |image=SFV_Kage_2MK.png | ||
=== | |name=Crouch MK | ||
=== | |anchor=yes | ||
|input=2MK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>6</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>15</nowiki> | |||
|hit=<nowiki>2</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|damage=<nowiki>50</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>L</nowiki> | |||
|cancel=<nowiki>sp su vt1 vt2</nowiki> | |||
|hcWinSpCa=<nowiki>16</nowiki> | |||
|hcWinVt=<nowiki>16</nowiki> | |||
|description= | |||
:Decent priority for a crouch MK | |||
:Good hit confirm window for special cancels (16F) like into MK Tatsu | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Kage/normal/Crouch%20MK}} | |||
}} | |||
}} | |||
{{ | =====<font style="visibility:hidden; float:right">2HK</font>===== | ||
{{MoveData | |||
| | |image=SFV_Kage_2HK.png | ||
|name=Crouch HK | |||
| | |anchor=yes | ||
|input=2HK | |||
| | |data= | ||
{{AttackData-SFV | |||
|startup=<nowiki>8</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>24</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|block=<nowiki>-11</nowiki> | |||
|damage=<nowiki>90</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>L</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|kd=<nowiki>67</nowiki> | |||
|kdr=<nowiki>18</nowiki> | |||
|kdrb=<nowiki>23</nowiki> | |||
|hcWinVt=<nowiki>16/*17</nowiki> | |||
|hcWinNotes=<nowiki>*Misogi cancel</nowiki> | |||
|description= | |||
:Can combo into V-Trigger 2 attack if canceled | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Kage/normal/Crouch%20HK}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">8LP</font>===== | |||
{{MoveData | |||
|image=SFV_Kage_8LP.png | |||
|name=Jump LP | |||
|anchor=yes | |||
|input=8LP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>4</nowiki> | |||
|active=<nowiki>5</nowiki> | |||
|damage=<nowiki>40</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|description= | |||
:Can be used as an instant Overhead setup | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Kage/normal/Jump%20LP}} | |||
}} | }} | ||
== | }} | ||
=== | |||
=== | =====<font style="visibility:hidden; float:right">8MP</font>===== | ||
{{MoveData | |||
|image=SFV_Kage_8MP.png | |||
|name=Jump MP | |||
|anchor=yes | |||
|input=8MP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>7</nowiki> | |||
|active=<nowiki>5</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>sp</nowiki> | |||
|description= | |||
:Puts airborne opponents into a limited juggle state | |||
:Cancelable into air specials (Air Fireball / Air Tatsu) | |||
:Juggle Limit / Increase / Start: 1 / 1 / 2 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Kage/normal/Jump%20MP}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">8HP</font>===== | |||
{{MoveData | |||
|image=SFV_Kage_8HP.png | |||
|name=Jump HP | |||
|anchor=yes | |||
|input=8HP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>8</nowiki> | |||
|active=<nowiki>5</nowiki> | |||
|damage=<nowiki>90</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|description= | |||
:Slightly pulls up Kage's air hurtboxes during startup and active frames (can be used to help pass over fireballs or specific anti-air scenarios) | |||
:Kage's best hitbox priority jump-in (similar to Ryu's j.HP) | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Kage/normal/Jump%20HP}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">8LK</font>===== | |||
{{MoveData | |||
|image=SFV_Kage_8LK.png | |||
|name=Jump LK | |||
|anchor=yes | |||
|input=8LK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>4</nowiki> | |||
|active=<nowiki>5</nowiki> | |||
|damage=<nowiki>40</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|description= | |||
:Decent air-to-air button | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Kage/normal/Jump%20LK}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">8MK</font>===== | |||
{{MoveData | |||
|image=SFV_Kage_8MK.png | |||
|name=Jump MK | |||
|anchor=yes | |||
|input=8MK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>8</nowiki> | |||
|active=<nowiki>5</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|description= | |||
:Can Cross-up | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Kage/normal/Jump%20MK}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">8HK</font>===== | |||
{{MoveData | |||
|image=SFV_Kage_8HK.png | |||
|name=Jump HK | |||
|anchor=yes | |||
|input=8HK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>10</nowiki> | |||
|active=<nowiki>4</nowiki> | |||
|damage=<nowiki>90</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|description= | |||
:Projectile invincible on extended legs during entire duration | |||
:Worse hitbox priority than j.HP but reaches further down vertically | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Kage/normal/Jump%20HK}} | |||
}} | |||
}} | |||
== Command Normals == | |||
=====<font style="visibility:hidden; float:right">9 > 2MK (air)</font>===== | |||
{{MoveData | |||
|image=SFV_Kage_9 2MK (air).png | |||
|name=Tenmakujinkyaku | |||
|anchor=yes | |||
|input=9 > 2MK (air) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>16</nowiki> | |||
|recovery=<nowiki>6</nowiki> | |||
|hit=<nowiki>3(12)</nowiki> | |||
|block=<nowiki>-4(6)</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|description= | |||
:Can only be performed form a forward jump | |||
:Cannot Cross-up | |||
:Can be canceled into from V-Trigger 1 Air Teleport, which gains higher juggle properties | |||
:Framedata advantages shown with the parentheses format; x(y) - refers to worst(x) to best(y) frame advantage possible depending on how high / low to the opponent the divekick connects (can be slightly more disadvantageous against taller characters) | |||
:Juggle Limit / Increase / Start: 0 / 1 / 1 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Kage/normal/Tenmakujinkyaku}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">6MP</font>===== | |||
{{MoveData | |||
|image=SFV_Kage_6MP.png | |||
|name=Zugaihasatsu | |||
|anchor=yes | |||
|input=6MP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>22</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>22</nowiki> | |||
|hit=<nowiki>1</nowiki> | |||
|block=<nowiki>-7</nowiki> | |||
|damage=<nowiki>70</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|description= | |||
:Overhead | |||
:Causes spiked knockdown on airborne opponents | |||
:Not kara cancelable on whiff into V-Trigger 2 Super (Demon) unlike most normals | |||
:Juggle Limit: 10 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Kage/normal/Zugaihasatsu}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">6HP</font>===== | |||
{{MoveData | |||
|image=SFV_Kage_6HP.png | |||
|name=Kikokuduki | |||
|anchor=yes | |||
|input=6HP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>8</nowiki> | |||
|active=<nowiki>4</nowiki> | |||
|recovery=<nowiki>20</nowiki> | |||
|hit=<nowiki>2</nowiki> | |||
|block=<nowiki>-4</nowiki> | |||
|damage=<nowiki>80</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su vt1 vt2</nowiki> | |||
|ccst=<nowiki>Knockdown</nowiki> | |||
|ccadv=<nowiki>KD</nowiki> | |||
|ccvg=<nowiki>+100</nowiki> | |||
|kd=<nowiki>93</nowiki> | |||
|kdr=<nowiki>34</nowiki> | |||
|kdrb=<nowiki>39</nowiki> | |||
|hcWinSpCa=<nowiki>18</nowiki> | |||
|hcWinVt=<nowiki>21/*18</nowiki> | |||
|hcWinTc=<nowiki>21</nowiki> | |||
|hcWinNotes=<nowiki>*Misogi cancel</nowiki> | |||
|description= | |||
:Not kara cancelable on whiff into V-Trigger 2 Super (Raging Demon) unlike most normals (but is still cancelable on hit / block) | |||
:Forces stand on hit | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Kage/normal/Kikokuduki}} | |||
}} | |||
}} | |||
== Target Combos == | |||
=====<font style="visibility:hidden; float:right">6HP > 5HK</font>===== | |||
{{MoveData | |||
|image=SFV_Kage_6HP 5HK 1.png | |||
|image2=SFV_Kage_6HP 5HK 2.png | |||
|name=Kikokuretsuzan | |||
|anchor=yes | |||
|input=6HP > 5HK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>8+14</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>26</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|block=<nowiki>-12</nowiki> | |||
|damage=<nowiki>80*63 (143)</nowiki> | |||
|stun=<nowiki>150*90 (240)</nowiki> | |||
|attack=<nowiki>H*H</nowiki> | |||
|cancel=<nowiki>vs1 vs2 vt1 vt2</nowiki> | |||
|kd=<nowiki>89(96)</nowiki> | |||
|kdr=<nowiki>34(37)</nowiki> | |||
|kdrb=<nowiki>39(42)</nowiki> | |||
|hcWinVt=<nowiki>16</nowiki> | |||
|hcWinTc=<nowiki>21</nowiki> | |||
|description= | |||
:2nd hit (HK) cannot hit crouch | |||
:V-Skill 1 can only be canceled into when in V-Trigger 1 | |||
:The KDA data shown in parentheses refers to if the initial f+HP Crush Counters on a grounded opponent (+3 extra KDA than without Crush Counter) | |||
:Puts opponent into a limited juggle state | |||
:Juggle Limit / Increase / Start: 4 / 1 / 1 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Kage/normal/Kikokuretsuzan}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">6HP > 5HK > MPMK (VS2)</font>===== | |||
{{MoveData | |||
|image=SFV_Kage_6HP 5HK MPMK (VS2).png | |||
