Street Fighter 2: Champion Edition: Difference between revisions

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==Introduction==
{{SF2CEHeader}}


==Characters==
[[Image:CEsplash.png|right|Title Screen]]
[[Image:CEselect.png|right|Character Selection]]
[[Image:CEfight.png|right|Mirror Match]]


==Terminology==
== Introduction ==


After [https://wiki.supercombo.gg/w/Street_Fighter_2:_The_World_Warrior Street Fighter 2] success in the arcades, Capcom released Street Fighter 2' Champion Edition in the following year. Featuring new graphics, new sprites, new artwork, mirror matches, bug corrections, significant gameplay improvements and an overall faster pace, the title set the foundation to modern fighting games. However, the most important feature was the addition of the original four bosses as playable characters, which brought a new level of strategy and fun factor to the beloved series.


==Game Elements==
Like its predecessor, SF2CE is a fighting game, which means it features matches between two characters in an one-on-one combat fashion. The player chooses a fighter in a twelve character roster and must face all of them, including a clone of him or herself (a.k.a. mirror match) under a given time limit per round. Each fighter has a lifebar, and the player must deplete the opponent's (using normal/special attacks, grabs and throws) to win. After defeating the 8 original selectable chars from SF2, the player still must overcome the four Grand Masters in order to beat the game.


Champion Edition is a very bare-bones fighting game these days, and is very simple to comprehend, with only one visible meter and only very simple gameplay abilities. This is not to say it's an easy game to play or master however!
During the game, there are bonus stages where the player must destroy a car, falling barrels and a pile of oil cans, earning points according to his success at doing that.


===Basic Elements===
Like Street Fighter 2, SF2CE runs on Capcom Play System 1 (CPS-1) arcade hardware.


* Life Meter
== Characters ==
{| width="128px"
| align="center" width="64px" | [[Street_Fighter_2:_Champion_Edition/Ryu|Ryu]] ||  align="center" width="64px" | [[Street Fighter 2: Champion Edition/E Honda|E.Honda]] || align="center" width="64px" | [[Street_Fighter_2:_Champion_Edition/Blanka|Blanka]] ||  align="center" width="64px" | [[Street_Fighter_2:_Champion_Edition/Guile|Guile]] ||  align="center" width="64px" | [[treet Fighter 2: Champion Edition/Balrog (boxer)|Balrog]] ||  align="center" width="64px" | [[Street Fighter 2: Champion Edition/Vega (claw)|Vega]]
|-
| colspan="6" |
<imagemap>
Image:Sf2ceselectbig.png
rect 0 0 63 63  [[Street_Fighter_2:_Champion_Edition/Ryu]]
rect 64 0 127 63  [[Street Fighter 2: Champion Edition/E Honda]]
rect 128 0 191 63  [[Street_Fighter_2:_Champion_Edition/Blanka]]
rect 192 0 255 63  [[Street_Fighter_2:_Champion_Edition/Guile]]
rect 256 0 319 63  [[Street Fighter 2: Champion Edition/Balrog (boxer)]]
rect 320 0 383 63  [[Street Fighter 2: Champion Edition/Vega (claw)]]
rect 0 64 63 127  [[Street_Fighter_2:_Champion_Edition/Ken]]
rect 64 64 127 127  [[Street Fighter 2: Champion Edition/Chun-li]]
rect 128 64 191 127  [[Street_Fighter_2:_Champion_Edition/Zangief]]
rect 192 64 255 127  [[Street_Fighter_2:_Champion_Edition/Dhalsim]]
rect 256 64 319 127  [[Street_Fighter_2:_Champion_Edition/Sagat]]
rect 320 64 383 127  [[Street Fighter 2: Champion Edition/M. Bison (dictator)]]
desc none
</imagemap>
|-
| align="center" width="64px" | [[Street_Fighter_2:_Champion_Edition/Ken|Ken]] ||  align="center" width="64px" | [[Street Fighter 2: Champion Edition/Chun-li|Chun-Li]] ||  align="center" width="64px" | [[Street_Fighter_2:_Champion_Edition/Zangief|Zangief]]||  align="center" width="64px" | [[Street_Fighter_2:_Champion_Edition/Dhalsim|Dhalsim]]||  align="center" width="64px" | [[Street_Fighter_2:_Champion_Edition/Sagat|Sagat]]||  align="center" width="64px" | [[Street Fighter 2: Champion Edition/M. Bison (dictator)|M. Bison]]
|}


