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| __NOTOC__
| |
| <div style="padding-top:26px;">
| |
| {{RTCE navtabs | | {{RTCE navtabs |
| |name = Edge | | |name = Edge |
| }} | | }} |
| | | {{ComboNotation-RTCE}} |
| </div> | | ===BnBs=== |
| | | ====0 bar==== |
| | | <tabber>Standard = |
| <templatestyles src="clr/styles.css"/>
| | {{TheoryBox |
| ==211== | | | Title = Close TC |
| {| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center" | | | Oneliner = Learn this |
| |- | | | Difficulty = Easy |
| ! Combo !! Position !! Damage !! Stun !! Difficulty !! Notes
| | | Damage = 209 |
| |- | | | Meter = |
| | (jH) → clM xx clTC xx S3.1H → 2H || Anywhere || ??? || ??? || {{clr|2|Very Easy}} || | | | Anchor = |
| |- | | | Youtube = https://youtu.be/qOItZzNmaro |
| | (jH) → clM xx clTC → S1.2 xx KA6 → clM xx clTC xx S3.1H → fH xx OD → S3.1L|| Anywhere || ??? || ??? || {{clr|2|Very Easy}} || | | | Recipe = {{clr|2|cr.L}}, {{clr|5|cl.M}} xx {{clr|4|cl.H}}→{{clr|4|H}} xx {{clr|8|s3.1}}+{{clr|4|H}}, (dash), delay {{clr|5|cl.M}} xx {{clr|4|cl.H}} xx {{clr|3|s2.1}} |
| |- | | | content = This is Edge's staple combo route, and his reward for playing low/throw. The dash being required depends on how close to the corner you are, sometimes you can get in range for {{clr|5|cl.M}} from just walking.<br> Also frequently started with raw {{clr|5|cl.M}} or <code> (any jump normal), {{clr|5|cl.M}}...</code> in which case, its as easy as omitting the crouch light from the beginning. |
| | fTC xx S3.1L || Anywhere || ??? || ??? || {{clr|2|Very Easy}} || | | }} |
| |- | | {{TheoryBox |
| | fTC → S1.2 xx OD → S3.1L || Anywhere || ??? || ??? || {{clr|2|Very Easy}} || | | | Title = Far TC |
| |- | | | Oneliner = And this |
| | fTC → S1.2 xx KA6 → clM xx clTC xx S3.1H → fH xx OD → S3.1L || Anywhere || ??? || ??? || {{clr|2|Very Easy}} || | | | Difficulty = Very Easy |
| |- | | | Damage = |
| | (S3.1M xx KA6) → clL, 2L, fTC xx S3.1L || Anywhere || ??? || ??? || {{clr|5|Medium}} || Probably the most important thing to learn. | | | Meter = |
| |- | | | Anchor = |
| | (S3.1M xx KA6) → clL, 2L, fTC → S1.2 xx KA6 → clM xx clTC xx S3.1H → fH xx OD → S3.1L || Anywhere || ??? || ??? || {{clr|5|Medium}} || | | | Youtube = https://youtu.be/4FvzCX6d7_s |
| |- | | | Recipe = {{clr|2|cl.L}}, {{clr|2|cr.L}}, {{clr|5|st.M}}→{{clr|4|H}} xx {{clr|8|s3.1}}+{{clr|2|L}} |
| | (6M) → S2(Lvl3) → OD → S3.1L || Anywhere || ??? || ??? || {{clr|2|Very Easy}} || | | | content = When you have to start with stand jab, or if you are too far away to get close medium, this is the route. You can also choose to end with {{clr|6|s1.1}} or {{clr|6|s1.2}}, giving up a knockdown for sword charge. |
| |- | | }} |
| | S2(Lvl1) → jM → clH xx S1.2 || Anywhere || ??? || ??? || {{clr|2|Very Easy}} || | | |-| 111 = |
