< Street Fighter 6 | Elena
(32 intermediate revisions by 2 users not shown) | |||
Line 288: | Line 288: | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| atkRange = 1.915 | | atkRange = 1.915 | ||
| notes = Low Crush 9-17f (not airborne); good mid-range poke; Punish Counter puts opponent into limited juggle state (combos reliably into 236KK or SA2); extends hurtbox 1f before active that is vulnerable to projectiles | | notes = Low Crush 9-17f (not airborne); good mid-range poke; Punish Counter puts opponent into limited juggle state (combos reliably into 236KK or SA2 unless whiff punishing a ranged attack); also causes limited juggle state on airborne Counter-hit (into 623HK at close range) and Punish Counter (slightly better juggles than grounded PC); extends hurtbox 1f before active that is vulnerable to projectiles; hitbox does not move forward during the active frames (cannot be spaced in neutral for better advantage) | ||
}} | }} | ||
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| jugLimit = 0 | | jugLimit = 0 | ||
| atkRange = 1.21 | | atkRange = 1.21 | ||
| notes = Puts airborne opponents into limited juggle state | | notes = Puts airborne opponents into limited juggle state; at most air-to-air timings, Elena's only follow-up juggle is a Target Combo extension; whiffs against standard-sized crouching opponents; lower body projectile invuln 8-17f (if used immediately on the way up, can avoid the 2nd hit of JP's OD Amnesia bombs) | ||
}} | }} | ||
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| jugLimit = 0 | | jugLimit = 0 | ||
| atkRange = 1.20 | | atkRange = 1.20 | ||
| notes = Elena's strongest overall jump-in (reaches downward faster than j.HK and deals all its damage in one hit) | | notes = Elena's strongest overall jump-in (reaches downward faster than j.HK and deals all its damage in one hit); lower body projectile invuln 10-23f except around attack hitbox (cannot be used to avoid the 2nd hit of JP's OD Amnesia bombs) | ||
}} | }} | ||
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| jugLimit = 0 | | jugLimit = 0 | ||
| atkRange = 1.17 | | atkRange = 1.17 | ||
| notes = Cross-up with a wide hitbox in both directions | | notes = Cross-up with a wide hitbox in both directions; lower body projectile invuln 7-20f except around attack hitbox (cannot be used to avoid the 2nd hit of JP's OD Amnesia bombs) | ||
}} | }} | ||
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| recovery = 3 land | | recovery = 3 land | ||
| total = - | | total = - | ||
| guard = H | | guard = H,H | ||
| cancel = - | | cancel = - | ||
| hitAdv = {{sf6-adv|VP|+11(+15)}} | | hitAdv = {{sf6-adv|VP|+11(+15)}} | ||
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| jugLimit = 0,1 | | jugLimit = 0,1 | ||
| atkRange = 1.27 (0.74) | | atkRange = 1.27 (0.74) | ||
| notes = 2 hits; 1st hit puts airborne opponents into limited juggle state; 2nd hit causes spike knockdown vs. airborne opponents; 2nd hit has the most horizontal range of Elena's air normals; overall weaker as an air approach due to the damage being split between 2 hits (very specific timing required to land both hits vs. grounded opponents) | | notes = 2 hits; 1st hit puts airborne opponents into limited juggle state; 2nd hit causes spike knockdown vs. airborne opponents; 2nd hit has the most horizontal range of Elena's air normals; overall weaker as an air approach due to the damage being split between 2 hits (very specific timing required to land both hits vs. grounded opponents); if 1st hit is stand blocked, the 2nd hit will not hit overhead against crouch block; lower body projectile invuln 10-22f except around attack hitbox (cannot be used to avoid the 2nd hit of JP's OD Amnesia bombs) | ||
}} | }} | ||
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| jugLimit = 0 | | jugLimit = 0 | ||
| atkRange = 2.88 (1.69) | | atkRange = 2.88 (1.69) | ||
| notes = 4f extra recovery on whiff; does not low profile under projectiles; reaches ~1/2 screen and is safe when spaced well | | notes = 4f extra recovery on whiff or vs. armor; does not low profile under projectiles; reaches ~1/2 screen and is safe when spaced well | ||
}} | }} | ||
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| superGainHit = 2000(1400) [4000(2800)] | | superGainHit = 2000(1400) [4000(2800)] | ||
| atkRange = 0.80 | | atkRange = 0.80 | ||
| notes = Grants a frame-perfect throw loop against Zangief (Dash + walk 2f); allows a frame-perfect corner throw loop with Drive Rush (more lenient vs. Marisa/Blanka/E.Honda/Zangief); throw pressure is more effective when mixed with other DR buttons, or feints like DR~214P); can also Dash + 5MK for weak pressure and a link to 5LK on hit; Lynx Song can be used for mixups (LP Roll into 6LK/6MK to beat reversal buttons, OD Roll into 6HK to beat throws, empty LP Roll to bait Perfect Parry at only -4 on whiff) | | notes = Grants a frame-perfect throw loop against Zangief (Dash + walk 2f); allows a frame-perfect corner throw loop with Drive Rush (more lenient vs. Marisa/Blanka/E.Honda/Zangief); throw pressure is more effective when mixed with other DR buttons, or feints like DR~214P); can also Dash + 5MK for weak pressure and a link to 5LK on hit; Lynx Song can be used for mixups (LP Roll into 6LK/6MK to beat reversal buttons, OD Roll into 6HK to beat throws, empty LP Roll to bait Perfect Parry at only -4 on whiff); a successful Throw Escape builds 1 Drive bar and 1000 Super gauge (10% bar); Throw Escape is awarded to a random player if input simultaneously | ||
}} | }} | ||
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| superGainHit = 2000(1400) [4000(2800)] | | superGainHit = 2000(1400) [4000(2800)] | ||
| atkRange = 0.80 | | atkRange = 0.80 | ||
| notes = Side switches; no true throw oki even with Drive Rush (except frame-perfect DR~Throw vs. Zangief); in the corner, allows an auto-timed meaty DR~5MK that is +12 oH / +8 oB | | notes = Side switches; no true throw oki even with Drive Rush (except frame-perfect DR~Throw vs. Zangief); in the corner, allows an auto-timed meaty DR~5MK that is +12 oH / +8 oB; a successful Throw Escape builds 1 Drive bar and 1000 Super gauge (10% bar); Throw Escape is awarded to a random player if input simultaneously | ||
}} | }} | ||
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| superGainHit = 400x2 (280x2) | | superGainHit = 400x2 (280x2) | ||
| superGainBlk = 200x2 (100x2) | | superGainBlk = 200x2 (100x2) | ||
| airborne = | | airborne = 13-36 (FKD) | ||
| jugStart = | | jugStart = 1,2 | ||
| jugIncrease = | | jugIncrease = 0,5 | ||
| jugLimit = | | jugLimit = 15,15 | ||
| atkRange = | | atkRange = 3.19 (1.53) | ||
