User:Skriibz/sandbox: Difference between revisions

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   |subtitle=Any combination of 5A or 2A into 5B.
   |subtitle=Any combination of 5A or 2A into 5B.
   |difficulty={{DifficultyText|Basic}}
   |difficulty={{DifficultyText|Basic}}
   |position=Standard Route
   |position=Standard Routeㅤ
   |notation=2A/5A, 5A/2A, 5B xx 236+A/B / 214+S (CC) ㅤ ㅤㅤ  ㅤ  
   |notation=2A/5A, 5A/2A, 5B xx 236+A/B / 214+S (CC) ㅤ ㅤㅤ  ㅤ  
   |position2=Alternative Route
   |position2=Alternative Route

Revision as of 09:14, 9 June 2025

Basic Combos

Stand OFF

Basic Jab Combo Any combination of 5A or 2A into 5B. Basic

Standard Routeㅤ 2A/5A, 5A/2A, 5B xx 236+A/B / 214+S (CC) ㅤ ㅤㅤ ㅤ
Alternative Route 2A, 2A, / 5A, 5A 5B xx 236+A/B / 214+S (CC)
  • Quick and easy.
  • Unfortunately, 2A doesn't actually hit low.


3B Confirm Simple slide into overdrive, command grab or custom combo. Basic

Standard Route 3B xx 236+A/B / 360 / 214+S (CC)ㅤ ㅤㅤ ㅤ
  • Be sure to practice the timing for the command grab followup.


Dashing Confirms Go fishing Basic

Standard Route d.5A/d.2A/d.5B/d.2B xx 236+A/B / 214+S (CC)
  • These buttons are some of your best neutral tools and hitconfirm options due to their range and active frames.
  • d.2A and d.2B can be very useful to low-profile certain attacks.


Jump-in Command Grab Combo Easy but there are better options. Basic

Standard Route j.A/j.B/j.C 360 ㅤ ㅤ ㅤ ㅤ ㅤ ㅤ ㅤ ㅤ
Alternative Route s.j.a/s.j.b/s.j.c 360
  • Generally your command grab can also be ticked into if your jumping attack is guarded. Likely the more advantageous time to go for 360 as if a jump-in hits you can secure a lot more damage with a full combo.


Jab Command Grab Combo Fundamental grappling Basic

Standard Route 5A/2A xx 360+A/B/C
  • Learning the timing to correctly connect with the command grab is very important, as being either too fast or too slow will result in the grab missing the target. This applies to pretty much every combo utilizing the 360 command grab.
  • Again, likely more useful if you're ticking into your command from a blocked jab.


Heavy Button Confirms Simple button into special or super. Basic

Standard Route 5C/2C xx 236+A/B / 623+A/B/C / 214+S (CC) ㅤ ㅤㅤ ㅤ
  • 5C can be quite good for this due to it's range and disjoint.
  • Every version of 623X is unsafe on hit so this is only useful if you know it's going to secure the round (note that 623+C does the most damage and is also the most unsafe).


Dashing Sweep Combo Most advanced Young Joseph combo Basic

Standard Route d.2C xx 236+A/B / 236+AA ㅤㅤ ㅤ
  • Dashing 2C launches the opponent, this allows you to follow up with Overdrive and in some situations, the Uppercut super (best used in the corner). One of the only good uses of it.



Stand ON

Stand ON Knockdown Chain Basic Stand ON chain combo into hard knockdown Basic

Standard Route s.5C/s.2C xx s.236+C > 4A, s.5A > s.5A > s.5B > s.3C
  • One of your few good chain combos.


Command Grab Combo Your go-to ender Basic

Standard Route s.5C/s.2C xx s.236+C > 4A, s.5A / s.5A > s.3B xx s.360+A/B ㅤ
  • Basic combo into your command grab. Essential for the character.


Far Hermit Grab Combo Simple conversion Basic

Standard Route s.236+A/B/C (far) > 4A, s.5C /s.2C xx s.236+C > 4A, s.5A > s.3B xx s.360+A/B
  • For when your hermit grab lands from a longer range.


