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{{ | {{Infobox Character SFV | ||
|name=Ken | |||
|hash=KEN | |||
|discord=jVNdP3j | |||
|image=SFV-Ken_Portrait.jpg | |||
|hp=1025 | |||
|stun=1050 | |||
|vt1=3 Bars | |||
|vt2=2 Bars | |||
|movef=0.05 | |||
|moveb=0.035 | |||
|dashf=15 | |||
|dashb=24 | |||
|dashfd=1.384 | |||
|dashbd=1.277 | |||
|dashch=3-12 | |||
|jumpb=46 (4+38+4) | |||
|jumpn=46 (4+38+4) | |||
|jumpf=45 (3+38+4) | |||
|jumpbd=1.824 | |||
|jumpfd=2.128 | |||
|throwh=0.25 | |||
|throwr=0.8 | |||
}} | |||
{{SFV Ambox FAT}} | |||
<center>{{FrameDataKey-SFV}}</center> | |||
== Normals == | |||
== | =====<font style="visibility:hidden; float:right">5LP</font>===== | ||
{| | {{MoveData | ||
| | |image=SFV_Ken_5LP.png | ||
{{ | |name=Stand LP | ||
|anchor=yes | |||
|input=5LP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>4</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>7</nowiki> | |||
|hit=<nowiki>5</nowiki> | |||
|block=<nowiki>2</nowiki> | |||
|damage=<nowiki>30</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>ch sp su vs1 vs2 vt1 vt2</nowiki> | |||
|description= | |||
:Good frametrap / combo tool | |||
:Chains into st.LP / cr.LP / cr.LK | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ken/normal/Stand%20LP}} | |||
}} | |||
}} | |||
{{ | =====<font style="visibility:hidden; float:right">5MP</font>===== | ||
{{MoveData | |||
| | |image=SFV_Ken_5MP.png | ||
|name=Stand MP | |||
|| | |anchor=yes | ||
|input=5MP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>7</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>15</nowiki> | |||
|hit=<nowiki>3</nowiki> | |||
|block=<nowiki>2</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki> | |||
|hcWinSpCa=<nowiki>14</nowiki> | |||
|hcWinVt=<nowiki>14</nowiki> | |||
|description= | |||
:Good poke tool in neutral (better range / hitbox priority / frame advantage than crouch MK) | |||
:Can be used as anti-air (but not ideal) | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ken/normal/Stand%20MP}} | |||
}} | |||
}} | }} | ||
{{ | =====<font style="visibility:hidden; float:right">5HP</font>===== | ||
{{MoveData | |||
|image=SFV_Ken_5HP.png | |||
|name=Stand HP | |||
|anchor=yes | |||
|input=5HP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>9</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>20</nowiki> | |||
|hit=<nowiki>5</nowiki> | |||
|block=<nowiki>-3</nowiki> | |||
|damage=<nowiki>80</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki> | |||
|ccst=<nowiki>Stagger</nowiki> | |||
|ccadv=<nowiki>7</nowiki> | |||
|ccvg=<nowiki>+150</nowiki> | |||
|hcWinSpCa=<nowiki>14</nowiki> | |||
|hcWinVt=<nowiki>14</nowiki> | |||
|description= | |||
:Can be used as anti-air (but not ideal) | |||
:On a Crush Counter stand HP: If canceled into HK Tatsu from tip range; the 1st hit will whiff resulting in the opponent staying grounded at +3 advantage for a LK Tatsu combo extension | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ken/normal/Stand%20HP}} | |||
}} | |||
| | |||
}} | }} | ||
=====<font style="visibility:hidden; float:right">5LK</font>===== | |||
{{MoveData | |||
|image=SFV_Ken_5LK.png | |||
|name=Stand LK | |||
|anchor=yes | |||
|input=5LK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>4</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>9</nowiki> | |||
|hit=<nowiki>3</nowiki> | |||
|block=<nowiki>-1</nowiki> | |||
|damage=<nowiki>30</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki> | |||
|description= | |||
:Furthest range of Ken's light attacks | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ken/normal/Stand%20LK}} | |||
}} | |||
}} | |||
{{ | =====<font style="visibility:hidden; float:right">5MK</font>===== | ||
{{MoveData | |||
|image=SFV_Ken_5MK.png | |||
|name=Stand MK | |||
|anchor=yes | |||
|input=5MK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>8</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>19</nowiki> | |||
|hit=<nowiki>1</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vs1 vt1 vt2</nowiki> | |||
|hcWinVt=<nowiki>12/*16</nowiki> | |||
|hcWinTc=<nowiki>20</nowiki> | |||
|hcWinNotes=<nowiki>*VS1 only</nowiki> | |||
|description= | |||
:Forces opponent into standing state on hit | |||
:Cancelable on whiff into the HK follow-up target combo on frame 18 | |||
:Whiffs on crouching from further away | |||
:Not an ideal anti-air despite what it looks like (but can still hit cross-up (behind Ken) | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ken/normal/Stand%20MK}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">5HK</font>===== | |||
{{MoveData | |||
|image=SFV_Ken_5HK.png | |||
|name=Stand HK | |||
|anchor=yes | |||
|input=5HK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>14</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>26</nowiki> | |||
|hit=<nowiki>3</nowiki> | |||
|block=<nowiki>-4</nowiki> | |||
|damage=<nowiki>80</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vs1 vt1 vt2</nowiki> | |||
|ccst=<nowiki>Spinning Knockdown</nowiki> | |||
|ccadv=<nowiki>KD</nowiki> | |||
|ccvg=<nowiki>+120</nowiki> | |||
|kd=<nowiki>110</nowiki> | |||
|kdr=<nowiki>51</nowiki> | |||
|kdrb=<nowiki>56</nowiki> | |||
|hcWinVt=<nowiki>21</nowiki> | |||
|description= | |||
:Combos into LK Tatsu and LP DP up close | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ken/normal/Stand%20HK}} | |||
}} | |||
}} | |||
{{ | =====<font style="visibility:hidden; float:right">2LP</font>===== | ||
{{MoveData | |||
|image=SFV_Ken_2LP.png | |||
|name=Crouch LP | |||
|anchor=yes | |||
|input=2LP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>4</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>7</nowiki> | |||
|hit=<nowiki>4</nowiki> | |||
|block=<nowiki>2</nowiki> | |||
|damage=<nowiki>30</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>ch sp su vs1 vs2 vt1 vt2</nowiki> | |||
|description= | |||
:Can be used to tick throw | |||
:Chains into st.LP / cr.LP / cr.LK | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ken/normal/Crouch%20LP}} | |||
}} | |||
}} | |||
== | =====<font style="visibility:hidden; float:right">2MP</font>===== | ||
== | {{MoveData | ||
|image=SFV_Ken_2MP.png | |||
= | |name=Crouch MP | ||
< | |anchor=yes | ||
= | |input=2MP | ||
< | |data= | ||
= | {{AttackData-SFV | ||
< | |startup=<nowiki>6</nowiki> | ||
< | |active=<nowiki>3</nowiki> | ||
< | |recovery=<nowiki>12</nowiki> | ||
|hit=<nowiki>5</nowiki> | |||
|block=<nowiki>2</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki> | |||
|hcWinSpCa=<nowiki>13</nowiki> | |||
|hcWinVt=<nowiki>13</nowiki> | |||
|description= | |||
:Main frametrap / combo tool | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ken/normal/Crouch%20MP}} | |||
}} | |||
}} | |||
== | =====<font style="visibility:hidden; float:right">2HP</font>===== | ||
{{MoveData | |||
|image=SFV_Ken_2HP.png | |||
|name=Crouch HP | |||
|anchor=yes | |||
|input=2HP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>6</nowiki> | |||
|active=<nowiki>5</nowiki> | |||
|recovery=<nowiki>22</nowiki> | |||
|hit=<nowiki>2</nowiki> | |||
|block=<nowiki>-9</nowiki> | |||
|damage=<nowiki>90</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki> | |||
|ccst=<nowiki>Flipping Juggle</nowiki> | |||
|ccadv=<nowiki>J</nowiki> | |||
|ccvg=<nowiki>+150</nowiki> | |||
|kd=<nowiki>105</nowiki> | |||
|kdr=<nowiki>46</nowiki> | |||
|kdrb=<nowiki>51</nowiki> | |||
|hcWinSpCa=<nowiki>15</nowiki> | |||
|hcWinVt=<nowiki>15/*19/**16</nowiki> | |||
|hcWinNotes=<nowiki>*VS1, **VS2</nowiki> | |||
|description= | |||
:Can only Crush Counter on the first active frame | |||
:Decent anti-air on active frames 3-5 | |||
:Can hit cross-up (behind Ken) | |||
:Does 20 less damage (70) past the first active frame | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ken/normal/Crouch%20HP}} | |||
}} | |||
}} | |||
== | =====<font style="visibility:hidden; float:right">2LK</font>===== | ||
{{MoveData | |||
|image=SFV_Ken_2LK.png | |||
{{ | |name=Crouch LK | ||
|anchor=yes | |||
|input=2LK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>4</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>7</nowiki> | |||
|hit=<nowiki>4</nowiki> | |||
{{ | |block=<nowiki>1</nowiki> | ||
|damage=<nowiki>20</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>L</nowiki> | |||
|cancel=<nowiki>ch vs1 vs2 vt1 vt2</nowiki> | |||
|description= | |||
:Has great hitbox priority for a crouch LK | |||
:Chains into st.LP / cr.LP / cr.LK | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ken/normal/Crouch%20LK}} | |||
