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| {{RTCE navtabs
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| |name = Crow
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| }}
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| <div class="srkbox" style="text-align:left;width: 80%;margin: auto; padding: 12px;"> | | {{PAGENAME}} |
| <div class="header" style="font-size: 1.0em; text-align:center">Combo Notation Guide</div> | | <div id='navtabs' style='display: flex;'> |
| <hr style="background-color:#404040;margin: 0px 0px 0px;"><br> | | {{#ifeq: {{PAGENAME}} | Bobzilla/sandbox | <div style='border:1px solid #404040; font-size:15px; border-bottom: none; text-align:center; width:80px;font-weight: bold;'>Overview</div> | <div style='border:1px solid #404040; font-size:15px; text-align:center; width:80px;'>[[Rising Thunder/{{{name}}}|Overview]]</div> }} |
| {{div col|colwidth=30em}} | | {{#ifeq: {{PAGENAME}} | Bobzilla/sandbox | <div style='border:1px solid #404040; font-size:15px; border-bottom: none; text-align:center; width:80px;font-weight: bold;'>Strategy</div> | <div style='border:1px solid #404040; font-size:15px; text-align:center; width:80px;'>[[Rising Thunder/{{{name}}}|Strategy]]</div> }} |
| <b>,</b> = link into the following move<br>
| | {{#ifeq: {{PAGENAME}} | Bobzilla/sandbox | <div style='border:1px solid #404040; font-size:15px; border-bottom: none; text-align:center; width:80px;font-weight: bold;'>Combos</div> | <div style='border:1px solid #404040; font-size:15px; text-align:center; width:80px;'>[[Rising Thunder/{{{name}}}/Combos|Combos]]</div> }} |
| <b>xx</b> = cancel into the following move<br>
| | {{#ifeq: {{PAGENAME}} | Bobzilla | <div style='border:1px solid #404040; font-size:15px; border-bottom: none; text-align:center; width:87px;font-weight: bold;'>Frame Data</div> | <div style='border:1px solid #404040; font-size:15px; text-align:center; width:87px;'>Frame Data</div> }} |
| <b>→</b> = chain/target combo<br>
| | </div> |
| <b>cl.</b> = close<br>
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| <b>st./far.</b> = far<br>
| | <hr style="background-color:#404040;margin: -1px 324px 40px; width: 75%"> |
| <b>cr.</b> = crouching<br>
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| <b>nj.</b> = neutral jumping<br>
| | {{#invoke:Tier List|drawTierList |
| <b>j.</b> = directional jump<br>
| | |RT |
| <b>sX.Y</b> = special X where Y is the variant<br>
| | |S;Vlad,Edge |
| <b>OD</b> = Overdrive/Super<br>
| | |A;Aegis,Dauntless,Crow |
| <b>[x]</b> = hold input<br>
| | |B;Talos,Chel |
| <b>(xyz)*N</b> = sequence xyz is repeatable<br> | | |F;Gun |
| <b>(x)</b> = x move is optional<br>
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| <b>KA"X"</b> = kinetic Advance cancel in X direction<br>
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| <b>KD</b> = kinetic Deflect<br>
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| <b>fly.</b> = move done out of flying<br>
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| {{clear}}
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| </div></div>
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| ===The Loop===
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| <tabber>Standard = | |
| {{TheoryBox | |
| | Title = Standard Loop | |
| | Oneliner = | |
| | Difficulty = Medium | |
| | Damage = | |
| | Meter = | |
| | Anchor =
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| | Youtube = https://www.youtube.com/watch?v=-7B0FpnTdZI
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| | Recipe = nj.M xx j.S2, cl.H xx f+S1.1 xx KA6, nj.M xx j.S2, cl.H xx f+S1.1 xx KA6...
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| | content = This is pretty much the basis for all of your combos, the route that lets you cash out off fuzzy, you need to learn this. Crow really only has one real BnB. If you have any difficulty with the loop, the video is a full overview of the combo and tips for landing it. In summary:<br>-Don't hold forwards until after you've buffered your cl.H, otherwise you'll get 6H<br> | |
| }} | | }} |
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| |-| Easy =
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| {{TheoryBox | | {{TheoryBox |
| | Title = Easy Loop | | | Title = |
| | Oneliner =
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| | Difficulty = Easy
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| | Damage =
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| | Meter =
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| | Anchor =
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| | Youtube = https://www.youtube.com/watch?v=-7B0FpnTdZI
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| | Recipe = nj.M xx j.S2, cl.H xx f+S1.1 xx KA9, j.S2, cl.H xx f+S1.1 xx KA9...
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| | content = This is a significant downgrade from the regular route, with worse damage, dizzy, and corner carry. Only bother if you want to pick up the character quick and dirty and have no time to learn the normal loop.
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| }}</tabber>
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| <br>
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| ===Loop Enders===
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| ====0 bar====
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| {{TheoryBox
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| | Title = Oki Loop ender
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| | Oneliner = | | | Oneliner = |
| | Difficulty = | | | Difficulty = |
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| | Meter = | | | Meter = |
| | Anchor = | | | Anchor = |
| | Youtube = | | | Youtube = |
| | Recipe = nj.M xx j.S2, cl.M, cr.H | | | Recipe = |
| | content = Doesn't put disk on cooldown for oki. Loses a lot of damage and dizzy. | | | content = |
| }} | | }} |
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| {{Navbox-RTCE}} | | {{Navbox-RTCE}} |