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[[File:FFS_Tung_Portrait.png|right|The Schizoid Martial Arts Old Guy]] | |||
[[File:FFS_Tung_Colors.png|right]] | |||
==Introduction== | ==Introduction== | ||
{| | {| | ||
|-style="text-align:left;" | |-style="text-align:left;" | ||
A glass cannon combo machine with short reach but explosive damage - Tung is a high-risk, high-reward character that requires plenty of practice to be played effectively, but has the potential to win a round with just a couple of good reads. | |||
! Pros !! Cons | ! Pros !! Cons | ||
|- style="vertical-align:top;text-align:left" | |- style="vertical-align:top;text-align:left" | ||
Line 16: | Line 19: | ||
==Move List== | ==Move List== | ||
== | ===General Hurtboxes=== | ||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | |||
== | | align="center" | Standing || align="center" | Walking/Taunting || align="center" | Crouching || align="center" | Jumping | ||
{| border="1em | |||
| | |||
| | |||
|- | |- | ||
| | | align="center"; valign="bottom" | [[File:FFS Tung Stand.png|bottom]] || align="center"; valign="bottom" | [[File:FFS Tung Walk.png|bottom]] || align="center"; valign="bottom" | [[File:FFS Tung Crouch.png|bottom]] || align="center"; valign="bottom" | [[File:FFS Tung Jump.gif|bottom]] | ||
|- | |- | ||
| align="center" | Tung's axis is farther forward than other characters, making him easy to throw. || align="center" | || align="center" | || align="center" | 56F (4+47+5) duration. | |||
|} | |} | ||
===Close Standing Normals=== | |||
===== <span class="invisible-header">c5A</span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image=FFS_Tung_c5A.png | |||
|subtitle=Maho Chouchuu/馬歩頂肘 | |||
|caption= | |||
|name=c5A | |||
|data= | |||
{{AttackData-FFS | |||
|Damage=9 | |||
|Stun=2 | |||
|Guard=Mid | |||
|Startup=5 | |||
|Active=3 | |||
|Recovery=3 | |||
|Total=10 | |||
|Hit Adv=+10 | |||
|Block Adv=+11 | |||
|Property=Kara Cancel | |||
|description=*Used for close range pressure and combos. | |||
}} | |||
}} | |||
===== <span class="invisible-header">c5B</span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image=FFS_Tung_c5B.png | |||
|subtitle=Kugikyuku/釘脚 | |||
|caption= | |||
|name=c5B | |||
|data= | |||
{{AttackData-FFS | |||
|Damage=11 | |||
|Stun=2 | |||
|Guard=Mid | |||
|Startup=6 | |||
|Active=5 | |||
|Recovery=4 | |||
|Total=14 | |||
|Hit Adv=+7 | |||
|Block Adv=+8 | |||
|Property=Kara Cancel | |||
|description=*Close A is better. | |||
}} | |||
}} | |||
===== <span class="invisible-header">c5C</span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image=FFS_Tung_c5C.png | |||
|subtitle=Kouryuu/降龍 | |||
|caption= | |||
|name=c5C | |||
|data= | |||
{{AttackData-FFS | |||
|Damage=17 | |||
|Stun=4 | |||
|Guard=Mid | |||
|Startup=6 | |||
|Active=6 | |||
|Recovery=9 | |||
|Total=20 | |||
|Hit Adv=+9 | |||
|Block Adv=+8 | |||
|Property=Kara Cancel | |||
|description=Can anti-air, although tricky to use due to it being a close range normal. | |||
}} | |||
}} | |||
===== <span class="invisible-header">c5D</span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image=FFS_Tung_c5D.png | |||
|subtitle=Soutou/掃踢 | |||
|caption= | |||
|name=c5D | |||
|data= | |||
{{AttackData-FFS | |||
|Damage=15x2 | |||
|Stun=4x2 | |||
|Guard=Mid | |||
