(→Combos) |
|||
Line 797: | Line 797: | ||
| Block Adv = -14 | | Block Adv = -14 | ||
| Property = Invincible 1~15F, Airborne 16~47F | | Property = Invincible 1~15F, Airborne 16~47F | ||
| description = | | description = * Goes over fireballs and is safe if spaced (like at the range an opponent would throw a fireball). The disjointed hitboxes make it difficult for the opponent to anti-air as well. | ||
* If spaced the opponent will still be in f5B range after, and Andy can keep the pressure up with [1]6P. | |||
}} | }} | ||
{{AttackData-FFS | {{AttackData-FFS | ||
Line 812: | Line 813: | ||
| Block Adv = -28 | | Block Adv = -28 | ||
| Property = Invincible 1~15F, Airborne 16~47F | | Property = Invincible 1~15F, Airborne 16~47F | ||
| description = | | description = * Takes a lot longer and flies over a much higher arc, while doing less damage than the two hits of the B version, making this version much less useful. | ||
}} | }} | ||
}} | }} |
Revision as of 01:55, 17 October 2024
Introduction
Pros | Cons |
---|---|
|
|
Move List
Standing/Taunting | Crouching | Jumping | Taunting |
![]() |
![]() |
![]() ![]() |
![]() |
Andy cycles between hurtboxes as he spins during diagonal jumps. |
Close Standing Normals
c5A
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
8 | 2 | Mid | 8 | 4 | 3 | 14 | +9 | +10 | Cancel |
c5B
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
10 | 2 | Mid | 4 | 6 | 5 | 14 | +5 | +6 | Cancel |
c5C
c5D
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
20 | 4 | Mid | 8 | 10 | 28 | 45 | -14 | -15 | / |
Far Standing Normals
f5A
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
6 | 2 | Mid | 5 | 4 | 4 | 10 | +8 | +9 | Cancel |
f5B
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
8 | 2 | Mid | 8 | 9 | 12 | 28 | -5 | -4 | Cancel |
f5C
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
16 | 4 | Mid | 8 | 12 | 16 | 35 | -5 | -6 | / |
f5D
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
18 | 4 | Mid | 8 | 11 | 18 | 36 | -6 | -7 | / |
Crouching Normals
2A
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
6 | 2 | Mid | 3 | 4 | 5 | 10 | +8 | +9 | Whiff Cancel |
2B
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
8 | 2 | Low | 10 | 7 | 4 | 20 | +5 | +6 | Cancel |
2C
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
12 | 4 | Mid | 12 | 7 | 9 | 27 | +8 | +7 | Cancel |
2D
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
14 | 4 | Low | 11 | 10 | 18 | 38 | KD | -5 | / |
Air Normals
jA
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
8 | 2 | Overhead | 5 | ∞ | / | / | - | - | - |
jB
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|
10 | 2 | Overhead | 10 | ∞ | / | / | - | - | - | |
|
jC
Version | Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|---|
Diagonal Jump | 18 | 4 | Overhead | 6 | 15 | / | / | - | - | - |
Neutral Jump | 16 | 4 | Overhead | 5 | 13 | / | / | - | - | - |
jD
Version | Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|---|
Diagonal Jump | 20 | 4 | Overhead | 6 | 15 | / | / | - | - | - | |
| |||||||||||
Neutral Jump | 20 | 4 | Overhead | 5 | 13 | / | / | - | - | - | |
|
System Normals
Lane Blast
Version | Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|---|
Front Lane | 22 | 5 | Mid | 17 | 10 | 12 | 39 | KD (+91) | -3 | Cancel, Lane Shift |
Back Lane | 22 | 5 | Mid | 14 | 9 | 10 | 32 | KD (+83) | 0 | Cancel, Lane Shift |
Lane Attack
Version | Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|---|
A | 20 | 2 | Overhead | 13 | - | 4 | - | - | - | / | |
| |||||||||||
B | 20 | 2 | Overhead | 22 | - | 4 | - | - | - | / | |
| |||||||||||
C | 20 | 4 | Overhead | 13 | - | 4 | - | - | - | / | |
| |||||||||||
D | 20 | 4 | Overhead | 22 | - | 4 | - | - | - | / | |
|
Dodge Attack
Throws
Throw
Special Moves
Hishou Ken (214P)
Version | Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|---|
A | 16 (4) | 3 | Mid | 22 | - | 33 | 54 | 0 | +1 | / | |
| |||||||||||
C | 22 (5) | 6 | Mid | 26 | - | 35 | 60 | +6 | -5 | / | |
|
Shoryu Dan (236P)
Zan Ei Ken ([1]6P)
Kuuha Dan (19K)
Version | Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|---|
B | 13x2 (3x2) | 3x2 | Mid | 16 | 32 | 9 | 56 | -11 | -14 | Invincible 1~15F, Airborne 16~47F | |
| |||||||||||
D | 18 (4x2) | 6 | Mid | 16 | 50 | 12 | 77 | KD | -28 | Invincible 1~15F, Airborne 16~47F | |
|
Desperation Move
Chou Reppa Dan ([2]36BD)
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|
36 (9x2) | 4 | Mid | 21 | 48 | 24 | 92 | KD | -20 | Airborne 21~68F | |
Combos
- (2A 2A) 2A > [1]6A
- 2C > [1]6C
- (c5A) c5A > c5D > [1]6C
- 214A (far distance) > [1]6C