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== Character-Specific Notes == | == Character-Specific Notes == | ||
* Kano is able to air jump once, and air dash/backstep once | * Kano is able to air jump once, and air dash/backstep once. | ||
* Kano has one of the most floaty jumps in the game. | * Kano has one of the most floaty jumps in the game. | ||
* Kano usually has a "Magic" gauge underneath her life gauge. Kano will not be able to cast any magic until her magic gauge is full. If she does not have a full magic gauge and she tries to cast magic, she will charge uninterrupted until her magic gauge is full, and then cast her magic. In the case that there is no magic gauge, it simply means that the gauge is empty. | * Kano usually has a "Magic" gauge underneath her life gauge. Kano will not be able to cast any magic until her magic gauge is full. If she does not have a full magic gauge and she tries to cast magic, she will charge uninterrupted until her magic gauge is full, and then cast her magic. In the case that there is no magic gauge, it simply means that the gauge is empty. | ||
* Kano is able to automatically generate SP on her own. Her recovery rate is fastest when she has less than SP level 1, and becomes slower with each level she reaches. However, if Kano | * Kano is able to automatically generate SP on her own. Her recovery rate is fastest when she has less than SP level 1, and becomes slower with each level she reaches. However, if Kano stays in the same horizontal position (jumping straight up or attacking is okay) and is not attacked by the opponent for 4 seconds, a blue "30" will appear over her, and she will gain 1/3 of a level of SP. | ||
== Normal Moves == | == Normal Moves == | ||
Line 36: | Line 36: | ||
| 662A || 1 || 220 || Ground || Yes || No || Yes | | 662A || 1 || 220 || Ground || Yes || No || Yes | ||
|- style="background:#EEEEEE" | |- style="background:#EEEEEE" | ||
| 5B || 1 || | | 5B(c) || 1 || 410 || Ground || Yes || Yes || Yes | ||
|- | |- | ||
| 5B ( | | 5B(f) || 1 || 450 || Ground || Yes || No || Yes | ||
|- style="background:#EEEEEE" | |- style="background:#EEEEEE" | ||
| 2B || 1 || 480 || Low || Yes || Yes || Yes | | 2B || 1 || 480 || Low || Yes || Yes || Yes | ||
Line 47: | Line 47: | ||
| 1 || 450 || High/Low || Yes || Yes || Yes | | 1 || 450 || High/Low || Yes || Yes || Yes | ||
|- style="background:#EEEEEE" | |- style="background:#EEEEEE" | ||
| 66B || 1 || 520 || Ground || Yes || | | 66B || 1 || 520 || Ground || Yes || Hit || Yes | ||
|- | |- | ||
| 662B || 1 || 400 || Low || Yes || No || Yes | | 662B || 1 || 400 || Low || Yes || No || Yes | ||
|- style="background:#EEEEEE" | |- style="background:#EEEEEE" | ||
| 5C || 1 || 610 || Ground || Yes || | | 5C || 1 || 610 || Ground || Yes || Hit || Yes | ||
|- | |- | ||
| 2C || 1 || 650 || Ground || No || No || Yes | | 2C || 1 || 650 || Ground || No || No || Yes | ||
Line 57: | Line 57: | ||
| j.C || 5 || 600 || High/Low || No || Yes || Yes | | j.C || 5 || 600 || High/Low || No || Yes || Yes | ||
|- | |- | ||
| 66C || 1 || 690 || Ground || Yes || | | 66C || 1 || 690 || Ground || Yes || Hit || Yes | ||
|- style="background:#EEEEEE" | |- style="background:#EEEEEE" | ||
