Rage of The Dragons/Jones: Difference between revisions

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=Introduction=
{{Character Subnav ROTD|name=Jones}}
{{infobox-ROTD
|Name=Jones Johnny Damon
|image=RotdJonesFullPortrait.png
|Unique Partner=[[Rage_of_The_Dragons/Kang|'''Kang''']]
|Life=190
|Stun=80
|Guard=110
|Air Throw=Yes
|Walk Speed=8
|Run Speed=5
|Difficulty=★☆☆☆☆ Very Easy
|-
|Tier=A
}}


=Movelist=
==Command Moves==
Air throw - fwd C in air while near opponent
Command moves:
(n)fwd A - Does an overhead elbow attack.  Does not combo after his normals.
          Bufferable.
(n)dwnfwd B - Does a 2 hit frog-like kick.  Must be blocked low.  Comboable
              after his Strong normals.  Cancelable on both hits.
Special moves:
(n)Retro Knuckle - qcb A/C. Does a hoping punch forward that sends the opponent
                  away.  C version does 2 hits and has more range.  Only A
                  version is comboable.  Its like Tung Fue Rue's
                  qcb A/C move in the RB series.
(n)Gaudy Punch - Press A/C rapidly.  Does a flurry of punches.  Too bad he
                doesn't have a finisher for this move.
(a)Arc Fliegen - qcb B/D.  Jumps and spins around with his feet out like a
                wheel.  B version jump straight up, D version moves forward.
                Decent anti air.  Hits twice.
(n)Funky Impacto - qcf A/C.  Does a short range palm strike that sends the
  (Funky Impact)  opponent to the edge of the screen.  A version is fast and
                  comboable.  C version is very slow, but can guard crush a
                  blocking opponent.  No follow ups though, so its pretty
                  useless(the guard crush I mean). ~_~
Super:
(n)Groove Master - qcb x 2 B/D.  Does a slide then a flying kick upwards. 
                  Inital hit on both versions must be blocked low.
==Special Moves==
==Super Moves==
==Super Tag==
=Combos=
First Impact combos:
Ground - A, B, C, D, C
Air    - A, B, B, C, C
My B&B combo: Jump C, dwn C, dwnfwd B(2 hits), qcb A or press P rapidly
-qcb A is the safest move wehn blocked.  So its best to use that.
Other combos:
-Jump D(2 hits), close C, dwnfwd B(2 hits), qcf A or qcb B/D
-Jump D(2 hits), close C, dwnfwd B(2 hits), qcb x 2 B/D
Trick combos:
-dwn B, fwd A OR dwnfwd B, qcb A.  Mix up dwnfwd B and fwd A.
-dwn B, fwd A, qcb x2 B/D.  Low, high low... talk about confusion.  ;)
Wall Combos:
-Jump D(2hits), close C, dwnfwd B(2 hits), qcb B, hits wall, CD, air A, B, B,
C, C, qcb x 2 B.  18 hits, approximately 50% damage.
(needs at least 2 and 1/2 levels of super meter at start)
-Jump C, close C, dwnfwd B(2 hits), qcb x 2 D, hits wall, CD, air A, B, B, C,
C, qcb x 2 B.  22 hits, approximately 65% damage.
=Strategies=


[[Category:Rage of the Dragons]]
[[Category:Rage of the Dragons]]
{{Rage Of The Dragons}}

Latest revision as of 18:17, 12 November 2024

STORY

Jones Johnny Damon, or just Jones, is a martial arts actor who is obsessed with retro martial arts films and disco. With both of his passions, he formed his fighting style "Kung-Funky". Jones made a name for himself as a vigilante by night and movie actor by day. However, his acting career took a major hit when his most recent film bombed in the box office.

Hearing this news, Jae-Mo Kang approaches Jones to make another film. This time, the film will be about the "ultimate challenge" that is facing The Black Dragon. In their ending, they defeat Johann and create a hit film called "ENTER THE FUNKY DRAGON". Jones wins an award for being the best actor in a martial arts film.

Color Select
Rotdcolorsjones.jpg
Jones is a very easy beginner-friendly character who is also strong at a high level. He excels in offensive play using hops and has solid neutral options using his normals.
Pros Cons
  • Versatile Toolset: Utulizing hop 9D, Jones can keep pressure up on the opponent frequently. Paired with 214A being -3 on block, it's unpunishable by anyone unless they have a quick command grab. Jones' 2C is also a god-tier neutral anti-air.
  • Fantastic Meter Build Combos: 214B combos build so much meter. With a single wall hit using 214B only, you generate up to 2 meter to spend.
  • Simple Gameplan: Jones doesn't take much thought to use and is a strong starter pick.
  • No Close Range Defense: Jones only has Guard Cancel at close range, which isn't the best due to its longer start-up. Being tall, he struggles to walk under jump-ins.
  • Low Damage Super: Jones's level 1 super isn't worth the meter spend for it typically only does 4 more damage compared to a meterless version. Save up for the level 2.
  • Low Stun: It's very easy for Jones to get stunned from two combos.
Jones Johnny Damon
RotdJonesFullPortrait.png
Unique Partner Kang
Life 190
Stun 80
Guard 110
Air Throw Yes
Walk Speed Rank 8
Run Speed Rank 5
Difficulty ★☆☆☆☆ Very Easy
Tier A

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