| |- | | {{TheoryBox |
| | Throw xx KA6 → OD → S3.1L || Anywhere || ??? || ??? || {{clr|2|Very Easy}} || | | | Title = Close TC s1.1 ender |
| |}
| | | Oneliner = |
| | | | Difficulty = Easy |
| ==311== | | | Damage = |
| {| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center" | | | Meter = |
| |- | | | Anchor = |
| ! Combo !! Position !! Damage !! Stun !! Difficulty !! Notes
| | | Youtube = https://youtu.be/V2haXpCRHIk |
| |- | | | Recipe = {{clr|2|cr.L}}, {{clr|5|cl.M}} xx {{clr|4|cl.H}}→{{clr|4|H}} xx {{clr|8|s3.1}}+{{clr|4|H}}, (dash), delay st.H xx {{clr|6|s1.1}} |
| | (jH) → clM xx clTC → S1.3 → fTC xx S3.1L || Anywhere || ??? || ??? || {{clr|2|Very Easy}} || | | | content = Pretty much the same as the regular route through close TC, except ending with {{clr|6|s1.1}}. You trade some damage for a sword charge, and a potential route to OD in the corner |
| |}
| | }} |
| ==111==
| | |-| 312 = |
| | {{TheoryBox |
| | | Title = Close TC s1.3 |
| | | Oneliner = In case you accidentally pick 312 |
| | | Difficulty = Very Easy |
| | | Damage = |
| | | Meter = |
| | | Anchor = |
| | | Youtube = |
| | | Recipe = {{clr|5|cl.M}} xx {{clr|4|cl.H}}→{{clr|4|H}} xx {{clr|6|s1.3}}, {{clr|5|st.M}}→{{clr|4|H}} xx s3.2 (xx OD) |
| | | content = This is only worth doing if you are playing 312 specifically, s3.1 actually out damages s3.2 BnBs. |
| | }} |
| | {{TheoryBox |
| | | Title = Close TC s1.3 (optimisation) |
| | | Oneliner = |
| | | Difficulty = Easy |
| | | Damage = |
| | | Meter = |
| | | Anchor = |
| | | Youtube = |
| | | Recipe = ({{clr|2|cr.L}}/j.H), {{clr|5|cl.M}} xx {{clr|4|cl.H}}→{{clr|4|H}} xx {{clr|6|s1.3}}, {{clr|2|cr.L}}, {{clr|5|st.M}}→{{clr|4|H}} xx s3.2 (xx OD) |
| | | content = If you aren't starting with {{clr|5|cl.M}}/H, then you will hit the scaling cap quick enough for the {{clr|2|cr.L}} after {{clr|6|s1.3}} to be worth it. |
| | }} |
| | </tabber> |
| | <br> |
| | ====1 bar==== |
| | <tabber>211 = |
| | {{TheoryBox |
| | | Title = Close TC loop |
| | | Oneliner = |
| | | Difficulty = Very Easy |
| | | Damage = |
| | | Meter = |
| | | Anchor = |
| | | Youtube = https://youtu.be/oOIuWQsEU5I |
| | | Recipe = ...{{clr|5|cl.M}} xx {{clr|4|cl.H}}→{{clr|4|H}} xx {{clr|6|s1.2}} xx KA6 {{clr|2|cr.L}}, {{clr|5|cl.M}} xx {{clr|4|cl.H}}→{{clr|4|H}} xx {{clr|8|s3.1}}+{{clr|4|H}}, (dash), delay {{clr|5|cl.M}} xx {{clr|4|cl.H}} xx {{clr|3|s2.1}} |
| | | content = By spending a bar after <code>{{clr|4|cl.H}}→{{clr|4|H}} xx {{clr|6|s1.2}}</code> we can loop back into our BnB route. |
| | }} |
| | {{TheoryBox |
| | | Title = Far TC → Close TC |
| | | Oneliner = This is why we play 211 |
| | | Difficulty = Very Easy |
| | | Damage = |
| | | Meter = |
| | | Anchor = |
| | | Youtube = https://youtu.be/b43kUGV1nU4 |