|Startup=5 | |||
|Active=3+7 | |||
|Recovery=8 | |||
|Total=22 | |||
|Hit Adv=+10 | |||
|Block Adv=+11 | |||
|Property=Kara Cancel | |||
|description= * First hit is +8 on hit or +7 on block. | |||
*Can easily combo into C Senshippo. | |||
<gallery class="mw-collapsible"> | |||
FFS Tung c5D.png| | |||
FFS Tung c5D 1.png| | |||
</gallery> | |||
}} | |||
}} | |||
===Far Standing Normals=== | |||
===== <span class="invisible-header">f5A</span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image=FFS_Tung_f5A.png | |||
|subtitle=Chuusui/沖捶 | |||
|caption= | |||
|name=f5A | |||
|data= | |||
{{AttackData-FFS | |||
|Damage=7 | |||
|Stun=2 | |||
|Guard=Mid | |||
|Startup=5 | |||
|Active=3 | |||
|Recovery=3 | |||
|Total=10 | |||
|Hit Adv=+10 | |||
|Block Adv=+11 | |||
|Property=Kara Cancel | |||
|description=*Good close range poke. Can link into 2C or 2D. | |||
}} | |||
}} | |||
===== <span class="invisible-header">f5B</span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image=FFS_Tung_f5B.png | |||
|subtitle=Toutai/踢腿 | |||
|caption= | |||
|name=f5B | |||
|data= | |||
{{AttackData-FFS | |||
|Damage=9 | |||
|Stun=2 | |||
|Guard=Mid | |||
|Startup=6 | |||
|Active=5 | |||
|Recovery=4 | |||
|Total=14 | |||
|Hit Adv=+7 | |||
|Block Adv=+8 | |||
|Property=Kara Cancel | |||
|description=*Doesn't reach too far, but the hitbox is amazing and beats pretty much all rushing special attacks like Burn Knuckle, Zaneiken etc. An essential tool in neutral. You can even combo off this. | |||
}} | |||
}} | |||
===== <span class="invisible-header">f5C</span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image=FFS_Tung_f5C.png | |||
|subtitle=Maho Houken/馬歩崩拳 | |||
|caption= | |||
|name=f5C | |||
|data= | |||
{{AttackData-FFS | |||
|Damage=17 | |||
|Stun=4 | |||
|Guard=Mid | |||
|Startup=8 | |||
|Active=5 | |||
|Recovery=8 | |||
|Total=20 | |||
|Hit Adv=+10 | |||
|Block Adv=+9 | |||
|Property=/ | |||
|description=Excellent range as far as Tung normals go, and not too risky to use either. | |||
}} | |||
}} | |||
===== <span class="invisible-header">f5D</span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image=FFS_Tung_f5D.png | |||
|subtitle=Kousentai/後旋腿 | |||
|caption= | |||
|name=f5D | |||
|data= | |||
{{AttackData-FFS | |||
|Damage=18x2 | |||
|Stun=4x2 | |||
|Guard=Mid | |||
|Startup=10 | |||
|Active=5+7 | |||
|Recovery=10 | |||
|Total=31 | |||
|Hit Adv=+6 | |||
|Block Adv=+6 | |||
|Property=/ | |||
|description= * First hit is +1 on hit or 0 on block. | |||
<gallery class="mw-collapsible"> | |||
FFS Tung f5D.png| | |||
FFS Tung f5D 1.png| | |||
</gallery> | |||
}} | |||
}} | |||
===Crouching Normals=== | |||
===== <span class="invisible-header">2A</span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image=FFS_Tung_2A.png | |||
|subtitle=Kenhoushou/圏抱掌 | |||
|caption= | |||
|name=2A | |||
|data= | |||
{{AttackData-FFS | |||
|Damage=5 | |||
|Stun=2 | |||
|Guard=Mid | |||
|Startup=5 | |||
|Active=5 | |||
|Recovery=6 | |||
|Total=15 | |||
|Hit Adv=+5 | |||
|Block Adv=+6 | |||
|Property=Kara Cancel | |||
|description=5A is generally better, although you can use this without dropping charge. | |||
}} | |||
}} | |||
===== <span class="invisible-header">2B</span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image=FFS_Tung_2B.png | |||
