Fatal Fury Special/Axel Hawk: Difference between revisions

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|subtitle=Double Kangaroo Punch/ダブルカンガルーパンチ
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|name=jC
|name=jC

Revision as of 19:55, 23 November 2024

FFS Axel Portrait.png
FFS Axel Colors.png
Axel has a single lane stage. Lane changing is not possible and Lane Blasts will send characters into the electric ring for an additional 8 damage and 5 stun.

Introduction

Pros Cons
  • Best dodge attack in the game
  • Jumps are quicker than average
  • Good projectile and tons of anti-air moves
  • Decent chip damage
  • Poor mobility
  • Slow recovery on most moves
  • Somewhat weak pressure
  • Takes more damage from hits to the stomach
  • Needs lanes to compensate for bad mobility...
  • ...thus losing a match makes his rematch harder

Move List

Note: Attacks that hit Axel's stomach hurtbox (when present) will do 25% more damage (rounded down)

Standing/Walking Crouching Jumping Taunting
FFS Axel Weak Point.gif FFS Axel Crouch.png FFS Axel Jump.png FFS Axel Jump 1.png FFS Axel Taunt.png
Flashing hurtbox takes extra damage. Prejump and jumping hurtboxes. 50F duration.

Close Standing Normals

c5A

c5A
Body/ボディ
FFS Axel c5A 2.png
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
12 2 Mid 6 5 7 17 +4 +5 Cancel
  • Nothing too noteworthy. Can be easily cancelled into Axel Dance if you keep mashing A, but 2A does the job better.
c5B

c5B
Hook/フック
FFS Axel c5B 2.png
FFS Axel c5B 3.png
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
8x2 2x2 Mid 6, 10 4+7 8 24 +1 +4 Cancel
  • Hits twice, giving you plenty of time to cancel the move into a special. Potential for massive stun damage if both hits connect and you combo into heavy Axel Dance.
c5C

c5C
Under Punch/アンダーパンチ
FFS Axel c5C 2.png
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
20 4 Mid 7 7 18 31 -1 -2 Cancel
  • It's possible to combo into Tornado Upper from this, but you have better combo routes available.
c5D

c5D
Upper/アッパー
FFS Axel c5D 1.png
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
16 4 Mid 6 14 23 42 -13 -14 Cancel
  • Not much reason to use this one. Mostly just "the move you get if Axel fails a throw attempt".

Far Standing Normals

f5A

f5A
Straight/ストレート
FFS Axel f5A 1.png
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
10 2 Mid 6 9 6 20 +1 +2 Cancel
  • Good poke, although slightly overshadowed by 5B. If done with a 46A input, you can option select between this button and Axel's amazing dodge attack, so it does see plenty of use.
f5B

f5B
Strike Hook/ストライクフック
FFS Axel f5B 3.png
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
6 2 Mid 3 12 27 41 -23 -22 Cancel
  • Now this is a button. Extremely fast startup, good range and works both as a ground poke and an anti-air. The recovery is terrible, but this is offset by the fact it's special cancelable.
  • You can create decent pressure by canceling this into a light Tornado Upper on block.
f5C

f5C
Slash Punch/スラッシュパンチ
FFS Axel f5C 2.png
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
18 4 Mid 6 9 27 41 -13 -14 /
  • It's possible to anti-air with this, but you have much better options available. The recovery is terrible, leaving you minus both on hit and block against a grounded opponent.
f5D

f5D
Step Upper/ステップアッパー
FFS Axel f5D 3.png
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
14 4 Mid 8 11 27 45 -15 -16 /
  • More or less the same as 5C, except with slower startup. Don't use.

Crouching Normals

2A

2A
Low Light Upper/ローライトアッパー
FFS Axel 2A.png
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
6 2 Mid 5 6 5 15 +5 +6 Cancel
  • Mostly used to combo into light Axel Dance.
2B

2B
Ducking Jab/ダッキングジャブ
FFS Axel 2B.png
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
8 2 Low 5 7 8 19 +1 +2 Cancel
  • Great low poke, although 2D only has 1 more frame of startup while giving you more damage and a knockdown on hit.
2C

2C
Wing Upper/ウイングアッパー
FFS Axel 2C 1.png
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
14 4 Mid 8 16 18 41 -10 -11 Cancel
  • One of the strongest anti-air normals in the game. It doesn't have a lot of horizontal range, though, so it's best suited to beating close range jump-ins.
  • Works as a combo starter against a grounded opponent, but you have to be right next to your opponent for the move to land.
2D

2D
Ducking Jab/ダッキングジャブ
FFS Axel 2B.png
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
16 4 Low 6 11 11 27 KD +1 Cancel
  • Stronger version of 2B that's still very fast and safe. This should be your most commonly used button along with 5B.
  • Can be cancelled into Tornado Upper on block for some chip damage.

Jumping Normals

jA/B

jA/B
FFS Axel jA 1.png
FFS Axel jA 2.png
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
Diagonal & Neutral Jump 8 2 Overhead, Overhead 5, 12 7 + ∞ - - - - -
  • There is no difference between jA and jB or their neutral/diagonal jump versions.
  • Can only hit once.
jC

jC
Double Kangaroo Punch/ダブルカンガルーパンチ
FFS Axel jA 1.png
FFS Axel jA 2.png
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
Diagonal & Neutral Jump 10x2 4x2 Overhead, Overhead 5, 16 11+8 - - - - -
  • Hits twice.
jD

jD
FFS Axel jA.png
FFS Axel jA 2.png
Diagonal & Neutral Jump
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
Diagonal Jump 10x2 4x2 Overhead, Overhead 10, 21 11+8 - - - - -
  • Same as jC/j8C but has slower startup.
Neutral Jump 10x2 4x2 Overhead, Overhead 5, 16 11+8 - - - - -
  • Same as jC/j8C.