}} | |||
}} | |||
{{ | |||
== | =====<font style="visibility:hidden; float:right">2MK</font>===== | ||
=== | {{MoveData | ||
|image=SFV_Ken_2MK.png | |||
|name=Crouch MK | |||
|anchor=yes | |||
|input=2MK | |||
|data= | |||
{{AttackData-SFV | |||
* | |startup=<nowiki>6</nowiki> | ||
* | |active=<nowiki>2</nowiki> | ||
|recovery=<nowiki>14</nowiki> | |||
|hit=<nowiki>2</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|damage=<nowiki>50</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>L</nowiki> | |||
|cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki> | |||
|hcWinSpCa=<nowiki>17</nowiki> | |||
|hcWinVt=<nowiki>17/*11</nowiki> | |||
|hcWinNotes=<nowiki>*VS1 and VS2</nowiki> | |||
|description= | |||
:Ken's main hit confirm / poke tool with a long special cancel window for hit confirms (17F) | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ken/normal/Crouch%20MK}} | |||
}} | |||
}} | |||
=== | =====<font style="visibility:hidden; float:right">2HK</font>===== | ||
=== | {{MoveData | ||
=== | |image=SFV_Ken_2HK.png | ||
|name=Crouch HK | |||
|anchor=yes | |||
* | |input=2HK | ||
* | |data= | ||
{{AttackData-SFV | |||
|startup=<nowiki>8</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>23</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|block=<nowiki>-12</nowiki> | |||
|damage=<nowiki>90</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>L</nowiki> | |||
|cancel=<nowiki>vs1 vt1 vt2</nowiki> | |||
|ccst=<nowiki>Hard Knockdown</nowiki> | |||
|ccadv=<nowiki>KD</nowiki> | |||
|ccvg=<nowiki>+120</nowiki> | |||
|kd=<nowiki>73</nowiki> | |||
|kdr=<nowiki>24</nowiki> | |||
|kdrb=<nowiki>29</nowiki> | |||
|hcWinVt=<nowiki>17/*19</nowiki> | |||
|hcWinNotes=<nowiki>*VS1 only</nowiki> | |||
|description= | |||
:Has no hurtbox extension before active frames (helps with counter-poking) | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ken/normal/Crouch%20HK}} | |||
}} | |||
}} | |||
=== V-Trigger Cancels === | =====<font style="visibility:hidden; float:right">8LP</font>===== | ||
{{MoveData | |||
|image=SFV_Ken_8LP.png | |||
|name=Jump LP | |||
|anchor=yes | |||
|input=8LP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>3</nowiki> | |||
|active=<nowiki>6</nowiki> | |||
|damage=<nowiki>40</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|description= | |||
:Decent air-to-air | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ken/normal/Jump%20LP}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">8MP</font>===== | |||
{{MoveData | |||
|image=SFV_Ken_8MP.png | |||
|name=Jump MP | |||
|anchor=yes | |||
|input=8MP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>5</nowiki> | |||
|active=<nowiki>6</nowiki> | |||
|damage=<nowiki>70</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|description= | |||
:Very strong horizontal hitbox priority | |||
:Removes Ken's leg hurtboxes on frames 4-19 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ken/normal/Jump%20MP}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">8HP</font>===== | |||
{{MoveData | |||
|image=SFV_Ken_8HP.png | |||
|name=Jump HP | |||
|anchor=yes | |||
|input=8HP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>9</nowiki> | |||
|active=<nowiki>4</nowiki> | |||
|damage=<nowiki>90</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|description= | |||
:Decent vertical hitbox reach | |||
:Widens Ken's hurtboxes during entire animation | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ken/normal/Jump%20HP}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">8LK</font>===== | |||
{{MoveData | |||
|image=SFV_Ken_8LK.png | |||
|name=Jump LK | |||
|anchor=yes | |||
|input=8LK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>4</nowiki> | |||
|active=<nowiki>7</nowiki> | |||
|damage=<nowiki>40</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|description= | |||
:Pretty good air-to-air hitboxes | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ken/normal/Jump%20LK}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">8MK</font>===== | |||
{{MoveData | |||
|image=SFV_Ken_8MK.png | |||
|name=Jump MK | |||
|anchor=yes | |||
|input=8MK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>6</nowiki> | |||
|active=<nowiki>5</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|description= | |||
:Can cross-up | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ken/normal/Jump%20MK}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">8HK</font>===== | |||
{{MoveData | |||
|image=SFV_Ken_8HK.png | |||
|name=Jump HK | |||
|anchor=yes | |||
|input=8HK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>8</nowiki> | |||
|active=<nowiki>5</nowiki> | |||
|damage=<nowiki>90</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|description= | |||
:Ken's furthest reaching horizontal jump-in with decent hitbox priority | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ken/normal/Jump%20HK}} | |||
}} | |||
}} | |||
== Command Normals == | |||
=====<font style="visibility:hidden; float:right">6HK (hold)</font>===== | |||
{{MoveData | |||
|image=SFV_Ken_6HK (hold).png | |||
|name=Thunder Kick | |||
|anchor=yes | |||
|input=6HK (hold) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>26</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>22</nowiki> | |||
|hit=<nowiki>2(3)</nowiki> | |||
|block=<nowiki>-7</nowiki> | |||
|damage=<nowiki>80</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|description= | |||
:First active frame cannot hit crouching characters (so this Overhead becomes +3 on hit on crouching opponents) | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ken/normal/Thunder%20Kick}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">6HK</font>===== | |||
{{MoveData | |||
|image=SFV_Ken_6HK.png | |||
|name=Thunder Kick (Feint) | |||
|anchor=yes | |||
|input=6HK | |||
|data= | |||
{{AttackData-SFV | |||
|recovery=<nowiki>34</nowiki> | |||
|description= | |||
:Can be used to feint the Overhead and go for a low (or some oki setup) | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ken/normal/Thunder%20Kick%20(Feint)}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">4MK</font>===== | |||
{{MoveData | |||
|image=SFV_Ken_4MK.png | |||
|name=Inazuma Kick | |||
|anchor=yes | |||
|input=4MK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>22</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>19</nowiki> | |||
|hit=<nowiki>1</nowiki> | |||
|block=<nowiki>-7</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|description= | |||
:Overhead | |||
:Faster but less rewarding and less range than the f+HK Overhead | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ken/normal/Inazuma%20Kick}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">4MP</font>===== | |||
{{MoveData | |||
|image=SFV_Ken_4MP.png | |||
|name=Chin Buster | |||
|anchor=yes | |||
|input=4MP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>5</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>17</nowiki> | |||
|hit=<nowiki>0</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|damage=<nowiki>50</nowiki> | |||
|stun=<nowiki>80</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki> | |||
|hcWinSpCa=<nowiki>10</nowiki> | |||
|hcWinVt=<nowiki>10</nowiki> | |||
|hcWinTc=<nowiki>20</nowiki> | |||
|description= | |||
:Fast but short range medium combo / frametrap tool | |||
:Can be canceled into the HP Target Combo follow-up on Hit / Block / Whiff | |||
:Huge cancel window (20F) for hit confirming the HP Target Combo follow-up (the HP can also be delayed to create a frametrap) | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ken/normal/Chin%20Buster}} | |||
}} | |||
}} | |||
== Target Combos == | |||
=====<font style="visibility:hidden; float:right">4MP > 5HP</font>===== | |||
{{MoveData | |||
|image=SFV_Ken_4MP 5HP 1.png | |||
|image2=SFV_Ken_4MP 5HP 2.png | |||
|name=Chin Buster 2nd | |||
|anchor=yes | |||
|input=4MP > 5HP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>5+6</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>27</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|block=<nowiki>-13</nowiki> | |||
|damage=<nowiki>50*45 (95)</nowiki> | |||
|stun=<nowiki>80*72 (152)</nowiki> | |||
|attack=<nowiki>H*H</nowiki> | |||
|cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki> | |||
|kd=<nowiki>88</nowiki> | |||
|kdr=<nowiki>29</nowiki> | |||
|kdrb=<nowiki>34</nowiki> | |||
|hcWinSpCa=<nowiki>10/14</nowiki> | |||
|hcWinVt=<nowiki>10/14/*16</nowiki> | |||
|hcWinTc=<nowiki>20</nowiki> | |||