|subtitle=Sensoutai/前掃腿 | |||
|caption= | |||
|name=2B | |||
|data= | |||
{{AttackData-FFS | |||
|Damage=7 | |||
|Stun=2 | |||
|Guard=Low | |||
|Startup=5 | |||
|Active=5 | |||
|Recovery=7 | |||
|Total=16 | |||
|Hit Adv=+4 | |||
|Block Adv=+5 | |||
|Property=Kara Cancel, Low Profile | |||
|description= *Can be used to avoid Jubei/Mai projectiles when done repeatedly. | |||
}} | |||
}} | |||
===== <span class="invisible-header">2C</span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image=FFS Tung 2C.png | |||
|subtitle=Kobokushi/虎僕子 | |||
|caption= | |||
|name=2C | |||
|data= | |||
{{AttackData-FFS | |||
|Damage=15 | |||
|Stun=4 | |||
|Guard=Mid | |||
|Startup=9 | |||
|Active=6 | |||
|Recovery=8 | |||
|Total=22 | |||
|Hit Adv=+10 | |||
|Block Adv=+9 | |||
|Property=Kara Cancel | |||
|description=*Less range than 5C, but cancelable which makes it invaluable in combos. | |||
}} | |||
}} | |||
===== <span class="invisible-header">2D</span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image=FFS_Tung_2D.png | |||
|subtitle=Zentaihou/剪腿法 | |||
|caption= | |||
|name=2D | |||
|data= | |||
{{AttackData-FFS | |||
|Damage=17 | |||
|Stun=4 | |||
|Guard=Low | |||
|Startup=8 | |||
|Active=5 | |||
|Recovery=24 | |||
|Total=36 | |||
|Hit Adv=KD | |||
|Block Adv=-6 | |||
|Property=Kara Cancel, Low Profile | |||
|description= *Great sweep with decent range. Can anti-air some attacks due to having a low profile. | |||
}} | |||
}} | |||
===Jumping Normals=== | |||
===== <span class="invisible-header">jA</span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image=FFS_Tung_jA.png | |||
|subtitle=Kishitsu/跪膝 | |||
|caption= | |||
|name=jA | |||
|data= | |||
{{AttackData-FFS | |||
|Damage=7 | |||
|Stun=2 | |||
|Guard=Overhead | |||
|Startup=5 | |||
|Active=∞ | |||
|Recovery=/ | |||
|Total=/ | |||
|Hit Adv= | |||
|Block Adv= | |||
|Property= | |||
|description= * Same for both diagonal and neutral jumps. | |||
*Can beat low profile anti-airs like Joe's 2D. | |||
}} | |||
}} | |||
===== <span class="invisible-header">jB</span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image=FFS_Tung_jB.png | |||
|image2=FFS_Tung_j8B.png | |||
|subtitle=Hitai/飛腿 | |||
|caption=Diagonal Jump | |||
|caption2=Neutral Jump | |||
|name=jB | |||
|data= | |||
{{AttackData-FFS | |||
|Damage=9 | |||
|Stun=2 | |||
|Guard=Overhead | |||
|Startup=5 | |||
|Active=∞ | |||
|Recovery=/ | |||
|Total=/ | |||
|Hit Adv= | |||
|Block Adv= | |||
|Property= | |||
|description= * Same frame data for diagonal and neutral jumps. | |||
*Diagonal version has more horizontal reach than jump A, making it a better air-to-air. | |||
}} | |||
}} | |||
===== <span class="invisible-header">jC</span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image=FFS_Tung_jC.png | |||
|subtitle=Gekitou/撃襠 | |||
|caption= | |||
|name=jC | |||
|data= | |||
{{AttackData-FFS | |||
|Damage=17 | |||
|Stun=4 | |||
|Guard=Overhead | |||
|Startup=5 | |||
|Active=15 | |||
|Recovery=/ | |||
|Total=/ | |||
|Hit Adv= | |||
|Block Adv= | |||
|Property= | |||
|description= * Same frame data for diagonal and neutral jumps. | |||
*Does more damage than jump A, but the hitbox is weaker. | |||
}} | |||
}} | |||
===== <span class="invisible-header">jD</span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image=FFS_Tung_jD.png | |||