| | | Recipe = ... {{clr|5|st.M}}→{{clr|4|H}} xx {{clr|6|s1.2}} xx KA6, {{clr|5|cl.M}} xx {{clr|4|cl.H}}→{{clr|4|H}} xx {{clr|8|s3.1}}+{{clr|4|H}}, (dash), delay {{clr|5|cl.M}} xx {{clr|4|cl.H}} xx {{clr|3|s2.1}} |
| | | content = This route lets us convert any route through {{clr|5|st.M}}→{{clr|4|H}} to big damage, if you are spending bar on combos, this is 90% of the time the route we go through. |
| | }} |
| | |-| 121 = |
| | {{TheoryBox |
| | | Title = Gucci route |
| | | Oneliner = |
| | | Difficulty = Easy |
| | | Damage = |
| | | Meter = |
| | | Anchor = |
| | | Youtube = |
| | | Recipe = ... {{clr|5|st.M}}→{{clr|4|H}} xx {{clr|3|s2.2}} xx KA6, {{clr|2|st.L}} xx {{clr|6|s1.1}} (1 hit), {{clr|8|s3.1}}+{{clr|4|H}}, (dash) {{clr|3|s2.2}} |
| | | content = This route is the only (reliable) way to get to a wallbounce from far TC if you are playing {{clr|6|s1.1}}. You do have to give up your only anti air to play 2.2, but at least the route looks cool. <br>If you are too close to the corner, or you have no sword charges to spend on {{clr|3|s2.2}}, then sweep is the next best ender. |
| | }} |
| | </tabber> |
| | <br> |
| | ====Throw==== |
| | {{TheoryBox |
| | | Title = Lv3 s2 |
| | | Oneliner = |
| | | Difficulty = Very Easy |
| | | Damage = |
| | | Meter = |
| | | Anchor = |
| | | Youtube = |
| | | Recipe = throw xx KA6, {{clr|3|s2.1}}→{{clr|3|s2.1}}→{{clr|3|s2.1}}, {{clr|8|s3.1}}+{{clr|4|H}} |
| | | content = Edge's throw is normally only worth spending bar on if you have 3 sword charges. <br>In the corner, you will get a side switch and have to end with sweep instead. (It's not advised to spend the bar on throw in this case.) |
| | }} |
| | <br> |
| | ====Overheads==== |
| | {{TheoryBox |
| | | Title = Run Overhead |
| | | Oneliner = |
| | | Difficulty = Easy |
| | | Damage = |
| | | Meter = |
| | | Anchor = |
| | | Youtube = |
| | | Recipe = {{clr|8|s3.1+M}} xx KA6, {{clr|2|cl.L}}, {{clr|2|cr.L}}, {{clr|5|st.M}}→{{clr|4|H}}... |
| | | content = Transposes into your preferred far TC BnB. <br>Notably the starter that you can justify spending 2 bars on |
| | }} |
| | {{TheoryBox |
| | | Title = 6M |
| | | Oneliner = |
| | | Difficulty = Very Easy |
| | | Damage = |
| | | Meter = |
| | | Anchor = |
| | | Youtube = |
| | | Recipe = 6M xx {{clr|3|s2.1}}→{{clr|3|s2.1}}→{{clr|3|s2.1}}, {{clr|8|s3.1}}+{{clr|4|H}} |
| | | content = Rarely seen compared to run overhead, but doesn't need a bar to convert to good damage. |
| | }} |
| | <br> |
| | ====Overdrive==== |
| | <tabber>Standard = |
| | {{TheoryBox |
| | | Title = After s3.1 wallbounce |
| | | Oneliner = |
| | | Difficulty = Medium |
| | | Damage = |
| | | Meter = |
| | | Anchor = |
| | | Youtube = |
| | | Recipe = ...{{clr|8|s3.1}}+{{clr|4|H}}, (dash)(delay) cl/st.H xx OD, {{clr|8|s3.1}}+{{clr|2|L}} |
