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[[File:Ffspecryo.png|right]] | [[File:Ffspecryo.png|right|Fighting Master!]] | ||
[[File:Ffspecryo_colors.png|right]] | |||
==Introduction== | |||
'''Fight against Ryo Sakazaki (MVS & AES)'''<br> | |||
To fight Ryo Sakazaki, you must defeat all 15 opponents in arcade mode with a 2-0 record. If you lose a round, you can continue progressing by having a second player join in before the match ends and defeating that second player. Switching between the first and second player is allowed as long as the continuing player gets a 2-0 record against the losing player. After defeating Wolfgang Krauser under these conditions, Ryo Sakazaki will challenge you in a dream match. | |||
'''Play as Ryo Sakazaki (AES only)'''<br> | |||
''' | To play as Ryo Sakazaki, you must first reach him and defeat him. Then, wait at the title screen until a demonstration starts and input the following code after the word "FIGHT!" appears: ↑ ← ↓ → ↑ A ↑ → ↓ ← ↑ C. You will then hear Ryo shout "Ora! Ora!". Press START and select P1 VS P2 mode, and Ryo will appear right next to Krauser on the character select screen. '''Ryo is NOT playable in the MVS (arcade) version of the game. As the biggest Fatal Fury Special competitions are played on the arcade version, Ryo is also not playable in tournaments.''' | ||
To | |||
==Move List== | |||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | |||
| align="center" | Standing/Walking || align="center" | Crouching || align="center" | Crawling || align="center" | Jumping || align="center" | Taunting | |||
|- | |||
| align="center"; valign="bottom" | [[File:FFS Ryo Stand.png|bottom]] || align="center"; valign="bottom" | [[File:FFS Ryo Crouch.png|bottom]] || align="center"; valign="bottom" | [[File:FFS Ryo Crouchwalk.png|bottom]] || align="center"; valign="bottom" | [[File:FFS Ryo Land.png|bottom]] [[File:FFS Ryo Jump.png|bottom]] [[File:FFS Ryo Land.png|bottom]] || align="center"; valign="bottom" | [[File:FFS Ryo Taunt.gif|bottom|Ora ora!]] | |||
|- | |||
| align="center" | || align="center" | || align="center" | || align="center" | Ryo is upper-body invincible during his prejump and landing frames. 50F (4+43+3) duration. || align="center" | | |||
|} | |||
== | ===Close Standing Normals=== | ||
===== <span class="invisible-header">c5A</span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image=FFS_Ryo_c5A.png | |||
|subtitle=肘打ち | |||
|caption= | |||
|name=c5A | |||
|data= | |||
{{AttackData-FFS | |||
|Damage=8 | |||
|Stun=2 | |||
|Guard=Mid | |||
|Startup=6 | |||
|Active=6 | |||
|Recovery=7 | |||
|Total=18 | |||
|Hit Adv=+3 | |||
|Block Adv=+4 | |||
|Property=Kara Cancel | |||
|description= | |||
}} | |||
}} | |||
= | ===== <span class="invisible-header">c5B</span> ===== | ||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image=FFS_Ryo_c5B.png | |||
|subtitle=Low Kick/ローキック | |||
|caption= | |||
|name=c5B | |||
|data= | |||
{{AttackData-FFS | |||
|Damage=10 | |||
|Stun=2 | |||
|Guard=Mid | |||
|Startup=8 | |||
|Active=6 | |||
|Recovery=6 | |||
|Total=19 | |||
|Hit Adv=+4 | |||
|Block Adv=+5 | |||
|Property=Kara Cancel | |||
|description= | |||
}} | |||
}} | |||
== | ===== <span class="invisible-header">c5C</span> ===== | ||
=== | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | |||
|image=FFS_Ryo_c5C.png | |||
|subtitle=Body Blow/ボディブロー | |||
|caption= | |||
|name=c5C | |||
|data= | |||
{{AttackData-FFS | |||
|Damage=18 | |||
|Stun=4 | |||
|Guard=Mid | |||
|Startup=10 | |||
|Active=8 | |||
|Recovery=7 | |||
|Total=24 | |||
|Hit Adv=+8 | |||
|Block Adv=+7 | |||
|Property=Kara Cancel | |||