|image2=FFS_Tung_j8D.png | |||
|subtitle=Nikikyaku/二起脚 | |||
|caption=Diagonal Jump | |||
|caption2=Neutral Jump | |||
|name=jD | |||
|data= | |||
{{AttackData-FFS | |||
|version=Diagonal Jump | |||
|Damage=13x2 | |||
|Stun=4x2 | |||
|Guard=Overhead | |||
|Startup=6 | |||
|Active=7 (4) 15 | |||
|Recovery=/ | |||
|Total=/ | |||
|Hit Adv= | |||
|Block Adv= | |||
|Property= | |||
|description=*Hits twice when timed right, although the second hit will whiff against smaller characters. | |||
<gallery class="mw-collapsible"> | |||
FFS Tung jD.png| | |||
FFS Tung jD 1.png| | |||
</gallery> | |||
}} | |||
{{AttackData-FFS | |||
|header=no | |||
|version=Neutral Jump | |||
|Damage=19 | |||
|Stun=4 | |||
|Guard=Overhead | |||
|Startup=6 | |||
|Active=12 | |||
|Recovery=/ | |||
|Total=/ | |||
|Hit Adv= | |||
|Block Adv= | |||
|Property= | |||
|description= | |||
}} | |||
}} | |||
===Universal Mechanics=== | |||
===== <span class="invisible-header">Lane Blast (CD)</span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image=FFS_Tung_CD_Front 1.png | |||
|image2=FFS_Tung_CD_Back 1.png | |||
|subtitle=Senpuuken/旋風拳 | |||
|caption=Front Lane | |||
|caption2=Back Lane | |||
|name=Lane Blast | |||
|input=C+D | |||
|data= | |||
{{AttackData-FFS | |||
|Damage=22 | |||
|Stun=5 | |||
|Guard=Mid | |||
|Startup=19 | |||
|Active=3 | |||
|Recovery=21 | |||
|Total=42 | |||
|Hit Adv=KD | |||
|Block Adv=0 | |||
|Property=Cancel, Lane Shift, Lower-Body Invuln 10-33F | |||
|description= * Same frame data for front and back lane versions. | |||
*Not that great, but may counter some lows thanks to its lower body invulnerability. | |||
<gallery class="mw-collapsible"> | |||
FFS Tung CD Front.png|Startup (Front) | |||
FFS Tung CD Front 1.png|Active (Front) | |||
FFS Tung CD Back.png|Startup (Back) | |||
FFS Tung CD Back 1.png|Active (Back) | |||
</gallery> | |||
}} | |||
}} | |||
===== <span class="invisible-header">Lane Attack</span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image=FFS_Tung_Lane_Attack_Front.png | |||
|image2=FFS Tung Lane Attack Back.png | |||
|subtitle= | |||
|caption=Front Lane | |||
|caption2=Back Lane | |||
|name=Lane Attack | |||
|input=A/B/C/D from opposite lane | |||
|data=Tung has the same lane attack for punch and kick buttons. Unfortunately whiffs against crouching Jubei and Mai. | |||
{{AttackData-FFS | |||
|version=A/B | |||
|Damage=20 | |||
|Stun=2 | |||
|Guard=Overhead | |||
|Startup=9 | |||
|Active= | |||
|Recovery=4 | |||
|Total= | |||
|Hit Adv= | |||
|Block Adv= | |||
|Property=/ | |||
|description= * A straight and fast lane attack. | |||
}} | |||
{{AttackData-FFS | |||
|header=no | |||
|version=C/D | |||
|Damage=20 | |||
|Stun=4 | |||
|Guard=Overhead | |||
|Startup=9 | |||
|Active= | |||
|Recovery=4 | |||
|Total= | |||
|Hit Adv= | |||
|Block Adv= | |||
|Property=/ | |||
|description= * A slower high angle lane attack. | |||
}} | |||
}} | |||
===== <span class="invisible-header">Dodge Attack</span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image=FFS_Tung_Dodge_Attack 1.png | |||
|subtitle=Hisuiha/避水波 | |||
|caption= | |||
|name=Dodge Attack | |||
|input=6A during proximity guard | |||
|data= | |||
{{AttackData-FFS | |||
|Damage=11 | |||
|Stun=5 | |||
|Guard=Mid | |||