| notes = Shortest distance; whiffs on crouching opponents; puts opponents into limited juggle state with follow-ups possible in the corner | | notes = Shortest distance; whiffs on crouching opponents; Low Crush 15-34f; puts opponents into limited juggle state with follow-ups possible in the corner; 3f extra recovery on block/whiff; KD Advantage refers to grounded hits (varies against airborne opponents) | ||
}} | }} | ||
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| superGainHit = 400x2 (280x2) | | superGainHit = 400x2 (280x2) | ||
| superGainBlk = 200x2 (100x2) | | superGainBlk = 200x2 (100x2) | ||
| airborne = | | airborne = 17-41 (FKD) | ||
| jugStart = | | jugStart = 1,2 | ||
| jugIncrease = | | jugIncrease = 0,5 | ||
| jugLimit = | | jugLimit = 15,15 | ||
| atkRange = | | atkRange = 3.64 (1.69) | ||
| notes = Medium distance; whiffs on crouching opponents; puts opponents into limited juggle state with follow-ups possible in the corner | | notes = Medium distance; whiffs on crouching opponents; Low Crush 19-39f; puts opponents into limited juggle state with follow-ups possible in the corner; 4f extra recovery on block/whiff; KD Advantage refers to grounded hits (varies against airborne opponents) | ||
}} | }} | ||
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| superGainHit = 400x2 (280x2) | | superGainHit = 400x2 (280x2) | ||
| superGainBlk = 200x2 (100x2) | | superGainBlk = 200x2 (100x2) | ||
| airborne = | | airborne = 21-45 (FKD) | ||
| jugStart = | | jugStart = 1,2 | ||
| jugIncrease = | | jugIncrease = 0,5 | ||
| jugLimit = | | jugLimit = 15,15 | ||
| atkRange = | | atkRange = 4.04 (3.37) | ||
| notes = Farthest distance; whiffs on crouching opponents; puts opponents into limited juggle state with follow-ups possible in the corner | | notes = Farthest distance; whiffs on crouching opponents; Low Crush 23-43f; puts opponents into limited juggle state with follow-ups possible in the corner; 4f extra recovery on block/whiff; KD Advantage refers to grounded hits (varies against airborne opponents) | ||
}} | }} | ||
Line 1,430: | Line 1,430: | ||
| name = Rhino Horn | | name = Rhino Horn | ||
| images = SF6_Elena_236lk.png | | images = SF6_Elena_236lk.png | ||
| hitboxes = SF6_Elena_236kk_hitbox_1.png, SF6_Elena_236kk_hitbox_2.png, SF6_Elena_236kk_hitbox_3.png, SF6_Elena_236kk_hitbox_4.png, SF6_Elena_236kk_hitbox_5.png, SF6_Elena_236kk_hitbox_6.png | | hitboxes = SF6_Elena_236kk_hitbox_1.png, SF6_Elena_236kk_hitbox_2.png, SF6_Elena_236kk_hitbox_3.png, SF6_Elena_236kk_hitbox_4.png, SF6_Elena_236kk_hitbox_5.png, SF6_Elena_236kk_hitbox_6.png, SF6_Elena_236kk_hitbox_preview1.png, SF6_Elena_236kk_hitbox_preview2.png | ||
| damage = 400x3 | | damage = 400x3 | ||
| chip = 100x3 | | chip = 100x3 | ||
Line 1,452: | Line 1,452: | ||
| superGainHit = 400x3 (280x3) | | superGainHit = 400x3 (280x3) | ||
| superGainBlk = 200x3 (100x3) | | superGainBlk = 200x3 (100x3) | ||
| airborne = | | airborne = 11-38 (FKD) | ||
| jugStart = | | jugStart = 1,2,2 | ||
| jugIncrease = | | jugIncrease = 0,5,5 | ||
| jugLimit = | | jugLimit = 15,15,20 | ||
| atkRange = | | atkRange = 4.02 (1.89) | ||
| notes = Whiffs on crouching opponents; puts opponents into limited juggle state with follow-ups possible anywhere on the screen; | | notes = Whiffs on crouching opponents; Low Crush 13-35f; puts opponents into limited juggle state with follow-ups possible anywhere on the screen; some hits can whiff under high airborne opponents (at certain heights, allows a sideswitch juggle); 6f extra recovery on block/whiff; KD Advantage refers to grounded hits (varies against airborne opponents) | ||
}} | }} | ||
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| superGainHit = 1000 (700) | | superGainHit = 1000 (700) | ||
| superGainBlk = 500 (250) | | superGainBlk = 500 (250) | ||
| invuln = | | invuln = 1-9 Air | ||
| airborne = | | airborne = 7-34 (FKD) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 20 | ||
| atkRange = | | atkRange = 1.01 | ||
| notes = | | notes = Strong close-range anti air but cannot hit cross-up; can launch high airborne opponent high enough for a follow-up Scratch Wheel juggle (incurs starter scaling) | ||
}} | }} | ||
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| superGainHit = 500x2 (350x2) | | superGainHit = 500x2 (350x2) | ||
| superGainBlk = 250x2 (125x2) | | superGainBlk = 250x2 (125x2) | ||
| invuln = | | invuln = 1-11 Air | ||
| airborne = | | airborne = 7-41 (FKD) | ||
| jugStart = | | jugStart = 1,1 | ||
| jugIncrease = | | jugIncrease = 1,1 | ||
| jugLimit = | | jugLimit = 20,21 | ||
| atkRange = | | atkRange = 1.03 | ||
| notes = | | notes = Strong close/mid-range anti air but cannot hit cross-up; active frames 4-6 will only deal 1 hit for half damage, making early anti-air attempts weaker; can only incur starter scaling if trading with a grounded normal and landing a follow-up juggle | ||
}} | }} | ||
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| superGainHit = 400x3 (280x3) | | superGainHit = 400x3 (280x3) | ||
| superGainBlk = 200x3 (100x3) | | superGainBlk = 200x3 (100x3) | ||
| invuln = | | invuln = 1-12 Air | ||
| airborne = | | airborne = 7-46 (FKD) | ||
| jugStart = | | jugStart = 1,1,1 | ||
| jugIncrease = | | jugIncrease = 1,1,1 | ||
| jugLimit = | | jugLimit = 20,21,22 | ||
| atkRange = | | atkRange = 1.17 | ||
| notes = | | notes = Strong mid-range anti air but cannot hit cross-up; has the most range for grounded juggles and cancels; connecting with active frames 3-4 makes the first hit whiff (500 less damage), and active frames 5-6 make the first 2 hits whiff (900 less damage), making early anti-air attempts weaker | ||
}} | }} | ||
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| superGainHit = 400,200x3 (280,140x3) | | superGainHit = 400,200x3 (280,140x3) | ||
| superGainBlk = 200,100 (100,50) | | superGainBlk = 200,100 (100,50) | ||
| invuln = | | invuln = 1-8 Full | ||
| airborne = | | airborne = 7-52 (FKD) | ||
| jugStart = | | jugStart = 1,1,1,1 | ||
| jugIncrease = | | jugIncrease = 1,1,1,1 | ||
| jugLimit = | | jugLimit = 20,21,22,23 | ||
| atkRange = | | atkRange = 1.10 | ||
| notes = | | notes = Elena's primary reversal; cannot hit cross-up; connecting with active frames 5-6 makes the first hit whiff (450 less damage), making early anti-air attempts weaker | ||
}} | }} | ||
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| blockAdv = - | | blockAdv = - | ||
| invuln = 11-21 Projectile | | invuln = 11-21 Projectile | ||