| 662C || 6 || 840 || Ground || Yes || No || Yes | | 662C || 6 || 840 || Ground || Yes || No || Yes | ||
Line 88: | Line 88: | ||
=== Weak Attacks === | === Weak Attacks === | ||
''' | '''5A''' | ||
* [description] | * [description] | ||
* [usefulness] | * [usefulness] | ||
''' | '''2A''' | ||
* [description] | * [description] | ||
* [usefulness] | * [usefulness] | ||
''' | '''j.A''' | ||
* [description] | * [description] | ||
* [usefulness] | * [usefulness] | ||
''' | '''66A''' | ||
* [description] | * [description] | ||
* [usefulness] | * [usefulness] | ||
''' | '''662A''' | ||
* [description] | * [description] | ||
* [usefulness] | * [usefulness] | ||
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=== Medium Attacks === | === Medium Attacks === | ||
''' | '''5B (close)''' | ||
* [description] | * [description] | ||
* [usefulness] | * [usefulness] | ||
''' | '''5B (far)''' | ||
* [description] | * [description] | ||
* [usefulness] | * [usefulness] | ||
''' | '''2B''' | ||
* [description] | * [description] | ||
* [usefulness] | * [usefulness] | ||
''' | '''j.B''' | ||
* [description] | * [description] | ||
* [usefulness] | * [usefulness] | ||
''' | '''66B''' | ||
* [description] | * [description] | ||
* [usefulness] | * [usefulness] | ||
''' | '''662B''' | ||
* [description] | * [description] | ||
* [usefulness] | * [usefulness] | ||
Line 145: | Line 145: | ||
=== Strong Attacks === | === Strong Attacks === | ||
''' | '''5C''' | ||
* [description] | * [description] | ||
* [usefulness] | * [usefulness] | ||
''' | '''2C''' | ||
* [description] | * [description] | ||
* [usefulness] | * [usefulness] | ||
''' | '''j.C''' | ||
* [description] | * [description] | ||
* [usefulness] | * [usefulness] | ||
''' | '''66C''' | ||
* [description] | * [description] | ||
* [usefulness] | * [usefulness] | ||
''' | '''662C''' | ||
* [description] | * [description] | ||
* [usefulness] | * [usefulness] | ||
Line 171: | Line 171: | ||
=== Throws === | === Throws === | ||
''' | '''Throw''' | ||
* [description] | * [description] | ||
* [usefulness] | * [usefulness] | ||
Line 219: | Line 219: | ||
| colspan=5 style="background:#FFFFC0" | '''Fire Bolt''' | | colspan=5 style="background:#FFFFC0" | '''Fire Bolt''' | ||
|- | |- | ||
| 214A || 2 || 680 || Any || | | 214A || 2 || 680 || Any || "Aria" | ||
|- style="background:#EEEEEE" | |- style="background:#EEEEEE" | ||
| 214B || 6 || 680*3 || Any || | | 214B || 6 || 680*3 || Any || "Aria" | ||
|- | |- | ||
| 214C || 10 || 680*5 || Any || | | 214C || 10 || 680*5 || Any || "Aria" | ||
|- | |- | ||
| colspan=5 style="background:#FFFFC0" | '''Cold Bolt''' | | colspan=5 style="background:#FFFFC0" | '''Cold Bolt''' | ||
|- | |- | ||
| 421A || 1 || 450 || Any || | | 421A || 1 || 450 || Any || "Aria" | ||
|- style="background:#EEEEEE" | |- style="background:#EEEEEE" | ||
| 421B || 3 || 450*3 || Any || | | 421B || 3 || 450*3 || Any || "Aria" | ||
|- | |- | ||
| 421C || 5 || 450*5 || Any || | | 421C || 5 || 450*5 || Any || "Aria" | ||
|- | |- | ||
| colspan=5 style="background:#FFFFC0" | '''Aria''' | | colspan=5 style="background:#FFFFC0" | '''Aria''' | ||
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| 236S || 1 || 500 || Any || No | | 236S || 1 || 500 || Any || No | ||
