|
|
(3 intermediate revisions by the same user not shown) |
Line 8: |
Line 8: |
| | title = Standing Light Punch | | | title = Standing Light Punch |
| | subtitle = | | | subtitle = |
| | input = {{Classic_sf6}} 5LP<br>{{Modern_sf6}} 5L~L | | | input = {{Classic_sf6}} 5LP<br>{{Modern_sf6}} 5/2L~5L |
| | images = | | | images = |
| {{MoveDataCargoImage|imageHeight=160px|lily_5lp|caption=}} | | {{MoveDataCargoImage|imageHeight=160px|lily_5lp|caption=}} |
Line 644: |
Line 644: |
| {{MoveDataCargo | | {{MoveDataCargo |
| | title = Condor Wind (stock) | | | title = Condor Wind (stock) |
| | subtitle = | | | subtitle = Wind Stock Charge |
| | input = {{Classic_sf6}} 214P<br>{{Modern_sf6}} 214X | | | input = {{Classic_sf6}} 214P<br>{{Modern_sf6}} 214X |
| | images = | | | images = |
Line 652: |
Line 652: |
| | info = | | | info = |
| {{AttackDataCargo-SF6/Query|lily_214lp}} | | {{AttackDataCargo-SF6/Query|lily_214lp}} |
| * Windclad stock gained on each of frames 46, 71 and 90 depending on how long the button is held. | | * 1st Windclad stock gained on frame '''46'''; can hold the button to continue building more |
| * Each startup value refers to the minimum total duration for each stock gain. | | * 2nd Windclad stock gained on frame '''71'''; button must be held at least 59f |
| * Takes 20 frames to recover after releasing the button, but if released between frames 60-70 then the recovery is delayed until the 2nd Windclad stock is gained on frame 71. | | * 3rd Windclad stock gained on frame '''90'''; button must be held at least 89f |
| | * 19f recovery after releasing button; if held past minimum threshold for the next stock, recovery starts once stock is gained |
| {{AttackDataCargo-SF6/Query|lily_214pp_hold}} | | {{AttackDataCargo-SF6/Query|lily_214pp_hold}} |
| * Gains 1 Windclad stock on frame 38. | | * Gains 1 Windclad stock on frame 38; must hold buttons for at least 25f |
| | * 7f faster than {{clr|L|LP}} version (much safer in neutral or when canceled into) |
| <br> | | <br> |
| {{clr|L|214LP}} is an important tool for getting Windclad stocks without using resources. Mix it up with the [[#Condor_Wind_Attack_(214P)|{{clr|M|214MP}}]] and [[#Condor_Wind_Attack_(214P)|{{clr|H|214HP}}]] on block, especially after [[#2HP|{{clr|H|2HP}}]]; the startup animation is identical but the punish is usually different. | | {{clr|L|214LP}} is an important tool for getting Windclad stocks without using resources. Mix it up with the [[#Condor_Wind_Attack_(214P)|{{clr|M|214MP}}]] and [[#Condor_Wind_Attack_(214P)|{{clr|H|214HP}}]] on block, especially after [[#2HP|{{clr|H|2HP}}]]; the startup animation is identical but the punish is usually different. |
| * {{clr|H|2HP}} > {{clr|M|214MP}}/{{clr|H|HP}} needs to be countered with invincibility, Perfect Parry, or an armored move such as {{clr|DR|Drive Impact}}. | | * {{clr|H|2HP}} > {{clr|M|214MP}}/{{clr|H|HP}} needs to be countered with invincibility, Perfect Parry, or an armored move such as {{clr|DR|Drive Impact}}. |
| * {{clr|H|2HP}} > {{clr|L|214LP}} is a massive -25 on block but needs to be punished with a long ranged move. Importantly, {{clr|DR|Drive Impact}} is too slow and can be punished back. | | * {{clr|H|2HP}} > {{clr|L|214LP}} is a massive -25 on block but needs to be punished with a long ranged move. Importantly, {{clr|DR|Drive Impact}} is too slow and can be punished back. |