|Startup=13 | |||
|Active=12 | |||
|Recovery=10 | |||
|Total=34 | |||
|Hit Adv=Air Reset | |||
|Block Adv=-13 | |||
|Property=Kara Cancel, Upper-Body Invuln 1-24F | |||
|description=The upwards pointing hitbox makes this most suitable for anti-airing. | |||
<gallery class="mw-collapsible"> | |||
FFS Tung Dodge Attack.png|Startup | |||
FFS_Tung_Dodge_Attack 1.png| | |||
FFS Tung Dodge Attack 2.png|Recovery | |||
</gallery> | |||
}} | |||
}} | |||
===Throws=== | |||
===== <span class="invisible-header">Ressen Shou (4/6C)</span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image=FFS_Tung_C_Throw.png | |||
|caption= | |||
|name=Ressen Shou | |||
|input=close 4/6C | |||
|data= | |||
{{AttackData-FFS | |||
|Damage=26 | |||
|Stun=3 | |||
|Guard=Throw | |||
|Startup=1 | |||
|Active=1 | |||
|Recovery=/ | |||
|Hit Adv=KD | |||
|Block Adv=/ | |||
|Property=/ | |||
|description= | |||
<gallery class="mw-collapsible"> | |||
FFS Tung C Throw 1.png| | |||
</gallery> | |||
}} | |||
}} | |||
===Special Moves=== | ===Special Moves=== | ||
{| | ===== <span class="invisible-header">Sen Shippo (214P)</span> ===== | ||
|- | {{MoveData | ||
| | | name = Sen Shippo | ||
|- | | input = 214A/C | ||
| | | subtitle = | ||
|- | | image = FFS Tung 214P.png | ||
| Geki Hou || | | caption = | ||
|- | | data = | ||
| | {{AttackData-FFS | ||
|- | | version = A | ||
| | | subtitle = | ||
|} | | Damage = 14 (3) | ||
| Stun = 3 | |||
| Guard = Mid | |||
| Startup = 11 | |||
| Active = 14 | |||
| Recovery = 15 | |||
| Total = 39 | |||
| Hit Adv = -8 | |||
| Block Adv = -11 | |||
| Property = | |||
| description = *Safe on block when spaced correctly, making it a good move for dealing chip damage. | |||
}} | |||
{{AttackData-FFS | |||
| header = no | |||
| version = C | |||
| subtitle = | |||
| Damage = 22 (5) | |||
| Stun = 6 | |||
| Guard = Mid | |||
| Startup = 15 | |||
| Active = 24 | |||
| Recovery = 20 | |||
| Total = 58 | |||
| Hit Adv = KD | |||
| Block Adv = -22 | |||
| Property = | |||
| description = *Tung's main combo ender. Travels much farther and is very unsafe on block. | |||
}} | |||
}} | |||
===== <span class="invisible-header">Ressen Kyaku ([1]9K)</span> ===== | |||
{{MoveData | |||
| name = Ressen Kyaku | |||
| input = [1]9B/D | |||
| subtitle = | |||
| image = FFS Tung 19B.png | |||
| image2 = FFS Tung 19D.png | |||
| caption = B | |||
| caption2 = D | |||
| data = A command grab. Input the button slightly before the 9 direction to avoid accidental jumps. | |||
*Having a charge motion limits its usability, but it makes for an excellent "get off me" move when being pressured up close as it has only 1 frame of startup. | |||
<gallery class="mw-collapsible"> | |||
FFS Tung 19K_1.png| | |||
</gallery> | |||
{{AttackData-FFS | |||
| version = B | |||
| subtitle = | |||
| Damage = 16 | |||
| Stun = 3 | |||
| Guard = Throw | |||
| Startup = 1 | |||
| Active = 1 | |||
| Recovery = / | |||
| Total = / | |||
| Hit Adv = KD | |||
| Block Adv = / | |||
| Property = | |||
| description = Made irrelevant by the D version. | |||
* Charge time: 25F. | |||
* Does less damage than a normal throw but has more range. | |||
}} | |||
{{AttackData-FFS | |||
| header = no | |||
| version = D | |||
| subtitle = | |||
| Damage = 26 | |||
| Stun = 6 | |||
| Guard = Throw | |||