|- | |- | ||
| colspan=5 style="background:#FFE0E0" | '''Fire Ball''' | | colspan=5 style="background:#FFE0E0" | '''Fire Ball''' [SP Level 1] | ||
|- | |- | ||
| 236236A || 6 || 1800 || Any || Yes | | 236236A || 6 || 1800 || Any || Yes | ||
|- | |- | ||
| colspan=5 style="background:#FFE0E0" | '''Fire Wall''' | | colspan=5 style="background:#FFE0E0" | '''Fire Wall''' [SP Level 2] | ||
|- | |- | ||
| rowspan=2 | 236236B | | rowspan=2 | 236236B | ||
| 3 || 900 || Any || | | 3 || 900 || Any || "Aria" | ||
|- | |- | ||
| n || 200*n || Any || | | n || 200*n || Any || "Aria" | ||
|- | |- | ||
| colspan=5 style="background:#FFE0E0" | '''Meteor Storm''' | | colspan=5 style="background:#FFE0E0" | '''Meteor Storm''' [SP Level 3] | ||
|- | |- | ||
| rowspan=2 | 236236C | | rowspan=2 | 236236C | ||
Line 259: | Line 259: | ||
| 2*n || 1600*n || Any || No | | 2*n || 1600*n || Any || No | ||
|- | |- | ||
| colspan=5 style="background:#FFE0E0" | '''Frost Diver''' | | colspan=5 style="background:#FFE0E0" | '''Frost Diver''' [SP Level 1] | ||
|- | |- | ||
| 214214A || 1 || 800 || Low || | | 214214A || 1 || 800 || Low || "Aria" | ||
|- | |- | ||
| colspan=5 style="background:#FFE0E0" | '''Frost Nova''' | | colspan=5 style="background:#FFE0E0" | '''Frost Nova''' [SP Level 2] | ||
|- | |- | ||
| 214214B || 7 || ≈2500 || Any || | | 214214B || 7 || ≈2500 || Any || "Aria" | ||
|- | |- | ||
| colspan=5 style="background:#FFE0E0" | '''Storm Gust''' | | colspan=5 style="background:#FFE0E0" | '''Storm Gust''' [SP Level 3] | ||
|- | |- | ||
| rowspan=2 | 214214C | | rowspan=2 | 214214C | ||
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| ≈15 || ≈5200 || Any || No | | ≈15 || ≈5200 || Any || No | ||
|- | |- | ||
| colspan=5 style="background:#FFE0E0" | '''Thunderstorm''' | | colspan=5 style="background:#FFE0E0" | '''Thunderstorm''' [SP Level 1] | ||
|- | |- | ||
| 641236A || 3 || ≈1400 || Any || Yes | | 641236A || 3 || ≈1400 || Any || Yes | ||
|- | |- | ||
| colspan=5 style="background:#FFE0E0" | '''Jupiter Thunder''' | | colspan=5 style="background:#FFE0E0" | '''Jupiter Thunder''' [SP Level 2] | ||
|- | |- | ||
| 641236B || 17 || ≈3600 || Any || Yes | | 641236B || 17 || ≈3600 || Any || Yes | ||
|- | |- | ||
| colspan=5 style="background:#FFE0E0" | '''Lord of Vermilion''' | | colspan=5 style="background:#FFE0E0" | '''Lord of Vermilion''' [SP Level 3] | ||
|- | |- | ||
| 641236C || 5 || ≈4800 || Any || No | | 641236C || 5 || ≈4800 || Any || No | ||
|- | |- | ||
| colspan=5 style="background:#FFE0E0" | '''Safety Ward''' | | colspan=5 style="background:#FFE0E0" | '''Safety Ward''' [SP Level 1] | ||
|- | |- | ||
| 22B || 0 || N/A || N/A || | | 22B || 0 || N/A || N/A || "Aria" | ||
|- | |- | ||
| colspan=5 style="background:#FFE0E0" | '''Soul Strike''' | | colspan=5 style="background:#FFE0E0" | '''Soul Strike''' [SP Level 1-3] | ||
|- | |- | ||
| 2141236A || 3 || ≈1900 || Any || Yes | | 2141236A || 3 || ≈1900 || Any || Yes | ||
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| 2141236C || 5 || ≈3800 || Any || Yes | | 2141236C || 5 || ≈3800 || Any || Yes | ||
|- | |- | ||
