Fatal Fury Special/Andy Bogard: Difference between revisions

From SuperCombo Wiki
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  | Block Adv  = -14
  | Block Adv  = -14
  | Property    = Invincible 1~15F, Airborne 16~47F
  | Property    = Invincible 1~15F, Airborne 16~47F
  | description =  
  | description = * Goes over fireballs and is safe if spaced (like at the range an opponent would throw a fireball). The disjointed hitboxes make it difficult for the opponent to anti-air as well.
* If spaced the opponent will still be in f5B range after, and Andy can keep the pressure up with [1]6P.
  }}
  }}
  {{AttackData-FFS
  {{AttackData-FFS
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  | Block Adv  = -28
  | Block Adv  = -28
  | Property    = Invincible 1~15F, Airborne 16~47F
  | Property    = Invincible 1~15F, Airborne 16~47F
  | description =  
  | description = * Takes a lot longer and flies over a much higher arc, while doing less damage than the two hits of the B version, making this version much less useful.
  }}
  }}
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Revision as of 01:55, 17 October 2024

Ffspecandy.png

right‎

Introduction

Pros Cons
  • Amazing specials
  • Great mobility
  • Hard to pin down
  • Short range on normals
  • Has to constantly get into close range to deal damage
  • Commands take some time to get used to, super move has very limited use

Move List

Standing/Taunting Crouching Jumping Taunting
FFS Andy Stand.png FFS Andy Crouch.png FFS Andy Jump.png FFS Andy Jump 1.png FFS Andy Taunt.png
Andy cycles between hurtboxes as he spins during diagonal jumps.

Close Standing Normals

c5A

c5A
FFS Andy c5A.png
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
8 2 Mid 8 4 3 14 +9 +10 Cancel
c5B

c5B
FFS Andy c5B.png
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
10 2 Mid 4 6 5 14 +5 +6 Cancel
c5C

c5C
FFS Andy c5C.png
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
18 4 Mid 10 15 6 30 +3 +2 Cancel
c5D

c5D
FFS Andy c5D.png
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
20 4 Mid 8 10 28 45 -14 -15 /

Far Standing Normals

f5A

f5A
FFS Andy f5A.png
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
6 2 Mid 5 4 4 10 +8 +9 Cancel
f5B

f5B
FFS Andy f5B.png
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
8 2 Mid 8 9 12 28 -5 -4 Cancel
f5C

f5C
FFS Andy f5C.png
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
16 4 Mid 8 12 16 35 -5 -6 /
f5D

f5D
FFS Andy f5D.png
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
18 4 Mid 8 11 18 36 -6 -7 /

Crouching Normals

2A

2A
FFS Andy 2A.png
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
6 2 Mid 3 4 5 10 +8 +9 Whiff Cancel
2B

2B
FFS Andy 2B.png
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
8 2 Low 10 7 4 20 +5 +6 Cancel
2C

2C
FFS Andy 2C.png
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
12 4 Mid 12 7 9 27 +8 +7 Cancel
2D

2D
FFS Andy 2D.png
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
14 4 Low 11 10 18 38 KD -5 /

Air Normals

jA

jA
FFS Andy jA.png
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
8 2 Overhead 5 / / - - -
jB

jB
FFS Andy jB.png
Diagonal Jump
FFS Andy j8B.png
Neutral Jump
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
10 2 Overhead 10 / / - - -
  • Same frame data for neutral and diagonal jump.
  • Avoid using neutral jump B as it has the same hitbox and startup as neutral jump D while doing less damage.
jC

jC
FFS Andy jC.png
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
Diagonal Jump 18 4 Overhead 6 15 / / - - -
Neutral Jump 16 4 Overhead 5 13 / / - - -
jD

jD
FFS Andy jD.png
Diagonal Jump
FFS Andy j8B.png
Neutral Jump
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
Diagonal Jump 20 4 Overhead 6 15 / / - - -
  • Crosses up.
Neutral Jump 20 4 Overhead 5 13 / / - - -
  • Same hitbox and startup as neutral jump jB and does more damage.