|caption=Normal | |||
|image2=SFV_Kage_6HP 5HK MPMK (VS2)_vt1.png | |||
|caption2=V-Trigger 1 | |||
|name=Sekiei Gozanken | |||
|anchor=yes | |||
|input=6HP > 5HK > MPMK (VS2) | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>27</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>29</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H*H*H</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|kd=<nowiki>62</nowiki> | |||
|kdr=<nowiki>3</nowiki> | |||
|kdrb=<nowiki>8</nowiki> | |||
|hcWinVt=<nowiki>16</nowiki> | |||
|description= | |||
:Can only be performed if target combo hit | |||
:Cannot adjust distance travelled like Sekieiken | |||
:Airborne frames 10-28 | |||
:Can cancel into V-Trigger activation but cannot cancel into their respective V-Trigger special attacks if already activated | |||
:V-Gauge gains on Hit: 60 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Kage/normal/Sekiei%20Gozanken}} | |||
}} | |||
{{AttackData-SFV | |||
|version=VT1 | |||
|startup=<nowiki>24</nowiki> | |||
|active=<nowiki>6</nowiki> | |||
|recovery=<nowiki>24</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|damage=<nowiki>100</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H*H*H</nowiki> | |||
|kd=<nowiki>101</nowiki> | |||
|kdr=<nowiki>42</nowiki> | |||
|kdrb=<nowiki>47</nowiki> | |||
|description= | |||
:Can only be performed if target combo hit | |||
:Launches opponent into a limited juggle state (Juggle Start: 1) | |||
:Airborne frames 10-28 | |||
}} | |||
}} | |||
== Throws == | |||
=====<font style="visibility:hidden; float:right">LPLK</font>===== | |||
{{MoveData | |||
|image=SFV_Kage_LPLK.png | |||
|name=Shoulder Throw | |||
|anchor=yes | |||
|input=LPLK | |||
|subtitle=Throw | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>5</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>17</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|block=<nowiki>KD</nowiki> | |||
|damage=<nowiki>130</nowiki> | |||
|stun=<nowiki>170</nowiki> | |||
|attack=<nowiki>T</nowiki> | |||
|kd=<nowiki>58</nowiki> | |||
|kdr=<nowiki>9</nowiki> | |||
|kdrb=<nowiki>9</nowiki> | |||
|description= | |||
:Leaves Kage pretty close to the opponent for some basic oki through meaty normals | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Kage/normal/Shoulder%20Throw}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">4LPLK</font>===== | |||
{{MoveData | |||
|image=SFV_Kage_4LPLK.png | |||
|name=Somersault Throw | |||
|anchor=yes | |||
|input=4LPLK | |||
|subtitle=Back Throw | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>5</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>17</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|block=<nowiki>KD</nowiki> | |||
|damage=<nowiki>150</nowiki> | |||
|stun=<nowiki>170</nowiki> | |||
|attack=<nowiki>T</nowiki> | |||
|kd=<nowiki>64</nowiki> | |||
|kdr=<nowiki>15</nowiki> | |||
|kdrb=<nowiki>15</nowiki> | |||
|description= | |||
:Leaves Kage at about the same distance as start of round when used mid-screen | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Kage/normal/Somersault%20Throw}} | |||
}} | |||
}} | |||
== Special Moves == | |||
=====<font style="visibility:hidden; float:right">236LP</font>===== | |||
{{MoveData | |||
|image=SFV_Kage_236P.png | |||
|name=LP Hadoken | |||
|anchor=yes | |||
|input=236LP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>10</nowiki> | |||
|active=<nowiki>5</nowiki> | |||
|recovery=<nowiki>23</nowiki> | |||
|hit=<nowiki>2</nowiki> | |||
|block=<nowiki>-3</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt2</nowiki> | |||
|description= | |||
:1-hit projectile | |||
:Projectile range: 1.71 | |||
:No hurtbox extension on arms before 2nd active frame | |||
:Projectile invincible on extended arm on frames 11-32 | |||
:Not cancelable into V-Trigger 1 | |||
:Juggle Limit / Increase / Start: 12 / 1 / 1 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Kage/normal/LP%20Hadoken}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">236MP</font>===== | |||
{{MoveData | |||
|image=SFV_Kage_236P.png | |||
|name=MP Hadoken | |||
|anchor=yes | |||
|input=236MP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>13</nowiki> | |||
|active=<nowiki>5</nowiki> | |||
|recovery=<nowiki>23</nowiki> | |||
|hit=<nowiki>2</nowiki> | |||
|block=<nowiki>-3</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt2</nowiki> | |||
|description= | |||
:1-hit projectile | |||
:Projectile range: 1.83 (Kage leans forward a little bit during start-up) | |||
:No hurtbox extension on arms before 2nd active frame | |||
:Projectile invincible on extended arm on frames 14-35 | |||
:Not cancelable into V-Trigger 1 | |||
:Juggle Limit / Increase / Start: 12 / 1 / 1 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Kage/normal/MP%20Hadoken}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">236HP</font>===== | |||
{{MoveData | |||
|image=SFV_Kage_236P.png | |||
|caption=Normal | |||
|image2=SFV_Kage_236HP_vt2.png | |||
|caption2=V-Trigger 2 | |||
|name=HP Hadoken | |||
|anchor=yes | |||
|input=236HP | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>16</nowiki> | |||
|active=<nowiki>5</nowiki> | |||
|recovery=<nowiki>23</nowiki> | |||
|hit=<nowiki>2</nowiki> | |||
|block=<nowiki>-3</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt2</nowiki> | |||
|description= | |||
:1-hit projectile | |||
:Projectile range: 1.97 (Kage leans forward quite a bit during start-up) | |||
:Different properties during V-Trigger 2 (see V-Trigger 2 version) | |||
:No hurtbox extension on arms before 2nd active frame | |||
:Projectile invincible on extended arm on frames 17-38 | |||
:Not cancelable into V-Trigger 1 | |||
:Juggle Limit / Increase / Start: 12 / 1 / 1 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Kage/normal/HP%20Hadoken}} | |||
}} | |||
{{AttackData-SFV | |||
|version=VT2 | |||
|startup=<nowiki>16</nowiki> | |||
|active=<nowiki>35</nowiki> | |||
|recovery=<nowiki>23</nowiki> | |||
|hit=<nowiki>2</nowiki> | |||
|block=<nowiki>-3</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su</nowiki> | |||
|description= | |||
:1-hit projectile | |||
:Kage leans forward quite a bit during start-up | |||
:This V-Trigger 2 version launches a fireball that travels about 80% screen length before dissipating | |||
:No hurtbox extension on arms before 2nd active frame | |||
:Projectile invincible on extended arm on frames 17-38 | |||
:Juggle Limit / Increase / Start: 10 / 4 / 1 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">236PP</font>===== | |||
{{MoveData | |||
|image=SFV_Kage_236PP.png | |||
|name=EX Hadoken | |||
|anchor=yes | |||
|input=236PP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>17</nowiki> | |||
|active=<nowiki>6</nowiki> | |||
|recovery=<nowiki>36 (32)</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|block=<nowiki>2</nowiki> | |||
|damage=<nowiki>70</nowiki> | |||
|stun=<nowiki>120</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|kd=<nowiki>81</nowiki> | |||
|kdr=<nowiki>49</nowiki> | |||
|kdrb=<nowiki>49</nowiki> | |||
|description= | |||
:1-hit projectile | |||
:Causes crumple on hit against grounded opponents (+5 frame advantage before opponent goes into airborne state) and denies back-rise on wake-up | |||
:Not cancelable into V-Trigger 1 | |||
:4f faster recovery on block (from 36F to 32F) | |||
:Juggle Limit / Increase / Start: 6 / 1 / 0 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Kage/normal/EX%20Hadoken}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">236P (air)</font>===== | |||
{{MoveData | |||
|image=SFV_Kage_236P (air).png | |||
|name=Airborne Hadoken | |||
|anchor=yes | |||
|input=236P (air) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>10</nowiki> | |||
|active=<nowiki>23(8)</nowiki> | |||
|recovery=<nowiki>7</nowiki> | |||
|hit=<nowiki>3(16)</nowiki> | |||
|block=<nowiki>-8(23)</nowiki> | |||
|damage=<nowiki>90</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|description= | |||
:1-hit projectile hitbox active for 23 frames (50% screen range) and then followed up by a projectile burst with 8 active frames that can hit grounded opponents | |||
:7 frames of landing recovery | |||
:Puts airborne opponents into a limited juggle state | |||
:The initial air fireball whiffs against most grounded characters (except Abigail, resulting in: +3 on Hit and -8 on Block at worst when up close) | |||
:The secondary projectile burst after the initial fireball can hit grounded opponents that are standing (and Abigail when crouching) | |||
:Frame advantage shown in the parenthesis refers to the secondary projectile burst (the burst can whiff behind the opponent if used too close) | |||
:Juggle Limit / Increase / Start: 10 / 4 / 1 (Juggle Start: +3 on the secondary projectile burst) | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Kage/normal/Airborne%20Hadoken}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">236PP (air)</font>===== | |||
{{MoveData | |||
|image=SFV_Kage_236PP (air).png | |||
|caption=Normal | |||
|image2=SFV_Kage_236PP (air)_vt1.png | |||
|caption2=V-Trigger 1 | |||
|name=EX Airborne Hadoken | |||
