User:Bobzilla/sandbox: Difference between revisions

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{{DISPLAYTITLE: Character Combo mock}}
 
{{RTCE navtabs
{{PAGENAME}}
|name = Edge
<div id='navtabs' style='display: flex;'>
{{#ifeq: {{PAGENAME}}  | Bobzilla/sandbox | <div style='border:1px solid #404040; font-size:15px; border-bottom: none; text-align:center; width:80px;font-weight: bold;'>Overview</div> | <div style='border:1px solid #404040; font-size:15px; text-align:center; width:80px;'>[[Rising Thunder/{{{name}}}|Overview]]</div> }}
{{#ifeq: {{PAGENAME}}  | Bobzilla/sandbox | <div style='border:1px solid #404040; font-size:15px; border-bottom: none; text-align:center; width:80px;font-weight: bold;'>Strategy</div> | <div style='border:1px solid #404040; font-size:15px; text-align:center; width:80px;'>[[Rising Thunder/{{{name}}}|Strategy]]</div> }}
{{#ifeq: {{PAGENAME}}  | Bobzilla/sandbox | <div style='border:1px solid #404040; font-size:15px; border-bottom: none; text-align:center; width:80px;font-weight: bold;'>Combos</div> | <div style='border:1px solid #404040; font-size:15px; text-align:center; width:80px;'>[[Rising Thunder/{{{name}}}/Combos|Combos]]</div> }}
{{#ifeq: {{PAGENAME}}  | Bobzilla  | <div style='border:1px solid #404040; font-size:15px; border-bottom: none; text-align:center; width:87px;font-weight: bold;'>Frame Data</div> | <div style='border:1px solid #404040; font-size:15px; text-align:center; width:87px;'>Frame Data</div> }}
</div>
 
<hr style="background-color:#404040;margin: -1px 324px 40px; width: 75%">
 
{{#invoke:Tier List|drawTierList
|RT
|S;Vlad,Edge
|A;Aegis,Dauntless,Crow
|B;Talos,Chel
|F;Gun
}}
}}


<div class="srkbox" style="text-align:left;width: 80%;margin: auto; padding: 12px;">
<div class="header" style="font-size: 1.0em; text-align:center">Combo Notion Guide</div>
<hr style="background-color:#404040;margin: 0px 0px 0px;"><br>
{{div col|colwidth=30em}}
<b>,</b> = link into the following move<br>
<b>xx</b> = cancel into the following move<br>
<b>→</b> = chain/target combo<br>
<b>cl.</b> = close<br>
<b>st./far.</b> = far<br>
<b>cr.</b> = crouching<br>
<b>nj.</b> = neutral jumping<br>
<b>j.</b> = directional jump<br>
<b>sX.Y</b> = special X where Y is the variant<br>
<b>OD</b> = Overdrive/Super<br>
<b>[x]</b> = hold input<br>
<b>(xyz)*N</b> = sequence xyz is repeatable<br>
<b>(x)</b> = x move is optional<br>
<b>KA"X"</b> = kinetic Advance cancel in X direction<br>
<b>KD</b> = kinetic Deflect<br>
<b>fly.</b> = move done out of flying<br>
{{clear}}
</div></div>
===BnBs===
<tabber>"Universal" =
{{TheoryBox
{{TheoryBox
| Title      = Close TC
| Title      =  
| Oneliner  = Learn this
| Oneliner  =  
| Difficulty = Medium
| Difficulty =  
| Damage    = 209
| Meter      =
| Anchor    =
| Youtube    =
| Recipe    = cr.L, cl.M xx cl.H→H xx s3.1+H, (dash), delay cl.M xx cl.H xx s2.1
| content    = This is Edge's staple combo route, and his reward for playing low/throw. The dash being required depends on how close to the corner you are, sometimes you can get in range for cl.M from just walking.<br> Also frequently started with raw cl.M or <code> (any jump normal), cl.M...</code> in which case, its as easy as omitting the crouch light from the beginning.
}}
{{TheoryBox
| Title      = Far TC
| Oneliner  = And this
| Difficulty = Very Easy
| Damage    =  
| Damage    =  
| Meter      =  
| Meter      =  
| Anchor    =  
| Anchor    =  
| Youtube    =  
| Youtube    =  
| Recipe    = cl.L, cr.L, st.M→H xx s3.1+L
| Recipe    =  
| content    = When you have to start with stand jab, or if you are too far away to get close medium, this is the route.
| content    =  
}}
|-| 111 =
{{TheoryBox
| Title      = Close TC s1.1 ender
| Oneliner  =
| Difficulty = Easy
| Damage    =
| Meter      =
| Anchor    =
| Youtube    =
| Recipe    = cr.L, cl.M xx cl.H→H xx s3.1+H, (dash), delay st.H xx s1.1
| content    = Pretty much the same as the regular route through close TC, except ending with s1.1. You trade some damage for a sword charge, and a potential route to OD in the corner
}}
|-| 312 =
{{TheoryBox
| Title      = Close TC s1.3
| Oneliner  = In case you accidentally pick 312
| Difficulty = Easy
| Damage    =
| Meter      =
| Anchor    =
| Youtube    =
| Recipe    = cl.M xx cl.H→H xx s1.3, st.M→H xx s3.2 (xx OD)
| content    = This is only worth doing if you are playing 312 specifically, s3.1 actually out damages s3.2 BnBs.
}}
}}
{{TheoryBox
| Title      = Close TC s1.3 (optimization)
| Oneliner  =
| Difficulty = Easy
| Damage    =
| Meter      =
| Anchor    =
| Youtube    =
| Recipe    = (cr.L/j.H), cl.M xx cl.H→H xx s1.3, cr.L, st.M→H xx s3.2 (xx OD)
| content    = If you aren't starting with cl.M/H, then you will hit the scaling cap quick enough for the cr.L after s1.3 to be worth it.
}}
</tabber>
{{Navbox-RTCE}}
{{Navbox-RTCE}}

Latest revision as of 10:36, 24 December 2024

Bobzilla/sandbox