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| {{DISPLAYTITLE: Character Combo mock}} | | |
| {{RTCE navtabs | | {{PAGENAME}} |
| |name = Edge | | <div id='navtabs' style='display: flex;'> |
| | {{#ifeq: {{PAGENAME}} | Bobzilla/sandbox | <div style='border:1px solid #404040; font-size:15px; border-bottom: none; text-align:center; width:80px;font-weight: bold;'>Overview</div> | <div style='border:1px solid #404040; font-size:15px; text-align:center; width:80px;'>[[Rising Thunder/{{{name}}}|Overview]]</div> }} |
| | {{#ifeq: {{PAGENAME}} | Bobzilla/sandbox | <div style='border:1px solid #404040; font-size:15px; border-bottom: none; text-align:center; width:80px;font-weight: bold;'>Strategy</div> | <div style='border:1px solid #404040; font-size:15px; text-align:center; width:80px;'>[[Rising Thunder/{{{name}}}|Strategy]]</div> }} |
| | {{#ifeq: {{PAGENAME}} | Bobzilla/sandbox | <div style='border:1px solid #404040; font-size:15px; border-bottom: none; text-align:center; width:80px;font-weight: bold;'>Combos</div> | <div style='border:1px solid #404040; font-size:15px; text-align:center; width:80px;'>[[Rising Thunder/{{{name}}}/Combos|Combos]]</div> }} |
| | {{#ifeq: {{PAGENAME}} | Bobzilla | <div style='border:1px solid #404040; font-size:15px; border-bottom: none; text-align:center; width:87px;font-weight: bold;'>Frame Data</div> | <div style='border:1px solid #404040; font-size:15px; text-align:center; width:87px;'>Frame Data</div> }} |
| | </div> |
| | |
| | <hr style="background-color:#404040;margin: -1px 324px 40px; width: 75%"> |
| | |
| | {{#invoke:Tier List|drawTierList |
| | |RT |
| | |S;Vlad,Edge |
| | |A;Aegis,Dauntless,Crow |
| | |B;Talos,Chel |
| | |F;Gun |
| }} | | }} |
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| <div class="srkbox" style="text-align:left;width: 80%;margin: auto; padding: 12px;">
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| <div class="header" style="font-size: 1.0em; text-align:center">Combo Notion Guide</div>
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| <hr style="background-color:#404040;margin: 0px 0px 0px;"><br>
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| {{div col|colwidth=30em}}
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| <b>,</b> = link into the following move<br>
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| <b>xx</b> = cancel into the following move<br>
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| <b>→</b> = chain/target combo<br>
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| <b>cl.</b> = close<br>
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| <b>st./far.</b> = far<br>
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| <b>cr.</b> = crouching<br>
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| <b>nj.</b> = neutral jumping<br>
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| <b>j.</b> = directional jump<br>
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| <b>sX.Y</b> = special X where Y is the variant<br>
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| <b>OD</b> = Overdrive/Super<br>
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| <b>[x]</b> = hold input<br>
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| <b>(xyz)*N</b> = sequence xyz is repeatable<br>
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| <b>(x)</b> = x move is optional<br>
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| <b>KA"X"</b> = kinetic Advance cancel in X direction<br>
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| <b>KD</b> = kinetic Deflect<br>
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| <b>fly.</b> = move done out of flying<br>
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| {{clear}}
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| </div></div>
| |
| ===BnBs===
| |
| <tabber>"Universal" =
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| {{TheoryBox | | {{TheoryBox |
| | Title = Close TC | | | Title = |
| | Oneliner = Learn this | | | Oneliner = |
| | Difficulty = Medium | | | Difficulty = |
| | Damage = 209
| |
| | Meter =
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| | Anchor =
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| | Youtube =
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| | Recipe = cr.L, cl.M xx cl.H→H xx s3.1+H, (dash), delay cl.M xx cl.H xx s2.1
| |
| | content = This is Edge's staple combo route, and his reward for playing low/throw. The dash being required depends on how close to the corner you are, sometimes you can get in range for cl.M from just walking.<br> Also frequently started with raw cl.M or <code> (any jump normal), cl.M...</code> in which case, its as easy as omitting the crouch light from the beginning.
| |
| }}
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| {{TheoryBox
| |
| | Title = Far TC
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| | Oneliner = And this
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| | Difficulty = Very Easy
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| | Damage = | | | Damage = |
| | Meter = | | | Meter = |
| | Anchor = | | | Anchor = |
| | Youtube = | | | Youtube = |
| | Recipe = cl.L, cr.L, st.M→H xx s3.1+L | | | Recipe = |
| | content = When you have to start with stand jab, or if you are too far away to get close medium, this is the route. | | | content = |
| }}
| |
| |-| 111 =
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| {{TheoryBox
| |
| | Title = Close TC s1.1 ender
| |
| | Oneliner =
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| | Difficulty = Easy
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| | Damage =
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| | Meter =
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| | Anchor =
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| | Youtube =
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| | Recipe = cr.L, cl.M xx cl.H→H xx s3.1+H, (dash), delay st.H xx s1.1
| |
| | content = Pretty much the same as the regular route through close TC, except ending with s1.1. You trade some damage for a sword charge, and a potential route to OD in the corner
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| }}
| |
| |-| 312 =
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| {{TheoryBox
| |
| | Title = Close TC s1.3
| |
| | Oneliner = In case you accidentally pick 312
| |
| | Difficulty = Easy
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| | Damage =
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| | Meter =
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| | Anchor =
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| | Youtube =
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| | Recipe = cl.M xx cl.H→H xx s1.3, st.M→H xx s3.2 (xx OD)
| |
| | content = This is only worth doing if you are playing 312 specifically, s3.1 actually out damages s3.2 BnBs.
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| }} | | }} |
| {{TheoryBox
| |
| | Title = Close TC s1.3 (optimization)
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| | Oneliner =
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| | Difficulty = Easy
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| | Damage =
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| | Meter =
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| | Anchor =
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| | Youtube =
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| | Recipe = (cr.L/j.H), cl.M xx cl.H→H xx s1.3, cr.L, st.M→H xx s3.2 (xx OD)
| |
| | content = If you aren't starting with cl.M/H, then you will hit the scaling cap quick enough for the cr.L after s1.3 to be worth it.
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| }}
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| </tabber>
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| {{Navbox-RTCE}} | | {{Navbox-RTCE}} |