|anchor=yes | |||
|input=236PP (air) | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>9</nowiki> | |||
|recovery=<nowiki>11</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|block=<nowiki>5</nowiki> | |||
|damage=<nowiki>50x2 (100)</nowiki> | |||
|stun=<nowiki>50x2 (100)</nowiki> | |||
|attack=<nowiki>H*H</nowiki> | |||
|description= | |||
:2-hit projectile | |||
:11 frames of landing recovery | |||
:Puts opponents into a limited juggle state | |||
:Frame Advantage and KDA shown refers to when hitting a grounded standing opponent up close | |||
:Juggle Limit / Increase / Start: 6*6 / 0*0 / 1*1 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Kage/normal/EX%20Airborne%20Hadoken}} | |||
}} | |||
{{AttackData-SFV | |||
|version=VT1 | |||
|startup=<nowiki>9</nowiki> | |||
|recovery=<nowiki>11</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|block=<nowiki>5</nowiki> | |||
|damage=<nowiki>50x2 (100)</nowiki> | |||
|stun=<nowiki>50x2 (100)</nowiki> | |||
|attack=<nowiki>H*H</nowiki> | |||
|cancel=<nowiki>vs2</nowiki> | |||
|kd=<nowiki>105</nowiki> | |||
|kdr=<nowiki>46</nowiki> | |||
|kdrb=<nowiki>51</nowiki> | |||
|description= | |||
:2-hit projectile | |||
:11 frames of landing recovery | |||
:Puts airborne opponents into a limited juggle state | |||
:Frame Advantage shown refers to when hitting a grounded opponent (works against taller opponents) | |||
:Juggle Limit / Increase / Start: 6*6 / 0*3 / 1*7 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">63214LP</font>===== | |||
{{MoveData | |||
|image=SFV_Kage_63214P.png | |||
|name=LP Shakunetsu Hadoken | |||
|anchor=yes | |||
|input=63214LP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>18</nowiki> | |||
|recovery=<nowiki>34</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|block=<nowiki>-6</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt2</nowiki> | |||
|kd=<nowiki>97</nowiki> | |||
|kdr=<nowiki>38</nowiki> | |||
|kdrb=<nowiki>43</nowiki> | |||
|description= | |||
:1-hit Projectile hitbox | |||
:Projectile Speed: 0.06 | |||
:Not cancelable into V-Trigger 1 | |||
:Variable Teleport KDA and framedata based on range | |||
:Juggle Limit / Increase / Start: 8 / 8 / 1 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Kage/normal/LP%20Shakunetsu%20Hadoken}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">63214MP</font>===== | |||
{{MoveData | |||
|image=SFV_Kage_63214P.png | |||
|name=MP Shakunetsu Hadoken | |||
|anchor=yes | |||
|input=63214MP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>21</nowiki> | |||
|recovery=<nowiki>40</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|block=<nowiki>-6</nowiki> | |||
|damage=<nowiki>30*40</nowiki> | |||
|stun=<nowiki>60x2</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt2</nowiki> | |||
|kd=<nowiki>94</nowiki> | |||
|kdr=<nowiki>35</nowiki> | |||
|kdrb=<nowiki>40</nowiki> | |||
|description= | |||
:2-hit Projectile hitbox | |||
:Projectile Speed: 0.08 | |||
:Not cancelable into V-Trigger 1 | |||
:Variable Teleport KDA and framedata based on range | |||
:Juggle Limit / Increase / Start: 8*8 / 0*4 / 1*1 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Kage/normal/MP%20Shakunetsu%20Hadoken}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">63214HP</font>===== | |||
{{MoveData | |||
|image=SFV_Kage_63214P.png | |||
|name=HP Shakunetsu Hadoken | |||
|anchor=yes | |||
|input=63214HP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>25</nowiki> | |||
|recovery=<nowiki>42</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|block=<nowiki>-6</nowiki> | |||
|damage=<nowiki>20x2*40 (80)</nowiki> | |||
|stun=<nowiki>50x3 (150)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt2</nowiki> | |||
|kd=<nowiki>97</nowiki> | |||
|kdr=<nowiki>38</nowiki> | |||
|kdrb=<nowiki>43</nowiki> | |||
|description= | |||
:3-hit Projectile hitbox | |||
:Projectile Speed: 0.1 | |||
:Not cancelable into V-Trigger 1 | |||
:Variable Teleport KDA and framedata based on range | |||
:Juggle Limit / Increase / Start: 8*8*8 / 0*0*4 / 1*1*1 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Kage/normal/HP%20Shakunetsu%20Hadoken}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">63214PP</font>===== | |||
{{MoveData | |||
|image=SFV_Kage_63214PP.png | |||
|name=EX Shakunetsu Hadoken | |||
|anchor=yes | |||
|input=63214PP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>21</nowiki> | |||
|recovery=<nowiki>34</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|block=<nowiki>6</nowiki> | |||
|damage=<nowiki>30x4 (120)</nowiki> | |||
|stun=<nowiki>30x3*60 (150)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|kd=<nowiki>107</nowiki> | |||
|kdr=<nowiki>48</nowiki> | |||
|kdrb=<nowiki>53</nowiki> | |||
|description= | |||
:4-hit Projectile hitbox | |||
:Projectile Speed: 0.1 | |||
:Variable Teleport KDA and framedata based on range | |||
:Juggle Limit / Increase / Start: 10*10*10*10 / 0*0*0*5 / 1*1*1*1 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Kage/normal/EX%20Shakunetsu%20Hadoken}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">623LP</font>===== | |||
{{MoveData | |||
|image=SFV_Kage_623LP.png | |||
|name=LP Shoryuken | |||
|anchor=yes | |||
|input=623LP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>3</nowiki> | |||
|active=<nowiki>12</nowiki> | |||
|recovery=<nowiki>18+19</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|block=<nowiki>-27</nowiki> | |||
|damage=<nowiki>100</nowiki> | |||
|stun=<nowiki>120</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su vt2</nowiki> | |||
|kd=<nowiki>77</nowiki> | |||
|kdr=<nowiki>18</nowiki> | |||
|kdrb=<nowiki>23</nowiki> | |||
|description= | |||
:Throw invincible on frames 1-3 | |||
:Airborne frames 4-31 | |||
:Less damage (60) and stun (100) after first 2 active frames | |||
:Not cancelable into V-Trigger 1 | |||
:Cannot hit crossup | |||
:Kage is in counterhit state during move duration | |||
:Active frames 1-2: Juggle Limit / Increase / Start: 5 / 70 / 5 | |||
:Active frames 3-12: Juggle Limit / Increase / Start: 5 / 70 / 99 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Kage/normal/LP%20Shoryuken}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">623MP</font>===== | |||
{{MoveData | |||
|image=SFV_Kage_623MP.png | |||
|name=MP Shoryuken | |||
|anchor=yes | |||
|input=623MP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>4</nowiki> | |||
|active=<nowiki>2*10</nowiki> | |||
|recovery=<nowiki>23+19</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|block=<nowiki>-33</nowiki> | |||
|damage=<nowiki>60x2 (120)</nowiki> | |||
|stun=<nowiki>100*50 (150)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su vt2</nowiki> | |||
|kd=<nowiki>79</nowiki> | |||
|kdr=<nowiki>20</nowiki> | |||
|kdrb=<nowiki>25</nowiki> | |||
|description= | |||
:Invincible to airborne strike attacks on frames 1-6 | |||
:Airborne frames 6-38 | |||
:Not cancelable into V-Trigger 1 | |||
:Cannot hit crossup | |||
:Kage is in counterhit state during move duration | |||
:1st hit does not increase current juggle state on an already juggled opponent if canceled into V-Trigger 2 (example: Crush Counter HK > MP DP xx VT2 = Free Juggle State) | |||
:Active frames 1-2 (1st hit): Juggle Limit / Increase / Start: 5 / 0 / 1 | |||
:Active frames 3-12: Juggle Limit / Increase / Start: 5 / 70 / 99 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Kage/normal/MP%20Shoryuken}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">623HP</font>===== | |||
{{MoveData | |||
|image=SFV_Kage_623HP.png | |||
|name=HP Shoryuken | |||
|anchor=yes | |||
|input=623HP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>5</nowiki> | |||
|active=<nowiki>3*1(1)8</nowiki> | |||
|recovery=<nowiki>29+19</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|block=<nowiki>-36</nowiki> | |||
|damage=<nowiki>80*20*40 (140)</nowiki> | |||
|stun=<nowiki>100*20*30 (150)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su vt2</nowiki> | |||
|kd=<nowiki>79</nowiki> | |||
|kdr=<nowiki>20</nowiki> | |||
|kdrb=<nowiki>25</nowiki> | |||
|description= | |||
:Strike and Projectile invincible on frames 3-7 | |||
:Airborne frames 9-46 | |||
:Not cancelable into V-Trigger 1 | |||
:Cannot hit crossup | |||
:Kage is in counterhit state during move duration | |||
:CA (Super) is only 2F startup if canceled into from HP DP (Use this version of DP if you want to cancel into full CA animation) | |||
:First 2 hits do not increase current juggle state on an already juggled opponent if canceled into V-Trigger 2 (example: Crush Counter HK > HP DP xx VT2 = Free Juggle State) | |||
:Active frames 1-4 (first 2 hits): Juggle Limit / Increase / Start: 6*6 / 0*0 / 1*1 | |||
:Active frames 6-13 (3rd hit): Juggle Limit / Increase / Start: 6 / 70 / 99 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Kage/normal/HP%20Shoryuken}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">623PP</font>===== | |||
{{MoveData | |||
|image=SFV_Kage_623PP.png | |||
|name=EX Shoryuken | |||
|anchor=yes | |||
|input=623PP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>3</nowiki> | |||
