(→Frame Data: corrected Hit level on M and H moves) |
m (→5PPPKKK) |
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{{ | {{Infobox Character SFV | ||
|name=F.A.N.G | |||
|hash=FAN | |||
|discord=0pDFIU0b3AAWuCLB | |||
|image=SFV-F.A.N.G_Portrait.jpg | |||
|hp=975 | |||
|stun=1000 | |||
|vt1=2 Bars | |||
|vt2=3 Bars | |||
|movef=0.032 | |||
|moveb=0.028 | |||
|dashf=20 | |||
|dashb=24 | |||
|dashfd=1.184 | |||
|dashbd=1.356 | |||
|dashch=3-10 | |||
|jumpb=52(4+44+4) | |||
|jumpn=51(4+43+4) | |||
|jumpf=51(3+44+4) | |||
|jumpbd=2.332 | |||
|jumpfd=2.508 | |||
|throwh=0.25 | |||
|throwr=0.85 | |||
}} | |||
{{SFV Ambox FAT}} | |||
<center>{{FrameDataKey-SFV}}</center> | |||
== Normals == | |||
=====<font style="visibility:hidden; float:right">5LP</font>===== | |||
{{MoveData | |||
|image=SFV_F.A.N.G_5LP.png | |||
|name=Stand LP | |||
|anchor=yes | |||
|input=5LP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>4</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>6</nowiki> | |||
|hit=<nowiki>5</nowiki> | |||
|block=<nowiki>2</nowiki> | |||
|damage=<nowiki>30</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su vt1 vt2</nowiki> | |||
|description= | |||
:+1 extra hitstun (frame advantage) on active frames 2 (+7 on hit) and 3 (+8 on hit) | |||
:2nd and 3rd active frame have the same horizontal range | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/F.A.N.G/normal/Stand%20LP}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">5MP</font>===== | |||
{{MoveData | |||
|image=SFV_F.A.N.G_5MP.png | |||
|name=Stand MP | |||
|anchor=yes | |||
|input=5MP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>7</nowiki> | |||
|active=<nowiki>2(5)2</nowiki> | |||
|recovery=<nowiki>15</nowiki> | |||
|hit=<nowiki>2</nowiki> | |||
|block=<nowiki>-3</nowiki> | |||
|damage=<nowiki>40*20 (60)</nowiki> | |||
|stun=<nowiki>50*50 (100)</nowiki> | |||
|attack=<nowiki>H*H</nowiki> | |||
|cancel=<nowiki>sp su vt1 vt2</nowiki> | |||
|hcWinSpCa=<nowiki>9/*9</nowiki> | |||
|hcWinVt=<nowiki>*9</nowiki> | |||
|hcWinNotes=<nowiki>*Second hit CA and VT only</nowiki> | |||
|description= | |||
:Only 1st hit is special cancelable (both hits can cancel into Super or V-Trigger) | |||
:2nd hit cannot hit airborne | |||
:Counter-Hit bonus applies to both hits | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/F.A.N.G/normal/Stand%20MP}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">5HP</font>===== | |||
{{MoveData | |||
|image=SFV_F.A.N.G_5HP.png | |||
|name=Stand HP | |||
|anchor=yes | |||
|input=5HP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>7</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>19</nowiki> | |||
|hit=<nowiki>1</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|damage=<nowiki>90</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su vt1 vt2</nowiki> | |||
|ccst=<nowiki>Stagger</nowiki> | |||
|ccadv=<nowiki>16</nowiki> | |||
|ccvg=<nowiki>+120</nowiki> | |||
|hcWinSpCa=<nowiki>18</nowiki> | |||
|hcWinVt=<nowiki>18</nowiki> | |||
|description= | |||
:Can be linked into from meaty st.LP setups / combos | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/F.A.N.G/normal/Stand%20HP}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">5LK</font>===== | |||
{{MoveData | |||
|image=SFV_F.A.N.G_5LK.png | |||
|name=Stand LK | |||
|anchor=yes | |||
|input=5LK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>6</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>7</nowiki> | |||
|hit=<nowiki>5</nowiki> | |||
|block=<nowiki>3</nowiki> | |||
|damage=<nowiki>40</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su vt1 vt2</nowiki> | |||
|description= | |||
:Furthest range of FANG's lights (same range as 2nd hit of stand MK) | |||
:Good frame advantage and range makes this a strong pressure and bullying tool | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/F.A.N.G/normal/Stand%20LK}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">5MK</font>===== | |||
{{MoveData | |||
|image=SFV_F.A.N.G_5MK.png | |||
|name=Stand MK | |||
|anchor=yes | |||
|input=5MK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>5</nowiki> | |||
|active=<nowiki>2*2</nowiki> | |||
|recovery=<nowiki>14</nowiki> | |||
|hit=<nowiki>3</nowiki> | |||
|block=<nowiki>1</nowiki> | |||
|damage=<nowiki>30*30 (60)</nowiki> | |||
|stun=<nowiki>50*50 (100)</nowiki> | |||
|attack=<nowiki>H*H</nowiki> | |||
|cancel=<nowiki>sp su vt1 vt2</nowiki> | |||
|hcWinSpCa=<nowiki>*8</nowiki> | |||
|hcWinNotes=<nowiki>*First hit only</nowiki> | |||
|description= | |||
:1st hit cannot hit airborne | |||
:2nd hit cannot hit crouch | |||
:Both hits are special cancelable | |||
:2nd hit is a great anti-air (frames 7-8) | |||
:Counter-Hit bonus applies to both hits | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/F.A.N.G/normal/Stand%20MK}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">5HK</font>===== | |||
{{MoveData | |||
|image=SFV_F.A.N.G_5HK 1.png | |||
|image2=SFV_F.A.N.G_5HK 2.png | |||
|name=Stand HK | |||
|anchor=yes | |||
|input=5HK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>12</nowiki> | |||
|active=<nowiki>2(9)2</nowiki> | |||
|recovery=<nowiki>16</nowiki> | |||
|hit=<nowiki>6</nowiki> | |||
|block=<nowiki>1</nowiki> | |||
|damage=<nowiki>40*40 (80)</nowiki> | |||
|stun=<nowiki>75*75 (150)</nowiki> | |||
|attack=<nowiki>H*H</nowiki> | |||
|cancel=<nowiki>sp su vt1 vt2</nowiki> | |||
|hcWinSpCa=<nowiki>*10</nowiki> | |||
|hcWinNotes=<nowiki>*First hit only</nowiki> | |||
|description= | |||
:1st hit puts airborne opponents into a limited juggle state | |||
:Only 1st hit is special cancelable | |||
:Counter-Hit bonus applies to both hits | |||
:Juggle Limit / Increase / Start: 2*3 / 1*1 / 1*1 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/F.A.N.G/normal/Stand%20HK}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">2LP</font>===== | |||
{{MoveData | |||
|image=SFV_F.A.N.G_2LP.png | |||
|name=Crouch LP | |||
|anchor=yes | |||
|input=2LP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>4</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>8</nowiki> | |||
|hit=<nowiki>4</nowiki> | |||
|block=<nowiki>1</nowiki> | |||
|damage=<nowiki>30</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su vt1 vt2</nowiki> | |||
|description= | |||
:Combos into LP / EX Sotoja when canceled unlike stand LP | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/F.A.N.G/normal/Crouch%20LP}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">2MP</font>===== | |||
{{MoveData | |||
|image=SFV_F.A.N.G_2MP.png | |||
|name=Crouch MP | |||
|anchor=yes | |||
|input=2MP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>6</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>16</nowiki> | |||
|hit=<nowiki>1</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|damage=<nowiki>50</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su vt1 vt2</nowiki> | |||
|hcWinSpCa=<nowiki>12</nowiki> | |||
|hcWinVt=<nowiki>12</nowiki> | |||
|description= | |||
:Amazing range for a 6F medium that's also cancelable | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/F.A.N.G/normal/Crouch%20MP}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">2HP</font>===== | |||
{{MoveData | |||
|image=SFV_F.A.N.G_2HP 1.png | |||
|image2=SFV_F.A.N.G_2HP 2.png | |||
|name=Crouch HP | |||
|anchor=yes | |||
|input=2HP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>9</nowiki> | |||
|active=<nowiki>2(6)3</nowiki> | |||
|recovery=<nowiki>19</nowiki> | |||
|hit=<nowiki>KD (+8)</nowiki> | |||
|block=<nowiki>-12*-6</nowiki> | |||
