Fatal Fury Special/Andy Bogard: Difference between revisions

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==Moves List==
==Move List==
<center>'''Move List Showcase''' <br>
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
<youtube>RoUjNeVcxOU</youtube></center>
| align="center" | Standing/Taunting || align="center" | Crouching || align="center" | Jumping || align="center" | Taunting
 
==Quick Move List==
 
===Throw===
{| border="1em" cellpadding="5" cellspacing="0" width="60%" style="border: 1px solid #999;"
|-
| '''Move Name''' || '''Motion'''
|-
|-
| Holding Throw || F/B+HP when close to opponent
| align="center"; valign="bottom" | [[File:FFS Andy Stand.png]] || align="center"; valign="bottom" | [[File:FFS Andy Crouch.png|bottom]] || align="center"; valign="bottom" | [[File:FFS Andy Jump.png]] [[File:FFS Andy Jump 1.png]] || align="center"; valign="bottom" | [[File:FFS Andy Taunt.png]]
|-
|-
| align="center" |  || align="center" |  || align="center" | Andy cycles between hurtboxes as he spins during diagonal jumps. || align="center" |
|}
|}
===Close Standing Normals===
===== <span class="invisible-header">c5A</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=FFS_Andy_c5A.png
|subtitle=
|caption=
|name=c5A
|data=
{{AttackData-FFS
|Damage=8
|Stun=2
|Guard=Mid
|Startup=8
|Active=4
|Recovery=3
|Total=14
|Hit Adv=+9
|Block Adv=+10
|Property=Cancel
|description=
}}
}}
===== <span class="invisible-header">c5B</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=FFS_Andy_c5B.png
|subtitle=
|caption=
|name=c5B
|data=
{{AttackData-FFS
|Damage=10
|Stun=2
|Guard=Mid
|Startup=4
|Active=6
|Recovery=5
|Total=14
|Hit Adv=+5
|Block Adv=+6
|Property=Cancel
|description=
}}
}}
===== <span class="invisible-header">c5C</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=FFS_Andy_c5C.png
|subtitle=
|caption=
|name=c5C
|data=
{{AttackData-FFS
|Damage=18
|Stun=4
|Guard=Mid
|Startup=10
|Active=15
|Recovery=6
|Total=30
|Hit Adv=+3
|Block Adv=+2
|Property=Cancel
|description=
<div class="mw-collapsible">
<gallery>
  FFS Andy c5C 1.png|
</gallery>
</div>
}}
}}
===== <span class="invisible-header">c5D</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=FFS_Andy_c5D.png
|subtitle=
|caption=
|name=c5D
|data=
{{AttackData-FFS
|Damage=20
|Stun=4
|Guard=Mid
|Startup=8
|Active=10
|Recovery=28
|Total=45
|Hit Adv=-14
|Block Adv=-15
|Property=/
|description=
}}
}}
===Far Standing Normals===
===== <span class="invisible-header">f5A</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=FFS_Andy_f5A.png
|subtitle=
|caption=
|name=f5A
|data=
{{AttackData-FFS
|Damage=6
|Stun=2
|Guard=Mid
|Startup=5
|Active=4
|Recovery=4
|Total=10
|Hit Adv=+8
|Block Adv=+9
|Property=Cancel
|description=
}}
}}
===== <span class="invisible-header">f5B</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=FFS_Andy_f5B.png
|subtitle=
|caption=
|name=f5B
|data=
{{AttackData-FFS
|Damage=8
|Stun=2
|Guard=Mid
|Startup=8
|Active=9
|Recovery=12
|Total=28
|Hit Adv=-5
|Block Adv=-4
|Property=Cancel
|description=
}}
}}
===== <span class="invisible-header">f5C</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=FFS_Andy_f5C.png
|subtitle=
|caption=
|name=f5C
|data=
{{AttackData-FFS
|Damage=16
|Stun=4
|Guard=Mid
|Startup=8
|Active=12
|Recovery=16
|Total=35
|Hit Adv=-5
|Block Adv=-6
|Property=/
|description=
}}
}}
===== <span class="invisible-header">f5D</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=FFS_Andy_f5D.png
|subtitle=
|caption=
|name=f5D
|data=
{{AttackData-FFS
|Damage=18
|Stun=4
|Guard=Mid
|Startup=8
|Active=11
|Recovery=18
|Total=36
|Hit Adv=-6
|Block Adv=-7
|Property=/
|description=
}}
}}
===Crouching Normals===
===== <span class="invisible-header">2A</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=FFS_Andy_2A.png
|subtitle=
|caption=
|name=2A
|data=
{{AttackData-FFS
|Damage=6
|Stun=2
|Guard=Mid
|Startup=3
|Active=4
|Recovery=5
|Total=10
|Hit Adv=+8
|Block Adv=+9
|Property=Whiff Cancel
|description=
}}
}}
===== <span class="invisible-header">2B</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=FFS_Andy_2B.png
|subtitle=
|caption=
|name=2B
|data=
{{AttackData-FFS
|Damage=8
|Stun=2
|Guard=Low
|Startup=10
|Active=7
|Recovery=4
|Total=20
|Hit Adv=+5
|Block Adv=+6
|Property=Cancel
|description=
}}
}}
===== <span class="invisible-header">2C</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=FFS Andy 2C.png
|subtitle=
|caption=
|name=2C
|data=
{{AttackData-FFS
|Damage=12
|Stun=4
|Guard=Mid
|Startup=12
|Active=7
|Recovery=9
|Total=27
|Hit Adv=+8
|Block Adv=+7
|Property=Cancel
|description=
}}
}}
===== <span class="invisible-header">2D</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=FFS_Andy_2D.png
|subtitle=
|caption=
|name=2D
|data=
{{AttackData-FFS
|Damage=14
|Stun=4
|Guard=Low
|Startup=11
|Active=10
|Recovery=18
|Total=38
|Hit Adv=KD
|Block Adv=-5
|Property=/
|description=
}}
}}
===Air Normals===