Life meters for both characters are displayed at the top of the screen. Every character initially has the same amount of life, which is 144 "hit points". Once this is depleted through being hit, thrown, or taking block damage, the character with 0 life loses the round. Both characters may be reduced to 0 life at the same time, in which case the round is a draw.
{{Navbox-SF2CE}}
 
[[Category:Street Fighter 2: Champion Edition]]
* Stun/Dizzy
[[Category:Street Fighter II series]]
 
If a character is hit or thrown too often in quick succession, they are "stunned" or "dizzied". This results in a knockdown, followed by a considerable period of time where the character is unable to perform any actions and is at the mercy of their opponent. The state of characters' stun is not displayed.
 
* Timer
 
Hyper Fighting is a timed game, and once time runs out the round is awarded to whichever character has more health. If health is even, the round is a draw.<br>
The timer starts at 99 and counts down faster than a real-world second.
 
===Universal Abilities===
 
* Basic Movement: Walk, Jump, and Crouch
* Blocking
* Normal Moves
* Special Moves
* Reversals / Meaty Attacks
* Throws
 
==System Info==
 
==Damage==
 
Note to editors: I just started this article and have no idea what the hell I'm doing! Please complete the article for me...

Latest revision as of 18:04, 15 February 2025

Street Fighter 2: Champion EditionSf2ce-logo.png
Street Fighter 2: Champion Edition#Game ElementsStreet Fighter 2: Champion Edition#Game ElementsStreet Fighter 2: Champion Edition#CharactersStreet Fighter 2: Champion Edition#System InfoStreet Fighter 2: Champion Edition#MiscellaneousStreet Fighter 2: Champion Edition#Basic StrategyMvC3HeaderButtons.png
Title Screen
Character Selection
Mirror Match

Introduction

After Street Fighter 2 success in the arcades, Capcom released Street Fighter 2' Champion Edition in the following year. Featuring new graphics, new sprites, new artwork, mirror matches, bug corrections, significant gameplay improvements and an overall faster pace, the title set the foundation to modern fighting games. However, the most important feature was the addition of the original four bosses as playable characters, which brought a new level of strategy and fun factor to the beloved series.

Like its predecessor, SF2CE is a fighting game, which means it features matches between two characters in an one-on-one combat fashion. The player chooses a fighter in a twelve character roster and must face all of them, including a clone of him or herself (a.k.a. mirror match) under a given time limit per round. Each fighter has a lifebar, and the player must deplete the opponent's (using normal/special attacks, grabs and throws) to win. After defeating the 8 original selectable chars from SF2, the player still must overcome the four Grand Masters in order to beat the game.

During the game, there are bonus stages where the player must destroy a car, falling barrels and a pile of oil cans, earning points according to his success at doing that.

Like Street Fighter 2, SF2CE runs on Capcom Play System 1 (CPS-1) arcade hardware.

Characters

Ryu E.Honda Blanka Guile Balrog Vega
Street Fighter 2: Champion Edition/RyuStreet Fighter 2: Champion Edition/E HondaStreet Fighter 2: Champion Edition/BlankaStreet Fighter 2: Champion Edition/GuileStreet Fighter 2: Champion Edition/Balrog (boxer)Street Fighter 2: Champion Edition/Vega (claw)Street Fighter 2: Champion Edition/KenStreet Fighter 2: Champion Edition/Chun-liStreet Fighter 2: Champion Edition/ZangiefStreet Fighter 2: Champion Edition/DhalsimStreet Fighter 2: Champion Edition/SagatStreet Fighter 2: Champion Edition/M. Bison (dictator)Sf2ceselectbig.png
Ken Chun-Li Zangief Dhalsim Sagat M. Bison

Game Navigation

General
Controls
Notation
HUD
Glossary
System
FAQ
Characters
Balrog (boxer)
Blanka
Chun-li
Dhalsim
E Honda
Guile
Ken
M. Bison (dictator)
Ryu
Sagat
Vega (claw)
Zangief