|description= | |||
}} | |||
}} | |||
===== <span class="invisible-header">c5D</span> ===== | |||
|- | <font style="visibility:hidden" size="0"></font> | ||
| | {{MoveData | ||
|- | |image=FFS_Ryo_c5D_4.png | ||
| | |subtitle=右上段後ろ上段回し蹴り | ||
| | |caption= | ||
|} | |name=c5D | ||
|data= | |||
{{AttackData-FFS | |||
|Damage=20 | |||
|Stun=4 | |||
|Guard=Mid | |||
|Startup=24 | |||
|Active=11 | |||
|Recovery=19 | |||
|Total=53 | |||
|Hit Adv=-6 | |||
|Block Adv=-7 | |||
|Property=Kara Cancel | |||
|description= | |||
<gallery class="mw-collapsible mw-collapsed" data-expandtext="show detailed hitboxes" data-collapsetext="hide detailed hitboxes"> | |||
FFS Ryo c5D.png| | |||
FFS Ryo c5D 1.png| | |||
FFS Ryo c5D 2.png| | |||
FFS Ryo c5D 3.png| | |||
FFS Ryo c5D 4.png| | |||
FFS Ryo c5D 5.png| | |||
FFS Ryo c5D 6.png| | |||
FFS Ryo c5D 7.png| | |||
</gallery> | |||
}} | |||
}} | |||
===Far Standing Normals=== | |||
=== | ===== <span class="invisible-header">f5A</span> ===== | ||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image=FFS_Ryo_f5A.png | |||
|subtitle=左正拳突き | |||
|caption= | |||
|name=f5A | |||
|data= | |||
{{AttackData-FFS | |||
|Damage=6 | |||
|Stun=2 | |||
|Guard=Mid | |||
|Startup=3 | |||
|Active=3 | |||
|Recovery=3 | |||
|Total=8 | |||
|Hit Adv=+10 | |||
|Block Adv=+11 | |||
|Property=Kara Cancel | |||
|description= | |||
}} | |||
}} | |||
===== <span class="invisible-header">f5B</span> ===== | |||
| | <font style="visibility:hidden" size="0"></font> | ||
| | {{MoveData | ||
|- | |image=FFS_Ryo_f5B.png | ||
| | |subtitle=左上段横蹴り | ||
| | |caption= | ||
| | |name=f5B | ||
| | |data= | ||
| | {{AttackData-FFS | ||
|- | |Damage=8 | ||
| | |Stun=2 | ||
| | |Guard=Mid | ||
|Startup=7 | |||
|Active=6 | |||
|Recovery=11 | |||
|Total=23 | |||
|Hit Adv=-1 | |||
|Block Adv=0 | |||
|Property=Kara Cancel | |||
|description= | |||
}} | |||
}} | |||
=== | ===== <span class="invisible-header">f5C</span> ===== | ||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image=FFS_Ryo_f5C.png | |||
|subtitle=右正拳突き | |||
|caption= | |||
|name=f5C | |||
|data= | |||
{{AttackData-FFS | |||
|Damage=16 | |||
|Stun=4 | |||
|Guard=Mid | |||
|Startup=7 | |||
|Active=8 | |||
|Recovery=14 | |||
|Total=28 | |||
|Hit Adv=+1 | |||
|Block Adv=0 | |||
|Property=/ | |||
|description= | |||
}} | |||
}} | |||
===== <span class="invisible-header">f5D</span> ===== | |||
|- | <font style="visibility:hidden" size="0"></font> | ||
| | {{MoveData | ||
| | |image=FFS_Ryo_f5D.png | ||
| | |subtitle=左上段後ろ回し蹴り | ||
| | |caption= | ||
|} | |name=f5D | ||
|data= | |||
{{AttackData-FFS | |||
|Damage=18 | |||
|Stun=4 | |||
|Guard=Mid | |||
|Startup=18 | |||
|Active=9 | |||
|Recovery=12 | |||
|Total=38 | |||
|Hit Adv=+2 | |||
|Block Adv=+1 | |||
|Property=/ | |||
|description= | |||
}} | |||
}} | |||
= | ===Crouching Normals=== | ||
== | ===== <span class="invisible-header">2A</span> ===== | ||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image=FFS_Ryo_2A.png | |||
|subtitle=かがみパンチ | |||
|caption= | |||
|name=2A | |||
|data= | |||
{{AttackData-FFS | |||
|Damage=6 | |||
|Stun=2 | |||
|Guard=Mid | |||
|Startup=4 | |||
|Active=5 | |||
|Recovery=4 | |||
|Total=12 | |||
|Hit Adv=+7 | |||
|Block Adv=+8 | |||
|Property=Kara Cancel | |||
|description= | |||
}} | |||
}} | |||
===== <span class="invisible-header">2B</span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image=FFS_Ryo_2B.png | |||
|subtitle=かがみ足払い | |||
|caption= | |||
|name=2B | |||
|data= | |||
{{AttackData-FFS | |||
|Damage=8 | |||
|Stun=2 | |||
|Guard=Low | |||
|Startup=5 | |||
|Active=6 | |||
|Recovery=6 | |||
