(→jB) |
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Line 508: | Line 508: | ||
|Active=12 | |Active=12 | ||
|Recovery=8 | |Recovery=8 | ||
|Total= | |Total=34 | ||
|Hit Adv=KD | |Hit Adv=KD | ||
|Block Adv=-1 | |Block Adv=-1 | ||
|Property=Cancel, Lane Shift | |Property=Cancel, Lane Shift | ||
|description= | |description=*Basically a slower but beefier version of 5B. Very good reach and plenty of active frames. | ||
}} | }} | ||
{{AttackData-FFS | {{AttackData-FFS | ||
Line 527: | Line 527: | ||
|Block Adv=-8 | |Block Adv=-8 | ||
|Property=Cancel, Lane Shift | |Property=Cancel, Lane Shift | ||
|description= | |description= *Stronger hitbox, longer recovery. | ||
}} | }} | ||
}} | }} |
Revision as of 14:06, 5 January 2025
Introduction
Pros | Cons |
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Move List
Standing | Walking | Crouching | Jumping | Taunting |
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46F (4+39+3) duration, the fastest jump in the game. |
Close Standing Normals
c5A
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|
9 | 2 | Mid | 7 | 7 | 6 | 19 | +3 | +4 | Kara Cancel | |
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c5B
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|
12 | 2 | Mid | 8 | 9 | 10 | 26 | -3 | -2 | Kara Cancel | |
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c5C
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|
22 | 4 | Mid | 12 | 10 | 8 | 29 | +6 | +5 | Kara Cancel | |
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c5D
Far Standing Normals
f5A
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|
7 | 2 | Mid | 6 | 8 | 7 | 20 | +1 | +2 | Kara Cancel | |
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f5B
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|
10 | 2 | Mid | 10 | 8 | 10 | 27 | -2 | -1 | Kara Cancel | |
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f5C
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|
20 | 4 | Mid | 12 | 11 | 12 | 34 | -5 | -6 | / | |
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f5D
Crouching Normals
2A
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|
7 | 2 | Mid | 6 | 8 | 7 | 20 | +1 | +2 | Kara Cancel | |
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2B
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|
10 | 2 | Low | 8 | 9 | 10 | 26 | -3 | -2 | Kara Cancel | |
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2C
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|
20 | 4 | Mid | 10 | 13 | 10 | 32 | +1 | 0 | Kara Cancel | |
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2D
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|
23 | 4 | Low | 11 | 13 | 21 | 44 | KD (+28) | -11 | Kara Cancel | |
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Jumping Normals
jA
Version | Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|---|
Diagonal Jump | 9 | 2 | Overhead | 6 | ∞ | / | / | - | - | - | |
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Neutral Jump | 9 | 2 | Overhead | 8 | ∞ | / | / | - | - | - |
jB
Version | Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|---|
Diagonal Jump | 12 | 2 | Overhead | 8 | ∞ | / | / | - | - | - | |
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Neutral Jump | 12 | 2 | Overhead | 5 | ∞ | / | / | - | - | - | |
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jC
Version | Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|---|
Diagonal Jump | 22 | 4 | Overhead | 11 | 18 | / | / | - | - | - | |
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Neutral Jump | 22 | 4 | Overhead | 11 | 17 | / | / | - | - | - |
jD
Version | Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|---|
Diagonal Jump Flying Dropkick/フライングドロップキック |
24 | 4 | Overhead | 13 | 18 | / | / | - | - | - | |
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Neutral Jump Stamp Kick/スタンプキック |
24 | 4 | Overhead | 13 | 18 | / | / | - | - | - | |
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Universal Mechanics
Lane Blast (CD)
Version | Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|---|
Front Lane | 22 | 5 | Mid | 15 | 12 | 8 | 34 | KD | -1 | Cancel, Lane Shift | |
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Back Lane | 22 | 5 | Mid | 15 | 12 | 15 | 41 | KD | -8 | Cancel, Lane Shift | |
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Lane Attack
Version | Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|---|
A/B | 20 | 2 | Overhead | 13 | - | 4 | - | - | - | / | |
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C/D | 20 | 4 | Overhead | 13 | - | 4 | - | - | - | / | |
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Dodge Attack
Throws
Power Bomb (6C)
Back Drop (4C)
Lariat Drop (3C)
Neck Hang (6D)
Headbutt (4D)
Lift Up Throw (3D)
Bear Hug (9D)
Special Moves
Giant Bomb ([1]6P)
※Recovery on whiff.
Version | Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|---|
A | 16 (4) | 3 | Mid | 37 | 12 | 2※ | 50 | KD (+41) | +2 | Invincible 1-25F, Upper-Body Invuln 26-48F, Throw Invincible | |
Travels 3/4ths of the screen.
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C | 22 (5) | 6 | Mid | 57 | 16 | 2※ | 74 | KD (+74) | -4 | Invincible 1-45F, Upper-Body Invuln 46-73F, Throw Invincible | |
Travels fullscreen.
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Super Drop Kick ([D])
An advancing move that grows more powerful the longer the D button is held. The D button can begin charging during the match's intro, but the charge is reset between rounds.
- Pressing D immediately after releasing the charge will cause Bear to execute a D normal or D throw instead of the dropkick.
Version | Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|---|
300F Charge 5 Second Charge |
13 (3) | 3 | Mid | 21 | 11 | 12 | 43 | KD (+77) | -1 | Invincible 1-11F, Foot Invuln after frame 18, Throw Invincible |
720F Charge 12 Second Charge |
33 (8) | 3 | Mid | 23 | 11 | 12 | 45 | KD (+77) | -1 | Foot Invuln after frame 20, Throw Invincible |
1200F Charge 20 Second Charge |
53 (13) | 3 | Mid | 25 | 11 | 12 | 47 | KD (+77) | -1 | Foot Invuln after frame 22, Throw Invincible |
2400F Charge 40 Second Charge |
73 (18) | 3 | Mid | 27 | 11 | 12 | 49 | KD (+77) | -1 | Foot Invuln after frame 24, Throw Invincible |
Bear Bomber (6428C)
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|
26 | 3 | Throw | 1 | 1 | / | / | KD (+71) | / | - | |
Desperation Move
Fire Breath (63216BC)
Combos
- 2C > Super Drop Kick (5 sec. version only)
- Meaty c5D > 2C