|hcWinNotes=<nowiki>*VS2</nowiki> | |||
|description= | |||
:Target combo can be performed on whiff | |||
:Huge cancel window (20F) for hit confirming the HP Target Combo follow-up (the HP can also be delayed to create a frametrap) | |||
:Launches the opponent into a limited juggle state | |||
:Juggle Limit / Increase / Start: 0 / 1 / 1 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ken/normal/Chin%20Buster%202nd}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">5MK > 5HK</font>===== | |||
{{MoveData | |||
|image=SFV_Ken_5MK 5HK 1.png | |||
|image2=SFV_Ken_5MK 5HK 2.png | |||
|name=Lion Breaker | |||
|anchor=yes | |||
|input=5MK > 5HK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>8+8</nowiki> | |||
|active=<nowiki>4</nowiki> | |||
|recovery=<nowiki>23</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|block=<nowiki>-6</nowiki> | |||
|damage=<nowiki>60*45 (105)</nowiki> | |||
|stun=<nowiki>100*90 (190)</nowiki> | |||
|attack=<nowiki>H*H</nowiki> | |||
|cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki> | |||
|kd=<nowiki>87</nowiki> | |||
|kdr=<nowiki>28</nowiki> | |||
|kdrb=<nowiki>34</nowiki> | |||
|hcWinSpCa=<nowiki>15</nowiki> | |||
|hcWinVt=<nowiki>15</nowiki> | |||
|hcWinTc=<nowiki>20</nowiki> | |||
|description= | |||
:Target combo can be performed on whiff | |||
:Second HK hit whiffs on crouch (but the initial MK forces standing on hit) | |||
:Second HK hit is a tight frametrap when canceled from MK on block | |||
:Huge cancel window (20F) for hit confirming the HK Target Combo follow-up | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ken/normal/Lion%20Breaker}} | |||
}} | |||
}} | |||
== Throws == | |||
=====<font style="visibility:hidden; float:right">LPLK</font>===== | |||
{{MoveData | |||
|image=SFV_Ken_LPLK.png | |||
|name=Knee Bash | |||
|anchor=yes | |||
|input=LPLK | |||
|subtitle=Throw | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>5</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>17</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|damage=<nowiki>120</nowiki> | |||
|stun=<nowiki>120</nowiki> | |||
|attack=<nowiki>T</nowiki> | |||
|kd=<nowiki>72</nowiki> | |||
|kdr=<nowiki>13</nowiki> | |||
|kdrb=<nowiki>13</nowiki> | |||
|description= | |||
:Still has a non-legit psuedo-throw loop in the corner if the opponent wakes up with a fast button that moves their grab-box forward (such as Akuma's 3F st.LP), but the throw would otherwise whiff on moves that don't extend their grab-box forward | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ken/normal/Knee%20Bash}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">4LPLK</font>===== | |||
{{MoveData | |||
|image=SFV_Ken_4LPLK.png | |||
|name=Hell Wheel | |||
|anchor=yes | |||
|input=4LPLK | |||
|subtitle=Back Throw | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>5</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>17</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|damage=<nowiki>140</nowiki> | |||
|stun=<nowiki>200</nowiki> | |||
|attack=<nowiki>T</nowiki> | |||
|kd=<nowiki>70</nowiki> | |||
|kdr=<nowiki>11</nowiki> | |||
|kdrb=<nowiki>11</nowiki> | |||
|description= | |||
:A really scary throw due to the amount of corner carry it has (throws opponent into the corner even from a mid-screen throw) | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ken/normal/Hell%20Wheel}} | |||
}} | |||
}} | |||
== Special Moves == | |||
=====<font style="visibility:hidden; float:right">236LP</font>===== | |||
{{MoveData | |||
|image=SFV_Ken_236P.png | |||
|caption=Normal | |||
|image2=SFV_Ken_236P_vt1.png | |||
|caption2=V-Trigger 1 | |||
|name=LP Hadoken | |||
|anchor=yes | |||
|input=236LP | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>14</nowiki> | |||
|recovery=<nowiki>33</nowiki> | |||
|hit=<nowiki>0</nowiki> | |||
|block=<nowiki>-6</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su vt1 vt2</nowiki> | |||
|description= | |||
:1-hit projectile | |||
:Projectile Speed: 0.051 | |||
:Not projectile invincible on extended arms or leg during startup | |||
:Juggle Limit / Increase / Start: 1 / 1 / 3 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ken/normal/LP%20Hadoken}} | |||
}} | |||
{{AttackData-SFV | |||
|version=VT1 | |||
|startup=<nowiki>13</nowiki> | |||
|recovery=<nowiki>33</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|block=<nowiki>-5</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su</nowiki> | |||
|kd=<nowiki>86</nowiki> | |||
|kdr=<nowiki>27</nowiki> | |||
|kdrb=<nowiki>32</nowiki> | |||
|description= | |||
:Cancelable into V-Skills on Hit or Block at the cost of 750 V-Timer (50% of total V-Timer) | |||
:Knocks down on hit during V-Trigger 1 | |||
:1-hit projectile | |||
:Projectile Speed: 0.065 | |||
:Not projectile invincible on extended arms or leg during startup | |||
:Juggle Limit / Increase / Start: 1 / 1 / 3 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">236MP</font>===== | |||
{{MoveData | |||
|image=SFV_Ken_236P.png | |||
|caption=Normal | |||
|image2=SFV_Ken_236P_vt1.png | |||
|caption2=V-Trigger 1 | |||
|name=MP Hadoken | |||
|anchor=yes | |||
|input=236MP | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>14</nowiki> | |||
|recovery=<nowiki>33</nowiki> | |||
|hit=<nowiki>0</nowiki> | |||
|block=<nowiki>-6</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su vt1 vt2</nowiki> | |||
|description= | |||
:1-hit projectile | |||
:Projectile Speed: 0.061 | |||
:Not projectile invincible on extended arms or leg during startup | |||
:Juggle Limit / Increase / Start: 1 / 1 / 3 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ken/normal/MP%20Hadoken}} | |||
}} | |||
{{AttackData-SFV | |||
|version=VT1 | |||
|startup=<nowiki>13</nowiki> | |||
|recovery=<nowiki>33</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|block=<nowiki>-5</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su</nowiki> | |||
|kd=<nowiki>86</nowiki> | |||
|kdr=<nowiki>27</nowiki> | |||
|kdrb=<nowiki>32</nowiki> | |||
|description= | |||
:Cancelable into V-Skills on Hit or Block at the cost of 750 V-Timer (50% of total V-Timer) | |||
:Knocks down on hit during V-Trigger 1 | |||
:1-hit projectile | |||
:Projectile Speed: 0.075 | |||
:Not projectile invincible on extended arms or leg during startup | |||
:Juggle Limit / Increase / Start: 1 / 1 / 3 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">236HP</font>===== | |||
{{MoveData | |||
|image=SFV_Ken_236P.png | |||
|caption=Normal | |||
|image2=SFV_Ken_236P_vt1.png | |||
|caption2=V-Trigger 1 | |||
|name=HP Hadoken | |||
|anchor=yes | |||
|input=236HP | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>14</nowiki> | |||
|recovery=<nowiki>33</nowiki> | |||
|hit=<nowiki>0</nowiki> | |||
|block=<nowiki>-6</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su vt1 vt2</nowiki> | |||
|description= | |||
:1-hit projectile | |||
:Projectile Speed: 0.072 | |||
:Not projectile invincible on extended arms or leg during startup | |||
:Juggle Limit / Increase / Start: 1 / 1 / 3 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ken/normal/HP%20Hadoken}} | |||
}} | |||
{{AttackData-SFV | |||
|version=VT1 | |||
|startup=<nowiki>13</nowiki> | |||
|recovery=<nowiki>33</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|block=<nowiki>-5</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su</nowiki> | |||
|kd=<nowiki>86</nowiki> | |||
|kdr=<nowiki>27</nowiki> | |||
|kdrb=<nowiki>32</nowiki> | |||
|description= | |||
:Cancelable into V-Skills on Hit or Block at the cost of 750 V-Timer (50% of total V-Timer) | |||
:Knocks down on hit during V-Trigger 1 | |||
:1-hit projectile | |||
:Projectile Speed: 0.085 | |||
:Not projectile invincible on extended arms or leg during startup | |||
:Juggle Limit / Increase / Start: 1 / 1 / 3 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">236PP</font>===== | |||
{{MoveData | |||
|image=SFV_Ken_236PP.png | |||
|caption=Normal | |||
|image2=SFV_Ken_236PP_vt1.png | |||
|caption2=V-Trigger 1 | |||
|name=EX Hadoken | |||
|anchor=yes | |||
|input=236PP | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>12</nowiki> | |||
|recovery=<nowiki>33</nowiki> | |||
|hit=<nowiki>3</nowiki> | |||
|block=<nowiki>1</nowiki> | |||
|damage=<nowiki>40*50 (90)</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H*H</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|description= | |||
:2-hit projectile | |||
:Projectile Speed: 0.08 | |||
:No hurtbox on extended arms of legs until frame 13 | |||