| colspan=5 style="background:#FFE0FF" | '''Memory of Shiraho''' [During recoil guard] | | colspan=5 style="background:#FFE0FF" | '''Memory of Shiraho''' [During recoil guard, 1/3 HP, SP Level 3] | ||
|- | |- | ||
| 2141236S || 2 || 5000 || Throw || No | | 2141236S || 2 || 5000 || Throw || No | ||
Line 394: | Line 394: | ||
== Strategy, Tactics, and Combos == | == Strategy, Tactics, and Combos == | ||
=== | === Combos === | ||
== Win Quotes == | == Win Quotes == | ||
{| width="100%" | {| width="100%" border="1" cellpadding="5" cellspacing="0" | ||
! width="50%" | Japanese | ! width="50%" | Japanese | ||
! width="50%" | English | ! width="50%" | English | ||
|- | |- | ||
| | | | ||
ちゃちゃっと<br /> | |||
朝飯前なんだよぉ! | |||
| | | | ||
I eat people like you for breakfast! | |||
|- | |- | ||
| | | | ||
どすこーい!<br /> | |||
どすこーい!<br /> | |||
どす…<br /> | |||
<br /> | |||
…アレ? | |||
| | | | ||
Dosukooi!<br /> | |||
Dosukooi!<br /> | |||
Dosu...<br /> | |||
<br /> | |||
...huh? | |||
|- | |- | ||
| | | | ||
うわー…<br /> | |||
ゴメン<br /> | |||
<br /> | |||
ちょっと加減<br /> | |||
間違えたかも… | |||
| | | | ||
Uwa~...<br /> | |||
Sorry!<br /> | |||
<br /> | |||
It's because of the small mistakes you made... | |||
|- | |- | ||
| | | | ||
テン ニ<br /> | |||
トド ケ ヨ<br /> | |||
<br /> | |||
アマタ ノ<br /> | |||
ネガ イ<br /> | |||
<br /> | |||
ツバサ モツ モノ<br /> | |||
トワ ノ<br /> | |||
ソラ ヘ ト | |||
| | | | ||
DELIVER TO HEAVEN<br /> | |||
EVERYONE'S WISHES<br /> | |||
THOSE WITH WINGS TO THE ENDLESS SKY | |||
|- | |- | ||
| | | | ||
かのりん<br /> | |||
大勝利だぁ! | |||
| | | | ||
Kano-rin's great victory! | |||
|- | |- | ||
| | | | ||
(To [[Kurata Sayuri (EFZ)|Sayuri]])<br /> | (To [[Kurata Sayuri (EFZ)|Sayuri]])<br /> | ||
魔法が使えたら…<br /> | 魔法が使えたら…<br /> | ||
うん 悪くないと思うよ<br /> | <br /> | ||
うん<br /> | |||
悪くないと思うよ<br /> | |||
<br /> | |||
思っていたのと<br /> | |||
ちょっと違うけどね | |||
| | | | ||
(To [[Kurata Sayuri (EFZ)|Sayuri]])<br /> | (To [[Kurata Sayuri (EFZ)|Sayuri]])<br /> | ||
If you can use magic...<br /> | If you can use magic...<br /> | ||
<br /> | |||
Yes. | |||
You're probably not evil.<br /> | |||
<br /> | |||
But your way of thinking seems different. | But your way of thinking seems different. | ||
|- | |- | ||
| | | | ||
(To [[UNKNOWN (EFZ)|UNKNOWN]])<br /> | (To [[UNKNOWN (EFZ)|UNKNOWN]])<br /> | ||
何も変わらない<br /> | |||
ってのも<br /> | |||
良いんだと思うよ<br /> | |||
<br /> | |||
でも<br /> | でも<br /> | ||
<br /> | |||
何も変われない<br /> | |||
ってのは<br /> | |||
良くないと思う | |||
| | | | ||
(To [[UNKNOWN (EFZ)|UNKNOWN]])<br /> | (To [[UNKNOWN (EFZ)|UNKNOWN]])<br /> | ||
Line 466: | Line 490: | ||
(To [[Kirishima Kano (EFZ)|Kano]])<br /> | (To [[Kirishima Kano (EFZ)|Kano]])<br /> | ||
よーし<br /> | よーし<br /> | ||
君をかのりん影武者隊<br /> | |||
一号に任命する!<br /> | |||
<br /> | |||
折角だからもっと<br /> | |||
たくさん欲しいねぇ | |||
| | | | ||
(To [[Kirishima Kano (EFZ)|Kano]])<br /> | (To [[Kirishima Kano (EFZ)|Kano]])<br /> | ||
All right!<br /> | All right!<br /> | ||
I hereby appoint you "Kaorin Body Double No. 1"!<br /> | I hereby appoint you "Kaorin Body Double No. 1"!<br /> | ||
<br /> | |||
After all that trouble, I kind of want more... | After all that trouble, I kind of want more... | ||
|} | |} | ||
Line 477: | Line 505: | ||
== Colors == | == Colors == | ||
[[Image:EFZ-kano-colors.png]] | |||
== | == In-game References == | ||