===== <span class="invisible-header">jA</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=FFS_Andy_jA.png
|subtitle=
|caption=
|name=jA
|data=
{{AttackData-FFS
|Damage=8
|Stun=2
|Guard=Overhead
|Startup=5
|Active=∞
|Recovery=/
|Total=/
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}
===== <span class="invisible-header">jB</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=FFS_Andy_jB.png
|image2=FFS_Andy_j8B.png
|subtitle=
|caption=Diagonal Jump
|caption2=Neutral Jump
|name=jB
|data=
{{AttackData-FFS
|Damage=10
|Stun=2
|Guard=Overhead
|Startup=10
|Active=∞
|Recovery=/
|Total=/
|Hit Adv=
|Block Adv=
|Property=
|description= * Same frame data for neutral and diagonal jump.
* Avoid using neutral jump B as it has the same hitbox and startup as neutral jump D while doing less damage.
}}
}}
===== <span class="invisible-header">jC</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=FFS_Andy_jC.png
|subtitle=
|caption=
|name=jC
|data=
{{AttackData-FFS
|version=Diagonal Jump
|Damage=18
|Stun=4
|Guard=Overhead
|Startup=6
|Active=15
|Recovery=/
|Total=/
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
{{AttackData-FFS
|header=no
|version=Neutral Jump
|Damage=16
|Stun=4
|Guard=Overhead
|Startup=5
|Active=13
|Recovery=/
|Total=/
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}
===== <span class="invisible-header">jD</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=FFS_Andy_jD.png
|image2=FFS_Andy_j8B.png
|subtitle=
|caption=Diagonal Jump
|caption2=Neutral Jump
|name=jD
|data=
{{AttackData-FFS
|version=Diagonal Jump
|Damage=20
|Stun=4
|Guard=Overhead
|Startup=6
|Active=15
|Recovery=/
|Total=/
|Hit Adv=
|Block Adv=
|Property=
|description= * Crosses up.
}}
{{AttackData-FFS
|header=no
|version=Neutral Jump
|Damage=20
|Stun=4
|Guard=Overhead
|Startup=5
|Active=13
|Recovery=/
|Total=/
|Hit Adv=
|Block Adv=
|Property=
|description= * Same hitbox and startup as neutral jump jB and does more damage.
}}
}}
===System Normals===
===== <span class="invisible-header">Lane Blast</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=FFS_Andy_CD_Front.png
|image2=FFS_Andy_CD_Back.png
|subtitle=
|caption=Front Lane
|caption2=Back Lane
|name=Lane Blast
|input=C+D
|data=
{{AttackData-FFS
|version=Front Lane
|Damage=22
|Stun=5
|Guard=Mid
|Startup=17
|Active=10
|Recovery=12
|Total=39
|Hit Adv=KD (+91)
|Block Adv=-3
|Property=Cancel, Lane Shift
|description=
}}
{{AttackData-FFS
|header=no
|version=Back Lane
|Damage=22
|Stun=5
|Guard=Mid
|Startup=14
|Active=9
|Recovery=10
|Total=32
|Hit Adv=KD (+83)
|Block Adv=0
|Property=Cancel, Lane Shift
|description=
}}
}}
===== <span class="invisible-header">Lane Attack</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=FFS_Andy_Lane_Punch_Front.png
|image2=FFS Andy Lane Kick Front.png
|image3=FFS Andy Lane Punch Back.png
|image4=FFS Andy Lane Kick Back.png
|subtitle=
|caption=Front Lane Punch
|caption2=Front Lane Kick
|caption3=Back Lane Punch
|caption4=Back Lane Kick
|name=Lane Attack
|input=A/B/C/D from opposite lane
|data=
{{AttackData-FFS
|version=A
|Damage=20
|Stun=2
|Guard=Overhead
|Startup=13
|Active=
|Recovery=4
|Total=
|Hit Adv=
|Block Adv=
|Property=/
|description= * Straight and fast cross-lane punch. Whiffs on crouchers.
}}
{{AttackData-FFS
|header=no
|version=B
|Damage=20
|Stun=2
|Guard=Overhead
|Startup=22
|Active=
|Recovery=4
|Total=
|Hit Adv=
|Block Adv=
|Property=/
|description= * Straight cross-lane kick. The slower startup means it will usually lose to another lane attack.
}}
{{AttackData-FFS
|header=no
|version=C
|Damage=20
|Stun=4
|Guard=Overhead
|Startup=13
|Active=
|Recovery=4
|Total=
|Hit Adv=
|Block Adv=
|Property=/
|description= * Slower high angle punch. Whiffs on crouchers.
}}
{{AttackData-FFS
|header=no
|version=D
|Damage=20
|Stun=4
|Guard=Overhead
|Startup=22
|Active=
|Recovery=4
|Total=
|Hit Adv=
|Block Adv=
|Property=/
|description= * Slower high angle kick. The slower startup means it will usually lose to another lane attack.
}}
}}
===== <span class="invisible-header">Dodge Attack</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=FFS_Andy_Dodge_Attack.png
|subtitle=
|caption=
|name=Dodge Attack
|input=6A during proximity guard
|data=
{{AttackData-FFS
|Damage=11
|Stun=5
|Guard=Mid
|Startup=15
|Active=8
|Recovery=8
|Total=30
|Hit Adv=Air Reset (+24)
|Block Adv=+3
|Property=Cancel, Upper-Body Invuln 1-22F
|description=
<div class="mw-collapsible">
<gallery>
  FFS Andy Dodge Attack 1.png|Startup
  FFS Andy Dodge Attack 2.png|Recovery
</gallery>
</div>
}}
}}
===Throws===
<font style="visibility:hidden" size="0">Throw</font>
{{MoveData
|image=FFS_Andy_Throw.png
|caption=
|name=Holding Throw
|input=close 4/6C
|data=
{{AttackData-FFS
|Damage=26
|Stun=3
|Guard=Throw
|Startup=1
|Active=1
|Recovery=/
|Hit Adv=KD (+72)
|Block Adv=/
|Property=/
|description= * Swaps sides.
<div class="mw-collapsible">
<gallery>
  FFS Andy Throw 1.png|
</gallery>
</div>
}}
}}