:Juggle Limit / Increase / Start: 3*3 / 0*1 / 0*3 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ken/normal/EX%20Hadoken}} | |||
}} | |||
{{AttackData-SFV | |||
|version=VT1 | |||
|startup=<nowiki>12</nowiki> | |||
|recovery=<nowiki>32</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|block=<nowiki>3</nowiki> | |||
|damage=<nowiki>55*55 (110)</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H*H</nowiki> | |||
|kd=<nowiki>96</nowiki> | |||
|kdr=<nowiki>37</nowiki> | |||
|kdrb=<nowiki>42</nowiki> | |||
|description= | |||
:Cancelable into V-Skills on Hit or Block at the cost of 750 V-Timer (50% of total V-Timer) | |||
:Knocks down on hit during V-Trigger 1 | |||
:2-hit projectile | |||
:Projectile Speed: 0.085 | |||
:Not projectile invincible on extended arms or leg during startup | |||
:Juggle Limit / Increase / Start: 1 / 1 / 3 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">623LP</font>===== | |||
{{MoveData | |||
|image=SFV_Ken_623LP.png | |||
|caption=Normal | |||
|image2=SFV_Ken_623LP_vt1.png | |||
|caption2=V-Trigger 1 | |||
|name=LP Shoryuken | |||
|anchor=yes | |||
|input=623LP | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>3</nowiki> | |||
|active=<nowiki>11</nowiki> | |||
|recovery=<nowiki>21+9</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|block=<nowiki>-25</nowiki> | |||
|damage=<nowiki>110(70)</nowiki> | |||
|stun=<nowiki>150(100)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su vt1 vt2</nowiki> | |||
|kd=<nowiki>89</nowiki> | |||
|kdr=<nowiki>30</nowiki> | |||
|kdrb=<nowiki>35</nowiki> | |||
|description= | |||
:Throw invincible on frames 1-5 | |||
:Airborne on frames 6-34 | |||
:70 damage / 100 stun on later active frames | |||
:Ken is in a counter-hit state for the entire duration | |||
:Active frame 1: Juggle Limit / Increase / Start: 0 / 1 / 5 | |||
:Active frames 2-3: Juggle Limit / Increase / Start: 1 / 1 / 99 | |||
:Active frames 4-11: Juggle Limit / Increase / Start: 4 / 1 / 99 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ken/normal/LP%20Shoryuken}} | |||
}} | |||
{{AttackData-SFV | |||
|version=VT1 | |||
|startup=<nowiki>3</nowiki> | |||
|active=<nowiki>12</nowiki> | |||
|recovery=<nowiki>20+7</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|block=<nowiki>-21</nowiki> | |||
|damage=<nowiki>130(80)</nowiki> | |||
|stun=<nowiki>150(100)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su</nowiki> | |||
|kd=<nowiki>91</nowiki> | |||
|kdr=<nowiki>32</nowiki> | |||
|kdrb=<nowiki>37</nowiki> | |||
|description= | |||
:Throw invincible on frames 1-5 | |||
:Airborne on frames 8-34 | |||
:Deals 20 extra damage (130) while in V-Trigger 1 and has improved juggle properties | |||
:On HIT only: Cancelable into further V-Trigger Shoryukens (except another LP Shoryuken) during the landing recovery frames | |||
:80 damage / 100 stun after first active frame | |||
:Ken is in counter-hit state during move duration | |||
:Juggle Limit / Increase / Start: 1 / 1 / 1 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">623MP</font>===== | |||
{{MoveData | |||
|image=SFV_Ken_623MP.png | |||
|caption=Normal | |||
|image2=SFV_Ken_623MP_vt1.png | |||
|caption2=V-Trigger 1 | |||
|name=MP Shoryuken | |||
|anchor=yes | |||
|input=623MP | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>4</nowiki> | |||
|active=<nowiki>3*9</nowiki> | |||
|recovery=<nowiki>24+11</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|block=<nowiki>-30</nowiki> | |||
|damage=<nowiki>90*40 (130)</nowiki> | |||
|stun=<nowiki>75*75 (150)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su vt1 vt2</nowiki> | |||
|kd=<nowiki>88</nowiki> | |||
|kdr=<nowiki>29</nowiki> | |||
|kdrb=<nowiki>34</nowiki> | |||
|description= | |||
:Invincible to airborne strike attacks on frames 1-7 | |||
:Airborne on frames 8-39 | |||
:40 damage / 75 stun on later active frames (2nd hit only) | |||
:Ken is in a counter-hit state for the entire duration | |||
:Active frames 1-2: Juggle Limit / Increase / Start: 0 / 1 / 1 | |||
:Active frame 3: Juggle Limit / Increase / Start: 2 / 1 / 1 | |||
:Active frame 4: Juggle Limit / Increase / Start: 3 / 1 / 3 | |||
:Active frames 5-12: Juggle Limit / Increase / Start: 3 / 99 / 3 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ken/normal/MP%20Shoryuken}} | |||
}} | |||
{{AttackData-SFV | |||
|version=VT1 | |||
|startup=<nowiki>4</nowiki> | |||
|active=<nowiki>3*10</nowiki> | |||
|recovery=<nowiki>23+11</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|block=<nowiki>-24</nowiki> | |||
|damage=<nowiki>100*50 (150)</nowiki> | |||
|stun=<nowiki>75*75 (150)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su</nowiki> | |||
|kd=<nowiki>91</nowiki> | |||
|kdr=<nowiki>32</nowiki> | |||
|kdrb=<nowiki>37</nowiki> | |||
|description= | |||
:Invincible to airborne strike attacks on frames 1-7 | |||
:Airborne on frames 8-39 | |||
:Deals 20 extra damage (150) while in V-Trigger 1 and has improved juggle properties | |||
:50 damage / 75 stun on later active frames (2nd hit only) | |||
:Only cancelable into super on the first hit | |||
:Ken is in a counter-hit state for the entire duration | |||
:Juggle Limit / Increase / Start: 2*3 / 1*10 / 3*3 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">623HP</font>===== | |||
{{MoveData | |||
|image=SFV_Ken_623HP.png | |||
|caption=Normal | |||
|image2=SFV_Ken_623HP_vt1.png | |||
|caption2=V-Trigger 1 | |||
|name=HP Shoryuken | |||
|anchor=yes | |||
|input=623HP | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>4</nowiki> | |||
|active=<nowiki>2*2*9</nowiki> | |||
|recovery=<nowiki>30+13</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|block=<nowiki>-34</nowiki> | |||
|damage=<nowiki>70*50*20 (140)</nowiki> | |||
|stun=<nowiki>50*50*50 (150)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su vt1 vt2</nowiki> | |||
|kd=<nowiki>85</nowiki> | |||
|kdr=<nowiki>26</nowiki> | |||
|kdrb=<nowiki>31</nowiki> | |||
|description= | |||
:Strike and Projectile invincible on frames 3-6 | |||
:Airborne on frames 8-46 | |||
:On HIT only: Cancelable into all specials during the landing recovery frames 6-12F | |||
:VT canceling first hit of HP DP results in -12 on hit (don't do this) | |||
:Ken is in a counter-hit state for the entire duration | |||
:Juggle Limit / Increase / Start: 2*6*7 / 1*1*99 / 3*3*1 (1st hit has +5 Juggle Start on airborne) | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ken/normal/HP%20Shoryuken}} | |||
}} | |||
{{AttackData-SFV | |||
|version=VT1 | |||
|startup=<nowiki>4</nowiki> | |||
|active=<nowiki>2*1*1*3*7</nowiki> | |||
|recovery=<nowiki>31+13</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|block=<nowiki>-31</nowiki> | |||
|damage=<nowiki>40*30x4 (160)</nowiki> | |||
|stun=<nowiki>30x5 (150)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su</nowiki> | |||
|kd=<nowiki>93</nowiki> | |||
|kdr=<nowiki>34</nowiki> | |||
|kdrb=<nowiki>39</nowiki> | |||
|description= | |||
:Strike & Projectile invincible on frames 3-6 | |||
:Airborne on frams 8-48 | |||
:Deals 20 extra damage (150) while in V-Trigger 1 | |||
:Only cancelable into super on the first two hits | |||
:Ken is in a counter-hit state for the entire duration | |||
:Juggle Limit / Increase / Start: 3*7*8*9*10 / 1*1*1*1*99 / 3*3*3*3*3 (First 3 hits have +7 Juggle Start on airborne opponents) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">623PP</font>===== | |||
{{MoveData | |||
|image=SFV_Ken_623PP.png | |||
|caption=Normal | |||
|image2=SFV_Ken_623PP_vt1.png | |||
|caption2=V-Trigger 1 | |||
|name=EX Shoryuken | |||
|anchor=yes | |||
|input=623PP | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>4</nowiki> | |||
|active=<nowiki>2*1*5(18)2*1*1*3</nowiki> | |||
|recovery=<nowiki>47+13</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|block=<nowiki>-45</nowiki> | |||
|damage=<nowiki>20x6*40 (160)</nowiki> | |||
|stun=<nowiki>20x5*50*50 (200)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|kd=<nowiki>83</nowiki> | |||
|kdr=<nowiki>24</nowiki> | |||
|kdrb=<nowiki>29</nowiki> | |||
|description= | |||
:Fully invincible on frames 1-11 | |||
:Airborne on frames 7-23 and again on frames 34-83 | |||
:Can hit cross-up (behind Ken) | |||
:VTC KDA data refers to when VT1 canceling on the 6th hit (KD) | |||
:VT1 canceling first 2 hits results in +7 oH | |||
:VT1 canceling hits 4-5 results in +2 oH | |||
:VT1 canceling will always be -7 oB | |||
:Ken is in a counter-hit state for the entire duration and takes 20% additional damage from the first hit (total of 144%) | |||
