Street Fighter 2: Champion Edition: Difference between revisions

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== Introduction ==
{{SF2CEHeader}}


[[Image:CEsplash.png|right|Title Screen]]
[[Image:CEselect.png|right|Character Selection]]
[[Image:CEfight.png|right|Mirror Match]]


== Characters ==
== Introduction ==


==Terminology==
After [https://wiki.supercombo.gg/w/Street_Fighter_2:_The_World_Warrior Street Fighter 2] success in the arcades, Capcom released Street Fighter 2' Champion Edition in the following year. Featuring new graphics, new sprites, new artwork, mirror matches, bug corrections, significant gameplay improvements and an overall faster pace, the title set the foundation to modern fighting games. However, the most important feature was the addition of the original four bosses as playable characters, which brought a new level of strategy and fun factor to the beloved series.


Like its predecessor, SF2CE is a fighting game, which means it features matches between two characters in an one-on-one combat fashion. The player chooses a fighter in a twelve character roster and must face all of them, including a clone of him or herself (a.k.a. mirror match) under a given time limit per round. Each fighter has a lifebar, and the player must deplete the opponent's (using normal/special attacks, grabs and throws) to win. After defeating the 8 original selectable chars from SF2, the player still must overcome the four Grand Masters in order to beat the game.


==Game Elements==
During the game, there are bonus stages where the player must destroy a car, falling barrels and a pile of oil cans, earning points according to his success at doing that.
====Blocking====


Holding away from your opponent on the controller while they are attacking results in your character defending their attack (blocking), and will take little to no damage. However, there are two blocking states, one standing, and one crouching.
Like Street Fighter 2, SF2CE runs on Capcom Play System 1 (CPS-1) arcade hardware.


Standing block (high block) will block your opponent's high attacks (including jumping attacks), while crouching block (low block) will block your opponent's low attacks (including sweeps, and some other crouching kicks). All attacks which are not specifically 'high' or 'low' attacks can be blocked either standing or crouching.
== Characters ==
 
{| width="128px"
While blocking you cannot move or perform attacks, you must wait until the block has completed.
| align="center" width="64px" | [[Street_Fighter_2:_Champion_Edition/Ryu|Ryu]] ||  align="center" width="64px" | [[Street Fighter 2: Champion Edition/E Honda|E.Honda]] || align="center" width="64px" | [[Street_Fighter_2:_Champion_Edition/Blanka|Blanka]] ||  align="center" width="64px" | [[Street_Fighter_2:_Champion_Edition/Guile|Guile]] ||  align="center" width="64px" | [[treet Fighter 2: Champion Edition/Balrog (boxer)|Balrog]] ||  align="center" width="64px" | [[Street Fighter 2: Champion Edition/Vega (claw)|Vega]]
 
|-
 
| colspan="6" |
====Normal Attacks====
<imagemap>
 
Image:Sf2ceselectbig.png
Pressing a button on the control panel results in a normal move. Punches are the top 3 buttons, kicks the bottom 3. Weaker normals are to the left, stronger to the right.
rect 0 0 63 63  [[Street_Fighter_2:_Champion_Edition/Ryu]]
 
rect 64 0 127 63  [[Street Fighter 2: Champion Edition/E Honda]]
Normal attacks are your most basic offensive tools, and you should familiarise yourself with your character's normals as thoroughly as possible.
rect 128 0 191 63  [[Street_Fighter_2:_Champion_Edition/Blanka]]
 
rect 192 0 255 63  [[Street_Fighter_2:_Champion_Edition/Guile]]
Some normal attacks only are available when holding particular directions on the stick, these are known as 'unique moves' or 'command normals'. An example is E.Honda's 'Hiza Geri' which is performed by holding left or right on the controller and pressing the Medium Kick button.
rect 256 0 319 63  [[Street Fighter 2: Champion Edition/Balrog (boxer)]]
 
rect 320 0 383 63  [[Street Fighter 2: Champion Edition/Vega (claw)]]
 
rect 0 64 63 127  [[Street_Fighter_2:_Champion_Edition/Ken]]
====Special Attacks====
rect 64 64 127 127  [[Street Fighter 2: Champion Edition/Chun-li]]
 
rect 128 64 191 127  [[Street_Fighter_2:_Champion_Edition/Zangief]]
Every character has 'special' attacks, which involve a series of controller movements and/or button presses. These will take some practice to get used to, but are very important tools. Generally, performing special moves using the weaker punch or kick buttons will do less damage or travel shorter distances, but be less punishable by your opponent.
rect 192 64 255 127  [[Street_Fighter_2:_Champion_Edition/Dhalsim]]
 
rect 256 64 319 127  [[Street_Fighter_2:_Champion_Edition/Sagat]]
Special moves inflict a small amount of damage to your opponent even when blocked.
rect 320 64 383 127  [[Street Fighter 2: Champion Edition/M. Bison (dictator)]]
 
desc none
 
</imagemap>
====Throws====
|-
 
| align="center" width="64px" | [[Street_Fighter_2:_Champion_Edition/Ken|Ken]] ||  align="center" width="64px" | [[Street Fighter 2: Champion Edition/Chun-li|Chun-Li]] ||  align="center" width="64px" | [[Street_Fighter_2:_Champion_Edition/Zangief|Zangief]]||  align="center" width="64px" | [[Street_Fighter_2:_Champion_Edition/Dhalsim|Dhalsim]]||  align="center" width="64px" | [[Street_Fighter_2:_Champion_Edition/Sagat|Sagat]]||  align="center" width="64px" | [[Street Fighter 2: Champion Edition/M. Bison (dictator)|M. Bison]]
If your opponent is blocking your attacks, Throws allow you to grab your opponent anyway and deal damage. Depending on your character, while near your opponent, holding left or right on the stick while pressing particular punch or kick buttons (usually hard punch) will perform a throw. Holding left results in the opponent being throw towards the left, and holding right will throw them to the right.
|}
 
Some characters have holds rather than throws, they fill the same role but result in multiple smaller hits rather than one big throw.
 