|Total=16 | |||
|Hit Adv=+4 | |||
|Block Adv=+5 | |||
|Property=Kara Cancel | |||
|description= | |||
}} | |||
}} | |||
===== <span class="invisible-header">2C</span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image=FFS Ryo 2C.png | |||
|subtitle=伸び上がりアッパー | |||
|caption= | |||
|name=2C | |||
|data= | |||
{{AttackData-FFS | |||
|Damage=16 | |||
|Stun=4 | |||
|Guard=Mid | |||
|Startup=6 | |||
|Active=11 | |||
|Recovery=11 | |||
|Total=27 | |||
|Hit Adv=+2 | |||
|Block Adv=+1 | |||
|Property=Kara Cancel | |||
|description= | |||
<gallery class="mw-collapsible"> | |||
FFS Ryo 2C.png| | |||
FFS Ryo 2C 1.png| | |||
</gallery> | |||
}} | |||
}} | |||
===== <span class="invisible-header">2D</span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image=FFS_Ryo_2D.png | |||
|subtitle=かがみ回し蹴り | |||
|caption= | |||
|name=2D | |||
|data= | |||
{{AttackData-FFS | |||
|Damage=18 | |||
|Stun=4 | |||
|Guard=Low | |||
|Startup=12 | |||
|Active=7 | |||
|Recovery=20 | |||
|Total=38 | |||
|Hit Adv=KD | |||
|Block Adv=-4 | |||
|Property=Kara Cancel | |||
|description= | |||
}} | |||
}} | |||
===Jumping Normals=== | |||
' | [[File:FFS Ryo Land.png|caption=Ryo's landing sprite is upper-body invincible.]] | ||
''' | '''Note: Ryo is upper-body invincible during the landing frames of all of his jumping normals.''' | ||
===== <span class="invisible-header">jA</span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image=FFS_Ryo_jA.png | |||
|subtitle=跳び肘打ち | |||
|caption= | |||
|name=jA | |||
|data= | |||
{{AttackData-FFS | |||
|Damage=8 | |||
|Stun=2 | |||
|Guard=Overhead | |||
|Startup=6 | |||
|Active=∞ | |||
|Recovery=/ | |||
|Total=/ | |||
|Hit Adv= | |||
|Block Adv= | |||
|Property= | |||
|description= | |||
}} | |||
}} | |||
===== <span class="invisible-header">jB</span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image=FFS_Ryo_jB.png | |||
|image2=FFS_Ryo_j8B.png | |||
|subtitle= | |||
|caption=Diagonal Jump | |||
|caption2=Neutral Jump | |||
|name=jB | |||
|data= | |||
{{AttackData-FFS | |||
|version=Diagonal Jump | |||
|subtitle=跳び横下段蹴り | |||
|Damage=10 | |||
|Stun=2 | |||
|Guard=Overhead | |||
|Startup=6 | |||
|Active=∞ | |||
|Recovery=/ | |||
|Total=/ | |||
|Hit Adv= | |||
|Block Adv= | |||
|Property= | |||
|description= | |||
}} | |||
{{AttackData-FFS | |||
|header=no | |||
|version=Neutral Jump | |||
|subtitle=跳び中段蹴り | |||
|Damage=10 | |||
|Stun=2 | |||
|Guard=Overhead | |||
|Startup=6 | |||
|Active=∞ | |||
|Recovery=/ | |||
|Total=/ | |||
|Hit Adv= | |||
|Block Adv= | |||
|Property= | |||
|description= | |||
}} | |||
}} | |||
===== <span class="invisible-header">jC</span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image=FFS_Ryo_jC.png | |||
|subtitle=跳び下段正拳 | |||
|caption= | |||
|name=jC | |||
|data= | |||
{{AttackData-FFS | |||
|version=Diagonal Jump | |||
|Damage=18 | |||
|Stun=4 | |||
|Guard=Overhead | |||
|Startup=6 | |||
|Active=20 | |||
|Recovery=/ | |||
|Total=/ | |||
|Hit Adv= | |||
|Block Adv= | |||
|Property= | |||
|description= | |||
}} | |||
{{AttackData-FFS | |||
|header=no | |||
|version=Neutral Jump | |||
|Damage=18 | |||
|Stun=4 | |||
|Guard=Overhead | |||
|Startup=6 | |||
|Active=17 | |||
|Recovery=/ | |||
|Total=/ | |||
|Hit Adv= | |||
|Block Adv= | |||
|Property= | |||
|description= | |||
}} | |||
}} | |||
===== <span class="invisible-header">jD</span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image=FFS_Ryo_jD.png | |||
|image2=FFS_Ryo_j8D.png | |||
|subtitle= | |||
|caption=Diagonal Jump | |||
|caption2=Neutral Jump | |||
|name=jD | |||
|data= | |||
{{AttackData-FFS | |||
|version=Diagonal Jump | |||
