Fatal Fury Special/Big Bear: Difference between revisions

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{{MoveData
{{MoveData
|image=FFS_Bear_f5B.png
|image=FFS_Bear_f5B.png
|subtitle=前蹴り
|subtitle=Front Kick/前蹴り
|caption=
|caption=
|name=f5B
|name=f5B

Revision as of 05:16, 4 January 2025

The Bone-Crushing Beast
Ffspecbear colors.png

Introduction

Pros Cons
  • Moves deal a lot of damage
  • Best throw range in the game
  • Moves with tons of invulnerability
  • Slowest character in the game
  • Next to no combo potential
  • Has a hard time getting in against certain characters

Move List

Standing Walking Crouching Jumping Taunting
FFS Bear Stand.png FFS Bear Walk.png FFS Bear Crouch.png FFS Bear Jump.png FFS Bear Taunt.gif
46F (4+39+3) duration, the fastest jump in the game.

Close Standing Normals

c5A

c5A
Elbow/エルボー
FFS Bear c5A.png
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
9 2 Mid 7 7 6 19 +3 +4 Kara Cancel
  • Bear's fastest close range normal. Gives decent frame advantage and and be used for tick throws.
  • Hits fairly high, so it whiffs against some of the smaller characters if they're crouching.
c5B

c5B
Knee Attack/ニーアタック
FFS Bear c5B.png
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
12 2 Mid 8 9 10 26 -3 -2 Kara Cancel
  • Poor recovery, so you're better off not using this.
c5C

c5C
Elbow/エルボー
FFS Bear c5A.png
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
22 4 Mid 12 10 8 29 +6 +5 Kara Cancel
  • Same hitbox as close A.
c5D

c5D
Stomping/ストンピング
FFS Bear c5D 1.png
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
24 4 Mid 13 10 9 31 +5 +4 Kara Cancel
  • Can link into other normals like cr.C if it hits meaty, but not particularly noteworthy otherwise.

Far Standing Normals

f5A

f5A
Jab/ジャブ
FFS Bear f5A.png
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
7 2 Mid 6 8 7 20 +1 +2 Kara Cancel
  • Pretty good range, and at 6 frames of startup this is tied with 2A for Bear's fastest ground normal.
f5B

f5B
Front Kick/前蹴り
FFS Bear f5B.png
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
10 2 Mid 10 8 10 27 -2 -1 Kara Cancel
  • Solid hitbox and has more range than 5A. One of Bear's main pokes.
f5C

f5C
ナックルパート
FFS Bear f5C.png
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
20 4 Mid 12 11 12 34 -5 -6 /
f5D

f5D
Dropkick/ドロップキック
FFS Bear f5D 2.png
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
23 4 Mid 16 12 11 38 -5 -6 Throw Invincible 16-27F

Crouching Normals

2A

2A
しゃがみストレート
FFS Bear 2A.png
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
7 2 Mid 6 8 7 20 +1 +2 Kara Cancel
2B

2B
Slide Kick/スライドキック
FFS Bear 2B.png
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
10 2 Low 8 9 10 26 -3 -2 Kara Cancel
2C

2C
しゃがみストレート
FFS Bear 2A.png
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
20 4 Mid 10 13 10 32 +1 0 Kara Cancel
2D

2D
Slide Kick/スライドキック
FFS Bear 2D.png
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
23 4 Low 11 13 21 44 KD (+28) -11 Kara Cancel

Jumping Normals

jA

jA
Albatross Chop/アルバトロスチョップ
FFS Bear jA.png
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
Diagonal Jump 9 2 Overhead 6 / / - - -
Neutral Jump 9 2 Overhead 8 / / - - -
jB

jB
Stamp Kick/スタンプキック
FFS Bear jB.png
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
Diagonal Jump 12 2 Overhead 8 / / - - -
Neutral Jump 12 2 Overhead 5 / / - - -
jC

jC
Albatross Chop/アルバトロスチョップ
FFS Bear jA.png
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
Diagonal Jump 22 4 Overhead 11 18 / / - - -
Neutral Jump 22 4 Overhead 11 17 / / - - -
jD

jD
FFS Bear j9D.png
Diagonal Jump
FFS Bear jB.png
Neutral Jump
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
Diagonal Jump
Flying Dropkick/フライングドロップキック
24 4 Overhead 13 18 / / - - -
Neutral Jump
Stamp Kick/スタンプキック
24 4 Overhead 13 18 / / - - -

Universal Mechanics

Lane Blast (CD)

Lane Blast
Outstep Kick/アウトステップキック
C+D
FFS Bear CD Front.png
Front Lane
FFS Bear CD Back.png
Back Lane
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
Front Lane 22 5 Mid 15 12 8 24 KD -1 Cancel, Lane Shift
Back Lane 22 5 Mid 15 12 15 41 KD -8 Cancel, Lane Shift
Lane Attack

Lane Attack
Flying Dropkick/フライングドロップキック
A/B/C/D from opposite lane
FFS Bear Lane Attack Front.png
Front Lane
FFS Bear Lane Attack Back.png
Back Lane
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
A/B 20 2 Overhead 13 - 4 - - - /
  • Straight and fast lane attack.
C/D 20 4 Overhead 13 - 4 - - - /
  • Slower high-angle lane attack.
Dodge Attack

Dodge Attack
Bear Claw/ベアクロー
6A during proximity guard
FFS Bear Dodge Attack 3.png
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
11 5 Mid 20 11 9 39 Air Reset (+20) -1 Kara Cancel, Upper-Body Invuln 1-39F
  • Slow to start up but keeps its invincibility through recovery, unlike other dodge attacks.