| notes = Shortest total distance (1.37); 13f/0.72 distance before 6LK; 16f/0.87 distance before 6MK/6HK/6P; crouch-sized hurtbox 3-26f (but still considered standing); can execute the 6LK follow-up 3f earlier than the other follow-ups | | notes = Shortest total distance (1.37); 13f/0.72 distance before 6LK; 16f/0.87 distance before 6MK/6HK/6P; crouch-sized hurtbox 3-26f (but still considered standing); can execute the 6LK follow-up 3f earlier than the other follow-ups; Elena is in a Counter-hit state for the entire roll duration | ||
}} | }} | ||
Line 1,777: | Line 1,777: | ||
| blockAdv = - | | blockAdv = - | ||
| invuln = 11-22 Projectile | | invuln = 11-22 Projectile | ||
| notes = Medium total distance (1.72); 13f/0.66 distance before 6LK; 18f/0.98 distance before 6MK/6HK/6P; crouch-sized hurtbox 3-26f (but still considered standing); can execute the 6LK follow-up 5f earlier than the other follow-ups | | notes = Medium total distance (1.72); 13f/0.66 distance before 6LK; 18f/0.98 distance before 6MK/6HK/6P; crouch-sized hurtbox 3-26f (but still considered standing); can execute the 6LK follow-up 5f earlier than the other follow-ups; Elena is in a Counter-hit state for the entire roll duration | ||
}} | }} | ||
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| blockAdv = - | | blockAdv = - | ||
| invuln = 11-24 Projectile | | invuln = 11-24 Projectile | ||
| notes = Longest total distance (2.21); 16f/1.08 distance before 6LK; 19f/1.35 distance before 6MK/6HK/6P; crouch-sized hurtbox 3-26f (but still considered standing); can execute the 6LK follow-up 3f earlier than the other follow-ups | | notes = Longest total distance (2.21); 16f/1.08 distance before 6LK; 19f/1.35 distance before 6MK/6HK/6P; crouch-sized hurtbox 3-26f (but still considered standing); can execute the 6LK follow-up 3f earlier than the other follow-ups; Elena is in a Counter-hit state for the entire roll duration | ||
}} | }} | ||
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| driveGain = -20000 | | driveGain = -20000 | ||
| invuln = 8-26 Projectile | | invuln = 8-26 Projectile | ||
| notes = Follow-ups are enhanced like the Lynx Whirl versions after only one spin; total distance is between the MP/HP versions (2.02); 15f/0.93 distance before 6LK; 18f/1.19 distance before 6MK/6HK/6P; crouch-sized hurtbox 3-26f (but still considered standing); can execute the 6LK follow-up 3f earlier than the other follow-ups | | notes = Follow-ups are enhanced like the Lynx Whirl versions after only one spin; total distance is between the MP/HP versions (2.02); 15f/0.93 distance before 6LK; 18f/1.19 distance before 6MK/6HK/6P; crouch-sized hurtbox 3-26f (but still considered standing); can execute the 6LK follow-up 3f earlier than the other follow-ups; this version is good for combos, pressuring from neutral, and punishing projectiles due to the faster startup on enhanced follow-ups; Elena is in a Counter-hit state for the entire roll duration | ||
}} | }} | ||
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| hitboxes = SF6_Elena_236p_hitbox.png | | hitboxes = SF6_Elena_236p_hitbox.png | ||
| damage = - | | damage = - | ||
| startup = | | startup = 15(18)(20)~ | ||
| active = - | | active = - | ||
| recovery = | | recovery = 28 total | ||
| total = | | total = 28 | ||
| guard = - | | guard = - | ||
| cancel = - | | cancel = - | ||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| invuln = | | invuln = 1-21 Projectile | ||
| notes = | | notes = Accessible from a previous Lynx Song or Spin Scythe; performs an extra spin, enhancing the follow-up specials (~6LK, ~6MK, ~6HK); can continue rolling indefinitely with repeated ~6P inputs; crouch-sized hurtbox 1-26f (but still considered standing); startup refers to minimum number of frames before each follow-up can come out (15-21f ~6LK, 18-21f ~6MK/~6HK, 20-21f ~6P); total roll distance: 1.43; Elena is in a Counter-hit state for the entire roll duration; safest version of empty Roll to cancel into (e.g. Spinning Scythe ~ empty Lynx Whirl to bait DI/Parry/reversal) | ||
}} | }} | ||
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| hitboxes = SF6_Elena_236p_hitbox.png | | hitboxes = SF6_Elena_236p_hitbox.png | ||
| damage = - | | damage = - | ||
| startup = | | startup = 15(18)(20)~ | ||
| active = - | | active = - | ||
| recovery = | | recovery = 36 total | ||
| total = | | total = 36 | ||
| guard = - | | guard = - | ||
| cancel = - | | cancel = - | ||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| invuln = | | invuln = 1-26 Projectile | ||
| notes = | | notes = Accessible from a previous Lynx Song or Spin Scythe; performs an extra spin, enhancing the follow-up specials (~6LK, ~6MK, ~6HK); can continue rolling indefinitely with repeated ~6P inputs; crouch-sized hurtbox 1-26f (but still considered standing); startup refers to minimum number of frames before each follow-up can come out (15-21f ~6LK, 18-21f ~6MK/~6HK, 20-21f ~6P); total roll distance: 1.94; Elena is in a Counter-hit state for the entire roll duration | ||
}} | }} | ||
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| hitboxes = SF6_Elena_236p_hitbox.png | | hitboxes = SF6_Elena_236p_hitbox.png | ||
| damage = - | | damage = - | ||
| startup = | | startup = 15(18)(20)~ | ||
| active = - | |||
| recovery = 38 total | |||
| total = 38 | |||
| guard = - | |||
| cancel = - | |||
| hitAdv = - | |||
| blockAdv = - | |||
| invuln = 1-26 Projectile | |||
| notes = Accessible from a previous Lynx Song or Spin Scythe; performs an extra spin, enhancing the follow-up specials (~6LK, ~6MK, ~6HK); can continue rolling indefinitely with repeated ~6P inputs; crouch-sized hurtbox 1-26f (but still considered standing); startup refers to minimum number of frames before each follow-up can come out (15-21f ~6LK, 18-21f ~6MK/~6HK, 20-21f ~6P); total roll distance: 2.46; Elena is in a Counter-hit state for the entire roll duration | |||
}} | |||
===== 236PP~6P ===== | |||
{{FrameData-SF6 | chara = Elena | moveId = elena_236pp_6p | moveType = Special | |||
| input = 236PP~6P | |||
| name = Lynx Whirl | |||
| images = SF6_Elena_236p_enhanced.png | |||
| hitboxes = SF6_Elena_236p_hitbox.png | |||
| damage = - | |||
| startup = 15(18)(20)~ | |||
| active = - | | active = - | ||
| recovery = | | recovery = 34 total | ||
| total = | | total = 34 | ||
| guard = - | | guard = - | ||
| cancel = - | | cancel = - | ||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| invuln = | | invuln = 1-26 Projectile | ||
| notes = | | notes = Nearly identical to meterless versions except that the cancel window into follow-up specials is extended 3f longer; accessible from a previous OD Lynx Song; performs an extra spin, enhancing the follow-up specials (~6LK, ~6MK, ~6HK); can continue rolling indefinitely with repeated ~6P inputs; crouch-sized hurtbox 1-26f (but still considered standing); startup refers to minimum number of frames before each follow-up can come out (15-24f ~6LK, 18-24f ~6MK/~6HK, 20-24f ~6P); total roll distance: 2.59; Elena is in a Counter-hit state for the entire roll duration | ||