|active=<nowiki>3*9(27)2*2*2*13</nowiki> | |||
|recovery=<nowiki>32+15</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|block=<nowiki>-41</nowiki> | |||
|damage=<nowiki>30*20x2*30x3 (160)</nowiki> | |||
|stun=<nowiki>0x3*50x2*100 (200)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt2</nowiki> | |||
|kd=<nowiki>72</nowiki> | |||
|kdr=<nowiki>13</nowiki> | |||
|kdrb=<nowiki>18</nowiki> | |||
|description= | |||
:Fully invincible on frames 1-15 | |||
:Airborne on frames 6-30 and again on frame 44 and onward | |||
:Not cancelable into V-Trigger 1 | |||
:Cannot hit crossup | |||
:Kage is in counterhit state during move duration and takes 20% additional damage from the first hit (total of 144%) | |||
:1st hit launches grounded opponents into a free juggle state if canceled into V-Trigger 2 | |||
:1st hit ALSO does not increase current juggle state on an already juggled opponent if canceled into V-Trigger 2 (example: Crush Counter HK > EX DP xx VT2 = Free Juggle State) | |||
:Juggle Limit: 20 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Kage/normal/EX%20Shoryuken}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">214LK</font>===== | |||
{{MoveData | |||
|image=SFV_Kage_214K.png | |||
|name=LK Kurekijin | |||
|anchor=yes | |||
|input=214LK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>10</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>12+14</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|block=<nowiki>-10</nowiki> | |||
|damage=<nowiki>50</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|kd=<nowiki>93</nowiki> | |||
|kdr=<nowiki>34</nowiki> | |||
|kdrb=<nowiki>39</nowiki> | |||
|description= | |||
:CAN hit crouching (unlike most Shoto tatsus) | |||
:Launches opponent into a limited juggle state on hit | |||
:Can buffer Shoryuken or Super juggle during last 10 frames on hit | |||
:Airborne on frames 6-23 | |||
:Recovery frames are listed as airborne and grounded, seperately | |||
:Juggle Limit / Increase / Start: 4 / 4 / 4 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Kage/normal/LK%20Kurekijin}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">214MK</font>===== | |||
{{MoveData | |||
|image=SFV_Kage_214K.png | |||
|name=MK Kurekijin | |||
|anchor=yes | |||
|input=214MK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>14</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>12+14</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|block=<nowiki>-11</nowiki> | |||
|damage=<nowiki>50</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|kd=<nowiki>94</nowiki> | |||
|kdr=<nowiki>35</nowiki> | |||
|kdrb=<nowiki>40</nowiki> | |||
|description= | |||
:CAN hit crouching (unlike most Shoto tatsus) | |||
:Launches opponent into a limited juggle state on hit | |||
:Can buffer Shoryuken or Super juggle during last 10 frames on hit | |||
:Airborne on frames 7-30 | |||
:Recovery frames are listed as airborne and grounded, seperately | |||
:Juggle Limit / Increase / Start: 4 / 4 / 4 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Kage/normal/MK%20Kurekijin}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">214HK</font>===== | |||
{{MoveData | |||
|image=SFV_Kage_214K.png | |||
|name=HK Kurekijin | |||
|anchor=yes | |||
|input=214HK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>20</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>11+15</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|block=<nowiki>-10</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|kd=<nowiki>95</nowiki> | |||
|kdr=<nowiki>36</nowiki> | |||
|kdrb=<nowiki>41</nowiki> | |||
|description= | |||
:CAN hit crouching (unlike most Shoto tatsus) | |||
:Launches opponent into a limited juggle state on hit | |||
:Can buffer Shoryuken or Super juggle during last 10 frames on hit | |||
:Airborne on frames 10-32 | |||
:Recovery frames are listed as airborne and grounded, seperately | |||
:Juggle Limit / Increase / Start: 5 / 1 / 4 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Kage/normal/HK%20Kurekijin}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">214KK</font>===== | |||
{{MoveData | |||
|image=SFV_Kage_214KK.png | |||
|caption=Normal | |||
|image2=SFV_Kage_214KK_vt1.png | |||
|caption2=V-Trigger 1 | |||
|name=EX Kurekijin | |||
|anchor=yes | |||
|input=214KK | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>11</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>12+14</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|block=<nowiki>-10</nowiki> | |||
|damage=<nowiki>80</nowiki> | |||
|stun=<nowiki>120</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|kd=<nowiki>113</nowiki> | |||
|kdr=<nowiki>54</nowiki> | |||
|kdrb=<nowiki>59</nowiki> | |||
|description= | |||
:CAN hit crouching (unlike most Shoto tatsus) | |||
:Launches opponent high upwards into a limited juggle state on hit | |||
:Airborne on frames 10-29 | |||
:Recovery frames are listed as airborne and grounded, seperately | |||
:Juggle Limit / Increase / Start: 2 / 2 / 6 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Kage/normal/EX%20Kurekijin}} | |||
}} | |||
{{AttackData-SFV | |||
|version=VT1 | |||
|startup=<nowiki>12</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>12+14</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|block=<nowiki>-10</nowiki> | |||
|damage=<nowiki>80</nowiki> | |||
|stun=<nowiki>120</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vs2</nowiki> | |||
|kd=<nowiki>113</nowiki> | |||
|kdr=<nowiki>54</nowiki> | |||
|kdrb=<nowiki>59</nowiki> | |||
|description= | |||
:CAN hit crouching (unlike most Shoto tatsus) | |||
:Launches opponent high upwards into a limited juggle state on hit | |||
:Airborne on frames 10-29 | |||
:Recovery frames are listed as airborne and grounded, seperately | |||
:Juggle Limit / Increase / Start: 2 / 2 / 6 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">214K (air)</font>===== | |||
{{MoveData | |||
|image=SFV_Kage_214K (air).png | |||
|name=Airborne Kurekijin | |||
|anchor=yes | |||
|input=214K (air) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>6</nowiki> | |||
|active=<nowiki>2(6)2</nowiki> | |||
|recovery=<nowiki>12</nowiki> | |||
|hit=<nowiki>KD (0~4)</nowiki> | |||
|block=<nowiki>-2(2)</nowiki> | |||
|damage=<nowiki>90(70)</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|description= | |||
:Cannot hit crouch | |||
:1st hit puts opponent into a limited juggle state on hit (2nd hit keeps opponent grounded unless they are airborne) | |||
:2nd hit can Cross-Up | |||
:2nd hit deals 20 less damage (70) | |||
:2nd hit vacuums in grounded opponents on hit or block | |||
:12 frames of landing recovery | |||
:Frame advantage and KDA varies depending on how high / low to the opponent the tatsu connects (better frame advantage the lower it connects) | |||
:Can be canceled into during forward jump at earliest on frame 4 | |||
:Juggle Limit / Increase / Start: 10*6 / 1*1 / 4*5 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Kage/normal/Airborne%20Kurekijin}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">214KK (air)</font>===== | |||
{{MoveData | |||
|image=SFV_Kage_214KK (air).png | |||
|caption=Normal | |||
|image2=SFV_Kage_214KK (air)_vt1.png | |||
|caption2=V-Trigger 1 | |||
|name=EX Airborne Kurekijin | |||
|anchor=yes | |||
|input=214KK (air) | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>12</nowiki> | |||
|active=<nowiki>2(4)2</nowiki> | |||
|recovery=<nowiki>12</nowiki> | |||
|hit=<nowiki>KD (6~10)</nowiki> | |||
|block=<nowiki>0(4)</nowiki> | |||
|damage=<nowiki>100(70)</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|description= | |||
:Cannot hit crouch | |||
:1st hit wall bounces opponent into a limited juggle state on hit (2nd hit keeps opponent grounded unless they are airborne) | |||
:Denies back-rise on wake-up if Wall Bounce happens | |||
:The Wall Bounce KDA varies greatly depending on how close to the ground Kage is upon hit and also how close to the wall the opponent is (more KDA the closer Kage is to the ground and the further away the wall is) | |||
:2nd hit can Cross-Up | |||
:2nd hit deals 30 less damage (70) | |||
:12 frames of landing recovery | |||
:2nd hit vacuums in opponent on hit or block | |||
:Frame advantage and KDA varies depending on how high / low to the opponent the tatsu connects (better frame advantage the lower it connects) | |||
:Can be canceled into during forward jump at earliest on frame 4 (please refer to the (instant) version of this move for the different framedata and properties that version has) | |||
:Juggle Limit / Increase / Start: 6*6 / 2*2 / 5*5 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Kage/normal/EX%20Airborne%20Kurekijin}} | |||
}} | |||
{{AttackData-SFV | |||
|version=VT1 | |||
|startup=<nowiki>12</nowiki> | |||
|active=<nowiki>2(4)2</nowiki> | |||
|recovery=<nowiki>12</nowiki> | |||
|hit=<nowiki>KD (6~10)</nowiki> | |||
|block=<nowiki>0(4)</nowiki> | |||
|damage=<nowiki>100(70)</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vs2</nowiki> | |||
|kd=<nowiki>*</nowiki> | |||
|kdr=<nowiki>*</nowiki> | |||
|kdrb=<nowiki>*</nowiki> | |||
|description= | |||