| | | content = This is probably the most common route to combo into OD. <br>Can sometimes prove tricky, as the opponent needs to be at a low height for the OD to connect, if you are having trouble you can omit the cl/st.H and just go straight to OD. |
| | }} |
| | {{TheoryBox |
| | | Title = Lv3 s2.1 (midscreen) |
| | | Oneliner = |
| | | Difficulty = Very Easy |
| | | Damage = |
| | | Meter = |
| | | Anchor = |
| | | Youtube = |
| | | Recipe = ...{{clr|3|s2.1}}→{{clr|3|s2.1}}→{{clr|3|s2.1}}, OD, {{clr|8|s3.1}}+{{clr|2|L}} |
| | | content = This route makes an anti-air Edge lands extremely rewarding, providing he has the resources to pay.<br>The wallbounce might look like it sends the opponent very high, but you can normally OD early, even whille they are still of screen. <br>Closer to the corner, you have to delay the OD as to not go underneath, and in the corner the route doesn't work at all. |
| | }} |
| | </tabber> |
| | <br> |
| | ===Advanced=== |
| | ====2 bar==== |
| | {{TheoryBox |
| | | Title = Close TC → Far TC → Wallbounce |
| | | Oneliner = |
| | | Difficulty = Easy |
| | | Damage = |
| | | Meter = |
| | | Anchor = |
| | | Youtube = |
| | | Recipe = ...{{clr|5|cl.M}} xx {{clr|4|cl.H}}→{{clr|4|H}} xx KA6, {{clr|2|cl.L}}, {{clr|2|cr.L}}, {{clr|5|st.M}}→{{clr|4|H}}... |
| | | content = The second bar is spent by going through whatever [[#1 bar| 1 bar far TC]] route your loadout can do.<br> This route is only ever used when you are trying to kill for game, it gives you such little damage, but not bad to learn in case of emergency. |
| | }} |
| | <br> |
| | ====Optimisations==== |
| | {{TheoryBox |
| | | Title = Corner s1.2 KA |
| | | Oneliner = |
| | | Difficulty = Very Easy |
| | | Damage = |
| | | Meter = |
| | | Anchor = |
| | | Youtube = |
| | | Recipe = ...{{clr|5|st.M}}→{{clr|4|H}} xx {{clr|6|s1.2}} xx KA6, {{clr|2|cr.L}}, {{clr|5|cl.M}} xx {{clr|4|cl.H}}→{{clr|4|H}}... |
| | | content = pushback becomes a none factor in the corner, so you can always {{clr|2|cr.L}} after your {{clr|6|s1.2}} KA extensions |
| | }} |
| | <br> |
| | ====Vlad only==== |
| | {{TheoryBox |
| | | Title = Max range s1.2 route |
| | | Oneliner = |
| | | Difficulty = Hard |
| | | Damage = |
| | | Meter = |
| | | Anchor = |
| | | Youtube = |
| | | Recipe = ...{{clr|2|cl.L}}, {{clr|2|cl.L}}, {{clr|2|cr.L}}, {{clr|5|st.M}}→{{clr|4|H}} xx {{clr|6|s1.2}} xx KA9, {{clr|5|j.M}}, {{clr|2|cr.L}}, {{clr|5|cl.M}} xx {{clr|4|cl.H}}→{{clr|4|H}}... |
| | | content = Vlad lets you get three lights while still being able to link mediums, being further makes your {{clr|6|s1.2}} KA more advantageous which lets us get a jump in.<br>Because s1.2 has to be off cooldown, this is only used in the 2 bar route, which makes it extremely niche. |
| | }} |
| | <br> |
| | {{Navbox-RTCE}} |