}} | }} | ||
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| superGainHit = 600 (420) | | superGainHit = 600 (420) | ||
| superGainBlk = 300 (150) | | superGainBlk = 300 (150) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 5 | ||
| jugLimit = | | jugLimit = 15 | ||
| atkRange = | | atkRange = 2.14 (+Roll) | ||
| notes = | | notes = Elena immediately loses crouch-sized hurtbox and projectile invuln from Lynx Song (hard to use vs. projectiles); generally safe on block if spaced as a poke; punishable by most characters at closer ranges (notable exceptions: A.K.I. only gets 2LK, Mai gets nothing); combos when buffered from 2MP or 2MK~HK in neutral; puts the opponent into a limited juggle state (only into SA3 cancel except in high corner juggles); total minimum startup depends on which strength of Lynx Song was used (LP 13+10, MP 13+10, HP 16+10, OD 15+10) | ||
}} | }} | ||
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| name = Leopard Snap | | name = Leopard Snap | ||
| images = SF6_Elena_236pp_6lk.png | | images = SF6_Elena_236pp_6lk.png | ||
| hitboxes = SF6_Elena_236pp_6lk_hitbox.png | | hitboxes = SF6_Elena_236pp_6lk_hitbox.png, SF6_Elena_236pp_6lk_hitbox_2.png | ||
| damage = 600x2 | | damage = 600x2 | ||
| chip = 150x2 | | chip = 150x2 | ||
Line 1,937: | Line 1,956: | ||
| superGainHit = 300x2 (210x2) | | superGainHit = 300x2 (210x2) | ||
| superGainBlk = 150x2 (75x2) | | superGainBlk = 150x2 (75x2) | ||
| jugStart = | | jugStart = 1,1 | ||
| jugIncrease = | | jugIncrease = 5,10 | ||
| jugLimit = | | jugLimit = 15,15 | ||
| atkRange = | | atkRange = 2.65 (2.14) (+Roll) | ||
| notes = | | notes = Elena immediately loses crouch-sized hurtbox and projectile invuln from Lynx Song (hard to use vs. projectiles); strong ender from Spinning Scythe on hit (3f gap) to reset pressure (but does not frame trap on block); useful for pressure on block (can beat 4f normals with 2LP but cannot guarantee throw pressure); 1f extra recovery on whiff; the version used from OD Lynx Song is not considered an OD move for cancel purposes (no SA2 cancel); puts the opponent into a limited juggle state | ||
}} | }} | ||
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| superGainHit = 600 (420) | | superGainHit = 600 (420) | ||
| superGainBlk = 300 (150) | | superGainBlk = 300 (150) | ||
| invuln = | | invuln = 1-10 Projectile | ||
| jugStart = 1 | |||
| jugStart = | | jugIncrease = 3 | ||
| jugIncrease = | | jugLimit = 11 | ||
| jugLimit = | | atkRange = 1.43 (+Roll) | ||
| atkRange = | | notes = Extended kicking foot hurtbox is anti-air invuln while active on frames 8-10 (can anti-air opponents jumping out of roll pressure, but cannot hit cross-up); maintains projectile invuln from Lynx Song to counter fireballs more effectively; Elena immediately loses crouch-sized hurtbox from Lynx Song; total minimum startup depends on which strength of Lynx Song was used (LP 16+8, MP 18+8, HP 19+8, OD 18+8); puts opponent into a limited juggle state | ||
| notes = | |||
}} | }} | ||
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| name = Harvest Circle | | name = Harvest Circle | ||
| images = SF6_Elena_236pp_6mk.png | | images = SF6_Elena_236pp_6mk.png | ||
| hitboxes = SF6_Elena_236pp_6mk_hitbox.png | | hitboxes = SF6_Elena_236pp_6mk_hitbox.png, SF6_Elena_236pp_6mk_hitbox_2.png | ||
| damage = 600,700 | | damage = 600,700 | ||
| chip = 150,175 | | chip = 150,175 | ||
Line 2,006: | Line 2,024: | ||
| superGainHit = 500,600 (350,420) | | superGainHit = 500,600 (350,420) | ||
| superGainBlk = 250,300 (125,150) | | superGainBlk = 250,300 (125,150) | ||
| invuln = | | invuln = 1-10 Projectile | ||
| jugStart = 1,4 | |||
| jugStart = | | jugIncrease = 0,3 | ||
| jugIncrease = | | jugLimit = 11,11 | ||
| jugLimit = | | atkRange = 1.74 (+Roll) | ||
| atkRange = | | notes = 2f extra recovery on block/whiff; 1st hit pulls opponents inward on hit/block for combo consistency; extended kicking foot hurtbox is anti-air invuln while active on frames 8-10 (can anti-air opponents jumping out of roll pressure, but cannot hit cross-up); maintains projectile invuln from Lynx Song/Whirl to counter fireballs more effectively; Elena immediately loses crouch-sized hurtbox from Lynx Song; can combo from Spinning Scythe ~ Lynx Whirl on Counter-hit/Punish Counter; puts opponent into a limited juggle state | ||
| notes = | |||
}} | }} | ||
Line 2,021: | Line 2,038: | ||
| name = Mallet Smash | | name = Mallet Smash | ||
| images = SF6_Elena_236p_6hk.png | | images = SF6_Elena_236p_6hk.png | ||
| hitboxes = SF6_Elena_236p_6hk_hitbox.png | | hitboxes = SF6_Elena_236p_6hk_hitbox.png,SF6_Elena_236p_6hk_hitbox_2.png,SF6_Elena_236p_6hk_hitbox_3.png | ||
| damage = 800 | | damage = 800 | ||
| chip = 160 | | chip = 160 | ||
Line 2,043: | Line 2,060: | ||
| superGainHit = 1000 (700) | | superGainHit = 1000 (700) | ||
| superGainBlk = 500 (250) | | superGainBlk = 500 (250) | ||
| invuln = | | invuln = 5-24 Projectile* | ||
| airborne = | | airborne = 14-23 (FKD) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 5 | ||
| atkRange = | | atkRange = 2.33 (+Roll) | ||
| notes = | | notes = Low Crush 14-24f (final active frame is considered standing but still has a high hurtbox); projectile invuln disappears for a brief period after Lynx Song (less effective as a fireball counter); projectile invuln does not apply to the top of Elena's head; Elena immediately loses crouch-sized hurtbox from Lynx Song; safe overhead that can lead to a 5MK combo after baiting the opponent's throw tech; puts airborne opponents into limited juggle state on hit (can always pick up corner juggles, but midscreen juggles depend on height/spacing); total minimum startup depends on which strength of Lynx Song was used (LP 16+22, MP 18+22, HP 19+22, OD 18+22) | ||
}} | }} | ||
Line 2,057: | Line 2,074: | ||
| name = Mallet Smash | | name = Mallet Smash | ||
| images = SF6_Elena_236pp_6hk.png | | images = SF6_Elena_236pp_6hk.png | ||
| hitboxes = SF6_Elena_236pp_6hk_hitbox.png | | hitboxes = SF6_Elena_236pp_6hk_hitbox.png,SF6_Elena_236pp_6hk_hitbox_2.png | ||
| damage = 500x2 | | damage = 500x2 | ||
| chip = 100x2 | | chip = 100x2 | ||
Line 2,065: | Line 2,082: | ||
| recovery = 16 | | recovery = 16 | ||
| total = 43 | | total = 43 | ||
| guard = H | | guard = H,H | ||
| cancel = - | | cancel = - | ||
| hitAdv = {{sf6-adv|VP|+4}} | | hitAdv = {{sf6-adv|VP|+4}} | ||
