(→jD) |
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Line 457: | Line 457: | ||
|image=FFS_Andy_CD_Front.png | |image=FFS_Andy_CD_Front.png | ||
|image2=FFS_Andy_CD_Back.png | |image2=FFS_Andy_CD_Back.png | ||
|subtitle= | |subtitle=Karigeri/刈り蹴り | ||
|caption=Front Lane | |caption=Front Lane | ||
|caption2=Back Lane | |caption2=Back Lane | ||
Line 475: | Line 475: | ||
|Block Adv=-3 | |Block Adv=-3 | ||
|Property=Cancel, Lane Shift | |Property=Cancel, Lane Shift | ||
|description= | |description=*Decent reach for an Andy normal. | ||
}} | }} | ||
{{AttackData-FFS | {{AttackData-FFS | ||
Line 490: | Line 490: | ||
|Block Adv=0 | |Block Adv=0 | ||
|Property=Cancel, Lane Shift | |Property=Cancel, Lane Shift | ||
|description= | |description=*Better than the front lane version due to more compact frame data. | ||
}} | }} | ||
}} | }} |
Revision as of 14:58, 24 November 2024
Introduction
Andy is a top tier all-rounder with great movement and neutral. His most important feature is his Zaneiken, a safe fullscreen elbow that opponents will have to respect at all times.
Pros | Cons |
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Move List
Standing/Taunting | Crouching | Jumping |
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Andy cycles between hurtboxes as he spins during diagonal jumps. 52F duration. |
Close Standing Normals
c5A
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|
8 | 2 | Mid | 8 | 4 | 3 | 14 | +9 | +10 | Kara Cancel, Self Cancel | |
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c5B
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|
10 | 2 | Mid | 4 | 6 | 5 | 14 | +5 | +6 | Kara Cancel | |
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c5C
c5D
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|
20 | 4 | Mid | 8 | 10 | 28 | 45 | -14 | -15 | Kara Cancel | |
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Far Standing Normals
f5A
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|
6 | 2 | Mid | 5 | 4 | 4 | 12 | +8 | +9 | Kara Cancel, Self Cancel | |
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f5B
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|
8 | 2 | Mid | 8 | 9 | 12 | 28 | -5 | -4 | Kara Cancel | |
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f5C
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|
16 | 4 | Mid | 8 | 12 | 16 | 35 | -5 | -6 | / | |
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f5D
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|
18 | 4 | Mid | 8 | 11 | 18 | 36 | -6 | -7 | / | |
|
Crouching Normals
2A
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|
6 | 2 | Mid | 3 | 4 | 4 | 10 | +8 | +9 | Kara Cancel, Self Cancel | |
|
2B
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|
8 | 2 | Low | 10 | 7 | 4 | 20 | +5 | +6 | Kara Cancel | |
|
2C
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|
16 | 4 | Mid | 12 | 7 | 9 | 27 | +8 | +7 | Kara Cancel | |
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2D
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|
14 | 4 | Low | 11 | 10 | 18 | 38 | KD | -5 | Kara Cancel | |
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Jumping Normals
jA
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|
8 | 2 | Overhead | 5 | ∞ | / | / | - | - | - | |
|
jB
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|
10 | 2 | Overhead | 5 | ∞ | / | / | - | - | - | |
|
jC
Version | Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|---|
Diagonal Jump | 18 | 4 | Overhead | 5 | 15 | / | / | - | - | - | |
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Neutral Jump | 16 | 4 | Overhead | 5 | 13 | / | / | - | - | - |
jD
Version | Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|---|
Diagonal Jump | 20 | 4 | Overhead | 6 | 15 | / | / | - | - | - | |
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Neutral Jump | 20 | 4 | Overhead | 5 | 13 | / | / | - | - | - | |
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Universal Mechanics
Lane Blast
Version | Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|---|
Front Lane | 22 | 5 | Mid | 17 | 10 | 12 | 39 | KD (+91) | -3 | Cancel, Lane Shift | |
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Back Lane | 22 | 5 | Mid | 14 | 9 | 10 | 32 | KD (+83) | 0 | Cancel, Lane Shift | |
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Lane Attack
Version | Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|---|
A | 20 | 2 | Overhead | 13 | - | 4 | - | - | - | / | |
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B | 20 | 2 | Overhead | 22 | - | 4 | - | - | - | / | |
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C | 20 | 4 | Overhead | 13 | - | 4 | - | - | - | / | |
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D | 20 | 4 | Overhead | 22 | - | 4 | - | - | - | / | |
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Dodge Attack
Throws
C Throw
Special Moves
Hishou Ken (214P)
Version | Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|---|
A | 16 (4) | 3 | Mid | 22 | - | 33 | 54 | 0 | +1 | / | |
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C | 22 (5) | 6 | Mid | 26 | - | 35 | 60 | +6 | -5 | / | |
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Shoryu Dan (236P)
Version | Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|---|
A | 14 (3) | 3 | Mid | 10 | 3+4+5+6 | 20 | 47 | KD | -10 | Invincible 1~18F | |
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C | 20 (4) | 6 | Mid | 13 | 4+5+6+8 | 31 | 66 | KD | -30 | Invincible 1~24F | |
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Zan Ei Ken ([1]6P)
Version | Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|---|
A | 16 (4) | 3 | Mid | 10 | 16 | 2 | 27 | Air Reset | -6 | Throw Invincible | |
C | 22 (5) | 6 | Mid | 13 | 20 | 2 | 34 | KD | -2 | Throw Invincible | |
Kuuha Dan (19K)
Version | Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|---|
B | 13x2 (3x2) | 3x2 | Mid | 16 | 32 | 9 | 56 | -11 | -14 | Invincible 1~15F, Airborne 16~47F | |
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D | 18 (4x2) | 6 | Mid | 16 | 50 | 12 | 77 | KD | -28 | Invincible 1~15F, Airborne 16~65F | |
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Desperation Move
Chou Reppa Dan ([2]36BD)
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|
36 (9x2) | 4 | Mid | 21 | 48 | 24 | 92 | KD | -20 | Airborne 21~68F | |
Combos
- (2A > 2A >) 2A > [1]6A - 20 Damage
- 2C > [1]6C - 35 Damage
- c5A > c5A > c5D > [1]6C - 55 Damage
Ideal punish combo.
- (Corner, far distance) 214A, [1]6C - 38 Damage