|subtitle=跳び横下段蹴り | |||
|Damage=16 | |||
|Stun=4 | |||
|Guard=Overhead | |||
|Startup=9 | |||
|Active=22 | |||
|Recovery=/ | |||
|Total=/ | |||
|Hit Adv= | |||
|Block Adv= | |||
|Property= | |||
|description= | |||
}} | |||
{{AttackData-FFS | |||
|header=no | |||
|version=Neutral Jump | |||
|subtitle=跳び中段蹴り | |||
|Damage=16 | |||
|Stun=4 | |||
|Guard=Overhead | |||
|Startup=6 | |||
|Active=17 | |||
|Recovery=/ | |||
|Total=/ | |||
|Hit Adv= | |||
|Block Adv= | |||
|Property= | |||
|description= | |||
}} | |||
}} | |||
===Universal Mechanics=== | |||
===== <span class="invisible-header">Lane Blast (CD)</span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image=FFS_Ryo_CD_Front.png | |||
|image2=FFS_Ryo_CD_Back.png | |||
|subtitle= | |||
|caption=Front Lane | |||
|caption2=Back Lane | |||
|name=Lane Blast | |||
|input=C+D | |||
|data= | |||
{{AttackData-FFS | |||
|version=Front Lane | |||
|subtitle=中段回し蹴り | |||
|Damage=22 | |||
|Stun=5 | |||
|Guard=Mid | |||
|Startup=12 | |||
|Active=9 | |||
|Recovery=20 | |||
|Total=40 | |||
|Hit Adv=KD | |||
|Block Adv=-10 | |||
|Property=Cancel, Lane Shift | |||
|description= | |||
}} | |||
{{AttackData-FFS | |||
|header=no | |||
|version=Back Lane | |||
|subtitle=中段後ろ回し蹴り | |||
|Damage=22 | |||
|Stun=5 | |||
|Guard=Mid | |||
|Startup=14 | |||
|Active=6 | |||
|Recovery=17 | |||
|Total=36 | |||
|Hit Adv=KD | |||
|Block Adv=-4 | |||
|Property=Cancel, Lane Shift | |||
|description= | |||
}} | |||
}} | |||
=== | ===== <span class="invisible-header">Lane Attack</span> ===== | ||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image=FFS_Ryo_Lane_Attack_Front.png | |||
|image2=FFS Ryo Lane Attack Back.png | |||
|subtitle=跳び蹴り | |||
|caption=Front Lane | |||
|caption2=Back Lane | |||
|name=Lane Attack | |||
|input=A/B/C/D from opposite lane | |||
|data= | |||
<gallery class="mw-collapsible"> | |||
FFS_Ryo_Land.png|Ryo is upper-body invincible during recovery | |||
</gallery> | |||
{{AttackData-FFS | |||
|version=A/B | |||
|Damage=20 | |||
|Stun=2 | |||
|Guard=Overhead | |||
|Startup=9 | |||
|Active= | |||
|Recovery=4 | |||
|Total= | |||
|Hit Adv= | |||
|Block Adv= | |||
|Property=/ | |||
|description= * A straight and fast lane attack. | |||
}} | |||
{{AttackData-FFS | |||
|header=no | |||
|version=C/D | |||
|Damage=20 | |||
|Stun=4 | |||
|Guard=Overhead | |||
|Startup=9 | |||
|Active= | |||
|Recovery=4 | |||
|Total= | |||
|Hit Adv= | |||
|Block Adv= | |||
|Property=/ | |||
|description= * A slower high angle lane attack. | |||
}} | |||
}} | |||
=== | ===== <span class="invisible-header">Dodge Attack</span> ===== | ||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image=FFS_Ryo_Dodge_Attack 1.png | |||
|subtitle=避け後ろ蹴り | |||
|caption= | |||
|name=Dodge Attack | |||
|input=6A during proximity guard | |||
|data= | |||
{{AttackData-FFS | |||
|Damage=11 | |||
|Stun=5 | |||
|Guard=Mid | |||
|Startup=12 | |||
|Active=11 | |||
|Recovery=13 | |||
|Total=35 | |||
|Hit Adv=Air Reset | |||
|Block Adv=-5 | |||
|Property=Cancel, Upper-Body Invuln 1-22F | |||
|description= | |||
<gallery class="mw-collapsible"> | |||
FFS_Ryo_Dodge_Attack.png|Startup | |||
FFS Ryo Dodge Attack 1.png| | |||
FFS Ryo Dodge Attack 2.png|Recovery | |||
FFS Ryo Dodge Attack 3.png| | |||
</gallery> | |||
}} | |||
}} | |||
===Throws=== | ===Throws=== | ||
===== <span class="invisible-header">Tomoe Nage (4/6C)</span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image=FFS_Ryo_Throw 1.png | |||
|caption= | |||
|name=Tomoe Nage | |||
|input=close 4/6C | |||
|data= | |||
{{AttackData-FFS | |||
|Damage=26 | |||
|Stun=3 | |||
|range=20 | |||
|Guard=Throw | |||