Line 2,079: | Line 2,096: | ||
| superGainHit = 1000x2 (700x2) | | superGainHit = 1000x2 (700x2) | ||
| superGainBlk = 500x2 (250x2) | | superGainBlk = 500x2 (250x2) | ||
| invuln = | | invuln = 5-27 Projectile* | ||
| airborne = | | airborne = 9-22 (FKD) | ||
| jugStart = | | jugStart = 1,1 | ||
| jugIncrease = | | jugIncrease = 1,1 | ||
| jugLimit = | | jugLimit = 5,6 | ||
| atkRange = | | atkRange = 2.50 (2.24) (+Roll) | ||
| notes = | | notes = 2 hits (if 1st hit is blocked, 2nd hit is no longer an overhead); Low Crush 5-22f (can avoid moves before becoming airborne); projectile invuln disappears for a brief period after Lynx Song/Whirl (less effective as a fireball counter); projectile invuln does not apply to the top of Elena's head; Elena immediately loses crouch-sized hurtbox from Lynx Song; overhead that gives strong follow-up pressure on block, a 2LP on hit, and a medium combo after baiting the opponent's low buttons or throw tech; puts airborne opponents into limited juggle state on hit (can always pick up a juggle, but exact route depends on height and distance) | ||
}} | }} | ||
Line 2,116: | Line 2,133: | ||
| superGainHit = 1000 (700) | | superGainHit = 1000 (700) | ||
| superGainBlk = 500 (250) | | superGainBlk = 500 (250) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 5 | ||
| atkRange = | | atkRange = 1.45 | ||
| notes = | | notes = Forces stand; sways back slightly (can avoid attacks); sways on frames 5-14 (max distance of 0.40 on frame 5); the final 2 cancelable frames only cancel on hit, allowing for auto-hitconfirms with 2f timing; puts airborne opponents into limited juggle state; safe option out of Drive Rush that can bait the opponent's button/throw and grants a light combo extension after a whiff punish | ||
}} | }} | ||
Line 2,150: | Line 2,167: | ||
| superGainHit = 1000 (700) | | superGainHit = 1000 (700) | ||
| superGainBlk = 500 (250) | | superGainBlk = 500 (250) | ||
| jugStart = 1 | |||
| jugIncrease = 1 | |||
| jugLimit = 5 | |||
| jugStart = | | atkRange = 1.70 | ||
| jugIncrease = | | notes = Forces stand; sways back a moderate distance (can avoid attacks); sways on frames 5-18 (max distance of 0.50 on frame 9); the final 2 cancelable frames only cancel on hit, allowing for auto-hitconfirms with 2f timing; puts airborne opponents into limited juggle state; safe option out of Drive Rush that can bait the opponent's button/throw and grants a 5MK combo extension after a whiff punish | ||
| jugLimit = | |||
| atkRange = | |||
| notes = | |||
}} | }} | ||
Line 2,187: | Line 2,201: | ||
| superGainHit = 1000 (700) | | superGainHit = 1000 (700) | ||
| superGainBlk = 500 (250) | | superGainBlk = 500 (250) | ||
| jugStart = 1 | |||
| jugIncrease = 1 | |||
| jugLimit = 5 | |||
| jugStart = | | atkRange = 1.84 | ||
| jugIncrease = | | notes = Forces stand; sways back significantly (can avoid attacks); sways on frames 5-23 (max distance of 0.71 on frames 14-16); the final 2 cancelable frames only cancel on hit, allowing for auto-hitconfirms with 2f timing; puts airborne opponents into limited juggle state; safe option out of Drive Rush that can bait the opponent's button/throw and grants a 5MK combo extension after a whiff punish | ||
| jugLimit = | |||
| atkRange = | |||
| notes = | |||
}} | }} | ||
Line 2,225: | Line 2,236: | ||
| superGainHit = 1000 (700) | | superGainHit = 1000 (700) | ||
| superGainBlk = 500 (250) | | superGainBlk = 500 (250) | ||
| jugStart = 1 | |||
| jugIncrease = 1 | |||
| jugLimit = 5 | |||
| jugStart = | | atkRange = 1.74 | ||
| jugIncrease = | | notes = Forces stand; sways back a moderate distance (can avoid attacks); sways on frames 5-19 (max distance of 0.56 on frame 9); the final 2 cancelable frames only cancel on hit, allowing for auto-hitconfirms with 2f timing; puts airborne opponents into limited juggle state; safe option out of Drive Rush that can bait the opponent's button/throw and grants a light combo extension after a whiff punish | ||
| jugLimit = | |||
| atkRange = | |||
| notes = | |||
}} | }} | ||
Line 2,241: | Line 2,249: | ||
| name = Moon Glider Follow-up | | name = Moon Glider Follow-up | ||
| images = SF6_Elena_214p_6p.png | | images = SF6_Elena_214p_6p.png | ||
| hitboxes = SF6_Elena_214p_6p_hitbox.png | | hitboxes = SF6_Elena_214p_6p_hitbox.png, SF6_Elena_214p_6p_hitbox_2.png | ||
| damage = 300x2 | | damage = 300x2 | ||
| chip = 75x2 | | chip = 75x2 | ||
Line 2,262: | Line 2,270: | ||
| superGainHit = 350,200 (245,140) | | superGainHit = 350,200 (245,140) | ||
| superGainBlk = 175,100 (87,50) | | superGainBlk = 175,100 (87,50) | ||
| jugStart = | | jugStart = 1,1 | ||
| jugIncrease = | | jugIncrease = 1,1 | ||
| jugLimit = | | jugLimit = 6,7 | ||
| atkRange = | | atkRange = 2.79 (2.33) | ||
| notes = | | notes = Hitconfirmable follow-up from safe sway starter; puts opponents into limited juggle state (into SA3) | ||
}} | }} | ||
Line 2,274: | Line 2,282: | ||
| name = Moon Glider Follow-up | | name = Moon Glider Follow-up | ||
| images = SF6_Elena_214pp_6p.png | | images = SF6_Elena_214pp_6p.png | ||
| hitboxes = | | hitboxes = SF6_Elena_214p_6p_hitbox.png, SF6_Elena_214p_6p_hitbox_2.png, SF6_Elena_214pp_6p_hitbox_3.png | ||
| damage = 300x2,500 (1100) | | damage = 300x2,500 (1100) | ||
| chip = 75x2,125 (275) | | chip = 75x2,125 (275) | ||
Line 2,294: | Line 2,302: | ||
| superGainHit = 350,200,600 (245,140,420) | | superGainHit = 350,200,600 (245,140,420) | ||
| superGainBlk = 175,100,300 (87,50,150) | | superGainBlk = 175,100,300 (87,50,150) | ||
| jugStart = 1,1,1 | |||
| jugStart = | | jugIncrease = 1,1,3 | ||
| jugIncrease = | | jugLimit = 6,21,11 | ||
| jugLimit = | | atkRange = 3.64 (2.33) | ||
| atkRange = | | notes = Hitconfirmable follow-up from safe sway starter; puts opponents into limited juggle state (into SA2/SA3); sets up a safe jump vs. grounded opponents near the corner | ||
| notes = | |||
}} | }} | ||
Line 2,308: | Line 2,315: | ||
| name = Meteor Volley | | name = Meteor Volley | ||
| images = SF6_Elena_236236k.png | | images = SF6_Elena_236236k.png | ||
| hitboxes = SF6_Elena_236236k_hitbox.png | | hitboxes = SF6_Elena_236236k_hitbox.png, SF6_Elena_236236k_hitbox_2.png, SF6_Elena_236236k_hitbox_3.png, SF6_Elena_236236k_hitbox_4.png | ||
| damage = 250,750,800 (1800) | | damage = 250,750,800 (1800) | ||
| chip = 500 | | chip = 500 | ||
Line 2,343: | Line 2,350: | ||
| name = Revival Dance | | name = Revival Dance | ||
| images = SF6_Elena_236236p.png | | images = SF6_Elena_236236p.png | ||
| hitboxes = SF6_Elena_236236p_hitbox.png | | hitboxes = SF6_Elena_236236p_hitbox.png, SF6_Elena_236236p_hitbox_2.png | ||
| damage = 2800 | | damage = 2800 | ||