|damage=<nowiki>50*40 (90)</nowiki> | |||
|stun=<nowiki>75*75 (150)</nowiki> | |||
|attack=<nowiki>H*H</nowiki> | |||
|cancel=<nowiki>sp su vt1 vt2</nowiki> | |||
|hcWinSpCa=<nowiki>*15</nowiki> | |||
|hcWinVt=<nowiki>15/10</nowiki> | |||
|hcWinNotes=<nowiki>*Only first hit cancel can combo, 2nd hit air resets</nowiki> | |||
|description= | |||
:Only 1st hit is special cancelable | |||
:Great anti-air (can hit cross-up behind FANG) | |||
:First hit puts opponent into a free juggle state (although second hit will usually air reset them out of this) | |||
:Counter-Hit bonus applies to both hits | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/F.A.N.G/normal/Crouch%20HP}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">2LK</font>===== | |||
{{MoveData | |||
|image=SFV_F.A.N.G_2LK.png | |||
|name=Crouch LK | |||
|anchor=yes | |||
|input=2LK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>5</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>7</nowiki> | |||
|hit=<nowiki>4</nowiki> | |||
|block=<nowiki>1</nowiki> | |||
|damage=<nowiki>20</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>L</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|description= | |||
:Great range and hitbox priority for a crouch LK | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/F.A.N.G/normal/Crouch%20LK}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">2MK</font>===== | |||
{{MoveData | |||
|image=SFV_F.A.N.G_2MK.png | |||
|name=Crouch MK | |||
|anchor=yes | |||
|input=2MK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>8</nowiki> | |||
|active=<nowiki>3*2</nowiki> | |||
|recovery=<nowiki>14</nowiki> | |||
|hit=<nowiki>5</nowiki> | |||
|block=<nowiki>3</nowiki> | |||
|damage=<nowiki>20*40 (60)</nowiki> | |||
|stun=<nowiki>50*50 (100)</nowiki> | |||
|attack=<nowiki>H*H</nowiki> | |||
|cancel=<nowiki>sp su vt1 vt2</nowiki> | |||
|hcWinSpCa=<nowiki>*9</nowiki> | |||
|hcWinNotes=<nowiki>*First hit only</nowiki> | |||
|description= | |||
:Only 1st hit is special cancelable | |||
:2nd hit cannot hit airborne | |||
:First 2 active frames (frames 8-9) is a fantastic anti-air (can hit cross-up behind FANG) | |||
:Good frame advantage and 5 active frames makes this a strong combo / frametrap / oki tool | |||
:Can be spaced so it hits on the last active frame, resulting in +6 on Hit / +4 on Block and even potentially combo into crouch MP from said range | |||
:Counter-Hit bonus applies to both hits | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/F.A.N.G/normal/Crouch%20MK}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">2HK</font>===== | |||
{{MoveData | |||
|image=SFV_F.A.N.G_2HK 1.png | |||
|image2=SFV_F.A.N.G_2HK 2.png | |||
|name=Crouch HK | |||
|anchor=yes | |||
|input=2HK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>9</nowiki> | |||
|active=<nowiki>2(8)2</nowiki> | |||
|recovery=<nowiki>24</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|block=<nowiki>-12</nowiki> | |||
|damage=<nowiki>50*50 (100)</nowiki> | |||
|stun=<nowiki>75*75 (150)</nowiki> | |||
|attack=<nowiki>L*L</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|ccst=<nowiki>Hard Knockdown</nowiki> | |||
|ccadv=<nowiki>KD</nowiki> | |||
|ccvg=<nowiki>+120</nowiki> | |||
|kd=<nowiki>69</nowiki> | |||
|kdr=<nowiki>20</nowiki> | |||
|kdrb=<nowiki>25</nowiki> | |||
|hcWinVt=<nowiki>*11</nowiki> | |||
|hcWinNotes=<nowiki>*First hit only</nowiki> | |||
|description= | |||
:Only 1st hit is V-Trigger cancelable | |||
:First hit puts airborne opponents into a free juggle state on Counter-Hit (first hit also doesn't increase juggle state on already juggling opponents) | |||
:If only the second hit Crush Counters then 100 V-Meter is gained instead of 120 | |||
:Counter-Hit bonus applies to both hits | |||
:Juggle Limit / Increase / Start: 0*0 / 0*1 / 0*0 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/F.A.N.G/normal/Crouch%20HK}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">8LP</font>===== | |||
{{MoveData | |||
|image=SFV_F.A.N.G_8LP.png | |||
|name=Jump LP | |||
|anchor=yes | |||
|input=8LP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>4</nowiki> | |||
|active=<nowiki>6</nowiki> | |||
|damage=<nowiki>40</nowiki> | |||
|stun=<nowiki>50</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|description= | |||
:Has Juggle Limit: 2 if canceled into from Nikyoushu (Fly) | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/F.A.N.G/normal/Jump%20LP}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">8MP</font>===== | |||
{{MoveData | |||
|image=SFV_F.A.N.G_8MP.png | |||
|name=Jump MP | |||
|anchor=yes | |||
|input=8MP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>5</nowiki> | |||
|active=<nowiki>4</nowiki> | |||
|damage=<nowiki>70</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>sp</nowiki> | |||
|description= | |||
:Puts airborne opponents into a free juggle state | |||
:Can cancel into Nikyoushu (Fly) | |||
:Has Juggle Limit: 2 if canceled into from Nikyoushu (Fly) | |||
:Does not cause a juggle state if canceled into from Nikyoushu (Fly) | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/F.A.N.G/normal/Jump%20MP}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">8HP</font>===== | |||
{{MoveData | |||
|image=SFV_F.A.N.G_8HP.png | |||
|name=Jump HP | |||
|anchor=yes | |||
|input=8HP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>8</nowiki> | |||
|active=<nowiki>5</nowiki> | |||
|damage=<nowiki>90</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|description= | |||
:Allows for minor change of trajectory in air, can help with avoiding fireballs below | |||
:Has Juggle Limit: 2 if canceled into from Nikyoushu (Fly) | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/F.A.N.G/normal/Jump%20HP}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">8LK</font>===== | |||
{{MoveData | |||
|image=SFV_F.A.N.G_8LK.png | |||
|name=Jump LK | |||
|anchor=yes | |||
|input=8LK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>4</nowiki> | |||
|active=<nowiki>6</nowiki> | |||
|damage=<nowiki>40</nowiki> | |||
|stun=<nowiki>50</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|description= | |||
:Has Juggle Limit: 2 if canceled into from Nikyoushu (Fly) | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/F.A.N.G/normal/Jump%20LK}} | |||
}} | |||
}} | |||
== | =====<font style="visibility:hidden; float:right">8MK</font>===== | ||
{{MoveData | |||
|{{ | |image=SFV_F.A.N.G_8MK.png | ||
|name=Jump MK | |||
|anchor=yes | |||
|input=8MK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>5</nowiki> | |||
|active=<nowiki>2*2</nowiki> | |||
|damage=<nowiki>35*35 (70)</nowiki> | |||
|stun=<nowiki>50*50 (100)</nowiki> | |||
|attack=<nowiki>M*M</nowiki> | |||
|description= | |||
:Both hits combo even if the first hit doesn't put opponent into a juggle state | |||
:Has Juggle Limit: 2 if canceled into from Nikyoushu (Fly) | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/F.A.N.G/normal/Jump%20MK}} | |||
}} | |||
}} | |||
{{ | =====<font style="visibility:hidden; float:right">8HK</font>===== | ||
{{MoveData | |||
| | |image=SFV_F.A.N.G_8HK.png | ||
( | |name=Jump HK | ||
| | |anchor=yes | ||
( | |input=8HK | ||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>9</nowiki> | |||
|active=<nowiki>2*2</nowiki> | |||
|damage=<nowiki>40*40 (80)</nowiki> | |||
|stun=<nowiki>75*75 (150)</nowiki> | |||
|attack=<nowiki>M*M</nowiki> | |||
|description= | |||
:Can Cross-up | |||
:First hit puts opponent in juggle state | |||
:Vacuums in grounded opponents | |||