''' | '''External References''' | ||
* The name and look of every single one of Kano's magic spells is taken from the Mage/Wizard class spells, from ''Ragnarok Online''. | * The name and look of every single one of Kano's magic spells is taken from the Mage/Wizard class spells, from ''Ragnarok Online''. | ||
* The way that Kano gradually recovers SP, and the fact that she recovers it faster by staying still, is based on the basic gameplay of ''Ragnarok Online''. Even the blue numbers that show up and fade away is exactly like ''Ragnarok Online''. | * The way that Kano gradually recovers SP, and the fact that she recovers it faster by staying still, is based on the basic gameplay of ''Ragnarok Online''. Even the blue numbers that show up and fade away is exactly like ''Ragnarok Online''. | ||
Line 505: | Line 518: | ||
* The entire scenario in Kano's "Memory of Shiraho" move is based on an actual event that takes place in the game. | * The entire scenario in Kano's "Memory of Shiraho" move is based on an actual event that takes place in the game. | ||
{{EFZ}} | |||
[[Category: Eternal Fighter ZERO]] | [[Category: Eternal Fighter ZERO]] | ||
Latest revision as of 10:16, 2 June 2009
Introduction
Kirishima Kano (霧島 佳乃) is a slow but well-ranged fighter, and can use elemental magic to keep the opponent at bay. Her magical rod gives her incredible range even without her magic, and she is also able to gain SP naturally without having to attack the opponent. Because of her range and magic, Kano is well-suited for a keep-away play style.
Kano is actually one of the heroines of AIR, a visual novel produced by Key in 2000. Kano is a school girl in the town where the story takes place. Both of her parents passed away long ago, and she now lives with her older sister who runs the town's clinic. Kano loves animals, and takes care of the animals at school. She is always with her pet dog, Potato, also known as the "alien fur ball" to Yukito. Kano believes that the ribbon tied to her right wrist will enable her to use magic if she keeps it on until adulthood. During AIR, Yukito learns the reason Kano wants magic, and the purpose of the ribbon...
Stage: Shinto Shrine near the Sky (Day) (空に近い神社(昼))
BGM: Puddle (水たまり)
Character-Specific Notes
- Kano is able to air jump once, and air dash/backstep once.
- Kano has one of the most floaty jumps in the game.
- Kano usually has a "Magic" gauge underneath her life gauge. Kano will not be able to cast any magic until her magic gauge is full. If she does not have a full magic gauge and she tries to cast magic, she will charge uninterrupted until her magic gauge is full, and then cast her magic. In the case that there is no magic gauge, it simply means that the gauge is empty.
- Kano is able to automatically generate SP on her own. Her recovery rate is fastest when she has less than SP level 1, and becomes slower with each level she reaches. However, if Kano stays in the same horizontal position (jumping straight up or attacking is okay) and is not attacked by the opponent for 4 seconds, a blue "30" will appear over her, and she will gain 1/3 of a level of SP.
Normal Moves
The notation for the movelists can be found under Move List Notation (EFZ).
