Line 526: | Line 526: | ||
|Stun=5 | |Stun=5 | ||
|Guard=Mid | |Guard=Mid | ||
|Startup=5 | |Startup=5, 27 | ||
|Active=6 (16) 19 | |Active=6 (16) 19 | ||
|Recovery=7 | |Recovery=7 | ||
|Total= | |Total=52 | ||
|Hit Adv=KD | |Hit Adv=KD | ||
|Block Adv=-20 | |Block Adv=-20 | ||
Line 535: | Line 535: | ||
|description=*First hitbox can function as an anti-air. Great on Billy's own stage as it'll deal extra damage and twice the amount of stun. | |description=*First hitbox can function as an anti-air. Great on Billy's own stage as it'll deal extra damage and twice the amount of stun. | ||
<gallery class="mw-collapsible"> | <gallery class="mw-collapsible"> | ||
FFS Billy CD Front.png| | FFS Billy CD Front.png|5-10F | ||
FFS Billy CD Front 1.png| | FFS Billy CD Front 1.png|27-45F | ||
</gallery> | </gallery> | ||
}} | }} |
Revision as of 17:57, 24 November 2024
Introduction
Pros | Cons |
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Move List
Standing/Walking | Crouching | Jumping | Taunting |
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Hurtbox does not shift when walking. | 52F duration. | Billy has slight invincibility when lifting and lowering his Kane. |
Close Standing Normals
c5A
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|
6 | 2 | Mid | 4 | 6 | 5 | 14 | +5 | +6 | Kara Cancel, Self Cancel | |
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c5B
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|
5 | 2 | Mid | 10 | 7 | 10 | 26 | -1 | 0 | Kara Cancel | |
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c5C
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|
16 | 4 | Mid | 5 | 10 | 12 | 26 | +2 | +1 | Kara Cancel | |
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c5D
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|
12 | 4 | Mid | 11 | 11 | 16 | 37 | -3 | -4 | Kara Cancel | |
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Far Standing Normals
f5A
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|
6 | 2 | Mid | 4 | 6 | 5 | 14 | +5 | +6 | Kara Cancel, Self Cancel | |
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f4/5/6B
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|
5 | 2 | Mid | 23 | 7 | 10 | 39 | -1 | 0 | Kara Cancel | |
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f5C
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|
16x4 | 4x4 | Mid | 10 | 4x4 | 4 | 29 | +16 | +15 | Cancel | |
f5D
Crouching Normals
2A
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|
5 | 2 | Mid | 7 | 7 | 10 | 23 | -1 | 0 | Kara Cancel | |
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2B
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|
8 | 2 | Low | 6 | 7 | 8 | 20 | +1 | +2 | Kara Cancel | |
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2C
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|
12 | 4 | Mid | 7 | 8 | 22 | 36 | -6 | -7 | Kara Cancel | |
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2D
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|
14 | 4 | Low | 7 | 10 | 22 | 38 | KD | -9 | / | |
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Jumping Normals
jA
jB
jC
jD
Universal Mechanics
Lane Blast
Version | Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|---|
Front Lane | 22 | 5 | Mid | 5, 27 | 6 (16) 19 | 7 | 52 | KD | -20 | Cancel, Lane Shift | |
Back Lane | 22 | 5 | Mid | 16 | 6 | 14 | 35 | KD | -2 | Cancel, Lane Shift | |
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Lane Attack
Version | Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|---|
A | 20 | 2 | Overhead | 13 | 17 | 4 | 33 | - | - | / | |
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B | 20 | 2 | Overhead | 9 | 21 | 4 | 33 | - | - | / | |
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C | 20 | 4 | Overhead | 13 | 36 | 4 | 52 | - | - | / | |
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D | 20 | 4 | Overhead | 9 | 40 | 4 | 52 | - | - | / | |
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Dodge Attack
Throws
C Throw
D Throw
Special Moves
Senpuu Kon (Mash P)
Considered a projectile.
Version | Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|---|
A | 13 (4xN) | 3 | Mid | 4 | 5 (5) 5 (5) 5 (5) 1 ... | 6 | 40 | KD | +14 | Upper-Body Invuln 1-3F, 35-40F |
C | 19 (5xN) | 6 | Mid | 4 | 3 (3) 3 (3) 3 (3) 3 (3) 3 (3) 1 | 10 | 44 | KD | -4 | Upper-Body Invuln 1-3F, 35-44F |
Sansetsu Kon ([4]6P)
Considered a projectile.
Version | Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|---|
A | 16 (4) | 3 | Mid | 19 | 7 | 21 | 46 | -7 | -10 | Throw Invuln 2-46F | |
C | 22 (6) | 6 | Mid | 23 | 9 | 22 | 53 | -3 | -10 | Throw Invuln 2-54F. | |
Suzume Otoshi ([1]9P)
Version | Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|---|
A | 16 (4) | 3 | Mid | 14 | 11 | 35 | 59 | KD | - | Throw Invuln 2-59F | |
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C | 22 (6) | 6 | Mid | 19 | 16 | 40 | 74 | KD | - | Throw Invuln 2-74F | |
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Kyoushuu Hishou Kon (1236K)
Billy jumps above the screen and attacks on the way back down. By default Billy will track the opponent's position when coming down, but inputting left and right and slightly influence where he lands. Has a projectile hitbox at certain heights in the fall.
Version | Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|---|
B | 18 (5) | 3 | Mid | 72 | 13 | 8 | 92 | KD | - | Invuln 1-27F, Throw Invuln 28-92F |
D | 18 (5) | 6 | Mid | 96 | 13 | 8 | 116 | KD | - | Invuln 1-31F, Throw Invuln 32-116F |
Desperation Move
Chou Kaen Senpuu Kon (23632147AC)
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|
38 (9x2) | 4 | Mid | 5 | 56 | 19 | 79 | KD | -2 | Upper-Body Invuln 1-4F, 72-79F | |
Billy spins his stick around creating a ring of fire, then throws the ring forward as a projectile. The ring gets sent out on the 41st frame and is considered a separate projectile, so Billy can nulify an incoming fireball while sending one of his own. Can be comboed into, can anti-air, and is difficult to punish.
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Combos
- c5A x N, f5A x N
- 2C > [4]6A
- c5C > [4]6A or 23632147AC
- 2B > 23632147AC
- (Corner) f5C > c5C > [4]6A