:Cannot hit crouch | |||
:1st hit wall bounces opponent into a limited juggle state on hit (2nd hit keeps opponent grounded unless they are airborne) | |||
:Denies back-rise on wake-up if Wall Bounce happens | |||
:The Wall Bounce KDA varies greatly depending on how close to the ground Kage is upon hit and also how close to the wall the opponent is (more KDA the closer Kage is to the ground and the further away the wall is) | |||
:2nd hit can Cross-Up | |||
:2nd hit deals 30 less damage (70) | |||
:12 frames of landing recovery | |||
:2nd hit vacuums in opponent on hit or block | |||
:Frame advantage and KDA varies depending on how high / low to the opponent the tatsu connects (better frame advantage the lower it connects) | |||
:Can be canceled into during forward jump at earliest on frame 4 (please refer to the (instant) version of this move for the different framedata and properties that version has) | |||
:Juggle Limit / Increase / Start: 6*6 / 2*2 / 5*5 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">214KK (air) (instant)</font>===== | |||
{{MoveData | |||
|image=SFV_Kage_214KK (air) (instant).png | |||
|name=EX Airborne Kurekijin (instant) | |||
|anchor=yes | |||
|input=214KK (air) (instant) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>12</nowiki> | |||
|active=<nowiki>2(4)2</nowiki> | |||
|recovery=<nowiki>12</nowiki> | |||
|hit=<nowiki>KD (2)</nowiki> | |||
|block=<nowiki>-9(-4)</nowiki> | |||
|damage=<nowiki>100(70)</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|kd=<nowiki>95(110)</nowiki> | |||
|kdr=<nowiki>36(51)</nowiki> | |||
|kdrb=<nowiki>36(51)</nowiki> | |||
|description= | |||
:This version of EX Air Tatsu refers to when canceled into as soon as possible during Kage's jump forward frames | |||
:Less advantageous on hit and block against a grounded opponent when used in this manner | |||
:-9 if blocked standing in the front (but only -4 if blocked as a Cross-Up) | |||
:The Wall Bounce KDA shown with the parentheses format; x(y) - refers to worst(x) to best(y) KDA possible depending on how close to the wall the opponent is (more KDA the further away the wall is) | |||
:Please refer to the regular version of this move for more info on all the other properties this move has | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Kage/normal/EX%20Airborne%20Kurekijin%20(instant)}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">41236LK</font>===== | |||
{{MoveData | |||
|image=SFV_Kage_41236K.png | |||
|name=LK Ryusokyaku | |||
|anchor=yes | |||
|input=41236LK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>15</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>20</nowiki> | |||
|hit=<nowiki>2</nowiki> | |||
|block=<nowiki>-4</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt2</nowiki> | |||
|description= | |||
:No grounded leg hurtbox on the raised leg on frames 5-14 (helps stomp over low attacks) | |||
:Not cancelable into V-Trigger 1 | |||
:Causes spiked knockdown on airborne opponents | |||
:Juggle Limit / Increase / Start: 15 / 1 / 1 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Kage/normal/LK%20Ryusokyaku}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">41236MK</font>===== | |||
{{MoveData | |||
|image=SFV_Kage_41236K.png | |||
|name=MK Ryusokyaku | |||
|anchor=yes | |||
|input=41236MK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>18</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>18</nowiki> | |||
|hit=<nowiki>2</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt2</nowiki> | |||
|description= | |||
:Leaves Kage in throw range on hit (LK/HK Stomps have more pushback on hit) | |||
:No grounded leg hurtbox on the raised leg on frames 5-17 (helps stomp over low attacks) | |||
:Not cancelable into V-Trigger 1 | |||
:Causes spiked knockdown on airborne opponents | |||
:Juggle Limit / Increase / Start: 15 / 1 / 1 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Kage/normal/MK%20Ryusokyaku}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">41236HK</font>===== | |||
{{MoveData | |||
|image=SFV_Kage_41236K.png | |||
|name=HK Ryusokyaku | |||
|anchor=yes | |||
|input=41236HK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>26</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>16</nowiki> | |||
|hit=<nowiki>5(6)</nowiki> | |||
|block=<nowiki>3(4)</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt2</nowiki> | |||
|description= | |||
:+1 frame advantage on Hit (+6) and Block (+4) during V-Trigger 2 | |||
:No grounded leg hurtbox on the raised leg on frames 5-25 (helps stomp over low attacks) | |||
:Not cancelable into V-Trigger 1 | |||
:Causes spiked knockdown on airborne opponents | |||
:Great combo extension and frametrap tool | |||
:Juggle Limit / Increase / Start: 15 / 1 / 1 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Kage/normal/HK%20Ryusokyaku}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">41236KK</font>===== | |||
{{MoveData | |||
|image=SFV_Kage_41236KK.png | |||
|name=EX Ryusokyaku | |||
|anchor=yes | |||
|input=41236KK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>20</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>26</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|block=<nowiki>-8</nowiki> | |||
|damage=<nowiki>120</nowiki> | |||
|stun=<nowiki>200</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>vt2</nowiki> | |||
|kd=<nowiki>64</nowiki> | |||
|kdr=<nowiki>5</nowiki> | |||
|kdrb=<nowiki>10</nowiki> | |||
|description= | |||
:Overhead | |||
:Not cancelable into V-Trigger 1 | |||
:Cancels pretty late into V-Trigger 2 (but still increases advantage by 10 extra) and leaves Kage in throw range if done up close | |||
:Causes spiked knockdown on airborne opponents | |||
:Can combo into V-Trigger 2 attack if canceled (Delayed wake-up only) | |||
:Juggle Limit / Increase / Start: 10 / 1 / 1 | |||
:AKA the Round Closer | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Kage/normal/EX%20Ryusokyaku}} | |||
}} | |||
}} | |||
== Critical Art == | |||
=====<font style="visibility:hidden; float:right">236236P</font>===== | |||
{{MoveData | |||
|image=SFV_Kage_236236P 1.png | |||
|image2=SFV_Kage_236236P 2.png | |||
|name=Metsu Shoryuken | |||
|anchor=yes | |||
|input=236236P | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>4</nowiki> | |||
|active=<nowiki>1(1)1(1)1(1)1(1)1(1)1(1)1(1)1</nowiki> | |||
|recovery=<nowiki>23+30</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|block=<nowiki>-38</nowiki> | |||
|damage=<nowiki>60x4*90 (340/280)</nowiki> | |||
|stun=<nowiki>0</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|kd=<nowiki>63</nowiki> | |||
|kdr=<nowiki>14</nowiki> | |||
|kdrb=<nowiki>14</nowiki> | |||
|description= | |||
:Fully invincible on frames 1-7 | |||
:Airborne on frames 8-41 on whiff | |||
:30 frames of landing recovery on whiff | |||
:Denies back-rise on wake-up | |||
:Deals less damage if the initial hit does not connect to go into the full CA animation (damage split into 7 potential hits: 10x3*20x3*50 for 140 total) | |||
:Allows for follow-up juggles on the non-cinematic version (the landing recovery frames become cancelable into specials) | |||
:Only 2F startup if canceled into from HP DP (this allows for the full CA animation version to land for maxiumum damage) | |||
:Pretty short horizontal range for a Super | |||
:Juggle Limit: 100 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Kage/normal/Metsu%20Shoryuken}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">LP, LP, 6, LK, HP (VT2)</font>===== | |||
{{MoveData | |||
|image=SFV_Kage_LP LP 6 LK HP 1.png | |||
|image2=SFV_Kage_LP LP 6 LK HP 2.png | |||
|name=Shun Goku Satsu | |||
|anchor=yes | |||
|input=LP, LP, 6, LK, HP (VT2) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>1+0</nowiki> | |||
|active=<nowiki>30</nowiki> | |||
|recovery=<nowiki>49</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|damage=<nowiki>20x10*10x20 (400)</nowiki> | |||
|stun=<nowiki>0</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|kd=<nowiki>20</nowiki> | |||
|kdr=<nowiki>20</nowiki> | |||
|kdrb=<nowiki>20</nowiki> | |||
|description= | |||
:Fully invincible on frames 1-12 | |||
:Hard Knockdown | |||
:Cannot hit airborne | |||
:Can be canceled into at any point during all of Kage's grounded moves (except for f+MP Overhead) on hit/block/whiff (only his normals are cancelable on whiff) | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Kage/vtTwo/Shun%20Goku%20Satsu}} | |||
}} | |||
}} | |||
== Taunts == | |||
=====<font style="visibility:hidden; float:right">5PPPKKK</font>===== | |||
{{MoveData | |||
|image=SFV_Kage_5PPPKKK.png | |||
|caption="Show me more! Show me the Satsui within you!" | |||
|name=Taunt | |||
|anchor=yes | |||
|input=5PPPKKK | |||
|data= | |||
{{AttackData-SFV | |||
|recovery=<nowiki>61</nowiki> | |||
|description= | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Kage/normal/Taunt}} | |||
}} | |||
}} | |||
== V-System == | |||
=== V-Skill 1 === | |||
=====<font style="visibility:hidden; float:right">MPMK (VS1)</font>===== | |||
{{MoveData | |||
|image=SFV_Kage_MPMK (VS1).png | |||
