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Line 857: |
Line 857: |
| | info = | | | info = |
| {{AttackDataCargo-SF6/Query|lily_jpp}} | | {{AttackDataCargo-SF6/Query|lily_jpp}} |
| * Forward/Neutral Jump only | | * Forward/Neutral Jump only; can hit cross-up |
| * {{FKD}} state until landing | | * {{FKD}} state until landing |
| | * Final active frame expands downward to prevent whiff vs. low-profile |
| {{AttackDataCargo-SF6/Query|lily_jppp}} | | {{AttackDataCargo-SF6/Query|lily_jppp}} |
| * Forward/Neutral Jump only | | * Forward/Neutral Jump only (or canceled from {{clr|OD|623PP}} on hit); can hit cross-up |
| * {{FKD}} state until landing | | * {{FKD}} state until landing |
| | * Final active frame expands downward to prevent whiff vs. low-profile |
| * Applies 10% immediate damage scaling when comboed into (stacks with [[#Tomahawk_Buster_(623P)|{{clr|OD|623PP}}]] damage scaling) | | * Applies 10% immediate damage scaling when comboed into (stacks with [[#Tomahawk_Buster_(623P)|{{clr|OD|623PP}}]] damage scaling) |
| <br> | | <br> |
| Can be used to punish fireballs from medium or close range. This is more effective when using the {{clr|OD|OD}} version as it moves significantly faster.<br> | | Can be used to punish fireballs from medium or close range. This is more effective when using the {{clr|OD|OD}} version as it moves significantly faster.<br> |
| The {{clr|DR|Windclad}} version hits twice, breaking armored moves. This makes it especially effective against Marisa. | | The {{clr|DR|Windclad}} version hits twice, breaking most armored moves. This makes it especially effective against Marisa.<br> |
| | All characters can punish Lily as she bounces back, with {{clr|DR|Drive Rush}} into an 8-frame button being universal even at the best spacing. |
| }} | | }} |
| |-| | | |-| |
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Line 884: |
| | info = | | | info = |
| {{AttackDataCargo-SF6/Query|lily_jpp_1stock}} | | {{AttackDataCargo-SF6/Query|lily_jpp_1stock}} |
| * Forward/Neutral Jump only | | * Forward/Neutral Jump only; can hit cross-up |
| * {{FKD}} state until landing | | * {{FKD}} state until landing |
| | * Final active frame expands downward to prevent whiff vs. low-profile |
| {{AttackDataCargo-SF6/Query|lily_jppp_1stock}} | | {{AttackDataCargo-SF6/Query|lily_jppp_1stock}} |
| * Forward/Neutral Jump only | | * Forward/Neutral Jump only (or canceled from {{clr|DR|w.}}{{clr|OD|623PP}} on hit); can hit cross-up |
| * {{FKD}} state until landing | | * {{FKD}} state until landing |
| * Applies 10% immediate damage scaling when comboed into (stacks with 623PP damage scaling) | | * Final active frame expands downward to prevent whiff vs. low-profile |
| | * Applies 10% immediate damage scaling when comboed into (stacks with [[#Tomahawk_Buster_(623P)|{{clr|OD|623PP}}]] damage scaling) |
| <br> | | <br> |
| Can be used to punish fireballs from medium or close range. This is more effective when using the {{clr|OD|OD}} version as it moves significantly faster.<br> | | Can be used to punish fireballs from medium or close range. This is more effective when using the {{clr|OD|OD}} version as it moves significantly faster.<br> |
| The {{clr|DR|Windclad}} version hits twice, breaking armored moves. This makes it especially effective against Marisa. | | The {{clr|DR|Windclad}} version hits twice, breaking most armored moves. This makes it especially effective against Marisa.<br> |
| | The {{clr|DR|Windclad}} dives have much more pushback when blocked, making it harder for some characters to punish even with {{clr|DR|Drive Rush}}. These characters may have to settle for a weaker punish like a raw special or {{clr|SA|Super}}. |
| }} | | }} |
| </tabber> | | </tabber> |