|Startup=1 | |||
|Active=1 | |||
|Recovery=/ | |||
|Hit Adv= | |||
|Block Adv=/ | |||
|Property=/ | |||
|description= * Switches sides. | |||
}} | |||
}} | |||
===Special Moves=== | |||
===== <span class="invisible-header">Ko-Oh Ken (236P)</span> ===== | |||
{{MoveData | |||
| name = Ko-Oh Ken | |||
| input = 236A/C | |||
| subtitle = | |||
| image = FFS Ryo 236A 1.png | |||
| caption = | |||
| data = Both versions have the fastest recovery of any non-charge fireball in the game. | |||
{{AttackData-FFS | |||
| version = A | |||
| subtitle = | |||
| Damage = 16 (4) | |||
| Stun = 3 | |||
| Guard = Mid | |||
| Startup = 20 | |||
| Active = | |||
| Recovery = 21 | |||
| Total = 40 | |||
| Hit Adv = +20 | |||
| Block Adv = +9 | |||
| Property = | |||
| description = | |||
<gallery class="mw-collapsible"> | |||
FFS Ryo 236A.png| | |||
FFS Ryo 236A 1.png| | |||
</gallery> | |||
}} | |||
{{AttackData-FFS | |||
| header = no | |||
| version = C | |||
| subtitle = | |||
| Damage = 22 (5) | |||
| Stun = 6 | |||
| Guard = Mid | |||
| Startup = 20 | |||
| Active = | |||
| Recovery = 21 | |||
| Total = 40 | |||
| Hit Adv = +20 | |||
| Block Adv = +9 | |||
| Property = | |||
| description = | |||
<gallery class="mw-collapsible"> | |||
FFS Ryo 236C.png| | |||
FFS Ryo 236A 1.png| | |||
</gallery> | |||
}} | |||
}} | |||
===== <span class="invisible-header">Hien Shippu Kyaku (16K)</span> ===== | |||
{{MoveData | |||
| name = Hien Shippu Kyaku | |||
| input = 16B/D | |||
| subtitle = | |||
| image = FFS Ryo 16K.png | |||
| caption = | |||
| data = Both versions are completely worthless as offensive attacks as they are slow and the two hits don't combo together, allowing Ryo to be punished on hit. The second hit is a true blockstring on block, however, so it can do decent chip damage and let Ryo steal his turn back after an unsafe normal. | |||
* Can be used to advance forward after a knockdown or dizzy. | |||
<gallery class="mw-collapsible"> | |||
FFS Ryo 16K.png| | |||
FFS Ryo Land.png| | |||
</gallery> | |||
{{AttackData-FFS | |||
| version = B | |||
| subtitle = | |||
| Damage = 12 (3) | |||
| Stun = 3 | |||
| Guard = Mid | |||
| Startup = 21 | |||
| Active = 24 | |||
| Recovery = 12 | |||
| Total = 56 (whiff) | |||
| Hit Adv = | |||
| Block Adv = | |||
| Property = Upper-Body Invuln 45-56F | |||
| description = | |||
}} | |||
{{AttackData-FFS | |||
| header = no | |||
| version = 2nd hit | |||
| subtitle = | |||
| Damage = 12 (3) | |||
| Stun = 3 | |||
| Guard = Mid | |||
| Startup = 8 | |||
| Active = 5 | |||
| Recovery = 11 | |||
| Total = 23 | |||
| Hit Adv = Air Reset | |||
| Block Adv = +3 | |||
| Property = Upper-Body Invuln 31-33F | |||
| description = | |||
}} | |||
{{AttackData-FFS | |||
| header = no | |||
| version = D | |||
| subtitle = | |||
| Damage = 19 (4) | |||
| Stun = 6 | |||
| Guard = Mid | |||
| Startup = 24 | |||
| Active = 32 | |||
| Recovery = 16 | |||
| Total = 71 (whiff) | |||
| Hit Adv = | |||
| Block Adv = | |||
| Property = Upper-Body Invuln 56-71F | |||
| description = | |||
}} | |||
{{AttackData-FFS | |||
| header = no | |||
| version = 2nd hit | |||
| subtitle = | |||
| Damage = 19 (4) | |||
| Stun = 6 | |||
| Guard = Mid | |||
| Startup = 10 | |||
| Active = 6 | |||
| Recovery = 10 | |||
| Total = 25 | |||
| Hit Adv = KD | |||
| Block Adv = +7 | |||
| Property = Upper-Body Invuln 24-26F | |||
| description = | |||
}} | |||
}} | |||
===== <span class="invisible-header">Kohou (623P)</span> ===== | |||
{{MoveData | |||
| name = Kohou | |||
| input = 623A/C | |||
| subtitle = | |||
| image = FFS Ryo 623P.png | |||
| caption = | |||
