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|name = Vlad | |name = Vlad | ||
|image = Vlad_full.png | |image = Vlad_full.png | ||
|summary = is high damage character who uses jetpack fuel to fly through the air. | |summary = is a high-damage character who uses jetpack fuel to fly through the air. | ||
|overview = wip | |overview = wip | ||
|health = 1000 | |health = 1000 | ||
|stun = 1000 | |stun = 1000 | ||
|backdash = 30f ( | |backdash = 30f (1-8f Invulnerable) | ||
|forward-dash = 20f ( | |forward-dash = 20f (No Run) | ||
| pros= | | pros= | ||
* Among the highest damage in the game. | * Among the highest damage in the game. | ||
* | * Unrivaled air mobility thanks to jetpack. | ||
* Solid grounded normals for poking and anti-airing. | * Solid grounded normals for poking and anti-airing. | ||
* Jetpack cancels give you strong pressure. | * Jetpack cancels give you strong pressure. | ||
* Strong throw conversions. | * Strong throw conversions. | ||
| cons= | | cons= | ||
* Big | * Big hurtbox makes you easy to hit and prone to big combos. | ||
* Exploitable | * Exploitable DP that takes time to charge. | ||
* Reliant on fuel to get around anti-airs. | * Reliant on fuel to get around anti-airs. | ||
* No running dash. | * No running dash. |
Revision as of 02:55, 26 August 2024
wip
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Pros | Cons |
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Roadmap
75% complete | ||
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In Progress / Completed | To-do |
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Normals
cl.L
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
30 | Mid | 50 | Spc/OD/KA | 6 | 2 | 7 | 15 | 6 | 4 | - |
Cancellable into light attacks. Whiffs against crouching opponents. |
cl.M
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
80 | Mid | 100 | Spc/OD/KA | 8 | 4 | 8 | 20 | 7 | 4 | - |
Forces standing. Links into cr.L on hit and serves as the starter to his TC. |
cl.H
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
90 | Mid | 150 | Spc/OD | 9 | 4 | 14 | 27 | 5 | 1 | - |
Cancellable into Hover, specials, and super. |
f.L
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
30 | Mid | 50 | Spc/OD/KA | 5 | 2 | 8 | 15 | 5 | 3 | - |
Cancellable into light attacks. Whiffs against crouching opponents. |
f.M
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
80 | Mid | 100 | Spc/OD/KA | 8 | 3 | 11 | 22 | 5 | 2 | - |
Vlad's go-to poke. |
f.H
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
90 | Mid | 150 | Other | 9 | 4 | 17 | 30 | 2 | -2 | - |
Cancellable into Hover, making it a surprisingly strong poke that converts into easy damage and a hard knockdown if you have the fuel to spare. |
cr.L
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
30 | Low | 50 | Spc/OD/KA | 6 | 2 | 9 | 17 | 4 | 2 | - |
Cancellable into light attacks. Vlad's main mashable poke. |
cr.M
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
60 | Mid | 100 | None | 10 | 5 | 14 | 29 | 0 | -3 | - |
A sliding poke that is mediocre under most circumstances but can be used to low-profile standard projectiles in its later startup frames, giving Vlad an alternate method of dealing with zoning. |
cr.H
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
105 | Low | 150 | None | 10 | 4 | 23 | 37 | HKD | -8 | - |
A standard sweep. Not commonly used or notably useful, but Vlad can always benefit from scoring a hard knockdown. |
dj.L
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
50 | High | 50 | Special | 7 | 10 | - | - | - | - | - |
Cancellable into Hover and specials. |
dj.M
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
80 | High | 100 | Other | 8 | 8 | - | - | - | - | - |
Cancellable into Hover. Vlad's best jumping normal for approaching with Hover or from further away. |
dj.H
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
90 | High | 150 | Other | 8 | 4 | - | - | - | - | - |
Cancellable into Hover. Vlad's best deep jump-in and the staple of Hover cancel combos. |
nj.L
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
50 | High | 50 | Special | 5 | 10 | - | - | - | - | - |
Cancellable into Hover and specials. |
nj.M
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
80 | High | 100 | Other | 7 | 8 | - | - | - | - | - |
Cancellable into Hover. |
nj.H
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
95 | High | 150 | Other | 9 | 6 | - | - | - | - | - |
Cancellable into Hover. |
F+M
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
60 | Mid | 100 | KnAdv | 19 | 4 | 11 | 34 | 4 | 1 | - |
A forward-advancing command normal that can be used to start pressure from mid-range due to being plus on block. Not his best option due to its slow startup, but it sees some use due to having no resource cost compared to Vlad's other methods of getting in. |
j.D+H
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
100 | High | 200 | None | 8 | 6 | - | - | - | - | - |
A body splash that only hits as a crossup. Used frequently in Vlad's deadly Hover mixups, and its crossup-only property makes it a great same-side feint for empty jump low/throw mix. |
Target Combos
cl.TC
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
50 | Mid | 50 | Spc/OD/KA | 7 | 4 | 29 | 40 | Launch | -14 | - |
Second hit whiffs on crouching opponents. Midscreen conversions after the launch are limited, but it enables a lot of damaging combos and reset opportunities in the corner. |
Throws
Forward Throw
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
50+50 | Unblk | 50+0 | KnAdv | 5 | 3 | 27 | 35 | - | - | - |
Back Throw
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
125 | Unblk | 150 | None | 5 | 3 | 27 | 35 | - | - | - |
Specials
S1.1
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
75 | Mid | 100 | OD/KA | 10 | 1 | 24 | 35 | 6 | 2 | - |
jS1.1
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
75 | Mid | 100 | None | 7 | 1 | - | - | - | - | - |
Can attack/block 2 frames after landing and walk after 4 frames. |
S1.2
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
100! | Mid | 125! | KnAdv | 10 | 1 | 21 | 32 | Launch | - | - |
S1.2
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
0 | - | 0 | KnAdv | - | - | 33 | 33 | - | - | - |
jS1.2
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
100! | Mid | 125! | None | 10 | 1 | - | - | Launch | - | - |
Can attack/block 2 frames after landing and walk after 4 frames. |
jS1.2
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
0 | - | 0 | None | - | - | - | - | - | - | - |
Can attack/block 2 frames after landing and walk after 4 frames. |
S2.1
Version | Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|---|
Cosmonaut Liftoff Charge | - | - | - | None | 10 | - | - | 60 | - | - | - |
Chargeable until frame 60. Transitions into Charged Uppercut after frame 25. Auto-corrects toward the opponent after startup. | |||||||||||
Version | Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
Quick Cosmonaut Liftoff | 100 | Mid | 100 | OD/KA | 4 | 9 | 37 | 50 | Launch | -30 | - |
Invincible 1-4f. Applies 50% damage/dizzy/meter gain scaling as a combo starter. | |||||||||||
Version | Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
Charged Cosmonaut Liftoff | 175! | Mid | 100! | OD/KA | 4 | 14 | 29 | 47 | Launch | -25 | - |
S3.1
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
25 + 25 + 25 + 50 = 125 | Mid | 50 + 50 + 50 + 50 = 150 | OD/KA | 8 | 2 (4) 2 (4) 2 (10) 2 | 24 | 58 | HKD | -7 | - |
S3.2
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
25!+60! | Mid | 50!+100! | OD/KA | 14 | 2 (16) 4 | 21 | 57 | Wall Bounce | -6 | - |
OD
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
75!+225! | Mid | 0 | Other | 5+5+5 | 6 | 55 | 76 | Ground Bounce | -40 | - |
All hits stop raising juggle count at 4. |