|caption=Normal | |||
|image2=SFV_Kage_MPMK (VS1)_vt1.png | |||
|caption2=V-Trigger 1 | |||
|name=Senha Kassatsu | |||
|anchor=yes | |||
|input=MPMK (VS1) | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>12+10(41)</nowiki> | |||
|active=<nowiki>4</nowiki> | |||
|recovery=<nowiki>21</nowiki> | |||
|hit=<nowiki>2</nowiki> | |||
|block=<nowiki>-6</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|ccst=<nowiki>Spinning Knockdown</nowiki> | |||
|ccadv=<nowiki>KD</nowiki> | |||
|ccvg=<nowiki>+100</nowiki> | |||
|kd=<nowiki>106</nowiki> | |||
|kdr=<nowiki>47</nowiki> | |||
|kdrb=<nowiki>52</nowiki> | |||
|description= | |||
:1-hit of armor on frames 5-12 (up to frame 32 if buttons are released as late as possible) against airborne or grounded High/Mid strike or projectile attacks (does not armor through Low attacks) | |||
:Has 10F non-armored startup attack after releasing the buttons (overall startup can vary from 22F -> 41F) | |||
:Has Crush Counter properties on Counter-Hit (Spinning Knockdown; See KDA data) | |||
:Does NOT have counter-hit state during active or recovery frames (unlike most other armor / parry V-Skills) | |||
:V-Gauge gains on Hit / Counter-Hit / Block: 60 / 100 / 30 | |||
:Juggle Limit / Increase / Start: 5 / 1 / 1 (+2 Juggle Start on a Crush Counter) | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Kage/normal/Senha%20Kassatsu}} | |||
}} | |||
{{AttackData-SFV | |||
|version=VT1 | |||
|startup=<nowiki>9+9</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>20</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|block=<nowiki>0</nowiki> | |||
|damage=<nowiki>100</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su</nowiki> | |||
|kd=<nowiki>95</nowiki> | |||
|kdr=<nowiki>36</nowiki> | |||
|kdrb=<nowiki>41</nowiki> | |||
|description= | |||
:Can be canceled into from all grounded normals and command normals on Hit/Block (except f+MP Overhead) | |||
:1-hit of armor on frames 2-9 (up to frame 28 if buttons are released as late as possible) against airborne or grounded High/Mid strike or projectile attacks (does not armor through Low attacks) | |||
:Has 9F non-armored startup attack after releasing the buttons (overall startup can vary from 18F -> 37F) | |||
:Puts opponent into a limited juggle state on hit | |||
:Does NOT have Crush Counter properties like the regular version of V-Skill | |||
:Does NOT have counter-hit state during active or recovery frames (unlike most other armor / parry V-Skills) | |||
:Has about half-screen range | |||
:Juggle Limit / Increase / Start: 15 / 4 / 6 | |||
:Spends 1500 V-Meter (50% of V-Timer) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">MPMK (VS1) (hold)</font>===== | |||
{{MoveData | |||
|image=SFV_Kage_MPMK (VS1).png | |||
|caption=Normal | |||
|image2=SFV_Kage_MPMK (VS1) (hold)_vt1.png | |||
|caption2=V-Trigger 1 | |||
|name=Senha Kassatsu (hold) | |||
|anchor=yes | |||
|input=MPMK (VS1) (hold) | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>42</nowiki> | |||
|active=<nowiki>4</nowiki> | |||
|recovery=<nowiki>21 (22)</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|block=<nowiki>-2 (-4)</nowiki> | |||
|damage=<nowiki>90</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>f.dash vt1 vt2</nowiki> | |||
|ccst=<nowiki>Stagger</nowiki> | |||
|ccadv=<nowiki>24</nowiki> | |||
|ccvg=<nowiki>+120</nowiki> | |||
|kd=<nowiki>95 (93)</nowiki> | |||
|kdr=<nowiki>36 (34)</nowiki> | |||
|kdrb=<nowiki>41 (39)</nowiki> | |||
|description= | |||
:Can cancel into forward dash on block or hit (increases block disadvantage to -4, but increases knockdown advantage by 2F (93/34/39) | |||
:1-hit of armor on frames 5-42 against airborne or grounded High/Mid strike attacks (does not armor through Low attacks) | |||
:Has Crush Counter properties on Counter-Hit (Stagger: +24) | |||
:Does NOT have counter-hit state during active or recovery frames (unlike most other armor / parry V-Skills) | |||
:V-Gauge gains on Hit / Counter-Hit / Block: 80 / 120 / 40 | |||
:Juggle Limit / Increase / Start: 5 / 1 / 5 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Kage/normal/Senha%20Kassatsu%20(hold)}} | |||
}} | |||
{{AttackData-SFV | |||
|version=VT1 | |||
|startup=<nowiki>39</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>17</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|block=<nowiki>6</nowiki> | |||
|damage=<nowiki>120</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su</nowiki> | |||
|kd=<nowiki>100</nowiki> | |||
|kdr=<nowiki>68</nowiki> | |||
|kdrb=<nowiki>68</nowiki> | |||
|description= | |||
:Can be canceled into from all grounded normals and command normals on Hit/Block (except f+MP Overhead) | |||
:1-hit of armor on frames 2-39 against airborne or grounded High/Mid strike attacks (can armor low attacks on frames 29-38 during forward travel phase) | |||
:Causes crumple on hit against grounded opponents (+22 frame advantage before opponent goes into airborne state) and denies back-rise on wake-up | |||
:Does NOT have Crush Counter properties like the regular version of V-Skill | |||
:Does NOT have counter-hit state during active or recovery frames (unlike most other armor / parry V-Skills) | |||
:Has almost full-screen range | |||
:Juggle Limit / Increase / Start: 15 / 2 / 1 | |||
:Spends 1500 V-Meter (50% of V-Timer) | |||
}} | |||
}} | |||
=== V-Skill 2 === | |||
=====<font style="visibility:hidden; float:right">MPMK (VS2)</font>===== | |||
{{MoveData | |||
|image=SFV_Kage_MPMK (VS2).png | |||
|caption=Normal | |||
|image2=SFV_Kage_MPMK (VS2)_vt1.png | |||
|caption2=V-Trigger 1 | |||
|name=Sekieiken | |||
|anchor=yes | |||
|input=MPMK (VS2) | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>30</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>23</nowiki> | |||
|hit=<nowiki>1</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt1</nowiki> | |||
|description= | |||
:Can hit OTG (KDA +106/47/52) | |||
:Distance can be increased by holding forward | |||
:Airborne from frames 12-31 | |||
:Builds 60 / 30 V-Gauge on Hit / Block | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Kage/normal/Sekieiken}} | |||
}} | |||
{{AttackData-SFV | |||
|version=VT1 | |||
|startup=<nowiki>24</nowiki> | |||
|active=<nowiki>4*2</nowiki> | |||
|recovery=<nowiki>24</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|damage=<nowiki>100</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H*H</nowiki> | |||
|kd=<nowiki>101</nowiki> | |||
|kdr=<nowiki>42</nowiki> | |||
|kdrb=<nowiki>47</nowiki> | |||
|description= | |||
:Can be canceled into from EX Fireball and EX Red Fireball on hit or block | |||
:Can hit OTG (KDA +101/42/47) | |||
:First hit launches opponent into a limited juggle state | |||
:Second hit can also launch; if it is the only hit (through careful spacing or a meaty setup) then results in a free juggle state instead (Juggle Limit / Start / Increase: 15*15 / 1*0 / 0*0) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">MPMK (VS2) (air) (VT1)</font>===== | |||
{{MoveData | |||
|image=SFV_Kage_MPMK (VS2) (air).png | |||
|name=Sekieiken (Airborne) | |||
|anchor=yes | |||
|input=MPMK (VS2) (air) (VT1) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>24</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>29</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|block=<nowiki>-4</nowiki> | |||
|damage=<nowiki>130</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H*H</nowiki> | |||
|kd=<nowiki>99</nowiki> | |||
|kdr=<nowiki>40</nowiki> | |||
|kdrb=<nowiki>45</nowiki> | |||
|description= | |||
:While VT1 is active, can be canceled into from EX Tatsu, EX Air Tatsu, EX Air Fireball on hit or block | |||
:First hit launches opponent into a limited juggle state | |||
:Second hit can also launch; if it is the only hit (through careful spacing or a meaty setup) then results in a free juggle state instead (Juggle Limit / Start / Increase: 15*15 / 1*0 / 0*0) | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Kage/vtOne/Sekieiken%20(Airborne)}} | |||
}} | |||
}} | |||
=== V-Trigger 1 === | |||
=====<font style="visibility:hidden; float:right">HPHK (VT1)</font>===== | |||
{{MoveData | |||
|image=SFV_Kage_HPHK (VT1).png | |||
|name=Taigyaku Mudo | |||
|anchor=yes | |||
|input=HPHK (VT1) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>1</nowiki> | |||
|recovery=<nowiki>4</nowiki> | |||
|description= | |||
:2 bar V-Trigger | |||
:Duration of 3000 frames (50 seconds) | |||
:Dramatically powers up V-Skill and gives access to a new move; 'Ashura Senku' (Teleport Dash) | |||
:The only special move that can cancel into V-Trigger 1 activation is EX Fireball (unlike V-Trigger 2 which can cancel from a lot of other specials) | |||
:Allows all normals / command normals (other than f+MP Overhead) to cancel into V-Skill even if they are not normally special cancelable | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Kage/normal/Taigyaku%20Mudo}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">HPHK</font>===== | |||
{{MoveData | |||
|image=SFV_Kage_HPHK.png | |||
|name=Ashura Senku (Forward) | |||
|anchor=yes | |||
|input=HPHK | |||
|data= | |||