Move | Hits | Damage | Guard | Move Cancel |
Jump Cancel |
IC Cancel |
---|---|---|---|---|---|---|
5A | 1 | 190 | Ground | Yes | Yes | Yes |
2A | 1 | 220 | Ground | Yes | Yes | Yes |
j.A | 1 | 210 | High/Low | Yes | Yes | Yes |
66A | 1 | 220 | Ground | Yes | No | Yes |
662A | 1 | 220 | Ground | Yes | No | Yes |
5B(c) | 1 | 410 | Ground | Yes | Yes | Yes |
5B(f) | 1 | 450 | Ground | Yes | No | Yes |
2B | 1 | 480 | Low | Yes | Yes | Yes |
j.B | 1 | 450 | Any | Yes | Yes | Yes |
1 | 450 | High/Low | Yes | Yes | Yes | |
66B | 1 | 520 | Ground | Yes | Hit | Yes |
662B | 1 | 400 | Low | Yes | No | Yes |
5C | 1 | 610 | Ground | Yes | Hit | Yes |
2C | 1 | 650 | Ground | No | No | Yes |
j.C | 5 | 600 | High/Low | No | Yes | Yes |
66C | 1 | 690 | Ground | Yes | Hit | Yes |
662C | 6 | 840 | Ground | Yes | No | Yes |
Throw | 2 | 1000 | Throw | No | No | Yes |
j.Throw | 2 | 1200 | Air Throw | No | No | No |
Full Swing Rod | ||||||
6B | 1 | 520 | Ground | Yes | No | Yes |
Napalm Beat | ||||||
6C | 1 | 650 | Any | Yes | No | Yes |
Rod Surfing | ||||||
j.2A | 1 | 500 | Any | No | No | Yes |
j.2B | 1 | 500 | Any | No | No | Yes |
j.2C | 1 | 500 | Any | No | No | Yes |
Sliding | ||||||
3C | 1 | 610 | Low | Yes | No | Yes |
Weak Attacks
5A
- [description]
- [usefulness]
2A
- [description]
- [usefulness]
j.A
- [description]
- [usefulness]
66A
- [description]
- [usefulness]
662A
- [description]
- [usefulness]
Medium Attacks
5B (close)
- [description]
- [usefulness]
5B (far)
- [description]
- [usefulness]
2B
- [description]
- [usefulness]
j.B
- [description]
- [usefulness]
66B
- [description]
- [usefulness]
662B
- [description]
- [usefulness]
Strong Attacks
5C
- [description]
- [usefulness]
2C
- [description]
- [usefulness]
j.C
- [description]
- [usefulness]
66C
- [description]
- [usefulness]
662C
- [description]
- [usefulness]
Throws
Throw
- [description]
- [usefulness]
Air Throw
- [description]
- [usefulness]
Command Normals
Full Swing Rod (フルスイングロッド)
- [description]
- [usefulness]
Napalm Beat (ネイパムビート)
- [description]
- [usefulness]
Rod Surfing (ロッドサーフィン)
- [description]
- [usefulness]
Sliding (スライディング)
- [description]
- [usefulness]
Special Moves
The notation for the movelists can be found under Move List Notation (EFZ).
Move | Hits | Damage | Guard | IC Cancel |
---|---|---|---|---|
Lightning Bolt | ||||
236A | 1 | 450 | Any | Yes |
236B | 3 | 450*3 | Any | Yes |
236C | 5 | 450*5 | Any | Yes |
Fire Bolt | ||||
214A | 2 | 680 | Any | "Aria" |
214B | 6 | 680*3 | Any | "Aria" |
214C | 10 | 680*5 | Any | "Aria" |
Cold Bolt | ||||
421A | 1 | 450 | Any | "Aria" |
421B | 3 | 450*3 | Any | "Aria" |
421C | 5 | 450*5 | Any | "Aria" |
Aria | ||||
S | 0 | N/A | N/A | No |
Fast Aria [RF gauge required] | ||||
236S | 1 | 500 | Any | No |
Fire Ball [SP Level 1] | ||||
236236A | 6 | 1800 | Any | Yes |
Fire Wall [SP Level 2] | ||||
236236B | 3 | 900 | Any | "Aria" |
n | 200*n | Any | "Aria" | |
Meteor Storm [SP Level 3] | ||||
236236C | 6 | ≈4000 | Any | No |
2*n | 1600*n | Any | No | |
Frost Diver [SP Level 1] | ||||
214214A | 1 | 800 | Low | "Aria" |
Frost Nova [SP Level 2] | ||||
214214B | 7 | ≈2500 | Any | "Aria" |
Storm Gust [SP Level 3] | ||||