| Startup = 1 | |||
| Active = 1 | |||
| Recovery = / | |||
| Total = / | |||
| Hit Adv = KD | |||
| Block Adv = / | |||
| Property = | |||
| description = * Charge time: 50F. | |||
* Has more damage, stun, and range than the B version. | |||
}} | |||
}} | |||
===== <span class="invisible-header">Shouha ([1]6P)</span> ===== | |||
{{MoveData | |||
| name = Shouha | |||
| input = [1]6P | |||
| subtitle = | |||
| image = FFS Tung 16A 1.png | |||
| image2 = FFS Tung 16C 1.png | |||
| caption = A | |||
| caption2 = C | |||
| data = Has a projectile hitbox, and will destroy enemy projectiles upon collision. | |||
{{AttackData-FFS | |||
| version = A | |||
| subtitle = | |||
| Damage = 16 (4) | |||
| Stun = 3 | |||
| Guard = Mid | |||
| Startup = 15 | |||
| Active = 9 | |||
| Recovery = 18 | |||
| Total = 41 | |||
| Hit Adv = -3 | |||
| Block Adv = -2 | |||
| Property = | |||
| description = * Charge time: 25F. | |||
<gallery class="mw-collapsible"> | |||
FFS Tung 16A.png| | |||
FFS Tung 16A 1.png| | |||
</gallery> | |||
}} | |||
{{AttackData-FFS | |||
| header = no | |||
| version = C | |||
| subtitle = | |||
| Damage = 24 (6) | |||
| Stun = 6 | |||
| Guard = Mid | |||
| Startup = 20 | |||
| Active = 15 | |||
| Recovery = 18 | |||
| Total = 52 | |||
| Hit Adv = -1 | |||
| Block Adv = -12 | |||
| Property = | |||
| description = * Charge time: 50F. | |||
*Slower than A, but has more range. | |||
<gallery class="mw-collapsible"> | |||
FFS Tung 16A 1.png| | |||
FFS Tung 16C 1.png| | |||
FFS Tung 16C 2.png| | |||
</gallery> | |||
}} | |||
}} | |||
===== <span class="invisible-header">Geki Hou (Mash C)</span> ===== | |||
{{MoveData | |||
| name = Geki Hou | |||
| input = Mash C | |||
| subtitle = | |||
| image = FFS Tung MashC 6.png | |||
| caption = | |||
| data = | |||
{{AttackData-FFS | |||
| Damage = 20xN (5xN) | |||
| Stun = 3xN | |||
| Guard = Mid | |||
| Startup = 2 | |||
| Active = 2 (2) 2 (2) 2 (2) 2 (2) 2 (2) 2 (2) 2 (2) 5 (4) 2 (4) 2 (4) 2 (4) 2 (4) 10 | |||
| Recovery = 20 | |||
| Total = 92 | |||
| Hit Adv = -59 | |||
| Block Adv = -58 | |||
| Property = Invincible 1-31F | |||
| description = *Would be a great anti-air, but the mash input makes it impractical. Potentially unsafe on hit as well. Mostly used as a chip kill/trick combo move. | |||
<gallery class="mw-collapsible mw-collapsed" data-expandtext="show detailed hitboxes" data-collapsetext="hide detailed hitboxes"> | |||
FFS Tung MashC.png| | |||
FFS Tung MashC 1.png| | |||
FFS Tung MashC 2.png| | |||
FFS Tung MashC 3.png| | |||
FFS Tung MashC 4.png| | |||
FFS Tung MashC 5.png| | |||
FFS Tung MashC 6.png| | |||
FFS Tung MashC 7.png| | |||
FFS Tung MashC 10.png| | |||
</gallery> | |||
}} | |||
}} | |||
=== | ===Desperation Move=== | ||
{| | ===== <span class="invisible-header">Senpuu Gou Ken (6328BC)</span> ===== | ||
| | {{MoveData | ||
| | | name = Senpuu Gou Ken | ||
| | | input = 6328B+C | ||
| | | subtitle = When health is flashing | ||
| | | image = FFS Tung 6328BC 11.png | ||
|} | | caption = | ||
| data = | |||
{{AttackData-FFS | |||
| Damage = 40 (10x4) | |||
| Stun = 4 | |||
| Guard = Mid | |||
| Startup = 16 | |||
| Active = 4 (3) 3 (3) 3 (2) 2 (2) 2 (2) 2 (2) 2 (2) 2 (2) 2 (2) 2 (2) 2 (2) 2 (2) 2 (2) 2 (3) 3 (3) 3 (3) 3 (3) 3 | |||
| Recovery = 20 | |||