:Juggle Limit: 7~9 (on first 4 active frames) | |||
:There is a 7-frame punishment gap between the first and second uppercuts (grounded trade with 8f) which is identical to a V-Trigger cancel situation, also -7 oB | |||
:Can only cancel into VT2 on first rep | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ken/normal/EX%20Shoryuken}} | |||
}} | |||
{{AttackData-SFV | |||
|version=VT1 | |||
|startup=<nowiki>4</nowiki> | |||
|active=<nowiki>2*1*5(18)2*1*1*1*2*4</nowiki> | |||
|recovery=<nowiki>43+13</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|block=<nowiki>-40</nowiki> | |||
|damage=<nowiki>20x9 (180)</nowiki> | |||
|stun=<nowiki>10*5x20*3x30 (200)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|kd=<nowiki>83</nowiki> | |||
|kdr=<nowiki>24</nowiki> | |||
|kdrb=<nowiki>29</nowiki> | |||
|description= | |||
:Fully invincible on frames 1-11 | |||
:Can hit cross-up (behind Ken) | |||
:Airborne on frames 8-23 and again on frames 34-83 | |||
:If only the first three hits hit a midair opponent, causes hard knockdown | |||
:Ken is in a counter-hit state for the entire duration and takes 20% additional damage from the first hit (total of 144%) | |||
:There is a 3f frame gap between the first and second uppercuts (grounded trade with 4f) | |||
:Juggle Limit / Increase / Start: 4-12 / 1x9 / 3x9 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">214LK</font>===== | |||
{{MoveData | |||
|image=SFV_Ken_214LK.png | |||
|caption=Normal | |||
|image2=SFV_Ken_214LK_vt1.png | |||
|caption2=V-Trigger 1 | |||
|name=LK Tatsumaki Senpukyaku | |||
|anchor=yes | |||
|input=214LK | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>3</nowiki> | |||
|active=<nowiki>2(5)2(4)2</nowiki> | |||
|recovery=<nowiki>9+10</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|block=<nowiki>-8</nowiki> | |||
|damage=<nowiki>20*30 (50)</nowiki> | |||
|stun=<nowiki>50*50 (100)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su vt1 vt2</nowiki> | |||
|kd=<nowiki>96</nowiki> | |||
|kdr=<nowiki>37</nowiki> | |||
|kdrb=<nowiki>42</nowiki> | |||
|description= | |||
:Airborne on frames 6-26 | |||
:Launches opponent into a limited juggle state | |||
:Has a 3rd hit that only hits behind Ken | |||
:Juggle Limit / Increase / Start: 1*1*1 / 1*1*5 / 1*1*1 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ken/normal/LK%20Tatsumaki%20Senpukyaku}} | |||
}} | |||
{{AttackData-SFV | |||
|version=VT1 | |||
|startup=<nowiki>3</nowiki> | |||
|active=<nowiki>2(5)4(2)2</nowiki> | |||
|recovery=<nowiki>8+9</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|block=<nowiki>-8</nowiki> | |||
|damage=<nowiki>40*50 (90)</nowiki> | |||
|stun=<nowiki>75*75 (150)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su</nowiki> | |||
|kd=<nowiki>98</nowiki> | |||
|kdr=<nowiki>39</nowiki> | |||
|kdrb=<nowiki>44</nowiki> | |||
|description= | |||
:Airborne on frames 6-25 | |||
:Deals extra damage while in V-Trigger 1 and has projectile based hitboxes on later hits (for better or worse) | |||
:Strike hitbox on the 1st hit and then projectile hitbox on the 2nd and 3rd hit | |||
:Projectile invincible on extended legs during 2nd and 3rd hit | |||
:Juggle Limit / Increase / Start: 1*1*1 / 1*2*2 / 0*1*1 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">214MK</font>===== | |||
{{MoveData | |||
|image=SFV_Ken_214MK.png | |||
|caption=Normal | |||
|image2=SFV_Ken_214MK_vt1.png | |||
|caption2=V-Trigger 1 | |||
|name=MK Tatsumaki Senpukyaku | |||
|anchor=yes | |||
|input=214MK | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>6</nowiki> | |||
|active=<nowiki>2(5)2(6)2(6)2(4)2</nowiki> | |||
|recovery=<nowiki>8+10</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|block=<nowiki>-9</nowiki> | |||
|damage=<nowiki>40*20*20 (80)</nowiki> | |||
|stun=<nowiki>50*50*50 (150)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su vt1 vt2</nowiki> | |||
|kd=<nowiki>95</nowiki> | |||
|kdr=<nowiki>36</nowiki> | |||
|kdrb=<nowiki>41</nowiki> | |||
|description= | |||
:Airborne on frames 9-44 | |||
:Launches opponent into a limited juggle state | |||
:Launches opponent higher into the air if all hits connect | |||
:The 2nd and 3rd hits do 40 damage / 75 stun (80/150 total) if the 1st hit whiffs | |||
:3rd and 5th hit behind Ken | |||
:Juggle Limit / Increase / Start: 1*1*1*6*1 / 1*1*1*5*1 / 1*6*6*1*1 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ken/normal/MK%20Tatsumaki%20Senpukyaku}} | |||
}} | |||
{{AttackData-SFV | |||
|version=VT1 | |||
|startup=<nowiki>6</nowiki> | |||
|active=<nowiki>2(5)5(1)3(3)3(3)3</nowiki> | |||
|recovery=<nowiki>7+18</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|block=<nowiki>-9</nowiki> | |||
|damage=<nowiki>40*30*30 (100)</nowiki> | |||
|stun=<nowiki>50*50*50 (150)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su</nowiki> | |||
|kd=<nowiki>95</nowiki> | |||
|kdr=<nowiki>36</nowiki> | |||
|kdrb=<nowiki>41</nowiki> | |||
|description= | |||
:Airborne on frames 9-41 | |||
:Deals extra damage while in V-Trigger 1 and has projectile based hitboxes on later hits (for better or worse) | |||
:Strike hitbox on the 1st hit and then projectile hitbox on the remaining 3 hits | |||
:Projectile invincible on extended legs during last 3 hits | |||
:Launches opponent higher into the air if all hits connect | |||
:The 2nd and 3rd hits do 50 damage / 75 stun (100/150 total) if the 1st hit whiffs | |||
:Juggle Limit / Increase / Start: 1*1*1 / 1*2*2 / 0*1*1 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">214HK</font>===== | |||
{{MoveData | |||
|image=SFV_Ken_214HK.png | |||
|caption=Normal | |||
|image2=SFV_Ken_214HK_vt1.png | |||
|caption2=V-Trigger 1 | |||
|name=HK Tatsumaki Senpukyaku | |||
|anchor=yes | |||
|input=214HK | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>14</nowiki> | |||
|active=<nowiki>3(9)2(10)2(10)3</nowiki> | |||
|recovery=<nowiki>5+16</nowiki> | |||
|hit=<nowiki>KD/3</nowiki> | |||
|block=<nowiki>-4</nowiki> | |||
|damage=<nowiki>30*35*35*40 (140)</nowiki> | |||
|stun=<nowiki>60*40*40*60 (200)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|kd=<nowiki>77</nowiki> | |||
|kdr=<nowiki>18</nowiki> | |||
|kdrb=<nowiki>23</nowiki> | |||
|description= | |||
:Airborne on frames 14-57 | |||
:1st hit launches the opponent into the air for the followup hits | |||
:If the 1st hit doesn't connect then Ken is +3 oH from the last hit | |||
:First active frame of the second hit cannot hit standing opponents | |||
:Juggle Limit / Increase / Start: 1*3*4*5 / 1*1*1*1 / 1*1*1*1 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ken/normal/HK%20Tatsumaki%20Senpukyaku}} | |||
}} | |||
{{AttackData-SFV | |||
|version=VT1 | |||
|startup=<nowiki>13</nowiki> | |||
|active=<nowiki>4(10)2(10)2(10)3</nowiki> | |||
|recovery=<nowiki>5+16</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|damage=<nowiki>40x4 (160)</nowiki> | |||
|stun=<nowiki>50x4 (200)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|kd=<nowiki>77</nowiki> | |||
|kdr=<nowiki>18</nowiki> | |||
|kdrb=<nowiki>23</nowiki> | |||
|description= | |||
:Airborne on frames 13-58 | |||
:Deals extra damage while in V-Trigger 1 and has projectile based hitboxes on later hits (for better or worse) | |||
:Strike hitbox on the 1st hit and then projectile hitbox on the remaining 3 hits | |||
:Projectile invincible on extended legs during last 3 hits | |||
:1st hit launches the opponent into the air for the followup hits | |||
:If the 1st hit doesn't connect then Ken is +3 oH from the last hit | |||
:Juggle Limit / Increase / Start: 4*5*6*7 / 1*1*1*1 / 1*1*1*1 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">214KK</font>===== | |||
{{MoveData | |||
|image=SFV_Ken_214KK.png | |||
|caption=Normal | |||
|image2=SFV_Ken_214KK_vt1.png | |||
|caption2=V-Trigger 1 | |||
|name=EX Tatsumaki Senpukyaku | |||
|anchor=yes | |||
|input=214KK | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>8</nowiki> | |||
|active=<nowiki>5(9)3(4)3(3)3(5)2</nowiki> | |||
|recovery=<nowiki>32+13</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|block=<nowiki>-59</nowiki> | |||
|damage=<nowiki>40x4 (160)</nowiki> | |||
|stun=<nowiki>50x4 (200)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|kd=<nowiki>88</nowiki> | |||
|kdr=<nowiki>29</nowiki> | |||
|kdrb=<nowiki>34</nowiki> | |||
|description= | |||
:Airborne on frames 7-75 | |||
:Has pretty far horizontal reach on the 1st hit (can be used to punish some moves from far away) | |||