:Has Juggle Limit: 2 if canceled into from Nikyoushu (Fly) | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/F.A.N.G/normal/Jump%20HK}} | |||
}} | |||
}} | }} | ||
== Command Normals == | |||
{{ | =====<font style="visibility:hidden; float:right">3HP</font>===== | ||
{{MoveData | |||
|image=SFV_F.A.N.G_3HP 1.png | |||
|image2=SFV_F.A.N.G_3HP 2.png | |||
|name=Nirenko | |||
|anchor=yes | |||
|input=3HP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>12</nowiki> | |||
|active=<nowiki>2(5)2</nowiki> | |||
|recovery=<nowiki>21</nowiki> | |||
|hit=<nowiki>0</nowiki> | |||
|block=<nowiki>-5</nowiki> | |||
|damage=<nowiki>60*40 (100)</nowiki> | |||
|stun=<nowiki>100*100 (200)</nowiki> | |||
|attack=<nowiki>H*H</nowiki> | |||
|cancel=<nowiki>sp su vt1 vt2</nowiki> | |||
|hcWinSpCa=<nowiki>*18</nowiki> | |||
|hcWinVt=<nowiki>14/13</nowiki> | |||
|hcWinNotes=<nowiki>*First hit only</nowiki> | |||
|description= | |||
:First hit is cancelable into Specials, although this is only useful in VT1 | |||
:First hit puts airborne opponents into a limited juggle state (second hit air resets on airborne) | |||
:Juggle Limit / Increase / Start: 0*2 / 1*1 / 1*1 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/F.A.N.G/normal/Nirenko}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">2PPP</font>===== | |||
{{MoveData | |||
|image=SFV_F.A.N.G_2PPP.png | |||
|name=Senpukuga | |||
|anchor=yes | |||
|input=2PPP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>1</nowiki> | |||
|recovery=<nowiki>53 (85)</nowiki> | |||
|description= | |||
:Initial d+PPP has a crouching hurtbox on frame 7 followed up by Upper/Mid-body invincibility on frames 8 and onwards until rising | |||
:Hold down to extend time spent coward-crouching, up to a total of 86 frames | |||
:Can cancel into kick follow-up on frames 11-66 or Poison Balls on frames 21-86 | |||
:Much lower collision box on frames 11-77 while holding the crouch down | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/F.A.N.G/normal/Senpukuga}} | |||
}} | |||
}} | |||
{{ | =====<font style="visibility:hidden; float:right">2PPP > K</font>===== | ||
{{MoveData | |||
|image=SFV_F.A.N.G_2PPP K.png | |||
|name=Senpukuga > Kick | |||
|anchor=yes | |||
|input=2PPP > K | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>11+10</nowiki> | |||
|active=<nowiki>2(3)2</nowiki> | |||
|recovery=<nowiki>14</nowiki> | |||
|hit=<nowiki>6</nowiki> | |||
|block=<nowiki>2</nowiki> | |||
|damage=<nowiki>30*40 (70)</nowiki> | |||
|stun=<nowiki>50*50 (100)</nowiki> | |||
|attack=<nowiki>H*H</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|hcWinVt=<nowiki>12/9</nowiki> | |||
|description= | |||
:Crouching sized hurtbox on frames 1-25 | |||
:Good pressure tool | |||
:Both hits put airborne opponents into a limited juggle state | |||
:CH bonus applies to both hits | |||
:Juggle Limit: 3*4 / 1*1 / 1*1 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/F.A.N.G/normal/Senpukuga%20%3E%20Kick}} | |||
}} | |||
}} | |||
== Throws == | |||
=====<font style="visibility:hidden; float:right">LPLK</font>===== | |||
{{MoveData | |||
|image=SFV_F.A.N.G_LPLK.png | |||
|name=Simonshu | |||
|anchor=yes | |||
|input=LPLK | |||
|subtitle=Throw | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>5</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>17</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|damage=<nowiki>60*60 (120)</nowiki> | |||
|stun=<nowiki>0*150 (150)</nowiki> | |||
|attack=<nowiki>T</nowiki> | |||
|kd=<nowiki>65</nowiki> | |||
|kdr=<nowiki>6</nowiki> | |||
|kdrb=<nowiki>6</nowiki> | |||
|description= | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/F.A.N.G/normal/Simonshu}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">4LPLK</font>===== | |||
{{MoveData | |||
|image=SFV_F.A.N.G_4LPLK.png | |||
|name=Kyoshitsugeki | |||
|anchor=yes | |||
|input=4LPLK | |||
|subtitle=Back Throw | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>5</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>17</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|damage=<nowiki>10*110 (120)</nowiki> | |||
|stun=<nowiki>0*150 (150)</nowiki> | |||
|attack=<nowiki>T</nowiki> | |||
|kd=<nowiki>72</nowiki> | |||
|kdr=<nowiki>13</nowiki> | |||
|kdrb=<nowiki>13</nowiki> | |||
|description= great oki for a back throw | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/F.A.N.G/normal/Kyoshitsugeki}} | |||
}} | |||
}} | |||
== Special Moves == | |||
=====<font style="visibility:hidden; float:right">28LP</font>===== | |||
{{MoveData | |||
|image=SFV_F.A.N.G_28LP.png | |||
|image2=SFV_F.A.N.G_28LP_arc.png | |||
|caption2=Normal | |||
|image3=SFV_F.A.N.G_28LP_vt2.png | |||
|image4=SFV_F.A.N.G_28LP_vt2_arc.png | |||
|caption4=V-Trigger 2 | |||
|name=LP Nishikyu | |||
|anchor=yes | |||
|input=28LP | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>13</nowiki> | |||
|recovery=<nowiki>48</nowiki> | |||
|hit=<nowiki>-7</nowiki> | |||
|block=<nowiki>-11</nowiki> | |||
|damage=<nowiki>20*20 (40)</nowiki> | |||
|stun=<nowiki>50*50 (100)</nowiki> | |||
|attack=<nowiki>H*H</nowiki> | |||
|cancel=<nowiki>su vt2</nowiki> | |||
|description= | |||
:Takes 35 frames to charge | |||
:Projectile is onscreen for 84 frames | |||
:Puts opponent in juggle state when hitting them airborne | |||
:Frames 40-42 cancel into EX Nikankyaku (EX Slide) | |||
:Cancelable into V-Trigger 2 on whiff as well as hit and block | |||
:Causes poison effect on hit | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/F.A.N.G/normal/LP%20Nishikyu}} | |||
}} | |||
{{AttackData-SFV | |||
|version=VT2 | |||
|startup=<nowiki>13</nowiki> | |||
|recovery=<nowiki>48</nowiki> | |||
|hit=<nowiki>1</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|damage=<nowiki>20x4 (80)</nowiki> | |||
|stun=<nowiki>140</nowiki> | |||
|attack=<nowiki>H*H</nowiki> | |||
|cancel=<nowiki>su</nowiki> | |||
|description= | |||
:2 seperate poison balls each with 2 projectile hitboxes | |||
:Takes 35 frames to charge | |||
:Puts airborne opponents into a limited juggle state | |||
:Frames 40-42 cancel into any Nikankyaku (Slide) | |||
:If the poison balls come into contact with the ground they emit a 20 frame active projectile explosion in a moderately sized radius around them | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">28MP</font>===== | |||
{{MoveData | |||
|image=SFV_F.A.N.G_28MP.png | |||
|image2=SFV_F.A.N.G_28MP_arc.png | |||
|caption2=Normal | |||
|image3=SFV_F.A.N.G_28MP_vt2.png | |||
|image4=SFV_F.A.N.G_28MP_vt2_arc.png | |||
|caption4=V-Trigger 2 | |||
|name=MP Nishikyu | |||
|anchor=yes | |||
|input=28MP | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>13</nowiki> | |||
|recovery=<nowiki>48</nowiki> | |||
|hit=<nowiki>-7</nowiki> | |||
|block=<nowiki>-11</nowiki> | |||
|damage=<nowiki>20*20 (40)</nowiki> | |||
|stun=<nowiki>50*50 (100)</nowiki> | |||
|attack=<nowiki>H*H</nowiki> | |||
|cancel=<nowiki>su vt2</nowiki> | |||
|description= | |||
:Takes 35 frames to charge | |||
:Projectile is onscreen for 66 frames | |||
:Puts opponent in juggle state when hitting them airborne | |||
:Frames 40-42 cancel into EX Nikankyaku (EX Slide) | |||
:Cancelable into V-Trigger 2 on whiff as well as hit and block | |||
:Causes poison effect on hit | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/F.A.N.G/normal/MP%20Nishikyu}} | |||
}} | |||
{{AttackData-SFV | |||
|version=VT2 | |||
|startup=<nowiki>13</nowiki> | |||
|recovery=<nowiki>48</nowiki> | |||
|hit=<nowiki>1</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|damage=<nowiki>20x4 (80)</nowiki> | |||
|stun=<nowiki>140</nowiki> | |||