Throws

Power Bomb (6C)

Power Bomb
close 6C
FFS Bear C Throw.png
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
26 3 Throw 1 1 / - KD (+78) / /
  • Same damage as Bear Bomber and has a more advantageous knockdown.
Back Drop (4C)

Back Drop
close 4C
FFS Bear C Throw.png
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
26 3 Throw 1 1 / - KD (+79) / /
  • Switches sides.
Lariat Drop (3C)

Lariat Drop
close 3C
FFS Bear 3C Throw.png
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
26 3 Throw 1 1 / - KD (+18) / /
  • Switches sides.
  • Very poor advantage.
Neck Hang (6D)

Neck Hang
close 6D
FFS Bear D Throw.png
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
16~32 (4 x 4~8) 0 Throw 1 1 / - +29 / /
  • Hold throw. Opponent can mash to reduce hits.
Headbutt (4D)

Headbutt
close 4D
FFS Bear D Throw.png
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
12~32 (4 x 3~8) 0 Throw 1 1 / - +28 / /
  • Hold throw. Opponent can mash to reduce hits.
Lift Up Throw (3D)

Lift Up Throw
close 3D
FFS Bear 3D Throw.png
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
26 3 Throw 1 1 / - KD (+39) / /
  • Switches sides.
Bear Hug (9D)

Bear Hug
close 9D
FFS Bear 9D Throw.png
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
24~48 (4 x 6~12) 0 Throw 1 1 / - +30 / /
  • Hold throw. Opponent can mash to reduce hits.

Special Moves

Giant Bomb ([1]6P)
Giant Bomb
[1]6P
FFS Bear 16P 2.png
※Recovery on whiff.
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
A 16 (4) 3 Mid 37 12 2※ 50 KD (+41) +2 Invincible 1-25F, Upper-Body Invuln 26-48F, Throw Invincible

Travels 3/4ths of the screen.

  • Charge time: 45F.
C 22 (5) 6 Mid 57 16 2※ 74 KD (+74) -4 Invincible 1-45F, Upper-Body Invuln 46-73F, Throw Invincible

Travels fullscreen.

  • Charge time: 60F.
Super Drop Kick ([D])
Super Drop Kick
Hold D
FFS Bear HoldD 2.png
An advancing move that grows more powerful the longer the D button is held. The D button can begin charging during the match's intro, but the charge is reset between rounds.
  • Pressing D immediately after releasing the charge will cause Bear to execute a D normal or D throw instead of the dropkick.
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
300F Charge
5 Second Charge
13 (3) 3 Mid 21 11 12 43 KD (+77) -1 Invincible 1-11F, Foot Invuln after frame 18, Throw Invincible
720F Charge
12 Second Charge
33 (8) 3 Mid 23 11 12 45 KD (+77) -1 Foot Invuln after frame 20, Throw Invincible
1200F Charge
20 Second Charge
53 (13) 3 Mid 25 11 12 47 KD (+77) -1 Foot Invuln after frame 22, Throw Invincible
2400F Charge
40 Second Charge
73 (18) 3 Mid 27 11 12 49 KD (+77) -1 Foot Invuln after frame 24, Throw Invincible
Bear Bomber (6428C)
Bear Bomber
6428C
FFS Bear 6428C.png
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
26 3 Throw 1 1 / / KD (+71) / -

A throw with average damage but immensely large range.

  • Can input 642A8C as an option select to get 2A instead of a jump when whiffed. If the opponent is in Bomber range, 2A will kara cancel to grab them.

Desperation Move

Fire Breath (63216BC)
Fire Breath
When health is flashing
63216BC
FFS Bear 63216BC 5.png
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
48 (12) 4 Mid 30 96 16 141 KD +12 -
  • Flame is not full size until frame 36.

Combos

  • 2C > Super Drop Kick (5 sec. version only)
  • Meaty c5D > 2C

Strategies

The Basics

Advanced Strategy

Match-ups

Vs. Andy Bogard

Vs. Axel Hawk

Vs. Big Bear

Vs. Billy Kane

Vs. Cheng Sinzan

Vs. Duck King

Vs. Geese Howard

Vs. Joe Higashi

Vs. Jubei Yamada

Vs. Kim Kaphwan

Vs. Laurence Blood

Vs. Mai Shiranui

Vs. Ryo Sakazaki

Vs. Terry Bogard

Vs. Tung Fu Rue

Vs. Wolfgang Krauser

Game Navigation

General
FAQ
Controls
HUD
System
Strategy
Characters
Andy Bogard
Axel Hawk
Big Bear
Billy Kane
Cheng Sinzan
Duck King
Geese Howard
Joe Higashi
Jubei Yamada
Kim Kaphwan
Laurence Blood
Mai Shiranui
Terry Bogard
Tung Fu Rue
Wolfgang Krauser
Secret Boss
Ryo Sakazaki