214214C | 1 | 500 | Ground | No |
≈15 | ≈5200 | Any | No | |
Thunderstorm [SP Level 1] | ||||
641236A | 3 | ≈1400 | Any | Yes |
Jupiter Thunder [SP Level 2] | ||||
641236B | 17 | ≈3600 | Any | Yes |
Lord of Vermilion [SP Level 3] | ||||
641236C | 5 | ≈4800 | Any | No |
Safety Ward [SP Level 1] | ||||
22B | 0 | N/A | N/A | "Aria" |
Soul Strike [SP Level 1-3] | ||||
2141236A | 3 | ≈1900 | Any | Yes |
2141236B | 4 | ≈2900 | Any | Yes |
2141236C | 5 | ≈3800 | Any | Yes |
Memory of Shiraho [During recoil guard, 1/3 HP, SP Level 3] | ||||
2141236S | 2 | 5000 | Throw | No |
Specials
Lightning Bolt (ライトニングボルト)
- [description]
- [usefulness]
Fire Bolt (ファイアボルト)
- [description]
- [usefulness]
Cold Bolt (コルドボルト)
- [description]
- [usefulness]
Aria (詠唱)
- [description]
- [usefulness]
Fast Aria (高速詠唱)
- Kano makes a charging pose as a sphere of light briefly surrounds her entire body.
- After this move is performed, Kano will have a full magic gauge. However, she cannot use this move if her magic gauge is already full.
- Fast Aria can actually be used to move cancel-out of Lightning Bolt, Fire Bolt, and Cold Bolt, making it an excellent escape option if the opponent gets too close while you are still casting a spell.
Eterny Specials
Fire Ball (ファイアーボール)
- [description]
- [usefulness]
Fire Wall (ファイアワール)
- [description]
- [usefulness]
Meteor Storm (メテオストーム)
- [description]
- [usefulness]
Frost Diver (フロストダイバー)
- [description]
- [usefulness]
Frost Nova (フロストノヴァ)
- [description]
- [usefulness]
Storm Gust (ストームガスト)
- [description]
- [usefulness]
Thunderstorm (サンダーストーム)
- [description]
- [usefulness]
Jupiter Thunder (ユピテルサンダー)
- [description]
- [usefulness]
Lord of Vermilion (ロードオブヴァーミリオン)
- [description]
- [usefulness]
Safety Wall (セイフティワール)
- [description]
- [usefulness]
Soul Strike (ソウルストライク)
- [description]
- [usefulness]
Final Memory
Memory of Shiraho (白帆の記憶)
- Kano reaches out with her hands. If it hits, she grabs the opponent by the neck and lifts them completely off the ground. After saying the lines "If it must be done, I would rather kill you with my own hands...", she crushes their neck and drops them.
- [usefulness]
Strategy, Tactics, and Combos
Combos
Win Quotes
Japanese | English |
---|---|
ちゃちゃっと |
I eat people like you for breakfast! |
どすこーい! |
Dosukooi! |
うわー… |
Uwa~... |
テン ニ |
DELIVER TO HEAVEN |
かのりん |
Kano-rin's great victory! |
(To Sayuri) |
(To Sayuri) |
(To UNKNOWN) |
(To UNKNOWN) |
(To Kano) |
(To Kano) |
Colors
In-game References
External References
- The name and look of every single one of Kano's magic spells is taken from the Mage/Wizard class spells, from Ragnarok Online.
- The way that Kano gradually recovers SP, and the fact that she recovers it faster by staying still, is based on the basic gameplay of Ragnarok Online. Even the blue numbers that show up and fade away is exactly like Ragnarok Online.
AIR References
- The shinto shrine in the background is a common recurring location in Kano's scenario.
- The magic that Kano uses is a reference to her dream of becoming a magician in AIR.
- The entire scenario in Kano's "Memory of Shiraho" move is based on an actual event that takes place in the game.