|attack=<nowiki>H*H</nowiki> | |||
|cancel=<nowiki>su</nowiki> | |||
|description= | |||
:2 seperate poison balls each with 2 projectile hitboxes | |||
:Takes 35 frames to charge | |||
:Puts airborne opponents into a limited juggle state | |||
:Frames 40-42 cancel into any Nikankyaku (Slide) | |||
:If the poison balls come into contact with the ground they emit a 20 frame active projectile explosion in a moderately sized radius around them | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">28HP</font>===== | |||
{{MoveData | |||
|image=SFV_F.A.N.G_28HP.png | |||
|image2=SFV_F.A.N.G_28HP_arc.png | |||
|caption2=Normal | |||
|image3=SFV_F.A.N.G_28HP_vt2.png | |||
|image4=SFV_F.A.N.G_28HP_vt2_arc.png | |||
|caption4=V-Trigger 2 | |||
|name=HP Nishikyu | |||
|anchor=yes | |||
|input=28HP | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>13</nowiki> | |||
|recovery=<nowiki>48</nowiki> | |||
|hit=<nowiki>-7</nowiki> | |||
|block=<nowiki>-11</nowiki> | |||
|damage=<nowiki>20*20 (40)</nowiki> | |||
|stun=<nowiki>50*50 (100)</nowiki> | |||
|attack=<nowiki>H*H</nowiki> | |||
|cancel=<nowiki>su vt2</nowiki> | |||
|description= | |||
:Takes 35 frames to charge | |||
:Projectile is onscreen for 60 frames | |||
:Puts opponent in juggle state when hitting them airborne | |||
:Frames 40-42 cancel into EX Nikankyaku (EX Slide) | |||
:Cancelable into V-Trigger 2 on whiff as well as hit and block | |||
:Causes poison effect on hit | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/F.A.N.G/normal/HP%20Nishikyu}} | |||
}} | |||
{{AttackData-SFV | |||
|version=VT2 | |||
|startup=<nowiki>13</nowiki> | |||
|recovery=<nowiki>48</nowiki> | |||
|hit=<nowiki>1</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|damage=<nowiki>20x4 (80)</nowiki> | |||
|stun=<nowiki>140</nowiki> | |||
|attack=<nowiki>H*H</nowiki> | |||
|cancel=<nowiki>su</nowiki> | |||
|description= | |||
:2 seperate poison balls each with 2 projectile hitboxes | |||
:Takes 35 frames to charge | |||
:Puts airborne opponents into a limited juggle state | |||
:Frames 40-42 cancel into any Nikankyaku (Slide) | |||
:If the poison balls come into contact with the ground they emit a 20 frame active projectile explosion in a moderately sized radius around them | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">28PP</font>===== | |||
{{MoveData | |||
|image=SFV_F.A.N.G_28PP.png | |||
|image2=SFV_F.A.N.G_28PP_arc.png | |||
|caption2=Normal | |||
|image3=SFV_F.A.N.G_28PP_vt2.png | |||
|image4=SFV_F.A.N.G_28PP_vt2_arc.png | |||
|caption4=V-Trigger 2 | |||
|name=EX Nishikyu | |||
|anchor=yes | |||
|input=28PP | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>13</nowiki> | |||
|recovery=<nowiki>37</nowiki> | |||
|hit=<nowiki>3</nowiki> | |||
|block=<nowiki>-1</nowiki> | |||
|damage=<nowiki>45*45 (90)</nowiki> | |||
|stun=<nowiki>50*50 (100)</nowiki> | |||
|attack=<nowiki>H*H</nowiki> | |||
|cancel=<nowiki>vt2</nowiki> | |||
|description= | |||
:Takes 35 frames to charge | |||
:Projectile is onscreen for 98 frames | |||
:Puts opponent in juggle state when hitting them airborne | |||
:Frames 40-42 cancel into any Nikankyaku (Slide) | |||
:Cancelable into V-Trigger 2 on whiff as well as hit and block | |||
:Causes poison effect on hit | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/F.A.N.G/normal/EX%20Nishikyu}} | |||
}} | |||
{{AttackData-SFV | |||
|version=VT2 | |||
|startup=<nowiki>13</nowiki> | |||
|recovery=<nowiki>37</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|block=<nowiki>3</nowiki> | |||
|damage=<nowiki>45x2*20x2 (130)</nowiki> | |||
|stun=<nowiki>140</nowiki> | |||
|attack=<nowiki>H*H</nowiki> | |||
|kd=<nowiki>118</nowiki> | |||
|kdr=<nowiki>59</nowiki> | |||
|kdrb=<nowiki>64</nowiki> | |||
|description= | |||
:2 seperate poison balls each with 2 projectile hitboxes | |||
:Takes 35 frames to charge | |||
:Puts opponent in juggle state when hitting them airborne | |||
:Frames 40-42 cancel into any Nikankyaku (Slide) | |||
:At the end of their duration the poison balls emit a 20 frame active projectile explosion in a moderately sized radius around them that launches the opponent into a free juggle state on hit | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">46LP</font>===== | |||
{{MoveData | |||
|image=SFV_F.A.N.G_46P.png | |||
|name=LP Sotoja | |||
|anchor=yes | |||
|input=46LP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>13</nowiki> | |||
|active=<nowiki>8</nowiki> | |||
|recovery=<nowiki>23</nowiki> | |||
|hit=<nowiki>5</nowiki> | |||
|block=<nowiki>-11</nowiki> | |||
|damage=<nowiki>40*30 (70)</nowiki> | |||
|stun=<nowiki>100*100 (200)</nowiki> | |||
|attack=<nowiki>H*H</nowiki> | |||
|cancel=<nowiki>su vt2</nowiki> | |||
|description= | |||
:Takes 40 frames to charge | |||
:2-hit projectile hitbox | |||
:Extended arms projectile invincible from frames 15-35 | |||
:Causes poison effect on hit | |||
:Juggle Limit / Increase / Start: 4*4 / 1*1 / 1*1 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/F.A.N.G/normal/LP%20Sotoja}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">46MP</font>===== | |||
{{MoveData | |||
|image=SFV_F.A.N.G_46P.png | |||
|name=MP Sotoja | |||
|anchor=yes | |||
|input=46MP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>16</nowiki> | |||
|active=<nowiki>8</nowiki> | |||
|recovery=<nowiki>22</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|block=<nowiki>-9</nowiki> | |||
|damage=<nowiki>40*40 (80)</nowiki> | |||
|stun=<nowiki>100*100 (200)</nowiki> | |||
|attack=<nowiki>H*H</nowiki> | |||
|cancel=<nowiki>su vt2</nowiki> | |||
|kd=<nowiki>92</nowiki> | |||
|kdr=<nowiki>33</nowiki> | |||
|kdrb=<nowiki>38</nowiki> | |||
|description= | |||
:Takes 40 frames to charge | |||
:2-hit projectile hitbox | |||
:Extended arms projectile invincible from frames 19-39 | |||
:Causes poison effect on hit | |||
:Juggle Limit / Increase / Start: 4*4 / 1*1 / 1*1 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/F.A.N.G/normal/MP%20Sotoja}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">46HP</font>===== | |||
{{MoveData | |||
|image=SFV_F.A.N.G_46P.png | |||
|name=HP Sotoja | |||
|anchor=yes | |||
|input=46HP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>21</nowiki> | |||
|active=<nowiki>8</nowiki> | |||
|recovery=<nowiki>23</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|block=<nowiki>-10</nowiki> | |||
|damage=<nowiki>50*50 (100)</nowiki> | |||
|stun=<nowiki>100*100 (200)</nowiki> | |||
|attack=<nowiki>H*H</nowiki> | |||
|cancel=<nowiki>su vt2</nowiki> | |||
|kd=<nowiki>91</nowiki> | |||
|kdr=<nowiki>32</nowiki> | |||
|kdrb=<nowiki>37</nowiki> | |||
|description= | |||
:Takes 40 frames to charge | |||
:2-hit projectile hitbox | |||
:Extended arms projectile invincible from frames 21-40 | |||
:Causes poison effect on hit | |||
:Juggle Limit / Increase / Start: 4*4 / 1*1 / 1*1 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/F.A.N.G/normal/HP%20Sotoja}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">46PP</font>===== | |||
{{MoveData | |||
|image=SFV_F.A.N.G_46PP.png | |||
|name=EX Sotoja | |||
|anchor=yes | |||
|input=46PP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>14</nowiki> | |||
|active=<nowiki>8</nowiki> | |||
|recovery=<nowiki>18</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|damage=<nowiki>50*50 (100)</nowiki> | |||
|stun=<nowiki>100*100 (200)</nowiki> | |||
|attack=<nowiki>H*H</nowiki> | |||
|cancel=<nowiki>vt2</nowiki> | |||
|kd=<nowiki>95</nowiki> | |||
|kdr=<nowiki>36</nowiki> | |||
|kdrb=<nowiki>41</nowiki> | |||
|description= | |||
:Takes 40 frames to charge | |||
