(Created page with "center '''1''' - Life gauge. Flashes red and character portrait changes when health is low enough to use a Desperation Move. The gauge is comprised of 96 points, although characters can still live on 0 HP. '''2''' - Timer. Default value is 60 seconds. One second on the timer is equal to 61 frames, and play is still possible during the 00 second, so there are 62 real-life seconds in a round. '''3''' -...") |
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'''3''' - Round Win Counter. Winning 2 rounds wins the game. If a round ends in a draw, neither player will be awarded a victory. Regardless of score, the 4th round will always be the "FINAL ROUND", where neither player's victory counters will display, and if a draw occurs both players will receive a game over. | '''3''' - Round Win Counter. Winning 2 rounds wins the game. If a round ends in a draw, neither player will be awarded a victory. Regardless of score, the 4th round will always be the "FINAL ROUND", where neither player's victory counters will display, and if a draw occurs both players will receive a game over. | ||
'''4''' - Character Name. A character selected with their default color will have a blue name, while a character using their alternate color will have a red name. "BEAT BY [X]" may be written in green underneath a character's name, where X is the number of their consecutive matches won. As this doesn't make grammatical sense, it should be fully clarified that the character | '''4''' - Character Name. A character selected with their default color will have a blue name, while a character using their alternate color will have a red name. "BEAT BY [X]" may be written in green underneath a character's name, where X is the number of their consecutive matches won. As this doesn't make grammatical sense, it should be fully clarified that the character with the "BEAT BY" text is the one on a win streak. | ||
'''5''' - Points. Attacks grant points on hit, and at the end of a round (HP x 100) and (Seconds Remaining x 100) will be awarded to the winner, with a 10000 point bonus for a perfect round. Certain stage events require a specific point threshold to be met. | '''5''' - Points. Attacks grant points on hit, and at the end of a round (HP x 100) and (Seconds Remaining x 100) will be awarded to the winner, with a 10000 point bonus for a perfect round. Certain stage events require a specific point threshold to be met. |
Latest revision as of 05:33, 2 March 2025
1 - Life gauge. Flashes red and character portrait changes when health is low enough to use a Desperation Move. The gauge is comprised of 96 points, although characters can still live on 0 HP.
2 - Timer. Default value is 60 seconds. One second on the timer is equal to 61 frames, and play is still possible during the 00 second, so there are 62 real-life seconds in a round.
3 - Round Win Counter. Winning 2 rounds wins the game. If a round ends in a draw, neither player will be awarded a victory. Regardless of score, the 4th round will always be the "FINAL ROUND", where neither player's victory counters will display, and if a draw occurs both players will receive a game over.
4 - Character Name. A character selected with their default color will have a blue name, while a character using their alternate color will have a red name. "BEAT BY [X]" may be written in green underneath a character's name, where X is the number of their consecutive matches won. As this doesn't make grammatical sense, it should be fully clarified that the character with the "BEAT BY" text is the one on a win streak.
5 - Points. Attacks grant points on hit, and at the end of a round (HP x 100) and (Seconds Remaining x 100) will be awarded to the winner, with a 10000 point bonus for a perfect round. Certain stage events require a specific point threshold to be met.