:Juggle Limit: 2*7*7*8*8 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ken/normal/EX%20Tatsumaki%20Senpukyaku}} | |||
}} | |||
{{AttackData-SFV | |||
|version=VT1 | |||
|startup=<nowiki>6</nowiki> | |||
|active=<nowiki>5(8)3(4)3(3)3(5)2</nowiki> | |||
|recovery=<nowiki>32+13</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|block=<nowiki>-59</nowiki> | |||
|damage=<nowiki>40*50*50*40 (180)</nowiki> | |||
|stun=<nowiki>50x4 (200)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|kd=<nowiki>91</nowiki> | |||
|kdr=<nowiki>32</nowiki> | |||
|kdrb=<nowiki>37</nowiki> | |||
|description= | |||
:Airborne on frames 6-73 | |||
:Deals extra damage while in V-Trigger 1 | |||
:Juggle Limit: 5 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">214LK (air)</font>===== | |||
{{MoveData | |||
|image=SFV_Ken_214K (air).png | |||
|caption=Normal | |||
|image2=SFV_Ken_214K (air)_vt1.png | |||
|caption2=V-Trigger 1 | |||
|name=LK Air Tatsumaki Senpukyaku | |||
|anchor=yes | |||
|input=214LK (air) | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>9</nowiki> | |||
|active=<nowiki>2(6)2(6)2</nowiki> | |||
|recovery=<nowiki>10</nowiki> | |||
|hit=<nowiki>-1(3)</nowiki> | |||
|block=<nowiki>-3(0)</nowiki> | |||
|damage=<nowiki>80</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|description= | |||
:Can cross-up | |||
:Frame Advantage varies depending on angle and height | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ken/normal/LK%20Air%20Tatsumaki%20Senpukyaku}} | |||
}} | |||
{{AttackData-SFV | |||
|version=VT1 | |||
|startup=<nowiki>9</nowiki> | |||
|active=<nowiki>2(6)2(5)2</nowiki> | |||
|recovery=<nowiki>10</nowiki> | |||
|hit=<nowiki>3(6)</nowiki> | |||
|block=<nowiki>3(6)</nowiki> | |||
|damage=<nowiki>100</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|description= | |||
:Can cross-up | |||
:Frame Advantage varies depending on angle and height | |||
:A lot more negative on block if the first hit is blocked and the second hit whiffs | |||
:All hits have a projectile hitbox | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">214MK (air)</font>===== | |||
{{MoveData | |||
|image=SFV_Ken_214K (air).png | |||
|caption=Normal | |||
|image2=SFV_Ken_214K (air)_vt1.png | |||
|caption2=V-Trigger 1 | |||
|name=MK Air Tatsumaki Senpukyaku | |||
|anchor=yes | |||
|input=214MK (air) | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>9</nowiki> | |||
|active=<nowiki>2(5)2(5)2</nowiki> | |||
|recovery=<nowiki>10</nowiki> | |||
|hit=<nowiki>0(3)</nowiki> | |||
|block=<nowiki>-3(0)</nowiki> | |||
|damage=<nowiki>80</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|description= | |||
:Frame Advantage varies depending on angle and height | |||
:Frame Advantage listed refers to only first hit connecting | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ken/normal/MK%20Air%20Tatsumaki%20Senpukyaku}} | |||
}} | |||
{{AttackData-SFV | |||
|version=VT1 | |||
|startup=<nowiki>9</nowiki> | |||
|active=<nowiki>2(5)2(4)2</nowiki> | |||
|recovery=<nowiki>10</nowiki> | |||
|hit=<nowiki>3(6)</nowiki> | |||
|block=<nowiki>3(6)</nowiki> | |||
|damage=<nowiki>100</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|description= | |||
:Can cross-up | |||
:Frame Advantage varies depending on angle and height | |||
:A lot more negative on block if the first hit is blocked and the second hit whiffs | |||
:All hits have a projectile hitbox | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">214HK (air)</font>===== | |||
{{MoveData | |||
|image=SFV_Ken_214K (air).png | |||
|caption=Normal | |||
|image2=SFV_Ken_214K (air)_vt1.png | |||
|caption2=V-Trigger 1 | |||
|name=HK Air Tatsumaki Senpukyaku | |||
|anchor=yes | |||
|input=214HK (air) | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>9</nowiki> | |||
|active=<nowiki>2(4)2(4)2</nowiki> | |||
|recovery=<nowiki>10</nowiki> | |||
|hit=<nowiki>0(3)</nowiki> | |||
|block=<nowiki>-3(0)</nowiki> | |||
|damage=<nowiki>80</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|description= | |||
:Frame Advantage varies depending on angle and height | |||
:Frame Advantage listed refers to only first hit connecting | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ken/normal/HK%20Air%20Tatsumaki%20Senpukyaku}} | |||
}} | |||
{{AttackData-SFV | |||
|version=VT1 | |||
|startup=<nowiki>9</nowiki> | |||
|active=<nowiki>2(4)2(3)2</nowiki> | |||
|recovery=<nowiki>10</nowiki> | |||
|hit=<nowiki>3(6)</nowiki> | |||
|block=<nowiki>3(6)</nowiki> | |||
|damage=<nowiki>100</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|description= | |||
:Can cross-up | |||
:Frame Advantage varies depending on angle and height | |||
:A lot more negative on block if the first hit is blocked and the second hit whiffs | |||
:All hits have a projectile hitbox | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">214KK (air)</font>===== | |||
{{MoveData | |||
|image=SFV_Ken_214KK (air).png | |||
|caption=Normal | |||
|image2=SFV_Ken_214KK (air)_vt1.png | |||
|caption2=V-Trigger 1 | |||
|name=EX Air Tatsumaki Senpukyaku | |||
|anchor=yes | |||
|input=214KK (air) | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>9</nowiki> | |||
|active=<nowiki>2(6)2(7)2</nowiki> | |||
|recovery=<nowiki>13</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|block=<nowiki>-2(0)</nowiki> | |||
|damage=<nowiki>70</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|description= | |||
:Frame Advantage on Block and KDA varies depending on angle and height | |||
:Cannot cross-up | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ken/normal/EX%20Air%20Tatsumaki%20Senpukyaku}} | |||
}} | |||
{{AttackData-SFV | |||
|version=VT1 | |||
|startup=<nowiki>8</nowiki> | |||
|active=<nowiki>2(6)2(7)2</nowiki> | |||
|recovery=<nowiki>16</nowiki> | |||
|hit=<nowiki>6(8)</nowiki> | |||
|block=<nowiki>-2(0)</nowiki> | |||
|damage=<nowiki>40x3 (120)</nowiki> | |||
|stun=<nowiki>100x3 (300)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|description= | |||
:Can cross-up | |||
:Frame Advantage varies depending on angle and height | |||
:Sometimes the last hit can whiff resulting in much worse frame advantage for Ken | |||
:Can hit 3 times, easier on bigger bodies like Abigail, Birdie, FANG, Urien, Zangief | |||
:All hits have a projectile hitbox | |||
}} | |||
}} | |||
== Critical Art == | |||
=====<font style="visibility:hidden; float:right">236236K</font>===== | |||
{{MoveData | |||
|image=SFV_Ken_236236K 1.png | |||
|image2=SFV_Ken_236236K 2.png | |||
|name=Guren Enjikyaku | |||
|anchor=yes | |||
|input=236236K | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>5</nowiki> | |||
|active=<nowiki>4</nowiki> | |||
|recovery=<nowiki>42</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|block=<nowiki>-26</nowiki> | |||
|damage=<nowiki>30x7*130 (340)</nowiki> | |||
|stun=<nowiki>0</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|kd=<nowiki>31</nowiki> | |||
|kdr=<nowiki>31</nowiki> | |||
|kdrb=<nowiki>31</nowiki> | |||
|description= | |||
:Fully invincible on frames 1-8 | |||
:Reaches about half-way across the screen | |||
:Can't hit cross-up (behind Ken) | |||
:Not actually airborne at all | |||
:Juggle Limit: 7 (+50 Juggle Limit if canceled into after V-Trigger 2 hits) | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ken/normal/Guren%20Enjikyaku}} | |||
}} | |||
}} | |||
== Taunts == | |||
=====<font style="visibility:hidden; float:right">5PPPKKK</font>===== | |||
{{MoveData | |||
|image=SFV_Ken_5PPPKKK.png | |||
|caption="Hey you. Show me a real attack!" | |||
|name=Taunt | |||
|anchor=yes | |||
|input=5PPPKKK | |||
|data= | |||
{{AttackData-SFV | |||
|recovery=<nowiki>61</nowiki> | |||
|description= | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ken/normal/Taunt}} | |||
}} | |||
}} | |||
== V-System == | |||
=== V-Skill 1 === | |||
=====<font style="visibility:hidden; float:right">MPMK (VS1)</font>===== | |||
{{MoveData | |||
|image=SFV_Ken_MPMK (VS1).png | |||
|name=Run | |||
|anchor=yes | |||
|input=MPMK (VS1) | |||
|data= | |||
{{AttackData-SFV | |||
|recovery=<nowiki>22</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|description= | |||
:Will accept and buffer inputs on the 18th frame, will execute input as early as possible (after all 22 frames of run play out) | |||
:Cancels into Quick Step Kick follow-up on the 16th frame of buttons are held down until then | |||
:Cancelable into from fireballs on Hit or Block during V-Trigger 1 at the cost of 750 V-Timer (50% of total V-Timer) | |||