:2-hit projectile hitbox | |||
:Extended arms projectile invincible from frames 14-32 | |||
:Causes poison effect on hit | |||
:Juggle Limit / Increase / Start: 6*7 / 1*1 / 1*1 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/F.A.N.G/normal/EX%20Sotoja}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">46LK</font>===== | |||
{{MoveData | |||
|image=SFV_F.A.N.G_46K.png | |||
|caption=Normal | |||
|image2=SFV_F.A.N.G_46LK_vt2.png | |||
|caption2=V-Trigger 2 | |||
|name=LK Ryobenda | |||
|anchor=yes | |||
|input=46LK | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>14</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>29</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|block=<nowiki>-9</nowiki> | |||
|damage=<nowiki>30*30 (60)</nowiki> | |||
|stun=<nowiki>100*100 (200)</nowiki> | |||
|attack=<nowiki>H*H</nowiki> | |||
|cancel=<nowiki>su vt2</nowiki> | |||
|kd=<nowiki>91</nowiki> | |||
|kdr=<nowiki>32</nowiki> | |||
|kdrb=<nowiki>37</nowiki> | |||
|description= | |||
:Takes 40 frames to charge | |||
:Airborne on frames 22-36 | |||
:Cancelable into V-Trigger 2 on whiff as well as hit and block | |||
:Strike and projectile hitboxes that nullify 2 hits of projectiles overall | |||
:Causes poison effect on hit | |||
:Juggle Limit / Increase / Start: 0*2 / 1*1 / 1*1 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/F.A.N.G/normal/LK%20Ryobenda}} | |||
}} | |||
{{AttackData-SFV | |||
|version=VT2 | |||
|startup=<nowiki>14</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>29</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|block=<nowiki>-9</nowiki> | |||
|damage=<nowiki>20*25x2 (70)</nowiki> | |||
|stun=<nowiki>50*75x2 (200)</nowiki> | |||
|attack=<nowiki>H*H</nowiki> | |||
|cancel=<nowiki>su</nowiki> | |||
|kd=<nowiki>91</nowiki> | |||
|kdr=<nowiki>32</nowiki> | |||
|kdrb=<nowiki>37</nowiki> | |||
|description= | |||
:Takes 40 frames to charge | |||
:Frames 22-36 airborne | |||
:Strike and projectile hitbox that nullifies 1 hit of projectiles | |||
:Juggle Limit / Increase / Start: 0*2 / 1*1 / 3*3 | |||
:Initial 2 hits also spawn at at the same time a modarately sized explosion (active for 20 frames) that launches opponents into a free juggle state if only this part hits the opponent | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">46MK</font>===== | |||
{{MoveData | |||
|image=SFV_F.A.N.G_46K.png | |||
|caption=Normal | |||
|image2=SFV_F.A.N.G_46MK_vt2.png | |||
|caption2=V-Trigger 2 | |||
|name=MK Ryobenda | |||
|anchor=yes | |||
|input=46MK | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>19</nowiki> | |||
|recovery=<nowiki>27</nowiki> | |||
|hit=<nowiki>1</nowiki> | |||
|block=<nowiki>-8</nowiki> | |||
|damage=<nowiki>40</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su vt2</nowiki> | |||
|description= | |||
:Takes 40 frames to charge | |||
:Spawns MK Trap which is a 1-hit projectile hitbox that lasts for 80 frames | |||
:Fang extended hands are projectile invincible during frames 17-23 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/F.A.N.G/normal/MK%20Ryobenda}} | |||
}} | |||
{{AttackData-SFV | |||
|version=VT2 | |||
|startup=<nowiki>19</nowiki> | |||
|recovery=<nowiki>27</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|block=<nowiki>0</nowiki> | |||
|damage=<nowiki>40*20</nowiki> | |||
|stun=<nowiki>100*50</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su</nowiki> | |||
|kd=<nowiki>117</nowiki> | |||
|kdr=<nowiki>58</nowiki> | |||
|kdrb=<nowiki>63</nowiki> | |||
|description= | |||
:Takes 40 frames to charge | |||
:Does an initial projectile hit which launches opponent into a limited juggle state (Juggle Limit / Increase / Start: 0 / 1 / 1) while also spawning a trap which is a 1-hit projectile hitbox (but it absorbs 2 hits of projectiles) that lasts for 80 frames and then emits a modarately sized explosion (active for 20 frames) that launches opponents into a free juggle state if only this part hits the opponent | |||
:Fang's extended hands are projectile invincible during frames 17-23 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">46MK Trap</font>===== | |||
{{MoveData | |||
|image=SFV_F.A.N.G_46K Trap.png | |||
|caption=Normal | |||
|image2=SFV_F.A.N.G_46K Trap_vt2.png | |||
|caption2=V-Trigger 2 | |||
|name=MK Ryobenda Trap | |||
|anchor=yes | |||
|input=46MK Trap | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>19</nowiki> | |||
|active=<nowiki>80</nowiki> | |||
|recovery=<nowiki>27</nowiki> | |||
|hit=<nowiki>27</nowiki> | |||
|block=<nowiki>16</nowiki> | |||
|damage=<nowiki>40</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|description= | |||
:Trap is left behind if Ryobenda does not hit initially | |||
:MK Trap is a 1-hit projectile hitbox that lasts for 80 frames | |||
:Frame Advantage shown is the hitstun / blockstun of the trap when it connects | |||
:Juggle Limit / Increase / Start: 0 / 1 / 1 | |||
:Causes poison effect on hit | |||
:Trap does not persist if F.A.N.G is successfully hit with an attack | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/F.A.N.G/normal/MK%20Ryobenda%20Trap}} | |||
}} | |||
{{AttackData-SFV | |||
|version=VT2 | |||
|startup=<nowiki>19</nowiki> | |||
|active=<nowiki>80</nowiki> | |||
|recovery=<nowiki>27</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|damage=<nowiki>20</nowiki> | |||
|stun=<nowiki>50</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|description= | |||
:Trap is left behind if Ryobenda doesn't hit initially | |||
:MK Trap is a 1-hit projectile hitbox (but it absorbs 2 hits of projectiles) that lasts for 80 frames and then combusts in a modarately sized projectile explosion (active for 20 frames) that launches opponents into a free juggle state if only this part hits the opponent | |||
:Trap does not persist if F.A.N.G is successfully hit with an attack | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">46HK</font>===== | |||
{{MoveData | |||
|image=SFV_F.A.N.G_46K.png | |||
|caption=Normal | |||
|image2=SFV_F.A.N.G_46HK_vt2.png | |||
|caption2=V-Trigger 2 | |||
|name=HK Ryobenda | |||
|anchor=yes | |||
|input=46HK | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>23</nowiki> | |||
|recovery=<nowiki>29</nowiki> | |||
|hit=<nowiki>-1</nowiki> | |||
|block=<nowiki>-10</nowiki> | |||
|damage=<nowiki>40</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su vt2</nowiki> | |||
|description= | |||
:Takes 40 frames to charge | |||
:Spawns HK Trap which is a 1-hit projectile hitbox that lasts for 120 frames | |||
:Fang extended hands are projectile invincible during frames 21-27 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/F.A.N.G/normal/HK%20Ryobenda}} | |||
}} | |||
{{AttackData-SFV | |||
|version=VT2 | |||
|startup=<nowiki>23</nowiki> | |||
|recovery=<nowiki>29</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|block=<nowiki>0</nowiki> | |||
|damage=<nowiki>40*20</nowiki> | |||
|stun=<nowiki>100*50</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su</nowiki> | |||
|kd=<nowiki>115</nowiki> | |||
|kdr=<nowiki>56</nowiki> | |||
|kdrb=<nowiki>61</nowiki> | |||
|description= | |||
:Takes 40 frames to charge | |||
:Does an initial projectile hit which launches opponent into a limited juggle state (Juggle Limit / Increase / Start: 0 / 1 / 1) while also spawning a trap which is a 1-hit projectile hitbox (but it absorbs 2 hits of projectiles) that lasts for 120 frames and then combusts in a modarately sized projectile explosion (active for 20 frames) that launches opponents into a free juggle state if only this part hits the opponent | |||