===Special Moves===
===Special Moves===


{| border="1em" cellpadding="5" cellspacing="0" width="60%" style="border: 1px solid #999;"
===== <span class="invisible-header">Hishou Ken (214P)</span> =====
|-
{{MoveData
| '''Move Name''' || '''Motion'''
| name    = Hishou Ken
|-
| input    = 214A/C
| Hishou Ken || QCB + P
| subtitle =
|-
| image    = FFS Andy 214P.png
| Shouryuu Dan || QCF + P
| image2  = FFS Andy 214P 1.png
|-
| caption  =
| Zan'ei Ken || Charge DB,F + P
| data  =
|-
{{AttackData-FFS
| Kuuha Dan || Charge DB,UF + K
| version    = A
|}
| subtitle    =
| Damage      = 16 (4)
| Stun        = 3
| Guard      = Mid
| Startup    = 22
| Active      =  
| Recovery    = 33
| Total      = 54
| Hit Adv    = 0
| Block Adv  = +1
| Property    = /
| description = * Projectile travels slower.
}}
{{AttackData-FFS
| header      = no
| version    = C
| subtitle    =
| Damage      = 22 (5)
| Stun        = 6
| Guard      = Mid
| Startup    = 26
| Active      =
| Recovery    = 35
| Total      = 60
| Hit Adv    = +6
| Block Adv  = -5
| Property    = /
| description = * Projectile travels faster.
}}
}}
 