Stand ON Custom Combo Starters Chain combo into Custom Combo Basic

Standard Route ㅤs.5C/s.2C xx s.236+C > 4A, s.5A > s.5A > s.5B > s.5C xx 214+S (CC)
Alternative Route ㅤㅤㅤㅤ(1) s.5C/s.2C xx s.236+C > 4A, s.5A > s.5A > s.5B xx 214+S (CC) ㅤㅤㅤ ㅤ ㅤ ㅤ ㅤㅤㅤㅤㅤㅤㅤ ㅤㅤ ㅤ ㅤㅤ ㅤ ㅤ ㅤㅤ ㅤ ㅤ
Alternative Route (2) s.5C/s.2C xx s.236+C > 4A, s.5A > s.2B > s.5C xx 214+S ㅤㅤㅤ ㅤ ㅤ ㅤ ㅤㅤㅤㅤㅤㅤㅤ ㅤㅤ ㅤ ㅤㅤ ㅤ ㅤ ㅤㅤ ㅤㅤㅤ ㅤ ㅤ ㅤ ㅤㅤㅤㅤㅤㅤㅤ ㅤㅤ ㅤ ㅤㅤ ㅤ ㅤ ㅤㅤ
Alternative Route (3) s.5C/s.2C xx s.236+C > 4A, s.5A > s.3B > s.5C xx 214+S (CC)ㅤㅤㅤㅤㅤㅤ ㅤ ㅤ ㅤ ㅤ ㅤ ㅤ ㅤ ㅤㅤㅤㅤ ㅤ ㅤ ㅤㅤ ㅤ ㅤ
  • List of the most common custom combo starting S.ON chains.
  • (1) Simpler version of the first chain combo with more lenient followup timing.
  • (2) Optimal Custom Combo starter for Iggy. Due to his small size, other starters will whiff. Also does the same amount of damage as s.5A > s.5A > s.5B > s.5C
  • (3) Almost identical to the previous starter with the same purpose but does slightly less damage.


Intermediate Combos

ㅤ ㅤ

Stand OFF

Wrap Cancel Combos Wrap Attack Intermediate

Standard Routeㅤㅤ(1) ㅤ ㅤㅤㅤㅤ ㅤ d.5A/d.2A/d.5B xx 236+S xx s.236+C > 4X, s.5C xx s.236+C > 4X ... 360 / 214+S
Alternative Route(2) 5C/2C xx 236+S xx s.236+C > 4A … 360 ender / 214+S ender
  • (1)More optimal version of the previous dashing normal confirms. Can be very unsafe if not hitconfirmed and gets blocked. Get used to this sequence of inputs as this cancel is extremely useful. Note that d.5B will usually result in s.236+C (far).
  • (2)Won't be as prominent as the other wrap cancel confirms but still useful.


Meterless BnB Starter Highest damage hitconfirm Intermediate

Standard Route 2A, 6A, S+2C xx s.236+C > 4X … 360 / 214+S (CC)
Alternative Route 2A, 2A, / 5A, 5A 5B xx 236+A/B / 214+S (CC)
  • Optimal meterless BnB from stand off. Great unscaled damage from the command grab and okizeme. Very important!
  • 6A is recommended over 5A due to the extra range it provides; allowing the combo to work on more characters.


Jab Slide Combo Like S.5A > S.3B but worse Intermediate

Standard Routeㅤㅤ ㅤ ㅤㅤㅤㅤ ㅤ 5A > 5A, 3B xx 236+A/B / 214+S (CC)
Alternative Route 5A > 5A, 3B xx 360+X
  • Ultimately a worse option than the former in terms of damage but still a fun option to have at your disposal


Stand ON

Optimal Custom Combo Starter Works on ㅤ ㅤ text-middle Jotaro, text-middle Devo, text-middle Iggy , text-middle Alessi ,text-middle Old Joseph , text-middle Mariah , text-middle Hol Horse , text-middle Khan , and text-middle Hol & Boingo Intermediate

Standard Routeㅤㅤ ㅤ ㅤㅤㅤㅤ ㅤ s.5C/s.2C xx s.236+C > 4A, s.2B, s.5A > s.3B > s.5C xx 214+S (CC)
  • Most damaging Custom Combo starting chain but will whiff on most characters.
  • Require more precise timing otherwise you'll get ghost s.3b after the first s.3b and you'll be punished.


Double s.2C Combo Works exclusively against Stand ON text-middle Midler Intermediate

Standard Routeㅤㅤ ㅤ ㅤㅤㅤㅤ ㅤ 6A / j.C S+2C, s.2C xx s.236+C > 4X … 360 ender / 214+S ender ㅤ
Alternative Route s.j.A / s.j.B / s.j.C s.2C, s.2C xx s.236+C > 4X … 360 ender / 214+S ender ㅤ
  • High damage but only works against Stand ON Midler.


Triple s.2c Combo Works exclusively against Stand ON text-middle Devo in the corner. Intermediate

Standard Routeㅤㅤ ㅤ ㅤㅤㅤㅤ ㅤ 2A/5A, 5A/2A, 5B xx 236+A/B / 214+S (CC) ㅤ ㅤㅤ ㅤ
Alternative Route 2A, 2A, / 5A, 5A 5B xx 236+A/B / 214+S (CC)
  • Extremely high damage but only works against Stand ON Devo while he's in the corner. Very niche but very valuable to have at your disposal when the situation arises.


Advanced Combos

Stand OFF

Stand ON

how ya doin :]