:Fang extended hands are projectile invincible during frames 21-27 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">46HK Trap</font>===== | |||
{{MoveData | |||
|image=SFV_F.A.N.G_46K Trap.png | |||
|caption=Normal | |||
|image2=SFV_F.A.N.G_46K Trap_vt2.png | |||
|caption2=V-Trigger 2 | |||
|name=HK Ryobenda Trap | |||
|anchor=yes | |||
|input=46HK Trap | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>23</nowiki> | |||
|active=<nowiki>120</nowiki> | |||
|recovery=<nowiki>29</nowiki> | |||
|hit=<nowiki>27</nowiki> | |||
|block=<nowiki>10</nowiki> | |||
|damage=<nowiki>40</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|description= | |||
:Trap is left behind if Ryobenda doesn't hit initially | |||
:HK Trap is a 1-hit projectile hitbox that lasts for 120 frames | |||
:Frame Advantage shown is the hitstun / blockstun of the trap when it connects | |||
:Juggle Limit / Increase / Start: 0 / 1 / 1 | |||
:Causes poison effect on hit | |||
:Trap does not persist if F.A.N.G is successfully hit with an attack | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/F.A.N.G/normal/HK%20Ryobenda%20Trap}} | |||
}} | |||
{{AttackData-SFV | |||
|version=VT2 | |||
|startup=<nowiki>23</nowiki> | |||
|active=<nowiki>120</nowiki> | |||
|recovery=<nowiki>29</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|damage=<nowiki>40*20</nowiki> | |||
|stun=<nowiki>100*50</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|description= | |||
:Trap is left behind if Ryobenda doesn't hit initially | |||
:MK Trap is a 1-hit projectile hitbox (but it absorbs 2 hits of projectiles) that lasts for 120 frames and then combusts in a modarately sized projectile explosion (active for 20 frames) that launches opponents into a free juggle state if only this part hits the opponent | |||
:Trap does not persist if F.A.N.G is successfully hit with an attack | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">46KK</font>===== | |||
{{MoveData | |||
|image=SFV_F.A.N.G_46KK.png | |||
|caption=Normal | |||
|image2=SFV_F.A.N.G_46KK_vt2.png | |||
|caption2=V-Trigger 2 | |||
|name=EX Ryobenda | |||
|anchor=yes | |||
|input=46KK | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>15</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>30</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|block=<nowiki>2</nowiki> | |||
|damage=<nowiki>30*30 (60)</nowiki> | |||
|stun=<nowiki>100*100 (200)</nowiki> | |||
|attack=<nowiki>H*H</nowiki> | |||
|cancel=<nowiki>vt2</nowiki> | |||
|kd=<nowiki>84</nowiki> | |||
|kdr=<nowiki>24</nowiki> | |||
|kdrb=<nowiki>79</nowiki> | |||
|description= | |||
:Takes 40 frames to charge | |||
:Initial 2 hits count as strike (but also nullifies 2 hits of projectiles) | |||
:Leaves behind an EX Trap that is a 2-hit projectile hitbox and lasts for 220 frames | |||
:Frames 25-39 airborne | |||
:Fang extended hands are projectile invincible during frames 15-21 | |||
:Airborne frames can be canceled into Nikyoshu (air-dash) | |||
:Causes poison effect on hit | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/F.A.N.G/normal/EX%20Ryobenda}} | |||
}} | |||
{{AttackData-SFV | |||
|version=VT2 | |||
|startup=<nowiki>15</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>30</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|block=<nowiki>6</nowiki> | |||
|damage=<nowiki>30*30</nowiki> | |||
|stun=<nowiki>75*75</nowiki> | |||
|attack=<nowiki>H*H</nowiki> | |||
|kd=<nowiki>151</nowiki> | |||
|kdr=<nowiki>92</nowiki> | |||
|kdrb=<nowiki>97</nowiki> | |||
|description= | |||
:Takes 40 frames to charge | |||
:Initial 2 hits count as strike (but also nullifies 2 hits of projectiles) | |||
:Leaves behind an EX Trap that is a 2-hit projectile hitbox and lasts for 220 frames and then combusts in a modarately sized projectile explosion (active for 20 frames) that launches opponents into a limited juggle state if only this part hits the opponent | |||
:Juggle Limit / Increase / Start: 2*3 / 1*1 / 3*3 | |||
:JuggleStart 1*1 on airborne opponents | |||
:Frames 25-39 airborne | |||
:Fang extended hands are projectile invincible during frames 15-21 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">46KK Trap</font>===== | |||
{{MoveData | |||
|image=SFV_F.A.N.G_46K Trap.png | |||
|caption=Normal | |||
|image2=SFV_F.A.N.G_46K Trap_vt2.png | |||
|caption2=V-Trigger 2 | |||
|name=EX Ryobenda Trap | |||
|anchor=yes | |||
|input=46KK Trap | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>17</nowiki> | |||
|active=<nowiki>220</nowiki> | |||
|recovery=<nowiki>30</nowiki> | |||
|hit=<nowiki>27</nowiki> | |||
|block=<nowiki>24</nowiki> | |||
|damage=<nowiki>20*20 (40)</nowiki> | |||
|stun=<nowiki>22*22 (44)</nowiki> | |||
|attack=<nowiki>H*H</nowiki> | |||
|description= | |||
:Trap is left behind if Ryobenda doesn't hit initially | |||
:EX Trap is a 2-hit projectile hitbox that lasts for 220 frames | |||
:Frame Advantage shown is the hitstun / blockstun of the trap when it connects | |||
:Juggle Limit / Increase / Start: 2*3 / 1*1 / 3*3 | |||
:JuggleStart 1*1 on airborne opponents | |||
:Causes poison effect on hit | |||
:Trap does not persist if F.A.N.G is successfully hit with an attack | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/F.A.N.G/normal/EX%20Ryobenda%20Trap}} | |||
}} | |||
{{AttackData-SFV | |||
|version=VT2 | |||
|startup=<nowiki>17</nowiki> | |||
|active=<nowiki>220</nowiki> | |||
|recovery=<nowiki>30</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|damage=<nowiki>20x3 (60)</nowiki> | |||
|stun=<nowiki>22x2*50 (94)</nowiki> | |||
|attack=<nowiki>H*H</nowiki> | |||
|description= | |||
:Trap is left behind if Ryobenda doesn't hit initially | |||
:EX Trap is a 2-hit projectile hitbox that lasts for 220 frames and then combusts in a moderately sized projectile explosion (active for 20 frames) that launches opponents into a limited juggle state if only this part hits the opponent | |||
:Trap does not persist if F.A.N.G is successfully hit with an attack | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">8PPP</font>===== | |||
{{MoveData | |||
|image=SFV_F.A.N.G_8PPP.png | |||
|name=Nikyoushu | |||
|anchor=yes | |||
|input=8PPP | |||
|data= | |||
{{AttackData-SFV | |||
|active=<nowiki>80*50</nowiki> | |||
|recovery=<nowiki>4</nowiki> | |||
|description= | |||
:F.A.N.G. will fly and dip downwards for 80f, before being able to attack, or continue to fly upwards for 50f longer | |||
:If upwards 50f phase is interrupted with an air attack, F.A.N.G. will immediately dive downards while attacking | |||
:No height restriction on jump ascent but slight height restriction right before landing from jump | |||
:Can be performed from any jump direction | |||
:Can be performed after EX Ryobenda | |||
:If no attack is performed in the air at all, F.A.N.G. will land with 4F landing recovery (crouch-sized hurtbox during this landing recovery) | |||
:F.A.N.G. is susceptible to special counter-hits during the entire duration of this move (also any follow-ups done from this move) by any medium / heavy / command normal, this special counter-hit state puts F.A.N.G. into a free juggle state | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/F.A.N.G/normal/Nikyoushu}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">623LK</font>===== | |||
{{MoveData | |||
|image=SFV_F.A.N.G_623LK.png | |||
|name=LK Nikankyaku | |||
|anchor=yes | |||
|input=623LK | |||
|data= | |||
{{AttackData-SFV | |||
|recovery=<nowiki>29</nowiki> | |||
|description= | |||
:Frames 6-28 Projectile invincible | |||
:Frames 10-28 allow passing through opponent | |||