| Total = 125 | |||
| Hit Adv = KD | |||
| Block Adv = -12 | |||
| Property = Throw Invuln, Lower-Body Invuln | |||
| description = * Advances and does good chip, but unless it hits meaty there is a punishable gap between the 2nd and 3rd hit on block. | |||
* To avoid accidental jumps, press BC slightly before 8. | |||
<gallery class="mw-collapsible mw-collapsed" data-expandtext="show detailed hitboxes" data-collapsetext="hide detailed hitboxes"> | |||
FFS Tung 6328BC.png| | |||
FFS Tung 6328BC 1.png| | |||
FFS Tung 6328BC 2.png| | |||
FFS Tung 6328BC 3.png| | |||
FFS Tung 6328BC 4.png| | |||
FFS Tung 6328BC 5.png| | |||
FFS Tung 6328BC 6.png| | |||
FFS Tung 6328BC 7.png| | |||
FFS Tung 6328BC 8.png| | |||
FFS Tung 6328BC 9.png| | |||
FFS Tung 6328BC 11.png| | |||
FFS Tung 6328BC 13.png| | |||
FFS Tung 6328BC 15.png| | |||
FFS Tung 6328BC 16.png| | |||
FFS Tung 6328BC 17.png| | |||
</gallery> | |||
}} | |||
}} | |||
==Combos== | ==Combos== | ||
* | ''Note: c5A whiffs on crouching/dizzy Mai'' | ||
* | * c5AxN, f5A, 2D - 35 damage (N=3). | ||
* | Reliable combo. If near the corner and the opponent has no reversal, 2D can be cancelled into 6328BC for +20 damage in meaty chip. | ||
* | * c5AxN, f5A, 2C > 214C - 54 damage (N=3). | ||
* | 214C may whiff against short crouching characters if done from too far. | ||
* ( | * 2C > [1]6C | ||
* c5D(2) > 214C | |||
* Meaty 2B, c5A, 2C > 214C | |||
* (Corner) Lane attack, c5C > Mash C | |||
== | == Strategy == | ||
=== | === The Basics === | ||
=== | === Advanced Strategy === | ||
== | ==Matchups== | ||
===Vs. Andy Bogard=== | |||
===Vs. Axel Hawk=== | |||
===Vs. Big Bear=== | |||
===Vs. Billy Kane=== | |||
===Vs. Cheng Sinzan=== | |||
===Vs. Duck King=== | |||
===Vs. Geese Howard=== | |||
===Vs. Joe Higashi=== | |||
===Vs. Jubei Yamada=== | |||
===Vs. Kim Kaphwan=== | |||
===Vs. Laurence Blood=== | |||
===Vs. Mai Shiranui=== | |||
===Vs. Ryo Sakazaki=== | |||
===Vs. Terry Bogard=== | |||
===Vs. Tung Fu Rue=== | |||
===Vs. Wolfgang Krauser=== | |||
{{Navbox-FFS}} | {{Navbox-FFS}} | ||
[[Category:Fatal Fury Special]] | [[Category:Fatal Fury Special]] | ||
[[Category:Tung Fu Rue]] | [[Category:Tung Fu Rue]] |
Latest revision as of 04:47, 6 April 2025
Introduction
Pros | Cons |
---|---|
|
|
Move List
General Hurtboxes
Standing | Walking/Taunting | Crouching | Jumping |
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Tung's axis is farther forward than other characters, making him easy to throw. | 56F (4+47+5) duration. |
Close Standing Normals
c5A
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|
9 | 2 | Mid | 5 | 3 | 3 | 10 | +10 | +11 | Kara Cancel | |
|
c5B
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|
11 | 2 | Mid | 6 | 5 | 4 | 14 | +7 | +8 | Kara Cancel | |
|
c5C
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|
17 | 4 | Mid | 6 | 6 | 9 | 20 | +9 | +8 | Kara Cancel | |
Can anti-air, although tricky to use due to it being a close range normal. |
c5D
Far Standing Normals
f5A
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|
7 | 2 | Mid | 5 | 3 | 3 | 10 | +10 | +11 | Kara Cancel | |
|
f5B
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|
9 | 2 | Mid | 6 | 5 | 4 | 14 | +7 | +8 | Kara Cancel | |
|
f5C
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|