:Rewards counter-hit to opponent if hit during any frames of the Run itself | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ken/normal/Run}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">MPMK (VS1) (hold)</font>===== | |||
{{MoveData | |||
|image=SFV_Ken_MPMK (VS1) (hold).png | |||
|name=Quick Step Kick | |||
|anchor=yes | |||
|input=MPMK (VS1) (hold) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>15+9</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>25</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|block=<nowiki>-6</nowiki> | |||
|damage=<nowiki>50</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|kd=<nowiki>92</nowiki> | |||
|kdr=<nowiki>33</nowiki> | |||
|kdrb=<nowiki>38</nowiki> | |||
|hcWinVt=<nowiki>16</nowiki> | |||
|description= | |||
:Puts the opponent into a limited juggle state on hit (but does not increase the juggle state at all if used on an already juggled opponent) | |||
:Builds 100/50 V-Gauge on hit/block | |||
:3 extra KDA when juggled after b+MP > HP target combo | |||
:Juggle Limit / Increase / Start: 1 / 0 / 3 (+1 extra Juggle Limit when canceled into from fireballs during V-Trigger 1) | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ken/normal/Quick%20Step%20Kick}} | |||
}} | |||
}} | |||
=== V-Skill 2 === | |||
=====<font style="visibility:hidden; float:right">MPMK (VS2)</font>===== | |||
{{MoveData | |||
|image=SFV_Ken_MPMK (VS2).png | |||
|caption=Normal | |||
|image2=SFV_Ken_MPMK (VS2)_vt1.png | |||
|caption2=V-Trigger 1 | |||
|name=Ryusenkyaku | |||
|anchor=yes | |||
|input=MPMK (VS2) | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>26 (24)</nowiki> | |||
|active=<nowiki>4</nowiki> | |||
|recovery=<nowiki>20</nowiki> | |||
|hit=<nowiki>2</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|damage=<nowiki>60(80)</nowiki> | |||
|stun=<nowiki>100(120)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|description= | |||
:Not an Overhead | |||
:Airborne frames 11-28 (last active frame is not airborne) | |||
:Projectile invincible on lower body on frames 11-22 | |||
:First active frame only hits airborne (effectively 1F slower startup in most cases) | |||
:Hold for at least 24F for the (Hold) version of the Wheel Kick (slower but stronger version) | |||
:2F faster startup (24F) if canceled into from stand HP | |||
:Releasing early will hit 21 frames later | |||
:Can hit on later active frames with good spacing | |||
:Cancelable into from fireballs on Hit or Block during V-Trigger 1 at the cost of 750 V-Timer (50% of total V-Timer) | |||
:Deals 20 extra damage (80) and stun (120) when canceled into from Fireballs during V-Trigger 1 | |||
:Builds 80/40 V-Gauge on Hit / Block | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ken/normal/Ryusenkyaku}} | |||
}} | |||
{{AttackData-SFV | |||
|version=VT1 | |||
|startup=<nowiki>5+21 (3+21)</nowiki> | |||
|active=<nowiki>4</nowiki> | |||
|recovery=<nowiki>20</nowiki> | |||
|hit=<nowiki>2</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|damage=<nowiki>80</nowiki> | |||
|stun=<nowiki>120</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|description= | |||
:Not an Overhead | |||
:Airborne frames 11-28 (last active frame is not airborne) | |||
:Projectile invincible on lower body on frames 11-22 | |||
:First active frame only hits airborne (effectively 1F slower startup in most cases) | |||
:Hold for at least 24F for the (Hold) version of the Wheel Kick (slower but stronger version) | |||
:2F faster startup (24F) if canceled into from stand HP | |||
:Releasing early will hit 21 frames later | |||
:Can hit on later active frames with good spacing | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">MPMK (VS2) (hold)</font>===== | |||
{{MoveData | |||
|image=SFV_Ken_MPMK (VS2).png | |||
|caption=Normal | |||
|image2=SFV_Ken_MPMK (VS2)_vt1.png | |||
|caption2=V-Trigger 1 | |||
|name=Ryusenkyaku (hold) | |||
|anchor=yes | |||
|input=MPMK (VS2) (hold) | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>43(36)</nowiki> | |||
|active=<nowiki>7</nowiki> | |||
|recovery=<nowiki>17</nowiki> | |||
|hit=<nowiki>4</nowiki> | |||
|block=<nowiki>3</nowiki> | |||
|damage=<nowiki>90(100)</nowiki> | |||
|stun=<nowiki>120(150)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|description= | |||
:Not an Overhead | |||
:Airborne on frames 30-48 (last active frame is not airborne) | |||
:Projectile Invincible on lower body on frames 28-42 | |||
:First 3 active frames only hits airborne (effectively 3F slower startup in most cases) | |||
:7F faster startup (36F) if canceled into from crouch HP (this also adjusts the timing of the airborne / projectile invincibility frames) | |||
:Can hit on later active frames with good spacing | |||
:Cancelable into from fireballs on Hit or Block during V-Trigger 1 at the cost of 750 V-Timer (50% of total V-Timer) | |||
:Deals 10 extra damage (100) and 30 extra stun (150) when canceled into from Fireballs during V-Trigger 1 | |||
:Builds 100/50 V-Gauge on Hit / Block | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ken/normal/Ryusenkyaku%20(hold)}} | |||
}} | |||
{{AttackData-SFV | |||
|version=VT1 | |||
|startup=<nowiki>43(36)</nowiki> | |||
|active=<nowiki>7</nowiki> | |||
|recovery=<nowiki>17</nowiki> | |||
|hit=<nowiki>4</nowiki> | |||
|block=<nowiki>3</nowiki> | |||
|damage=<nowiki>100</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|description= | |||
:Not an Overhead | |||
:Airborne on frames 30-48 (last active frame is not airborne) | |||
:Projectile Invincible on lower body on frames 28-42 | |||
:First 3 active frames only hits airborne (effectively 3F slower startup in most cases) | |||
:7F faster startup (36F) if canceled into from crouch HP (this also adjusts the timing of the airborne / projectile invincibility frames) | |||
:Can hit on later active frames with good spacing | |||
}} | |||
}} | |||
=== V-Trigger 1 === | === V-Trigger 1 === | ||
=====<font style="visibility:hidden; float:right">HPHK (VT1)</font>===== | |||
{{MoveData | |||
|image=SFV_Ken_HPHK (VT1).png | |||
|name=Heat Rush | |||
|anchor=yes | |||
|input=HPHK (VT1) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>1</nowiki> | |||
|recovery=<nowiki>21</nowiki> | |||
|description= | |||
:3 bar V-Trigger | |||
:Duration of 1500 frames (25 seconds) | |||
:Transforms most of Ken's tatsus into projectile type hitboxes instead of strike hitboxes (this can be a detriment in matchups with easy access to Projectile invincible moves) | |||
:Allows Ken to cancel his Fireballs into V-Skills on Hit and Block at the cost of 750 V-Meter (50% of the V-Trigger 1 timer) | |||
:Makes Ken more Ken; his body heat reaching 100°C | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ken/normal/Heat%20Rush}} | |||
}} | |||
}} | |||
=== V-Trigger 2 === | === V-Trigger 2 === | ||
[[Category: Street Fighter V]] | =====<font style="visibility:hidden; float:right">HPHK (VT2)</font>===== | ||
{{MoveData | |||
|image=SFV_Ken_HPHK (VT2).png | |||
|name=Shinryuken lvl 1 | |||
|anchor=yes | |||
|input=HPHK (VT2) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>9(7)</nowiki> | |||
|active=<nowiki>4(3)3(2)3(2)3(2)3</nowiki> | |||
|recovery=<nowiki>28+30</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|block=<nowiki>-51</nowiki> | |||
|damage=<nowiki>30*10x4*40 (110)</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|kd=<nowiki>77</nowiki> | |||
|kdr=<nowiki>18</nowiki> | |||
|kdrb=<nowiki>23</nowiki> | |||
|description= | |||
:2 bar V-Trigger | |||
:Limited juggles possible afterwards on this lvl 1 version | |||
:Projectile invincible from frame 1 (frame 4 on post-activation) until landing | |||
:Throw invincible on frames 1-18 on initial activation ONLY | |||
:Invincible to airborne strikes on frame 11 until landing | |||
:Airborne on frame 11 | |||
:No strike invincibility upon activation | |||
:On HIT only: Can cancel into specials / V-Skills during grounded recovery frames | |||
:Can only continue into higher level Shinryukens on hit by mashing the punch button | |||
:After doing this lvl 1 Shinryuken, before the V-Timer depletes Ken can do either: 3x lvl 1 Shinryukens ** 1x lvl 1 + 1x lvl 2 Shinryuken ** 1x lvl 3 Shinryuken | |||
:The first hit is on frame 9 of startup but there is a big hitbox on frame 7 of startup that pulls the opponent towards Ken if it connects with their hurtboxes (so it can be used to whiff punish from very far away) | |||
:Can hit cross-up (behind Ken) from 2nd hit onwards | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ken/normal/Shinryuken%20lvl%201}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">HPHK > P (mash)</font>===== | |||