:Frames 27-28 cancelable into Coward Crouch | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/F.A.N.G/normal/LK%20Nikankyaku}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">623MK</font>===== | |||
{{MoveData | |||
|image=SFV_F.A.N.G_623MK.png | |||
|name=MK Nikankyaku | |||
|anchor=yes | |||
|input=623MK | |||
|data= | |||
{{AttackData-SFV | |||
|recovery=<nowiki>29</nowiki> | |||
|description= | |||
:Frames 6-28 Projectile invincible | |||
:Frames 10-28 allow passing through opponent | |||
:Frames 27-28 cancelable into Coward Crouch | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/F.A.N.G/normal/MK%20Nikankyaku}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">623HK</font>===== | |||
{{MoveData | |||
|image=SFV_F.A.N.G_623HK.png | |||
|name=HK Nikankyaku | |||
|anchor=yes | |||
|input=623HK | |||
|data= | |||
{{AttackData-SFV | |||
|recovery=<nowiki>31</nowiki> | |||
|description= | |||
:Frames 6-28 Projectile invincible | |||
:Frames 10-28 allow passing through opponent | |||
:Frames 27-28 cancelable into Coward Crouch | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/F.A.N.G/normal/HK%20Nikankyaku}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">623KK</font>===== | |||
{{MoveData | |||
|image=SFV_F.A.N.G_623KK.png | |||
|name=EX Nikankyaku | |||
|anchor=yes | |||
|input=623KK | |||
|data= | |||
{{AttackData-SFV | |||
|recovery=<nowiki>33</nowiki> | |||
|description= | |||
:Frames 1-24 Strike and Projectile invincible; frames 25-30 Projectile invincible | |||
:Frames 12-30 allow passing through opponent | |||
:Frames 31-32 cancelable into Coward Crouch | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/F.A.N.G/normal/EX%20Nikankyaku}} | |||
}} | |||
}} | |||
== Critical Art == | |||
=====<font style="visibility:hidden; float:right">236236P</font>===== | |||
{{MoveData | |||
|image=SFV_F.A.N.G_236236P 1.png | |||
|image2=SFV_F.A.N.G_236236P 2.png | |||
|name=Shishiruirui | |||
|anchor=yes | |||
|input=236236P | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>10</nowiki> | |||
|active=<nowiki>7</nowiki> | |||
|recovery=<nowiki>49+21</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|damage=<nowiki>(9.5)*40*42x6 (301.5)</nowiki> | |||
|stun=<nowiki>0</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|kd=<nowiki>96</nowiki> | |||
|kdr=<nowiki>27</nowiki> | |||
|kdrb=<nowiki>32</nowiki> | |||
|description= | |||
:Airborne on frame 1 | |||
:Completely invincible on frames 1-18 | |||
:Cannot hit cross-up (behind Fang) | |||
:CA does 301.50 damage instead of 292 (damage displayed in game) due to first poison ball hit ticking down damage before CA finishes | |||
:Causes poison effect on hit | |||
:Inspired by Nelly Furtado | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/F.A.N.G/normal/Shishiruirui}} | |||
}} | |||
}} | |||
== Taunts == | |||
=====<font style="visibility:hidden; float:right">5PPPKKK</font>===== | |||
{{MoveData | |||
|image=SFV_F.A.N.G_5PPPKKK.png | |||
|caption="Oh my my! It looks like you're already choking!" | |||
|name=Taunt | |||
|anchor=yes | |||
|input=5PPPKKK | |||
|data= | |||
{{AttackData-SFV | |||
|recovery=<nowiki>61</nowiki> | |||
|description= | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/F.A.N.G/normal/Taunt}} | |||
}} | |||
}} | |||
== V-System == | |||
=== V-Skill 1 === | |||
=====<font style="visibility:hidden; float:right">MPMK (VS1)</font>===== | |||
{{MoveData | |||
|image=SFV_F.A.N.G_MPMK (VS1).png | |||
|caption=Normal | |||
|image2=SFV_F.A.N.G_MPMK (VS1)_vt1.png | |||
|caption2=V-Trigger 1 | |||
|name=Nishodoku | |||
|anchor=yes | |||
|input=MPMK (VS1) | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>22</nowiki> | |||
|recovery=<nowiki>19</nowiki> | |||
|damage=<nowiki>50</nowiki> | |||
|stun=<nowiki>0</nowiki> | |||
|description= | |||
:The poison does 50 damage by itself over 8 seconds (~6 damage per second) | |||
:Poison wears off if F.A.N.G. gets hit | |||
:Builds 70 V-Gauge (~23% V-bar) on hit/block | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/F.A.N.G/normal/Nishodoku}} | |||
}} | |||
{{AttackData-SFV | |||
|version=VT1 | |||
|startup=<nowiki>22</nowiki> | |||
|recovery=<nowiki>23</nowiki> | |||
|hit=<nowiki>4</nowiki> | |||
|block=<nowiki>0</nowiki> | |||
|damage=<nowiki>30*30 (60)</nowiki> | |||
|stun=<nowiki>50*50 (100)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|description= | |||
:Projectile hitbox | |||
:Becomes a special attack instead of a V-Skill attack for purposes of canceling | |||
:Does an initial damage of 60 and then 50 extra poison damage over 8 seconds (~6 damage per second) | |||
:The poison damage does not stop when F.A.N.G. gets hit | |||
:Can exist on the screen at the same time as F.A.N.G.'s Nishikyu (Poison Balls) even though both are projectiles | |||
:Juggle Limit: 3 | |||
}} | |||
}} | |||
=== V-Skill 2 === | |||
=====<font style="visibility:hidden; float:right">MPMK (VS2)</font>===== | |||
{{MoveData | |||
|image=SFV_F.A.N.G_MPMK (VS2).png | |||
|name=Sodokubu | |||
|anchor=yes | |||
|input=MPMK (VS2) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>3</nowiki> | |||
|active=<nowiki>10</nowiki> | |||
|recovery=<nowiki>44</nowiki> | |||
|description= | |||
:Parry window on frames 3-12 | |||
:Cannot parry Projectiles / EX Specials / Supers / V-Reversals / V-Trigger Specials (Nadeshiko, Cody Pipe Swing, etc) | |||
:DOES work against V-Trigger enhanced moves such as Cammy Cannon Strike and Ryu V-Trigger 1 Enhanced Normals | |||
:Counter-Hit state for the entire duration | |||
:Builds 80 V-Gauge on a successful parry | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/F.A.N.G/normal/Sodokubu}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">MPMK (VS2) (Attack)</font>===== | |||
{{MoveData | |||
|image=SFV_F.A.N.G_MPMK (VS2) (Attack).png | |||
|caption=Normal | |||
|image2=SFV_F.A.N.G_MPMK (VS2) (Attack)_vt1.png | |||
|caption2=V-Trigger 1 | |||
|name=Sodokubu (Attack) | |||
|anchor=yes | |||
|input=MPMK (VS2) (Attack) | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>3</nowiki> | |||
|active=<nowiki>2(5)2(9)2(7)2</nowiki> | |||
|recovery=<nowiki>62</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|block=<nowiki>-42</nowiki> | |||
|damage=<nowiki>10x3*30 (60)</nowiki> | |||
|stun=<nowiki>20x3*60 (120)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|kd=<nowiki>65</nowiki> | |||
|kdr=<nowiki>6</nowiki> | |||
|kdrb=<nowiki>11</nowiki> | |||
|description= | |||
:Cancelable into V-Trigger activations on hit / block | |||
:Fully invincible frames 1-93 | |||
:If first hit whiffs then FANG is vulnerable for the rest of the animation | |||
:Slightly lower KDA if any hits whiff; 3 hit is 63/4/9, 2 hit is 61/2/7 | |||
:In the incredibly rare instance where Parry is blocked, it is -42 on block | |||
:Increased damage and stun in V-Trigger 1 (80 / 150) | |||
:Builds 20/10 V-Gauge on Hit/Block for every hit (up to 80/40 if all hits connect) | |||
:Causes poison effect on hit | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/F.A.N.G/normal/Sodokubu%20(Attack)}} | |||
}} | |||
{{AttackData-SFV | |||
|version=VT1 | |||
|startup=<nowiki>3</nowiki> | |||
|active=<nowiki>2(5)2(9)2(7)2</nowiki> | |||
|recovery=<nowiki>62</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|block=<nowiki>-42</nowiki> | |||
|damage=<nowiki>10x3*50 (80)</nowiki> | |||
|stun=<nowiki>20x3*90 (150)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|kd=<nowiki>65</nowiki> | |||
|kdr=<nowiki>6</nowiki> | |||
|kdrb=<nowiki>11</nowiki> | |||
|description= | |||