===== <span class="invisible-header">Shoryu Dan (236P)</span> =====
{{MoveData
| name    = Shoryu Dan
| input    = 236A/C
| subtitle =
| image    = FFS Andy 236P.png
| caption  =
| data  = <div class="mw-collapsible">
<gallery>
  FFS Andy 236P 1.png|
  FFS Andy 236P 2.png|
  FFS Andy 236P 3.png|
</gallery>
</div>
{{AttackData-FFS
| version    = A
| subtitle    =
| Damage      = 14 (3)
| Stun        = 3
| Guard      = Mid
| Startup    = 10
| Active      = 3+4+5+6
| Recovery    = 20
| Total      = 47
| Hit Adv    = KD
| Block Adv  = -10
| Property    = Invincible 1~18F
| description =
}}
{{AttackData-FFS
| header      = no
| version    = C
| subtitle    =
| Damage      = 20 (4)
| Stun        = 6
| Guard      = Mid
| Startup    = 13
| Active      = 4+5+6+8
| Recovery    = 31
| Total      = 66
| Hit Adv    = KD
| Block Adv  = -30
| Property    = Invincible 1~24F
| description =
}}
}}
 
===== <span class="invisible-header">Zan Ei Ken ([1]6P)</span> =====
{{MoveData
| name    = Zan Ei Ken
| input    = [1]6A/C
| subtitle =
| image    = FFS Andy 16P.png
| caption  =
| data  =
{{AttackData-FFS
| version    = A
| subtitle    =
| Damage      = 16 (4)
| Stun        = 3
| Guard      = Throw
| Startup    = 10
| Active      = 16
| Recovery    = 2
| Total      = 27
| Hit Adv    = Air Reset
| Block Adv  = -6
| Property    = /
| description = * Charge time: 7F.
<div class="mw-collapsible">
<gallery>
  FFS Andy 16P 1.png|
  FFS Andy 16P 2.png|
</gallery>
</div>
}}
{{AttackData-FFS
| header      = no
| version    = C
| subtitle    =
| Damage      = 16 (5)
| Stun        = 6
| Guard      = Throw
| Startup    = 13
| Active      = 20
| Recovery    = 2
| Total      = 34
| Hit Adv    = KD
| Block Adv  = -2
| Property    = /
| description = * Charge time: 13F.
<div class="mw-collapsible">
<gallery>
  FFS Andy 16P 1.png|
  FFS Andy 16P 2.png|
  FFS Andy 16P 1.png|
  FFS Andy 16P.png|
</gallery>
</div>
}}
}}
 
===== <span class="invisible-header">Kuuha Dan (19K)</span> =====
{{MoveData
| name    = Kuuha Dan
| input    = 19B/D
| subtitle =
| image    = FFS Andy 19K.png
| caption  =
| data  =
<div class="mw-collapsible">
<gallery>
  FFS Andy 19K 1.png|
  FFS Andy 19K 2.png|
  FFS Andy 19K 3.png|
</gallery>
</div>
{{AttackData-FFS
| version    = B
| Damage      = 13x2 (3x2)
| Stun        = 3x2
| Guard      = Mid
| Startup    = 16
| Active      = 32
| Recovery    = 9
| Total      = 56
| Hit Adv    = -11
| Block Adv  = -14
| Property    = Invincible 1~15F, Airborne 16~47F
| description =
}}
{{AttackData-FFS
| header      = no
| version    = D
| Damage      = 18 (4x2)
| Stun        = 6
| Guard      = Mid
| Startup    = 16
| Active      = 50
| Recovery    = 12
| Total      = 77
| Hit Adv    = KD
| Block Adv  = -28
| Property    = Invincible 1~15F, Airborne 16~47F
| description =
}}
}}