| However, try not to rely on this against characters with a move that ticks all the boxes for punishing both, such as a long ranged Super. | | However, try not to rely on this against characters with a move that ticks all the boxes for punishing both, such as a long ranged {{clr|SA|Super}}. |
| }} | | }} |
|
| |
|
Line 667: |
Line 669: |
| {{MoveDataCargo | | {{MoveDataCargo |
| | title = Condor Wind (attack) | | | title = Condor Wind (attack) |
| | subtitle = | | | subtitle = Wind Stock Attack |
| | input = {{Classic_sf6}} 214P<br>{{Modern_sf6}} 214X or 4S (M) | | | input = {{Classic_sf6}} 214P<br>{{Modern_sf6}} 214X or 4S (M) |
| | images = | | | images = |
Line 675: |
Line 677: |
| | info = | | | info = |
| {{AttackDataCargo-SF6/Query|lily_214mp}} | | {{AttackDataCargo-SF6/Query|lily_214mp}} |
| * Windclad stock gained on each on each of frames 46, 71 and 90, or on the first active frame if not held | | * Windclad stock is gained on the first active frame, or on frames 46, 71 and 90 if held |
| * '''Cancel Hitconfirm Window:''' 20f (Super, combos to SA3 vs. grounded opponents) | | * Startup is only 4f after releasing a partially held attack |
| | * Keeps opponent grounded on hit; puts airborne opponents into {{sf6-jug|limited juggle}} state |
| | * '''Cancel Hitconfirm Window:''' 20f (Super, combos to {{clr|SA|SA3}} vs. grounded opponents) |
| | * Head hurtbox shrinks during active frames and the first 16 recovery frames (can make close jump-ins whiff) |
| {{AttackDataCargo-SF6/Query|lily_214hp}} | | {{AttackDataCargo-SF6/Query|lily_214hp}} |
| * Windclad stock gained on each on each of frames 46, 71 and 90, or on the first active frame if not held | | * Windclad stock is gained on the first active frame, or on frames 46, 71 and 90 if held |
| * '''Cancel Hitconfirm Window:''' 20f (Super, only useful if armor absorbed) | | * Startup is only 4f after releasing a partially held attack |
| | * Puts opponents into {{sf6-jug|limited juggle}} state |
| | * '''Cancel Hitconfirm Window:''' 20f (Super, cannot land {{clr|SA|SA3}} unless armor absorbed) |
| | * Head hurtbox shrinks during active frames and the first 16 recovery frames (can make close jump-ins whiff) |
| {{AttackDataCargo-SF6/Query|lily_214pp}} | | {{AttackDataCargo-SF6/Query|lily_214pp}} |
| * '''Cancel Hitconfirm Window:''' 20f (Super, combos to SA2, SA3 only if armor absorbed) | | * Windclad stock is gained on the first active frame; holding the button for 16-24f increases the total startup (up to 28f) |
| | * Startup is only 4f after releasing a partially held attack |
| | * Puts opponents into {{sf6-jug|limited juggle}} state; in the corner, can juggle {{clr|DR|W.}}{{clr|L|623LP}}/{{clr|DR|W.}}{{clr|M|623MP}} |
| | * '''Cancel Hitconfirm Window:''' 20f (Super, combos to {{clr|SA|SA2}} vs. grounded opponents; cannot land {{clr|SA|SA3}} unless armor absorbed) |
| * Applies 20% damage scaling to next hit when beginning a combo; counts as 2 hits for damage scaling when comboed into (applies to next hit) | | * Applies 20% damage scaling to next hit when beginning a combo; counts as 2 hits for damage scaling when comboed into (applies to next hit) |
| * Startup can be extended up to 28f total by delaying the button release. | | * Head hurtbox shrinks during active frames and the first 16 recovery frames (can make close jump-ins whiff) |
| <br> | | <br> |