| chip = 750 | | chip = 750 | ||
Line 2,367: | Line 2,374: | ||
| jugLimit = 99 | | jugLimit = 99 | ||
| atkRange = 2.92 (2.15) | | atkRange = 2.92 (2.15) | ||
| notes = Excellent anti-fireball tool due to its invincibility and forward movement; slow startup makes it risky as a reversal (can be safely meatied by light normals); leaves Elena farther away than the Healing version, but with more advantage for Lynx Song or Drive Rush pressure; generally a poor anti-air but can catch some mid-range neutral jumps or divekick landing recovery; has a large combo-only hitbox that makes it more consistent in juggles | | notes = Excellent anti-fireball tool due to its invincibility and forward movement; slow startup makes it risky as a reversal (can be safely meatied by light normals); leaves Elena farther away than the Healing version, but with more advantage for Lynx Song or Drive Rush pressure; generally a poor anti-air but can catch some mid-range neutral jumps or divekick landing recovery; has a large combo-only hitbox that makes it more consistent in juggles; opponents can jump after the Super freeze to avoid a chip KO | ||
}} | }} | ||
Line 2,375: | Line 2,382: | ||
| name = Revival Dance (Healing) | | name = Revival Dance (Healing) | ||
| images = SF6_Elena_236236p_2_hold.png | | images = SF6_Elena_236236p_2_hold.png | ||
| hitboxes = | | hitboxes = | ||
| damage = 1950<br>[+1300 Heal] | | damage = 1950<br>[+1300 Heal] | ||
| chip = 750 | | chip = 750 | ||
Line 2,399: | Line 2,406: | ||
| jugLimit = 99 | | jugLimit = 99 | ||
| atkRange = 2.92 (2.15) | | atkRange = 2.92 (2.15) | ||
| notes = Sacrifices damage and oki in exchange for healing 1300 HP; the healing amount is not affected by damage scaling, making it more useful in a highly scaled combo; excellent anti-fireball tool due to its invincibility and forward movement; slow startup makes it risky as a reversal (can be safely meatied by light normals) | | notes = Sacrifices damage and oki in exchange for healing 1300 HP; the healing amount is not affected by damage scaling, making it more useful in a highly scaled combo; excellent anti-fireball tool due to its invincibility and forward movement; slow startup makes it risky as a reversal (can be safely meatied by light normals); opponents can jump after the Super freeze to avoid a chip KO | ||
}} | }} | ||
Line 2,407: | Line 2,414: | ||
| name = Song of the Grasslands | | name = Song of the Grasslands | ||
| images = SF6_Elena_214214k.png | | images = SF6_Elena_214214k.png | ||
| hitboxes = SF6_Elena_214214k_hitbox.png | | hitboxes = SF6_Elena_214214k_hitbox.png, SF6_Elena_214214k_hitbox_2.png | ||
| damage = 4000 | | damage = 4000 | ||
| chip = 1000 | | chip = 1000 | ||
Line 2,431: | Line 2,438: | ||
| jugLimit = 99 | | jugLimit = 99 | ||
| atkRange = 1.726 | | atkRange = 1.726 | ||
| notes = Cinematic time regenerates ~2.1 Drive bars for Elena; large combo-only hitbox makes it more consistent in juggles; reliable but expensive reversal when in Burnout; very consistent anti-air at mid to long range, but cannot hit cross-up and can whiff under closer jumps | | notes = Cinematic time regenerates ~2.1 Drive bars for Elena; large combo-only hitbox makes it more consistent in juggles; reliable but expensive reversal when in Burnout; very consistent anti-air at mid to long range, but cannot hit cross-up and can whiff under closer jumps; opponents cannot avoid a chip KO by jumping after the Super freeze | ||
}} | }} | ||
Line 2,439: | Line 2,446: | ||
| name = Song of the Grasslands (CA) | | name = Song of the Grasslands (CA) | ||
| images = SF6_Elena_214214k_ca.png | | images = SF6_Elena_214214k_ca.png | ||
| hitboxes = SF6_Elena_214214k_hitbox.png | | hitboxes = SF6_Elena_214214k_hitbox.png, SF6_Elena_214214k_hitbox_2.png | ||
| damage = 4500 | | damage = 4500 | ||
| chip = 1250 | | chip = 1250 | ||
Line 2,463: | Line 2,470: | ||
| jugLimit = 99 | | jugLimit = 99 | ||
| atkRange = 1.726 | | atkRange = 1.726 | ||
| notes = Available at 25% HP or below; cinematic time regenerates ~2.1 Drive bars for Elena; large combo-only hitbox makes it more consistent in juggles; reliable but expensive reversal when in Burnout; very consistent anti-air at mid to long range, but cannot hit cross-up and can whiff under closer jumps | | notes = Available at 25% HP or below; cinematic time regenerates ~2.1 Drive bars for Elena; large combo-only hitbox makes it more consistent in juggles; reliable but expensive reversal when in Burnout; very consistent anti-air at mid to long range, but cannot hit cross-up and can whiff under closer jumps; opponents cannot avoid a chip KO by jumping after the Super freeze | ||
}} | }} | ||
Line 2,562: | Line 2,569: | ||
| name = Down Taunt | | name = Down Taunt | ||
| images = SF6_Elena_2pppkkk.png | | images = SF6_Elena_2pppkkk.png | ||
| hitboxes = | | hitboxes = SF6_Elena_2pppkkk_hitbox.png | ||
| damage = 300 | | damage = 300 | ||
| startup = 22 | | startup = 22 |
Latest revision as of 04:15, 24 June 2025
Character Vitals
Normals
Standing Normals
5LP
5MP
5HP
5LK
5MK
5HK
Crouching Normals
2LP
2MP
2HP
2LK
2MK
2HK
Jumping Normals
j.LP
j.MP
j.HP
j.LK
j.MK
j.HK
Command Normals
6HP
6MK
4HK
3HK
Target Combos
5MP~MP
5HP~HP
5MK~HK
2MK~HK
6HP~HP
6HP~HP~HP
6MK~MK
j.LP~j.MK
j.MP~j.HP
Throws
Forward Throw
Back Throw
Drive Moves
HPHK
Elena
elena_hphk
|
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HPHK Giraffe Neck
|
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![]() ![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
800 | 200 | 20% Starter | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
26 | 2 | 35 | - | 34 | 25 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
62 | 5000 | 10000 [15000] | -10000 | [3000(2100)] | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | 1-27 | - | 0 | 1 | 0 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 2.541 | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
Crumple (Standing +21, Juggle +46, HKD +104) | -35 | ||||
Hit Advantage | Block Advantage | ||||
KD +35 / Wall Splat KD +65 | -3 / Wall Splat HKD +72 | ||||
Notes | |||||
See Drive Impact. Airborne connect gives spinning juggle state on Punish Counter or corner Wall Splat with variable height. |
6HPHK
Elena
elena_6hphk
|
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---|---|---|---|---|---|
6HPHK Boar Charge (Block)
|
|||||
![]() ![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
500 recoverable | 125 recoverable | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
20 | 3 | 26(31) | - | 23 | 20 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