System Normals

Lane Blast

Lane Blast
C+D
FFS Andy CD Front.png
Front Lane
FFS Andy CD Back.png
Back Lane
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
Front Lane 22 5 Mid 17 10 12 39 KD (+91) -3 Cancel, Lane Shift
Back Lane 22 5 Mid 14 9 10 32 KD (+83) 0 Cancel, Lane Shift
Lane Attack

Lane Attack
A/B/C/D from opposite lane
FFS Andy Lane Punch Front.png
Front Lane Punch
FFS Andy Lane Kick Front.png
Front Lane Kick
FFS Andy Lane Punch Back.png
Back Lane Punch
FFS Andy Lane Kick Back.png
Back Lane Kick
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
A 20 2 Overhead 13 - 4 - - - /
  • Straight and fast cross-lane punch. Whiffs on crouchers.
B 20 2 Overhead 22 - 4 - - - /
  • Straight cross-lane kick. The slower startup means it will usually lose to another lane attack.
C 20 4 Overhead 13 - 4 - - - /
  • Slower high angle punch. Whiffs on crouchers.
D 20 4 Overhead 22 - 4 - - - /
  • Slower high angle kick. The slower startup means it will usually lose to another lane attack.
Dodge Attack

Dodge Attack
6A during proximity guard
FFS Andy Dodge Attack.png
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
11 5 Mid 15 8 8 30 Air Reset (+24) +3 Cancel, Upper-Body Invuln 1-22F

Throws

Throw

Holding Throw
close 4/6C
FFS Andy Throw.png
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
26 3 Throw 1 1 / - KD (+72) / /
  • Swaps sides.

Special Moves

Hishou Ken (214P)
Hishou Ken
214A/C
FFS Andy 214P.png
FFS Andy 214P 1.png
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
A 16 (4) 3 Mid 22 - 33 54 0 +1 /
  • Projectile travels slower.
C 22 (5) 6 Mid 26 - 35 60 +6 -5 /
  • Projectile travels faster.
Shoryu Dan (236P)
Shoryu Dan
236A/C
FFS Andy 236P.png
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
A 14 (3) 3 Mid 10 3+4+5+6 20 47 KD -10 Invincible 1~18F
C 20 (4) 6 Mid 13 4+5+6+8 31 66 KD -30 Invincible 1~24F
Zan Ei Ken ([1]6P)
Zan Ei Ken
[1]6A/C
FFS Andy 16P.png
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
A 16 (4) 3 Throw 10 16 2 27 Air Reset -6 /
  • Charge time: 7F.
C 16 (5) 6 Throw 13 20 2 34 KD -2 /
  • Charge time: 13F.
Kuuha Dan (19K)
Kuuha Dan
19B/D
FFS Andy 19K.png
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
B 13x2 (3x2) 3x2 Mid 16 32 9 56 -11 -14 Invincible 1~15F, Airborne 16~47F
  • Goes over fireballs and is safe if spaced (like at the range an opponent would throw a fireball). The disjointed hitboxes make it difficult for the opponent to anti-air as well.
  • If spaced the opponent will still be in f5B range after, and Andy can keep the pressure up with [1]6P.
D 18 (4x2) 6 Mid 16 50 12 77 KD -28 Invincible 1~15F, Airborne 16~47F
  • Takes a lot longer and flies over a much higher arc, while doing less damage than the two hits of the B version, making this version much less useful.

Desperation Move

Chou Reppa Dan ([2]36BD)
Chou Reppa Dan
When health is flashing
[2]36B+D
FFS Andy 236BD.png
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
36 (9x2) 4 Mid 21 48 24 92 KD -20 Airborne 21~68F
  • Charge time: 60F. Must be charged with only 2. 1 and 3 are not valid charge directions.
  • Does a lot of chip damage but is easily sidestepped. Combined with the awkward charge input and slow startup, it's very situational.

Combos

  • (2A 2A) 2A > [1]6A
  • 2C > [1]6C
  • (c5A) c5A > c5D > [1]6C
  • 214A (far distance) > [1]6C

Strategies

The Basics

Advanced Strategy

Match-ups

Vs. Andy Bogard

Vs. Axel Hawk

Vs. Big Bear

Vs. Billy Kane

Vs. Cheng Sinzan

Vs. Duck King

Vs. Geese Howard

Vs. Joe Higashi

Vs. Jubei Yamada

Vs. Kim Kaphwan

Vs. Laurence Blood

Vs. Mai Shiranui

Vs. Ryo Sakazaki

Vs. Terry Bogard

Vs. Tung Fu Rue

Vs. Wolfgang Krauser

Game Navigation

General
FAQ
Controls
HUD
System
Strategy
Characters
Andy Bogard
Axel Hawk
Big Bear
Billy Kane
Cheng Sinzan
Duck King
Geese Howard
Joe Higashi
Jubei Yamada
Kim Kaphwan
Laurence Blood
Mai Shiranui
Terry Bogard
Tung Fu Rue
Wolfgang Krauser
Secret Boss
Ryo Sakazaki