17 | 4 | Mid | 8 | 5 | 8 | 20 | +10 | +9 | / | |
Excellent range as far as Tung normals go, and not too risky to use either. |
f5D
Crouching Normals
2A
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|
5 | 2 | Mid | 5 | 5 | 6 | 15 | +5 | +6 | Kara Cancel | |
5A is generally better, although you can use this without dropping charge. |
2B
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|
7 | 2 | Low | 5 | 5 | 7 | 16 | +4 | +5 | Kara Cancel, Low Profile | |
|
2C
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|
15 | 4 | Mid | 9 | 6 | 8 | 22 | +10 | +9 | Kara Cancel | |
|
2D
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|
17 | 4 | Low | 8 | 5 | 24 | 36 | KD | -6 | Kara Cancel, Low Profile | |
|
Jumping Normals
jA
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|
7 | 2 | Overhead | 5 | ∞ | / | / | - | - | - | |
|
jB
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|
9 | 2 | Overhead | 5 | ∞ | / | / | - | - | - | |
|
jC
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|
17 | 4 | Overhead | 5 | 15 | / | / | - | - | - | |
|
jD
Universal Mechanics
Lane Blast (CD)
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|
22 | 5 | Mid | 19 | 3 | 21 | 42 | KD | 0 | Cancel, Lane Shift, Lower-Body Invuln 10-33F | |
Lane Attack
Tung has the same lane attack for punch and kick buttons. Unfortunately whiffs against crouching Jubei and Mai.
Version | Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|---|
A/B | 20 | 2 | Overhead | 9 | - | 4 | - | - | - | / | |
| |||||||||||
C/D | 20 | 4 | Overhead | 9 | - | 4 | - | - | - | / | |
|
Dodge Attack
Throws
Ressen Shou (4/6C)
Special Moves
Sen Shippo (214P)
Version | Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|---|
A | 14 (3) | 3 | Mid | 11 | 14 | 15 | 39 | -8 | -11 | - | |
| |||||||||||
C | 22 (5) | 6 | Mid | 15 | 24 | 20 | 58 | KD | -22 | - | |
|
Ressen Kyaku ([1]9K)
A command grab. Input the button slightly before the 9 direction to avoid accidental jumps.
- Having a charge motion limits its usability, but it makes for an excellent "get off me" move when being pressured up close as it has only 1 frame of startup.
Version | Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|---|
B | 16 | 3 | Throw | 1 | 1 | / | / | KD | / | - | |
Made irrelevant by the D version.
| |||||||||||
D | 26 | 6 | Throw | 1 | 1 | / | / | KD | / | - | |
|
Shouha ([1]6P)
Geki Hou (Mash C)
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|
20xN (5xN) | 3xN | Mid | 2 | 2 (2) 2 (2) 2 (2) 2 (2) 2 (2) 2 (2) 2 (2) 5 (4) 2 (4) 2 (4) 2 (4) 2 (4) 10 | 20 | 92 | -59 | -58 | Invincible 1-31F | |
Desperation Move
Senpuu Gou Ken (6328BC)
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|
40 (10x4) | 4 | Mid | 16 | 4 (3) 3 (3) 3 (2) 2 (2) 2 (2) 2 (2) 2 (2) 2 (2) 2 (2) 2 (2) 2 (2) 2 (2) 2 (2) 2 (3) 3 (3) 3 (3) 3 (3) 3 | 20 | 125 | KD | -12 | Throw Invuln, Lower-Body Invuln | |
Combos
Note: c5A whiffs on crouching/dizzy Mai
- c5AxN, f5A, 2D - 35 damage (N=3).
Reliable combo. If near the corner and the opponent has no reversal, 2D can be cancelled into 6328BC for +20 damage in meaty chip.
- c5AxN, f5A, 2C > 214C - 54 damage (N=3).
214C may whiff against short crouching characters if done from too far.
- 2C > [1]6C
- c5D(2) > 214C
- Meaty 2B, c5A, 2C > 214C
- (Corner) Lane attack, c5C > Mash C