{{MoveData | |||
|image=SFV_Ken_HPHK P (mash).png | |||
|name=Shinryuken lvl 2 | |||
|anchor=yes | |||
|input=HPHK > P (mash) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>9(7)</nowiki> | |||
|active=<nowiki>4(3)3(2)3(2)3(2)2(2)2(2)2(2)2(2)2(2)2(2)2(2)3</nowiki> | |||
|recovery=<nowiki>54+40</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|damage=<nowiki>30*10x10*10 (140)</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|kd=<nowiki>72</nowiki> | |||
|kdr=<nowiki>13</nowiki> | |||
|kdrb=<nowiki>18</nowiki> | |||
|description= | |||
:2 bar V-Trigger | |||
:Limited juggles possible afterwards on this lvl 2 version | |||
:On HIT only: Can cancel into specials / V-Skills during grounded recovery frames | |||
:Can only continue into higher level Shinryukens on hit by mashing the punch button | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ken/normal/Shinryuken%20lvl%202}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">HPHK > P (mash max)</font>===== | |||
{{MoveData | |||
|image=SFV_Ken_HPHK P (mash max).png | |||
|name=Shinryuken lvl 3 | |||
|anchor=yes | |||
|input=HPHK > P (mash max) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>9(7)</nowiki> | |||
|active=<nowiki>4(3)3(2)3(2)3(2)2(2)2(2)2(2)2(2)2(2)2(2)2(2)2(1)2(1)2(1)2(1)3</nowiki> | |||
|recovery=<nowiki>74+40</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|damage=<nowiki>30*10x10*5x4*30 (180)</nowiki> | |||
|stun=<nowiki>200</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|kd=<nowiki>66</nowiki> | |||
|kdr=<nowiki>7</nowiki> | |||
|kdrb=<nowiki>12</nowiki> | |||
|description= | |||
:2 bar V-Trigger | |||
:Limited juggles possible afterwards on this lvl 3 version | |||
:On HIT only: Can cancel into specials / V-Skills during grounded recovery frames | |||
:Can only continue into higher level Shinryukens on hit by mashing the punch button | |||
:This lvl 3 version depletes all the V-Timer on use, not allowing for any further Shinryukens | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ken/normal/Shinryuken%20lvl%203}} | |||
}} | |||
}} | |||
=== V-Shift === | |||
=====<font style="visibility:hidden; float:right">5MKHP</font>===== | |||
{{MoveData | |||
|image=SFV_Ken_5MKHP.png | |||
|name=V-Shift | |||
|anchor=yes | |||
|input=5MKHP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>1</nowiki> | |||
|active=<nowiki>9</nowiki> | |||
|recovery=<nowiki>22</nowiki> | |||
|description= | |||
:Shifts back 1.06 range | |||
:Fully invincible on frames 1-9 during which time any strike or projectile evaded will trigger a slow-motion effect on frame 11 for both players | |||
:Immediately gains full invincibility for the full duration of V-Shift if you successfully evade a strike or projectile on start-up frames 1-9 | |||
:Throw invincible on frames 1-16 on an empty / raw V-Shift | |||
:Counter-Hit state on frames 10-31 on an empty / raw V-Shift | |||
:Opponent can still cancel the attack that was V-Shifted as if it had connected (this allows for a lot of shenanigans) | |||
:Costs 300 V-Gauge (1 bar) to use and refunds 150 V-Gauge back (1/2 bar) on a successful V-Shift if the slow-mo is triggered | |||
:If the V-Shift is successful you can cancel it into a follow-up attack (see V-Shift Break) that's fully invincible and knocks the opponent down on hit | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ken/normal/V-Shift}} | |||
}} | |||
}} | |||
=== V-Shift Break === | |||
=====<font style="visibility:hidden; float:right">5MKHP</font>===== | |||
{{MoveData | |||
|image=SFV_Ken_5MKHP_break.png | |||
|name=Shadow Thunder-Kick | |||
|anchor=yes | |||
|input=5MKHP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>?</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>?</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>0</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|kd=<nowiki>72</nowiki> | |||
|kdr=<nowiki>13</nowiki> | |||
|kdrb=<nowiki>18</nowiki> | |||
|description= | |||
:Fully invincible during startup and active frames | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ken/normal/Shadow%20Thunder-Kick}} | |||
}} | |||
}} | |||
=== V-Reversal === | |||
=====<font style="visibility:hidden; float:right">6KKK</font>===== | |||
{{MoveData | |||
|image=SFV_Ken_6KKK.png | |||
|name=Senpu Nataotoshi | |||
|anchor=yes | |||
|input=6KKK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>12</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>24</nowiki> | |||
|hit=<nowiki>2</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|damage=<nowiki>40</nowiki> | |||
|stun=<nowiki>0</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|description= | |||
:Strike and projectile invincible on frames 1-25 | |||
:Not actually airborne | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ken/normal/Senpu%20Nataotoshi}} | |||
}} | |||
}} | |||
{{Navbox-SFV}} | |||
[[Category:Street Fighter V]] | |||
[[Category:Street Fighter games]] |
Latest revision as of 20:22, 7 July 2023
Introduction
About Ken
Ken needs little introduction. One of the two famous shotos, he's a beginner-friendly character. A bit unlike in the past, his tools are now more directly oriented towards rushdown, and is now more easily seperatable from Ryu in terms of gameplay. He has a slowish fireball and bad pokes, but instead has great corner carry, great mobility, solid damage and some of the better v-meter building in the game. Despite that, one of this most notable weaknesses in his offensive game is that he doesn't gain many + frames on block from his normals, limiting his pressure game. Overall, Ken isn't a bad character at all to start.
Strengths | Weaknesses |
---|---|
|
|
Final Patch
Players to Watch
- ChrisT
- Kenpi
- Momochi
Ken | |
---|---|
Vitals | |
Life Points | 1025 |
Stun Points | 1050 |
V-Gauge Points | |
V-Trigger 1 | 3 Bars |
V-Trigger 2 | 2 Bars |
Ground Movement | |
Forward Walk Speed | 0.05 |
Backward Walk Speed | 0.035 |
Forward Dash Speed | 15 |
Backward Dash Speed | 24 |
Forward Dash Distance | 1.384 |
Backward Dash Distance | 1.277 |
Backdash CH Frames | 3-12 |
Jumping | |
Back Jump Speed | 46 (4+38+4) |
Neutral Jump Speed | 46 (4+38+4) |
Forward Jump Speed | 45 (3+38+4) |
Forward Jump Distance | 2.128 |
Backward Jump Distance | 1.824 |
Throws | |
Throw Hurtbox | 0.25 |
Throw Range | 0.8 |
![]() |
Frame Data & Descriptions are provided by FATOnline.
|
SFV Frame Data Glossary | |
---|---|
Active |
How many frames a move remains active (can hurt opponents) for. |
Attack |
Attack level is L for low attacks (must be blocked crouching), H is for High attacks (which can be blocked high or low) and M for overhead (must be blocked standing). T is for throw attacks (which cannot be blocked). |
Cancel options |
Available cancel options.
|
Confirm windows |
Hit confirm windows written as Specials & CAs/Target Combos/V-Trigger. Notation may denote V-Skill only cancel windows in Specials.
|
Crush Counter |
Crush Counter hit advantage written as opponent state, frame advantage, and v-gauge gain on hit. |
Damage |
Attack damage on hit. Notation may denote multi-hit or "sweet spot" damage values on certain frames. |
Hit/Block |
These are frame advantage values when the attack hits or is blocked. If the number is positive, then the move will end before the defender can act again. If the number is negative, the defender will be able to act before the attacker and maybe even punish. KD refers to knockdown on hit.
|
Knockdown |
Knockdown advantage against Normal, Quick Rise and Back Rise wake up options. |
Recovery |
How many frames it takes for a move to finish after it's been active. |
Startup |
How many frames it takes before the move becomes 'active' or have a hit box. The last startup frame and the first active frame are the same frame, meaning all values are written as Startup + 1. |
Stun |
Amount of stun added to the opponent's stun bar on hit. |
Normals
5LP
5MP
5HP
5LK
5MK
5HK
2LP
2MP
2HP
2LK
2MK
2HK
8LP
8MP
8HP
8LK
8MK
8HK
Command Normals
6HK (hold)
6HK
4MK
4MP
Target Combos
4MP > 5HP
5MK > 5HK
Throws
LPLK
4LPLK
Special Moves
236LP
236MP
236HP
236PP
623LP
623MP
623HP
623PP
214LK
214MK
214HK
214KK
214LK (air)
214MK (air)
214HK (air)
214KK (air)
Critical Art
236236K
Taunts
5PPPKKK
V-System
V-Skill 1
MPMK (VS1)
MPMK (VS1) (hold)
V-Skill 2
MPMK (VS2)
MPMK (VS2) (hold)
V-Trigger 1
HPHK (VT1)
V-Trigger 2
HPHK (VT2)
HPHK > P (mash)
HPHK > P (mash max)
V-Shift
5MKHP
V-Shift Break
5MKHP
V-Reversal
6KKK