Familiarise yourself with the ranges your throws/holds will work at, and how far away your opponent ends up afterwards.
 
==System Info==
==Characters==
===Damage===
 
===Basic Elements===
 
* Life Meter
 
Life meters for both characters are displayed at the top of the screen. Every character initially has the same amount of life, which is 144 "hit points". Once this is depleted through being hit, thrown, or taking block damage, the character with 0 life loses the round. Both characters may be reduced to 0 life at the same time, in which case the round is a draw.
 
* Stun/Dizzy
 
If a character is hit or thrown too often in quick succession, they are "stunned" or "dizzied". This results in a knockdown, followed by a considerable period of time where the character is unable to perform any actions and is at the mercy of their opponent. The state of characters' stun is not displayed.
 
* Timer
 
Hyper Fighting is a timed game, and once time runs out the round is awarded to whichever character has more health. If health is even, the round is a draw.<br>
The timer starts at 99 and counts down faster than a real-world second.
 
===Universal Abilities===
 
* Basic Movement: Walk, Jump, and Crouch
* Blocking
* Normal Attacks
* Special Attacks
* Throws
* Reversals / Meaty Attacks
 
 
====Movement====
 
SF2 has very simple movement controls, with no dashes, rolls, or anything more complicated than a jump.  
 
Pressing left or right on the controller while nothing else is happening moves the character left or right on the screen. Your character's backwards walking speed is slower than their forward speed. Some characters are faster than others.
 
Holding down on the controller causes your character to crouch. This lowers your character's body and can evade some moves, and is also important for blocking and some special moves.
 
Pressing up on the controller will make your character jump into the air. New attack options are available in the air, but no defensive options are present so it is dangerous to jump too much. Pressing up+left or up+right on the controller will jump left or jump right. Jumping is very useful for avoiding projectiles.
===TIER LIST===
TOP TIER:
M Bison
Guile
Ryu
Sagat
 
MID TIER:
Ken
Chun Li
Blanka
Balrog


LOW TIER:
{{Navbox-SF2CE}}
E Honda
[[Category:Street Fighter 2: Champion Edition]]
Zangief
[[Category:Street Fighter II series]]
Vega
Dhalsim

Latest revision as of 18:04, 15 February 2025

Street Fighter 2: Champion EditionSf2ce-logo.png
Street Fighter 2: Champion Edition#Game ElementsStreet Fighter 2: Champion Edition#Game ElementsStreet Fighter 2: Champion Edition#CharactersStreet Fighter 2: Champion Edition#System InfoStreet Fighter 2: Champion Edition#MiscellaneousStreet Fighter 2: Champion Edition#Basic StrategyMvC3HeaderButtons.png
Title Screen
Character Selection
Mirror Match

Introduction

After Street Fighter 2 success in the arcades, Capcom released Street Fighter 2' Champion Edition in the following year. Featuring new graphics, new sprites, new artwork, mirror matches, bug corrections, significant gameplay improvements and an overall faster pace, the title set the foundation to modern fighting games. However, the most important feature was the addition of the original four bosses as playable characters, which brought a new level of strategy and fun factor to the beloved series.

Like its predecessor, SF2CE is a fighting game, which means it features matches between two characters in an one-on-one combat fashion. The player chooses a fighter in a twelve character roster and must face all of them, including a clone of him or herself (a.k.a. mirror match) under a given time limit per round. Each fighter has a lifebar, and the player must deplete the opponent's (using normal/special attacks, grabs and throws) to win. After defeating the 8 original selectable chars from SF2, the player still must overcome the four Grand Masters in order to beat the game.

During the game, there are bonus stages where the player must destroy a car, falling barrels and a pile of oil cans, earning points according to his success at doing that.

Like Street Fighter 2, SF2CE runs on Capcom Play System 1 (CPS-1) arcade hardware.

Characters

Ryu E.Honda Blanka Guile Balrog Vega
Street Fighter 2: Champion Edition/RyuStreet Fighter 2: Champion Edition/E HondaStreet Fighter 2: Champion Edition/BlankaStreet Fighter 2: Champion Edition/GuileStreet Fighter 2: Champion Edition/Balrog (boxer)Street Fighter 2: Champion Edition/Vega (claw)Street Fighter 2: Champion Edition/KenStreet Fighter 2: Champion Edition/Chun-liStreet Fighter 2: Champion Edition/ZangiefStreet Fighter 2: Champion Edition/DhalsimStreet Fighter 2: Champion Edition/SagatStreet Fighter 2: Champion Edition/M. Bison (dictator)Sf2ceselectbig.png
Ken Chun-Li Zangief Dhalsim Sagat M. Bison

Game Navigation

General
Controls
Notation
HUD
Glossary
System
FAQ
Characters
Balrog (boxer)
Blanka
Chun-li
Dhalsim
E Honda
Guile
Ken
M. Bison (dictator)
Ryu
Sagat
Vega (claw)
Zangief