| Windclad stocks are vital to Lily's game plan, so learning how to safely use this move is vital. | | Windclad stocks are vital to Lily's game plan, so learning how to safely use this move is vital. |
|
| |
|
| Despite being {{sf6-adv|VM|-8}} on block, the {{clr|M|MP}} and {{clr|H|HP}} versions have a lot of pushback which makes them mostly safe when properly spaced. Unfortunately, all versions are very vulnerable to {{clr|DR|Drive Impact}}, which can be input on reaction to seeing the startup. There are several ways to counter this: | | Despite being {{sf6-adv|VM|-8}} on block, the {{clr|M|MP}} and {{clr|H|HP}} versions have a lot of pushback which makes them mostly safe when properly spaced. The {{clr|OD|OD}} version is almost always safe on block, except against long range 5-frame command grabs from Zangief and Lily. Unfortunately, all versions are very vulnerable to {{clr|DR|Drive Impact}}, which can be input on reaction to seeing the startup. There are several ways to counter this: |
| * Mix in {{clr|H|2HP}} > {{clr|L|214LP}}. This is safe against {{clr|DR|Drive Impact}} and allows for it to be punished. | | * Mix in {{clr|H|2HP}} > {{clr|L|214LP}}. This is safe against {{clr|DR|Drive Impact}} and allows for it to be punished. |
| * Use {{clr|H|2HP}} > {{clr|OD|214PP}}; a true blockstring that leaves no gap for the opponent to reversal through. | | * Use {{clr|H|2HP}} > {{clr|OD|214PP}}; a true blockstring that leaves no gap for the opponent to reversal through. |
Line 705: |
Line 716: |
| {{MoveDataCargo | | {{MoveDataCargo |
| | title = Condor Spire | | | title = Condor Spire |
| | subtitle = | | | subtitle = |
| | input = {{Classic_sf6}} 236K<br>{{Modern_sf6}} 236X or 2S (M) | | | input = {{Classic_sf6}} 236K<br>{{Modern_sf6}} 236X or 2S (M) |
| | images = | | | images = |
Line 787: |
Line 798: |
| {{MoveDataCargo | | {{MoveDataCargo |
| | title = Tomahawk Buster | | | title = Tomahawk Buster |
| | subtitle = | | | subtitle = Uppercut |
| | input = {{Classic_sf6}} 623P<br>{{Modern_sf6}} 623X or 6S (M) | | | input = {{Classic_sf6}} 623P<br>{{Modern_sf6}} 623X or 6S (M) |
| | images = | | | images = |
Line 824: |
Line 835: |
| {{MoveDataCargo | | {{MoveDataCargo |
| | title = Tomahawk Buster (Windclad) | | | title = Tomahawk Buster (Windclad) |
| | subtitle = | | | subtitle = Windclad Uppercut |
| | input = {{Classic_sf6}} 623P<br>{{Modern_sf6}} 623X or 6S (M) | | | input = {{Classic_sf6}} 623P<br>{{Modern_sf6}} 623X or 6S (M) |
| | images = | | | images = |
Line 863: |
Line 874: |
| {{MoveDataCargo | | {{MoveDataCargo |
| | title = Condor Dive | | | title = Condor Dive |
| | subtitle = | | | subtitle = Divebomb |
| | input = {{Classic_sf6}} j.PP<br>{{Modern_sf6}} j.XX or j.S | | | input = {{Classic_sf6}} j.PP<br>{{Modern_sf6}} j.XX or j.S |
| | images = | | | images = |
Line 892: |
Line 903: |
| {{MoveDataCargo | | {{MoveDataCargo |
| | title = Condor Dive (Windclad) | | | title = Condor Dive (Windclad) |
| | subtitle = | | | subtitle = Windclad Divebomb |
| | input = {{Classic_sf6}} j.PP<br>{{Modern_sf6}} j.XX or j.S | | | input = {{Classic_sf6}} j.PP<br>{{Modern_sf6}} j.XX or j.S |
| | images = | | | images = |
Line 922: |
Line 933: |
| {{MoveDataCargo | | {{MoveDataCargo |
| | title = Mexican Typhoon | | | title = Mexican Typhoon |
| | subtitle = | | | subtitle = Command Grab |
| | input = {{Classic_sf6}} 360+P<br>{{Modern_sf6}} 360+X or 5S (H) | | | input = {{Classic_sf6}} 360+P<br>{{Modern_sf6}} 360+X or 5S (H) |
| | images = | | | images = |