{{AttackData-SFV | |||
|recovery=<nowiki>32</nowiki> | |||
|description= | |||
:This grounded version can be canceled into from any grounded move on Hit/Block (except Overhead) | |||
:Projectile invincible on frames 3-23 | |||
:No collision boxes on frames 1-24 | |||
:Spends 500 V-Meter (1/6th of V-Timer) if used by itself and 1200 V-Meter (40% of V-Timer) if canceled into | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Kage/vtOne/Ashura%20Senku%20(Forward)}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">4HPHK</font>===== | |||
{{MoveData | |||
|image=SFV_Kage_4HPHK.png | |||
|name=Ashura Senku (Back) | |||
|anchor=yes | |||
|input=4HPHK | |||
|data= | |||
{{AttackData-SFV | |||
|recovery=<nowiki>32</nowiki> | |||
|description= | |||
:This grounded version can be canceled into from any grounded move on Hit/Block (except Overhead) | |||
:Projectile invincible on frames 3-23 | |||
:No collision boxes on frames 1-24 | |||
:Spends 500 V-Meter (1/6th of V-Timer) if used by itself and 1200 V-Meter (40% of V-Timer) if canceled into | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Kage/vtOne/Ashura%20Senku%20(Back)}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">HPHK (air)</font>===== | |||
{{MoveData | |||
|image=SFV_Kage_HPHK (air).png | |||
|name=Airborne Ashura Senku (Forward) | |||
|anchor=yes | |||
|input=HPHK (air) | |||
|data= | |||
{{AttackData-SFV | |||
|cancel=<nowiki>sp</nowiki> | |||
|description= | |||
:This airborne version can be canceled into from any airborne specials and j.MP | |||
:Projectile invincible on frames 3-23 | |||
:No collision boxes on frames 1-17 | |||
:Cancelable into airborne normal, specials, and one more Airborne Ashura Senkuu on frame 30 and onward | |||
:If not canceled, lasts for 59 frames | |||
:Follows the same rules as a jump when it comes to landing recovery | |||
:Spends 500 V-Meter (1/6th of V-Timer) if used by itself and 1200 V-Meter (40% of V-Timer) if canceled into | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Kage/vtOne/Airborne%20Ashura%20Senku%20(Forward)}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">4HPHK (air)</font>===== | |||
{{MoveData | |||
|image=SFV_Kage_4HPHK (air).png | |||
|name=Airborne Ashura Senku (Back) | |||
|anchor=yes | |||
|input=4HPHK (air) | |||
|data= | |||
{{AttackData-SFV | |||
|cancel=<nowiki>sp</nowiki> | |||
|description= | |||
:This airborne version can be canceled into from any airborne specials and j.MP | |||
:Projectile invincible on frames 3-23 | |||
:No collision boxes on frames 1-19 | |||
:Cancelable into airborne normals, specials, and one more Airborne Ashura Senkuu on frame 30 and onward | |||
:If not canceled, lasts for 59 frames | |||
:Follows the same rules as a jump when it comes to landing recovery | |||
:Spends 500 V-Meter (1/6th of V-Timer) if used by itself and 1200 V-Meter (40% of V-Timer) if canceled into | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Kage/vtOne/Airborne%20Ashura%20Senku%20(Back)}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">HPHK or 4HPHK (air) > 2MK</font>===== | |||
{{MoveData | |||
|image=SFV_Kage_HPHK or 4HPHK (air) 2MK.png | |||
|name=Airborne Ashura Senku (F or B )> Divekick | |||
|anchor=yes | |||
|input=HPHK or 4HPHK (air) > 2MK | |||
|data= | |||
{{AttackData-SFV | |||
|hit=<nowiki>3(12)</nowiki> | |||
|block=<nowiki>-4(6)</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|description= | |||
:Cannot Cross-up | |||
:Framedata advantages shown with the parentheses format; x(y) - refers to worst(x) to best(y) frame advantage possible depending on how high / low to the opponent the divekick connects (can be slightly more disadvantageous against taller characters) | |||
:Juggle Limit / Increase / Start: 10 / 4 / 1 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Kage/vtOne/Airborne%20Ashura%20Senku%20(F%20or%20B%20)%3E%20Divekick}} | |||
}} | |||
}} | |||
=== V-Trigger 2 === | |||
=====<font style="visibility:hidden; float:right">HPHK (VT2)</font>===== | |||
{{MoveData | |||
|image=SFV_Kage_HPHK (VT2).png | |||
|name=Rikudo Osatsu | |||
|anchor=yes | |||
|input=HPHK (VT2) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>1</nowiki> | |||
|recovery=<nowiki>4</nowiki> | |||
|description= | |||
:3 bar V-Trigger | |||
:Duration of 3000 frames (50 seconds) | |||
:Gives access to a new move; 'Misogi' (Teleport Slam) and a new super; 'Shun Goku Satsu' (Raging Demon) | |||
:Can cancel into V-Trigger 2 activation from most specials (unlike V-Trigger 1 which can only be canceled from EX Fireball) | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Kage/normal/Rikudo%20Osatsu}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">HPHK</font>===== | |||
{{MoveData | |||
|image=SFV_Kage_HPHK_attack_(VT2).png | |||
|name=Misogi | |||
|anchor=yes | |||
|input=HPHK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>30(7)</nowiki> | |||
|recovery=<nowiki>31</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|damage=<nowiki>150</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|kd=<nowiki>43</nowiki> | |||
|kdr=<nowiki>43</nowiki> | |||
|kdrb=<nowiki>43</nowiki> | |||
|description= | |||
:Cancelable into from almost everything on hit/block (exceptions: CA / airborne normals / f+MP Overhead / Shoryuken on block) | |||
:Hard Knockdown | |||
:Strike hitbox | |||
:Normally 30F startup if done by itself (but only 7F startup if canceled into) | |||
:Fully invincible on frames 7-29 (frames 1-6 if canceled into) | |||
:Hitbox and hurtbox appears in the air above on frame 30 (frame 7 if canceled into) | |||
:Raw version can be anti-aired if timed properly but it's an extremely tight window between frames 30-32 before it connects to the ground | |||
:Incredibly fast startup when canceled into allows this to combo even from jabs | |||
:Has a minimum damage scaling of 30% | |||
:Juggle Limit: 100 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Kage/vtTwo/Misogi}} | |||
}} | |||
}} | |||
=== V-Shift === | |||
=====<font style="visibility:hidden; float:right">5MKHP</font>===== | |||
{{MoveData | |||
|image=SFV_Kage_5MKHP.png | |||
|name=V-Shift | |||
|anchor=yes | |||
|input=5MKHP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>1</nowiki> | |||
|active=<nowiki>9</nowiki> | |||
|recovery=<nowiki>22</nowiki> | |||
|description= | |||
:Shifts back 0.82 range | |||
:Fully invincible on frames 1-9 during which time any strike or projectile evaded will trigger a slow-motion effect on frame 11 for both players | |||
:Immediately gains full invincibility for the full duration of V-Shift if you successfully evade a strike or projectile on start-up frames 1-9 | |||
:Throw invincible on frames 1-16 on an empty / raw V-Shift | |||
:Counter-Hit state on frames 10-31 on an empty / raw V-Shift | |||
:Opponent can still cancel the attack that was V-Shifted as if it had connected (this allows for a lot of shenanigans) | |||
:Costs 300 V-Gauge (1 bar) to use and refunds 150 V-Gauge back (1/2 bar) on a successful V-Shift if the slow-mo is triggered | |||
:If the V-Shift is successful you can cancel it into a follow-up attack (see V-Shift Break) that's fully invincible and knocks the opponent down on hit | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Kage/normal/V-Shift}} | |||
}} | |||
}} | |||
=== V-Shift Break === | |||
=====<font style="visibility:hidden; float:right">5MKHP</font>===== | |||
{{MoveData | |||
|image=SFV_Kage_5MKHP_break.png | |||
|name=Yashazuki | |||
|anchor=yes | |||
|input=5MKHP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>?</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>?</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>0</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|kd=<nowiki>73</nowiki> | |||
|kdr=<nowiki>14</nowiki> | |||
|kdrb=<nowiki>19</nowiki> | |||
|description= | |||
:Fully invincible during startup and active frames | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Kage/normal/Yashazuki}} | |||
}} | |||
}} | |||
=== V-Reversal === | |||
=====<font style="visibility:hidden; float:right">6PPP</font>===== | |||
{{MoveData | |||
|image=SFV_Kage_6PPP.png | |||
|name=Senbugeki | |||
|anchor=yes | |||
|input=6PPP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>12</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>24</nowiki> | |||
|hit=<nowiki>2</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|damage=<nowiki>40</nowiki> | |||
|stun=<nowiki>0</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|description= | |||
:Strike and Projectile invincible on frames 1-25 | |||
:Has a bit lower hurtbox (hunched over) during the first 11 recovery frames (frames 15-25) | |||
:Does not reward extra frame advantage on counter-hit | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Kage/normal/Senbugeki}} | |||
}} | |||
}} | |||
[[Category: Street Fighter V]] | {{Navbox-SFV}} | ||
[[Category:Street Fighter V]] | |||
[[Category:Street Fighter games]] |
Latest revision as of 21:02, 7 July 2023
Introduction
About Kage
The embodiment of the Satsui No Hado haunting Ryu, Kage seeks to persuade Ryu to give into his dark desires.