48(53) | - | - | -20000 | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-22 Full | Break | - | 200 | 100 | 1 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 1.614 | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +23 | -27 | ||||
Hit Advantage | Block Advantage | ||||
KD +23 | -6 | ||||
Notes | |||||
Performed by inputting 6HPHK during blockstun; 5f extra recovery on hit; freezes the screen for 4f during startup; see Drive Reversal. |
Elena
elena_6hphk_recovery
|
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---|---|---|---|---|---|
6HPHK Boar Charge (Recovery)
|
|||||
![]() ![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
500 recoverable | 125 recoverable | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
18 | 3 | 26(31) | - | 23 | 20 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
46(51) | - | - | -20000 | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-20 Full | Break | - | 200 | 100 | 1 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 1.614 | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +23 | -27 | ||||
Hit Advantage | Block Advantage | ||||
KD +23 | -6 | ||||
Notes | |||||
Performed by holding 6HPHK on wakeup; 5f extra recovery on hit; does not have any screen freeze; see Drive Reversal. |
MPMK
Elena
elena_mpmk
|
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---|---|---|---|---|---|
MPMK Drive Parry
|
|||||
![]() ![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | 50% Multiplier (Perfect) | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
1 | 12 or until released | 33(1)(11) | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
45(3) | - | - | -5000,250~ | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
6 Full (after Perfect Parry) | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Parry. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. After a Perfect Parry, all Super Gauge gain is reduced by 20% and Drive Gauge gain/damage is reduced by 50% for the entire punish combo. |
MPMK~66
Elena
elena_mpmk_66_pdr
|
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MPMK~66 Parry Drive Rush
|
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![]() ![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | 15% Multiplier (Mid-Combo) | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
3+8 | - | 15(37) | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
26(48) | - | - | -10000 | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Rush; 1-bar version performed out of a Parry; startup refers to minimum time before an attack can cancel the Drive Rush animation (if performed immediately after a successful Parry, only 1+8 startup); the first 15 recovery frames are cancelable into any attack; the final 22 recovery frames are cancelable into any attack or movement option or blocking (except Parry); only Normal and Command Normal attacks are enhanced with +4 frame advantage and improved juggle properties; Distance: 0.548 (min/throw), 2.100 (min/block), 3.011 (max/final DR frame) |
Elena
elena_mpmk_66_drc
|
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---|---|---|---|---|---|
MPMK or 66 Drive Rush Cancel
|
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![]() ![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | 15% Multiplier (Mid-Combo) | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
9 | - | 15(37) | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
24(46) | - | - | -30000 | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Rush; 3-bar version performed on hit/block from a cancelable normal; can also be performed on whiff from cancelable light normals; startup refers to minimum time before an attack can cancel the Drive Rush animation; the first 15 recovery frames are cancelable into any attack; the final 22 recovery frames are cancelable into any attack or movement option or blocking (except Parry); only Normal and Command Normal attacks are enhanced with +4 frame advantage and improved juggle properties |
Special Moves
Rhino Horn
236LK
236MK
236HK
236KK
Scratch Wheel
623LK
623MK
623HK
623KK
Spinning Scythe
214LK
214MK
Elena
elena_214mk
|
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---|---|---|---|---|---|
214MK Spinning Scythe
|
|||||
File:SF6 Elena 214mk.png File:SF6 Elena 214mk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
300x2,200x2 (1000) | 75x2,50x2 (250) | 20% Starter | LH | SA3 | 83 SA / 40 ~6P |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
20 | 4(19)3 (22)5(2)2 |
27 | 54(31) | 47,22 | 4(6),4(6),4,10 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
103 | 1000x4 | [2000x2,3000x2] | 500x4 | 300x,200x2 (210x2,140x2) | 150x2,100x2 (75x2,50x2) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | 1,1,1,3 | 1,0,0,3 | 2,3,3,3 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 4.07 (2.03) | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +42 | 1st: -21 4th: -27 |
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Hit Advantage | Block Advantage | ||||
KD +42 | -14(-37) | ||||
Notes | |||||
Lynx Whirl Cancels (on Hit/on Block/on PC): ~6LP -3/-12/+1, ~6MP -11/-20/-7, ~6HP -13/-22/-9; first 2 hits force stand (last 2 hits will whiff vs. crouch block); first 2 hits have an extended foot hurtbox that can only hit standing opponents (shorter range vs. crouching); block disadvantage refers to stand(crouch); 2nd hit is cancelable into Lynx Whirl (enhanced Roll) on hit/block (but not whiff); all follow-ups are interruptible on block (even if opponent is in Burnout); Lynx Whirl cancel allows Elena to keep up pressure, but does not naturally combo into the follow-ups; Counter-hit/Punish Counter bonus advantage carries through first 2 hits (CH combos into ~6MK, PC combos into ~6LK); empty ~6LP Roll is safe on hit and can bait Parry/DI/Reversals; last hit puts opponent into limited juggle state (only SA3 cancel will combo unless 214LK connects in a high juggle) |
214HK
Elena
elena_214hk
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214HK Spinning Scythe
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File:SF6 Elena 214hk.png File:SF6 Elena 214hk hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
400x2,200x2 (1200) | 100x2,50x2 (300) | Combo (2 hits) | LH | SA3 | 81 SA / 38 ~6P |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
24 | 4(17)3 (22)5(2)2 |
23 | 52(31) | 45,22 | 4(6),4(6),4,10 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
101 | 1000x4 | [2000x2,3000x2] | 500x4 | 300x,200x2 (210x2,140x2) | 150x2,100x2 (75x2,50x2) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | 1,1,1,3 | 1,0,0,3 | 2,3,3,3 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 4.07 (2.03) | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +52 | 1st: -19 4th: -23 |