| data = * Both versions are reliable anti-airs. | |||
<gallery class="mw-collapsible"> | |||
FFS Ryo 623P.png| | |||
FFS Ryo 623P 1.png| | |||
FFS Ryo 623P 2.png| | |||
FFS Ryo 623P 3.png| | |||
FFS Ryo Land.png| | |||
</gallery> | |||
{{AttackData-FFS | |||
| version = A | |||
| subtitle = | |||
| Damage = 10x4 (2x4) | |||
| Stun = 3x4 | |||
| Guard = Low, Mid, Mid, Mid | |||
| Startup = 7 | |||
| Active = 3+5+5+15 | |||
| Recovery = 17 | |||
| Total = 51 | |||
| Hit Adv = -16※ | |||
| Block Adv = -11※ | |||
| Property = Invincible 1-14F, Upper-Body Invuln 49-51F | |||
| description = * Can be punished on hit. | |||
※Advantage values are from the 3rd hit. | |||
}} | |||
{{AttackData-FFS | |||
| header = no | |||
| version = C | |||
| subtitle = | |||
| Damage = 17x4 (4x4) | |||
| Stun = 6x4 | |||
| Guard = Low, Mid, Mid, Mid | |||
| Startup = 8 | |||
| Active = 4+5+6+18 | |||
| Recovery = 20 | |||
| Total = 60 | |||
| Hit Adv = -15※ | |||
| Block Adv = -17※ | |||
| Property = Invincible 1-16F, Upper-Body Invuln 58-60F | |||
| description = * Can instantly stun all characters but Big Bear and Krauser if 3 hits connect. | |||
* Although it has fantastic stun output, Ryo can still be punished on hit if not done from the extremely close range where it is capable of dizzying. The 3rd hit can also whiff against some crouching characters. This limits its versatility as a reversal or combo tool. | |||
※Hit advantage is from the 3rd hit, block advantage is from the 4th hit. | |||
}} | |||
}} | |||
===== <span class="invisible-header">Zanretsuken (Mash C)</span> ===== | |||
{{MoveData | |||
| name = Zanretsuken | |||
| input = Mash C | |||
| subtitle = | |||
| image = FFS Ryo MashC 1.png | |||
| caption = | |||
| data = | |||
{{AttackData-FFS | |||
| Damage = 8x7 (2x7) | |||
| Stun = 3x7 | |||
| Guard = Mid | |||
| Startup = 10 | |||
| Active = 3 (2) 3 (2) 3 (2) 3 (2) 3 (2) 3 (8) 3 | |||
| Recovery = 12 | |||
| Total = 60 | |||
| Hit Adv = +3※ | |||
| Block Adv = -23※ | |||
| Property = | |||
| description = * Difficult to input, has short range, and none of the hits combo into each other, allowing Ryo to be punished on hit. | |||
* All hits before the last one have no pushback on hit. | |||
※Hit advantage is from the final hit, block advantage is from blocking at point blank. | |||
<gallery class="mw-collapsible mw-collapsed" data-expandtext="show detailed hitboxes" data-collapsetext="hide detailed hitboxes"> | |||
FFS Ryo MashC.png|1-9F | |||
FFS Ryo MashC 1.png|10-12F | |||
FFS Ryo MashC 2.png|13-14F | |||
FFS Ryo MashC 3.png|15-17F | |||
FFS Ryo MashC 4.png|18-19F | |||
FFS Ryo MashC 5.png|20-22F | |||
FFS Ryo MashC 6.png|23-24F | |||
FFS Ryo MashC 7.png|25-27F | |||
FFS Ryo MashC 8.png|28-29F | |||
FFS Ryo MashC 1.png|30-32F | |||
FFS Ryo MashC 2.png|33-34F | |||
FFS Ryo MashC 3.png|35-37F | |||
FFS Ryo MashC 4.png|38-39F | |||
FFS Ryo MashC 9.png|40-45F | |||
FFS Ryo MashC 10.png|46-48F | |||
FFS Ryo MashC 11.png|49-50F | |||
FFS Ryo MashC 12.png|51-60F | |||
</gallery> | |||
}} | |||
}} | |||
===== <span class="invisible-header">Haoh Shoukou Ken (641236C)</span> ===== | |||
{{MoveData | |||
| name = Haoh Shoukou Ken | |||
| input = 641236C | |||
| subtitle = | |||
| image = FFS Ryo 641236C 1.png | |||
| caption = | |||
| data = | |||
{{AttackData-FFS | |||
| Damage = 30 (7) | |||
| Stun = 3 | |||
| Guard = Mid | |||
| Startup = 49 | |||
| Active = | |||
| Recovery = 28 | |||
| Total = 76 | |||
| Hit Adv = +13 | |||
| Block Adv = +2 | |||
| Property = | |||
| description = * Big fireball. Very slow and easy to avoid, and doesn't do much more damage than a normal fireball, so there is little reason to use this in neutral. | |||