:Fully invincible frames 1-93 | |||
:If first hit whiffs then FANG is vulnerable for the rest of the animation | |||
:Slightly lower KDA if any hits whiff; 3 hit is 63/4/9, 2 hit is 61/2/7 | |||
:In the incredibly rare instance where Parry is blocked, it is -42 on block | |||
:Increased damage and stun in V-Trigger 1 (80/150) | |||
:Causes poison effect on hit | |||
}} | |||
}} | |||
=== V-Trigger 1 === | |||
=====<font style="visibility:hidden; float:right">HPHK (VT1)</font>===== | |||
{{MoveData | |||
|image=SFV_F.A.N.G_HPHK (VT1).png | |||
|name=Dokunomu | |||
|anchor=yes | |||
|input=HPHK (VT1) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>1</nowiki> | |||
|recovery=<nowiki>2</nowiki> | |||
|description= | |||
:2 bar V-Trigger | |||
:Duration of 900 frames (15 seconds) | |||
:Spawns an area of effect poison cloud around which applies his poison affect to the enemy if inside the area | |||
:Allows F.A.N.G. to cancel into specials without requiring charge time for them (can cancel as if it was just a motion) | |||
:Allows F.A.N.G. to cancel into his V-Skill 1 from special cancelable attacks | |||
:Transforms his V-Skill into an actual projectile with its own hitstun and blockstun | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/F.A.N.G/normal/Dokunomu}} | |||
}} | |||
}} | |||
=== V-Trigger 2 === | |||
=====<font style="visibility:hidden; float:right">HPHK (VT2)</font>===== | |||
{{MoveData | |||
|image=SFV_F.A.N.G_HPHK (VT2).png | |||
|name=Koryo Dokuda | |||
|anchor=yes | |||
|input=HPHK (VT2) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>1</nowiki> | |||
|recovery=<nowiki>2</nowiki> | |||
|description= | |||
:3 bar V-Trigger | |||
:Duration of 3000 frames (50 seconds) | |||
:Improves the properties of Nishikyu (Poison Balls) and Ryobenda (Poison Trap) | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/F.A.N.G/normal/Koryo%20Dokuda}} | |||
}} | |||
}} | |||
=== V-Shift === | |||
=====<font style="visibility:hidden; float:right">5MKHP</font>===== | |||
{{MoveData | |||
|image=SFV_F.A.N.G_5MKHP.png | |||
|name=V-Shift | |||
|anchor=yes | |||
|input=5MKHP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>1</nowiki> | |||
|active=<nowiki>9</nowiki> | |||
|recovery=<nowiki>22</nowiki> | |||
|description= | |||
:Shifts back 1.21 range | |||
:Fully invincible on frames 1-9 during which time any strike or projectile evaded will trigger a slow-motion effect on frame 11 for both players | |||
:Immediately gains full invincibility for the full duration of V-Shift if you successfully evade a strike or projectile on start-up frames 1-9 | |||
:Throw invincible on frames 1-16 on an empty / raw V-Shift | |||
:Counter-Hit state on frames 10-31 on an empty / raw V-Shift | |||
:Opponent can still cancel the attack that was V-Shifted as if it had connected (this allows for a lot of shenanigans) | |||
:Costs 300 V-Gauge (1 bar) to use and refunds 150 V-Gauge back (1/2 bar) on a successful V-Shift if the slow-mo is triggered | |||
:If the V-Shift is successful you can cancel it into a follow-up attack (see V-Shift Break) that's fully invincible and knocks the opponent down on hit | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/F.A.N.G/normal/V-Shift}} | |||
}} | |||
}} | |||
=== V-Shift Break === | |||
=====<font style="visibility:hidden; float:right">5MKHP</font>===== | |||
{{MoveData | |||
|image=SFV_F.A.N.G_5MKHP_break.png | |||
|name=Ryosenbu | |||
|anchor=yes | |||
|input=5MKHP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>?</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>?</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|kd=<nowiki>77</nowiki> | |||
|kdr=<nowiki>18</nowiki> | |||
|kdrb=<nowiki>24</nowiki> | |||
|description= | |||
:Fully invincible during startup and active frames | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/F.A.N.G/normal/Ryosenbu}} | |||
}} | |||
}} | |||
=== V-Reversal === | |||
=====<font style="visibility:hidden; float:right">6PPP</font>===== | |||
{{MoveData | |||
|image=SFV_F.A.N.G_6PPP.png | |||
|name=Nikaiho | |||
|anchor=yes | |||
|input=6PPP | |||
|data= | |||
{{AttackData-SFV | |||
|recovery=<nowiki>31</nowiki> | |||
|description= | |||
:Strike and Projectile invincible on frames 1-25 (the last 6 recovery frames following that are vulnerable) | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/F.A.N.G/normal/Nikaiho}} | |||
}} | |||
}} | |||
[[Category: Street Fighter V]] | {{Navbox-SFV}} | ||
[[Category:Street Fighter V]] | |||
[[Category:Street Fighter games]] |
Latest revision as of 20:56, 7 July 2023
Introduction
About F.A.N.G
Unique Mechanic
When Fang hits an opponent with a special attack or his V-Skill, they become poisoned. While poisoned their HP slow drains, and any grey life and stun they have does not regenerate. If Fang takes any damage, the opponent becomes un-poisoned. The opponent cannot be killed via poison.
Final Patch
Players to Watch
F.A.N.G | |
---|---|
Vitals | |
Life Points | 975 |
Stun Points | 1000 |
V-Gauge Points | |
V-Trigger 1 | 2 Bars |
V-Trigger 2 | 3 Bars |
Ground Movement | |
Forward Walk Speed | 0.032 |
Backward Walk Speed | 0.028 |
Forward Dash Speed | 20 |
Backward Dash Speed | 24 |
Forward Dash Distance | 1.184 |
Backward Dash Distance | 1.356 |
Backdash CH Frames | 3-10 |
Jumping | |
Back Jump Speed | 52(4+44+4) |
Neutral Jump Speed | 51(4+43+4) |
Forward Jump Speed | 51(3+44+4) |
Forward Jump Distance | 2.508 |
Backward Jump Distance | 2.332 |
Throws | |
Throw Hurtbox | 0.25 |
Throw Range | 0.85 |
![]() |
Frame Data & Descriptions are provided by FATOnline.
|
SFV Frame Data Glossary | |
---|---|
Active |
How many frames a move remains active (can hurt opponents) for. |
Attack |
Attack level is L for low attacks (must be blocked crouching), H is for High attacks (which can be blocked high or low) and M for overhead (must be blocked standing). T is for throw attacks (which cannot be blocked). |
Cancel options |
Available cancel options.
|
Confirm windows |
Hit confirm windows written as Specials & CAs/Target Combos/V-Trigger. Notation may denote V-Skill only cancel windows in Specials.
|
Crush Counter |
Crush Counter hit advantage written as opponent state, frame advantage, and v-gauge gain on hit. |
Damage |
Attack damage on hit. Notation may denote multi-hit or "sweet spot" damage values on certain frames. |
Hit/Block |
These are frame advantage values when the attack hits or is blocked. If the number is positive, then the move will end before the defender can act again. If the number is negative, the defender will be able to act before the attacker and maybe even punish. KD refers to knockdown on hit.
|
Knockdown |
Knockdown advantage against Normal, Quick Rise and Back Rise wake up options. |
Recovery |
How many frames it takes for a move to finish after it's been active. |
Startup |
How many frames it takes before the move becomes 'active' or have a hit box. The last startup frame and the first active frame are the same frame, meaning all values are written as Startup + 1. |
Stun |
Amount of stun added to the opponent's stun bar on hit. |
Normals
5LP
5MP
5HP
5LK
5MK
5HK
2LP
2MP
2HP
2LK
2MK
2HK
8LP
8MP
8HP
8LK
8MK
8HK
Command Normals
3HP
2PPP
2PPP > K
Throws
LPLK
4LPLK
Special Moves
28LP
28MP
28HP
28PP
46LP
46MP
46HP
46PP
46LK
46MK
46MK Trap
46HK
46HK Trap
46KK
46KK Trap
8PPP
623LK
623MK
623HK
623KK
Critical Art
236236P
Taunts
5PPPKKK
V-System
V-Skill 1
MPMK (VS1)
V-Skill 2
MPMK (VS2)
MPMK (VS2) (Attack)
V-Trigger 1
HPHK (VT1)
V-Trigger 2
HPHK (VT2)
V-Shift
5MKHP
V-Shift Break
5MKHP
V-Reversal
6PPP