Kage is a low-health short-range brawling character with powerful combos. His poking options are lacking compared to most characters, with short normals and fairly slow startup on his fireball, but he makes up for it with raw damage output and a huge capability to style on opponents. His unique air fireball and surprisingly good divekick give him above average air approach, and his EX air specials give him punishing air-to-air damage output. One of his most notable attributes is his advantage after his forward throw, as he's +9 within poking range; compared to many other characters, Kage is much better at continuing offensive pressure after throwing the opponent. Add his powerful V-Triggers to the mix and what you're left with is an explosive character capable of quickly taking hold of the momentum of a match, even if he might struggle against opponents with more range.
V-System
V-Trigger 1: Taigyaku Mudo
Gives Kage access to a teleport and greatly enhances his V-Skills, opening up devastating extended combo routes that deal heavy damage and can carry the opponent a great distance to the corner. Cancels into teleport can be used as an approach option with regular or EX red fireball, and from close range an EX red fireball teleport cancel can be used as a corner escape that maintains frame advantage. It can also be used for some almost unblockable cross up setups where Kage hits cross up then lands in front. One of its most notable abilities is cancelling his EX reversal to teleport back with a specific timing that only cancels on block, leaving him at a range most character's can't punish. This effectively means that Kage has the best defensive V-Trigger in the game.
V-Trigger 2: Rikudo Osatsu
Gives Kage access to Raging Demon, a highly damaging command grab super, and Misogi, an extremely versatile hard knockdown combo ender. Misogi freezes the screen, allowing it to combo from virtually anything except an air reset; this makes Kage's whiff punishment dangerous since he can buffer low-risk moves in neutral that will convert to dangerous mixups if they connect. Additionally, it enhances Kage's HP Hadoken and HK Ryusokyaku (stomp). In VT2, HP hadoken is a mostly normal fireball, traveling about 80% of the screen before dissipating. His HK Stomp gains +1 advantage on hit or block (+6/+4 total), allowing for new combos and stronger pressure.
V-Skill 1: Senha Kassatsu
An unsafe attack with armor vs mids and overheads that can be made safe via charging. Both versions of the move crush counter, the uncharged version giving a limited juggle state and the charged version giving a grounded combo. The charged version can be dash cancelled, making it unsafe on block but giving better knockdown advantage on the non-CC version.
In VT1, VS1 becomes armored much earlier, has much greater horizontal range, is safe on block, and cancels to CA. The charged version has even more gigantic range, crumples the opponent, and gives an absurd +6 on block. It also grants extremely relaxed juggle states and can be canceled to from abnormal starters. Less useful for extended combos than VS2, but has great neutral application and can punish V-Reversal and V-Break.
V-Skill 2: Sekieiken
A safe leaping attack that works as an ender for his target combo and can go over the opponent's ground pokes. Has a close and far version. Good as an activation point for V-trigger combos.
In VT1, VS2 is faster, hits twice, launches the opponent for a juggle, and can be cancelled into from his EX moves and heavy normals. In addition, it can be used in the air after either air EX move, gaining many hits and dragging the opponent to the ground for devastating air-to-air damage. Doesn't combo from medium normals, unlike VS1, but gives higher returns. Can also punish V-Reversal, but it's much worse at doing so than VS1.
Final Patch
Players to Watch
Kage | |
---|---|
Vitals | |
Life Points | 925 |
Stun Points | 950 |
V-Gauge Points | |
V-Trigger 1 | 2 Bars |
V-Trigger 2 | 3 Bars |
Ground Movement | |
Forward Walk Speed | 0.052 |
Backward Walk Speed | 0.035 |
Forward Dash Speed | 16 |
Backward Dash Speed | 21 |
Forward Dash Distance | 1.241 |
Backward Dash Distance | 0.824 |
Backdash CH Frames | 3-10 |
Jumping | |
Back Jump Speed | 46 (4+38+4) |
Neutral Jump Speed | 46 (4+38+4) |
Forward Jump Speed | 45 (3+38+4) |
Forward Jump Distance | 2.072 |
Backward Jump Distance | 1.776 |
Throws | |
Throw Hurtbox | 0.25 |
Throw Range | 0.8 |
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Frame Data & Descriptions are provided by FATOnline.
|
SFV Frame Data Glossary | |
---|---|
Active |
How many frames a move remains active (can hurt opponents) for. |
Attack |
Attack level is L for low attacks (must be blocked crouching), H is for High attacks (which can be blocked high or low) and M for overhead (must be blocked standing). T is for throw attacks (which cannot be blocked). |
Cancel options |
Available cancel options.
|
Confirm windows |
Hit confirm windows written as Specials & CAs/Target Combos/V-Trigger. Notation may denote V-Skill only cancel windows in Specials.
|
Crush Counter |
Crush Counter hit advantage written as opponent state, frame advantage, and v-gauge gain on hit. |
Damage |
Attack damage on hit. Notation may denote multi-hit or "sweet spot" damage values on certain frames. |
Hit/Block |
These are frame advantage values when the attack hits or is blocked. If the number is positive, then the move will end before the defender can act again. If the number is negative, the defender will be able to act before the attacker and maybe even punish. KD refers to knockdown on hit.
|
Knockdown |
Knockdown advantage against Normal, Quick Rise and Back Rise wake up options. |
Recovery |
How many frames it takes for a move to finish after it's been active. |
Startup |
How many frames it takes before the move becomes 'active' or have a hit box. The last startup frame and the first active frame are the same frame, meaning all values are written as Startup + 1. |
Stun |
Amount of stun added to the opponent's stun bar on hit. |
Normals
5LP
5MP
5HP
5LK
5MK
5HK
2LP
2MP
2HP
2LK
2MK
2HK
8LP
8MP
8HP
8LK
8MK
8HK
Command Normals
9 > 2MK (air)
6MP
6HP
Target Combos
6HP > 5HK
6HP > 5HK > MPMK (VS2)
Throws
LPLK
4LPLK
Special Moves
236LP
236MP
236HP
236PP
236P (air)
236PP (air)
63214LP
63214MP
63214HP
63214PP
623LP
623MP
623HP
623PP
214LK
214MK
214HK
214KK
214K (air)
214KK (air)
214KK (air) (instant)
41236LK
41236MK
41236HK
41236KK
Critical Art
236236P
LP, LP, 6, LK, HP (VT2)
Taunts
5PPPKKK
V-System
V-Skill 1
MPMK (VS1)
MPMK (VS1) (hold)
V-Skill 2
MPMK (VS2)
MPMK (VS2) (air) (VT1)
V-Trigger 1
HPHK (VT1)
HPHK
4HPHK
HPHK (air)
4HPHK (air)
HPHK or 4HPHK (air) > 2MK
V-Trigger 2
HPHK (VT2)
HPHK
V-Shift
5MKHP
V-Shift Break
5MKHP
V-Reversal
6PPP