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Hit Advantage | Block Advantage | ||||
KD +52 | -10(-33) | ||||
Notes | |||||
Lynx Whirl Cancels (on Hit/on Block/on PC): ~6LP -3/-12/+1, ~6MP -11/-20/-7, ~6HP -13/-22/-9; first 2 hits force stand (last 2 hits will whiff vs. crouch block); first 2 hits have an extended foot hurtbox that can only hit standing opponents (shorter range vs. crouching); block disadvantage refers to stand(crouch); 2nd hit is cancelable into Lynx Whirl (enhanced Roll) on hit/block (but not whiff); all follow-ups are interruptible on block (even if opponent is in Burnout); Lynx Whirl cancel allows Elena to keep up pressure, but does not naturally combo into the follow-ups; Counter-hit/Punish Counter bonus advantage carries through first 2 hits (CH combos into ~6MK, PC combos into ~6LK); empty ~6LP Roll is safe on hit and can bait Parry/DI/Reversals; last hit puts opponent into limited juggle state, allowing follow-ups like 236MK, DR~2MP, SA2, canceled SA3, or corner 236LK~623HK |
214KK
Elena
elena_214kk
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214KK Spinning Scythe
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File:SF6 Elena 214kk.png File:SF6 Elena 214kk hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
300x2,200x2 (1000) | 75x2,50x2 (250) | Combo (2 hits) | LH | SA2 SA3 | 74 SA / 31 ~6P |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
18 | 4(12)3 (24)2(3)3 |
22 | 45(29) | 40,20 | 4(6),4(6),4,10 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
90 | 1000x4 | [2000x2,3000x2] | -20000 | 300x,200x2 (210x2,140x2) | 150x2,100x2 (75x2,50x2) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | 1,1,1,3 | 1,0,0,3 | 2,3,3,3 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 4.07 (2.03) | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +52 | 1st: -14 4th: -21 |
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Hit Advantage | Block Advantage | ||||
KD +52 | -10(-33) | ||||
Notes | |||||
Lynx Whirl Cancels (on Hit/on Block/on PC): ~6LP -3/-10/+1, ~6MP -11/-18/-7, ~6HP -13/-20/-9; first 2 hits force stand (last 2 hits will whiff vs. crouch block); first 2 hits have an extended foot hurtbox that can only hit standing opponents (shorter range vs. crouching); block disadvantage refers to stand(crouch); 2nd hit is cancelable into Lynx Whirl (enhanced Roll) on hit/block (but not whiff); all follow-ups are interruptible on block (except ~6MK trades with 4f normals if the opponent is in Burnout); Lynx Whirl cancel allows Elena to keep up pressure, but does not naturally combo into the follow-ups; Counter-hit/Punish Counter bonus advantage carries through first 2 hits (CH combos into ~6MK, PC combos into ~6LK); empty ~6LP Roll is safe on hit and can bait Parry/DI/Reversals; last hit puts opponent into limited juggle state, allowing follow-ups like 236MK, DR~2MP, SA2, canceled SA3, or corner 236LK~623HK |
Lynx Song
236LP
236MP
236HP
236PP
Lynx Whirl
236P~6LP
236P~6MP
236P~6HP
236PP~6P
Leopard Snap
236P~6LK
236PP~6LK
Harvest Circle
236P~6MK
236PP~6MK
Mallet Smash
236P~6HK
236PP~6HK
Moon Glider
214LP
214MP
Elena
elena_214mp
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214MP Moon Glider
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File:SF6 Elena 214mp.png File:SF6 Elena 214mp hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
800 | 200 | - | LH | SA3 | 18 SA/~6P |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
24 | 3 | 19 | 24 | 20 | 13(11) |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
45 | 5000 | [8000] | 1500 | 1000 (700) | 500 (250) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | 1 | 1 | 5 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 1.70 | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
+6 | -20 | ||||
Hit Advantage | Block Advantage | ||||
+2 | -2 | ||||
Notes | |||||
Forces stand; sways back a moderate distance (can avoid attacks); sways on frames 5-18 (max distance of 0.50 on frame 9); the final 2 cancelable frames only cancel on hit, allowing for auto-hitconfirms with 2f timing; puts airborne opponents into limited juggle state; safe option out of Drive Rush that can bait the opponent's button/throw and grants a 5MK combo extension after a whiff punish |
214HP
Elena
elena_214hp
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214HP Moon Glider
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File:SF6 Elena 214hp.png File:SF6 Elena 214hp hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
800 | 200 | - | LH | SA3 | 18 SA/~6P |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
28 | 3 | 20 | 25 | 21 | 13(11) |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
50 | 5000 | [8000] | 1500 | 1000 (700) | 500 (250) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | 1 | 1 | 5 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 1.84 | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
+6 | -21 | ||||
Hit Advantage | Block Advantage | ||||
+2 | -2 | ||||
Notes | |||||
Forces stand; sways back significantly (can avoid attacks); sways on frames 5-23 (max distance of 0.71 on frames 14-16); the final 2 cancelable frames only cancel on hit, allowing for auto-hitconfirms with 2f timing; puts airborne opponents into limited juggle state; safe option out of Drive Rush that can bait the opponent's button/throw and grants a 5MK combo extension after a whiff punish |
214PP
Elena
elena_214pp
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214PP Moon Glider
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File:SF6 Elena 214pp.png File:SF6 Elena 214pp hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
800 | 200 | - | LH | SA2 SA3 | 18 SA/~6P |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
23 | 3 | 20 | 24 | 20 | 13(11) |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
45 | 5000 | [8000] | -20000 | 1000 (700) | 500 (250) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | 1 | 1 | 5 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 1.74 | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
+5 | -21 | ||||
Hit Advantage | Block Advantage | ||||
+1 | -3 | ||||
Notes | |||||
Forces stand; sways back a moderate distance (can avoid attacks); sways on frames 5-19 (max distance of 0.56 on frame 9); the final 2 cancelable frames only cancel on hit, allowing for auto-hitconfirms with 2f timing; puts airborne opponents into limited juggle state; safe option out of Drive Rush that can bait the opponent's button/throw and grants a light combo extension after a whiff punish |
Moon Glider Follow-up
214P~6P
214PP~6P
Super Arts
236236K
236236P
236236P~[2] (Healing)
214214K
214214K (CA)
Taunts
5PPPKKK
6PPPKKK
4PPPKKK
4PPPKKK~6
4PPPKKK~4
2PPPKKK