===Super Move===
===Desperation Move===


{| border="1em" cellpadding="5" cellspacing="0" width="60%" style="border: 1px solid #999;"
===== <span class="invisible-header">Chou Reppa Dan ([2]36BD)</span> =====
|-
{{MoveData
| '''Move Name''' || '''Motion'''
| name    = Chou Reppa Dan
|-
| input    = [2]36B+D
| Chou Reppa Dan || Charge D,DF,F + LK+HK
| subtitle = When health is flashing
|-
| image    = FFS Andy 236BD.png
|}
| caption  =  
| data  =
{{AttackData-FFS
| Damage      = 36 (9x2)
| Stun        = 4
| Guard      = Mid
| Startup    = 21
| Active      = 48
| Recovery    = 24
| Total      = 92
| Hit Adv    = KD
| Block Adv  = -20
| Property    = Airborne 21~68F
| description = * Charge time: 60F. Must be charged with only 2. 1 and 3 are not valid charge directions.
* Does a lot of chip damage but is easily sidestepped. Combined with the awkward charge input and slow startup, it's very situational.
<div class="mw-collapsible">
<gallery>
  FFS Andy 236BD 1.png|
  FFS Andy 236BD 2.png|
  FFS Andy 236BD 3.png|
</gallery>
</div>
}}
}}


==Combos==
==Combos==
* cr.A x 1-3 > Zaneiken (A)
* '''(2A 2A) 2A > [1]6A'''
* cr.C > Zaneiken (C)
* '''2C > [1]6C'''
* Close A x 1-2 > Close D > Zaneiken (C)
* '''(c5A) c5A > c5D > [1]6C'''
* Hishouken (A, from a distance) > Zaneiken (C)
* '''214A (full screen) > [1]6C'''


== Strategies ==
== Strategies ==

Revision as of 01:01, 17 October 2024

Ffspecandy.png

right‎

Introduction

Pros Cons
  • Amazing specials
  • Great mobility
  • Hard to pin down
  • Short range on normals
  • Has to constantly get into close range to deal damage
  • Commands take some time to get used to, super move has very limited use

Move List

Standing/Taunting Crouching Jumping Taunting
FFS Andy Stand.png FFS Andy Crouch.png FFS Andy Jump.png FFS Andy Jump 1.png FFS Andy Taunt.png
Andy cycles between hurtboxes as he spins during diagonal jumps.

Close Standing Normals

c5A

c5A
FFS Andy c5A.png
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
8 2 Mid 8 4 3 14 +9 +10 Cancel
c5B

c5B
FFS Andy c5B.png
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
10 2 Mid 4 6 5 14 +5 +6 Cancel
c5C

c5C
FFS Andy c5C.png
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
18 4 Mid 10 15 6 30 +3 +2 Cancel
c5D

c5D
FFS Andy c5D.png
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
20 4 Mid 8 10 28 45 -14 -15 /

Far Standing Normals

f5A

f5A
FFS Andy f5A.png
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
6 2 Mid 5 4 4 10 +8 +9 Cancel
f5B

f5B
FFS Andy f5B.png
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
8 2 Mid 8 9 12 28 -5 -4 Cancel
f5C

f5C
FFS Andy f5C.png
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
16 4 Mid 8 12 16 35 -5 -6 /
f5D

f5D
FFS Andy f5D.png
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
18 4 Mid 8 11 18 36 -6 -7 /

Crouching Normals

2A

2A
FFS Andy 2A.png
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
6 2 Mid 3 4 5 10 +8 +9 Whiff Cancel
2B

2B
FFS Andy 2B.png
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
8 2 Low 10 7 4 20 +5 +6 Cancel
2C

2C
FFS Andy 2C.png
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
12 4 Mid 12 7 9 27 +8 +7 Cancel
2D

2D
FFS Andy 2D.png
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
14 4 Low 11 10 18 38 KD -5 /

Air Normals

jA

jA
FFS Andy jA.png
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
8 2 Overhead 5 / / - - -
jB

jB
FFS Andy jB.png
Diagonal Jump
FFS Andy j8B.png
Neutral Jump
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
10 2 Overhead 10 / / - - -
  • Same frame data for neutral and diagonal jump.
  • Avoid using neutral jump B as it has the same hitbox and startup as neutral jump D while doing less damage.
jC

jC
FFS Andy jC.png
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
Diagonal Jump 18 4 Overhead 6 15 / / - - -
Neutral Jump 16 4 Overhead 5 13 / / - - -
jD

jD
FFS Andy jD.png
Diagonal Jump
FFS Andy j8B.png
Neutral Jump
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
Diagonal Jump 20 4 Overhead 6 15 / / - - -
  • Crosses up.
Neutral Jump 20 4 Overhead 5 13 / / - - -
  • Same hitbox and startup as neutral jump jB and does more damage.