* If Ryo happens to dizzy his opponent in the corner, this can be done point blank and will outdamage a jump-in or lane attack, won't push Ryo back and is plus enough to link out of. | |||
<gallery class="mw-collapsible"> | |||
FFS Ryo 641236C.png| | |||
FFS Ryo 641236C 1.png| | |||
</gallery> | |||
}} | |||
}} | |||
===Desperation Move=== | |||
== | ===== <span class="invisible-header">Ryuuko Ranbu (21416BD)</span> ===== | ||
{{MoveData | |||
| name = Ryuuko Ranbu | |||
| input = 21416B+D | |||
| subtitle = When health is flashing | |||
| image = FFS Ryo 21416BD.png | |||
| caption = | |||
| data = | |||
{{AttackData-FFS | |||
| Damage = 48 | |||
| Stun = 4 | |||
| Guard = Unblockable | |||
| Startup = 24 | |||
| Active = 40 | |||
| Recovery = 3 | |||
| Total = 66 | |||
| Hit Adv = KD | |||
| Block Adv = / | |||
| Property = Upper-Body Invuln 21-23F, 64-66F | |||
| description = Ryo rushes across the entire screen and unleashes a series of strikes if he comes in contact with the opponent. | |||
* Is considered a throw, but can hit both grounded and airborne opponents and will hit throw-invincible reversals. However, it whiff against lane-switching opponents and still respects the 17F of wakeup throw invincibility. | |||
* Can be jumped over or interrupted if used in neutral. | |||
* <span style="color:#ff0000;">Air throwing Ryo out of this move can softlock or crash the game.</span> | |||
<gallery class="mw-collapsible"> | |||
FFS Ryo Land.png|21-23F | |||
FFS Ryo 21416BD.png| | |||
FFS Ryo 21416BD 1.png| | |||
FFS Ryo Land.png|64-66F | |||
</gallery> | |||
}} | |||
}} | |||
==Combos== | |||
== | ==Strategy== | ||
= | ===The Basics=== | ||
= | ===Advanced Strategy=== | ||
== | ==Matchups== | ||
== Vs. | ===Vs. Andy Bogard=== | ||
== Vs. | ===Vs. Axel Hawk=== | ||
== Vs. | ===Vs. Big Bear=== | ||
== Vs. | ===Vs. Billy Kane=== | ||
== Vs. | ===Vs. Cheng Sinzan=== | ||
== Vs. | ===Vs. Duck King=== | ||
== Vs. | ===Vs. Geese Howard=== | ||
== Vs. | ===Vs. Joe Higashi=== | ||
== Vs. | ===Vs. Jubei Yamada=== | ||
== Vs. | ===Vs. Kim Kaphwan=== | ||
== Vs. | ===Vs. Laurence Blood=== | ||
== Vs. | ===Vs. Mai Shiranui=== | ||
== Vs. | ===Vs. Ryo Sakazaki=== | ||
== Vs. | ===Vs. Terry Bogard=== | ||
== Vs. | ===Vs. Tung Fu Rue=== | ||
===Vs. Wolfgang Krauser=== | |||
{{Navbox-FFS}} | |||
[[Category:Fatal Fury Special]] | [[Category:Fatal Fury Special]] |
Latest revision as of 02:24, 27 April 2025
Introduction
Fight against Ryo Sakazaki (MVS & AES)
To fight Ryo Sakazaki, you must defeat all 15 opponents in arcade mode with a 2-0 record. If you lose a round, you can continue progressing by having a second player join in before the match ends and defeating that second player. Switching between the first and second player is allowed as long as the continuing player gets a 2-0 record against the losing player. After defeating Wolfgang Krauser under these conditions, Ryo Sakazaki will challenge you in a dream match.
Play as Ryo Sakazaki (AES only)
To play as Ryo Sakazaki, you must first reach him and defeat him. Then, wait at the title screen until a demonstration starts and input the following code after the word "FIGHT!" appears: ↑ ← ↓ → ↑ A ↑ → ↓ ← ↑ C. You will then hear Ryo shout "Ora! Ora!". Press START and select P1 VS P2 mode, and Ryo will appear right next to Krauser on the character select screen. Ryo is NOT playable in the MVS (arcade) version of the game. As the biggest Fatal Fury Special competitions are played on the arcade version, Ryo is also not playable in tournaments.