System Normals

Lane Blast

Lane Blast
Atomic Bomber/アトミックボンバー
C+D
FFS Axel CD Front 2.png
Front Lane
FFS Axel CD Back 2.png
Back Lane
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
Front Lane 22 5 Mid 9 8 14 30 KD -3 Cancel, Lane Shift
  • Your main anti-air in situations where 2C doesn't have enough horizontal reach. Excellent against Kim divekicks.
  • Great on Axel's own stage as it will deal extra damage and double the amount of stun. You can also okizeme with Axel Dance afterwards for good chip damage.
Back Lane 22 5 Mid 12 8 8 27 KD +3 Cancel, Lane Shift
  • Slower and has a much worse hitbox.
Lane Attack

Lane Attack
A/B/C/D from opposite lane
FFS Axel Lane Attack Front.png
Front Lane
FFS Axel Lane Attack Back.png
Back Lane
Axel has the same lane attack for punch and kick buttons.
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
A/B 20 2 Overhead 13 - 4 - - - /
  • A straight and fast lane attack.
C/D 20 4 Overhead 13 - 4 - - - /
  • A slower high angle lane attack.
Dodge Attack

Dodge Attack
6A during proximity guard
FFS Axel Dodge Attack 2.png
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
11 5 Mid 14 8 11 32 Air Reset 0 Cancel, Invuln Above Knees 1-13F, Invuln Above Waist 14-21F
  • Has huge range but a slightly larger hurtbox than other dodge attacks. Overall very good.

Throws

All of Axel's throws have the same range.
6D Throw

Hell Bomber
close 6D
FFS Axel D Throw.png
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
16~32 (4 x 4~8) 0 Throw 1 1 / - KD/Air reset / /
  • Hold throw. Opponent can mash to reduce hits.
4D Throw

Head Crush
close 4D
FFS Axel D Throw.png
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
16~32 (4 x 4~8) 0 Throw 1 1 / - KD/Air reset / /
  • Hold throw. Opponent can mash to reduce hits.
  • If the opponent doesn't mash and the fight is on a one-lane stage, the opponent will be knocked into the background for additional damage (though no stun).
9D Throw

Rolling Buster
close 9D
FFS Axel 9D Throw.png
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
24~52 (4 x 6~13) 0 Throw 1 1 / - KD/Air reset / /
  • Hold throw. Opponent can mash to reduce hits.

Special Moves

Tornado Upper (236P)

Tornado Upper
236A/C
FFS Axel 236P 6.png
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
A 16 (4) 3 Mid 15 - 43 57 -10 -13 /
  • Tornado travels slower.
C 22 (5) 6 Mid 21 - 49 69 -8 -15 /
  • Tornado travels faster.
Smash Bomber ([1]6P)

Smash Bomber
[1]6A/C
FFS Axel 16P 4.png
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
A 18 (4) 3 Mid 17 17 12 45 Air Reset -7 -
  • Charge time: 45F.
C 24 (6) 6 Mid 28 25 12 64 KD -19 -
  • Charge time: 60F.
Axel Dance (Mash P)

Axel Dance
Mash A/C
FFS Axel f5C 2.png
Elipses (...) indicate where the attack repeats if P continues to be mashed. Total frames and frame advantage assume no mashing after the move starts.
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
A 12xN (3xN) 3 / 7, 18, 29, 41 ... 4 (7) 4 (7) 4 (8) 2 ... 4 46+ -6 0 /
C 18xN (4xN) 6 / 11, 24 ... 4 (9) 4 ... 12 39+ +15 +8 /

Desperation Move

Axel Rush (4632149B+C)

Axel Rush
When health is flashing
4632149B+C
FFS Axel 4632149BC 5.png
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
48 (12x2) 4 Mid 27, 37, 53 6 (4) 10 (6) 10 15 77 KD -11 /
  • Can press BC before inputting 9 (463214BC9) to prevent an accidental jump.

Combos

  • jC/D, 2A > Mash A

The Dance will get 2 hits if you jump from the front, or 3 hits if the combo is a crossup.

  • c5B > Mash A/C
  • 2C > [1]6A
  • c5C > 236A
  • Lane Attack > c5A > Mash A

The Basics

Advanced Strategy

Match-ups

Vs. Andy Bogard

Vs. Axel Hawk

Vs. Big Bear

Vs. Billy Kane

Vs. Cheng Sinzan

Vs. Duck King

Vs. Geese Howard

Vs. Joe Higashi

Vs. Jubei Yamada

Vs. Kim Kaphwan

Vs. Laurence Blood

Vs. Mai Shiranui

Vs. Ryo Sakazaki

Vs. Terry Bogard

Vs. Tung Fu Rue

Vs. Wolfgang Krauser

Game Navigation

General
FAQ
Controls
HUD
System
Strategy
Characters
Andy Bogard
Axel Hawk
Big Bear
Billy Kane
Cheng Sinzan
Duck King
Geese Howard
Joe Higashi
Jubei Yamada
Kim Kaphwan
Laurence Blood
Mai Shiranui
Terry Bogard
Tung Fu Rue
Wolfgang Krauser
Secret Boss
Ryo Sakazaki