System Normals

Lane Blast

Lane Blast
C+D
FFS Andy CD Front.png
Front Lane
FFS Andy CD Back.png
Back Lane
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
Front Lane 22 5 Mid 17 10 12 39 KD (+91) -3 Cancel, Lane Shift
Back Lane 22 5 Mid 14 9 10 32 KD (+83) 0 Cancel, Lane Shift
Lane Attack

Lane Attack
A/B/C/D from opposite lane
FFS Andy Lane Punch Front.png
Front Lane Punch
FFS Andy Lane Kick Front.png
Front Lane Kick
FFS Andy Lane Punch Back.png
Back Lane Punch
FFS Andy Lane Kick Back.png
Back Lane Kick
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
A 20 2 Overhead 13 - 4 - - - /
  • Straight and fast cross-lane punch. Whiffs on crouchers.
B 20 2 Overhead 22 - 4 - - - /
  • Straight cross-lane kick. The slower startup means it will usually lose to another lane attack.
C 20 4 Overhead 13 - 4 - - - /
  • Slower high angle punch. Whiffs on crouchers.
D 20 4 Overhead 22 - 4 - - - /
  • Slower high angle kick. The slower startup means it will usually lose to another lane attack.
Dodge Attack

Dodge Attack
6A during proximity guard
FFS Andy Dodge Attack.png
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
11 5 Mid 15 8 8 30 Air Reset (+24) +3 Cancel, Upper-Body Invuln 1-22F

Throws

Throw

Holding Throw
close 4/6C
FFS Andy Throw.png
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
26 3 Throw 1 1 / - KD (+72) / /
  • Swaps sides.

Special Moves

Hishou Ken (214P)
Hishou Ken
214A/C
FFS Andy 214P.png
FFS Andy 214P 1.png
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
A 16 (4) 3 Mid 22 - 33 54 0 +1 /
  • Projectile travels slower.
C 22 (5) 6 Mid 26 - 35 60 +6 -5 /
  • Projectile travels faster.
Shoryu Dan (236P)
Shoryu Dan
236A/C
FFS Andy 236P.png
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
A 14 (3) 3 Mid 10 3+4+5+6 20 47 KD -10 Invincible 1~18F
C 20 (4) 6 Mid 13 4+5+6+8 31 66 KD -30 Invincible 1~24F
Zan Ei Ken ([1]6P)
Zan Ei Ken
[1]6A/C
FFS Andy 16P.png
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
A 16 (4) 3 Throw 10 16 2 27 Air Reset -6 /
  • Charge time: 7F.
C 16 (5) 6 Throw 13 20 2 34 KD -2 /
  • Charge time: 13F.
Kuuha Dan (19K)
Kuuha Dan
19B/D
FFS Andy 19K.png
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
B 13x2 (3x2) 3x2 Mid 16 32 9 56 -11 -14 Invincible 1~15F, Airborne 16~47F
D 18 (4x2) 6 Mid 16 50 12 77 KD -28 Invincible 1~15F, Airborne 16~47F

Desperation Move

Chou Reppa Dan ([2]36BD)
Chou Reppa Dan
When health is flashing
[2]36B+D
FFS Andy 236BD.png
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
36 (9x2) 4 Mid 21 48 24 92 KD -20 Airborne 21~68F
  • Charge time: 60F. Must be charged with only 2. 1 and 3 are not valid charge directions.
  • Does a lot of chip damage but is easily sidestepped. Combined with the awkward charge input and slow startup, it's very situational.

Combos

  • (2A 2A) 2A > [1]6A
  • 2C > [1]6C
  • (c5A) c5A > c5D > [1]6C
  • 214A (full screen) > [1]6C

Strategies

The Basics

Advanced Strategy

Match-ups

Vs. Andy Bogard

Vs. Axel Hawk

Vs. Big Bear

Vs. Billy Kane

Vs. Cheng Sinzan

Vs. Duck King

Vs. Geese Howard

Vs. Joe Higashi

Vs. Jubei Yamada

Vs. Kim Kaphwan

Vs. Laurence Blood

Vs. Mai Shiranui

Vs. Ryo Sakazaki

Vs. Terry Bogard

Vs. Tung Fu Rue

Vs. Wolfgang Krauser

Game Navigation

General
FAQ
Controls
HUD
System
Strategy
Characters
Andy Bogard
Axel Hawk
Big Bear
Billy Kane
Cheng Sinzan
Duck King
Geese Howard
Joe Higashi
Jubei Yamada
Kim Kaphwan
Laurence Blood
Mai Shiranui
Terry Bogard
Tung Fu Rue
Wolfgang Krauser
Secret Boss
Ryo Sakazaki