Move List
Standing/Walking | Crouching | Crawling | Jumping | Taunting |
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Ryo is upper-body invincible during his prejump and landing frames. 50F (4+43+3) duration. |
Close Standing Normals
c5A
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
8 | 2 | Mid | 6 | 6 | 7 | 18 | +3 | +4 | Kara Cancel |
c5B
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
10 | 2 | Mid | 8 | 6 | 6 | 19 | +4 | +5 | Kara Cancel |
c5C
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
18 | 4 | Mid | 10 | 8 | 7 | 24 | +8 | +7 | Kara Cancel |
c5D
Far Standing Normals
f5A
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
6 | 2 | Mid | 3 | 3 | 3 | 8 | +10 | +11 | Kara Cancel |
f5B
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
8 | 2 | Mid | 7 | 6 | 11 | 23 | -1 | 0 | Kara Cancel |
f5C
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
16 | 4 | Mid | 7 | 8 | 14 | 28 | +1 | 0 | / |
f5D
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
18 | 4 | Mid | 18 | 9 | 12 | 38 | +2 | +1 | / |
Crouching Normals
2A
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
6 | 2 | Mid | 4 | 5 | 4 | 12 | +7 | +8 | Kara Cancel |
2B
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
8 | 2 | Low | 5 | 6 | 6 | 16 | +4 | +5 | Kara Cancel |
2C
2D
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
18 | 4 | Low | 12 | 7 | 20 | 38 | KD | -4 | Kara Cancel |
Jumping Normals
Note: Ryo is upper-body invincible during the landing frames of all of his jumping normals.
jA
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
8 | 2 | Overhead | 6 | ∞ | / | / | - | - | - |
jB
Version | Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|---|
Diagonal Jump 跳び横下段蹴り |
10 | 2 | Overhead | 6 | ∞ | / | / | - | - | - |
Neutral Jump 跳び中段蹴り |
10 | 2 | Overhead | 6 | ∞ | / | / | - | - | - |
jC
Version | Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|---|
Diagonal Jump | 18 | 4 | Overhead | 6 | 20 | / | / | - | - | - |
Neutral Jump | 18 | 4 | Overhead | 6 | 17 | / | / | - | - | - |
jD
Version | Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|---|
Diagonal Jump 跳び横下段蹴り |
16 | 4 | Overhead | 9 | 22 | / | / | - | - | - |
Neutral Jump 跳び中段蹴り |
16 | 4 | Overhead | 6 | 17 | / | / | - | - | - |
Universal Mechanics
Lane Blast (CD)
Version | Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|---|
Front Lane 中段回し蹴り |
22 | 5 | Mid | 12 | 9 | 20 | 40 | KD | -10 | Cancel, Lane Shift |
Back Lane 中段後ろ回し蹴り |
22 | 5 | Mid | 14 | 6 | 17 | 36 | KD | -4 | Cancel, Lane Shift |
Lane Attack
Dodge Attack
Throws
Tomoe Nage (4/6C)
Damage | Stun | Range | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|---|
26 | 3 | 20 | Throw | 1 | 1 | / | - | - | / | / |
|
Special Moves
Ko-Oh Ken (236P)
Hien Shippu Kyaku (16K)
- Can be used to advance forward after a knockdown or dizzy.
Version | Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|---|
B | 12 (3) | 3 | Mid | 21 | 24 | 12 | 56 (whiff) | - | - | Upper-Body Invuln 45-56F |
2nd hit | 12 (3) | 3 | Mid | 8 | 5 | 11 | 23 | Air Reset | +3 | Upper-Body Invuln 31-33F |
D | 19 (4) | 6 | Mid | 24 | 32 | 16 | 71 (whiff) | - | - | Upper-Body Invuln 56-71F |
2nd hit | 19 (4) | 6 | Mid | 10 | 6 | 10 | 25 | KD | +7 | Upper-Body Invuln 24-26F |
Kohou (623P)
- Both versions are reliable anti-airs.
Version | Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|---|
A | 10x4 (2x4) | 3x4 | Low, Mid, Mid, Mid | 7 | 3+5+5+15 | 17 | 51 | -16※ | -11※ | Invincible 1-14F, Upper-Body Invuln 49-51F | |
※Advantage values are from the 3rd hit. | |||||||||||
C | 17x4 (4x4) | 6x4 | Low, Mid, Mid, Mid | 8 | 4+5+6+18 | 20 | 60 | -15※ | -17※ | Invincible 1-16F, Upper-Body Invuln 58-60F | |
※Hit advantage is from the 3rd hit, block advantage is from the 4th hit. |
Zanretsuken (Mash C)
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|
8x7 (2x7) | 3x7 | Mid | 10 | 3 (2) 3 (2) 3 (2) 3 (2) 3 (2) 3 (8) 3 | 12 | 60 | +3※ | -23※ | - | |
※Hit advantage is from the final hit, block advantage is from blocking at point blank. |
Haoh Shoukou Ken (641236C)
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|
30 (7) | 3 | Mid | 49 | - | 28 | 76 | +13 | +2 | - | |
|
Desperation Move
Ryuuko Ranbu (21416BD)
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|
48 | 4 | Unblockable | 24 | 40 | 3 | 66 | KD | / | Upper-Body Invuln 21-23F, 64-66F | |
Ryo rushes across the entire screen and unleashes a series of strikes if he comes in contact with the opponent.
|